Why Layouts Should NEVER be Rated (Geometry Dash)
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- เผยแพร่เมื่อ 27 ส.ค. 2024
- I fundamentally disagree that decoration is unimportant or should be optional. Here's why it deserves to be taken into account in Geometry Dash's rating system. In the GD Gameplay vs Deco debate, I believe that gameplay is more important than decoration, but both are important, so layouts should never be rated.
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Do you agree or disagree? Here's why I think it matters which levels get rated: th-cam.com/video/nk_Ekf6ctro/w-d-xo.html
I think that if it is fun but not have the best Deco, its rate-worthy, or the inverse
@@Davi-7274 Is there any decoration threshold that you believe all levels which want to be rated/featured/whatever need to cross?
I have a rated level but the gameplay is bad and the deco is not that great, when i make better levels, they dont get rated so the standards have 2 parts for me, gameplay and Deco, but the problem is also with the moderators becase some mods will like your level but some others dont, and dont say *just rate more levels* its becase if robtop rate to many levels, the levels will not get so much attention, so de only way to solve this is creating like TH-cam, a part in the search tab that show a list of level, unrated and rated, and the levels needs to have more than 40 download and 2 likes, this would solve some problens but the rating system is a little bad but the standards is good, the standards need to have levels with good Deco but not soo hard deco to make like the awarded tab now and layouts to get rated need effects, fun gameplay, and a original concept
Sorry for the long comment but this is my opinion
*Dav7274*
@@Davi-7274 I’ve made videos talking about the rate system, would you be interested in them?
She’s up love Q
With the concwpt
not agree, my biggest problem with this point is, why does a level need to demonstrate the peak of the editor's capabilities? why can't levels stay simple? why would simple levels not be rate worthy?
although i still think decoration should be considered in the rating process, i'm not that type of guy who thinks deco doesn't matter at all
I want levels to stay simple, not unfinished. I mean, some layouts look good enough to be rated, but other unfinished looking layouts? I don’t think so… at least in my opinion
@@chaken6187 for that, i'd agree with you. but it sounded like rootbeer is against simpler levels, like 1.0 style or others like this
I suck at deco
I don’t know why that would be the case as it isn’t what I said in the video. What statement do you disagree with?
1:54 so you are gd colon??
yeah what happened at the end of this video lol
1:54 I thought Colon made ziplash am I a stupid
…
Look at his first YT short
@@-Error404usernotfound- Congrats on being the first person to get the joke 👍
(not sarcasm)
facts, both should be valued
I think a layout shouldn't be enough for an epic rate, but it should be rateworthy
1:02 that click pattern scares me
It works for them I guess?
imo gameplay should be more important for decoration for star rates only, and other ratings lean a lot more on decoration. its so hard for people to get their first rates nowadays, since the bar for entry is so ridiculously high
also this might be a hot take but gameplay is for creator points, decoration is for views on youtube
I care more about how fun the game is to play when I'm playing the game, who would've guessed
I agree that gameplay is more important, but why must we insist on choosing one to focus on? Just do both!
@@rootbeerfloathaspop3301 people do both but then, just as you said in the video, it seems like "that decoration isn't good enough". But then a level can have the most boring and repetitive gameplay and be rated just for the decoration
You actually make some pretty good points here. For people who want to make levels with epic worthy deco, let that be your career on TH-cam, since creating good TH-cam content requires a lot of work. But if people are forcing you to go beyond the deco limits in levels regardless if it’s just for fun or for TH-cam, it’s like your life is supposed to be devoted to some $2 video game.
I will say that it’s unfair to people like me who spend hours or months on a level just to see layouts get rated, but simple levels should get rated, it’s just that the rating standards are.. confusing. It’s not standardized actually, it’s what stands out to moderators and robtop himself, and if a layout stands out to both, it deserves to be rated, and it’s honestly fair that some good levels don’t get rated, it’s because it is most likely a normal level. Overall, levels should get rated if they deserve it.
Are you commenting this because you believe I would disagree with “simple” levels being rated? Also, can you provide me with your personal definition of a “simple” level, so that I can know what you mean when you say “simple” as opposed to “layout”?
Sorry for a not that clear answer, but what I mean is either simple decoration or just the 1.0 blocks, as long as used correctly, both can get rated
also if you disagree what I said, that’s alright, just stating my opinion :)
@@whatdoinamemyself7655 So, what does it mean to use the 1.0 textures correctly, in your opinion?
Personally, I’d wish for them to be used in a level where the creators challenge themselves to make high-quality (not simple) deco with only 1.0 blocks. Otherwise, it likely wouldn’t meet the criteria outlined in this video, so I wouldn’t consider it rate-worthy.
