Well done chaps, another great report. I also liked the individual pre-game briefing on the reasoning for your choice of support points and game plan. Cheers, Pat Smith.
A most enjoyable battle of manoeuvre. The rapid advance and the wrong-footing of the French by Stuka attack caught the flavour of May 1940 perfectly. Nick could not react due to the shabby German Brandenburger who we never did see on the video; stealthy Hunnic bastard! A Nick, c'est tellement triste. A Chris, felicitation de votre victoire le plus rapide! Great game gentlemen and fine camera work! Enjoyed this one immensely. Bravo on a battle well fough.... err, avoided? Cheers and thanks again for posting these great videos. I got my CoC rules off the shelf and evil thoughts are now running through my head.
Hi Rich and Nick - another really entertaining game; thank you. Rich was a little naughty on this one, as not only did he bring on 2 vehicles in the same phase (which is a no-no) I think he also forgot to move his extreme left-hand Jump Off Point back 6 inches after the end of the Patrol Phase .... Unless my eyes deceived me, the JOP was placed in exactly the same place as the Patrol Marker, rather than 6 inches back. No real biggy here, as the 2 wheeled vehicles would've made it off the table, if the Infantry hadn't made it. :) I also really liked the feature of the top-down plan of the battlefield and the initial individual commentary about Support Option choices - very nicely done and very informative ! Very much looking forward to Part 6, which must be due out soon, I hope !?
Superb game! It's one of the things I love most about Chain of Command that games like this are thrown out every now and then, not a great game for Nick admittedly but it adds so much to the overall campaign. With the Germans exploiting French disarray after the Stuka attack the campaign is really opening up!
Good thing about the French is the low model count that needs painting. And what's with the constant, always, one thumb down? Is there a third Lardy forced to live in the attic, subsisting only on fish heads and Norseman lager, spitefully cursing the channel?
I have thoroughly enjoyed this series ( and all the other content!). I have been waiting for you to look at the dice and ask if they are 'taking the Gembloux?!' . another interesting twist in the campaign with this result ...!
Nicholas you missed a trick when deploying the AT gun. Because it can fire automatically when deploying, you could have used the Leader to remove two of those points of shock meaning you would hit on a 10! Boom - 6AP hitting on 4,5,6 against 2 Armour saving on 5,6! Goodnight Vienna!
Don Avis not only that Don, but the Leader could have used 2 initiatives to give a +1 to hit. Removing the shock is the better option in this case, however.
Indeed he missed that - I think nick was having a baaad day at black rock - bit like the Australian cricket team. it all started with the first turn where upon getting a great set of dice he threw them back in lady lucks face - never a wise move :0)
@@get_the_lead_out To be fair to Nick, he had lost 7 men and a senior leader, so he needed to try to compensate for that. With only 9 points it was more a case of what to leave out.
Rich...you cheated!!! (didn't matter thou). :-) You deployed the 1st squad on a '2'. You could not go tactical as no leader activated to order it The effect of stukas on buildings occurs before the patrol phase Nick could have deployed his ATG AND his junior leader could have removed a point of shock reducing shock to 2. The hit dice of 11 would have hit in that case and you would have had a dead 221 :-) Overall... exactly the same result when we played it. A bloodless victory for the germans (which wasn't me)
Not finished the video but Half Tracks should not move at the speed of wheeled vehicles. So even though they are fast you should not have deployed so far in... I think.
There were no half-track in this game. The two SdKfz 221 were fully wheeled, the Panzer I was tracked and didn't actually move. Half-tracks do not move as fast as wheeled vehicles, you're correct there, but none were present.
@@toofatlardies I can tell the difference; for some silly reason I thought they were representing half tracks which would have been damned unlikely then but still...
Thanks for adding pictures of the action and more camera angles. Vastly more fun to watch. Great stuff Lardies!
I really loved that three quarters of Nick's strategy is to f-with Richard. THAT is when you know you are gaming with a real mate! ;)
Well done chaps, another great report. I also liked the individual pre-game briefing on the reasoning for your choice of support points and game plan. Cheers, Pat Smith.
If we hadn't added that bit it'd have been over in five minutes!
Very interesting to listen the pre patrol plans ! Thanks a lot for this serie
A most enjoyable battle of manoeuvre. The rapid advance and the wrong-footing of the French by Stuka attack caught the flavour of May 1940 perfectly. Nick could not react due to the shabby German Brandenburger who we never did see on the video; stealthy Hunnic bastard! A Nick, c'est tellement triste. A Chris, felicitation de votre victoire le plus rapide! Great game gentlemen and fine camera work! Enjoyed this one immensely. Bravo on a battle well fough.... err, avoided? Cheers and thanks again for posting these great videos. I got my CoC rules off the shelf and evil thoughts are now running through my head.
