As soon as you introduced the criteria, I knew ship would come out on top lmao. Ngl, I should account for this more, I'm very guilty of making unreasonably hard ship parts in levels...
idk about ufo and ball tbh, youre probably right but for like a very small difference, i find both to be similar in difficulty swing is straight up right imo though
robot is heavily underrated and it is super easy to create near impossible gameplay by forcing you to land on edges of the block like shardscapes and nullscapes do. I would not be surprised if the first only one gamemode level would be robot since it is so versatile in terms of gameplay compared to current dominating wave gamemode and robot is already harder in nullscapes compared to ship gameplay in any top 10
Imo ship's skill cap could be actually higher than the wave, its just not explored much, since every top level nowadays only uses straightfly. Silent Clubstep is an example of How that one flying section is the hardest in the level and it doesn't have a single frame perfect
I mean it is a top level recently but it is a REALLY old level compared to the other top levels and I wouldn't consider it a straight fly, I do think that the reason that part is so hard is that is quirky to play, has a mirror portal right in the middle and you have to be very precise
@@nonexistent-yt9em i didn't mean to call the silent clubstep ship thingy a straight fly lol, i mean It as An example of How the ship skill Is the hardest part in the level and It doesn't even had a frame perfect. Imma edit the comment
@@PB-gv2units pretty much impossible to make a ship frame perfect (at least if your not making an impossible level) just bc of how the ship moves, so saying there is no frame perfects isnt rlly saying much
@@Prettykooltbh some levels can still do It, but only with orb clicks and release timings, what i meant Is that If the ship in silent clubstep Is like the hardest part in the level and It doesn't have a frame perfect How hard could a frame perfect be? But yeah you are right
There’s actually a way to make extremely difficult cube gameplay that not many people know about it’s whenever you put the cube in a spider corridor with spider orbs instead of the spider game mode but you have a cube jumps in between and you have to hit spider orbs in mid air as well add 4X speed this can be really difficult and impossible to sight read especially knowing when a spider orb click is going to happen versus a normal cube jump
@@VerpalxD No, it isn't. It's easy because a bug makes it easy, nor because the level itself is. It's like hiding a secret way in Tidal Wave and then saying "Tidal Wave is easy". I mean The Third Variant WITHOUT the bug.
@@loller1409 Yes, but it has unique characteristics like the, mini portal switching the angle which isn’t seen in other gamemodes, plus you can create a diverse amount of gameplay with the wave even without orbs
@@clncrvl while i agree that the mini wave is the most unique of all the mini gamemodes i still think the wave is one of the least versatile gamemodes (only beating the spider at that)
My opinion: 1) Ship Imo, the most skill based and the most unpredictable gamemode. 2) Swing 3) Wave I think wave is easier than swing, cuz swing still needs to know game physics and how it will fly, while wave needs more like pattern learning, especially in hard levels. Even if you look at the top 20, you will see that Sakupen Circles has the largest number of players who jumped to it from easy levels. But, swing is still too new gamemode, so I can't be sure. 4) Robot 5) UFO 6) Cube 7) Ball 8) Spider
Dude this video is so well formatted I loved it :D The way you split every gamemode into three categories made it a lot easier to understand your thoughts and the whole video flowed really well. I hope the algorithm juices this one up
I do agree that The Ship is the hardest game mode because it requires certain click patterns and timing. Straight flying may be one of the toughest things to do and it makes sense how many hard levels tend to use it. Even learning how the ship works can be tough. Back when I first played the level Jumper, I was struggling on the first ship part which proves that this game mode isn't easy. The Swing is definitely a tough one and I do think that it is a tough game mode to use for things like tight corridors and tough timings. Sure the game mode is pretty much new as it has only been around for 5 months at the time I'm typing this, but I feel like that even if we do improve, it can still be a tough game mode that may show up in future extreme demons [Well maybe, a lot of people don't like the swing because I can be unfun to play but hey, it could just be the game mode being new to this game]. The Wave is a very simple game mode but I feel like the reason why people say its the hardest is because of what levels do with it. Now their is nothing wrong with the wave I do find it quite challenging but in my POV, that's just how I see it. I do like how the wave pretty much changes when it enters a mini portal which has so many possibilities. Even though the wave is pretty easy I do like how its a game mode which has many possibilities to make it difficult. The Robot is mostly good for timings because as you already know the longer you hold the faster you jump and I think that levels that would have a lot of timing based patters [like extreme demons] are perfect levels for the robot. The Ball [My favorite game mode] is also good for timings as it can flip gravity and such, and using portals in certain scenarios can be good for predicting on what to do next. Tbh, I have nothing else to say about the ball. The UFO [Certainly not my favorite game mode] is good for air click patterns, kinda like the swing. Except that you can use more orbs for timings and certain tight corridors and such. Using slops can be pretty useful which can pretty much fling the UFO to certain places without having to fall down. The Cube AKA the OG is good for timings for many things like orbs and certain click patterns. You can also use the cube to mess with hitboxes. For example: You can use certain spike gaps for a mini cube to land. Now I'm not saying that you should always do this but that kind of stuff is good for extreme demons and such. The Spider is just like the ball but you wont float in the air and I feel like that the spider can be used for many possibilities like duels [Usually asymmetrical duels]. Game modes are tough and despite that they have certain controls with them, all game modes can be hard as long as what were doing to make them hard with our creativity. Things like orbs, certain portal placements, etc.
