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So coming from someone who has played the game a lot throughout the years, tge most important thing is to save a lot. See a monster you've never seen before? Save, gotta make a jump you aren't sure about? Save. Check out what you can combine, especially healing items. Check the abilities of the pawns you decide to have by your side. You can change your vocation super easy so don't get too caught up in that. The game is way simpler than it appears at first. PARTY SET UP WILL BE THE KEY TO NOT DYING. Make sure you and your pawns have abilities that complement each other. And always have at least one mage
im thinking about having a sorcerer instead of mage and running magic archer for heals. so my whole party would be fighter or warrior, thief, sorcerer and magic archer
@@andrewkrouse6229 as long as you have heals and a reliable way to have magic damage then you're golden. You definitely want someone who can buff you with enchantments cause the difference in weakness damage and just base damage is massive.
Only thing ill say from experience from the last dragons dogma is be careful before you finish your character because they may not look the same in different lighting 😂😂
First video I've seen that has specifically talked about the weight of the character during character creation and has a reasonable explanation of what that might mean. Other videos mention it but as a throwaway one sentence comment . This video is great. Thank you. Only 'tips' is i have are to remember to upgrade your Pawns skills and gears as you play and if it's the same as DD1, don't give an amazing weapon to a pawn that isn't yours if you might want it for a Vocation switch you have planned later because it'll gift that weapon, armor or whatever to the owner of the pawn (if it's the same as DD1, of course).
Thank you dude! Yeah I went to make a character and it took forever to find pertinent information on what weight did so I wanted to front load that for people so they knewt
@@italianspartacus you are actually incorrect at one point... a bigger character can carry more AND move faster than a smaller character... their run speed is higher not lower... the only advantage to a smaller character is increased stamina recovery and being harder to hit (smaller hitbox) they are slower and have less attack range than a larger character as well as less carry weight. if you want to get really technical its your leg length that affects movespeed and arm length that affects attack range... BUT larger characters automatically have longer legs and arms just by being larger overall and thus have both increased speed and increased attack range. also there is a specialization you can get for your pawn that lets them buy items from you like a vendor thus solving the carry weight issue by being your own personal merchant. there is also another trait for pawns called logistician or something like that that can make the pawn automatically sort your inventories if you go overencumbered and move items between you and your pawns inventories on their own to keep you under weight limit. in other words... your pawn will carry your burdens ;D (skyrim reference)
@@italianspartacus There's so much conflicting information about how to setup different body weights and types depending on vocation but then it's also worth noting that you can get items in game to change your Arisen (and maybe Pawn?) in terms of weight, size and sex - not sure you can change species though. Anyway, you covered some of the considerations which I think is really useful - it'll help folks understand things like "I keep running out of stamina - might be I'm too heavy and it's not regenerating fast enough" or "I can't hit this thing but I'm in melee and a fighter but maybe I'm too short so my reach isn't that great". Now to what degree all those things can be felt? I simply don't know - I played the first one years ago and only recently learnt about this weight/size thing - so maybe I was making the game difficult for myself all those years ago :D Thanks again.
To be honest the info provided in this video is no where near complete and partially inaccurate so... If you really want to know the real impacts feel free to ask but it is actually a lot more than people generally think or realize. It is just important to understand outside of hitbox and hurtbox size they are all also extremely marginal (think 5% or less) differences. The guy saying larger characters move faster is also wrong, they dont, but due to leg length they do move more distance per step so despite moving slower may still cover more distance quicker. It's complicated.
Approach Dragons Dogma like the Witcher not Dark Souls. PREP IS KEY. When taking a mission you are given info on what type of monsters you will be facing. The Bestiary will be your best friend. It will give you weakness and best strategy to use against various beasts. Engaging them blind is also viable as your pawns will learn and begin to adapt to monster types and start offering advice and tips mid combat on fighting monsters they have experience fighting so heed their words. If you hire another player’s Pawn who has been through the area you haven’t been through yet, they will offer you tips on where to go or what giant monster is in the area. Listen to your pawns. And build your own pawn to complement your play style. If you’re a caster, a meaty warrior might make a better pawn. Or a thief for fast moving climbing pawn. Most important. You can always run from fights if they are too tough.
Listen to your pawns....as they shout its weak to ice while firing fire at it and not doing any damage even though they have ice spells... just finished 2nd playthrough of ddda and my god the pawns are so retarded sometimes. Even with inclination set and and the top two pawns on the leader board they still do face palming shit haha
I remember in the first game I fell in love with my base pawns and felt like I was hitting wall after wall, then I finally bit the bullet and got new better pawns and everything was a complete breeze all of a sudden. Went from shooting tiny embers to tornados and lightning storms!
In DD2 you can run the complete game with your first rented pawns. If you rest in an inn, your rented pawns will gain the same lvl as their arisen had trained them on another console.
Take oil. Like seriously. 😂 Having a lantern flicker out on you because you ran out of oil in the middle of night or a deep dank dungeon is terrifying.
playing the first game through for the first time to be more familiar with the series, after running out of oil in my lantern under gran soren last night i cannot stress this enough lol. lesson learned.
There is fast travel. Just not in the traditional sense. It’s called a Ferrystone. It’s a consumable item that will teleport you and your party to what is called a Portcrystal. Portcrystals are either statically placed in key positions (like outside/inside towns or certain areas), or can be picked up and placed in an area of your choosing. Like I said, a Ferrystone is a consumable? Once it’s used, it’s used. But the first game had an item called the 'Eternal Ferrystone', a Ferrystone that’s eternal.
THANK YOU. I keep seeing people they there's no fast travel...THERE IS. They even said you can fast travel with ox carts as well. You can sit and ride the whole way in real time, or choose to rest and get there immediately. Only thing is that there's a chance to be stopped along the way by monsters and have to fight them off before you can get back on the road
Yep and in DD2 , they will have Ox carts to take you around as another fast travel alternative, but it does come with the risk of fun. Oh and in Dark Arisen you can buy constant stock of ferrystones from one of the nobles in the main city for a 1000 each. I would imagine in DD2 a similar vendor will be around somewhere.
Didn't play the first but I'm excited and just created my first character. Made a nimble mage and bulky fighter pawn. I know I can bend the mage to be more versatile later, but is sorcerer main with high mobility gonna be a fun run through or am I just gonna be standing back watching pawns fight the whole time?
@@suninmyeyesyesIt's more like standing back casting spells while pawns keep 'm busy. Spells can sometimes take seconds to cast during which you can hardly move. So I don't think it's a very high mobility vocation. At least that's my experience of DD1.
Thanks for a great video. One thing tho, there is fast travel. In fact there's even more options for fast travel than in the first game (you can take an ox cart to a destination and choose to sleep to fast travel, though my understanding is that there is a chance to trigger a random encounter.) The other options are ferrystones, a resource you can aquire and then use to fast travel on a limited basis.
Healing springs and empty flask helped alot in DD1. Keeps you alive and you could make money off them. I set one waypoint in a healing spring to stay stocked up. Bought the "travel stones" off what i made on selling spring water. Hope the springs are in DD2 as well.
I definitely didn’t spend 3 hours making my character and main pawn last night😂 I was very surprised at how customizable it is. I’m seeing other people making Omni-man, Keanu, Aragorn, Legolas, Boromir, Angelina Jolie, Ciri, and so so much more.
