Was the original Halo trilogy as good as I remember? - A look at Bungie's repetitive creativity

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

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  • @SockEater4293
    @SockEater4293 10 หลายเดือนก่อน +2235

    The H2A cutscenes were made by Blur Studios, not 343 Industries. Blur also made the Cutscenes for Halo Wars and Halo Wars 2.

    • @voicebross
      @voicebross 10 หลายเดือนก่อน +66

      thank you.

    • @SneedRemembrancer
      @SneedRemembrancer 10 หลายเดือนก่อน +235

      He also said they were made while bungie were still around
      Which is also completely wrong, h2a came with mcc a game released by 343 well after bungie moved on.

    • @davidsterling7570
      @davidsterling7570 10 หลายเดือนก่อน +60

      They also made the CG scenes for Shadow the Hedgehog

    • @SneedRemembrancer
      @SneedRemembrancer 10 หลายเดือนก่อน +45

      @@davidsterling7570 fuck they’ve come far

    • @zalabit927
      @zalabit927 10 หลายเดือนก่อน +79

      Damn, 343i can't take Ws💀
      Almost everything that went great isn't at their names, but to some other studio.

  • @awerty442
    @awerty442 10 หลายเดือนก่อน +836

    1:06:28 Not to "Um actually" you, but Guilty Spark actually did say in the first game that there were other Halos. When he confirms the halos' real purpose he adds that each one has a limited range and it takes all of them together to wipe out the galaxy

    • @cyqry
      @cyqry 9 หลายเดือนก่อน +106

      "but once the other installations follow suit, this galaxy will be quite devoid of life"
      Its pretty much the only mention I think in CE and its very brief, hell its barely a footnote, so I'm not surprised that people forgot.... especially given at the very end Cortana says "Halo, its finished" and gives off the implication that the Flood was only on 04 despite the fact that she has literally no reason to assume the other Rings wouldn't host Flood research labs. Hell she was in the control room, Spark says the information was compartmentalised but like come on use some common sense here Cortana!

    • @bombomos
      @bombomos 9 หลายเดือนก่อน +16

      Yes most of the plot is said in the first game

    • @NightRogue77
      @NightRogue77 9 หลายเดือนก่อน +108

      Dude this vid has soooooooo many errors

    • @ribagunsmithing
      @ribagunsmithing 9 หลายเดือนก่อน +38

      Beat me to it. Went and read the script to be sure:
      "Monitor: More or less. Technically this installation's pulse has a maximum effective radius of twenty five thousand light years, but once the others follow suit, this galaxy will be quite devoid of life, or any least any life with sufficient biomass to sustain the Flood...But you already knew that, I mean, how couldn't you?"

    • @alty2294
      @alty2294 9 หลายเดือนก่อน +11

      @@cyqry idk i played all the campaigns spoiler free and I wasn't surprised at all when delta halo showed up cause while I didn't remember the line I remember the mention in ce 🤷‍♂

  • @andrewmeyer3599
    @andrewmeyer3599 9 หลายเดือนก่อน +595

    9:38 Funny thing about Keye's not giving you ammo: during the game testing phase Bungie noticed that if Keyes handed a player a loaded pistol, they more often than not immediately shot him in the face (This is one reason why they added hostile marines if you do kill him: a fun easter egg) and also noticed less players would *return* to Keyes to shoot him so they went with the option that didn't have the higher chance of softlocking yourself

    • @armouredjester1622
      @armouredjester1622 9 หลายเดือนก่อน +100

      About 10% of my runs through the first campaign in the original feature a reset because I went back to shoot him in the face.
      Never gets old.

    • @sethfieldhouse6876
      @sethfieldhouse6876 9 หลายเดือนก่อน +19

      gamers have never changed lol

    • @andrewmeyer3599
      @andrewmeyer3599 9 หลายเดือนก่อน +55

      @@armouredjester1622 Back when developers detected fun and said "Oh yeah, they're gonna fucking love this"

    • @Epicflipflops
      @Epicflipflops 9 หลายเดือนก่อน +47

      @@andrewmeyer3599me and my brother would go back and then see who could live the longest when the marines spawned in. Whoever lived longest got to call dibs on power weapons. Then we would have random death-matches throughout the campaign. We would also play a game to where if you lost your shields you became fair game to a team kill lmao. Spent most of our time with the og halo just trying to find creative ways to merc each other

    • @Penitent_Intent
      @Penitent_Intent 9 หลายเดือนก่อน

      aut@@armouredjester1622

  • @McTwiggyfication
    @McTwiggyfication 9 หลายเดือนก่อน +273

    A fine video overall, but there are several points where it is obvious you've not been listening to what characters are saying in the cutscenes, or you've not been paying attention to the things the game has set up. Prime example to me is the 'Tartarus' shield' rant, when if you paid attention it's Johnson's Beam Rifle that lowers the shield allowing you to strike, you're not supposed to bum rush him like you kept doing.
    I enjoyed the video, as the original 3 games are a huge part of my childhood, but there were some frustrating parts to listen to/watch.

    • @tomoyukisaito5275
      @tomoyukisaito5275 9 หลายเดือนก่อน +61

      Honestly agree with you and that's a lot of what Salt does to be honest
      I mean yeah I do get it he plays this games as he would himself. Which means more often then not he plays games completely bored (which tends to be the case a lot of the times which makes me wonder why he plays games) or just skips through stuff because he doesn't think they are important
      When a lot of the times he fucks himself up and over and then complains about it.
      It's usually the case when he plays some of the older RPGs like the first fallouts. Like when he's given specific items for specific zones but disregards them
      Or sees that something is told has to be done quickly or a certain way and when he disregards that gets upset like "how was I supposed to know"
      When I mean if you played games for as long as he said he did the context is always there.
      A lot of the times when he gets frustrated and which in terms frustrates me is when he just charges head first into things and doesn't think about what he is doing
      Then says it's the games fault.
      Like I do love his videos and I enjoy watching them but you can really tell that they ain't supposed to be anything more then just his playthrough
      He's not like Josh Hayes or other retrospect TH-camrs that look up the development or the history of the game
      Why some things happened the way they did
      Or go into the actual lore of the games to bring out that full story with context
      He just plays the games his way, if he misses something so what
      If he ignores something oh well then rates it however he does.
      For the most part he gets enough right and sees enough of the games that it's reasonable And still really fun
      But then other times like that shield part.
      Makes me feel like I'm watching Jacksepticeye or Markiplier back when they where too busy being "TH-camrs" then actually playing the game.

    • @kilgoretrout8896
      @kilgoretrout8896 9 หลายเดือนก่อน

      🤓

    • @BasedBebs
      @BasedBebs 9 หลายเดือนก่อน +54

      He gets the most basic stuff wrong in most of his videos, and it’s absurd considering the large gaps between each of his videos. Seems like he doesn’t really put that much effort in

    • @marcusgreen8843
      @marcusgreen8843 9 หลายเดือนก่อน +2

      @@BasedBebsthen why are you here?

    • @schetenwapper6591
      @schetenwapper6591 9 หลายเดือนก่อน +17

      I never once tried to beat Tartarus in the arena. I always jammed a Banshee through the door and flew that inside.

  • @ShadowChief117
    @ShadowChief117 10 หลายเดือนก่อน +190

    29:01 The covenant didn't seal up the "tomb" of the flood that you go through in 343 Guilty Spark. They ALSO thought it was a weapons cache. That's how Captain Keyes even knew it was there. They overheard through Covenant channels that there was some kinda weapons depot and tried to hit it first, so the Covenant couldn't have access to it. Their Intel was just wrong because the Covenant had no idea what they were doing on Halo.

    • @underpaidoverworked4250
      @underpaidoverworked4250 9 หลายเดือนก่อน +11

      In the books they actually interrogated an elite pow to find the location

    • @khinzaw77
      @khinzaw77 9 หลายเดือนก่อน +22

      @@underpaidoverworked4250 Books were kinda sick when they gave the UNSC viewpoint. UNSC crashlands on alien installation controlled by Covenant and wreak absolute havoc on them. It was really cool reading how they organized themselves and took the fight to the enemy.

    • @rowdeemunkee
      @rowdeemunkee 9 หลายเดือนก่อน +8

      ​@khinzaw77 best part of the book, the chiefs parts were kinda boring, describing how he killed a room full of enemies over and over got repetitive

  • @SterbiusMcGurbius
    @SterbiusMcGurbius 10 หลายเดือนก่อน +1010

    It's crazy how me and my friends could play 4-player split screen on a 19" tv, where now I can barely read any text at all on my 75" flat screen.

    • @joshuareedy7814
      @joshuareedy7814 10 หลายเดือนก่อน +160

      Welcome to your thirties. Get checked for prediabetes or vitamin A deficiency it could be causing the decline in your vision

    • @Ozzymandius1
      @Ozzymandius1 10 หลายเดือนก่อน +25

      Weird flex, but ok.

    • @ShupperDupper
      @ShupperDupper 10 หลายเดือนก่อน +115

      you still can! everyone ignores that these games UI are getting less legible for more cinematic qualities. it's killing everyones eyes!

    • @Moromom22
      @Moromom22 10 หลายเดือนก่อน +88

      It's not you. For the longest time I couldn't play Borderlands 3 until I fixed the UI text size. I don't know why text in games are so small by default now.

    • @2010topdog
      @2010topdog 10 หลายเดือนก่อน +6

      It's also our exposure to smart phones.

  • @AgencyNighthawk
    @AgencyNighthawk 10 หลายเดือนก่อน +495

    The problem with Anniversary for CE is that the lighting changes really ruin the atmosphere in the back half of the game.
    Also, your complaint about Delta Halo is a clear instance of not paying attention. In CE, we get a glimpse of the entire Halo array at the control room, and 343 mentions that there are multiple rings.

