In black book 6 there is the story of the siege of forgeworld Mezoa in which it rebelled against Horus & Mars and Horus sent the Iron warriors 114th grand battalion (lead by Narik Dreygur) and 78th chapter of the alpha legion (lead by Autilon Skorr) to subdue it. En route was the salamanders warship “Ebon Drake” containing Xiaphas Jurr and Cassian Dracos (HQ dreadnaught) who functions as basically the divine inspiration for the shattered forces and liters *spoiler alert* turns Dreygur and the entire 114th into disgruntled loyalists after Skorr blatantly tries to use the iron warriors as worthless cannon fodder on several occasions. I have two young kids now so my hobby life has the lights turned off for the time being. I already have a large iron warriors force, however If/when I get back into the groove in a year or two I plan to create a thematic loyalist list of the 114th grand battalion. My list would utilize salamanders HQ (with master of the legion) + Covenant of Fire RoW to give everyone move through cover and master crafted melta weapons, An Iron Warrior Praevian consul with castellax (multi meltas), a unit of Thallax (since Mezoa forgeworld specialized in their production), Cassian Dracos, then various other units from standard legion astartes as well as mournival rules/ war gear/ units.
This is my favorite content you put out. Not complaining, not salt, but the honest-to-god love for the setting and advice on how to elevate the hobby experience to the next level with simple, but not always obvious ideas.
Loyalist Iron Warriors have been my passion in the hobby for a good year now. I did a short campaign for me and some friends a few months back. It was great fun and a challenge to paint and I'm surprised that the guerilla idea is something you also raised as this was a prevalent part of the characters I created. This was such a good episode again Macca, thanks for another bit of inspiration! 🤜
Im thinking of making White Scars Destroyers who are retroactively the foundation for my 40k Chapter, the Halo Vultures with their head Commander being very much disliked by Jaghatai Khan for being too disturbing and cowardly, being nicknamed 'The Vulture of Chogoris' having the habit of scavenging and looting the dead and having a long distance approach to combat, while sabotage and subturfuge are the main tactics of the force
I’ve been obsessed with creating a unification era / early crusade force in glorious mkii ever since you brought out that getting started video years ago. Still at the building stage, I’ll be using Sons of Horus rules when I eventually get them on the tabletop
same when im done with my 8ed woc im starting a mkii base world eaters army. if youre interested ive got some choice links to certain chinese, aliexpress gentlemen.
@@OzymandiasRex this njager keep his listings on Pinterest but you just msg him on ali with the catalog no. pin.it/4WINJ4s this store will probably get nuked soon so grab it now: N-WEISI Store a.aliexpress.com/_mNMwrll
Loved hearing about Blackshields, still building up mine from 3,000 to 6,000 thanks to the event I went to a few weeks back! Thanks for making another amazing video!
Really enjoying these videos, building my first 30k army as a themey blood angels zone mortalis force comprising of a lot of bitter terran veterans so these videos are perfect.
So I'm totally stealing that Charcharadon idea for my army. Going to use a full unit of predators and big units of scavenged power armor dudes and play them with the loyalist night lords rules. Should be a fun scheme to paint with some blood on the bayonets and weapons.
honestly, running them as nightlords is probably the best bet. in the 40K Charcaradons novels, the Ashen Claws (the descendants of one of the raven guard exile fleets, specifically the 18th chapter) refer to the Charcaradons as "traitor spawn" despite trading with them (the Charcaradons trading weapons and other supplies in exchange for the 'human resources' of the Ashen Claws, as potential intiiates and chapter serfs). the "Carcharodons Astra" in the 41st millennium claim to be raven guard successors from the 13th founding.. but their fighting style, gene seed traits, and so on feel much more like night lords. so either some one decided to dip into some proscribed heresy era geneseed stocks in the 35th millennium, or their claims about their origin are false. for a HH game, the latter would be a fun idea. for toungue in cheek reference, you could also just name them "space sharks" and use something closer to their 1st ed/ Rogue Trader edition iconography. (a front on shark face with open mouth), implying the 40K versions are what your band will evolve into.
