What if Giant Space Rockets Were The ONLY CONTROLS?
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- เผยแพร่เมื่อ 24 ส.ค. 2024
- Welcome to another episode of Trailmakers! Today we are having a dogfight where we can only use the massive rocket engines for all controls including thrust, roll, pitch, and yaw. No flap wings or gyros allowed!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers
great video! ive got a challenge idea: A cargo 'ship' in space that has to deliver a package from one planet to another, meanwhile there's interceptors that start somewhere else and have to disable or stop the cargo ship and steal the package, pretty much space pirates!
Good idea
and the cargo has to be loaded and unloaded respectively for additional hardmode. if the cargo is destroyed before its stable back on the ground, its a win for the attackers. that includes damage while unloading!
How did you watch a 22 min vid in under 8 mins 15 - 7 mins
@@nandha3570 we don't we just open comment but we all know if scrappy ma Goodman uploads it's a great video
How did you watch the video in 4 min😂
its just simply amazing how yzuei always manages to build something that looks that good and somehow resembles someting from real life.
also random idea about an additional win condition to spice up those battles. the survivor has to land without taking additional dmg.
Interesting idea. Though I'd also enjoy if they did it like Smash Bros, where you win, but then you keep fighting damaged till you lose and do 3 total defeats with each of a smaller number of weapons. Maybe just mini-gun, rocket and EMP?
@@Nevir202 Thing is, to change weapons you need to enter build mode, and if I'm not mistaken, getting into build mode requires you to repair, unless they build all three at once.
@@DanishMicheal I think you're misunderstanding me.
Going back to my Smash analogy, in that, you set how many lives you have before you are totally out, and only after someone ultimately wins do you change characters, yes?
So I am talking about 3 life battles, and the swapping weapons would be like choosing a different character between rounds... Other than everyone being required to pick the same character.
@@Nevir202 Oh, I see
They should do this with the least powerful thruster as well
should have someone made MKV-L (that rocket power drone thing that is so stable and so old) by using only thurster and no wing part
with jost gliched thrust
Hey Scrapman! After the Assumptions video I started watching your old Raft series with Kan. It was really fun and the game has received multiple big updates with a full story now. There are like 10 new giant locations filled with story and puzzles. Also a lot of new items and ways to decorate your raft. There are engines, steering wheels, ways to make fuel and water. Do you think it would fit your channel? Also maybe play with Kan or someone else again. Please like and comment so he'll know we want to see this.
I doubt he would play that as I’m guessing he didn’t get many views when they aired (I never watched them 💀 so I count towards that) but that sounds like a good idea if the game has been updated a bunch
@@i_am_copper3384 Yeah, it doesn't fit the engineering view completely, but just survival and building a raft can be similar. Especially later in the game when you can build fuel/water pipes and automate some stuff.
Might not fit the channel directly but the deviation might be nice both for creator and viewers. Sometimes changes of scenery are refreshing. I like the idea.
Scrapman’s steering hinges on the shields really helped on the emp round!
I dunno about that. I think the EMP hits EVERYTHING in its Radius and has no Cap on how many things it can roll chances of disruption on.
Once again, Scrap vs Yzuei is form vs function. I love it!
Yzuei: realistic vehicle.
Scrap: tanky, redundancy-filled, functional vehicle madness.
Idea: A mini-dogfight with no energy shields or power core maximum, but a 50-block limit. This might be very interesting and challenging with the space pieces.
I’ve noticed you tend to shoot when you see the red target but don’t wait for the aiming reticles to turn red as well, your shots will be a lot more accurate if you wait for the reticles
Idea for a video: yzuei and you exchange their previously built vehicles/airplanes from past episodes. Each person then attempts to improve the vehicle they received (i.e. yzuei focuses on enhancing the aesthetics and appearance of your build, while you aim to enhance functionality and performance).
After both have made their respective improvements, the vehicles engage in a battle against each other.
After seeing Yzuei's build with the wings fanning out gave me some real Starfox 64 Nostalgia. Already hearing "All range mode" and Wolf's theme playing in my head.
As for ideas, I say take this same concept out into space in the asteroid belt.
Do a "barrel" role.
