I really enjoyed the concept, but i think it would be nicer if everyone got a specific amount of time instead of shots, since they will then have to chose between lining up their shots better, or firing more but less accurate shots.
I've noticed that Scrapman has a tendency to seemingly not really pay attention to his lock on reticle, and instead just focus on his aiming one. And it's not just this one, in a lot of the battles they've done, he'll pre-fire super hard without a lock, but his aiming reticle is red because it trying to get one. And in this, he keeps seeming to try to fire with the reticle, even though his lock is nowhere near Yzuei, and he's looking from an angle.
Alas... strategies involving using dummy Reticles intended for straight firing Projectiles to aim Lobbing Projectiles are always gonna tend to have awfully imperfect results.
I think that the challenge was to stop a locked missile, if its not that idk, he also couldve done something like a very low approach because Yzuei's base was the only thing that could be targeted at that lvl@@lucaseskridge1531
In the "EMP Cannons and Detachable Wings" video, he figures this out mid fight at the very end of the video. I'm pretty sure he hasn't been aware of this otherwise, and I wouldn't be surprised if he forgot about it again after that battle.
Yzuei made AI bees that protect a hive/queen and Scraps made the closest the game can get to a CIWS that can actually hit a projectile (Don't miniguns in-game can hit the rockets). Bet if he made it so that all the blocks went out at once, the results may improve. Or even in a different sequence, since if the rocket aims low, the sequence needs to almost finish to get to the lower blocks.
@@Forester5678 Sure, but it also reminded me of the old Hedgehogs from WWII. I'm just erring on the side of caution, but if you don't know what they are, they were like depth charge mortars for ships that'd be launched off the front of a ship and they'd go out and sink and if they hit something they'd explode. They were loaded on like 3x5 setup launchers and launched sequentially like that.
Would be interesting to see this challenge done again, but you guys build custom rockets for it. See what other kinds of defensive measures you can think up when things like guns are in the mix. Adversely, see what kind of missiles you can think up to bring in to the fray. Would be really interesting if you basically designed 3 missiles each, and got fire them up to 3 times at whatever the other's defenses are. The goal being much the same as it was here, damage the creation.
I'd LMAO if one or both of them made a Custom Rocket using the Rocket Engine... XD (Though I bet it'd be easier said than done to do since the Rocket Engine has already been confirmed to have its front-to-back CoM not being exactly centered and slightly skews in the direction of its side bigger extra part of its Hardware... hope I was clear enough on that.)
Scrap-man went with the C-RAM (Patriot system) philosophy. Yzuei went with a scramber/interference philosophy. Cool how different the solutions are to the same problem.
Yzuei's was SO cool and clever. 10/10 design. What about something similar to this but like a tank/vehichle versus a bomber. And the vehicle can have some sort of anti bomb projectiles or something?
It would be interesting to see the opposite of this, where the defending player uses the gun blocks to shoot down a custom missile contraption (if you haven’t done that already) Also, it seems what we’ve learned from this video is the best way to defend an area is to coat the sky in drones with shield blocks!
For IR missiles they use flares to create a different heat signature and hope the missile goes off course. for radar missiles, it basically makes a cloud of shrapnel to confuse the missile.
Please do a space version of the classic 2 player bomber versus 2 fighters. Whichever pair lasts the longest in their space bomber against the 2 star fighters wins.
Decoy spoofing vs. chaff dispersal/trophy system. Kinda neat. For those that may not know, chaff systems are basically just Military Grade party poppers filled with strips of aluminum foil. It's designed to scramble radar by giving the initial ping more to reflect off of, thus confusing and scrambling the return ping. It's largely obsolete nowadays, though. And a trophy system basically just throws a cloud of debris in the general direction of an incoming missile with intent to destroy the missile just before it reaches the target, but well outside the lethal range of its blast radius.