swing should be #1 because whenever i see it this really weird thing happens, i just uninstall geometry dash it makes playing levels with swing really hard for me personally
Upside down ship is actually the one that was broken before 2.2 (it was slightly heavier); 2.2 fixed it by making it have the same gravity as normal ship
I think the skill cap of ship is higher than wave because there becomes a point where wave is just frame perfects over and over, and while ship has that, the alignment and lack of visibility, etc. makes ship frame perfects naturally harder.
I'm going to be honest, it actually took me a long time to realize how the wave works. When i first played GD Subzero, I thought that how the wave works is that you click the screen once, it reverses your gravity, click it again and it goes back to normal, I didn't realize I had to hold. So when I first played Knock 'Em I reached the wave part, clicked the screen, and then the wave went down again, I was super confused until a few days later I figured out you have to hold.
The ship is the hardest gamemode due to complexity I think. By the way, the wave uses like 2 lines of code, so that is why we love it, due to how simple it is.
I think you overlooked an aspect of spider. Spider gamemode moves the fastest, and passages are hard to learn due to the constant gravity switch. Repertoire is also scuffed, as spider is usually the least used, and when it is used, it's a choke point (Inflective and dark flare). Spiders in dual parts are really difficult, nSwish complained that the spider-wave dual in freedom08 is hard, and spider-ufo and spider-ship duals are barely seen, and the potential for those are to be determined.
i was just saying personally it was surprising where it was on the list since I suck at wave, so if it was personal then it would be #1, not that how i found it affected the placement
fun fact: the ufo is technically a hold gamemode, for the ufo to jump you have to hold. Unlike other gamemodes (cube, spider, ball, robot, and swing) if you click and release in the same frame nothing will happen!
Honestly I think that besides the spider wave is the easiest gamemode, because it's extremely easy to understand, very very predictable, and you actually can't do nearly as much with it as other gamemodes (besides the gimmick of going mini being different, it can't interact with most pads, orbs, etc.) The skillcap thing could be true, but I honestly think the wave skillcap being pushed so far is just because of how inherently easy the gamemode is Amazing video though, look forward to more content like this!
The ships only other option to timings is spam (such as straightfly) which the wave also has. When you do ship gameplay and it is not spam or really open, it is timing
@@scottc2076 you can make ship gameplay that requires you top click at a specific time. (called TIMINGS) try botting aeternus and you will see what I mean
My ranking: 8. UFO (You can just count your clicks. That's it) 7. Swing (Once you get the hang of it, it's easy) 6. Cube (The same reason as swingcopter) 5. Spider (I struggled a bit mastering the spider but now im kinda good at it) 4. Ball (Same as the cube but a little bit harder) 3. Robot (Takes a lot of time to master if you ask me) 2. Ship (It's easy for me. But it's kinda hard for me to straight fly) 1. Wave (It's the hardest gamemode imo. I still haven't figured out how to get good at the wave. The timing are so different. Sometimes, i forget that i need to hold and release for the wave
For me wave is actually the easiest. I haven't completed any wave challenges that are hard enough to actually be considered wave challenges and not just 10 seconds of easy wave gameplay, but I'm getting better at it.
i love how you use levels like phantasmagoria and network to show the different gamemodes instead of like bloodbath (although i did see it once or twice)
I feel like ship is really underrated when it comes to making absurdly difficult sections. It seems like everyone praises wave as being the hardest gamemode, but wave is relatively straightforward to deal with, you can visually see where to click. With difficult ship sections, though, not only do you have to time your releases and holds but you have to figure out and memorize exactly where to click, and then execute that same pattern every time based off of little to no visual cues.
I agree on most, except for the fact that everyone struggled on the Wave during its release the same way we struggle on Swing now. Don't forget, DeCode was an Insane Demon once. I'd swap Swing with Wave. Wave may be straightforward, but given that Swing was more easier to control, it's fair. It's just Swing is new and that there's more gameplay potential, and it's not up to its fullest potential yet.
Wave is definitely the hardest the hitbox is small so you can make tighter gaps frame perfect or even a near impossible spam plus if you flipped it's gravity with mini wave it's so much harder to do it if you combine it with spider orbs you will need more consistency putting all of these together with a mirrored portal it's definitely much harder than all other gamemodes Swing might be hard to learn but you make the swing easier by using other gamemodes and make a green portal follow it then make it so that if you click the green portal will active make sure to stop the players controls since it will break with orbs and pads
I cannot understand the ufo and I feel like you can make way more inconsistent parts with the ufo than the ship or swingcopter as I will admit ship is the hardest skillcap but I feel like ufo could end up taking over
I notice how much Spectrum Cyclone was showcased, and rightfully so as it really demonstrates the limits of each game mode in the most simple way. 10/10 level.
