DOGFIGHT! But Only Tail Propellers for Thrust!
ฝัง
- เผยแพร่เมื่อ 27 เม.ย. 2024
- Welcome to another episode of Trailmakers! Today we are building planes for dogfights but this time we can only use the new tail propeller for thrust!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers - เกม
Here's a battle idea: Kingfisher vs Flying Fish
Basically, planes that can dive into the water vs submarines that can glide for a moment.
Planes can only melee, have infinite repairs, can either have jet engines or thrusters and two underwater propellers (to get them out of the water).
Submarines have guns and only allowed to fire above water, and wings for them to glide.
Planes have to dive down to hit the subs, while subs have to glide to shoot the planes.
What's the final goal? To survive as the sub for as long as possible?
@@locke_ytb
Yep! That or just regular last one standing wins. I'm thinking 2v2 for this one.
The reason why I think the planes should get infinite repairs is because they may break themselves crashing into the water (especially shallow water) before doing any damage to the subs.
@@jocosesonata I'm just wondering about that because the Subs can simply stay underwater forever and escape the Planes with ease. There's no incentive for the Subs to fight the Planes.
As for the planes having infinite repairs due to crashing, it poses a problem for 2v2 royale where planes are essentially too buff with infinite repairs.
I'm sure there's a workaround to all this! I do like the theme of water vs air battle.
@@locke_ytb
You know their other video: _Who Can Design The BEST TORPEDO_ and _Who Can Build The Deadliest LAND TORPEDO?_
They can repair, until the other properly destroys them.
Could be a mixture of Survival and First Kill. Survive the longest + who can kill the other first.
@@jocosesonataI love this
“They are… decently powerful”
- Scrapman, after using only 4 to break the sound barrier
Lol
DAMN, rare sight to see Scrapman with such a superior mobility!
And speed! He was the fastest and most maneuverable of the 3. Hence why he won
Well that redundancy parts helps
it'd be cool to see a low altitude battle where the engines turn off above a certain altitude
i think id be cool too :)
Interesting but i think it would mean quick deaths due to design,flying errors and minor damage.
@@anonymouscoward7559 Doesn't it just turn into a glider? Unless they have terrible lift surfaces, I guess
@@anonymouscoward7559you quite literally said "due to design", so yknow. Design y differently.
I do also have the game but not all dlcs
Video idea: Build max complexity battle-ships with no gyros and fight on intense waves
Fight In the vortex on the high seas maybe
Been watching for about 6 years now since you first did the review of the piston in scrap mechanic and it just scares me that it feels like yesterday that I watched. I even remember a couple details like testing the horizontal strength of a maxed out piston or a wave machine that moved barrels. What I’m trying to say is that you’ve made me laugh all these years and I just want to thank you for that.
The way scrapman says tube really makes me realise i say "chewb"
Bruh
bruh.
BRUH
Lmao🤣
Also bruh
You should do a low altitude dogfight. Use altitude sensors to shut off your engines if you get too far above the water.
i want to see that too! that together with the "plane that can dip into water / submarine that can glide" idea from another comment would be nice. submarines have to stay near the surface (baloons trigger automatically, shut off engines) and planes have to stay low
@josephle5373 using the shutoff could even be a strategy in the fight. Get some speed and go up using momentum to get higher, adjust aim, and dive bomb the others. Risky, but could be interesting.
I think this video felt the most like real dogfighting so far - so fun to watch :)
A neat MM idea, revisit to gliding subs where u can only shoot while above water. But now with the new updates for the waves and new parts it'd be neat to see how the rounds and builds would be different.
Don't know how difficult it would be to create but supersonic battles seems like an interesting idea.
yeah planes with those tail rotors seem more similar to RL planes like the f-22 where dogfighiting kinda becomes who can shoot first and more accurately
@@highvoltage6091 Not even that. Dogfighting becomes a last-ditch effort, while the main combat is all supposed to be BVR or OTH.
mono-prop sub drones! The only movement forward, back, up, down, left, and right is via a singular propeller, then aiming is allowed via gyros so you can act like a turret around the propeller.
