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The BEST trick for Dragons of Stormwreck Isle
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- เผยแพร่เมื่อ 17 ส.ค. 2024
- What consequences should the players face after a shipwreck? The answer is DRAMA and TRAUMA (but in a fun way). This is a custom D&D mechanic that will shock your players and elevate Dragons of Stormwreck Isle, making your Starter Set experience memorable.
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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▼▼ Timestamps ▼▼
0:00 My favourite D&D trick
0:41 Trauma Dice
1:55 A Tithe for a Distant Shore
2:29 A Tithe for a Sunken Lair
3:13 A Sickness of an Unclean Spore
5:59 A Wound from a Maid Unfair
7:49 The Weight of Draconic Awe
8:49 The Curse of Alietha's Prayer
#dnd #5e #dosi
What did YOU roll? Leave a comment and let us all know:
1. The number and title of your Trauma
2. The event that cause your Trauma
3. The mechanical effect of your Trauma
4. How your Trauma can be resolves
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1⃣ DOSI Trauma Dice PDF: www.patreon.com/posts/74933233
Random idea for completeness: The injury from the Harpy can be healed in the Hot Springs, effects of healing start manifesting after X hours since the bath.
Good idea!
4 - (I can't think of a cool name for this, but it's the Harpy)
As you were about to leave the ship, the harpy stared at you with inviting eyes and began to sing her melody. You had already [insert whatever the players had done to leave the ship], so you only caught glimpses of the song as the scene faded away. The song occasionally rings in your head, and at times you feel a longing for the harpy, a longing for that beautiful song.
Effect (this took me forever to come up with): Distraction - At the start of each of your turns in combat, roll a d6. On a 1, you remember the harpy's song and are distracted by the memory. You have disadvantage on your first attack roll for that turn. Also, if you are concentrating on a spell, you must make a DC 10 Wisdom saving throw or lose concentration on that spell.
Alternate Effect, if you think the first one is too brutal: Distraction - At the start of each of your turns in combat, roll a d6. On a 1, you remember the harpy's song and are distracted by the memory. You can't take bonus actions or reactions for that round. Also, if you are concentrating on a spell, you must make a DC 10 Wisdom saving throw or lose concentration on that spell.
Resolution (Simple enough) - Kill the harpy from the Compass Rose.
(This probably needs fixing, I made this up on the spot)
(And no, I haven't forgotten that I still need to keep my promise and comment a massive description of my first DOSI game)
Oooh yeah that's a good one! I think I would make it disadvantage on Wisdom Saves and Concentration Checks, and a by-product of that is how this character also has disadvantage against the Harpy's song during the encounter.
@@heyitsMattyP Oh yes, thanks for reminding me - I was going to write an effect for something during the harpy encounter, but I guess I forgot to add it after taking so much time to think of the constant effect. I was going to do exactly that - giving the character disadvantage against Luring Song.
Awesome video, excellent channel, stellar resources... but even more remarkable... ACCESSIBILITY!!! As the father of a deaf and hard-of-hearing son, I really appreciate the attention to detail with the built-in, same-font-as-everything-else captions as I help him run DoSI for his first-ever D&D campaign. Keep up the great work!
Glad it's helpful! I added the hardcoded captions when I noticed youtube started auto-playing videos when you hover your mouse over, but accessibility is a nice bonus haha
5 - Lightning rod
Witnessing the fight between the two dragons, you have been in contact with the blue dragon's lightning breath.
From now on, when you critically fail on a d20 check, you take 1d4 lightning damage.
To get rid of this condition, you must touch a metallic dragon.
I like this one a lot! I reckon I might limit it to attack rolls, just because it might derail some scenes if a character dropped dead from being electrocuted while making a history check. I love the cure!
@@heyitsMattyP You raised a good point ! The idea of a bard dropping dead while trying to seduce a woman is hilarious though 😂
I love your videos man! I’m starting DM in a few weeks and this list is making the game so more interesting! Thank you! Joining your patreon! You deserve it
Thank you! Check your messages on Patreon :)
I'll DM Stormwreck this Sunday! Wish me luck
Good luck! I'm sure you'll kill it my dude :) :) :)
1: you had a nightmare last depicting sparkrenders ritual and the destruction it might cause. You wake up with a scar made from a dragon’s claw. You loose one hit dice.
Oooooh I love any mechanic that repurposes hit dice. You could also do something with death saves? Reduces them from 3 to 2 until the crossing of the star?
Question is, how to remove the penalty...
6- A touch of the Dead
Somehow, I saw the manifestation of the undead cruse upon this island... and this manifestation stared right back at me. I have been cursed by the undead power present on the Island. Each night, I am plague with horrific nigthmares. Once per long rest, I must roll a Wisdom saving throw DC 10. If I fail, I gain 1 level of exaustion.