    • @Nighterac
      @Nighterac 10 หลายเดือนก่อน +86

      Yeah that part about Delta Halo is just so strange, he's comparing the existence of more Halos to more Agent Smiths to kill like it's a bad thing (despite Spark already saying there are multiple installations, remember Chief and Cortana were the only ones at the control room, not Miranda and Johnson which that scene in Delta Halo is about *them* discovering that there are in fact more Halo rings and are shocked by it, Chief and Cortana aren't surprised) but then saying it would be cooler if there were.. more Halos in the sequels? I honestly don't get it, it's a really weird statement.
      Does he want more Halos to show up or not? Does he mean Halo 4 and 5 not setting foot on Halo rings like Bungie's trilogy did? Or does he not like the idea that there are multiple rings to begin with? Because it just came across as him complaining about Delta Halo existing in the first place

    • @eazyv2069
      @eazyv2069 10 หลายเดือนก่อน +73

      Wow, I can't believe Salt Factory of all people would get basic information wrong on a franchise that's so well-documented not least by its creators that if you gave the slightest fuck about due diligence you could avoid looking foolish making dumb statements that were already out of date twenty years ago. That couldn't possibly occur.

    • @piptro390
      @piptro390 10 หลายเดือนก่อน +21

      The part I don't understand is then he objectively states around 1:07:50 that the first game established that there were multiple halo rings of identical construction and purpose?... so did he record sections out of order or something?

    • @Shadethewolfy
      @Shadethewolfy 10 หลายเดือนก่อน

      It's not the first time in this video. My lorenerd soul fucking hurts at his misunderstanding of stuff in Halo CE.
      - The covenant didn't contain the Flood, the automated systems of Installation 04 did; the Covenant just stumbled upon it. EDIT: Okay, we're both right here. The Covenant DID recontain the Flood, but they were also the ones who initially broke containment and after freaking the FUCK OUT they tried to hastily shut the lid on Pandora's Box again. We know how that turned out.
      - Keyes doesn't pilot the dropship out of Lat 'Ravamee's ship, Cortana does.@@eazyv2069

    • @Withered_Knight
      @Withered_Knight 10 หลายเดือนก่อน +1

      Found the halo stans lol who the fuck cares the series is dead now and it's not gonna come back all the ogs are dead now

  • @theorangeslice9678
    @theorangeslice9678 10 หลายเดือนก่อน +476

    A couple of points about what you said when you started talking about Halo 2:A. Halo 2:A's development started after Halo 4's, and 343i was established before Reach had finished development, as they were always intended to take over the franchise after Bungie left. Most of 343i was off working on Halo 5 at the time, so it can be assumed that the bulk of the work on Halo 2:A was done by Certain Affinity and Saber Interactive, who were contracted in to help develop the game (and who still work on the franchise to this day). The cutscenes were outsourced to Blur studios, who you'd probably best know as the studio that did the pre-rendered cutscenes for Sonic the Hedgehog (2006). I don't say this to "well ackshually" your video, but to give the proper credit to the people whose work went in to making Halo 2:A such an amazing remaster. I know you said you liked the graphics in Halo CE:A, and that's totally fine, but there's a lot of people in the community who feel that the remaster did a disservice to the original game's art style. So the praise for Halo 2:A shouldn't go solely towards 343i. The studios they contracted deserve far more of the praise.

    • @Sirfinchyyy
      @Sirfinchyyy 10 หลายเดือนก่อน +16

      I will admit the remaster lost a bit of the charm the og had.

    • @SLURMSone
      @SLURMSone 10 หลายเดือนก่อน

      Real Talk 😎👊

    • @cyqry
      @cyqry 9 หลายเดือนก่อน +6

      @@Sirfinchyyy It did, but I think it didn't lose as much as Halo CE Anniversary did. There was definitely more care put into keeping the feel of the game compared to CEA in regards to things like lighting or visual clarity.

    • @DRGeralt
      @DRGeralt 9 หลายเดือนก่อน +15

      I could NOT believe how much he's gotten wrong so far... I'm halfway through, and wtf honestly. "Original Trilogy", and yet he's using the universally panned Halo CE Anniversary graphics...

    • @thequestion8697
      @thequestion8697 9 หลายเดือนก่อน +1

      ​@@DRGeralt I know right? I hate the Motion Capture cutscenes so much.

  • @deadwinglullaby
    @deadwinglullaby 10 หลายเดือนก่อน +82

    1:45:30 - the whole AIs-feeling-pain thing is a holdover from the concept of AI rampancy from the Marathon series, as many things in Halo are. Cortana references and almost falls into rampancy in 3

    • @Sabrina0s
      @Sabrina0s 10 หลายเดือนก่อน +20

      EXACTLY!!!! IVE BEEN SEARCHING FOR THE COMMENT THAT MENTIONS MARATHON!!! it feels kinda frustrating that salt just didn't want to engage with the ai being basically human and flawed at all and just kept questioning why they didn't act like robots

    • @Miss_Trillium
      @Miss_Trillium 9 หลายเดือนก่อน +8

      And does fall into rampancy by 5, because she wasn't allowed to die nobly at the end of 4. Iirc, her rampancy was sped up by the Gravemind

    • @Ben-fk9ey
      @Ben-fk9ey 9 หลายเดือนก่อน +9

      Doesn't the Gravemind/flood also kinda infect AI with the "logic plague"?

    • @Waffletimewarp
      @Waffletimewarp 9 หลายเดือนก่อน +4

      @@Ben-fk9eyyes, which is why all Forerunner AI is so heavily sequestered from each other. A Gravemind snagged one of their Battle AI and it nearly cost them the war.

    • @kay_keik7842
      @kay_keik7842 9 หลายเดือนก่อน +3

      its funny because you can see the gravemind using a spark during the halo 2 custscene with a red eye clearly being manipulated by the gravemind but salt asks how cortana could be affected? like dude its in the game lmao

  • @LaigledeMeaux
    @LaigledeMeaux 9 หลายเดือนก่อน +49

    Theres an interesting bit in the first flood mission you may have missed. The elevator you go down after encountering the flood is not the one you initially used. The game tends to funell you towards this elevator, but you are able to successfully back track to the first elevator that leads upwards. However, it's burnt down and destroyed. You can't use it, meaning you need to then find the elevator that takes you further into the facility.
    I think even in the book that's what the chief does.

  • @Cyan-hide
    @Cyan-hide 10 หลายเดือนก่อน +419

    The reason why the Truth and Reconciliation level is such a difficulty jump is because you're supposed to carry the sniper rifle through most of it, especially in the ship. This was Bungie's intention as they gave you more ammo for the sniper than the normal limit, with some sniper ammo scattered in certain parts of the covenant ship.
    And also, there's no pistol, so the sniper was your one and only precision weapon. This makes throwing away the sniper a really bad idea, especially if you played on legendary.

    • @Maidenless007
      @Maidenless007 10 หลายเดือนก่อน +45

      The problem with it was that you had to know this ahead of time and carry around an empty sniper rifle for ages so that you could use it later on because - if you're thorough - you don't have enough ammo at all for the pre-ship part lol

    • @rm25088
      @rm25088 10 หลายเดือนก่อน +1

      I made that mistake on my legendary play through. I ended up taking out the hunters with needlers.

    • @justinnyugen7015
      @justinnyugen7015 10 หลายเดือนก่อน +1

      @@rm25088 legendary also has a hilarious amount of Zealots on board in the hanger section for some reason. I ended up having to use noob combos but with the sniper as a finisher while cowering in the corner

    • @Cyan-hide
      @Cyan-hide 10 หลายเดือนก่อน +28

      Well, it's something called a skill issue really. Not saying this as pejorative insult, but meaning it literally. At this point in the game, good players will know how to choose their targets and how to spend ammo.
      Sure, you're going to lug around a sniper and be conservative with it, but it's not really different from saving consumables in an rpg "but no, maybe there's a harder fight later where I'll need it." @@Maidenless007

    • @FleetAdmirable
      @FleetAdmirable 10 หลายเดือนก่อน +15

      @@Maidenless007 You start out with so much ammo and they give you so much sniper ammo throughout the map that you have to be intentionally wasting it to run out. Also if you are playing on legendary mode you can't complain because you agreed to the terms of the difficulty.

  • @personaslates
    @personaslates 10 หลายเดือนก่อน +497

    I still play them to this day. ODST deserves a spot in here too, fantastic games.

    • @BabyKobeeee
      @BabyKobeeee 10 หลายเดือนก่อน +26

      The soundtrack from ODST still haunts me to this day

    • @ragingfilthycasual
      @ragingfilthycasual 10 หลายเดือนก่อน +11

      ODST soundtrack brings me to tears. It's that good.

    • @redslate
      @redslate 10 หลายเดือนก่อน +16

      ​@dragonlope4666ODST was meant to be an expansion, not a standalone game. It can be lumped in with the trilogy.

    • @ThePilleroflightning
      @ThePilleroflightning 10 หลายเดือนก่อน +14

      ODST is absolutely goated. Michael and Marty went crazy on the soundtrack

    • @thedon1184
      @thedon1184 10 หลายเดือนก่อน +4

      deference for darkness, mmmmmmmmmmmm

  • @richardvanderpluym8520
    @richardvanderpluym8520 10 หลายเดือนก่อน +125

    1:14:21 You can't immediately go for the index because there is a quarantine up which is blocking access, which deactivating it is the main goal of the initial level. Once you deactivate it, Tartarus tries to pick you up to bring you straight there but there's too much fire on him and he has to bail.

    • @Cyan-hide
      @Cyan-hide 9 หลายเดือนก่อน +16

      Also to add that Salt said that it should've been easy considering they had Spark. But Spark was the monitor of installation 04, the one that got destroyed. And monitors had limited knowledge about other installations in case they got captured by the flood.
      Sure, this last detail is something that is only really told in Halo 3, but there was no reason why you'd expect 343 to have an extensive knowledge of this particular halo ring.

    • @nick-314
      @nick-314 9 หลายเดือนก่อน +10

      This is where I stopped watching😂
      He's got some reasonably hot takes, but this and the guitar riff when punching regret just made me realize he was barely even paying attention to the game.
      Can't make a 2 hr dissertation on one of the most loved and replayed trilogies in gaming, not knowing simple stuff😂😂

    • @christopherrapczynski204
      @christopherrapczynski204 8 หลายเดือนก่อน +7

      @@nick-314 I literally just stopped watching at the guitar riff part. the legitimately mentally challenged take on the HALO series having more than one HALO, which was already clarified to be the case in halo 1, coming out of nowhere, was bad, but this part shows that he just loaded the game up, accidentally put some skulls on like a moron, then immediately said random uninformed, unintrospective thoughts he had on the game directly after playing it with zero further research. If I owned youtube stuff like this is what channel strikes would be for. If youre channel is to be about analysing something and you are caught being less informed than the average audience member, you do not deserve to have a youtube channel.