I think there was a chance to do a better defense system based of Scrapman's idea if all of cubes were launching at the same time or in groups of every 4 or 2, to create flying walls of debris, that would be impossible to shot through with a rocket. Then you just need to time it right to allow cubes to build up distance before rocket hit to avoid splash damage. Maybe even connect them, to avoid spread
Definitely like this style of challenges more than the one you guys have being doing lately where everything has felt a little too restricted about your builds. This felt like one of the old videos when the only restriction was the block amount and the number of power cores you can use while the only limit being the extent of your imagination. Please like the comment for scrapman to see if you guys agree too.
My condolences on your Strat. Maybe launching one single huge field of 2x4 Armor Plates connected by Connectors on their back woulda worked better than an army of pieces? Woulda had no holes for the Rocket to sneak through that way at least. Also, what was that BGM that played after the successful direct Rocket Hit on the final try? It rocked!
Trailmakers devs should add flares as a defensive item. It probably would have been better for the airborne update but I can see it not being too overpowered and you could get a notification when a fired weapon has a lock on you and if you press a button like 3 flares shoot out that pull it off target. Also a stealth mode where you have some other penalty to use. In space it would make sense for shutting off everything and coasting (going dark) and auto lock is disrupted. Maybe the penalty for that one is that it takes time to transition at which point you are vulnerable. As for airborne version maybe you can hide yourself from one direction only and can't shoot anything else, they could do it like the hemisphere shield generator but like 15 degree angle each so it would be costly if you tried to make it 360 coverage.
The fact that Yzuei sis rlly low approached, which were technically way better. Scrapman could've done low approaches too and prevent the drones, still a win is a win and a lose is a lose
then it would be like "who used more big blocks to build a beefiest tank within 100 blocks limit", "who used more light blocks building a race car", or "who can build functional vehicle from less blocks and load the rest with useless blocks". I think there should be more rules, to include more skills into results
Scrapman, I see one flaw with the placement of your air defense system. You placed it right on the spawn point where it's easy for Yzuei to see you, you should have placed it a little piece away from the spawn point to where it blends in with the aircraft carrier so you can also have a better chance of surviving
Maybe Scrapman's turret is easy to operate in first person since he can see the projectile better and start shooting a little sooner. While the Yzuei Drone system is set more to set prey and distract the enemy fire.
Scrapman should really use multiple anchors in the corners instead of 1 in the centre. Everything would be so much more stable compared to a single anchor pivoting in the centre.
A cool idea for a vide would be if you guys each built a rock em sock em type boxing robot with a certain block limit and a dynamite head then you could take each blueprint and put it in a ring for them to fight in
I had 2 ideas for this. 1. It's basically a missile launcher that spins and lets go of projectiles to attempt to hit the rocket. 2. Same concept, except it flares out into 8 little arms to try to cover more surface area and hopefully hit the rocket.
I think Scrapman's could've worked better if it didn't have that delay for the firing, or had a different pattern to it. I'm fairly sure the missiles lock on to the centre of the build, and the block launcher takes up only about half of it. The blocks also begin to fire from top down, and it takes quite a bit for it to reach the bottom. So more likely than not, the missile will strike the launcher in an area that hasn't launched its blocks yet. It still could preform quite well, it would just need a bit of a change in logic.
you should do air craft carrier protectors, you would defent oil containers from attackers, with aa guns, everyone wh=ould make there own one, then every one would also make a plane to attack the carrier with, the goal is to destroy the oil containers
I think a good strategy for locking the aim assist correctly against the drones would be to come in from down low and try to have the base piece be the closest part of the build to your plane. It seems like the aim assist is based on the nearest target so coming in from above would never give you a chance to lock it in correctly.
Hey scrapman I'm not roasting you or something but if you're gonna make a trophy system you should make your stuff a lot more smaller and using only one block per launch and also making them stacks on each other to reduce the size and make them move in a random sequence as long as it's stackable you can make it more effective and efficient by using this method you can increase the area that you're protecting and also increase the likelihood of the rocket hitting the blocks (please make my suggestion as your next video) edit: if you're gonna launch it try not to aim too high you'll need to aim directly at it or else it will just works like a late flare than a hard kill active protection system.
wouldn't the spawners (snowball, volleyball) function much better as a hardkill aps? just the fact your ammo is unlimited makes it quite good, but i guess there would be collision tests to do...