I heavily disagree with the spider placement since you have to really understand how the hitboxes on teleport work to master it and on top of that if someone actually gets creative with it you can make some really really silly stuff e. g. Gardening map (was even more complex in 2.1 due to lots of fun slope interactions that were sadly "fixed" in 2.2, though we still have some) I think spider is just incredibly underutilized in the current creating scene which kinda makes it feel like it barely has any complexity.
I disagree with you that cube should be placed so low for being a timing gamemode. there are some jumps called frame perfects, that even the top players cant do consistently. (on 360 fps)
You forgot about platformer. Platformer levels force a player to move the character, and could make it move back and forth, making there at least 3 different degrees of difficulty if the creator is uncreative. Creativity with the difficulty results in degrees. Timing, Memory, Left&right movement, Holding, Difficulty to see, Fast movement, General nervousness, orb clicking and maybe spamming.
I mostly agree but i think swing should be at #6 (because i’ve gotten used to it) and ship should be at #2 because wave is harder in my opinion because most levels have harder wave parts, i can get more consistent at straightfly then the deadlocked wave lol
ive not watched the video yet but ima rank them by my own opinions 1 - ship, this is objectively the gamemode with the highest skill ceiling and requires complete knowledge of the physics to be good at it. this should be at #1 in any ranking 2 - robot, this might be a hot take but this is almost certainly harder than wave in my opinion, this gamemode has the potential to be used in hard levels but hard robot gameplay just isnt fun so it isnt used 3 - wave, not surprising to anyone probably, this is the easiest gamemode which has release timings so it fits here 4 - cube, this gamemode is by far the most versatile as it can be used to make any kind of gameplay, and generally it has the hardest timings in the demonlist right now all the other gamemode can be interchanged however the ball could be considered harder than the others
UFO and Swing could be way harder but people usually make the parts the easiest bc of how inconsistent it is. Also if Learnability was defined differently, I think Wave would have a way higher score bc wave click patterns are always wayyyy harder than ship. Still wouldn’t be the hardest tho bc we haven’t even barely reached the skillcap of ship
I literally said in the video that it’s inevitable for people to disagree since the list is subjective, and I tried putting it in the most objective way
ok so i feel like spider has a bit more complexity than just "teleporting upwards" as it also moves forward a bit on higher speeds it could be made almost frame perfects by just two blocks on opposite ends just one block different similar to what was done digital descent and its kinda learny as well coz unlike other gamemodes, this has sudden swtiches and with this we have to switch our eyes frequently . BUT THIS IS JUST MY OPINION and i of course respect his. and yes i agree with almost all the other pla cements
Yeah, but it’s harder to time some frame perfects compared to others, like a ship frame perfect is way harder to time than a cube frame perfect since it’s hard to align the ship.
You're the bottom 10% of Geometry Dash players and I feel you man prior to 10 months ago I sucked at it but then in just the course of 2 months I now do it like breathing air.
In my opinion I think I don't agree that ship is the hardest gameode it's more of like swingcopter because if you combine swingcopter with orbs it will be very hard so people might use swjngcopter to make top 1 demons in the future
Personally from experience as a player and creator Ship timings/micro clicks or hold clicks Robot timings/micro clicks Cube timings/hard click pattern Ball timings Ufo timings Spider not at all hard Swing copter ball very easy to use but hard to use in most levels Swing copter disgusting because physics is different from swing copter ball
I honestly think all gamemodes are the hardest. There is no ceiling to the difficulty of any of them. You can go to the point of absurdity and then reach even further beyond. I think ship is one of the more consistent contenders, especially with the concept of vertical alignment. There are some gaps that are so tight, that they are beyond frame perfect. You have to have perfect vertical alignment as well as perfect timing. With this concept you can make a single 60hz frame perfect so tough that it is nigh impossible to do 3 in a row. This is something possible to do with every game mode to some extent, but has the most drastic difficulty with ship. Seriously I have thought of being a shitter while nerfing one of my old ass impossible levels, and including the harder of the 2 vertical alignment orb clicks while nerfing the rest to medium extreme demon. But even then, that's too much. That takes it from reasonable to like, demon list territory. Just one input, at 70%, can create enough of a chokepoint that a level can spike that much in difficulty. It makes sense when you spell out the odds, being around 1/100 to get through (it's slightly easier in 2.2 due to some physics changes, but I'm sure all that really means is that I can make the gap tighter). A 1/100 that is just one single input. It's something that isn't really intuitive for most gd players because they rarely think that frame perfects can get that hard, even 360hz frame perfects are only so hard. Hell they are doable enough a chuckle fuck like me can do 5 in a row with a little fluking. But this one input is so hard that after like 10k attempts I have never gotten it twice in a row. I believe that there are ways to do this sorta shit with other gamemodes, mainly with rotation alignments. But it's a lot easier to reach this sorta shit with ship. Its similar to how you can reach hitbox perfect gaps with the wave gamemode than with other ones. Just use a gravity pad, close in the gap until the wave just barely survives, and boom, you have insanely precise inputs. Ship is like that but for the completely absurd, as it is easier to reach that absurdity with the ship gamemode. From vertical alignment to block swimming to hitbox perfect straight fly, these are a lot simpler to create than let's say a cube jump that requires perfect rotation. But the difficulty at that absurd point is the same. Just like how it's easier to make top 1 wave gameplay than top 1 ship gameplay that is viable to beat, it's easier to reach the point of absurd difficulty with ship than with other gamemodes. At least in my opinion. There are things like swift clicks which are applicable to all gamemodes and allow for the creation of just, obscene levels of difficulty, but for specific gamemode stuff I do think ship reigns supreme in that aspect.