Aileron* role, actually
@@DaysofKnight "Don't get too cocky Star Fox"
Build idea: create a vehicle that drives around the orbit planet really fast with maybe glitch/downwards thrust holding it down, and then when it reaches a certain speed, it releases its wheels and flies off the planet. Maybe even escape orbit
Funky trailmakers challenge idea: your aloud to use any peices you want, but it has to look like you built it in scrap mechanic.
Awesome Vid! Have you considered a sabotage race or dog fight where you each get to tinker with each others builds slightly (I have seen one in scrapmechanic, not sure if its been done on Trail makers...may have missed it)
Video idea: a ship has to get somewhere in space while the other has to stop it!
I have discovered Scrapman's unofficial catchphrase: redundency
You guys should try these challenges with only space thrusters! I think that their lower power but lower size would be an interesting trade off. Love your videos!
Can you do a amphibious underwater, and in the air dogfight with a submersible plane?
Do these jets in space for a dog fight.
Or do a trail makers hide’n’seek
Mid-air BALLOOON bumper carts. Destruction derby IN THE SKIES!
Everyone locks their height at a set altitude. If you drop above or bellow it, you lose.
Idea: An all-terrain race with a single vehicle. (Water to Land to Air to Space) No build limit, breakaway blocks are allowed, repairs available only after becoming immobilized, and up to 2 EMPs and 1 forward-facing shield allowed (To keep things interesting and give the players in the back a chance to catch up or mess with the front-runner). Might be more fun with more people.
Putting this out there again, Multiplayer Battle Idea: Flying Fish vs Kingfisher.
Basically, a plane that can dive down into the water, and a submarine that can glide. Perhaps with a bonus twist of allowing the planes to only shoot underwater, and the subs to shoot in the air.
Use powered fins for stability, and disable the power when you press rotation controls. Stable when you need it, loosey-goosey when you're turning.
You can turn them off ?!?!!?
The more you know
Idea: A dog-fighting custom air-race with a bunch of obstacles? (custom map might be easiest) You can shoot each other while trying to be the first to get through all the checkpoints/hoops. 200 block and 20 power core limit. Energy shields are optional. The keys will be mobility and limiting the size to fit within one of the flaming hoops.
Challenge Idea: A dogfight, any number of cores, any weapons, whatever you want, it just needs to be a flying machine, HOWEVER, if you place an item on your build, you must place 10 of that item by the end of the build. So engines? 1 becomes 10, better use 'em for control surfaces, cores? wing panel? well, you placed one each side so find a way to put on 18 more of each. Fully expecting you to both end up with Borg Cubes but it could be interesting, and lets be honest, we all wanna see you guys firing like, a hundred blasters at each other's shields lol.
"Oh my goodness" is kind of my favorite part. XD
Going off this battle idea, it'd be cool to see yall try a similar approach with small prop engines. Delving deeper; prop engines only, no moving parts, no flap wings, no gyros, no seat control, direction has to be changed via a propeller.
Proposal for a multiplayer session:
The weird wing warplane!
Build airplanes that must have at least 5 wing pieces on each side. Uplift may only be performed by these. Each wing piece must be connected to a hinge.
An altitude sensor is installed, which switches off the thrust at a certain altitude so that you have to be close to the ground.
Armed with EMPs, you go into battle.
When hit, the wings fold in randomly and the plane becomes difficult to control. The player who stays in the air the longest wins the round.
Optionally add more weapons or you could also add another wing piece and a hinge after each battle.
Jaws shark attack. Each of you builds a boat that goes to a set speed and a submersible vehicle that can only melee attack the boat, and name tags are hidden only for the boat not the shark. Also, if you build something that kinda resembles a shark and give it a working jaw, then you might even be able to pick up the boat. The goal to win is to either capsize, destroy, or sink the enemy boat. Whoever survived the longest as the boat wins. The objective as the boat is to rely on visual ques and quick thinking to avoid the shark. And remember only the shark should be able to see name tags.
I have a challenge idea, make sci-fi space fighter, gunship, or frigate airworthy then Duke it out using what predetermined rules you would like, it would probably be time intensive, but would be equally enjoyable as your regular content.
Found you on a Funhaus video. And then saw that you make Trailmakers videos! That’s cool, I didn’t know other people actually played this game.