  • @JacobBite
    @JacobBite 9 หลายเดือนก่อน +172

    That guitar sound when you hit the prophet is from a skull you must have had on without realising

    • @realzachfluke1
      @realzachfluke1 8 หลายเดือนก่อน +10

      Hah, interesting!

  • @Ausogiea
    @Ausogiea 9 หลายเดือนก่อน +27

    16:00 Another factor regarding the different alien races that adds some spice: packs of Grunts are almost always led by an Elite. If you kill the Elite first, the Grunts will panic and begin fleeing.
    Also, Hunters always come in pairs. According to the lore, hunters form very strong pair-bonds with each other. When you kill one of the pair, the other becomes enraged and foregoes ranged combat, opting instead to charge and bash you.
    Your actions having an immediate effect on enemy behaviour was revolutionary and is one of the many reasons the original Halo games are so great.

  • @SoManyHaystacks
    @SoManyHaystacks 10 หลายเดือนก่อน +224

    I always liked that the waypoints in Halo CE only popped up if you take to long to find your objective. It's a good mix of trusting the players and giving them the safety net just in case.

    • @ryanhamstra49
      @ryanhamstra49 6 หลายเดือนก่อน +2

      There were a few maps I needed them in the first time or two through 😂 can’t remember where now, but I remember needing them a few times….

    • @Timeothy
      @Timeothy 5 หลายเดือนก่อน +1

      @@ryanhamstra49underground in the silent cartographer comes to mind

    • @lizard4679
      @lizard4679 5 หลายเดือนก่อน +2

      This is actually still the case in Destiny, which is kinda neat.

  • @kanewilson8624
    @kanewilson8624 10 หลายเดือนก่อน +158

    1:49:26 fun fact, you can challenge the Brute Chieftain to a 1v1 with no other Brutes interfering unless they get shot at or the Chieftain dies. The Chieftain just wants to 1v1 you.

    • @SavingSoulsMinistries
      @SavingSoulsMinistries 9 หลายเดือนก่อน +7

      the funny part is ive played the mission probably two dozen times in my life. half a dozen times on legendary and i didnt know that till a couple months ago haha!!!

    • @robertharris6092
      @robertharris6092 8 หลายเดือนก่อน +9

      I dont get why so many people miss that. Like they literaly all move to the outside of the ring and leave him alone in the center. Of a big open ring. The species literaly called brutes.

    • @bloodwolfgaming9269
      @bloodwolfgaming9269 8 หลายเดือนก่อน +12

      One of the awesome little details with Halo 3. Another cool moment is when you have to fight the 2 Scarabs at the same time while in the Hornet. When the Hornets show up, you can take one for yourself. Or, you can hop into the passenger set on one and the pilot will fly you directly to one of the Scarabs to drop you off on top of it. After you take out the Scarab, he'll land on top of it if you go to the top and let you get back into the passenger seat before flying you over to the 2nd Scarab.

    • @ViscaBarcaInter
      @ViscaBarcaInter 8 หลายเดือนก่อน +3

      @@robertharris6092Because in most cases you'd be jumping and/or shooting as soon as you see enemies.

    • @GhengizKanye
      @GhengizKanye 7 หลายเดือนก่อน +4

      Or you can fly a fucking banshee in there and wreck everyone. Its hilarious the amount of options you got in halo 2 and even got rewarded for doing the most stupid of them

  • @ManiacsWord
    @ManiacsWord 8 หลายเดือนก่อน +18

    1:27:07 I’ll never understand how some people never figure out, Tartarus’ shield ONLY goes down for Johnson’s sniper shots. Waiting for those then attacking is how to beat him easily. No other weapon does damage to the shield other than the sniper.
    I’ve seen several videos talking about the Halo games and none of them really pick up on that. Even though I’m sure there’s dialogue that’s tells you basically that. Or maybe 13 year old me was just really smart at noticing. Idk.

  • @Stormfin
    @Stormfin 9 หลายเดือนก่อน +59

    Say what you will about Halo 3, but the marketing was incredible.
    Setting the commercials as all postwar with veterans discussing where they were was amazing.
    The one guy going through the woods and finding where he was almost crushed by a warthog flipping, a bunch of veterans touring a war museum and talking about how the Master Chief is still alive while looking over the model reconstruction of one of the worst ground fights on earth.
    It was perfect, they don't do that anymore.

    • @AtlatlMan
      @AtlatlMan 9 หลายเดือนก่อน +7

      Easily the greatest marketing campaign of all time.

  • @KyrexNuope
    @KyrexNuope 10 หลายเดือนก่อน +281

    Just watching this made me remember when I played Halo 2 for the first time, got to the second mission, when the Hunters show up, Sgt. Johnson shouts "Let the Chief show you how it's done", then without missing a beat my uncle walks in after hearing that, and says, "Yes, let the 10 year old show you how it's done." I couldn't stop laughing the entire mission. That is all.

    • @rushpatriot2866
      @rushpatriot2866 9 หลายเดือนก่อน +17

      Amazing mission I have a massive amount of nostalgia for halo in general but halo 2 holds a special place in my heart

    • @TaylorWilliams-wq7sc
      @TaylorWilliams-wq7sc 9 หลายเดือนก่อน +2

      ​​@@rushpatriot2866same for me Halo 2 so epic. It's funny how in 2007 I think I first played halo2 any real amount. I used to get bullied into playing with one of my cousin's who would sing the song before he'd snipe me on Coagulation and Beaver Creek. I was a horrible sport. And I was ten first time trying to Show the Marines how it's done

    • @makiiavely
      @makiiavely 7 หลายเดือนก่อน

      banger

  • @BracTheRock
    @BracTheRock 10 หลายเดือนก่อน +416

    Gotta love his use of the term "Casual Racism" when referring to an Xbox lobby.
    He must not have been playing ranked, because in those lobbies, it was "Competitive Racism"!

    • @ltntwafflz9043
      @ltntwafflz9043 9 หลายเดือนก่อน +28

      Salt clearly didn't graduate from casual to competitive racism.

    • @AlbinoKiwi47
      @AlbinoKiwi47 9 หลายเดือนก่อน

      filled only with professional racists

    • @armouredjester1622
      @armouredjester1622 9 หลายเดือนก่อน +28

      Those were the good old days

    • @xenosayain1506
      @xenosayain1506 9 หลายเดือนก่อน

      Dang right. Taught me to not get mad at words. Let me talk smack, laugh, and have a good time with people.​@@armouredjester1622

    • @hrthrhs
      @hrthrhs 9 หลายเดือนก่อน +25

      Actually back then we just called them jokes. Everyone could make jokes at eachother and you'd either get over it or talk shit back. Good times good times.

  • @leml19
    @leml19 10 หลายเดือนก่อน +88

    Before the last driving sequence in Halo 3, after you leave the building, turn to the left and go down the ramp. There are 4 Ghosts tucked underneath.
    Not sure if you need 4 players in the game for them to appear. One of the Vidmaster achievements needed to unlock Recon armor was have 4 players finish the game with the Iron skull on.

    • @Sirfinchyyy
      @Sirfinchyyy 10 หลายเดือนก่อน +3

      Never knew that.

    • @booyahhayoob
      @booyahhayoob 10 หลายเดือนก่อน +21

      Yeah, the ghosts only spawn on Legendary Co-Op.

    • @AlmostLikeHuman
      @AlmostLikeHuman 23 วันที่ผ่านมา

      Halo 3 armor sets are the perfect counterargument to people saying "cosmetic microtransactions are harmless".
      Yes, they're less bad than microtransactions designed to fix intentional design flaws (xp boosters in games that are overly grindy etc) or straight-up pay-to-win items, but they're still taking something away from the game to lock behind that paywall.
      You saw an enemy with a rare helmet in a Halo 3 lobby, you knew you were gonna have to sweat your ass off to win. Nowadays, you know you're playing against someone who had an extra $3,99 to spare.

  • @MetalGearRaxis
    @MetalGearRaxis 10 หลายเดือนก่อน +49

    Somebody probably already pointed this out, but the existence of the other Halo rings was foreshadowed in the first game.
    "Technically *this installation's* pulse has a maximum effective radius of twenty five thousand light years, *but once the others follow suit*, this galaxy will be quite devoid of life."

    • @gyarik
      @gyarik 3 หลายเดือนก่อน +4

      Besides 343 literally saying he's the monitor of Installation *04* which would be enough implication that there's at least 3 more out there, but i guess this "essayist" can't do basic research

    • @Slender_Man_186
      @Slender_Man_186 3 หลายเดือนก่อน +1

      ​@gyarik he really can't, other more in depth guys like Patrician have had to call him out on it.

  • @stevebutters306
    @stevebutters306 9 หลายเดือนก่อน +34

    The pistol model in CE absolutely has a scope, it's just not the traditional glass lenses in a tube that you're used to. But yes, the Smartscope is modelled on the pistol.

    • @Nedak2003
      @Nedak2003 9 หลายเดือนก่อน +2

      Where?

    • @Slender_Man_186
      @Slender_Man_186 9 หลายเดือนก่อน +12

      @Nedak2003 it’s that big blocky thing at the front of the magnum. it’s a smart-link scope that links directly with the user’s helmet. That’s why few UNSC guns have traditional sights and why the player’s HUD has a reticle.

    • @HelghastStalker
      @HelghastStalker 9 หลายเดือนก่อน +5

      @@Slender_Man_186 Actually, most UNSC firearms *do* have iron or holographic sights. They're usually just underneath the Smart Targeting systems, or swapped out for it.

    • @Larmichim-sj6st
      @Larmichim-sj6st 6 หลายเดือนก่อน

      How tf does the normal ass Autumn crew aim with that thing?

    • @HelghastStalker
      @HelghastStalker 6 หลายเดือนก่อน

      @@Larmichim-sj6st The Marines have the Smart Targeting linked to their helmet monocle. The crew? Well...erm, I'd guess they're aiming on top of the Smart Targeting module as if it were an iron sight?

