The fact Mike Went and got 7+ lands out his deck and couldn't do anything with it makes me sad, usually you rip that many of of sword all you need is an outlet for mana but he must have been stuck, which unfortunately is how magic goes sometimes
Been loving these videos, as a newcomer to Magic these videos have helped me learn a lot about all types of interesting cards and commanders throughout the history of the game.
It never feels good to always have your commander removed anytime you try and play them. Its for that reason is why I try not to build decks that revolve too much on the commander hitting the field and sticking around.
Same here. My policy is "the commander complements the deck, not the other way around." Either the commander has a support role (card drawing, ramping, graveyard recursion, etc.) or is a replaceable combo piece.
@@DarkEinherjar yup, that's the best way to do it. I love commanders like Edgar Markov and Oloro cause you never need to cast them for the support. I'm actually constructing a Oloro Stax deck that drains life from stax effects. I'm really excited to see it finished.
@@DarkEinherjar absolutely. Always ask yourself "does my deck work if my commander isn't on the board" Obviously some strats (like Voltron) your commander is the important piece. But that's it.
Trevor had waited until Mike moved to combat. Equipping is done at sorcery speed so he could only equip it to something else during a main phase, not during combat.🙂
mmm nice zaxara deck, i also tought on making it with mutate since i had already volrath mutate but didnt end up well. Mutating on +1 COUNTER CRIATURES is a lot better.
Yes and no. I think partner as an idea is awesome and adds avenues for more interesting builds and shenanigans to be had. I think the issue with partner though was that some of them were either too powerful (i.e. Thrasios or Tymna) or introduced ways that harmfully circumvent barriers within the commander format (i.e. Sakashima).
I think being able to partner with any other partner is the problem. Partner WITH commanders are great ways to spice up your deck building, and don't seem unbalanced because they're built specifically to be played with each other.
@@CupOYerba I guess I don't really see much of a difference. Most of the flexible partners are already balanced or are downright under powered. To me they are all a brewers dream that allow me to craft the exact commander pair that will enable the strategy I want to build. I think early in their existence they were a bit more problematic due to their ability to allow easy access a lot of colors and multiple abilities out of the command zone, but with the state of the format today where multi-color commanders that do 5 different things are everywhere, partners are balanced (barring a small group of outliers).
kinda split on it myself. hated the first wave of dual color partners, because 90% of the time they seem to have just been enablers for 4c good stuff piles but i kinda love the underpowered uncommon partners from Commander legends, where having two Commanders comes with a significant power level tradeoff. i'm never gonna be mad at someone rolling up with like Ich-Tekik/Rebbec golem tribal or whatever. i play Tormod/Keskit myself (although it was solo Tormod at first).
Love the way you said "He justs *casts* a Gemrazer". ("Like some uncultured brute")
Trevor was having NONE of anyone’s shenanigans. Good game as usual!
Muddstah. Man. It’s ZaXara not Zakara. X spells commander, you have to pronounce the X
The fact Mike Went and got 7+ lands out his deck and couldn't do anything with it makes me sad, usually you rip that many of of sword all you need is an outlet for mana but he must have been stuck, which unfortunately is how magic goes sometimes
Awesome game. Closely contested, timely removal and just a ton of fun to watch
I love all the interaction in the Vial/Ikra deck!
Been loving these videos, as a newcomer to Magic these videos have helped me learn a lot about all types of interesting cards and commanders throughout the history of the game.
Soooooooo much interaction with no one really able to secure pole position for the longest time. That's Commander at it's finest!
Fellow Jersey boy here, sweet stuff!
trevor, that beast. damn nice win
It never feels good to always have your commander removed anytime you try and play them. Its for that reason is why I try not to build decks that revolve too much on the commander hitting the field and sticking around.
Same here. My policy is "the commander complements the deck, not the other way around." Either the commander has a support role (card drawing, ramping, graveyard recursion, etc.) or is a replaceable combo piece.
@@DarkEinherjar yup, that's the best way to do it. I love commanders like Edgar Markov and Oloro cause you never need to cast them for the support. I'm actually constructing a Oloro Stax deck that drains life from stax effects. I'm really excited to see it finished.
@@DarkEinherjar absolutely. Always ask yourself "does my deck work if my commander isn't on the board"
Obviously some strats (like Voltron) your commander is the important piece. But that's it.