This is really getting the inspiration flowing, my project is a SW force where the recruits came from fishing villages on Fenris, bringing their traditions with them into the crusade and beyond, adept at killing leviathan creatures with lots of tribal markings and face paint
I run a Space Wolf Tank company, a very different way to play Space Wolves but it is fun and I always get a funny look on my opponent's face. I will say this, it really gives off that mobile raiding force vibe something that I personally feel like is lost in the depiction of the Space Wolves when you consider that Legion has a Norse/Viking vibe to it. Most people that I have seen run the wolves as a infantry heavy/assault force to maximize the legion rules, which are amazing, but the idea of Blitzkrieg style force was just too hard to pass up for me.
I made my Word Bearers with the theme of being a mid crusade force, so still flying their slate grey colours and burning book icons. They're an assault company that specialize in boarding actions specifically. So lots of breacher and destroyer squads as the younger and more impetuous members who are then mentored by the more experienced and hard bitten senior ranks of the terminator corp, tactical veterans and the seekers. Support for them is limited, naturally, by their chosen theatre of combat. Armoured support comes in the form of dreadnought talons and rapier gun batteries, both mobile and durable enough to push up front with the breachers, both carrying enough guns to blast through almost any resistance encountered. Company command is formed from a native Colchisian Captain and a Terran Chaplain. The captain is a man who was struck by the attitude and temper of the small core of terran veterans who were still serving when he took command, working with them helped to temper himself into a more leveled person with an eye to and understanding of the bigger picture of Great Crusade and the ruthless calculus of war. The chaplain is a man who was taken in by the righteousness and purity of purpose by the Primarchs teachings, how it all made such perfect sense, how could it not? How could the Emperor not be of the divine? Where the Colchisian has cooled, the Terran burns, and while they've their differences in disposition and opinion they understand one another's background better for it and work better together for it, to further the righteousness of the Great Crusade. I had a lot of fun with this one, by list it works as either a regular legion force with room for the Word Bearer goodies, too. Left this idea on the shelf, though, don't want to be too "Daddy's Darlings" about them, having a loyalist wobbie force running around as the heresy rages feels trite. The terran vets and the WBs with uncertain loyalty were purged very thoroughly before events ever kicked off, so I'd need to stipulate that they were a long way away on a deployment in some bumfuck corner of the crusade and couldn't join the muster call at Monarchia, or they're a splinter who fought through the purge, escaped and became blackshields. A bit convoluted, really. If I were to pick this project back up again I'd leave this as a period army, it's not hard to set up a game of HH as a Crusade game, 7e xenos lists were pretty decent so it shouldn't be a cake walk for the marines in that context.
These are brilliant bud :-) I dont play GW stuff because they are so bad to their customers, but I love the lore and backstory, ive been playing on and off since third edition. I love the theme and setting of the Hersey. Thanks again.
Great video as always! Your last one inspired me to start my Imperial Fists force with a pre Dorn color scheme; I just need to figure out their lore now lol
Loyalist Word Bearers is a little tough because the rules specifically do not allow Word Bearers armies to be Loyalist, so you’ll have to still technically play Traitor. For a Loyalist force, I’d say go for the Grey colour scheme of the Imperial Heralds (the pre-Primarch XVI). The Ashen Circle are a nice thematic unit, avoid the Daemon units of Gal Vorbak or Mhara Gal.
Depends how committed you are to an army or a single character narrative. Shattered legion force would be best, as it removes many limitations, and you include the last loyalist Word Bearer in it as a Vigilator consul with them. The force could be any of the Imperium Secundus forces, backing him up. For Imperial Heralds, you could use generic legion rules, you get the Legiones Astartes rule combined with the choice of one army wide special rule.
I've been working on an Iron Brotherhood ROW ultramarine list. Its themed around Remus Ventanus mixed ultra/mechanicum forces on calth defending the guard building so the remaining tech priest can reactivate their aa defenses to hit the word bearer forces.
If the HH relaunch does happen I will definitely jump back in and build a loyalist force from a traitor legion. The reversal of rolls is really appealing to me. I remember reading a book where Corax was taking in splinters from other legions and had added a Nightlord officer to his command staff. Corax commented to him in passing that the brothers who had lost their place to belong were the ones stabbed worst by betrayal. For the rest of the book I just wanted to know more about that guy. I'm leaning pretty strongly towards loyalist EC or IW. I want a force that is just aghast at what their brothers have become and push themselves that much harder to keep the flame of the brotherhood they took pride in, that was everything to them, alive.