Hi Scrapman, I really love your videos. They make me so happy, I have been watching since pre-covid, and I've watched all Hide and Seek Videos, please try to make more Hide and Seek with KaN and Moonbo, please
This is one of the better planes scrapman has built, with both function and form.
Battle idea: Night dogfight
Glowing neon planes in the dark night sky doing a dogfight blind
Maybe hard to do but I've seen you guys do some pretty difficult battle ideas before
Video idea: Uncontrollable rescue
Build a creation to rescue players who are stuck somewhere on a map in vehicles that they have limited/no control over.
For example, a car that never stops going forward or a boat that goes in circles in the waves.
You could have no HUD and use signal flares as an added level of realism to find them.
You could also just do hide and seek and use fireworks/flares as the clues as well...
i like that idea i would watch that video lol
I have an idea for a plane build challenge: Make a fighter plane with aim-able weapons, but here's the catch: The plane *controls itself* instead of being controlled by you. The difficulty here is that the plane would need to strike a good balance between steering itself towards where your guns are pointed and keeping itself stable and at a safe altitude.
11:10 Some superb flying there Scrapman.
I like how someone always asks if everyone has finished building, despite the fact they wouldn't have gathered again if they haven't XD
Cognitos plane looks like a meteor (one of the first British jets)
Op submarines vs 2 normal submarines
i know. dogfight in darkmode. how it works:
-its night
-no one add any glowing parts (completely dark)
-all weapons with auto-aim only
-max block count: 150
-powercore limit: 18
It's hilarious how in these PVP battles Scrap always buids the tankiest thing
An idea for future dogfight builds, have some flaps on the left side dedicated to a button and some on right right dedicated to a different button, so if part of a wing gets shot off you can increase the lift on just that side to compensate.
a submarine battle on the ocean map around the whirlpool sounds like a fun idea
Scrapman not even losing a single piece in the minigun round is insane lol
Me thinking that scrapman is going to make a VTOL. Scrapman: This tube is really nice
Here’s a couple of ideas for you to try: 1) build an aircraft that can function like an airplane without the vertical stabilizer. 2) build a rocket that you can put on your aircraft that when fired, rocket goes out and at a predetermined time sets off an EMP or two randomly or targeted. Basically install an EMP gun on a rocket/missile.🤪
i love youre videos scrapman, you are the reason why i started playing trailmakers!
Overpowered submarine vs tiny subs
heres and idea for you scrapman:
airship battles wit only 1 tail propeller as the only force of thrust and 1 turret that can only face to the sides of the ship (up and down is still fine) and a max block limit of 80.
You guys need to make faster planes more often. This was one of the best dogfights you guys have had.
Best video description ever scrapman.
Hi Scrap! i Have a future video idea, you could look at workshop camper vans in Trailmakers.
Awesome Vid!
YOU ARE MY HERO SCRAPMAN YOU INSPIRE ME (including with the crew) THESES VIDEOS ARE EPIC (sometimes silly) AND ONE DAY CAN YOU MAKE A PUBLIC SEVER FOR FANS (may if become second top he will see)
You guys should race in the new race island area!
And maybe make it racing wheels only for that one section you could include in it that's dirt. The rest is tarmac/rock.
Something that'd be interesting is if someone was able to make some kind of program or mod that can on-the-fly calibrate an augmentation system to allow control of an aircraft that is damaged with parts coming off during combat... or at least allow you to have as much control of your aircraft as mechanically possible.
The way such a system could work is it would detect when the craft is damaged, and start to try and calibrate the controls such that the aircraft can still fly straight and with as much control as possible for the pilot. If it's a program that runs along side Trailmakers, perhaps it would simulate the same craft in the same state in some instance and determine what inputs need to be made for the aircraft to fly straight. It could possibly even sound an alarm if there isn't enough engine power to stay airborne, or if there is a major flight control problem (such as no or not enough roll/pitch/yaw control).
This is of course just an idea. If anyone who knows what they're doing wants to take a shot at something like this, it would be cool and I'd love to see a video demonstrating such a system.