I got the 1st game for 5 bucks because of all the hype around the second game. It's a really fun game so far. Looking forward to playing the DD2 this weekend. I feel like getting the first game for 5 bucks is a steal. It's going to be hard to put it down and start the second one haha. I'm glad it's not as frustrating as dark souls which for me kills the fun. There is some elemental and physical vs magic stuff to learn and figure out but the pawns yell hints to help you out. Bring a variety of atk types. If all else fails buy throwblast.
As someone with multiple playthroughs of DD1 and Dark Arisen, I preferred my main pawn be the same vocation as my arisen character, and I'd just hire pawns to fill the gaps. The main pawn A.I. learned best from my play style when playing as the same vocations; they'd learn how I approached different enemies and pick up on my habits. I found this made for more effective pawn behavior, which may or may not have affected how often they were hired and positively rated by other players.
I have 3 profiles, 3 pawns and hire my own pawns. They all know what my Arisens want them to do and are trained and tweaked to a team. When I hire a different pawn they behave different and are often frustrating more than helpful.
One thing to think about is how your Vocations and your experience in them effect your stats. If you want to be tankier, take Fighter or Warrior for a while until your defensive stats improve, if you want to prepare to do magic damage, you need some levels in Mage, if you want to deal death from afar, Ranger or Strider are very solid vocations. Also think about what you actually want to do in the game, Dragons Dogma isn't like DS or other such games where you can just reset your progress, your choices matter, and for the vast majority of your game your build, even in the midgame, will be defined by how you've been playing. Just take a brief look at the Vocations and actually think about what you want to do in the game. Is your character a melee focused mage? That's an option, it's Magic Knight, choose it after you level in both the Fighter (later Warrior) and Mage . Want to be a highly versatile character that can both take the fight to ranged and melee enemies? Strider is a good shout but again, you'll want to level some in Fighter AND Ranger before you can best use it. Look at the combinations, look at the Vocations they emerge from and the stat requirements, then think about how you want to approach it. If you want to take a more magic focused playstyle, go mage heavy, if not and you are planning on supporting your team as an MK, go an even split to keep your endurance high for various spells while drawing aggro. It's easier to do a purely focused build, picking one path and sticking to it, but even then, you should look for useful passives in other Vocations, Passive skills can often apply across classes depending on the combination. This also lets you upgrade your damage by maxing out your standard combo skills and also giving you some useful attributes that appy to every vocation. Also actually be prepared for the consequences of these choices. Even with some Fighter experience to boost defensive stats, an Archmage will be squishy, this isn't just due to lower armor and HP, but the fact that positioning is super important and your most powerful skills (which you want to be using because a High Ziodyne or such can obliterate most enemies if they are weak to that element) take a significant amount of time to charge. If you get caught out, you will go down, very quickly, and as such Pawn behaviour is very important to make sure they protect you and draw aggro. Don't be afraid to mix it up, try all the different playstyles available to you to see what clicks, and then learn how to best use that Vocation. A Warrior is very good at single target absolutely bonkers damage with a big wind up, in other words, you are very good at killing big stuff very quickly (Arc of Deliverance in the first game could oneshot some big enemies fully charged even without fully upgrading it), but you also have low mobility and limited options overall (only 3 skills equipped at any time). As such you have to be careful of your targets, a Mage can unleash an AoE of death on those swarming Hobgoblins, you need to focus on that Chimera or ehat have you that's going to be the biggest threat to your team. That's one huge difference between Dragons Dogma and more modern ARPGs, you cannot do everything, even in Dark Souls which encourages focused builds you can simply make a functional hybrid that is good at everything, not so in DD. Your vocation is good at a limited selection of tasks, but it is generally very good at them if you play it properly. You won't be able to cover every base yourself, this isn't Skyrim, you need help, and that help is there. A well constructed team in DD will shrek just about anything that comes close as your Pawns grab hold of the nearest enemy bodypart and proceed to chokeslam them into the Abyss.
@@italianspartacus That's a surprise, though I guess it make sense as it sort of streamlines the systems and makes it more accessible in that regard. I think it's a bit of a shame though, I quite liked the carryover, it was a small mechanical system but it went some way to making your choices feel impactful. Your vocation had an impact on your character growth, and you kept aspects of that, almost as if your character was alive and growing as you made decisions along the way. It's going to be fun, but I am sad that sequels in the modern era seem more likely to subtract systems than develop them. Obviously we'll have to see what else they've done with the overall system though, should be an interesting experience to learn if it's anywhere near as obtuse as the first game haha (isn't necessarily a bad thing, experimenting to work out how something functions is part of the fun, if you have the time for it anyway). Thanks for the information mate!
Aside from the performance issues I'm having an absolute blast with this game. It's everything I wanted the first game to be, and I'm sure Itsuno-san is happy to finally make his vision a reality. And I like how the game doesn't hold your hand. You have a lot of freedom to explore the world right off the bat and discover hidden caves and what not. It's a very immersive experience and it's hard to put the controller down.
You can fast travel with ferrystones and if the fence guy in this game, you can get multiple stones. Plus all pawns, including the ones you borrow out of the rift, can carry stuff for you
As a veteran dogma player I would say that changing vocation will determine your stats. You may think I don't need magic damage on my warrior until you run into a monster immune to physical damage so in dark arisen the stronger job had bad Stat scaling and reverse.
There is fast travel, but it's very limited and you can only fast travel to discovered Port Stones I believe they're called, which doing so costs a Fairy Crystal which are quite expensive.
I was hyped about getting the game and was getting ready to preorder it but after watching your video I am not sure this game is for me so I am just going to wait a few months and see if I still feel like playing it.
The one thing that I messed up in DD1, is I changed my vocation from fighter to warrior, but I did not have enough gold to buy a 2hander. Idk if I could respec back for free but I was out of gold at this point. I had to use the pawns to grind nearby areas for basic items until I could afford a 22k gold 2 hander. And that sucked! So idk if dd2 will eliminate this but definitely PLAN out your class changes 3-4 steps in advance 😊
Valuable info. I remember in DD1 it took me a while to figure out why my 10ft tall testosterone fueled mountain of a character moved so slow and recovered stamina at a slugs pace. Goodness, this games gonna be a blast.
The no fast travel thing is the only thing holding me back from getting this. It doesn’t seem like there will be dungeons, so I’m a bit worried about it turning into a slog with a lot of walking and battling random enemies outside during my long walk
This is why I love Dragon's Dogma, it's all about managing your inventory and your pawns. If you're a mage you don't want to run around with 3 other mages. If you want to take down a boss who's not affected by physical attacks and all you have is rangers and fighters you're going to be in trouble. Do you like to lead the fight or do you like to step back and orchestrate the battle from far as a sorcerer or a trickster. This game allows you to play however you want but it comes at a cost with a steep learning curve, but don't be afraid, once you get it, this game is a gem! And the story is worth your full attention.
Height and weight will affect a lot of different things. The taller your character, the faster they run, and the longer their reach with weapons. However, increased weight also slows them down, but increases carry weight and stagger resistance. It also increased your max stamina pool, but decreases your stamina regeneration rate.
Thanks for a straight up no BS honest review. I’ve not played the first but super excited for this game. What class would you recommend for a first time play through?