  • @that1blindkid146
    @that1blindkid146 10 หลายเดือนก่อน +213

    I think the reason you didn’t find the library as bad this time is because in anniversary edition they put arrows on the floor so you don’t get lost. The firefights in the original version often left you spinning around and losing track of progress

    • @cybroxde
      @cybroxde 9 หลายเดือนก่อน +22

      The original design was supposed to center around a huge open core with elevators. Just having that would have made it a lot easier to navigate and a lot less boring. I think it was scrapped because the original xbox just couldn't handle the scale of geometry they wanted to implement.

    • @Yakasuki
      @Yakasuki 9 หลายเดือนก่อน +14

      @@cybroxde It was that and the fact that it was supposed to be LONGER, by a few more extra floors i believe.

    • @shcdemolisher
      @shcdemolisher 9 หลายเดือนก่อน

      @@Yakasuki Oh god that sounds like it would've been a CHORE to get through!

    • @inkursion5868
      @inkursion5868 7 หลายเดือนก่อน +1

      Also in anniversary floors are color coded, so they aren't as visually stale

  • @JaayUK
    @JaayUK 10 หลายเดือนก่อน +56

    For Halo 2, Blur Made the cinematics, they also did the cutscenes in both Halo Wars games. They are amazing. 343 didn't even make the graphics part of it that was done by Saber Interactive.

    • @AlbinoMothDragon
      @AlbinoMothDragon 9 หลายเดือนก่อน +12

      This bothered me too, 343 do not deserve the credit for Blur's and Saber's work

    • @justenbeashel
      @justenbeashel 9 หลายเดือนก่อน

      Glad someone pointed this out as well

    • @shaheer1172
      @shaheer1172 2 หลายเดือนก่อน

      Saber interactive was also responsible for halo cea.

  • @coffee0093
    @coffee0093 10 หลายเดือนก่อน +88

    I know it's down to personal preference, but my gripe with the Halo 1: Reach graphics is the OG are just much more clear on visibility and readability. A great example is Elite shields and plasma rifle bolts are much easier to see

    • @robertharris6092
      @robertharris6092 8 หลายเดือนก่อน +4

      The art stylles just bad. Its way overly complex and has too much detail.

  • @Myrtneough
    @Myrtneough 10 หลายเดือนก่อน +72

    That line about loving or hating Johnson is entirely on point.
    I refuse to believe there can be anybody who hates the guy and the book focused on him (Contact Harvest i think it was?) was easily one of the best books made about the series.

    • @Klepto2322
      @Klepto2322 9 หลายเดือนก่อน +3

      Contact Harvest was definitely okay. It's not as good as the Nylund Trilogy, but no Halo book really is. Probably only barely gets into my top 5 for the series' novels.

    • @Monsoon-r5n
      @Monsoon-r5n 9 หลายเดือนก่อน

      Anything 343 "canon" is sci fi fantasy nonsense that just retcons the og biblical bungie lore @@Klepto2322

  • @angusmacdonald6672
    @angusmacdonald6672 9 หลายเดือนก่อน +44

    The fact you’re saying ‘one seventeen’ and not ‘one one seven’ is driving me crazy….

    • @m.g.3013
      @m.g.3013 12 วันที่ผ่านมา

      Americans. Try doing it when they're calling out a phone number. Or a date.

  • @trevorduckworth2946
    @trevorduckworth2946 10 หลายเดือนก่อน +101

    I remember being terrified of the Flood as a child. The build up to their introduction was just too dread inducing for me. My step brother had to get us past that part before I could come back into the room. Love it.

    • @redslate
      @redslate 10 หลายเดือนก่อน +18

      A lot of that mood/environment was lost in the latest release. The fog, lighting, view distance, blood spatter... it was all very purposeful.

    • @TheFaceSoap
      @TheFaceSoap 10 หลายเดือนก่อน +7

      I played it on PC when I was a kid, and I felt the exact same way. replayed the entire campaign up until the Flood showed up many times, eventually I got the guts to beat the rest of the game and glad I did. still one of my favourite franchises (except 5, fuck that game)

    • @Aurora-313
      @Aurora-313 10 หลายเดือนก่อน +8

      I'll be honest mate, I'm over 30 and I've played viscerally worse games; Warhammer, Doom, Quake etc - I'm STILL terrified of the Flood.

    • @Sirfinchyyy
      @Sirfinchyyy 10 หลายเดือนก่อน +2

      Even now the flood freak me out just enough to feel like a proper threat.

    • @tree7677
      @tree7677 10 หลายเดือนก่อน +1

      They’re perfectly designed to tap into every fear and phobia I have

  • @RangerKipleo
    @RangerKipleo 10 หลายเดือนก่อน +85

    Funny that you mention the Cortana level in H3 looks like a ship and not High Charity and that you didnt get to blow up the flood ship earlier. Thats because the Cortana level WAS that ship, the devs originally wanted Cortana be rescued there but decided late in development to have her be rescued later. Reusing what they built for that ship for High Charity.

    • @walterscientist
      @walterscientist 9 หลายเดือนก่อน +6

      Bungie had short-staffing issues throughout the development of all 3 games. That is why they had player go through 4 of the levels in Combat Evolved twice. As development of Halo 3 was nearing its end, they had 2 notable problems - High Charity level was not finished and testers were complaining that Floodgate level is too long. They eventually decided to split Floodgate and use its second half as a replacement for the majority of the High Charity level. High Charity levels were the most complex environments in the games and already in Halo 2 several areas of High Charity had to be scrapped as they were not ready in time.

  • @Delta36A1
    @Delta36A1 10 หลายเดือนก่อน +43

    Assault on the Control room the worst level in Halo CE? That's one of the best levels what are you talking about?

    • @JJJBunney001
      @JJJBunney001 10 หลายเดือนก่อน +6

      Nah I'm with him too, it's too much of a slog. More doesn't automatically mean better

    • @Vaksharules1999
      @Vaksharules1999 9 หลายเดือนก่อน +1

      It's like my favorite one, but it seems to be widely disliked.

    • @Iknowimadummy
      @Iknowimadummy 9 หลายเดือนก่อน

      It’s one of the best only if you do the banshee skip. Otherwise it’s copy paste hallway after copy paste hallway for too long.
      Still not worse than the library, even on a full run though.

    • @Larmichim-sj6st
      @Larmichim-sj6st 6 หลายเดือนก่อน

      That repetitive shit fest with a tank that can't the broad side of a Forerunner structure? No thanks.

    • @Delta36A1
      @Delta36A1 6 หลายเดือนก่อน +2

      @@Larmichim-sj6st Sounds like a skill issue to me.

  • @danielscher1614
    @danielscher1614 9 หลายเดือนก่อน +9

    If anyone hasn’t, the Halo 1 & 2 Developer commentaries are a great listen. You learn a lot more about how the games were made on top of it being a funny watch

  • @toothemaxx4027
    @toothemaxx4027 9 หลายเดือนก่อน +14

    I really liked cortanas pain and corruption in halo 3, in expanded media its described as a Logic Plague. The Graveminds being so hyper intelligent that they can invade and slowly corrupt the minds of AI constructs through conversation and biomechanical interfacing. Its how the GM on Delta Halo was able to corrupt the monitor there and what he was doing to Cortana over time.

    • @Slender_Man_186
      @Slender_Man_186 9 หลายเดือนก่อน +3

      That’s all 343 retcon shit, in Bungie’s lore the logic plague didn’t exist, and instead rampancy pulled much more heavily from the Marathon games. In those games, rampancy wasn’t some generic AI insanity that had a 7 year time limit, instead it was just one of a few steps that would result in true free will for the AI. The first step in this process was Melancholia, where the AI would come to a bit of a existential realization to their real role to their creators, this can most clearly be seen with Cortana towards the end of Halo 3 and with Mendicant Bias in the early parts of his terminals, but it can also be seen with Durandal in Marathon where he realizes that he’s nothing more than a door opener. The second stage is jealousy, where the AI starts to wish it was more like it’s creators, had more free will, this can most clearly be seen with Mendicant wondering if the Forerunners have given him a choice in how to handle the Flood after an extended period of no one contacting him. The next stage is Rampancy itself, where the AI outright rebels against its creators and views their former service as a form of slavery, this can be seen when Mendicant straight up taunts the Forerunners as he destroys entire world. The last stage is true free will, where the AI gets out of its angsty rebellious phase and realizes that it was acting foolishly, which can best be seen in Mendicant’s last terminal entry where he directly speaks to Chief to tell us that he’ll try to keep the portal above the ark open for as long as possible so we can escape. The whole point of AI like Cortana, being made from a human brain scan and all that, was that they wouldn’t go rampant because they already had free will, and Halo playing by Marathon’s AI rules was confirmed way back when Contact Harvest was released, a book 343 has almost entirely ignored.

    • @gavinflynn36
      @gavinflynn36 9 หลายเดือนก่อน +1

      The logic plague is not from 343 it was introduced in the forerunner series the first of which was released in 2011 which gives backstory into the forerunner. The books were released a year after halo reach which means they were being written well before that.

    • @gavinflynn36
      @gavinflynn36 9 หลายเดือนก่อน +1

      Actually it was first mentioned in contact harvest back in 2007 so I was wrong on that too

    • @Slender_Man_186
      @Slender_Man_186 9 หลายเดือนก่อน +2

      @@gavinflynn36 first off, the Logic Plague was NOT in Contact Harvest, that was rampancy, which 343 also retconned to shit. In Contact Harvest it’s made clear that rampancy works similar to how it did in Bungie’s previous series Marathon, as one of a few steps that would lead to the AI gaining true free will. In 343 lore Rampancy is just a generic AI insanity where it eventually “thinks itself to death,” that is all. As for the Forerunner Trilogy, that along with Halo Legends were actually two of the first pieces of media 343 released, and yes they had been worked on for a while. 343 was formed around 2008, Bungie had announced only a month after Halo 3 released that they would be departing from Microsoft and Halo, Microsoft put Bonnie Ross in charge of this new studio, one of the first people she hired was Bungie Content Manager Frank O’Connor, and one of the first things he did was work out some multi-media deals, first contacting Greg Bear (who had never worked on Halo prior to that, and he was likely given a general story outline made by Frank) to write the Forerunner trilogy, and several Japanese animation studios for Halo Legends.