To prevent this, I must find someone who could brew me a sleeping potion named "Milk of the Evanescent Dream" (Herbalism kit or Alchemist's Supplies check DC 10) using some plants that can be found in this island. If I take this potion before my long rest, I do not have to do the Wisdom saving throw. However, the Milk of the Evanescent Dream is a costly potion (50 gp). I must find a way to free this island from this curse.
Loved this series! Do you reveal to players how they can resolve their trauma? Or do you hint at it when it comes naturally through dialogue, maybe a book they discover among the compass rose about how to cure spore sickness, etc.
I tend to play pretty open, so I'd give them some clear information about what could possibly resolve their trauma
Just watched all of your Stromwreck Isle videos. Can't wait for the next one!
Thank you! There's only five videos left in the series :O
@@heyitsMattyP Sadly they won't all be available before we start our campaing :( but I am looking forward to the videos anyays
2 - Big octopus catches me and now I am afraid of swimming
Good point!
This one, I started watching all your videos for this Campaign and thinking "everything is really good but up to now I think I can do this for free, when is he going to convince me to go to Patreon?"
this video did it, I'm going to get all those sweet sweet pdfs, great work
That's my model, for sure! The Patreon is all about overwhelming value :)
5-Charged
You have been struck (figuratively or literally) by dragon lightning!
Chaotic lightning courses through your veins. Until this draconic static
is removed, you and anyone you touch take 1d4 lightning damage.
This could be lethal to a party of new players and might be best for hard mode. Maybe limit damage to 1hp for newbies.
Love it! It's good that it affects both parties
Love your videos Matt! I'm using this entire series for my run of DoSI. I ended up adding even more.
Legend! Homebrew it to death :)
4, Song of Fetherd Kin
In the twists of the sinking vessal a visage of winged maiden struck apon you, in the flury of the saes you hear her meodtic wispers. In the minutes of the crash with the adrenolin pumping it is a slight fear but one to ignore if to survive the night. Though with time her voice never leaves and you feel as she is your purpose.
Effect: during the campaign you hear her voice on occasion it slowly tells you to do things for her, at first its something that youd do yourself just dint think of but over time you start obaying without thought like this is just how you are. The character will making incrsinly harder wisdom checks to resits her call to do actions for her, starting at a dc 10, as well if they ever try to tell anyone they will have to make the same check. If this stays unchecked it trun the player into somekind of werebird when they go to kill the harpy and they will fight the party for said harpy.
Cure: it can be cured by ethier kill the harpy or having a grator restoration spell cast on them but only if others notice the effect of the harpy will the spell work.
Oooooh werebird energy! Very col
Crazy busy Holliday, but finallygot around to watching your new video. Just like always very helpful. Can't wait to run it at my table tomorrow. I'm running a party of 3 I wander if making them each roll 2 would be to much trauma....
I reckon just roll on a D4 table of result #6 and any other 3 you fancy :)
I love this! I start DOSI December 15th! I check your page daily because I want to know your ideas for compass rose!! I’m so excited thank you for all the work you do!
Nice one Branden! Thank you! The series won't be finished by then, but there will be enough to get you most of the way through the campaign.
Rolled a 2, Draconic Arcana
While witnessing the two dragons fight, you feel a strange energy around you. The latent magic from the island and the dead dragons courses over you. You feel its power overwhelm you for a brief moment then subside.
Effect: Haven't 100% nailed it down but something along the lines of a wild magic surge happens when the PC starts a turn. The effects could be from the Wild Magic table or homebrewed either way should lead to some fun moments :)
Resolution: A powerful dragon must remove the arcana from you (Lord Aidron) by some sort of short prayer/ritual. (Again not 100% nailed down, but came up with it on the fly and tried to stretch those creative muscles)
Sidenote: Loving this series and definitely plan to add some of it to my current campaign running this module :)
That's a good one! Glad you're enjoying the series, too :)
I lost the highlighter i swear by when preparing dnd - so you best believe i'm kicking some harpy butt!
Thank matt for your hard work! I appreciate the facebook group you created to discuss DM tips and how to prepare your game better. However, maybe you change the group from public to private, didn't realize until recently that my players can see everything I write in the group, and therefore I may have accidentally spoiled the entire adventure for them.
Will do! I'm not a Facebook native and didn't realise how it worked.
Donezo. It will switch to private-mode in three days.
Videos good here's engagement
Comment's good here's reply
With the D6 - Curse of the widows prayer, it seems like the curse begins when the compass rose sinks. How would you play this into the story as in the book it seems like the curse has been upon the island for some time before the characters arrive. I could be interpreting this wrong though. I'll be DM for the first time and running this next week! So excited the world building is fun and your pdfs are great, subscribed on patreon straight away!