Only tip I have for new players is don’t use any spell books you pick up. Some are super rare and using them will lock you out of certain quests. Also don’t sell any gear, store it since some gear you pick up is useful for quests and that same gear can be super expensive if you have to buy it
in Dark Arisen, I always offloaded any loot, if anything I never looted much, you will be running back to your storage otherwise. Typically, I would avoid looting unless it was a gear upgrade or healing herbs, food usually goes off very fast so I usually only grabbed that if I needed to heal after a fight.
i am still unsure about the character weight system.. there is some conflicting info out there.. i've heard (for DD2 specifically) that a bigger heavier character actually has MORE stamina, but recovers it much slower.. and i've seen someone at least claim they did multiple tests running from i believe the starting town to gran soren (in DD1) and showed the difference between the lightest character, to the heaviest, and total time was very very close. lighter characters are harder to hit with physical attacks (in theory) but if they do get hit easier to knock down... also (in theory) having longer arms gives slightly better range with physical attacks. lighter characters can be carried away up high and dropped by harpies.. (though that happened with my big character, wasn't a big enough fall to die, and only happened once) so the end result basically was a tall pretty heavy, not the heaviest, character was better.. yet i've noticed most of the pawns people made in DD1 were very small. my character rarely actually runs out of stamina, magic archer or mystic knight are easy to manage.. mage not as easy, a few high ingle casts and i'd need a rest.
you can edit your character (OR your pawn) in town, i believe including most appearance changes, the description of the item in the deluxe edition (also available in game) says "gives ONE use to change either your character OR your pawn.... you can not edit race or body type" so i would think that means you could adjust height and weight?? (by body type, i believe that's if you look more masculine or feminine)
Create a dench pawn so he/she can carry everything ..and loot everything..and keep it..I mean everything as you never know when you might need the most random item..save after you anything weird or think you can jump off ledge, save..like spam save..and have a mix of pawns..like healing mage, archer etc..you’ll be fine
I'm enjoying your videos on DD2. A couple things I picked up from playing DD1. It was a fairly popular recommendation that your main pawn not be a mage. Mages are easy to pick up, are arguably slightly less gear dependent (than say a fighter) and are really there to be a heal bot. By picking up, say, a fighter pawn you have more of a direct hand in building out a lasting pawn with the latest gear. Also, with a fighter being your front line it needs to be kitted out with the best you have available. Secondly, I don't think the pawns you hired in DD1 (unlike your main pawn) level with you. So, I found myself swapping out the hired pawns every couple levels (because they're cheaper, to free, if they are the same lvl as you).
I wonder what the ideal body proportions and weight for an archer will be. Normally you might assume a light nimble type like Legolas, but in real life it actually takes quite a bit of strength to draw a bow back, especially a war bow. Also since arm length affects your reach in DD2 I wonder will it affect drawing the bow?
Idk why everybody says prep is important.. I finished the first game twice once with one pawn and the second time alone and The only "prep" I did was just buying some herbs when I was alone and nothing with pawns other than upgrading my weapon. Maybe this one will be a bit more demanding as you can t heal lost gauge health and pawn revival is not instant but still
THIS is the kind of heads up everyone needs for this game. I fell into the trap with Dark Arisen. Tried it, and I thought I hated it and didn't touch it again for 2 years. Tried it again with more patience and better understanding of what kind of game it actually was, and I fell in love.
One thing to keep in mind, the height/weight stat effects really only matter for min/maxing as the values become almost trivial late game You forgot to mention starting class type (icon background colour) sets what your base stats are and current one determines stat increase when you level. fighter (red) will start you with more physical strength (and thus more melee dmg) and physical defense; mage (blue) will start you with higher magic strength (more magic damage) and magic defense. Yellow starts in the middle-ish as does green I assume. So, if that's important to you, plan accordingly. Each time you level, your stats will increase to fit the class type you're currently using. Also, you can use augments from any vocation which really encourages you to increase rank in multiple vocations so you have more augments to choose from to build your perfect character.
This was a video I needed because I’ve been looking for a sick solo player game and DD2 caught my attention but I was looking at it like a Skyrim style but I haven’t made the purchase yet still on the fence lol
Size does affect your hitboxes that enemies have on you. I wonder do they still have it to where short characters can fit in goblin tunnels and certain pathways
I don’t think I’ll have much trouble adapting to no fast travel DD2 I played the first game for a long time before I realized fast travel was a thing the only thing I will say is that it’s going to be a big pain in the ass picking and choosing what I should keep and discard as I’m a treasure hoarder and I collect things I don’t need just to have.
The only real pitfall to avoid is that you cannot rename your character or your main pawn after you set it and there is no way to change it afterwards. Once it's set, it's set forever. Everything else is easily changed but name and nickname are fixed upon character and pawn creation.
In my experience of DD1 the most important character design choices are the vocation and inclination of your main pawn. You can adjust your playstyle when changing vocations for your main character, you can change the other pawns to build the party you want, but your main pawn doesn't change so easy. The best pawn imo is a big healer. No need for healing potions, lots of carryweight, they can support any party setup and a big slow healer entering combat last is an advantage.
0:51 Lighter characters don't run faster, do they? Running and walking speed depended on limb length in DD1 IIRC, which is a function of height unless your character is ultra-deformed or something. Sprinting speed depended on encumbrance, so small character bogged down by lots of gear will also sprint slower than a heavy character that can manage his gear's weight. Bigger/heavier characters also have higher stamina pools, although the difference was 20 per each weight class, which is a much lower increase percentage-wise than the drop in stamina regen for being on the heavier side.
I played right through DD1 back in the day without knowing about a lot of these things like what stamina affects and still enjoyed the hell out of it. I'm not sure warnings are really warranted.
Dragons dogma is a piece of art. As with any piece of arm it’s value is the in the viewer. I made the first game a big part of my life in a time when I needed it. The new game is an extension and I am biased. If the Y just improved the mechanics and animations in any way while keeping with the formula, given they stated it will be bigger and better, I would fall in love with it!
I missed out on the first one. I plan on playing the Thief. Duel daggers seems fun. Then switch to the hybrid Spearhand. Kinda like both of them. Mage as my pawn. Maybe 2 hired mages as well.
Ooooh oh, i was so excited to play this game. But i have nerver played the first one, i have never played the Souls series (because i don't like difficult games)... My all-time favorite game is Witcher 3 and i thought DD2 would be similar.... Well, only two days left.... Hope it still will be good
A fat character can actually be good for a fighter or warrior, only because they can carry more stuff, not get picked up by harpies, and the best part, keep enemies on the ground for longer by holding them. In other words, I sit on you, you die. But I have no idea if they'll keep this stuff for DD2, or my fat cat dwarf will be sad as will my skinny dwarf gollum
I think people need to spend a bit more time than 2 hours to figure out if they like it. The first time I played the first one I almost benched it after the first couple hours cause it was an unusual gameplay. But if you dedicate some time to get into the groove with it, it REALLY gets addictive. It’s nice sometimes to get an unusual style of game just to have a different experience. Too many games are samey.
I gave up on the 1st one for a year because of the damn op wolves at the start but came back to it after watching angry Joe's review and it was one of the best games I ever played. been waiting for this ever since we got screwed out of the online one.
U seem like u know ab DD ...so, i have a question : It was told that u can change ur vocation INGAME by visitig this or that guy .... but u will have to level this new vocation from 0 again. Ok cool. ... but what if i went from archer to fighter ....i dont like fighter ,...i go back to archer .... does the game save my archer progress, or do i have to level the vocation i was , for example, level 10 ....from 0 again, too ?
Yup!! So your progress and stats lock to that vocation versus before where your character levels and their stats are from whatever vocation levels they do. If you've played final fantasy XIV it's the same principle
Cant wait for when i finally get to play and can pull in my little brother's by then overleveled healer pawn to carry me through the game. Pocket healer ftw.