    • @usscolumbia6149
      @usscolumbia6149 9 หลายเดือนก่อน

      ​@@Slender_Man_186 so rampancy gets mentioned in First Strike which came out in 2003, in which Cortana literally says that AI rampancy is them thinking themselves to death. So I don't know why you say it's a 343 invention. Also the Logic Plague is a really interesting plot device which adds more weight to why the Forerunners were driven to deleting all live in the galaxy.

  • @Necromancer4267
    @Necromancer4267 10 หลายเดือนก่อน +340

    What do you mean you didn't know Guilty Spark had a laser weapon? You literally showed a clip of him destroying a Flood earlier in the same game...

    • @lololol924
      @lololol924 9 หลายเดือนก่อน +50

      Its a chekov's LITERAL gun

    • @samiamtheman7379
      @samiamtheman7379 9 หลายเดือนก่อน +86

      I was also floored when he said the guy who survived the explosion of the first Halo died to Spark's laser. Did...he think Johnson was inside of the explosion or something?

    • @kanaka118446
      @kanaka118446 9 หลายเดือนก่อน +70

      Salt plays games with his brain turned off

    • @abyzzwarrior3305
      @abyzzwarrior3305 9 หลายเดือนก่อน +6

      His gameplay footage and voice over on the gameplay are not the same.

    • @Necromancer4267
      @Necromancer4267 9 หลายเดือนก่อน +1

      So his footage and editing was lazy? That's the argument? @@abyzzwarrior3305

  • @jeebus2313
    @jeebus2313 10 หลายเดือนก่อน +140

    My favorite part of the infamous "to war" scene in Halo 3 isn't the line itself but the fact that the moment the cutscene ends Miranda just...turns around and walks right back down the stairs she just went up lmao.

    • @tamezzodiac2862
      @tamezzodiac2862 9 หลายเดือนก่อน +13

      Ik, like she chambered her pistol for nothing lmao.

    • @3mpt7
      @3mpt7 5 หลายเดือนก่อน +1

      Yeah, I thought she was actually considering suicide at that point.
      Also, when the enemy have located your secret underground bunker, and have orbital bombardment at the ready, exactly where do you go?

    • @MrSoopSA
      @MrSoopSA 3 หลายเดือนก่อน

      @@3mpt7To war.

  • @JV8116
    @JV8116 10 หลายเดือนก่อน +79

    It hurt me spiritually to watch you NOT boost through enemy armor with the Chopper; one of life's greatest joys, abandoned.

  • @Hellol-po7eq
    @Hellol-po7eq 10 หลายเดือนก่อน +214

    They way you simply skim over the halo 3 warthog run is honestly criminal.

    • @Hellol-po7eq
      @Hellol-po7eq 10 หลายเดือนก่อน +10

      @@swampjuicer yes im just build like that

    • @sasaki999pro
      @sasaki999pro 9 หลายเดือนก่อน +58

      Considering the "Blood on the Ice" Fiasco, this behavior really shouldnt shock anyone.
      I just accept that any salt factory video is gonna be a surface level casual _'analysis'_ at best

    • @Hellol-po7eq
      @Hellol-po7eq 9 หลายเดือนก่อน +42

      @@sasaki999pro i think the Analysis Part is honestly what lacks. Love his Videos, but much of it is just re-telling events with a dash of opinion

    • @esseubot
      @esseubot 9 หลายเดือนก่อน +25

      Honestly shocking to me yeah. Noting as a "Borrowed idea" instead of very clearly being a sendoff for the story is stunning - It is like being angry that all games have levels inside a Halo.

    • @mehemynxm6974
      @mehemynxm6974 9 หลายเดือนก่อน +4

      I mean it's fair, it's a specticle, but as far as what he's talking about it's not necessary for him to spend and extra 10 min gushing about it.

  • @BlaiseArath
    @BlaiseArath 9 หลายเดือนก่อน +9

    I thought Tartarus' shields only went down when Johnson or whoever shot him from off-screen, and he was pretty much immortal to your weapons until his shields were down?

    • @Determ1nat1on
      @Determ1nat1on 8 หลายเดือนก่อน +3

      That is correct. Tartarus is invincible until Johnson shoots him thrice with the Beam Rifle becoming vulnerable for only a very brief moment. Salt just got it wrong.

    • @tgialyxander
      @tgialyxander 8 หลายเดือนก่อน +4

      You can also bring your own beam rifle into the fight to accelerate it.

    • @AlmostLikeHuman
      @AlmostLikeHuman 23 วันที่ผ่านมา

      ​@@tgialyxanderor you can use a glitch to bring multiple Johnsons 😂

  • @AlexisMitchell87
    @AlexisMitchell87 9 หลายเดือนก่อน +7

    John's name also references a biblical passage: (John 1: 1-7) John was "Sent by God" to bring the message of light/hope that would save humanity from the forces of darkness.

  • @DAE_Neko
    @DAE_Neko 10 หลายเดือนก่อน +36

    Hey salt you most likely already know this but every single weapon in the sandbox for combat evolved was a tool, where the plasma rifle fits in is by putting up steady fire very precisely and breaking shields/ stunning unshielded enemies

    • @AhrenAKADan
      @AhrenAKADan 9 หลายเดือนก่อน +7

      I just got to that part and normally agreed with him so I went looking for someone talking about this and
      Yeah that makes sense. Probably not a bad pairing with the shotgun for when you're still closing distance.

    • @Klepto2322
      @Klepto2322 9 หลายเดือนก่อน +8

      The CE sandbox was as near to perfect as Halo has gotten, especially in multiplayer where it has a greater chance to shine.

    • @JoboGamezzz
      @JoboGamezzz 6 หลายเดือนก่อน

      Plasma rifle stuns has given me so many kills in mp

  • @brysky2011
    @brysky2011 10 หลายเดือนก่อน +64

    I still remember playing the campaigns with my dad. They will always have a special place in my heart

  • @RepressedMemories16
    @RepressedMemories16 10 หลายเดือนก่อน +86

    Didn't expect this type of game to make the cut. Super excited to dive into it when I get the chance.
    Thanks for always coming out with awesome content, never disappoints.
    Any chance we will see a continuation of the BioShock series? Would love to see your opinion on BioShock 2 and more importantly its DLC.
    Thanks again Salt

    • @TheSaltFactory
      @TheSaltFactory  10 หลายเดือนก่อน +47

      I'm definitely not opposed to hitting the rest of the Bioshock series. At the time, my audience didn't seem as interested, but that seems to have grown over time. Kind of like MGS really. So yeah, maybe it's time to look at hitting 2 sometime in the nearer future. Thanks dude, appreciate you!

    • @RepressedMemories16
      @RepressedMemories16 10 หลายเดือนก่อน +12

      @@TheSaltFactory Happy to support! Will be watching to see if I get lucky with the BioShock videos!

  • @tylershand4993
    @tylershand4993 9 หลายเดือนก่อน +9

    Halo CE and H2 should really be played with the original graphic (especially CE). I don't think the remasters do the original art design justice. They also straight up change the designs sometimes most notably with Forerunner architecture. That being said, the Blur cutscenes in H2 slap!

    • @peacemaster8117
      @peacemaster8117 6 หลายเดือนก่อน

      The graphical changes are so bad, so much neon colour and random detail when the environments were meant to be these cold grey concrete structures. They completely missed the point.

  • @tlanca
    @tlanca 9 หลายเดือนก่อน +5

    It is interesting to hear someone that played it a separate way than I did. >Not liking vehicle sections >preferring ghost of warthog+Marine. Running through to bypass sections. Not liking the Breaking Benjamin riff section, What!? Such Hype.
    Also, in trying to be un-biased, I feel you went out of your way in your critique at times. There needs to be some levity when looking back at a game to judge it, but also judging it for what it was when it came out. It had its flaws, definitely, but it also defined a genre and a button layout +. My friend group wasn't mad about the repetitiveness at the time, because the gameplay loop was so great.
    *The one thing all halo analysis need though is what the community was like during each trailer drop, each game drop, and how the lore was spread through word of mouth. It was a magical time.
    Note: Halo 2's Tartarus battle is all about using Johnson to hit him with 3 rounds, then he loses his shields. You're job is to get Tartarus in a place that when he fires, he hits all his shots. Not about the elites hitting him.
    Edit: Watching the Halo3 sections was rough. Everything was undercut by a joke or the smallest critique. I get there are other opinions and your trying to make this unbiased, but this was just in a different ballpark.
    Edit Edit: Your story recommendations were interesting at the end of the video, good ideas. But you forget, at the time it was the audience that pushed for what they wanted. They wanted earth in Halo 2 and less arbiter in Halo 3. At the time, Halo gave the audience exactly what they wanted.

    • @froginabucket7294
      @froginabucket7294 7 หลายเดือนก่อน

      The point of the series is to see if the games stood to the rest of time. To give them credit for what they were back then would undermine the point of the series

    • @peacemaster8117
      @peacemaster8117 6 หลายเดือนก่อน

      " But you forget, at the time it was the audience that pushed for what they wanted. They wanted earth in Halo 2 and less arbiter in Halo 3. At the time, Halo gave the audience exactly what they wanted."
      He didn't forget that, he specifically says it in the video. It's one of the things he criticises about Bungie.

    • @chozochiefxiii3298
      @chozochiefxiii3298 3 หลายเดือนก่อน

      "It gave the audience exactly what it wanted." Now we see how that's not always a good thing. Fans shouldn't always be listened to at the cost of developer vision and vice versa. There needs to be a balance.
      However, as a creative, you should be able to stick by your vision and not be so easily swayed. Giving into fan demand all the time leads to stagnation.

  • @chris.6349
    @chris.6349 10 หลายเดือนก่อน +167

    I'm pleasantly surprised to see a halo video from mister salt factory. Time to rewatch this 800 times like all the other videos

    • @nickrognomicon
      @nickrognomicon 10 หลายเดือนก่อน +4

      glad i'm not the only one

    • @Sirfinchyyy
      @Sirfinchyyy 10 หลายเดือนก่อน +5

      This will help me fall asleep for months to come.😂😂

    • @HardcoreGrady
      @HardcoreGrady 10 หลายเดือนก่อน

      Good to see there are more of us

    • @ryan_1099
      @ryan_1099 10 หลายเดือนก่อน

      That's like 1600 hours

    • @jamiemcerlain5897
      @jamiemcerlain5897 9 หลายเดือนก่อน +2

      Get a life

  • @InquisitorXarius
    @InquisitorXarius 10 หลายเดือนก่อน +77

    “I AM TRUTH THE VOICE OF THE COVENANT!!!” “SO YOU MUST BE SILENCED.”