(Day:1)Play a 2v2 game of helicopters but blind folded basically 1 person is gana be blind folded and hes gana be controlling the helicopter and the other person is gana be commanding him on what to do and with this you guys can maybe complete obsticals that you guys make like bomming a target,going through rings or tight spaces like the air craft carrier etc and which ever team doses the obsticals in the fastest amount of time wins
For defense I'd do somrthing that gets shot out similarly to scrapman's, but jnstead of falling I'd give it sails that expand after it gets launched, which would make it a bigger target and I would also add something to make it kinda float, such as balloons or thrusters with logic, and for attacking yzuei's base I'd go for very low runs to get under the drones (should be easy for me cuz I have an obsession for low fly bys)
I was not expecting drones but yzueis idea was amazing and worked so well, I would have bilt something like scrapman even if it seemed like a bad idea it was still the only idea i had
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
1:41 well someone use a rotary cannon and radar to know where to shoot to intercept the target but those tend to be last resort systems or for use where they can be around a base near front lines to intercept mortar and artillery rounds. Primarily missile defense systems though are longer range and work by basically just shooting a missile at the missile or aircraft
If you wanted to catch the inbound rocket, instead of doing a sequential stream it probably would have been better to do an alternate checker board. Fire every other one and then like a second later fire the other ones. Doing a stream while you're moving creates more gaps and inconsistencies in the fire pattern. If you're trying to get accuracy by volume, you want to shotgun spread it all at once, not so much machine gun fire them. However firing all of them at once would leave you vulnerable to Yzuei delaying his shot, so that's why I'd say go for the alternating checker pattern or essentially a two-shot beehive setup.
When the Video first started dude I had the exact same idea something that would launch blocks with the piston and a detachable block likethis too hahahaha
My idea was to activate an energy shield with logic and shoot it towards the bomb launcher, and than you told that it is not allowed :-D my dreams are crushed xD
Just watched your superior airplane video and i must say its one of the best airplane i have ever seen not only the looks but also the power of it is great
Hey this is an older video, but can you build this system with the new laser rope things and fire that net you made! Could be a fun build challenge. To build it into a plane and try and capture and crash the other person. :D
You should try the defense agian but with magnets and lots of loose parts, to create a tigther net of shrapnel for the rocket to hit that will also go further
I think it was the indian military but i could be wrong, but they made an anti-missile laser defence system which literally melts the missile as it approaches. Pretty epic.
Aircraft use scattering to stop missiles. Good ground defenses use targeted methods as they don’t want all that excess debris to rain down on their own territory.
Yzuei: *is building a slightly complicated drone system *
Scrapman: random blocks go!
Yzuei: *_just casually making an AA system_*
Scrapman: *_RANDOM BULLSHIT GO!_*
@@Jake_Gotthardpretty much what he said but better
@@Sebastain_solace_1 Yea i know, that was the point
I really enjoyed the concept, but i think it would be nicer if everyone got a specific amount of time instead of shots, since they will then have to chose between lining up their shots better, or firing more but less accurate shots.
I've noticed that Scrapman has a tendency to seemingly not really pay attention to his lock on reticle, and instead just focus on his aiming one. And it's not just this one, in a lot of the battles they've done, he'll pre-fire super hard without a lock, but his aiming reticle is red because it trying to get one. And in this, he keeps seeming to try to fire with the reticle, even though his lock is nowhere near Yzuei, and he's looking from an angle.
True, i dont know if hes doing it on purpose.
All you would have to do to get past the drones is take long shots outside of the locking distance. I don't know why scrapman didn't do that.
Alas... strategies involving using dummy Reticles intended for straight firing Projectiles to aim Lobbing Projectiles are always gonna tend to have awfully imperfect results.