Of course, this can't really be done in-game with logic, especially because that logic would not only be complicated, but vulnerable to being damaged and destroyed thus rendering the system useless. It could also lead to control problems if the logic is damaged causing the pilot to loose control of the aircraft even if all control surfaces are completely intact.
you could do a dogfight where you rotate your builds each round, so you have to build in some things to mess up the other guys but not mess up yourself
Scrapman humiliating his friends 😂😂😂
Wow scrapman finished building really fast! Did anybody else notice that?
His editor just changed the editing style for the building montage/breakdown to make it seem a lot more fast paced.
You should do an airbattle with driftplanes, Just no vertical stabilizers, that sounds like fun
I feel like I know the answer just based on how each method of propulsion is separated and how sub-optimally (no pun intended) they performed, but do the tail rotors actually work underwater? If they don't, and I'm sure we can make this as painful as possible, how about you guys to an "incorrect propulsion sub battle." You have to make a sub powered by something that is not meant for underwater. So the propeller, large propeller, any helicopter blade setup, and the tail rotor. Super slow, hard to maneuver and you're weapon is the tank cannon. You can rename it as a "Sea Chungus Battle." Which one of your slow chungus's is the most chungus of the seas?
I hope that the devs add advanced options for weapons some day, projectile speed, damage, or ammo regen speed would be great
Suggestion:- use the tail propeller for under water velocity and only use wing parts for control no gyros for control and maximum tail propeller is 5 and for boost only use two under propeller for 10 seconds Trailmaker
Idea: DLC battle so it's just a battle with how many people you want where you only use DLC parts
Fun fact: the SR-71 blackbird was so reliable that the military tried to turn it into a fighter but it was so fast that it would just shoot itself and the program was scrapped and the YF-12 is sitting in a fancy garbage can called a museum with the original SR-71 blackbird.
Since gyros are so good, do a gyro only land battle. Only can use basic blocks and gyros (melee battle). Have to make custom way of movement with gyros.
Underwater battle but your thrust only comes from above water propulsion
Poor prof didn't get to play much this week 😅
I just love the new waves! what can I say?
6:11 hes smiling knowing his our circles
Fun idea!: use destroyable blocks on each wing so if you lose one it won’t imbalance you
PVP idea, Upside down boats. All buoyant blocks have to be above the center of mass, but guns and seats must be below the water.
i'd like to see you guys do a "we use eachother's build" like every round you rotate which vehicle you are in. and the final round is in your own vehicle so you have to actually make a good build.
Idea: instead of 1 or 2 guns that change, have only one source of thrust or/and lift or/and roll that change and have emps as the gun that could affect the pieces causing the driver to spiral into death
21:27 i can only imagine scarp using his rowboat lol
Heading to High seas, battle with boat using sails - or classic map with mechanical propulsion boats (paddles, spinning drums, rowing arms...)
These will make a good build for a A10 warthog
Scrap Man casually making the next ace combat boss plane that you unlock after beating the game
Also next challenge you should do is flying wing battles, thing, HO229, B2, b21 other flying wings that I don't know about
Would like to see some asymmetric battles. Like low speed bomber vs high speed fighter (as in the fighter's stall speed higher than the bomber's max). Could do a pilot and gunner trying to bomb a target versus a fighter defending it.
If you can get four players, I think two teams each with one ship and one sub would be fun. Whichever team loses their ship first loses. Perhaps have a default ship and everyone designs their own sub.
I was thinking for a multiplayer trailmakers concept um... Lemme explain my thought process here... So I was thinking helicopter tail props as thrust is smart but what if you had a helicopter that's uses it for it's intended purpose except the Heli blades provide the thrust and the tail prop acts as roll. Then this got me thinking, what if you guys made fighter jets but the conditions are you can't use the tail prop as thrust but can use anything else, you can only have ONE WING on either side of your cockpit/center of mass, and you cannot use flaps ailerons or anything like that for maneuvering, roll must come from a single tail prop on the end of the wing opposite your cockpit, and pitch/yaw only come from the tail which again can only be one wing on the same side as your front wing.
Please guys put a bunch of likes on this comment so that maybe he reads it and does it!!! I don't give a crap about the popularity thing but I want them to try this idea really badly.