Dogma noob here. I actually wandered into this basement/cave an was getting destroyed by skeletons because I didn't realize one was controlling the others an kept resurrecting himself haha died once an realized what was going on after using a wakestone 😅 was a good experience to actually have to use my brain an find the solution to win
I am planning on playing with an archer too. I was wondering what the optimal weight and height balance for an archer should be. I'd think something like Legolas? Lol skinny, light, but not too short at the moment.
Carry weight is the bane of my existence.. I'm stuck between making a Gerudo kind of character (very tall, very strong) or a lithe elf. I'm kind of annoyed that the big strong character would have LESS stamina regen :/
So I used the nexus link to buy the game, and ngl guys if you're sure you're getting the game anyway use THAT. I got the deluxe edition and it said it's going to give him a $14.25 (usd) kickback... for paying the exact same price I was going to pay on steam. I mean, sure, I don't exactly _get_ anything from doing that, but I'd rather have 18% of the price go to him and 12% to the company than all 30% going to steam.
That's very kind of you bro. I love the kickback but I also want to make sure people do what's best for their wallet. $15 per purchase is awesome, but I'd rather you guys bought in thr way that makes the most sense for your finances!! Nexus is awesome because they split the margin negotiate with the developer with us, 50/50
Are stat growths still a thing in this game? If you level specifically in one class to gain all its stat growth then spec into another class to benefit from the stat growths? I remember that in the first game and you could have insanely high damage output if you leveled certain classes. Not vocation level but character levels in the respective class you want stat growths from.
@@italianspartacus Thank goodness. Lol. I started playing a little last night and I saw the stats per level I gained and I was like, "Oh no... my min/maxer itch is tingling". Thanks for confirming, now I can just focus on vocation leveling and trying everything out without worrying about permanent stat growths.
I actually didn't remember how long I played Dragons Dogma one so I went and checked .... I guess I kinda liked it with 19 hours. Maybe I finish that one first and wait for the price to drop.
My plan was making my arisen Geralt as fighter and then into mystic spearhand. My pawn was going to be Ciri as an archer and then turn her into a magic archer. Since you were talking about weight, should I increase it for my arisen? Or should I stay in the medium range be more nimble to use my abilities as mystic spearhand. I was thinking of doing that and hiring another pawn like a fighter to carry all the weight. Is this a good idea?
Dude all you do is put the Perishables in airtight containers and you’re good to go. Mushrooms you find all over the place for stamina and then just take empty bottles to the healing pond. Assuming this version of dragons dogma has healing ponds
I must beat this game, all the classes in bg3 were so cool i had to keep restarting to try another class, got to the end of act 3 on pretty much every class but never beat the game, now im burnt out lol.
So... You need to make the character you want to play. Only people who are trying to meta game should care about weight and height beyond character appearance. No height/weight combo will make you invalid or weak in any vocation. Simply leveling up, certain skills/augments, or passive vocation bonuses will have vastly more impact. Did you know Striders in dogma 1 passively move and climb faster regardless of augments equipped for example? The only way you can achieve a bad character is by gearing badly or choosing bad skills. Like making a mage who knows nothing but different element weapon buffs and has no augments slotted. Or a warrior who only uses a low level two hander and wears no armor. You cannot make a bad character in character creation, you just can't. You can make a butt ugly one though jus sayin...
Hahaha 100% I just wanted to explain how weight affects the character since it's displayed there and doesn't give you much context! I'm all about playing how YOU want, not how the internet says you should
@@italianspartacus I'll be sure to check it out! One last thing, from what I've seen a lot of the enemies seem to be monsters, is there any human enemies you fight?
after play BG3 im used to saving a lot even though bg3 had multiple save files if we can manual save in DD2 then we should be fine right just save often and if we die we don't lose like 2 hours of gameplay
i think i have decided how to start. after playing DD1.. i dont wanna play a Mellee Dwarf again. instead see if i can do the Legolas/Gimli combo for DD2 :)
I am positive taller characters move faster in some situations. My short characters in the gaol cannot pass the overseer when I start the game as a slave. But my tall characters without sprinting pass him. Maybe its a faster speed when not sprinting?
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The taller characters run faster
So coming from someone who has played the game a lot throughout the years, tge most important thing is to save a lot. See a monster you've never seen before? Save, gotta make a jump you aren't sure about? Save. Check out what you can combine, especially healing items. Check the abilities of the pawns you decide to have by your side. You can change your vocation super easy so don't get too caught up in that. The game is way simpler than it appears at first. PARTY SET UP WILL BE THE KEY TO NOT DYING. Make sure you and your pawns have abilities that complement each other. And always have at least one mage
Great shout dude!!
ya forgot If your going to open a chest save .... Darn mimics
Super true! I ran into a dragon that one tap us
im thinking about having a sorcerer instead of mage and running magic archer for heals. so my whole party would be fighter or warrior, thief, sorcerer and magic archer
@@andrewkrouse6229 as long as you have heals and a reliable way to have magic damage then you're golden. You definitely want someone who can buff you with enchantments cause the difference in weakness damage and just base damage is massive.
Only thing ill say from experience from the last dragons dogma is be careful before you finish your character because they may not look the same in different lighting 😂😂
HAHAH That's why you can swap through different lighting in DD2!! :)
You can swap light in the creator mate
The character creator allows you to swap lighting and have different environments. It truly is one of the best character creators ever made.
Imagine they turned ugly once in game due to lighting changes. XD
my worry is the voices. samples were very limited, and first game had so many chipmunk voices
First video I've seen that has specifically talked about the weight of the character during character creation and has a reasonable explanation of what that might mean. Other videos mention it but as a throwaway one sentence comment .
This video is great. Thank you.
Only 'tips' is i have are to remember to upgrade your Pawns skills and gears as you play and if it's the same as DD1, don't give an amazing weapon to a pawn that isn't yours if you might want it for a Vocation switch you have planned later because it'll gift that weapon, armor or whatever to the owner of the pawn (if it's the same as DD1, of course).
Thank you dude! Yeah I went to make a character and it took forever to find pertinent information on what weight did so I wanted to front load that for people so they knewt
@@italianspartacus you are actually incorrect at one point... a bigger character can carry more AND move faster than a smaller character... their run speed is higher not lower... the only advantage to a smaller character is increased stamina recovery and being harder to hit (smaller hitbox) they are slower and have less attack range than a larger character as well as less carry weight.
if you want to get really technical its your leg length that affects movespeed and arm length that affects attack range... BUT larger characters automatically have longer legs and arms just by being larger overall and thus have both increased speed and increased attack range.
also there is a specialization you can get for your pawn that lets them buy items from you like a vendor thus solving the carry weight issue by being your own personal merchant.
there is also another trait for pawns called logistician or something like that that can make the pawn automatically sort your inventories if you go overencumbered and move items between you and your pawns inventories on their own to keep you under weight limit. in other words... your pawn will carry your burdens ;D (skyrim reference)
@@italianspartacus There's so much conflicting information about how to setup different body weights and types depending on vocation but then it's also worth noting that you can get items in game to change your Arisen (and maybe Pawn?) in terms of weight, size and sex - not sure you can change species though. Anyway, you covered some of the considerations which I think is really useful - it'll help folks understand things like "I keep running out of stamina - might be I'm too heavy and it's not regenerating fast enough" or "I can't hit this thing but I'm in melee and a fighter but maybe I'm too short so my reach isn't that great".