I think that the challenge was to stop a locked missile, if its not that idk, he also couldve done something like a very low approach because Yzuei's base was the only thing that could be targeted at that lvl@@lucaseskridge1531
In the "EMP Cannons and Detachable Wings" video, he figures this out mid fight at the very end of the video. I'm pretty sure he hasn't been aware of this otherwise, and I wouldn't be surprised if he forgot about it again after that battle.
Yzuei made AI bees that protect a hive/queen and Scraps made the closest the game can get to a CIWS that can actually hit a projectile (Don't miniguns in-game can hit the rockets). Bet if he made it so that all the blocks went out at once, the results may improve. Or even in a different sequence, since if the rocket aims low, the sequence needs to almost finish to get to the lower blocks.
Scrap did a test a while back, projectiles cannot hit other projectiles(dont know if that includes stuff like the snowball launcher or such)
i feel like the miniguns were too close to the rocket
like how you can stack miniguns in front/behind each other without damaging each other
Honestly it kinda looks like the Metalstorm System concept
@@Forester5678 Sure, but it also reminded me of the old Hedgehogs from WWII. I'm just erring on the side of caution, but if you don't know what they are, they were like depth charge mortars for ships that'd be launched off the front of a ship and they'd go out and sink and if they hit something they'd explode. They were loaded on like 3x5 setup launchers and launched sequentially like that.
Unfortunately bullets don’t shoot down rockets. Would be cool if they did tho
Would be interesting to see this challenge done again, but you guys build custom rockets for it. See what other kinds of defensive measures you can think up when things like guns are in the mix. Adversely, see what kind of missiles you can think up to bring in to the fray. Would be really interesting if you basically designed 3 missiles each, and got fire them up to 3 times at whatever the other's defenses are. The goal being much the same as it was here, damage the creation.
I’m already loving this concept!
I'd LMAO if one or both of them made a Custom Rocket using the Rocket Engine... XD (Though I bet it'd be easier said than done to do since the Rocket Engine has already been confirmed to have its front-to-back CoM not being exactly centered and slightly skews in the direction of its side bigger extra part of its Hardware... hope I was clear enough on that.)
If scrapman gets into the army, dont be surprised
Fr
Wat
How does that make sense 😂
We already have interception missiles, this is just a more compact, less expensive version of them, well done.
@@redrum_bd1036there are multiple kinds were you can be either talking about something like the iron dome or iron fist
Scrap-man went with the C-RAM (Patriot system) philosophy.
Yzuei went with a scramber/interference philosophy.
Cool how different the solutions are to the same problem.
Yzuei's was SO cool and clever. 10/10 design. What about something similar to this but like a tank/vehichle versus a bomber. And the vehicle can have some sort of anti bomb projectiles or something?
From my experience with anchored turrets, use pistons with the anchor to lock the turret in.
It would be interesting to see the opposite of this, where the defending player uses the gun blocks to shoot down a custom missile contraption (if you haven’t done that already)
Also, it seems what we’ve learned from this video is the best way to defend an area is to coat the sky in drones with shield blocks!
Scrapman re-invented Flak, while Yzuie re-invented flares (sort of, in the sense, that he tried to throw of the guidance).
I find it funny how scraps successful rounds had his projectiles acting as chaff.
For IR missiles they use flares to create a different heat signature and hope the missile goes off course. for radar missiles, it basically makes a cloud of shrapnel to confuse the missile.
Please do a space version of the classic 2 player bomber versus 2 fighters. Whichever pair lasts the longest in their space bomber against the 2 star fighters wins.
Decoy spoofing vs. chaff dispersal/trophy system. Kinda neat.
For those that may not know, chaff systems are basically just Military Grade party poppers filled with strips of aluminum foil. It's designed to scramble radar by giving the initial ping more to reflect off of, thus confusing and scrambling the return ping. It's largely obsolete nowadays, though.