As soon as you introduced the criteria, I knew ship would come out on top lmao. Ngl, I should account for this more, I'm very guilty of making unreasonably hard ship parts in levels...
Same. I Always Think That Ship And Wave As The Hardest Game Mode, Especially Bcs Of Swift Clicks Basically Only Exist In This 2 Game Mode.
me when tride "tride" :
I love your vids
Hi tride
Erm actually it's shi- 🤓👆
I mostly agree with this, id say ufo is harder than the ball and that swing might be easier than it seems now just because we arent used to it.
idk about ufo and ball tbh, youre probably right but for like a very small difference, i find both to be similar in difficulty
swing is straight up right imo though
i agree
tbh i find that the ball might be a bit harder than the ufo at times but overall a pretty accurate list
Honestly i think the ball is really easy compared to the ufo
i respect the opinion and i think the swing is hard bcz it has been in the game from 1.8
robot is heavily underrated and it is super easy to create near impossible gameplay by forcing you to land on edges of the block like shardscapes and nullscapes do. I would not be surprised if the first only one gamemode level would be robot since it is so versatile in terms of gameplay compared to current dominating wave gamemode and robot is already harder in nullscapes compared to ship gameplay in any top 10
Exactly
Combine with the rise of platformer levels and robot will have a considerable spot in terms of hardest difficulty gamemode
bro what the fuck yea
8th-Spider
7th-Cube
6th-UFO
5th-Ball
4th-Robot
3rd-Wave
2nd-Swing
1st-Ship
For those who just want that
Imo ship's skill cap could be actually higher than the wave, its just not explored much, since every top level nowadays only uses straightfly. Silent Clubstep is an example of How that one flying section is the hardest in the level and it doesn't have a single frame perfect
I mean it is a top level recently but it is a REALLY old level compared to the other top levels and I wouldn't consider it a straight fly, I do think that the reason that part is so hard is that is quirky to play, has a mirror portal right in the middle and you have to be very precise
But I do agree
@@nonexistent-yt9em i didn't mean to call the silent clubstep ship thingy a straight fly lol, i mean It as An example of How the ship skill Is the hardest part in the level and It doesn't even had a frame perfect. Imma edit the comment
@@PB-gv2units pretty much impossible to make a ship frame perfect (at least if your not making an impossible level) just bc of how the ship moves, so saying there is no frame perfects isnt rlly saying much
@@Prettykooltbh some levels can still do It, but only with orb clicks and release timings, what i meant Is that If the ship in silent clubstep Is like the hardest part in the level and It doesn't have a frame perfect How hard could a frame perfect be? But yeah you are right
spider might be last but its so fun to make gameplay with
@AriVR2idk what kind of levels you make/play. Spider is not boring unless you are playing fingerdasg. You are probably playing bad gameplay levels
@@Zava_213Yeah, basic spider gp is really repetitive, unique spider gameplay is more fun ngl
@AriVR2 play framework by agat3 and amza, im sure it will change your mind. spider part in there is very satisfying
@AriVR2spectrum cyclone spider dual
@AriVR2just play "save this wrld". You will have lot of with spider
There’s actually a way to make extremely difficult cube gameplay that not many people know about it’s whenever you put the cube in a spider corridor with spider orbs instead of the spider game mode but you have a cube jumps in between and you have to hit spider orbs in mid air as well add 4X speed this can be really difficult and impossible to sight read especially knowing when a spider orb click is going to happen versus a normal cube jump
The Third Variant:
Final Fantasy:
@@averagelizard2489the third variant is possible on 60 fps
@@VerpalxD I mean The Third Variant without the bug. That level is harder than Aeternus and it hasn't been Verified.
@@VerpalxD No, it isn't. It's easy because a bug makes it easy, nor because the level itself is. It's like hiding a secret way in Tidal Wave and then saying "Tidal Wave is easy". I mean The Third Variant WITHOUT the bug.
2:56 the cube can slide on slopes now with the H block!
I wish
This has been the case for over half a decade
Well with me it works without the H block, so true
0:11 well then why am i here
😂
"8/10 for complexity for the wave" (goes on to explain how simple the wave is)
what i mean with complexity is how much can be done with the gamemode, not the physics
@@clncrvlNot really...