On the other hand, if the full scope of the editor is used, it would be far more possible to meet the aforementioned criteria whilst keeping the deco simple.
I think you should focus on both, but mainly gameplay cause no one is enjoing the deco if no one is enjoing what he is *ACTUALLY* doing
Yup, I also see gameplay as more important
deco should still play a part in whether or not a level gets rated but layouts like cicada3302 have enough added besides the base gp to qualify for rate. Also whats the point of having a really cool level with garbage gameplay when you could have a super fun effect layout?
Personally, I think they should get rated but not featured. (also default objects can be made to make some of the most original designs I’ve ever seen)
@@tattonscorner7222 They sure can. You know what I mean though, right?
@@rootbeerfloathaspop3301 Yeah, I understand what you mean, just saying
I don'w want it to not matter. I just think that if a layout has a REALLY good gameplay, it should be rate-worthy (not enough for a feature tho)
Bro, you did NOT make Zip Lash. Why are you sounding as though you did?
about the thumbnail:
yes, it isn't good enough, but it _also_ isn't a layout, but just very, *very* basic decoration
edit: i realize it's being used in the video itself now, i wasn't there yet
It’s, like, 1-2 steps above a basic layout probably
to put it simply
would you rather play a level with amazing visuals but just 100 triple spikes or
a level with amazing gameplay but its a layout
That question isn’t exactly relevant so I won’t answer it
This guy said i made this lvl but gd colon made so i think that its fake and i dont agree
I would argue that any level that brings something unique to the table deserves a rate. I mean, while Dear Nostalgists is a layout, it genuinely brought nostalgia, which most others couldn’t do, therefore, it was rated. Dear Nostalgists had just as much thought put into it as the standard rate, considering how well it flowed. Do you know how much playtesting you have to do to make fun gameplay?
At the end of the day, the rate bar is too high anyway. Levels that masterfully combine deco with gameplay should get feature+. But one creator point? Gatekeeping one creator point, against a level with great gameplay, or perhaps the generic, well-built level, is insulting to new creators. The bigger problem is that Rob only applies this logic to well-known creators.
imo gameplay is the thing that is underappreciated in the game instead of decoration.
now some level creators spend so much time on a visual masterpiece but just a few gameplay bugs that go untested ruin the entire level experience
if you want people to enjoy your deco, make decent gameplay, please
Yup. Still, I wish there was more love for decoration in the community; it doesn’t deserve to be treated as far less important than gp.
1:54 Bro thinks he’s GD Colon
Disagree. Modern levels mostly focus on decoration, but they don’t make any fun gameplay. In fact, easy 2 star levels are more like semi auto levels. Take Ayu, for example, it looks like a beautiful level, but despite that, you only need ONE click. Out of the entire level, ONE CLICK, THATS IT. Nothing else. In my level, Bonus Round, I incorporated more 2.2 gameplay aspects into the level. And the best part is, it has 4 minutes of gameplay!
Why does that mean you should disagree with this video, which states that Geometry Dash players tend to view decoration as less important than it really is?
Honestly, I 100% disagree. Im a guy with my fair share of creator points and I usualy fully decorate my levels, but I think simpler levels should also get rated. My standars araent what the level uses but the level of polish of the level. A shitty 1.0 level shouldnt get rated the same way a shitty 2.2 effect level shouldnt get rated, a simple and yet polished and good looking 1.0 level in my opinion should still get rated. Its shouldnt be about complexity, it should be about polish and its overall were the standards are right now so Im preety happy with them.
Please refer me to the moment in this video where I said “a level must have very complicated visuals or it shouldn’t be rated”
@@rootbeerfloathaspop3301 I was talking about the simpler stuff, the super complex is just a way of speaking.
@@p3dro187 I don’t quite understand this, can you rephrase?
@@p3dro187 I don’t quite understand this, can you rephrase?
how on earth do you want to standarize what is "polished" enough? 1.0 style isnt rate worthy, maybe if theres a big twist like aleph 0
the value of visuals is not based on the technical achievement of them but to also represent your ideas and emotions. The reason people like xo is because of how its visuals are particularly chosen to fit the vibe of the song
also even if a level uses default textures to decorate it doesnt mean it lacks a unique art style. Even xo stands out from usual 1.0 visuals due to its unique structuring and limited colors. Another good example is dear nostalgist which uses 2.0 features and block combinations to give its identity.