I’ve been building up a Celtic themed “2nd legion” force, who’ve never really recovered from the Rangda Xenocides before the heresy and are now cut off from the imperium by traitor imperial navy fleets. I’m planning on using blackshields rules, giving them non-standard weapons like shotguns, and have started mixing different patterns of power armour together and making lots of breacher and assault squads for ship to ship fighting
I would like to make a thematic force of Jaded, Cyberized White Scars inspired by the Novel Path of Heaven, specifically inspired by Character of Shiban Khan. Path of Heaven and Scars have made me fall in love with White Scars and making mid Horus heresy jaded and bitter contingent of White scars and perhaps kitbashing Shiban would be very interesting. Due to state of modern 40k i am loosing more and more interest with it and far prefer Horus heresy.
I finally took the plunge and made my version of the 11th legion, the “Burning Scorpions” - a yellow-orange schemed ambush/mobility themed legion (not white scars speedy necessarily - more mobile infantry). They were exiled pre-Nicaea for refusing to fully abandon the veneration of “totem spirits”, which formed a huge part of their warrior culture and the culture of Husk, their hollow, arid home world. Of course, at the time they were unaware of the danger- only the emperor, malcador and probably magnus knew that they were in fact worshipping a pantheon of greater daemons (not the gods themselves, however) that had been trapped on their home world aeons ago and were capable of influencing the local mortals. This manifests in mutations, both major and minor that are seen by the Scorpions as boons from the totem they choose to venerate. Though exiled and still worshipping the totem spirits, the Scorpions still very much believe in the values of the Great Crusade and are in the process of becoming a fleet-based legion used to operating without support by the time the Heresy rolls around. Horus, of course, sees them and their Primarch Cyridax as valuable assets and eventually manipulates their resentment at exile to join his rebellion, but keeps them as a “hidden blade”, both because of their tactical inclinations and because they aren’t at full legion strength after decades of unsupported Crusading in exile. Also, their idea essentially came from Scorpion from Mortal Kombat and his infamous “Get over here!” Move. I made a completely unique specialist unit called the “Telzon Stalkers” that have hooked chain-flails and jet packs that would be able to (using custom rules) drag individual models out of their squads to be slaughtered or aid in a brutal charge. They can also act as Destroyers or regular assault marines otherwise, and they turned out freaking awesome. I really need to put pics up somewhere as I have a pretty decent chunk of the army completed.
I have a question macca: How do you play a game with say a matchup that never really happened in lore? Like what if someone plays emperors children and their opponent plays ultra marines, would they be able to play a game? And how? TLDR: How do we justify the battles between forces that never met on the battlefield of the heresy? Can you still play a game without it being set in a certain lore point?? Thanks:)
You can absolutely play games where there isn’t a lore accurate matchup. At some point, you do have to compromise with the fact that it’s a game with limited players so you may not be able to do lore accurate match ups every game. That just makes the ones where you can get a matchup extra special. You could always explain it as a ship from x legion is lost in the Warp mid-transit and arrives in another part of the galaxy. That becomes harder when you have named characters or Primarchs in your army, at which point you may just have to view it as alternative history, like “what if it was different legions on Istvaan 5) or something.
Guerilla iron warriors is such a cool concept! It's kinda nice seeing legions out of their element!
In black book 6 there is the story of the siege of forgeworld Mezoa in which it rebelled against Horus & Mars and Horus sent the Iron warriors 114th grand battalion (lead by Narik Dreygur) and 78th chapter of the alpha legion (lead by Autilon Skorr) to subdue it. En route was the salamanders warship “Ebon Drake” containing Xiaphas Jurr and Cassian Dracos (HQ dreadnaught) who functions as basically the divine inspiration for the shattered forces and liters *spoiler alert* turns Dreygur and the entire 114th into disgruntled loyalists after Skorr blatantly tries to use the iron warriors as worthless cannon fodder on several occasions. I have two young kids now so my hobby life has the lights turned off for the time being. I already have a large iron warriors force, however If/when I get back into the groove in a year or two I plan to create a thematic loyalist list of the 114th grand battalion.