@@clncrvl it cant even interact with most orbs and stuff it makes even less sense now
@@loller1409 Yes, but it has unique characteristics like the, mini portal switching the angle which isn’t seen in other gamemodes, plus you can create a diverse amount of gameplay with the wave even without orbs
@@clncrvl while i agree that the mini wave is the most unique of all the mini gamemodes i still think the wave is one of the least versatile gamemodes (only beating the spider at that)
My ranking:
8- Spider
7- Swingcopter
6- Ufo
5- Robot
4- Ball
3- Cube
2- Ship
1- Wave
My opinion:
1) Ship
Imo, the most skill based and the most unpredictable gamemode.
2) Swing
3) Wave
I think wave is easier than swing, cuz swing still needs to know game physics and how it will fly, while wave needs more like pattern learning, especially in hard levels. Even if you look at the top 20, you will see that Sakupen Circles has the largest number of players who jumped to it from easy levels. But, swing is still too new gamemode, so I can't be sure.
4) Robot
5) UFO
6) Cube
7) Ball
8) Spider
Dude this video is so well formatted I loved it :D
The way you split every gamemode into three categories made it a lot easier to understand your thoughts and the whole video flowed really well.
I hope the algorithm juices this one up
I do agree that The Ship is the hardest game mode because it requires certain click patterns and timing. Straight flying may be one of the toughest things to do and it makes sense how many hard levels tend to use it. Even learning how the ship works can be tough. Back when I first played the level Jumper, I was struggling on the first ship part which proves that this game mode isn't easy.
The Swing is definitely a tough one and I do think that it is a tough game mode to use for things like tight corridors and tough timings. Sure the game mode is pretty much new as it has only been around for 5 months at the time I'm typing this, but I feel like that even if we do improve, it can still be a tough game mode that may show up in future extreme demons [Well maybe, a lot of people don't like the swing because I can be unfun to play but hey, it could just be the game mode being new to this game].
The Wave is a very simple game mode but I feel like the reason why people say its the hardest is because of what levels do with it. Now their is nothing wrong with the wave I do find it quite challenging but in my POV, that's just how I see it. I do like how the wave pretty much changes when it enters a mini portal which has so many possibilities. Even though the wave is pretty easy I do like how its a game mode which has many possibilities to make it difficult.
The Robot is mostly good for timings because as you already know the longer you hold the faster you jump and I think that levels that would have a lot of timing based patters [like extreme demons] are perfect levels for the robot.
The Ball [My favorite game mode] is also good for timings as it can flip gravity and such, and using portals in certain scenarios can be good for predicting on what to do next. Tbh, I have nothing else to say about the ball.
The UFO [Certainly not my favorite game mode] is good for air click patterns, kinda like the swing. Except that you can use more orbs for timings and certain tight corridors and such. Using slops can be pretty useful which can pretty much fling the UFO to certain places without having to fall down.
The Cube AKA the OG is good for timings for many things like orbs and certain click patterns. You can also use the cube to mess with hitboxes. For example: You can use certain spike gaps for a mini cube to land. Now I'm not saying that you should always do this but that kind of stuff is good for extreme demons and such.
The Spider is just like the ball but you wont float in the air and I feel like that the spider can be used for many possibilities like duels [Usually asymmetrical duels].
Game modes are tough and despite that they have certain controls with them, all game modes can be hard as long as what were doing to make them hard with our creativity. Things like orbs, certain portal placements, etc.
Not reading all that
@@koutkoutGD Mkay
really interesting video :)
I think we use the same robot and same colors. Great choice! 😂
The ice flower : allow me to introduce myse- wait wrong game
gay lol
@@ItsPedro9898Aw, thank you!
@@timeblade no one cars
@@ItsPedro9898 I love cars, How about you?
@@ItsPedro9898 yes no one cars , my favourites line.
swing should be #1 because whenever i see it this really weird thing happens, i just uninstall geometry dash
it makes playing levels with swing really hard for me personally
You're just not used to it yet.
Ooo, you got RNGed into my recommended. Underrated creator will blow up, question mark?
"Cube doesnt have much that can be done with it, 2/10 complexity"
ARE YOU SURE ABOUT THAT *stormfly pointing a gun at your head*
With stormfly all gamemodes are complex
Ship and swingcopter have got to be the hardest to learn/ improve at. 👀
Especially if you don’t have a high refresh rate monitor
my top
1. Ship
2. Robot
3. Wave
4. UFO
5. Ball
6. Cube
7. Spider
no swing cuz i still play on 2.1
Play on 2.2 with cbf
avg 2.1 monk
i kinda agree with ball, like i don’t complete, but i play demons, and medium or easy demons have easy ball parts.
Ship is definitely the hardest since 2.2 gave upside down ship a second set of physics
Upside down ship is actually the one that was broken before 2.2 (it was slightly heavier); 2.2 fixed it by making it have the same gravity as normal ship
I think the skill cap of ship is higher than wave because there becomes a point where wave is just frame perfects over and over, and while ship has that, the alignment and lack of visibility, etc. makes ship frame perfects naturally harder.
0:35 you cant even use orbs with wave (except for blue orb), so wave should be below spider in terms of complexity
Ship is also really easy to make easy gameplay. If you try to make it hard though it gets crazy.