I almost agree with this, but I struggle with XO and Dear Nostalgists
i want deco to be one of the main factors
but a very good gameplay level (like a VERY good layaut) should be at least a star rate, than a big jump to the others
I feel like this is satire?
am I right or am I right?
No, this is my genuine opinion. Do you disagree? If so, why?
@rootbeerfloathaspop3301
I kind of disagree, but gameplay should be the main focus when making a level. Deco should come second, like deco is important its just I would prefer to not die to a blind jump 3 times in a row
@@mooseybros7214 That doesn't really answer my question. Do you disagree with what I said in this video?
@@rootbeerfloathaspop3301 You'll never know lmao...
@@mooseybros7214 Okay.
Agreed my levels should not deserve to be rated. My deco is not good, nor finished most of the time.
They don't get rated
congrats on 5K subscribers
I think deco and gp should be equal
Only mods and famous poeple get rated level with 1.9/2.0 style deco in simple terms if your popular you get rated in your levels regardless
Layout is better
Hey man! I wanted to ask you personally if you'd mind I make a remake of your "History of top players" video. Credit would be mentioned towards you 🙏 Thank you for your time! :D
That sounds amazing! Sure, you can do that! Can’t wait!
@@rootbeerfloathaspop3301 Thank you :D
Bait used to be believable
I do not wish for my videos to come off as bait, so please give me advice on how I can make my sincerity more clear.
@@rootbeerfloathaspop3301 not pretend you're gd colon LOL
@@rootbeerfloathaspop3301 the word "never" is a VERY strong word and when you use it in the title of your video it looks like you're just trying to use that powerful word to rile people up and click on the video which is basically bait, even if you didn't mean it that way. A better title imo would be something like "Why layouts shouldn't be rated" because it doesn't have as much emotion in it. Also the video itself, I feel like you didn't really explain your points that well, and idk if the you making zip lash instead of colon was a joke but if it wasn't a joke then that's just stealing
@@cokewastaken Are you saying that I should keep my videos joke-free in order to be taken seriously?
@@KoCat2867 I understand if the use of strong words in my titles seems problematic to you, but I am unable to change this as “baity” titles help videos get more views. Plus, that title wasn’t even misleading- the video included me talking about why layouts should never be rated.
decoration should be the only factor for which rate a level gets. good gp just adds on top of it. an epic decorated level should get epic even if the gameplay is bad. gp should just determine the amount of stars
Alright, I present you 50 minutes of The Third Variant. Rate worthy, hm?
@@user-notachannel i mean it isnt the most stunning deco, but if its verified legit yeah
@@extazy9944What about Desert Bus?
@@user-notachannel in what world is that rate worthy deco
Every End tho? Is it beyond the line?
Probably not
1:54 "level design was my main priority while building this level" my man you didnt make zip lash
🤦♂️
not quintuple mode:
(but yeah decoration needs to be taken more serious)
I mean, there are certain "layout" levels that are more decorated then deco levels
Uh huh. Like nostalgic journey. Love that level
Is this guy gd colon??? Is he lying about the voice thing???
you did NOT make "zip lash", gdcolon did LOL
I don’t know what you’re talking about!
Hi fellow root beer guy
YOOOOOOOOO
robtop definitely prioritizes gameplay over deco when rating but yeah every level that gets rated should bring something new that other levels dont
thing is, the visuals/atmosphere/etc are what makes a level likeable or memorable (with the exception of the occasional unique gimmick), none of what the community considers the best levels ever are layouts or have bad or bland decoration
also, the people who focus more on making good gameplay always make worse gameplay than those who dont, so 9 times out of 10 a gameplay focused level will play like shit anyway 💀
so in my opinion, a level with bad gameplay but unique aesthetics (something like thinking space for example) will always be more valuable than a level that plays well but has uninteresting or no decoration (i cant even think of any noteworthy examples which kinda proves my point lol)
Wait, Robtop prioritizes gameplay? Since when?
@@rootbeerfloathaspop3301 his standards are a bit random but hes always rated levels with extremely basic deco if they play well, similarly he either ignores or star rates sent levels that have questionable gameplay
Great opinion btw 👍
@@rootbeerfloathaspop3301 thank you i hope thats not sarcasm 😭
disagree. astraa's layout levels should be rated
ocular miracle is barely rate worthy ngl
dear nostalgists: 😟
I disagree, bc my pc is trash and i can't play dailys 😎
This will not age well
Why do you think that my opinion on this will change over time?
Watch Cicada 3302 by Darnoc. There’s your answer
Pretty good for an effect layout, but much of the level is made of default blocks, which stick out like a sore thumb and make the level look unfinished.
Havent watched the video but entirely agree
Lol
W