My list would utilize salamanders HQ (with master of the legion) + Covenant of Fire RoW to give everyone move through cover and master crafted melta weapons, An Iron Warrior Praevian consul with castellax (multi meltas), a unit of Thallax (since Mezoa forgeworld specialized in their production), Cassian Dracos, then various other units from standard legion astartes as well as mournival rules/ war gear/ units.
@@chris8878 That sounds so cool!
This is my favorite content you put out. Not complaining, not salt, but the honest-to-god love for the setting and advice on how to elevate the hobby experience to the next level with simple, but not always obvious ideas.
Loyalist Iron Warriors have been my passion in the hobby for a good year now.
I did a short campaign for me and some friends a few months back. It was great fun and a challenge to paint and I'm surprised that the guerilla idea is something you also raised as this was a prevalent part of the characters I created.
This was such a good episode again Macca, thanks for another bit of inspiration! 🤜
Im thinking of making White Scars Destroyers who are retroactively the foundation for my 40k Chapter, the Halo Vultures with their head Commander being very much disliked by Jaghatai Khan for being too disturbing and cowardly, being nicknamed 'The Vulture of Chogoris' having the habit of scavenging and looting the dead and having a long distance approach to combat, while sabotage and subturfuge are the main tactics of the force
Loyalist Emperor's Children 🔥🔥🔥
I’ve been obsessed with creating a unification era / early crusade force in glorious mkii ever since you brought out that getting started video years ago. Still at the building stage, I’ll be using Sons of Horus rules when I eventually get them on the tabletop
same when im done with my 8ed woc im starting a mkii base world eaters army.
if youre interested ive got some choice links to certain chinese, aliexpress gentlemen.
@@Moishel_Mitnyk Please do.
@@OzymandiasRex
this njager keep his listings on Pinterest but you just msg him on ali with the catalog no.
pin.it/4WINJ4s
this store will probably get nuked soon so grab it now:
N-WEISI Store
a.aliexpress.com/_mNMwrll
@@OzymandiasRex did my comment got deleted? look like youre on your own pal
Loved hearing about Blackshields, still building up mine from 3,000 to 6,000 thanks to the event I went to a few weeks back! Thanks for making another amazing video!
Thanks for the video! Really enjoyed it.
Really enjoying these videos, building my first 30k army as a themey blood angels zone mortalis force comprising of a lot of bitter terran veterans so these videos are perfect.
Gonna soak this up later!
These stories are so cool
So I'm totally stealing that Charcharadon idea for my army. Going to use a full unit of predators and big units of scavenged power armor dudes and play them with the loyalist night lords rules.
Should be a fun scheme to paint with some blood on the bayonets and weapons.
honestly, running them as nightlords is probably the best bet. in the 40K Charcaradons novels, the Ashen Claws (the descendants of one of the raven guard exile fleets, specifically the 18th chapter) refer to the Charcaradons as "traitor spawn" despite trading with them (the Charcaradons trading weapons and other supplies in exchange for the 'human resources' of the Ashen Claws, as potential intiiates and chapter serfs). the "Carcharodons Astra" in the 41st millennium claim to be raven guard successors from the 13th founding.. but their fighting style, gene seed traits, and so on feel much more like night lords. so either some one decided to dip into some proscribed heresy era geneseed stocks in the 35th millennium, or their claims about their origin are false. for a HH game, the latter would be a fun idea. for toungue in cheek reference, you could also just name them "space sharks" and use something closer to their 1st ed/ Rogue Trader edition iconography. (a front on shark face with open mouth), implying the 40K versions are what your band will evolve into.
A new video from macca on Monday makes my week 10x better
This is really getting the inspiration flowing, my project is a SW force where the recruits came from fishing villages on Fenris, bringing their traditions with them into the crusade and beyond, adept at killing leviathan creatures with lots of tribal markings and face paint
Thats pretty cool
No down votes !!! You rock as always.
I'm so happy to see more Heresy game vids, good job!
Do more of these.........Great video!