I'm going to be honest, it actually took me a long time to realize how the wave works. When i first played GD Subzero, I thought that how the wave works is that you click the screen once, it reverses your gravity, click it again and it goes back to normal, I didn't realize I had to hold. So when I first played Knock 'Em I reached the wave part, clicked the screen, and then the wave went down again, I was super confused until a few days later I figured out you have to hold.
The ship is the hardest gamemode due to complexity I think. By the way, the wave uses like 2 lines of code, so that is why we love it, due to how simple it is.
"Cube: 2/10 in complexity"
CYCLOLCYC:🗿
For me its swing copter, hell yeah bro.. i can't even handle it bruh so hard
I think you overlooked an aspect of spider.
Spider gamemode moves the fastest, and passages are hard to learn due to the constant gravity switch.
Repertoire is also scuffed, as spider is usually the least used, and when it is used, it's a choke point (Inflective and dark flare).
Spiders in dual parts are really difficult, nSwish complained that the spider-wave dual in freedom08 is hard, and spider-ufo and spider-ship duals are barely seen, and the potential for those are to be determined.
I thought the thumb was hardest levels in GD… IM DUMB💀
while talking about wave: "coming from me personally"
while talking about ship: "i was trying to make this list from an objective standpoint"
i was just saying personally it was surprising where it was on the list since I suck at wave, so if it was personal then it would be #1, not that how i found it affected the placement
Ship and wave are undoubtedly rivals for years.
Then swingcopter jumped in between them.
fun fact: the ufo is technically a hold gamemode, for the ufo to jump you have to hold. Unlike other gamemodes (cube, spider, ball, robot, and swing) if you click and release in the same frame nothing will happen!
Personally for me my fav gamemode is robot
Honestly I think that besides the spider wave is the easiest gamemode, because it's extremely easy to understand, very very predictable, and you actually can't do nearly as much with it as other gamemodes (besides the gimmick of going mini being different, it can't interact with most pads, orbs, etc.)
The skillcap thing could be true, but I honestly think the wave skillcap being pushed so far is just because of how inherently easy the gamemode is
Amazing video though, look forward to more content like this!
I hate it when people call it the swingcopter instead of the swing. That’s like calling the ufo the flappy bird
or the Cube "Impossible"
FR why does everyone call it that
I call it swing copter, everyone called it that before 2.2, idk why RobTop changed the name
@@geteriking4865 Robtop never changed the name, the community assumed it was called swingcopter.
cuz robtop called it swingcopter IMAO plus the code says so
*#8 - SPIDER*
*#7 - CUBE*
*#6 - UFO*
*#5 - BALL*
*#4 - ROBOT*
*#3 - WAVE*
*#2 - SWINGCOPTER*
*#1 - SHIP*
Ship is the hardest obviously because everything else is just timing
The ships only other option to timings is spam (such as straightfly) which the wave also has. When you do ship gameplay and it is not spam or really open, it is timing
@@JamesMcCullough-lu9gf ship only involves timing if orbs are involved. It’s not timing at all and it is the hardest to get consistent at.
@@scottc2076 not necessarily. the ship can go up without orbs lol
@@JamesMcCullough-lu9gf the ship going up and down isn’t about timing it’s about control
@@scottc2076 you can make ship gameplay that requires you top click at a specific time. (called TIMINGS) try botting aeternus and you will see what I mean
My ranking:
8. UFO
(You can just count your clicks. That's it)
7. Swing
(Once you get the hang of it, it's easy)
6. Cube
(The same reason as swingcopter)
5. Spider
(I struggled a bit mastering the spider but now im kinda good at it)
4. Ball
(Same as the cube but a little bit harder)
3. Robot
(Takes a lot of time to master if you ask me)
2. Ship
(It's easy for me. But it's kinda hard for me to straight fly)
1. Wave
(It's the hardest gamemode imo. I still haven't figured out how to get good at the wave. The timing are so different. Sometimes, i forget that i need to hold and release for the wave
Underrated youtuber
bro said the wave isnt learny but remember when it first came out? bro nobody knew how to use that shit😂
For me wave is actually the easiest. I haven't completed any wave challenges that are hard enough to actually be considered wave challenges and not just 10 seconds of easy wave gameplay, but I'm getting better at it.
Spider’s probably easier for me but I agree wave should be down near the bottom
Bro loves Atomic Cannon
is valid is such a good level
Ship has the hardest possibility because if you make a frame perfect it’s a chance you need to have momentum
Nah cube is ten times harder than any other game mode just trust me
This is a masterpiece
1. Wave
2. UFO
3. Robot
4. Swing
5. Ball
6. Ship
7. Spider
8. Cube
Just how hard I find them my skillset is weird af
Funnily enough ship is my hest gamemode and spider is my worst.