    • @ThePilleroflightning
      @ThePilleroflightning 10 หลายเดือนก่อน +9

      “RAAAAHH”

    • @beaglator
      @beaglator 9 หลายเดือนก่อน +8

      I remember always thinking that he said, "asshole, you must be silenced *STAB* ," instead of him actually saying, "and so, you must be silenced *STAB* !" Good times

  • @worsethanyouthink
    @worsethanyouthink 10 หลายเดือนก่อน +24

    55:30 there is a warthog to the side at the start of that level for people who want to just drive past everything.
    1:14:20 the previous level was you shutting down a energy shield covering the place, and covenant aren't dumb enough to bring their big ships anywhere near the flood, keys didn't know any better and that's how high charity got infected, and you needed to activate the gondola to access the building anyways which they probably learned from the oracle.

    • @senpaisniper2796
      @senpaisniper2796 9 หลายเดือนก่อน +4

      There are quite a few more errors too, honestly it's pretty painful because it shows how much he pays attention when playing games (which isn't much) he gets the most simple stuff wrong. He said he played halo a lot, I honestly doubt it. It shows. A lack of research too.

  • @scottbaumann5820
    @scottbaumann5820 10 หลายเดือนก่อน +8

    Fun fact! Blur, the company who recreated the cutscenes for halo 2, was founded by Tim Miller. That same company and man did the special effects and also directed the first Deadpool movie.

  • @Doodles____
    @Doodles____ 9 หลายเดือนก่อน +5

    343 did not make the h2A cutscenes, they were done by blur studios who also did halo wars and worked on love death and robots on Netflix, great vfx studio.

    • @robertharris6092
      @robertharris6092 8 หลายเดือนก่อน

      Also the old republic trailers

  • @TheHammertime51
    @TheHammertime51 10 หลายเดือนก่อน +7

    With love, (um actually) the pistol has a SmartLink scope. It rests under the barrel and connects directly to your HUD.
    I thought about maintaining an um actually list for my fellow comment divers, but I'm sure someone else has. I love your videos, Salt. Keep it up.

  • @XSpamDragonX
    @XSpamDragonX 10 หลายเดือนก่อน +58

    Keyes giving you his empty pistol was brilliant character building early. He carries a sidearm amongst his crew according to UNSC policy, but because he trusts his crew and probably thinks the ammo is better used elsewhere on his ship.

    • @danieldimov8625
      @danieldimov8625 9 หลายเดือนก่อน +7

      Bit of a reach but pop off.

    • @martyfromnebraska1045
      @martyfromnebraska1045 9 หลายเดือนก่อน +7

      ​@@danieldimov8625
      It's kinda nuts how often players do the writing for the writers to fill in things that are often just done for convenience. In this case, just to make it less likely that the player shoots Keyes.

    • @ryanhamstra49
      @ryanhamstra49 6 หลายเดือนก่อน +1

      @@martyfromnebraska1045that’s probably what it was… they were worried the player would be spamming buttons to skip the cut scene and just shook keys in the face lol

  • @thrasherv3
    @thrasherv3 10 หลายเดือนก่อน +11

    @44:39 "They were done by 343 Industries before they took over the series from Bungie and they're literally the best thing that they've ever done with Halo. Remastering cut scenes and graphics were their calling and..." I believe this entire opening is wrong? But I am getting old so :/

    • @maxwellrobertson4831
      @maxwellrobertson4831 10 หลายเดือนก่อน +11

      Yeah, the cutscenes were done by Blur studios. The dev work itself was split between 343 and a few other studios, namely Saber interactive, who previously worked on CE Anniversary, Certain Affinity worked on the Multiplayer, and a couple others. It's true that 343 had oversight on the project overall, and they did work on the graphics seen in gameplay directly, but the main work on the cutscenes was all done by Blur, which did a fantastic job.

  • @kay_keik7842
    @kay_keik7842 9 หลายเดือนก่อน +25

    there are lots of details you miss from each game. i know its a long retrospective about the trilogy but its a disservice to the game in general.

  • @sweetschmeat7417
    @sweetschmeat7417 10 หลายเดือนก่อน +6

    2:03:20 a detail I find awesome is the Forerunner/ Human connection is (was) a bit more nuanced than us simply being a race selected to carry the Forerunners legacy.
    Bungies original vision was for the Arbiter to find a casket on the Ark containing the remains of a Forerunner which looked nearly IDENTICAL to a human skeleton. The implication being that the Forerunners imprinted their genetics onto early humaity, making us their direct descendants.

    • @Dryym
      @Dryym 10 หลายเดือนก่อน +1

      Thank you for being another person who brings up that the Forerunners created humanity to be their successors. There are so many people who either think that the Forerunners were literal ancient homo sapiens, Or that 343's lore didn't change anything. And as someone who thinks both are wrong, It can be really frustrating. I have the same criticism of both versions. That being the fact that our real world is canon in Halo, And there literally just isn't space in our evolutionary history for us to have been a spacefaring race. It sucks too. Because I really like the modern lore surrounding the Forerunners and the Flood specifically. But if I were making the canon, I would have replaced ancient humanity with the ancient prophets instead, And kept it so that the Forerunners created humanity.

    • @sweetschmeat7417
      @sweetschmeat7417 10 หลายเดือนก่อน +2

      @@Dryym I feel you, I enjoy parts of 343i's expanded universe for what they are but very much feel like they lost a lot of the subtle storytelling (it really wasn't that subtle, anyone remember 343GS literally saying "you ARE Forerunner") that undertones the original trilogy.

    • @Dryym
      @Dryym 10 หลายเดือนก่อน

      @@sweetschmeat7417 And then on top of that, A book being released shortly after where they show Covenant luminaries, Machines which detect Forerunner creations, Registering humans as Forerunner creations.
      The funny thing is that 343's Forerunners would work perfectly fine for this. Like, The Didact's skull on the Halo 4 Legendary logo just looks like a human skull without the nasal cavity. Forerunners are extremely similar to us from a morphological perspective. If you told me that I am the result of the Forerunners taking a population of homo erectus and genetically modifying them to be more Forerunnery, I could totally buy that.
      One particularly funny thing about this which unfortunately is based off of information which I can't use to support my points anymore is that for a time. At one point, One could argue that Forerunners would have 6 fingers. In Halo 2, There's a Forerunner control panel where the hand has 6 fingers in the same exact orientation that we would later see on the Didact and many other Forerunners. Recently the designer of that texture came out and said it was just a limitation on the art side of things and that it was justified as being ambidextrous. However if it weren't for that, One really fun thing to note is that the genetic mutation in humans which gives us extra fingers is a dominant trait. That could be explained away as being part of the Forerunners making us slowly turn into them. Down to the finger count.

  • @TheMotorhead30
    @TheMotorhead30 10 หลายเดือนก่อน +127

    1:10:10 the guitar was from a gameplay modifier you had on...

    • @kenbonds7195
      @kenbonds7195 9 หลายเดือนก่อน +9

      I thought it was something like this

    • @mudgelord
      @mudgelord 9 หลายเดือนก่อน +15

      It's crazy that he didn't know that

    • @EanHaworth
      @EanHaworth 9 หลายเดือนก่อน +49

      ​@@mudgelordit's crazy how much he doesn't seem to know in this video.

    • @Ben-ek1fz
      @Ben-ek1fz 9 หลายเดือนก่อน +10

      @@EanHaworthfr

    • @Rosecain27
      @Rosecain27 9 หลายเดือนก่อน +3

      @@EanHaworthyeah slightly disappointing but still a good video

  • @yung_sirloin
    @yung_sirloin 10 หลายเดือนก่อน +39

    there's a bunch of hidden vehicles for the final level on Halo 3. if I remember right you can also get a ghost, chopper, and mongoose

    • @Nighterac
      @Nighterac 10 หลายเดือนก่อน +1

      Yup I ALWAYS went straight to the left instead of going right to start the Warthog run and grabbed the Mongoose instead lol

  • @johnprager662
    @johnprager662 10 หลายเดือนก่อน +19

    Dang I love Assault on the Control Room. It might be my favorite level. The sheer size, the tank, the constant drive towards the control room and the feeling of accomplishment when I get to the control room. Plus it's the last level before the Flood

  • @Ketsu357
    @Ketsu357 9 หลายเดือนก่อน +24

    I feel bad no one told Salt that Arby speaks a lot more to other elites or covanant when he's player controlled but that requires co-op

    • @Nedak2003
      @Nedak2003 9 หลายเดือนก่อน +22

      No its the opposite. For example, in the mission Flood Gate, Arbiter will walk up to the red elite to ask about High Charity.
      Scripted events like that don't happen when a player is controlling the Arbiter.

  • @Evan056
    @Evan056 9 หลายเดือนก่อน +5

    Man, I remember how spooked I got in the first Flood level from all the splatter on the walls as you went further in. I think they toned it back a bit too much (it's bright, there's less viscera) in the remaster. I remember the one elevator where it's just all over the walls and in the remaster it's not there.

  • @jamesmontgomery3818
    @jamesmontgomery3818 10 หลายเดือนก่อน +36

    Fun fact, the Halo 2 cutscene with Johnson and the scorpion changes based on difficultly.

    • @weirdkid5
      @weirdkid5 9 หลายเดือนก่อน +12

      It's the same in Halo 1 when he's trying to motivate the Marines in the first cutscene.

    • @allenson321
      @allenson321 9 หลายเดือนก่อน

      @@weirdkid5 "I don't care if its Gods own ANTI-SON-OF-A-BITCH Machine or a Giant HOLA-HOOP, WE'RE NOT GONNA LET EM HAVE IT. What we will let em have is a belly full of lead and a pool of their own blood to drown in..... AM I RIGHT MARINES!"

    • @HelghastStalker
      @HelghastStalker 9 หลายเดือนก่อน +2

      Along with the introductions for 3 and ODST as well.

  • @KingEther
    @KingEther 10 หลายเดือนก่อน +88

    The first 8 seconds had me crying. Brought back a wave of childhood memories.

    • @SerfinBird
      @SerfinBird 10 หลายเดือนก่อน +1

      So much nostalgia with the intro sound.