I run a Space Wolf Tank company, a very different way to play Space Wolves but it is fun and I always get a funny look on my opponent's face. I will say this, it really gives off that mobile raiding force vibe something that I personally feel like is lost in the depiction of the Space Wolves when you consider that Legion has a Norse/Viking vibe to it. Most people that I have seen run the wolves as a infantry heavy/assault force to maximize the legion rules, which are amazing, but the idea of Blitzkrieg style force was just too hard to pass up for me.
Sooo excited about this! - Jeremy / Dark Horse Painting
I made my Word Bearers with the theme of being a mid crusade force, so still flying their slate grey colours and burning book icons.
They're an assault company that specialize in boarding actions specifically. So lots of breacher and destroyer squads as the younger and more impetuous members who are then mentored by the more experienced and hard bitten senior ranks of the terminator corp, tactical veterans and the seekers. Support for them is limited, naturally, by their chosen theatre of combat. Armoured support comes in the form of dreadnought talons and rapier gun batteries, both mobile and durable enough to push up front with the breachers, both carrying enough guns to blast through almost any resistance encountered.
Company command is formed from a native Colchisian Captain and a Terran Chaplain. The captain is a man who was struck by the attitude and temper of the small core of terran veterans who were still serving when he took command, working with them helped to temper himself into a more leveled person with an eye to and understanding of the bigger picture of Great Crusade and the ruthless calculus of war. The chaplain is a man who was taken in by the righteousness and purity of purpose by the Primarchs teachings, how it all made such perfect sense, how could it not? How could the Emperor not be of the divine? Where the Colchisian has cooled, the Terran burns, and while they've their differences in disposition and opinion they understand one another's background better for it and work better together for it, to further the righteousness of the Great Crusade.
I had a lot of fun with this one, by list it works as either a regular legion force with room for the Word Bearer goodies, too. Left this idea on the shelf, though, don't want to be too "Daddy's Darlings" about them, having a loyalist wobbie force running around as the heresy rages feels trite. The terran vets and the WBs with uncertain loyalty were purged very thoroughly before events ever kicked off, so I'd need to stipulate that they were a long way away on a deployment in some bumfuck corner of the crusade and couldn't join the muster call at Monarchia, or they're a splinter who fought through the purge, escaped and became blackshields. A bit convoluted, really. If I were to pick this project back up again I'd leave this as a period army, it's not hard to set up a game of HH as a Crusade game, 7e xenos lists were pretty decent so it shouldn't be a cake walk for the marines in that context.
These are brilliant bud :-) I dont play GW stuff because they are so bad to their customers, but I love the lore and backstory, ive been playing on and off since third edition. I love the theme and setting of the Hersey. Thanks again.
Great video as always! Your last one inspired me to start my Imperial Fists force with a pre Dorn color scheme; I just need to figure out their lore now lol
Occulus jmperia made a couple good vids on the 7th legion
Any tips for loyalist Word Bearers and how would they look?
Loyalist Word Bearers is a little tough because the rules specifically do not allow Word Bearers armies to be Loyalist, so you’ll have to still technically play Traitor.
For a Loyalist force, I’d say go for the Grey colour scheme of the Imperial Heralds (the pre-Primarch XVI). The Ashen Circle are a nice thematic unit, avoid the Daemon units of Gal Vorbak or Mhara Gal.
Depends how committed you are to an army or a single character narrative. Shattered legion force would be best, as it removes many limitations, and you include the last loyalist Word Bearer in it as a Vigilator consul with them. The force could be any of the Imperium Secundus forces, backing him up.
For Imperial Heralds, you could use generic legion rules, you get the Legiones Astartes rule combined with the choice of one army wide special rule.
Yes!!
I've been working on an Iron Brotherhood ROW ultramarine list. Its themed around Remus Ventanus mixed ultra/mechanicum forces on calth defending the guard building so the remaining tech priest can reactivate their aa defenses to hit the word bearer forces.
If the HH relaunch does happen I will definitely jump back in and build a loyalist force from a traitor legion. The reversal of rolls is really appealing to me. I remember reading a book where Corax was taking in splinters from other legions and had added a Nightlord officer to his command staff. Corax commented to him in passing that the brothers who had lost their place to belong were the ones stabbed worst by betrayal. For the rest of the book I just wanted to know more about that guy.