And a trophy system basically just throws a cloud of debris in the general direction of an incoming missile with intent to destroy the missile just before it reaches the target, but well outside the lethal range of its blast radius.
I think Scrapman's idea could have worked, but maybe if he could time them to fire from the outside to the center, like a net.
"Can we get a CWIS"
Mom: "We have a CWIS at home"
CWIS at home:
I think there was a chance to do a better defense system based of Scrapman's idea if all of cubes were launching at the same time or in groups of every 4 or 2, to create flying walls of debris, that would be impossible to shot through with a rocket. Then you just need to time it right to allow cubes to build up distance before rocket hit to avoid splash damage. Maybe even connect them, to avoid spread
He really was very close to the Holy Wall of Lead
I dunno... I still think a single united wall woulda worked better... no holes in it.
@@JoshuaGanoTyraxLightning
What he needed was more Flak.
@@JoshuaGanoTyraxLightning require too much timing
@@KhangNguyen-qn4bh And his current idea iteration didn't? :P
Definitely like this style of challenges more than the one you guys have being doing lately where everything has felt a little too restricted about your builds. This felt like one of the old videos when the only restriction was the block amount and the number of power cores you can use while the only limit being the extent of your imagination.
Please like the comment for scrapman to see if you guys agree too.
My condolences on your Strat. Maybe launching one single huge field of 2x4 Armor Plates connected by Connectors on their back woulda worked better than an army of pieces? Woulda had no holes for the Rocket to sneak through that way at least.
Also, what was that BGM that played after the successful direct Rocket Hit on the final try? It rocked!
Idk why but i think Scrapman's builds' functionality have been decreasing
There is a reason why a Phalanx CIWS fires 4.500 rounds per minute - nice contrast of active vs. passive protection
Trailmakers devs should add flares as a defensive item. It probably would have been better for the airborne update but I can see it not being too overpowered and you could get a notification when a fired weapon has a lock on you and if you press a button like 3 flares shoot out that pull it off target. Also a stealth mode where you have some other penalty to use. In space it would make sense for shutting off everything and coasting (going dark) and auto lock is disrupted. Maybe the penalty for that one is that it takes time to transition at which point you are vulnerable. As for airborne version maybe you can hide yourself from one direction only and can't shoot anything else, they could do it like the hemisphere shield generator but like 15 degree angle each so it would be costly if you tried to make it 360 coverage.
Love this guy
Hes the reason obbought trailmakers
i think a challenge where you have to make a battle spaceship, but you can only test it in atmosphere
The fact that Yzuei sis rlly low approached, which were technically way better. Scrapman could've done low approaches too and prevent the drones, still a win is a win and a lose is a lose
Idea: every round of a fight or race, you take a piece off your build until you aren’t functional.
then it would be like "who used more big blocks to build a beefiest tank within 100 blocks limit", "who used more light blocks building a race car", or "who can build functional vehicle from less blocks and load the rest with useless blocks". I think there should be more rules, to include more skills into results
LOVE the video idea.
New idea. Harbor Defense. Teams of 2 with a floating and stationary ground targets. Other team attacks with air and sea (swarms?)
Scrapman, I see one flaw with the placement of your air defense system. You placed it right on the spawn point where it's easy for Yzuei to see you, you should have placed it a little piece away from the spawn point to where it blends in with the aircraft carrier so you can also have a better chance of surviving
Maybe Scrapman's turret is easy to operate in first person since he can see the projectile better and start shooting a little sooner.
While the Yzuei Drone system is set more to set prey and distract the enemy fire.
The music during the intro hit me with a strong wave of nostalgia for some reason.
Scrapman should really use multiple anchors in the corners instead of 1 in the centre. Everything would be so much more stable compared to a single anchor pivoting in the centre.
A cool idea for a vide would be if you guys each built a rock em sock em type boxing robot with a certain block limit and a dynamite head then you could take each blueprint and put it in a ring for them to fight in
That would actually be so cool
The issue with scrapmans design is he made a design that would be effective against a homing system, not a rocket that aims and goes straight.