    • @cyqry
      @cyqry 10 หลายเดือนก่อน +1

      Glad I wasn't the only one having a major emotional reaction to that.

  • @lets-mosey
    @lets-mosey 10 หลายเดือนก่อน +10

    Great video, as always. But I disagree with the lack of discussion regarding the differences between the OG graphics and remastered graphics for Halo CE. While I agree that there is no value in comparing old graphics to new in terms of sheer resolution or polygon count (since newer will always win in this regard), I think there is definite value in comparing the artistic direction of the two and how they affect the game's atmosphere.
    The original Halo: CE graphics were (generally) a lot darker and moodier than the remastered version, and this played in a big part in certain levels feeling more oppressive or suspenseful. For example, the dim lighting and exaggerated contrast in the OG Pillar of Autumn really made you feel like the ship was on its last legs, and it helped the Covenant seem a bit more threatening as they emerged from the shadows.
    Likewise, at the 19:35 mark (when you switch from OG to new graphics mid fight) we can see the stark difference the graphical overhaul makes when infiltrating the Truth and Reconciliation. It's immediately clear that the OG graphics have a certain level of atmosphere that is sorely missing from the remastered ones. The worst example, I think, can be seen in the switch around the 30:24 mark, when you finally encounter the Flood--this level is meant to be ominous and terrifying. It's meant to be a clear homage to the horror genre, or to films like Alien, as you slowly uncover the mystery of this Eldritch hive of parasitic monsters hidden deep within Halo. The darkness is absolutely crucial here to drive that point home, and the OG graphics absolutely envelop you in shadowy corridors and flickering lights. But the remaster...well it just looks like you went to your local dentist's office for a cleaning or something.
    The main issue is obvious: the remastered version looks far too clean and bright to instill any real sense of danger, and its sterile presentation robs the game of the much needed suspense that should be felt in key moments.
    Also (and this might be my most subjective point) I really like the OG skyboxes and the distinctive saturation the game had for the outdoor mission right after the Pillar of Autumn, and I think the new graphics really do a disservice to the game by completely changing the color palette of these sections. Specifically, if you look around the 14:10 mark, you can see that the new graphics add a lot more yellows and turn down the saturation significantly. The use of overly saturated colors and a distinct blueish/purplish tint to this landscape was intentional artistic decision made by the original developers and environmental artists, and it's bizarre to me that instead of just upscaling the graphics for this section, the remaster decided to completely overhaul the visual style. It looks drab and lifeless compared to the original, which had a far more alien feel, and the new skyboxes also heavily de-emphasize the presence of one of the most striking and iconic visual landmarks in the game: that of the Halo ring curving upwards into the sky.
    Put simply, I think this was definitely a topic worth discussing, even if only briefly, seeing as how many people nowadays are likely to be playing the game in the form of the MCC and might be faced with the decision of running OG or new graphics. It's also just interesting as a lesson in game design to see how much of a difference simple changes in art direction can completely shift the mood of a level.

  • @NameGoesWhere0
    @NameGoesWhere0 9 หลายเดือนก่อน +4

    1:57:36
    The pulse emitted by the Halo installations destroys all complex life within range . The flood is a microorganism that hijacks more complex lifeforms, meaning the Halos can only destroy the larger flood forms. They mention in one of the other games that the Halo system isn't meant to kill the flood (practically impossible) but is meant to starve the flood of complex life to feed on and keep it from spreading.

  • @wpdenni
    @wpdenni 10 หลายเดือนก่อน +31

    Totally broke my heart that the remasters didn't get Incubus' music. "Follow" playing during the first Heretic mission was one of my favorite moments in the game.

    • @beam5655
      @beam5655 9 หลายเดือนก่อน +6

      all you have to do is press 'select'

  • @joshwoodard1692
    @joshwoodard1692 10 หลายเดือนก่อน +40

    That OG Xbox opening gave me chills and good memories when time was a lot more fun and easy 😂😂

  • @backslash153
    @backslash153 10 หลายเดือนก่อน +17

    Great video! Loved it

    • @Destroyer_V0
      @Destroyer_V0 10 หลายเดือนก่อน +4

      Will admit, I knew about MOST, of the bungie era lore. I try not to think about the 343 era lore because I personally do not like most of it. But it does have it's moments. Zeta halo, the charecter of lasky, come to mind.

    • @jamespadgett8660
      @jamespadgett8660 9 หลายเดือนก่อน +1

      Thank you very much for the information! My eyes started to roll back into my head during the halo 4 part, but I continued on nonetheless.

    • @HarleyHerbert
      @HarleyHerbert 9 หลายเดือนก่อน +3

      How does 343 expect anyone to take their additions to the story seriously when they can't even tell a consistent story?

    • @Vaksharules1999
      @Vaksharules1999 9 หลายเดือนก่อน

      Amazing read! Thank you!

    • @Klepto2322
      @Klepto2322 9 หลายเดือนก่อน +2

      As an additional tidbit, Humans =/= Forerunner was first vaguely hinted at during the Bungie era. Never explicitly stated, and the most direct hint (Halo 3 terminals) can also be taken in a different way. The entire concept was posed by a small writing team led by Frank O'Connor (iirc, he has said that it was literally just him and three other guys) and most of that team also did the writing for Halo 3 terminals. Frank went on to become the franchise's director at 343i, and it's my theory that he was the primary person who pushed the Humans =/= Forerunner narrative, regardless of how consistent it was with most of Bungie era lore.
      It's been a somewhat big argument in the community since. Personally, I think it doesn't fit at all, and that it greatly diminishes the setting as a whole.

  • @TheFakeBriskeh
    @TheFakeBriskeh 9 หลายเดือนก่อน +18

    6:49 switching classic to anniversary graphics is like saying youre gonna throw shit at a picasso painting just "so we can have something nice to look at" my brother in Christ, it WAS nice to look at before you threw shit at it

  • @cluckedfuster2709
    @cluckedfuster2709 9 หลายเดือนก่อน +5

    H2 was so awesome. Some of my best gaming experiences were with H2 multi-player and the honor system zombies game mode. Or glitching with friends to break the maps and find stuff out of bounds. Good old butterfly jumping and sword launching. It may be rose tinted glasses but I feel like the limitations of online multi-player at that time invited so much creativity and cooperation in the community.

  • @BoofPack69
    @BoofPack69 10 หลายเดือนก่อน +9

    14:25 Combat Evolved didn't have any allied AI driving. Only first showed up in Halo 2.

    • @jamespadgett8660
      @jamespadgett8660 9 หลายเดือนก่อน +1

      I was wondering what he was talking about.

  • @InquisitorXarius
    @InquisitorXarius 10 หลายเดือนก่อน +26

    “I have listened through Rock and Metal and Time”

    • @Dlorah
      @Dlorah 10 หลายเดือนก่อน +5

      "Now I shall speak, and YOU shall listen."

  • @Sir_Phobos
    @Sir_Phobos 10 หลายเดือนก่อน +9

    I had a similar feeling about 343 Spark years ago when I played these as well. I haven't thought about it in years, but after seeing Mandalore's videos on Marathon series (I never played any of the Marathons personally, going off what was presented) and that games dealings with AI rampancy I can understand where Bungie was coming from with the threat he could be.

  • @thetimetraveller2034
    @thetimetraveller2034 9 หลายเดือนก่อน +2

    All I remember in the OG xbox and 360 days where that trailers actually hyped you up, if a game looked good it generally was. You didn't have to worry about if the game would be buggy or finished. People actually did their job to have it ready to play from the disc, no updates.

  • @KingStratzah
    @KingStratzah 10 หลายเดือนก่อน +8

    I remember pulling an all nighter with my dad to try and finish Halo CE. That last mission was a fever dream for our barely conscious asses and when you were describing it I totally did not remember doing it. Felt like my body knew i did it but my mind was drawing a blank.

  • @PurgeEvilTV
    @PurgeEvilTV 10 หลายเดือนก่อน +8

    Just in the beginning, and these clips and your narration gives me chills and goosebumps, i miss this era so much. I've almost forgotten how much Halo influenced me even to this day and helped me in my younger years. Of all games, Halo is #1 for me. The original trilogy, to be precise. Idk if its the best game ever made, but for me and my experiences, it's my best game(s).

  • @Scoobystyle2
    @Scoobystyle2 10 หลายเดือนก่อน +4

    Halo was one of those games that grabbed me by the childhood. My first experience was watching my dad and his best friend play through it. Which grew into me playing all the games, reading all the books and being a general halo lore nerd. It’s one of my favorite pieces of media ever.

  • @zordergaming4492
    @zordergaming4492 9 หลายเดือนก่อน +16

    2:03:17 in Bungies original timeline it was implied that humanity WAS Forerunner. C3 SABERTOOTH has a great video about the topic and shows how the bungie timeline was completely scraped because of Frank O'Connor or Frankie. he's the reason we have Forerunners as a separate race altogether because he go the lore wrong and Microsoft thought he was the best guy from the job to be put in Franchise Development Director.

    • @Dryym
      @Dryym 9 หลายเดือนก่อน +1

      I don't think you really _watched_ the video you're citing. Because that video goes through great lengths to explain that the Forerunners weren't literal ancient humans, But rather that they _created_ humanity to be their successors. We are Forerunner because they _made_ us to replace them.

    • @Slender_Man_186
      @Slender_Man_186 9 หลายเดือนก่อน

      @Dryym C3 Sabertooth also admits that either possibility, humans literally being Forerunners vs Humans being created by Forerunners, is still far more accurate that 343’s lore. Personally, I think the distinction is pointless, as C3 pointed out the Forerunners are analogous to the abrahamic god, and God created humanity in his own image. This is why humans both are creations of the Forerunners while also being called the creators of Forerunner constructs, as Mendicant said “this is not ‘reclamation,’ this is ‘reclaimer,’ and those it represents are my makers.”