Now to what degree all those things can be felt? I simply don't know - I played the first one years ago and only recently learnt about this weight/size thing - so maybe I was making the game difficult for myself all those years ago :D
Thanks again.
@@arcanumelite4853 Yeah I liked to combo somewhat taller characters that are still on the lighter side for this reason
To be honest the info provided in this video is no where near complete and partially inaccurate so... If you really want to know the real impacts feel free to ask but it is actually a lot more than people generally think or realize. It is just important to understand outside of hitbox and hurtbox size they are all also extremely marginal (think 5% or less) differences. The guy saying larger characters move faster is also wrong, they dont, but due to leg length they do move more distance per step so despite moving slower may still cover more distance quicker. It's complicated.
Approach Dragons Dogma like the Witcher not Dark Souls. PREP IS KEY. When taking a mission you are given info on what type of monsters you will be facing. The Bestiary will be your best friend. It will give you weakness and best strategy to use against various beasts. Engaging them blind is also viable as your pawns will learn and begin to adapt to monster types and start offering advice and tips mid combat on fighting monsters they have experience fighting so heed their words.
If you hire another player’s Pawn who has been through the area you haven’t been through yet, they will offer you tips on where to go or what giant monster is in the area.
Listen to your pawns. And build your own pawn to complement your play style. If you’re a caster, a meaty warrior might make a better pawn. Or a thief for fast moving climbing pawn.
Most important. You can always run from fights if they are too tough.
Listen to your pawns....as they shout its weak to ice while firing fire at it and not doing any damage even though they have ice spells... just finished 2nd playthrough of ddda and my god the pawns are so retarded sometimes. Even with inclination set and and the top two pawns on the leader board they still do face palming shit haha
Comparing this to the witcher just made me want it even more
combat wise its wayyyyyyyyy better than the witcher. Witcher only has a cooler world and lore@@marcusscribner1603
Instructions unclear, brute forced a gryphon behind a cabin and kept stabbing its head from on top of it
I remember in the first game I fell in love with my base pawns and felt like I was hitting wall after wall, then I finally bit the bullet and got new better pawns and everything was a complete breeze all of a sudden. Went from shooting tiny embers to tornados and lightning storms!
did u equipend and trained it?
In DD2 you can run the complete game with your first rented pawns. If you rest in an inn, your rented pawns will gain the same lvl as their arisen had trained them on another console.
@@nachobrigante6581I think it’s the spell/skill step up that may be the issue. But we’ll see.
I can't wait to raw dog a bunch of griffins. Thank you for the challenge 😄
HAHAHAHA my pleasure brother
😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 why is this so funny
Take oil. Like seriously. 😂 Having a lantern flicker out on you because you ran out of oil in the middle of night or a deep dank dungeon is terrifying.
Hahahahaha
I second this.
Exactly this.
playing the first game through for the first time to be more familiar with the series, after running out of oil in my lantern under gran soren last night i cannot stress this enough lol. lesson learned.
There is fast travel. Just not in the traditional sense. It’s called a Ferrystone. It’s a consumable item that will teleport you and your party to what is called a Portcrystal. Portcrystals are either statically placed in key positions (like outside/inside towns or certain areas), or can be picked up and placed in an area of your choosing. Like I said, a Ferrystone is a consumable? Once it’s used, it’s used. But the first game had an item called the 'Eternal Ferrystone', a Ferrystone that’s eternal.
THANK YOU. I keep seeing people they there's no fast travel...THERE IS. They even said you can fast travel with ox carts as well. You can sit and ride the whole way in real time, or choose to rest and get there immediately. Only thing is that there's a chance to be stopped along the way by monsters and have to fight them off before you can get back on the road
Yep and in DD2 , they will have Ox carts to take you around as another fast travel alternative, but it does come with the risk of fun.
Oh and in Dark Arisen you can buy constant stock of ferrystones from one of the nobles in the main city for a 1000 each. I would imagine in DD2 a similar vendor will be around somewhere.
Oh yea thanks because I was like I don’t about playing a game with no fast travel
@@TWODEES you are probably missing out on lots of fun stuff if your criteria for not playing a game is the availability of Fast Travel.
Thank God for fast travel, i'm relieved!
Nimble main, bulky pawn 😊
Exactly!!
Didn't play the first but I'm excited and just created my first character. Made a nimble mage and bulky fighter pawn. I know I can bend the mage to be more versatile later, but is sorcerer main with high mobility gonna be a fun run through or am I just gonna be standing back watching pawns fight the whole time?
@@suninmyeyesyesIt's more like standing back casting spells while pawns keep 'm busy. Spells can sometimes take seconds to cast during which you can hardly move. So I don't think it's a very high mobility vocation. At least that's my experience of DD1.
Good plan
@@suninmyeyesyes may want to make a elven pawn on release, for the elf q's also will be wanted by many chars that do not have a elven pawn
Thanks for a great video. One thing tho, there is fast travel. In fact there's even more options for fast travel than in the first game (you can take an ox cart to a destination and choose to sleep to fast travel, though my understanding is that there is a chance to trigger a random encounter.) The other options are ferrystones, a resource you can aquire and then use to fast travel on a limited basis.
Healing springs and empty flask helped alot in DD1. Keeps you alive and you could make money off them. I set one waypoint in a healing spring to stay stocked up. Bought the "travel stones" off what i made on selling spring water. Hope the springs are in DD2 as well.
Your vids have been super helpful as someone coming in new to this franchise. It has helped me prep for what to expect and manage my expectations.
I definitely didn’t spend 3 hours making my character and main pawn last night😂 I was very surprised at how customizable it is. I’m seeing other people making Omni-man, Keanu, Aragorn, Legolas, Boromir, Angelina Jolie, Ciri, and so so much more.
I might have copied a Daenerys with a few alterations for my pawn and the body of a Gutz for my main.
This was incredibly helpful, thank you! Always appreciate the respect for our time that you have.
My pleasure dude :)
I got the 1st game for 5 bucks because of all the hype around the second game. It's a really fun game so far. Looking forward to playing the DD2 this weekend. I feel like getting the first game for 5 bucks is a steal. It's going to be hard to put it down and start the second one haha. I'm glad it's not as frustrating as dark souls which for me kills the fun. There is some elemental and physical vs magic stuff to learn and figure out but the pawns yell hints to help you out. Bring a variety of atk types. If all else fails buy throwblast.
Agreed
As someone with multiple playthroughs of DD1 and Dark Arisen, I preferred my main pawn be the same vocation as my arisen character, and I'd just hire pawns to fill the gaps. The main pawn A.I. learned best from my play style when playing as the same vocations; they'd learn how I approached different enemies and pick up on my habits. I found this made for more effective pawn behavior, which may or may not have affected how often they were hired and positively rated by other players.
I have 3 profiles, 3 pawns and hire my own pawns. They all know what my Arisens want them to do and are trained and tweaked to a team. When I hire a different pawn they behave different and are often frustrating more than helpful.
One thing to think about is how your Vocations and your experience in them effect your stats. If you want to be tankier, take Fighter or Warrior for a while until your defensive stats improve, if you want to prepare to do magic damage, you need some levels in Mage, if you want to deal death from afar, Ranger or Strider are very solid vocations.
Also think about what you actually want to do in the game, Dragons Dogma isn't like DS or other such games where you can just reset your progress, your choices matter, and for the vast majority of your game your build, even in the midgame, will be defined by how you've been playing.