I've had the idea of making flares using detachable blocks to throw off an aim reticle, this makes me want to do it more
1:36 they shoot smol missiles to take down enemy missiles
i love how you put boss music when yuzi started flying
Do you think systems that cause vehicles to rapidly cycle between speeds could help counter the aim assist? Could be a good experiment.
i know theres a glitch that you can use to make aim assist not target a build but i don't know what its called
This design actually had potential. If you fired all the blocks at once, it would have created a sort of screen of blocks for the missle.
i love how supportive yzuei is
Yuse's design reminded me of the blimps used in the Battle of London against the Luftwaffe.
5:25
Could've copied the logic gate with pistons so you'd only have to program the delay
Ignore this comment
All the pistons would have ended up connected to all logic gates
@@qdaniele97 It won't be isolated? That sucks
I like when your failure hit the rocket once and the simp went "good job". He is to the brim with positivity!
Keep doing great vids.
can you make a short with tnt on the launcher of your creation instead of cubes? i think that would be really satisfying
When missles came out, i mount two snowball lanuchers and togled them to create dense snow wall behind my plane.
And this actually work!
The hive Uzi made was really good and a fun concept
Wow, finally something cool about anti air
New video idea!
How to defeat a Drone Swarm!
You should do another armoured turrets vs planes video but do it in space with spaceships and laser turrets
7:43 the sound of it launching... So satisfying.
I can't wait for 1m subs, you truly deserve it after all these years
Video idea: What does lock on prioritize? the closest creation? random? the biggest creation?
I had 2 ideas for this. 1. It's basically a missile launcher that spins and lets go of projectiles to attempt to hit the rocket. 2. Same concept, except it flares out into 8 little arms to try to cover more surface area and hopefully hit the rocket.
Now you've made battle trains, battle tanks, flying tanks (yet to be added), and battle motorcycles, now how about battle buses?
Love to see older billds from the channel
I think Scrapman's could've worked better if it didn't have that delay for the firing, or had a different pattern to it. I'm fairly sure the missiles lock on to the centre of the build, and the block launcher takes up only about half of it. The blocks also begin to fire from top down, and it takes quite a bit for it to reach the bottom. So more likely than not, the missile will strike the launcher in an area that hasn't launched its blocks yet. It still could preform quite well, it would just need a bit of a change in logic.
you should do air craft carrier protectors, you would defent oil containers from attackers, with aa guns, everyone wh=ould make there own one, then every one would also make a plane to attack the carrier with, the goal is to destroy the oil containers
I think a good strategy for locking the aim assist correctly against the drones would be to come in from down low and try to have the base piece be the closest part of the build to your plane. It seems like the aim assist is based on the nearest target so coming in from above would never give you a chance to lock it in correctly.
anti missles defense systems also use other missles to destroy a missle
Hey scrapman I'm not roasting you or something but if you're gonna make a trophy system you should make your stuff a lot more smaller and using only one block per launch and also making them stacks on each other to reduce the size and make them move in a random sequence as long as it's stackable you can make it more effective and efficient by using this method you can increase the area that you're protecting and also increase the likelihood of the rocket hitting the blocks (please make my suggestion as your next video) edit: if you're gonna launch it try not to aim too high you'll need to aim directly at it or else it will just works like a late flare than a hard kill active protection system.
wouldn't the spawners (snowball, volleyball) function much better as a hardkill aps? just the fact your ammo is unlimited makes it quite good, but i guess there would be collision tests to do...
