Dreams (PS4) Quick Tip - Smoother Animations

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 32

  • @MrWooshie
    @MrWooshie  4 ปีที่แล้ว +25

    This is an older video that I just realized was never made public, so I figured why not release it right?
    It's the little things that make your creations that much better :)

    • @ruolbu
      @ruolbu 4 ปีที่แล้ว +3

      great decision XD This seems brilliant

    • @TonyV89
      @TonyV89 4 ปีที่แล้ว +1

      How did you change the color of the key frames?

  • @ElectrikStatik900
    @ElectrikStatik900 4 ปีที่แล้ว +22

    When even a deleted video is helpful and simple, you know that you gotta sub to this guy. absolute amazing work

  • @thedingus7729
    @thedingus7729 4 ปีที่แล้ว +4

    Damn this advert was very helpful

  • @BKLegacy
    @BKLegacy 4 ปีที่แล้ว +7

    Another helpful tip. You're still my go to guy for tips on this game! Thank you for another awesome vid!

  • @Yessir432
    @Yessir432 4 ปีที่แล้ว +1

    Such a simple change, but the results speak for themselves!

  • @meanlad
    @meanlad 4 ปีที่แล้ว +2

    Awesome vid! You're an inspiration MrWooshie 🤩

  • @jvd1983rmd
    @jvd1983rmd 4 หลายเดือนก่อน

    Thnx this helped like within a hour of me working after watching this I needed it

  • @Vesohag
    @Vesohag 3 ปีที่แล้ว +1

    That's a really good tip!

  • @ironicanimations
    @ironicanimations 3 ปีที่แล้ว

    This is also a really great tip for 2D animation, add a second frame, and make it slightly different and go a tiny bit further than the frame, (like a punch being more forward) and it’ll look flawless

  • @Aleezy18
    @Aleezy18 4 ปีที่แล้ว

    Short and sweet. Thank you.

  • @ChaosKing_YT
    @ChaosKing_YT 2 ปีที่แล้ว

    Thanks for the tip! Now ik how to make smooth like cutscenes for my game

  • @thatsmaik
    @thatsmaik 4 ปีที่แล้ว +4

    Awesome Tipp thanks!
    Btw one thing to note here is that in fact you did alter the initial animation - comparing both animations I would say you reduce the "power / punchiness" of the punches while smoothing out the animation. In the original one the punches had way more power it seems :)
    That's not a critique or anything bad, guess I want to say that tiny changes likes this could potentially change the feeling of the movement. A short moment of stiffness creates some sort of impact feeling here imo.

    • @MrWooshie
      @MrWooshie  4 ปีที่แล้ว +1

      You're absolutely right! In this case the best thing to do if you want smoother combat animations with more impact is to add an extra keyframe at the end to hold position as well as up the overall speed of the attack for a snappier movement.
      I realized now that using a punch to demonstrate might not have been my best choice xD
      But there are plently of animations out there that simply hold on a singular pose for too long which (unless that is the intentional style) can make those animations just not look quite right.

    • @thatsmaik
      @thatsmaik 4 ปีที่แล้ว

      @@MrWooshie haha maybe. It's an awesome Tipp and video anyway. Thanks for sharing

  • @petersilie3826
    @petersilie3826 4 ปีที่แล้ว +3

    thats great, thx

  • @Dell_Conagher_the_real
    @Dell_Conagher_the_real ปีที่แล้ว

    But for i thing that this example the right one is the best of them because we really can feel the impact of the punch
    Maybe for a puch button make that when the caracter actually hit an enemy, he stop the animation 0.2 seconds or something like that

  • @hyperdreamsurfer9141
    @hyperdreamsurfer9141 4 ปีที่แล้ว +1

    Holy shit that was amazing

  • @germking511
    @germking511 3 ปีที่แล้ว

    Thank you So much this helps a lot

  • @bat3760
    @bat3760 3 ปีที่แล้ว

    THANKS

  • @Impotantmink
    @Impotantmink 4 ปีที่แล้ว +2

    💖💖💖

  • @KidouKenshi22
    @KidouKenshi22 3 ปีที่แล้ว

    Great video mate

  • @eliekakou8581
    @eliekakou8581 4 ปีที่แล้ว +2

    Great vid u have made, I really enjoyed it.
    Could u pls make vid wher u show us, how to make an enemy that respawns and cant be controlled.That would be very nice of u cuz I got the Game Yesterday and I have some Problems when edeting my game.

    • @plowarriorsrc2853
      @plowarriorsrc2853 3 ปีที่แล้ว

      I'm late but you can tweak the controller sensor and go to the imp icon to set your character uncontrollable, it will respawn by default

  • @TriGZStudios
    @TriGZStudios 4 ปีที่แล้ว +2

    What a difference!

  • @ConstantinPot
    @ConstantinPot 3 ปีที่แล้ว

    why stop the tutorials? These were doing so great... keep them coming

  • @bloodhoundtown
    @bloodhoundtown 3 ปีที่แล้ว

    Wow!

  • @ferigne
    @ferigne 4 ปีที่แล้ว +3

    dejavu! hahaha #MrWooshietutorialvoice XD

  • @DownerIsland
    @DownerIsland 4 ปีที่แล้ว

    Interesting...

  • @TheBigWeasel_73
    @TheBigWeasel_73 3 ปีที่แล้ว

    I have a question! So sometimes when I’m animating something and I have a key frame go from point A to point B as if they are running. But let’s say at point B, there is a force that stops it. For some reason the character that was walking jerks forward really fast and then does the animation it is supposed to when that force stops it. How can I prevent this and what am I doing wrong that is making it do that?

  • @jake3762
    @jake3762 3 ปีที่แล้ว

    Damn.