Challenge idea - the max complexity plane challenge, dogfight planes that must be at the max complexity limit
Love how, even though they never explicitly disallow it, they never use energy shields xD
Would still love to see a Trailmakers battle (land or air, your choice) where you have shields that you can only take out with EMP weaponry before you're allowed to shoot the creation with ballistic weapons only.
Edit: These crafts remind me of the crafts from HSX: Hypersonic Xtreme. And Yzuei's craft looks like a beefed up F-14 Tomcat
You should do a challenge where you build big towers that shoot each other but the winner has every one else use the winning tower and they get to modify it.
great video! you should do that again but in space!!
Pretty sure the middle rear thruster got taken out, because you are so fast. The game essentially renders the weapon fire frame by frame, which means, it is not a continuous line, but a dotted line. The gun aims for your seat, but since you are so fast, it hits the middle rear thruster, because it is directly behind it. And due to the "dotted line" of fire, the main part of your craft is essentially skipped.
You guys should do a no limits dog fight you choose each others parts. for example you choose the other persons source of thrust, their seat,and the wings/lift surfaces they can use.
13:58 "That's an interesting place to get be have damage."
He's just like me fr
A battle with no limits but you get to see each others builds while building.
Challenge idea: I think it would be cool to see remote controll drones or rc cars, boats, etc, that could either be used in an emp battle or maybe a race, or maybe the original platform that the rc vehicles dettach from can be like a box that the vehicles have to drop the little blue barrles and or red exposive barrles in. Perhaps the barrels can be worth a set amount of points(the red explosive barrles are worth more), and after a certain time limit whoever has the most amount of points wins, just to make things a little more interesting you can steal from other players. The rc vehicles(preferredly drones for eays controll) don't have to be very small they just can't be the main vehicle(the bins/boxs), also you can add your own power core limit, block limit, weapon limit(if you want weapons) and other restrictions as you want, this is just an idea so you can take it as is or spin your own twist on it and mold it into something different. Ps to avoid you or another player exploding an explosive barrel in your own base make two compartments one for the blue barrels and one for the red preferably made out of and indestructible block(Ex, indestructible seat) or use something other than explosive barrels, if you do use explosive barrels you only get the points from them if they don't explode.
I have an idea, with the new gyro stabilizers it will be much easier to create a mech, imagine a mech demolition derby with melee weapons! Real steel style!
7:38 this is happening because if the center of drag is in front of the center of mass, it'll spin out, and if it's too far behind it will be impossible to control. having balanced forces would fix the issue.
People who love scrapman's vids 👇
This is the explanation of an overpowered vehicle 😂
"Its pretty good in my opinion" - Elmo 9:40
Challenge idea airship juggernaut vs small planes
I wanna see Yuzi build a F-16 against scrap man, good old fashioned jet aircraft arial combat
I have a Challenge for you:
Build a Quantum Engine
Blocks you can use:
Quantum Rudders
Gyro Stabilizers
Gyro Blocks
Hover Pads
Helicopter Engines
Logic Blocks
Steering Hinges/Servos
Pistons
And any Construction Blocks
Restrictions:
Can't use Hover Pads for Propulsion (that would be considered an UFO engine)
Goals:
Build the engine using the parts provided and make it Stable on command, have smooth and easy handling, and make it able to fly in all possible areas, Space, Water, Any Atmosphere
Bonus Points:
Build a Quantum Engine without using any Logic Blocks, Steering Hinges of Pistons of any kind, and without Hover Pads
Scoring Board:
20 Points for making a Quantum Engine
20 Points for making it fly
20 Points for having smooth controls such as Roll, Pitch, Left/Right Turns
20 Points for having it able to fly in any situation such as In Space, Water, and Areas with High Gravity
20 Points for if you can take off from the ground without losing any parts
+5 Points if you don't use any Steering Hinges or Pistons
+20 Points if you don't use any Hover Pads
+75 Points if you don't use any Logic Blocks
Highest possible score 200 Points
Lowest possible score 20 Points
Hint: You don't need to build a Body to contain this Engine as it may be too big to contain
Why a Quantum Engine?