Just take a brief look at the Vocations and actually think about what you want to do in the game. Is your character a melee focused mage? That's an option, it's Magic Knight, choose it after you level in both the Fighter (later Warrior) and Mage . Want to be a highly versatile character that can both take the fight to ranged and melee enemies? Strider is a good shout but again, you'll want to level some in Fighter AND Ranger before you can best use it. Look at the combinations, look at the Vocations they emerge from and the stat requirements, then think about how you want to approach it. If you want to take a more magic focused playstyle, go mage heavy, if not and you are planning on supporting your team as an MK, go an even split to keep your endurance high for various spells while drawing aggro.
It's easier to do a purely focused build, picking one path and sticking to it, but even then, you should look for useful passives in other Vocations, Passive skills can often apply across classes depending on the combination. This also lets you upgrade your damage by maxing out your standard combo skills and also giving you some useful attributes that appy to every vocation.
Also actually be prepared for the consequences of these choices. Even with some Fighter experience to boost defensive stats, an Archmage will be squishy, this isn't just due to lower armor and HP, but the fact that positioning is super important and your most powerful skills (which you want to be using because a High Ziodyne or such can obliterate most enemies if they are weak to that element) take a significant amount of time to charge. If you get caught out, you will go down, very quickly, and as such Pawn behaviour is very important to make sure they protect you and draw aggro.
Don't be afraid to mix it up, try all the different playstyles available to you to see what clicks, and then learn how to best use that Vocation. A Warrior is very good at single target absolutely bonkers damage with a big wind up, in other words, you are very good at killing big stuff very quickly (Arc of Deliverance in the first game could oneshot some big enemies fully charged even without fully upgrading it), but you also have low mobility and limited options overall (only 3 skills equipped at any time). As such you have to be careful of your targets, a Mage can unleash an AoE of death on those swarming Hobgoblins, you need to focus on that Chimera or ehat have you that's going to be the biggest threat to your team.
That's one huge difference between Dragons Dogma and more modern ARPGs, you cannot do everything, even in Dark Souls which encourages focused builds you can simply make a functional hybrid that is good at everything, not so in DD. Your vocation is good at a limited selection of tasks, but it is generally very good at them if you play it properly. You won't be able to cover every base yourself, this isn't Skyrim, you need help, and that help is there. A well constructed team in DD will shrek just about anything that comes close as your Pawns grab hold of the nearest enemy bodypart and proceed to chokeslam them into the Abyss.
They got rid of that in Dragon's Dogma 2!! Stats are now encapsulated to the vocations you play!
@@italianspartacus
That's a surprise, though I guess it make sense as it sort of streamlines the systems and makes it more accessible in that regard. I think it's a bit of a shame though, I quite liked the carryover, it was a small mechanical system but it went some way to making your choices feel impactful. Your vocation had an impact on your character growth, and you kept aspects of that, almost as if your character was alive and growing as you made decisions along the way.
It's going to be fun, but I am sad that sequels in the modern era seem more likely to subtract systems than develop them. Obviously we'll have to see what else they've done with the overall system though, should be an interesting experience to learn if it's anywhere near as obtuse as the first game haha (isn't necessarily a bad thing, experimenting to work out how something functions is part of the fun, if you have the time for it anyway).
Thanks for the information mate!
Tbh a 1st play through the pitfalls are part of the fun
Aside from the performance issues I'm having an absolute blast with this game. It's everything I wanted the first game to be, and I'm sure Itsuno-san is happy to finally make his vision a reality.
And I like how the game doesn't hold your hand. You have a lot of freedom to explore the world right off the bat and discover hidden caves and what not. It's a very immersive experience and it's hard to put the controller down.
I can't put it down!
I appreciate this video, man! I'm a newcomer to the series and this video was really helpful.
One thing to note for the pawn set up section, pawns can’t be tricksters. That’s an arisen only vocation unless things changed.
You can fast travel with ferrystones and if the fence guy in this game, you can get multiple stones. Plus all pawns, including the ones you borrow out of the rift, can carry stuff for you
Really appreciate this Video, thanks bruh!
Thank you man!! :)
As a veteran dogma player I would say that changing vocation will determine your stats. You may think I don't need magic damage on my warrior until you run into a monster immune to physical damage so in dark arisen the stronger job had bad Stat scaling and reverse.
It's confirmed they removed that!! :D you level up each vocation on its own, so switching to a new one has its own encapsulated stats thank God
There is fast travel, but it's very limited and you can only fast travel to discovered Port Stones I believe they're called, which doing so costs a Fairy Crystal which are quite expensive.
I recommend you look up what "raw dogging" means before using it again. "Raw dogging some gryphons" creates a certain mental image...
Oh... I know EXACTLY WHAT I was saying brother ;)
@@italianspartacus Noicceeee
deadlol
always wear protection when meeting griffons in the wild
But... What DOES it mean?
I was hyped about getting the game and was getting ready to preorder it but after watching your video I am not sure this game is for me so I am just going to wait a few months and see if I still feel like playing it.
The one thing that I messed up in DD1, is I changed my vocation from fighter to warrior, but I did not have enough gold to buy a 2hander. Idk if I could respec back for free but I was out of gold at this point. I had to use the pawns to grind nearby areas for basic items until I could afford a 22k gold 2 hander. And that sucked! So idk if dd2 will eliminate this but definitely PLAN out your class changes 3-4 steps in advance 😊
OH NO!! HAHAHHA That's shitty sorry man
I did not play much dd1 but i changed to magic knight and did not cost any gold, only discipline or whatever that currency was called :)
According to a guy on Reddit, who is already over 15 hours into the game, you will receive base gear when switching to a new vocation.
You could change back for free... Why didn't you just try to do that...?
@@HollowBagelSome people like to struggle instead of checking I guess.
Valuable info. I remember in DD1 it took me a while to figure out why my 10ft tall testosterone fueled mountain of a character moved so slow and recovered stamina at a slugs pace. Goodness, this games gonna be a blast.
The no fast travel thing is the only thing holding me back from getting this. It doesn’t seem like there will be dungeons, so I’m a bit worried about it turning into a slog with a lot of walking and battling random enemies outside during my long walk
You've got a really great voice and speech flow. It's always a pleasure watching your videos. Thank you.
This is why I love Dragon's Dogma, it's all about managing your inventory and your pawns. If you're a mage you don't want to run around with 3 other mages. If you want to take down a boss who's not affected by physical attacks and all you have is rangers and fighters you're going to be in trouble. Do you like to lead the fight or do you like to step back and orchestrate the battle from far as a sorcerer or a trickster. This game allows you to play however you want but it comes at a cost with a steep learning curve, but don't be afraid, once you get it, this game is a gem! And the story is worth your full attention.
Height and weight will affect a lot of different things. The taller your character, the faster they run, and the longer their reach with weapons. However, increased weight also slows them down, but increases carry weight and stagger resistance. It also increased your max stamina pool, but decreases your stamina regeneration rate.
Thanks for a straight up no BS honest review. I’ve not played the first but super excited for this game. What class would you recommend for a first time play through?
My main advice is change pawns often and to get certain skills you need for a particular fight. The game is super easy if you just do this one thing
Yes
Will this game scratch my Skyrim itch? Cool side quests, interesting npcs?
YUPPPPP
Only tip I have for new players is don’t use any spell books you pick up. Some are super rare and using them will lock you out of certain quests. Also don’t sell any gear, store it since some gear you pick up is useful for quests and that same gear can be super expensive if you have to buy it
in Dark Arisen, I always offloaded any loot, if anything I never looted much, you will be running back to your storage otherwise. Typically, I would avoid looting unless it was a gear upgrade or healing herbs, food usually goes off very fast so I usually only grabbed that if I needed to heal after a fight.