Hello random person reading this :D
Hello
@adamemler5658 how is your day going
E
Hi :)
HELLO :D
I think it would be really cool to see an overpowered SR71 Blackbird video
(Day:1)Play a 2v2 game of helicopters but blind folded basically 1 person is gana be blind folded and hes gana be controlling the helicopter and the other person is gana be commanding him on what to do and with this you guys can maybe complete obsticals that you guys make like bomming a target,going through rings or tight spaces like the air craft carrier etc and which ever team doses the obsticals in the fastest amount of time wins
For defense I'd do somrthing that gets shot out similarly to scrapman's, but jnstead of falling I'd give it sails that expand after it gets launched, which would make it a bigger target and I would also add something to make it kinda float, such as balloons or thrusters with logic, and for attacking yzuei's base I'd go for very low runs to get under the drones (should be easy for me cuz I have an obsession for low fly bys)
Wait, if you did something similar to block an emp round would it still trigger on the main body? And what if you have a shield on the projectile
I was not expecting drones but yzueis idea was amazing and worked so well, I would have bilt something like scrapman even if it seemed like a bad idea it was still the only idea i had
Imagine a dogfight using actual block built missiles and blocking them using flares😮
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
1:41 well someone use a rotary cannon and radar to know where to shoot to intercept the target but those tend to be last resort systems or for use where they can be around a base near front lines to intercept mortar and artillery rounds. Primarily missile defense systems though are longer range and work by basically just shooting a missile at the missile or aircraft
His idea of what an anti air defence is literally the saying "spray and pray" commonly used with fast firing weapons that don't really have aim
If you wanted to catch the inbound rocket, instead of doing a sequential stream it probably would have been better to do an alternate checker board. Fire every other one and then like a second later fire the other ones. Doing a stream while you're moving creates more gaps and inconsistencies in the fire pattern. If you're trying to get accuracy by volume, you want to shotgun spread it all at once, not so much machine gun fire them. However firing all of them at once would leave you vulnerable to Yzuei delaying his shot, so that's why I'd say go for the alternating checker pattern or essentially a two-shot beehive setup.
When the Video first started dude I had the exact same idea something that would launch blocks with the piston and a detachable block likethis too hahahaha
Rules: no walls
Scrapman: "let's do walls... but they shoot smaller walls..🤔"
My idea was to activate an energy shield with logic and shoot it towards the bomb launcher, and than you told that it is not allowed :-D my dreams are crushed xD
Day 115 of asking scrapman to play crossout.
Big dynamite missale vs gun turret defense
Day 13 of asking scrapman to do a dogfight using snowball launchers as weapons... Pls
building your own rockets for this would be amazing
Hooray for a video on my birthday, even though I'm late.
I suggested something similar. Its basically this video but both people are in planes
(basically flares)
yzuei's launching net would be cool here
Day 129 of asking Scrapman to play Besiege (again).
I didn't remember active protection being this complicated to me..great video btw
do a battle were you go to the work shop and do land battles water battles and air battles from the work shop
Just watched your superior airplane video and i must say its one of the best airplane i have ever seen not only the looks but also the power of it is great
VIDEO IDEA: Sky tag - tag but with fighter jets.
This very much feels like a Batman vs Moon Knight kinda vibe. Meticulous planning and preparation pitted against, "random bullshit, go!"
Hey this is an older video, but can you build this system with the new laser rope things and fire that net you made! Could be a fun build challenge. To build it into a plane and try and capture and crash the other person. :D
Try doing hide and seek in trail makers with vehicles in the air born map
awesome high-tech solution by Yzuei!
A fun concept is a Battle with drones that a launch from a plane
You should try the defense agian but with magnets and lots of loose parts, to create a tigther net of shrapnel for the rocket to hit that will also go further
I think it was the indian military but i could be wrong, but they made an anti-missile laser defence system which literally melts the missile as it approaches. Pretty epic.
Bro goin full on iron dome mode 💀💀💀
Fr
The ultimate defence, big circle
Just make a big empty square that can turn to face the plane. Missile lock goes for the center of the build so they would just go through it
Scrapman is one step away from making a topgun video
When he messed the rotational symmetry I died
You should make working flares that you can eject from your airplane and lead missiles away with or at least the redical
Aircraft use scattering to stop missiles. Good ground defenses use targeted methods as they don’t want all that excess debris to rain down on their own territory.