I'm leaning pretty strongly towards loyalist EC or IW. I want a force that is just aghast at what their brothers have become and push themselves that much harder to keep the flame of the brotherhood they took pride in, that was everything to them, alive.
Building a Shattered Legions force around Meduson's group. I have a hodge-podge of assorted things, including a Fire Raptor, so I thought "why not?"
I’ve been building up a Celtic themed “2nd legion” force, who’ve never really recovered from the Rangda Xenocides before the heresy and are now cut off from the imperium by traitor imperial navy fleets. I’m planning on using blackshields rules, giving them non-standard weapons like shotguns, and have started mixing different patterns of power armour together and making lots of breacher and assault squads for ship to ship fighting
Short of the primarch book, what would be the best novel for inspiration on a unique Alpha Legion army?
I would like to make a thematic force of Jaded, Cyberized White Scars inspired by the Novel Path of Heaven, specifically inspired by Character of Shiban Khan.
Path of Heaven and Scars have made me fall in love with White Scars and making mid Horus heresy jaded and bitter contingent of White scars and perhaps kitbashing Shiban would be very interesting. Due to state of modern 40k i am loosing more and more interest with it and far prefer Horus heresy.
I finally took the plunge and made my version of the 11th legion, the “Burning Scorpions” - a yellow-orange schemed ambush/mobility themed legion (not white scars speedy necessarily - more mobile infantry). They were exiled pre-Nicaea for refusing to fully abandon the veneration of “totem spirits”, which formed a huge part of their warrior culture and the culture of Husk, their hollow, arid home world. Of course, at the time they were unaware of the danger- only the emperor, malcador and probably magnus knew that they were in fact worshipping a pantheon of greater daemons (not the gods themselves, however) that had been trapped on their home world aeons ago and were capable of influencing the local mortals. This manifests in mutations, both major and minor that are seen by the Scorpions as boons from the totem they choose to venerate. Though exiled and still worshipping the totem spirits, the Scorpions still very much believe in the values of the Great Crusade and are in the process of becoming a fleet-based legion used to operating without support by the time the Heresy rolls around. Horus, of course, sees them and their Primarch Cyridax as valuable assets and eventually manipulates their resentment at exile to join his rebellion, but keeps them as a “hidden blade”, both because of their tactical inclinations and because they aren’t at full legion strength after decades of unsupported Crusading in exile.
Also, their idea essentially came from Scorpion from Mortal Kombat and his infamous “Get over here!” Move. I made a completely unique specialist unit called the “Telzon Stalkers” that have hooked chain-flails and jet packs that would be able to (using custom rules) drag individual models out of their squads to be slaughtered or aid in a brutal charge. They can also act as Destroyers or regular assault marines otherwise, and they turned out freaking awesome. I really need to put pics up somewhere as I have a pretty decent chunk of the army completed.
I have a question macca:
How do you play a game with say a matchup that never really happened in lore? Like what if someone plays emperors children and their opponent plays ultra marines, would they be able to play a game? And how?
TLDR:
How do we justify the battles between forces that never met on the battlefield of the heresy? Can you still play a game without it being set in a certain lore point?? Thanks:)
You can absolutely play games where there isn’t a lore accurate matchup. At some point, you do have to compromise with the fact that it’s a game with limited players so you may not be able to do lore accurate match ups every game. That just makes the ones where you can get a matchup extra special.
You could always explain it as a ship from x legion is lost in the Warp mid-transit and arrives in another part of the galaxy. That becomes harder when you have named characters or Primarchs in your army, at which point you may just have to view it as alternative history, like “what if it was different legions on Istvaan 5) or something.
@@trajanthegreat2928 awesome reply, thank you :)
Is there any novels that the Dust Clad are in?
Traitor blackshields force based on the audiobooks lead by Endryd Haar
Guys... Hear me out...
Traitor Red Helm Ultramarines.
fuuck... I need 30k pre-space sharks...
Anyone here play planetside 2?
Oh cool an iron warriors force idea… oh it’s Khr and loyalists