I'm suggesting that the zombies only appear once the boat sinks
4 - In the scuffle with the Harpy, not only were you blasted with insults that would make a sailor blush, but she has defacated 💩 on you and the stench is ruinous. Prestidigitation will not get the stink out.
Disadvantage on Persuasion, Stealth, and Concentration tests. The stench provokes Constitution tests for creatures with a sense of smell initially entering within a 10' radius; failure results in the creature being stunned (and losing the contents of its stomach) until the end of its next turn. No test is required to detect the smell, downwind, to a distance of 120'.
D: oh no
6 - Thalassophobia. You are TERRIFIED of water. You know some of what it can do, what is inside it, and you can't help but imagine what else it holds. Nothing good. Being on a small island surrounded by an ocean that could swallow you all at any moment, your mind is never present. You refuse to go outside if it is raining, and you get disadvantage on Charisma checks. The only way to conquer your fear is by facing a large sea creature and defeating it, or alternatively safely spending a night out at sea.
Ooooh that's good!
I love this ! Great job !
Just a little comment on the format : could you not put that "pop" effect on the subtitle ? That's very annoying for those like we who need to read them.
Appreciate the feedback! I am experimenting with a bunch of stuff and I will remove the pop effect next time.
Awesome!!!Big Like 💖🔆🤪
Sickness of an Unclean Spore: Emerging from the water gasping for air, constriction tightens in your lungs as you struggle to draw deep breaths. As your condition worsens, you hide darkening veins spreading across your chest from your companions. Tortured, intrusive thoughts enter your mind, clouding your ability to think clearly. Paranoia laces it’s hooks into your waking hours and you feel a violent madness taking over your mind. Before your attack in every round, you make a DC5 Constitution check - on failure you recklessly swing out in violent anger at whichever being is closest to you (including your own party). Tarrack entrusts to you to retrieve Red Heart Mushroom to relieve your condition (this is a perfect resolution Matty, no alternative necessary).
Ooooh yeah, that's brutal. I'd give the player a special, sickly dice that I'd make them roll at the same time as any attack roll
Lol, if you want to cheat on the die roll and guarantee that someone gets option 6, just say that the highest die roll is assigned the 6 result, the others get what they roll on the chart.
I should make a dice where it's all sixes.
Well, this is only an issue if the trauma table is public. I'm new to the channel but it seems as if Matthew plays as a "transparent" DM. Then maybe everyone also rolls like for initiative and the last one gets the 6 if no-one claimed it before?
One thing I never got though -- WHY is Aleitha randomly praying to Orcus?? Does she know?
She's not - she made a prayer, but Orcus intercepted it. Her goal wasn't to become undead, her goal was to get through the storm safely.
@@heyitsMattyP Hmm... the adventure states: "For she was begging Orcus, the Prince of Undeath, to reunite her with her husband."
Maybe it meant she was doing it by accident. Though that raises the question of Orcus interceding on a random prayer, I am sure there are many like this all over the place. I decided to homebrew an explanation that it was the latent dragon magic over the island that made the talisman activate.
Oh right, I didn't know the book said that, but I like this version better. It's more tragic.
@@heyitsMattyP Yeah it doesn't really make sense. Nothing is said about why she prays to Orcus or why Orcus intercepts THAT prayer out of all prayers, it just happens. Weird.
Hi. I was trying to access your website link in the description but it says the website has expired. How else can I get to your dmsguild? Thanks
Fixed now! I was between domains.
I want to like DoSI but the adventure hook is non-existent and that bothers me greatly. A shit hook affects the whole adventure.
Already sorted! th-cam.com/video/7sutMskqLN8/w-d-xo.html
@@heyitsMattyP oh I've been monitoring your vids on this topic. Brilliant solutions btw. But for a new DM like me, that's just so much fixing for a first campaign.
So I am just going with the wild sheep chase. Which your video totally helped me digest and prep for.
Oh fair enough! In my opinion, every official module needs "fixing". That's what prep looks like in my process: cut a bunch of stuff and replace it with something rad!
I did a simple one, the players where all on a ship from Neverwinter to Waterdeep for various reasons (I asked the players to describe in their backstory a reason for them to do that trip) and the ship got caught in a storm created by the dragons fight, sank and they woke up on the beach.
Simple and straight to the point, I made them rolepay and play dice with the sailors (added Volo as a fellow traveller) before the storm and used Matt's skill challenge during the storm.
Does this make the campaign viable for 6 players?
Six players is a lot! You're going to have to rebalance encounters for six players regardless. I had a party of three stomp this campaign because they had decent armour class.
@@heyitsMattyP thanks for the tip
@@heyitsMattyP Crap... I've got 6 players...