My list
8: Ball
7: Cube
6: Ship
5: Ufo
4: Spider
3: Robot
2: Wave
1: Swing
i love how you use levels like phantasmagoria and network to show the different gamemodes instead of like bloodbath (although i did see it once or twice)
oh yeah and atomic cannon*
I feel like ship is really underrated when it comes to making absurdly difficult sections. It seems like everyone praises wave as being the hardest gamemode, but wave is relatively straightforward to deal with, you can visually see where to click. With difficult ship sections, though, not only do you have to time your releases and holds but you have to figure out and memorize exactly where to click, and then execute that same pattern every time based off of little to no visual cues.
Ship sections of that difficulty arent nearly as fun (imo) which is why Wave is used for many of the hardest levels.
does anyone know what the level is at 8:50? looks fun to play.
It’s network by amza
thanks!
Swing is 4th bro
swing 1, wave 2, ship 3, robot 4, ufo 5, ball 6, spider 7, cube 8
2:55 can’t you just use h blocks on the slopes to push the cube down?
I agree on most, except for the fact that everyone struggled on the Wave during its release the same way we struggle on Swing now. Don't forget, DeCode was an Insane Demon once.
I'd swap Swing with Wave. Wave may be straightforward, but given that Swing was more easier to control, it's fair. It's just Swing is new and that there's more gameplay potential, and it's not up to its fullest potential yet.
Decode has never been an insane demon. Before 2.1, the different demons didn't exist, and by 2.1 decode was just an easy demon.
ship is not hard but mini ship is SO OUT OF CONTROL WHEN I PLAY WITH IT
Tbh for top players robot is probably 1st or 2nd hardest since its barely used lol
"Cube is the first gamemode used in every main level." My dumbass brain: "Erm,The Secret Hollow."
Wave is definitely the hardest the hitbox is small so you can make tighter gaps frame perfect or even a near impossible spam plus if you flipped it's gravity with mini wave it's so much harder to do it if you combine it with spider orbs you will need more consistency putting all of these together with a mirrored portal it's definitely much harder than all other gamemodes
Swing might be hard to learn but you make the swing easier by using other gamemodes and make a green portal follow it then make it so that if you click the green portal will active make sure to stop the players controls since it will break with orbs and pads
Now we just have to wait for a robot version of the ufo
Him: "The wave gamemode can have really tight sections".
Me for some reason: "That's what she said"
I’d say robot is the easiest game mode, due to the fact that the small and large jump inputs are basics for most platformers like the Mario series
I really agree with this list, but I think that ball and ufo should be swapped
I cannot understand the ufo and I feel like you can make way more inconsistent parts with the ufo than the ship or swingcopter as I will admit ship is the hardest skillcap but I feel like ufo could end up taking over
I'm sorry wave has an 8 on completion, you hold to go up let go to go down no orbs (appart from blue), just up and down
Swing above Wave is madness
I notice how much Spectrum Cyclone was showcased, and rightfully so as it really demonstrates the limits of each game mode in the most simple way. 10/10 level.
I heavily disagree with the spider placement since you have to really understand how the hitboxes on teleport work to master it and on top of that if someone actually gets creative with it you can make some really really silly stuff e. g. Gardening map (was even more complex in 2.1 due to lots of fun slope interactions that were sadly "fixed" in 2.2, though we still have some)
I think spider is just incredibly underutilized in the current creating scene which kinda makes it feel like it barely has any complexity.
I disagree with you that cube should be placed so low for being a timing gamemode. there are some jumps called frame perfects, that even the top players cant do consistently. (on 360 fps)
You forgot about platformer. Platformer levels force a player to move the character, and could make it move back and forth, making there at least 3 different degrees of difficulty if the creator is uncreative.
Creativity with the difficulty results in degrees.
Timing, Memory, Left&right movement, Holding, Difficulty to see, Fast movement, General nervousness, orb clicking and maybe spamming.
I should’ve mentioned I was not including platformer at all in this video
I should’ve mentioned I was not including platformer at all in this video
Agreed but robot and swing swap (and swap wave and robot)
I mostly agree but i think swing should be at #6 (because i’ve gotten used to it) and ship should be at #2 because wave is harder in my opinion because most levels have harder wave parts, i can get more consistent at straightfly then the deadlocked wave lol
My difficultly with each one my experience
8: UFO
7: Cube
6: Ball
5: Robot
4: Spider
3: Swing
2: Ship
1: Wave
ive not watched the video yet but ima rank them by my own opinions
1 - ship, this is objectively the gamemode with the highest skill ceiling and requires complete knowledge of the physics to be good at it. this should be at #1 in any ranking
2 - robot, this might be a hot take but this is almost certainly harder than wave in my opinion, this gamemode has the potential to be used in hard levels but hard robot gameplay just isnt fun so it isnt used
3 - wave, not surprising to anyone probably, this is the easiest gamemode which has release timings so it fits here
4 - cube, this gamemode is by far the most versatile as it can be used to make any kind of gameplay, and generally it has the hardest timings in the demonlist right now
all the other gamemode can be interchanged however the ball could be considered harder than the others
may have skill issue, but numbers aside ball and ufo have been the most troublesome gamemodes for me dude, guess i suck at timings
Literally every single mode is so easy to me. But I hate. Hate. HATE. The UFO. I seriously don’t know why I’m so dysfunctional with it
2:58 H blocks:
you can’t use h blocks for slopes
Wait actually you can never mind lmao
My list is the exact same except the wave jumps up from 3rd to 1st
bro its the fucking wave but the fucking swing is fuckin impossible with dual shit so yea LOL
UFO and Swing could be way harder but people usually make the parts the easiest bc of how inconsistent it is.