"Capri Sun with legs" welp found my first characters name looooooooool
i am still unsure about the character weight system.. there is some conflicting info out there.. i've heard (for DD2 specifically) that a bigger heavier character actually has MORE stamina, but recovers it much slower.. and i've seen someone at least claim they did multiple tests running from i believe the starting town to gran soren (in DD1) and showed the difference between the lightest character, to the heaviest, and total time was very very close.
lighter characters are harder to hit with physical attacks (in theory) but if they do get hit easier to knock down...
also (in theory) having longer arms gives slightly better range with physical attacks. lighter characters can be carried away up high and dropped by harpies.. (though that happened with my big character, wasn't a big enough fall to die, and only happened once)
so the end result basically was a tall pretty heavy, not the heaviest, character was better.. yet i've noticed most of the pawns people made in DD1 were very small. my character rarely actually runs out of stamina, magic archer or mystic knight are easy to manage.. mage not as easy, a few high ingle casts and i'd need a rest.
2 pawns for battle. 1 loot mule that I dismiss overencumbered on the road for the random traveling pawns. Rinse, repeat
you can edit your character (OR your pawn) in town, i believe including most appearance changes, the description of the item in the deluxe edition (also available in game) says "gives ONE use to change either your character OR your pawn.... you can not edit race or body type" so i would think that means you could adjust height and weight?? (by body type, i believe that's if you look more masculine or feminine)
Would hace been great for the game to have told me about the charactet size and weight before building the damn character
Create a dench pawn so he/she can carry everything ..and loot everything..and keep it..I mean everything as you never know when you might need the most random item..save after you anything weird or think you can jump off ledge, save..like spam save..and have a mix of pawns..like healing mage, archer etc..you’ll be fine
I'm enjoying your videos on DD2. A couple things I picked up from playing DD1. It was a fairly popular recommendation that your main pawn not be a mage. Mages are easy to pick up, are arguably slightly less gear dependent (than say a fighter) and are really there to be a heal bot. By picking up, say, a fighter pawn you have more of a direct hand in building out a lasting pawn with the latest gear. Also, with a fighter being your front line it needs to be kitted out with the best you have available. Secondly, I don't think the pawns you hired in DD1 (unlike your main pawn) level with you. So, I found myself swapping out the hired pawns every couple levels (because they're cheaper, to free, if they are the same lvl as you).
I was thinking of going Fighter, with a Mage Pawn to put buffs and healing on my weapons, maybe acquire an Archer as well.
Sounds like a good combo.
@@jonnyvelocity Yeah, might as well start off with a balanced party.
So what’s the middle ground build size and weight ? And such a clear and honest video , thank you
I wonder what the ideal body proportions and weight for an archer will be. Normally you might assume a light nimble type like Legolas, but in real life it actually takes quite a bit of strength to draw a bow back, especially a war bow. Also since arm length affects your reach in DD2 I wonder will it affect drawing the bow?
Idk why everybody says prep is important.. I finished the first game twice once with one pawn and the second time alone and The only "prep" I did was just buying some herbs when I was alone and nothing with pawns other than upgrading my weapon. Maybe this one will be a bit more demanding as you can t heal lost gauge health and pawn revival is not instant but still
THIS is the kind of heads up everyone needs for this game.
I fell into the trap with Dark Arisen. Tried it, and I thought I hated it and didn't touch it again for 2 years. Tried it again with more patience and better understanding of what kind of game it actually was, and I fell in love.
Oh man just picked this game and wow I'm stoked iv never played the first one so this going to be wild
One thing to keep in mind, the height/weight stat effects really only matter for min/maxing as the values become almost trivial late game
You forgot to mention starting class type (icon background colour) sets what your base stats are and current one determines stat increase when you level. fighter (red) will start you with more physical strength (and thus more melee dmg) and physical defense; mage (blue) will start you with higher magic strength (more magic damage) and magic defense. Yellow starts in the middle-ish as does green I assume. So, if that's important to you, plan accordingly. Each time you level, your stats will increase to fit the class type you're currently using.
Also, you can use augments from any vocation which really encourages you to increase rank in multiple vocations so you have more augments to choose from to build your perfect character.
This was a video I needed because I’ve been looking for a sick solo player game and DD2 caught my attention but I was looking at it like a Skyrim style but I haven’t made the purchase yet still on the fence lol
With campsites added, theres probably a storage box at camp. So you might not be carrying as much as you think
Size does affect your hitboxes that enemies have on you. I wonder do they still have it to where short characters can fit in goblin tunnels and certain pathways
Great shout!!
I don't think you can switch out your main pawn. I maybe wrong about this...
You can't switch them out, but like the player character, you can switch their vocation at any time.
You can't. But you can change their vocation, unlike random other pawns.
I don’t think I’ll have much trouble adapting to no fast travel DD2 I played the first game for a long time before I realized fast travel was a thing the only thing I will say is that it’s going to be a big pain in the ass picking and choosing what I should keep and discard as I’m a treasure hoarder and I collect things I don’t need just to have.
The only real pitfall to avoid is that you cannot rename your character or your main pawn after you set it and there is no way to change it afterwards. Once it's set, it's set forever. Everything else is easily changed but name and nickname are fixed upon character and pawn creation.
In my experience of DD1 the most important character design choices are the vocation and inclination of your main pawn. You can adjust your playstyle when changing vocations for your main character, you can change the other pawns to build the party you want, but your main pawn doesn't change so easy. The best pawn imo is a big healer. No need for healing potions, lots of carryweight, they can support any party setup and a big slow healer entering combat last is an advantage.
I played pure sorc. For me the larger tthe pool of stam was more impprtant than regwn. U need the pool to cast super spells
0:51 Lighter characters don't run faster, do they? Running and walking speed depended on limb length in DD1 IIRC, which is a function of height unless your character is ultra-deformed or something. Sprinting speed depended on encumbrance, so small character bogged down by lots of gear will also sprint slower than a heavy character that can manage his gear's weight.
Bigger/heavier characters also have higher stamina pools, although the difference was 20 per each weight class, which is a much lower increase percentage-wise than the drop in stamina regen for being on the heavier side.
This video was very helpful. Thank you!
I played right through DD1 back in the day without knowing about a lot of these things like what stamina affects and still enjoyed the hell out of it. I'm not sure warnings are really warranted.
I really liked my female “elf” strider pawn in DD1, but I’m really leaning towards a big bulky warrior to compliment my main as fighter
Dunno why it never seems to quite stick, but it's generally considered a big nono to tie character asthetics to ingame stats
Dragons dogma is a piece of art. As with any piece of arm it’s value is the in the viewer. I made the first game a big part of my life in a time when I needed it. The new game is an extension and I am biased. If the
Y just improved the mechanics and animations in any way while keeping with the formula, given they stated it will be bigger and better, I would fall in love with it!
I missed out on the first one. I plan on playing the Thief. Duel daggers seems fun. Then switch to the hybrid Spearhand. Kinda like both of them. Mage as my pawn. Maybe 2 hired mages as well.
You're gonna want sorcerors over mages, as mages are support focused, not damage.