@@bluedog4248 I'll never build a voltron deck for that reason either. They're way too reliant on the commander.
At the same time my most unique and fun decks are build around the commander. Which makes them a little worse but o well
8:06 theres like a split second where the board goes bonkers and now I’m obsessed with figuring out the board state.
Idky
What a grindy game. Good as always!
Frank at 9:25 is like yeah yeah fix your tokens. Languish.
God Trevor’s a hell of a great player and deck builder. Always smart plays and perfect threat recognition.
Return of Buff Trevor
at 7:00, why didn't mike just put the sword on a different token before attacking?
Trevor had waited until Mike moved to combat.
Equipping is done at sorcery speed so he could only equip it to something else during a main phase, not during combat.🙂
@@wyatthendrix5714 i keep forgetting they added a beginning of combat step to the game
Does anyone have a link to the playmat Mike is using?
Pyroblast!
>Shows Red Elemental Blast in frame
Hope to see some interaction and possibly tho unlikely some spicy jank ( :
Yarok my beloved
For how much ramp there was, this was a really slow game, lol
Didn't know traumatic vision was a card. I'm so curious about that one in the deck.
i can’t imagine it’s often played, the basic land cycling is cool but a 5 mana counterspell is hard to use
Poor Frank, everybody hates him. 🥲
Was a really good game.
"Sword of the Anime" lol
i just made zaxara and tested yesterday. Won one via simic ascendancy lol. Good to see videos with her
Ahhh classic commander. When given the oportunity to destroy soul ring, do it
13:25 niicce
What's the deal with frank?
Man I really hope to see more rare commanders/builds like quintorious from your last videoyarok and vial smasher are lame 😂
Even if it did little work, I'm glad you enjoyed seeing my deck in action :)
Lots of stuff still in the reserves. Trying to mix up new and old stuff as much as I can.
mmm nice zaxara deck, i also tought on making it with mutate since i had already volrath mutate but didnt end up well. Mutating on +1 COUNTER CRIATURES is a lot better.
6:50 . Hopefully Ryan didn't discard anything he needed. Finale of Revelation gives him no max hand size.
only if its 10 tho, he only did it for 6
It’s pronounced Zacksara btw
Then in the end killed by fire..hydra deck tryd to save the table gg everyone see u next time
Brudiclad!!
Board wipe, Board wipe, Board wipe, Board wipe....
how ironic that the zaxara deck died to an X spell
👍🏻👍🏻
🌹 Promo-SM!!
First (again)?
looks that way!
Good ol Yarok, The Cancercrated...
Partner really hurt Commander i Think
Yes and no. I think partner as an idea is awesome and adds avenues for more interesting builds and shenanigans to be had. I think the issue with partner though was that some of them were either too powerful (i.e. Thrasios or Tymna) or introduced ways that harmfully circumvent barriers within the commander format (i.e. Sakashima).
I think being able to partner with any other partner is the problem. Partner WITH commanders are great ways to spice up your deck building, and don't seem unbalanced because they're built specifically to be played with each other.
@@CupOYerba I guess I don't really see much of a difference. Most of the flexible partners are already balanced or are downright under powered. To me they are all a brewers dream that allow me to craft the exact commander pair that will enable the strategy I want to build. I think early in their existence they were a bit more problematic due to their ability to allow easy access a lot of colors and multiple abilities out of the command zone, but with the state of the format today where multi-color commanders that do 5 different things are everywhere, partners are balanced (barring a small group of outliers).
@@TheBalogna7 its just value for valuevaake, not an interesting way to play, so a lot of CEDH just get the color pair they want, dont build around it
kinda split on it myself. hated the first wave of dual color partners, because 90% of the time they seem to have just been enablers for 4c good stuff piles
but
i kinda love the underpowered uncommon partners from Commander legends, where having two Commanders comes with a significant power level tradeoff. i'm never gonna be mad at someone rolling up with like Ich-Tekik/Rebbec golem tribal or whatever. i play Tormod/Keskit myself (although it was solo Tormod at first).
Dude, I'm sick and tired to look at 4c good-stuff pile enabled by the partner mechanic.
That was 3 colors
@@caseywellington4761 that's even worse then
It was 3 colors and the focus was Jund spellslingers. There isn't really a great commander for that currently.
@@MTGMuddstah boy i know it i tried the same with Xira but she got ruined so fast