Well I've been experimenting with making a Quantum Engine for a while now and I want to see how Scrap Man's and the others takes this challenge and see what kind of creation he could make
Video suggestion: dogfight with no power cores (excluding the power cores from weapons)
Scrapman’s rocket plane thing is Iron Man if his “third leg” had a thruster
I still think a land torpedo fight on the small moon in spacebound would be super cool.
The differet types of builds really reminded me of Gru vs Vector in "Despicable me" :P
There should be more building in your videos instead of just the fights. Great video though!!🎉
One of my favorite designs of yours! It's super cool!
ScrapMan you have to remember this when making fighter jets/aircraft, they (fighter jets) are made highly unstable on purpose to be extremely maneuverable. For example the USAF's F-16.
You guys should do a space emp battle around the small planet with the gravity.
idea: only gimbal thrusters
Maybe you could do a, “no engines, but you can make your own with wing pieces!” challenge.
It would be cool to see some two seater creations
I loved the battle I wish to see more of rocket engine battles
Idea. 500 blocks but must build at least 250, and cycle weapons. And 6 weapons MAX
Ngl Yzuei had the best looking and functioning build
You should do a dog fight with the smart cannons. There aim is really slow so it makes it hard to hit the other guy.
This video was a lot more closely matched than it should have been. ScrapMan's two wins were a bit on the lucky side, I think. I would have liked to see other weapons involved... and I'm wondering if EMP rounds in these videos would benefit from having one additional weapon of builder's choice as secondary armament, just because EMP battles rely so heavily on terrain as an improvised weapon. On the other hand, adding another weapon pretty much gives the win to the first player to score an EMP hit, just because of how targeting works.
Hey, you've inspired me to start a channel, thanks man :)
must say yuzi made a master piece this timee. hes a hellova builder
zero drag supersonic dogfight!!!!!!!!!!!!!
You should do a melee only dogfight
is it possible to have several players all create a machine of a certain size that could be attached to each other to form a power rangers megazord like creation? It would be a challenge, cooperative and very fun!
You need to do a space station dogfight in space
Try using quantum rudders as horizontal stabilizers next time. They still function outside of the space map and offer a lot of stability without influencing turning capabilities as intensely as standard wings or tailfins, even when the quantum rudder controls are disabled
Pov scrapman: ooo I can make a biplane
you should do a power cores limited dogfight e.g only 3 power cores (excuding the gun)
My challenge idea: Sphere.
Interpret as you will.
200 blocks is the killer. the reason being i'd be using the control blocks with velocity control to and logic to essentially... be able to arrest motion in other directions. and that would be a chunk of blocks.
What about gimbal drones with emps or large cannons since the drone isn't that fast
Next only thrust conrolled aircraft/spacecraft fight without vectoring (With any thrusters allowed).
Would love to see you guys try also Yuzei creations once in a while
Fight with flying machines that uses no more than 1 of each engines, rockets and blocks that produce lift! It'll look nice and scrappy!
Amazing work once again, a challenge idea would be to build working space ships for each ither and duel it out (they have to be fully functional)
Battle for the micro planet. Can you land on the orbiting asteroids? Are they within weapons range of each other?
dogfight in aircraft with piston driven crate dispensers and energy shields
Btw I love your builds and videos, they keep me going ScrapMan!
Pretty cool In my opinion too
My first video I’m seeing when it came out.
I normal don’t like form over function but damn that was incredibly well done By yuzei
Yusi's Jet looks like Ramrod from Saber Rider and the Starsheriffs
This deserves 10 milion views
Video idea: Use miniguns as thrust and weapons same time and do dogfights with them
Done before
Very nice! What a show!
You should do a dog fight where you have to go super sonic or atleast be able to
12:34 *Yzuei going 360mph*
Use only 2 thrusters of your choice no other limitations
Pogostick (hopper) combat! ;)
What about something similar to this but with drones and propellers? But you are only allowed to put the props vertical, so again you'd need vectoring for control?
so a dog fight but with vehicles that can change shape during flight
You're videos are' great'e
I didnt think that this would be possible XDDDD
You should check out the jetsuit by a company caled Gravity industries and recreate it in trailmakers. I feel like youd be able to do something pretty cool with that concept design
an elegant dance indeed