Also if Learnability was defined differently, I think Wave would have a way higher score bc wave click patterns are always wayyyy harder than ship. Still wouldn’t be the hardest tho bc we haven’t even barely reached the skillcap of ship
Mine:
1. Ship
2. Swing
3. Robot
4. Ufo
5. Wave
6. Ball
7. Cube
8. Spider
Bro put swing above wave💀💀💀💀
I literally said in the video that it’s inevitable for people to disagree since the list is subjective, and I tried putting it in the most objective way
you nailed this list
bro has atomic cannon fetish
same ngl who can blame him?
ok so i feel like spider has a bit more complexity than just "teleporting upwards" as it also moves forward a bit on higher speeds it could be made almost frame perfects by just two blocks on opposite ends just one block different similar to what was done digital descent and its kinda learny as well coz unlike other gamemodes, this has sudden swtiches and with this we have to switch our eyes frequently . BUT THIS IS JUST MY OPINION and i of course respect his. and yes i agree with almost all the other pla cements
Everybody gangsta until someone adds a ship frame perfect into their level ☠
Whats the hardest game mode in GD?
Me: wave moving on
Bro. When you introduce back to back frame perfects, all have equal peak difficulty. It might not be fun, but they are all equally difficult.
Yeah, but it’s harder to time some frame perfects compared to others, like a ship frame perfect is way harder to time than a cube frame perfect since it’s hard to align the ship.
Ain't no way people think spider is easy 😭😭
You're the bottom 10% of Geometry Dash players and I feel you man prior to 10 months ago I sucked at it but then in just the course of 2 months I now do it like breathing air.
In my opinion I think I don't agree that ship is the hardest gameode it's more of like swingcopter because if you combine swingcopter with orbs it will be very hard so people might use swjngcopter to make top 1 demons in the future
Personally from experience as a player and creator
Ship timings/micro clicks or hold clicks
Robot timings/micro clicks
Cube timings/hard click pattern
Ball timings
Ufo timings
Spider not at all hard
Swing copter ball very easy to use but hard to use in most levels
Swing copter disgusting because physics is different from swing copter ball
i think ball is easier than cube, and swing and ufo are basically the same game mode if you think about it
Swingcopter is harder than Ship.
Yea i had a feeling ship was hardest
The swing sucks
In my opnion the swing is hard but the wave and ship is more
I honestly think all gamemodes are the hardest.
There is no ceiling to the difficulty of any of them. You can go to the point of absurdity and then reach even further beyond.
I think ship is one of the more consistent contenders, especially with the concept of vertical alignment.
There are some gaps that are so tight, that they are beyond frame perfect. You have to have perfect vertical alignment as well as perfect timing. With this concept you can make a single 60hz frame perfect so tough that it is nigh impossible to do 3 in a row.
This is something possible to do with every game mode to some extent, but has the most drastic difficulty with ship. Seriously I have thought of being a shitter while nerfing one of my old ass impossible levels, and including the harder of the 2 vertical alignment orb clicks while nerfing the rest to medium extreme demon.
But even then, that's too much. That takes it from reasonable to like, demon list territory. Just one input, at 70%, can create enough of a chokepoint that a level can spike that much in difficulty. It makes sense when you spell out the odds, being around 1/100 to get through (it's slightly easier in 2.2 due to some physics changes, but I'm sure all that really means is that I can make the gap tighter). A 1/100 that is just one single input. It's something that isn't really intuitive for most gd players because they rarely think that frame perfects can get that hard, even 360hz frame perfects are only so hard. Hell they are doable enough a chuckle fuck like me can do 5 in a row with a little fluking.
But this one input is so hard that after like 10k attempts I have never gotten it twice in a row.
I believe that there are ways to do this sorta shit with other gamemodes, mainly with rotation alignments. But it's a lot easier to reach this sorta shit with ship.
Its similar to how you can reach hitbox perfect gaps with the wave gamemode than with other ones. Just use a gravity pad, close in the gap until the wave just barely survives, and boom, you have insanely precise inputs. Ship is like that but for the completely absurd, as it is easier to reach that absurdity with the ship gamemode.
From vertical alignment to block swimming to hitbox perfect straight fly, these are a lot simpler to create than let's say a cube jump that requires perfect rotation. But the difficulty at that absurd point is the same.
Just like how it's easier to make top 1 wave gameplay than top 1 ship gameplay that is viable to beat, it's easier to reach the point of absurd difficulty with ship than with other gamemodes. At least in my opinion. There are things like swift clicks which are applicable to all gamemodes and allow for the creation of just, obscene levels of difficulty, but for specific gamemode stuff I do think ship reigns supreme in that aspect.