I would love to see a flying wing concept plane that uses a horizontal row of these at the back rather than a column.
Ever since these came out he’s done nothing but test them😂
I’m glad me and professor both immediately noticed the sr-71😂
Day 1
Battle Idea: Sail Boats / Flying Sail Boats (Treasure Planet is a example, its a movie with space ships)
you used the party ballon description lol
also, challenge ideas: planes with downward guns vs anti aircraft cars, multiple cars on the loose with a plane hunting them down infection style, dogfights with sideways guns
also also, you may want to bring back the pipe pieces connecting redundant wings that you used to prevent the wings from just being chopped off
also also also profncognito learned the gs lesson of saying you're safe
you know how you did the plane formation battle with the power couplers? how about a dinghy/boat fleet battle? i think it could be very interesting and a little challenging with the waves!
Of course scrap man accidentally makes a A-10 THUNDERBOLT when you look at it
Sub battle with waves turned up each round with the possibility to only be able to shoot above water
Another idea surfers and recue craft battle. The 'boss' is in a rescue craft, and the attackers are 'surfers'
Water battle idea: you build mechs that walk or run underwater so no propelers or thrusters.
Okay it is officially the military needs to hire you as a designer of destruction 😂😂😂
Here is a suggestion, a tank battle but instead of wheels use power couplers as tank treads
Build boats using the new Rescue blocks and use them to drop depth charges on an overpowered shielded submarine.
I came up with an idea where its a dogfight where instead of a block, power core, or complexity limit, the only limit there is, is a weight limit. So as an example you can use any amount of blocks as long as the plane goes below 200kg
A challange where everyone can build whatever seems interesting.
As you would need to be able to get a submarine with a plane or a plane with a submarine.
Could be interesting to see what everyone comes up with.
love this idea
Very cool plane design, ScrapMan.
Subplans, you need to control the submarines like plans, they have lots of bouncy so they want to flot to the surface (crash to ground) I believe "aerodynamics" fluid dynamics work in scrap, so you can use that to build you subs control surface.
A standard submarine is more like control of a space ship
How about an Amphibious vehicle battle? Rescue parts could be surprisingly useful in such a battle
Do a battle where you jump out of the water and then you can shoot. I remember you did this when the high seas came out and I’m curious what would happen with the new parts especially gyros. and if you don’t do that, I would love to see some more sale action, so maybe a sailboat battle could be cool
Would love to see a night time dog fight with light emitting pieces on the creations.
Here is a possible battle idea.. Have an air battle where if you are the round winner, you must go into the next round in whatever condition your aircraft would be in from the previous round. since the winner would be at a disadvantage, maybe allow energy shields
battle idea : fleets battle,
for example 3 boats which are connected one behind the otherand each one have differents weapons
you can change formations and/or weapons between rounds
uhh.. "Today we are doing an airship battle, but we must use party balloons for lift!"
That plane has both the aesthetic and survivability of an A-10
you should try making a vtol aircraft with those new propellers and power couplers
can we see the painting process on one of these at some point? just feel like I really struggle with that aspect of TM.
Poor prof maybe a build challenge in Stormworks to level the playing field lol
ive been rewatching some older vids and you making me want the game now but i cant get it till i get a pc :(
I'm subscribed ❤ I love your vids
heres an idea:
try to make submarines that can glide when out of water and whoever can cover the most distance wins.
inspired by the flying fish
13:05 “Do a barrel roll” -Peppy Hare
The lockheed SR-71 blackbird. An advanced long-range strategic reconnaissance aircraft capable of Mach 3 and an altitude of 85,000 feet.
Battle idea:
Do a battle between like three people, and each person can choose a class, like a heavy that is tanky and slow, a melee that is light and fast, and maybe even like an all rounder that isnt to fast or to slow and has decent fire power
I made somthing with those for thrust, it is called Flying Dart if u want it :D
dogfight but you have to use as few wings as possible
You should do a gyro stabilization as the only type of controlling (if possible)
Bro built A-10 warthog without knowing 😂
dog fight but the planes must be able to break the sound barrier