Ooooh oh, i was so excited to play this game. But i have nerver played the first one, i have never played the Souls series (because i don't like difficult games)... My all-time favorite game is Witcher 3 and i thought DD2 would be similar.... Well, only two days left.... Hope it still will be good
I can't wait to play with the spear spinning dude
A fat character can actually be good for a fighter or warrior, only because they can carry more stuff, not get picked up by harpies, and the best part, keep enemies on the ground for longer by holding them. In other words, I sit on you, you die.
But I have no idea if they'll keep this stuff for DD2, or my fat cat dwarf will be sad as will my skinny dwarf gollum
i played dd1 and it was such a good game. gonna wait a bit for more patches on this one, but it all sounds so good :)
I think people need to spend a bit more time than 2 hours to figure out if they like it. The first time I played the first one I almost benched it after the first couple hours cause it was an unusual gameplay. But if you dedicate some time to get into the groove with it, it REALLY gets addictive. It’s nice sometimes to get an unusual style of game just to have a different experience. Too many games are samey.
I gave up on the 1st one for a year because of the damn op wolves at the start but came back to it after watching angry Joe's review and it was one of the best games I ever played. been waiting for this ever since we got screwed out of the online one.
Archer gang!
Do you plan on maxing out base archer or jumping to magik when available?
Magick!
I love you Spartacus, always pumping out quality content!!
U seem like u know ab DD ...so, i have a question : It was told that u can change ur vocation INGAME by visitig this or that guy .... but u will have to level this new vocation from 0 again. Ok cool. ... but what if i went from archer to fighter ....i dont like fighter ,...i go back to archer .... does the game save my archer progress, or do i have to level the vocation i was , for example, level 10 ....from 0 again, too ?
Yup!! So your progress and stats lock to that vocation versus before where your character levels and their stats are from whatever vocation levels they do. If you've played final fantasy XIV it's the same principle
Cant wait for when i finally get to play and can pull in my little brother's by then overleveled healer pawn to carry me through the game. Pocket healer ftw.
Hahahahaha
That was me in DD. I had a friends pawn that was 10 levels ahead of me
Dogma noob here.
I actually wandered into this basement/cave an was getting destroyed by skeletons because I didn't realize one was controlling the others an kept resurrecting himself haha died once an realized what was going on after using a wakestone 😅 was a good experience to actually have to use my brain an find the solution to win
I bet with the weight when you do a plunging attack cuz this is a monster hunting game, that the heavier you are you probably do more damage too
I am planning on playing with an archer too. I was wondering what the optimal weight and height balance for an archer should be. I'd think something like Legolas? Lol skinny, light, but not too short at the moment.
Carry weight is the bane of my existence..
I'm stuck between making a Gerudo kind of character (very tall, very strong) or a lithe elf. I'm kind of annoyed that the big strong character would have LESS stamina regen :/
I can't imagine pc mods not making weight and other tradeoffs, an issue. I was surprised to see mods for the game, already.
So I used the nexus link to buy the game, and ngl guys if you're sure you're getting the game anyway use THAT. I got the deluxe edition and it said it's going to give him a $14.25 (usd) kickback... for paying the exact same price I was going to pay on steam. I mean, sure, I don't exactly _get_ anything from doing that, but I'd rather have 18% of the price go to him and 12% to the company than all 30% going to steam.
That's very kind of you bro. I love the kickback but I also want to make sure people do what's best for their wallet. $15 per purchase is awesome, but I'd rather you guys bought in thr way that makes the most sense for your finances!!
Nexus is awesome because they split the margin negotiate with the developer with us, 50/50
Are stat growths still a thing in this game? If you level specifically in one class to gain all its stat growth then spec into another class to benefit from the stat growths? I remember that in the first game and you could have insanely high damage output if you leveled certain classes. Not vocation level but character levels in the respective class you want stat growths from.
Nope! Growth is locked to the vocation so swapping swaps your stats :)
@@italianspartacus Thank goodness. Lol. I started playing a little last night and I saw the stats per level I gained and I was like, "Oh no... my min/maxer itch is tingling". Thanks for confirming, now I can just focus on vocation leveling and trying everything out without worrying about permanent stat growths.
I actually didn't remember how long I played Dragons Dogma one so I went and checked .... I guess I kinda liked it with 19 hours. Maybe I finish that one first and wait for the price to drop.
CDkeys my friend got mine for £37
"You can't just simply go balls to the wall and try to raw dog a bunch of griffins in the wild." Aw man...
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You may say this in the video, but can pawns carry stuff for you?👍 Sorry if i missed it
Yup!! They'll even auto loot
@@italianspartacus thats great. Then i dont feel to bad if i fug up😄 ty for the quick answer
Liked for the "Caprisun with legs" comment
Hahahahah
My plan was making my arisen Geralt as fighter and then into mystic spearhand. My pawn was going to be Ciri as an archer and then turn her into a magic archer. Since you were talking about weight, should I increase it for my arisen? Or should I stay in the medium range be more nimble to use my abilities as mystic spearhand. I was thinking of doing that and hiring another pawn like a fighter to carry all the weight. Is this a good idea?
You forgot about the lack of hand holding, which I enjoy
Dude all you do is put the Perishables in airtight containers and you’re good to go. Mushrooms you find all over the place for stamina and then just take empty bottles to the healing pond. Assuming this version of dragons dogma has healing ponds
It's been confirmed that you can find golden beetles in game that will increase your carry weight, so dont worry too much about height.
I must beat this game, all the classes in bg3 were so cool i had to keep restarting to try another class, got to the end of act 3 on pretty much every class but never beat the game, now im burnt out lol.
So... You need to make the character you want to play. Only people who are trying to meta game should care about weight and height beyond character appearance. No height/weight combo will make you invalid or weak in any vocation.
Simply leveling up, certain skills/augments, or passive vocation bonuses will have vastly more impact. Did you know Striders in dogma 1 passively move and climb faster regardless of augments equipped for example? The only way you can achieve a bad character is by gearing badly or choosing bad skills. Like making a mage who knows nothing but different element weapon buffs and has no augments slotted. Or a warrior who only uses a low level two hander and wears no armor.
You cannot make a bad character in character creation, you just can't. You can make a butt ugly one though jus sayin...
Hahaha 100% I just wanted to explain how weight affects the character since it's displayed there and doesn't give you much context! I'm all about playing how YOU want, not how the internet says you should
How are you such a great and perfect youtuber?
He's not bad right?
Hahahah I've spent a fair amount of time watching BAD TH-camrs is why :D
Its hard to decide whether its worth the buy for me, considering the price. But if the combats fun ill definitely buy it
Give the first game a shot! It's janky but if you like that combat you'll love this
@@italianspartacus I'll be sure to check it out! One last thing, from what I've seen a lot of the enemies seem to be monsters, is there any human enemies you fight?
I actually don't know!! I don't have the game :( only the first one
Yes there were bandits in the first game but mostly monsters @@kytwb4252
@@kytwb4252 in the first one there are some human ennemies like Bandits, Cultists etc...
I suppose it will be the same in 2.
after play BG3 im used to saving a lot even though bg3 had multiple save files if we can manual save in DD2 then we should be fine right just save often and if we die we don't lose like 2 hours of gameplay
i think i have decided how to start.
after playing DD1.. i dont wanna play a Mellee Dwarf again.
instead see if i can do the Legolas/Gimli combo for DD2 :)
I am positive taller characters move faster in some situations. My short characters in the gaol cannot pass the overseer when I start the game as a slave. But my tall characters without sprinting pass him.
Maybe its a faster speed when not sprinting?
Will motion blur disable option be on PS5?
I fucking hope so man