Hi Rich and Nick - another really entertaining game; thank you. Rich was a little naughty on this one, as not only did he bring on 2 vehicles in the same phase (which is a no-no) I think he also forgot to move his extreme left-hand Jump Off Point back 6 inches after the end of the Patrol Phase .... Unless my eyes deceived me, the JOP was placed in exactly the same place as the Patrol Marker, rather than 6 inches back. No real biggy here, as the 2 wheeled vehicles would've made it off the table, if the Infantry hadn't made it. :)
I also really liked the feature of the top-down plan of the battlefield and the initial individual commentary about Support Option choices - very nicely done and very informative ! Very much looking forward to Part 6, which must be due out soon, I hope !?
Superb game! It's one of the things I love most about Chain of Command that games like this are thrown out every now and then, not a great game for Nick admittedly but it adds so much to the overall campaign. With the Germans exploiting French disarray after the Stuka attack the campaign is really opening up!
Good game, we love Lard TV!
Another enjoyable episode, thanks.
Great to see a different style of game reflecting rapid movement.
Good thing about the French is the low model count that needs painting.
And what's with the constant, always, one thumb down? Is there a third Lardy forced to live in the attic, subsisting only on fish heads and Norseman lager, spitefully cursing the channel?
That’s Linda - she hates Lard!
Great stuff, though I will be hard pressed to get away with the same thing now that this cunning plan has been spoiled by Rich ;)
Loving the campaign guys. Waiting for episode 6 with bated breath!
I have thoroughly enjoyed this series ( and all the other content!). I have been waiting for you to look at the dice and ask if they are 'taking the Gembloux?!' . another interesting twist in the campaign with this result ...!
Nicholas you missed a trick when deploying the AT gun. Because it can fire automatically when deploying, you could have used the Leader to remove two of those points of shock meaning you would hit on a 10! Boom - 6AP hitting on 4,5,6 against 2 Armour saving on 5,6! Goodnight Vienna!
Don Avis not only that Don, but the Leader could have used 2 initiatives to give a +1 to hit. Removing the shock is the better option in this case, however.
Indeed he missed that - I think nick was having a baaad day at black rock - bit like the Australian cricket team. it all started with the first turn where upon getting a great set of dice he threw them back in lady lucks face - never a wise move :0)
The main think was not deploying the AT gun on the road junction
Alas the French had no luck at all. Richard's plan worked Brilliantly
Nick, Nick, Nick . . . Roadblocks and minefields, my friend!!!!
You are not kidding. I had even got a roadblock out ready as I was sure that he'd take one. What a muppet!
Sometimes all those shiny cool toys overshadow the mundane old debris, dirt and wire!,😜
@@get_the_lead_out To be fair to Nick, he had lost 7 men and a senior leader, so he needed to try to compensate for that. With only 9 points it was more a case of what to leave out.
You can't take roadblock or minefields in that scenario (unless it is the 2nd time of playing it)
@@Bobsixninesix Aha, that explains it!
I'm about to defend in this scenario with a banged up platoon as well. Perhaps someday Nick we will hug.
I love Lard T.V.!!!!
Nick & Rich for President & V.P.!!!🇬🇧🇺🇸
Great game and video Gents
Should have known Rich was going to use fast moving vehicles... Nick Nick Nick...
Great game, a little bit short, but nice to watch
Next time we have a short game I will play the spoons for ten minutes to make it longer if you like? ;^D
@@toofatlardies , lets make it that way i really like to see when you are playing against each other. I can watch your games for hours :-)
Love the trees, where did you find them?
They are made by a company in the UK called Last Valley. Very nice indeed
Part 6 coming soon?
interesting game rule set. waiting on another Sharp Practice game :)
It appears Nick’s sniper has gone to the “Frank Martin School of Sniper Shooting”...
8:20 Have you learnt nothing about tempting the fickle dice gods?
wow! what sacrifices have you made to get this result?
Ehm... in a single phase, only ONE vehicle can be deployed. Nick, I suppose you should be allowed to replay the game! ;)
I thought the shabby Nazi trick could only be picked once in the campaign...
It’s once per game.
Rich...you cheated!!! (didn't matter thou). :-)
You deployed the 1st squad on a '2'. You could not go tactical as no leader activated to order it
The effect of stukas on buildings occurs before the patrol phase
Nick could have deployed his ATG AND his junior leader could have removed a point of shock reducing shock to 2. The hit dice of 11 would have hit in that case and you would have had a dead 221 :-)
Overall... exactly the same result when we played it. A bloodless victory for the germans (which wasn't me)
No he didn’t! Going tactical isn’t a leader activation - it is something the infantry can just do!
Not finished the video but Half Tracks should not move at the speed of wheeled vehicles. So even though they are fast you should not have deployed so far in... I think.
There were no half-track in this game. The two SdKfz 221 were fully wheeled, the Panzer I was tracked and didn't actually move. Half-tracks do not move as fast as wheeled vehicles, you're correct there, but none were present.
@@toofatlardies I can tell the difference; for some silly reason I thought they were representing half tracks which would have been damned unlikely then but still...
Oh dear, poor Nick. But it is true, a campaign game will throw up these occasional 'non-game' events. look forward to the next one.