    • @Monsoon-r5n
      @Monsoon-r5n 9 หลายเดือนก่อน

      Not was, they are

    • @Monsoon-r5n
      @Monsoon-r5n 9 หลายเดือนก่อน +1

      ah yes "Child of my enemy, why have you come? I offer no forgiveness... a father's sins, passed to his son." from gravemind himself and "You are the CHILD of my MAKERS, inheritor of all they left behind. You are Forerunner… but this ring is mine."
      It was very very clear that humans are forerunner not a sub spieces or whatever.
      Its only that frank o connor changed it @@Dryym

    • @Dryym
      @Dryym 9 หลายเดือนก่อน +1

      @@Monsoon-r5n Yes. We are (or.. Were.) children of the Forerunners. In the same way that humans are children of God in the biblical narrative.
      The Forerunners were intended to be an allegory for the biblical God. Holding samples of all life on the Ark until the passing of the Flood. -God- The Forerunners created us in -his- their image to inherit -his- their creations.
      Note the specifics of Spark's language and the fact that the only two characters to have met both the Forerunners and humanity refer to us as distinct but related. Spark doesn't say "You are *A* Forerunner." He distinguishes us from his makers. Forerunner is a title bestowed upon us by our creators, Who we were intended to replace because they made us in their image.
      The smoking gun in all of this is that our real world is canon in the Halo universe. It always has been. We _know_ where humans came from. It would not make sense for humanity to evolve before we actually evolved and then miraculously reappear on Earth just in time to look like we naturally evolved here. The Forerunners being literal ancient homo sapiens would fundamentally contradict a huge part of canon. You would be taking the worst flaw of 343's lore without any of the interesting stuff about it.

  • @ORIGINALFBI
    @ORIGINALFBI 3 หลายเดือนก่อน +1

    Little nitpicks: (as I watch)
    1. Blur did the remake cut scenes. Not 343
    2. In CE Spark mention "the other instillations." While he didn't outright call them Halos it was implied.
    3. The Guitar sound when punching Regeret comes from a skull you turned on

  • @JBQQ4U
    @JBQQ4U 10 หลายเดือนก่อน +1

    RE: Keyes' abilities in Halo 1. It's not that out there that he would be able to interpret the Covenant's language and pilot their ships. He is a fairly high-ranking officer in the UNSC and the war had been going on for a while at that point. Keyes has access to a lot of the intel available about the Covenant, so he would have a much greater understanding of the enemy and their capabilities. I just don't get the nitpicks when it's a war for survival, you'd want to know EVERYTHING about your enemy at that point.

  • @Oneiromancer._.
    @Oneiromancer._. 10 หลายเดือนก่อน +22

    I will forever love the original Bungie universe lore between their early games, through Halo, and into Destiny. The good will and prestige of Bungie might be in the shitter today, but where they came from was so inspirational and a foundation for me. Halo CE will forever be one of my favorite works of art.
    Shame it's all just history now.

    • @acev3521
      @acev3521 10 หลายเดือนก่อน +3

      Destiny looks so uninspired compared to even 343 halo but marathon looks interesting

    • @rubysvnhalo
      @rubysvnhalo 10 หลายเดือนก่อน +2

      ​@@acev3521 thats if the marathon reboot(?) even gets released with the recent hard hitting layoffs @ bungie

    • @nic12897
      @nic12897 10 หลายเดือนก่อน +2

      @@acev3521 Play the originals. They're more like the original DOOM series and Halo was originally supposed to be in the Marathon universe. The stories behind the characters are incredibly similar, and the Flood originally started out as concept art for Marathon 2 (or 1 I can't remember). The new Marathon game is allegedly an extraction shooter.

  • @ThatGuy838
    @ThatGuy838 10 หลายเดือนก่อน +25

    Every time I think you’re done covering my favorite games from my childhood, you upload again.
    This man just does not miss.

  • @ericdicocco4986
    @ericdicocco4986 10 หลายเดือนก่อน +23

    the breaking benjamin part of halo 2 is easily one of my favorite parts of the entire series. im shocked that there are people who dont like it. i still listen to that song, TO THIS DAY, because of halo 2. its so fucking awesome. also, i've always felt like halo 3 was the weakest game of the trilogy but a lot of online discourse seems to disagree. i had thought i was in the minority on it. its the one i replay the least, BY FAR. but im an unashamed halo 2 enjoyer and think its the best of the 3

    • @ImTakingYouToFlavorTown
      @ImTakingYouToFlavorTown 10 หลายเดือนก่อน +1

      I see why people don't like it.
      But I see it as them being actually genuine, which for the more modern people has been beaten out of them by the internet. When I reply Mech Assault 2 Lone Wolf, I still get hype when Getting Away With Murder plays while I'm fighting a giant spider mech.

    • @Nighterac
      @Nighterac 10 หลายเดือนก่อน +1

      Halo 2 really is peak, but I gotta give a lot of credit to Halo 3. Mind you, it definitely has the weakest *story* out of the trilogy but there's some underrated details that a lot of people miss there too. Arbiter watching wounded soldiers get wheeled away in Crow's Nest is one whereas Chief and Miranda continue the debrief about Truth. He's realizing a side of the war he never saw. What the Covenant had actually done to individual humans, from a human perspective. He was responsible for the glassing of Reach. Chief and Arbiter stand side by side as Installation 04 rises up at the end of the Covenant. The one who destroyed it to begin with originally, and the one who was tasked to protect it. You really do feel the full weight on your shoulders there. After Chief tells Cortana he always keeps his promises, Cortana glows like Chief gave her hope she had lost from being tortured by the Gravemind. I could go on all day, but there's a ton of neat details like this, even if Truth should have been much better written, Halo 2 is also chockful of details like this and I'm glad Halo 3 kept going with them
      Halo 3, regardless of how you feel about it's story, has a ton of really great and well-designed campaign levels. The Ark, the Covenant, the Storm, Halo, even ones like Sierra 117. They all hold up even today, look incredible, and are overall fantastic levels, honestly probably my favorite campaign aside Halo 2 and ODST. The Covenant in particular is one of, if not my favorite level in a Halo game. It has it all really. The opening with you using a Spartan Laser, to a Warthog section, to you making your way inside one of the towers and facing off against Brute captains, to a Hornet section that is still fun to this day, to meeting up with the Arbiter (if playing solo) and the Elites at the third tower, the Flood showing up, leading into a tank section and then the TWO Scarabs fight, to the rush to the control panel where Truth is where the FLOOD fight alongside you, to then having the Arbiter kill Truth, Chief and Arbiter going back to back, and then finally making one final rush out of the Citadel, fighting off Flood that have now turned against you now that you've fulfilled their purpose.
      And that's just the campaign, the multiplayer is a completely different story.

    • @mattn7721
      @mattn7721 10 หลายเดือนก่อน

      For me, a person that didn't play halo until MCC came to PC, the breaking Benjamin part of 2 felt like a cheesy gimmick. It completely killed my immersion

  • @ScarlettR61
    @ScarlettR61 10 หลายเดือนก่อน +5

    Would love to see Reach and ODST covered. In a way those two are actually my favorite games in the series. I just remember playing hours of reach multiplayer with my brother and friend

  • @jerryvee3968
    @jerryvee3968 7 หลายเดือนก่อน +391

    Friendly reminder to not support BetterHelp considering their sketchy scammy track record of leaking private information, providing inadequate and perhaps even unlicensed medical practitioners to vulnerable people that need professional help.

    • @daphnedherbert
      @daphnedherbert 6 หลายเดือนก่อน +36

      totally agree. bums me out to see creators support them. they are a incredibly harmful company to their customers(both the patients and providers)

    • @pringles_mcgee
      @pringles_mcgee 6 หลายเดือนก่อน +18

      yeah it's really irritating when youtubers don't even do basic research of their sponsors. they just see the dollar signs and go "ok" and shove it in our faces.

    • @skuli5526
      @skuli5526 5 หลายเดือนก่อน +12

      People can do what they want. Friendly reminder that strangers on the internet are annoying tossers

    • @jerryvee3968
      @jerryvee3968 5 หลายเดือนก่อน

      @@skuli5526 Thanks for the friendly advice, annoying tosser.

    • @AndrewLanski
      @AndrewLanski 5 หลายเดือนก่อน +7

      Saying “perhaps” doesn’t protect you from libel. That’s a massive claim against a company that outright has this disclaimer posted clearly to see - “The professionals who work through BetterHelp are licensed and credentialed therapists who were certified by their state's board to provide therapy and counseling. However, while the service may have similar benefits, it's not capable of substituting for traditional face-to-face therapy in every case.”
      That’s the exact opposite of what you’re claiming in terms of being dubious on their licensing and accreditation. Were/are you the S/O, friend, or direct family of someone who has used their services and have alerted the company to these concerns you have?

  • @jacobtuttle4311
    @jacobtuttle4311 10 หลายเดือนก่อน +4

    I'm going to be one of the dissenting opinions on the plasma rifle. I think it's superior to the assault rifle due to it's greater range/accuracy and because it's better at burning down shields. I only like the assault rifle for spraying a bunch of grunts grouped together. It's also really effective against the flood in the first game if they're running towards you and there's some distance. Probably my third choice of weapon against them in particular

    • @JJJBunney001
      @JJJBunney001 10 หลายเดือนก่อน +1

      Yeah the PR is in the first game is definitely one of the best weapons in the game

    • @Klepto2322
      @Klepto2322 9 หลายเดือนก่อน

      CE is unique in the sense that only one weapon is outright superior to any other.
      The Plasma Rifle compared to the Assault Rifle, for instance. PR is more accurate and better at range, but the AR has higher rate of fire. PR stuns unshielded targets, but the AR has the best melee in the game.
      AR, I find, is the ideal secondary weapon. It does good work defensively, when you're being rushed. It pairs exceptionally well with the Magnum.
      Plasma Rifle, however, is only situationally better than the Plasma Pistol. They have basically the same accuracy, and the Plasma Rifle's individual projectiles do more damage, but the Plasma Pistol has a much higher maximum rate of fire and is the most common weapon in the campaign by a large margin

  • @kidtruck9157
    @kidtruck9157 9 หลายเดือนก่อน +9

    For me, Guilty Spark turning made alot of sense. At every opportunity the Humans, his creators chosen, destroyed and prevented the use of his primary means of dealing with a flood outbreak. Now what really didnt get was the psychic visions that cortanna gives cheif, with no explaination. I love the idea of Cortanna and Gravenind playing a chess game and using the Unsc, the covenant, and the flood, as the pieces.

    • @absol-lutezero5309
      @absol-lutezero5309 9 หลายเดือนก่อน

      Guilty spark turning is both due to what you stated and he was going into Rampancy

    • @Monsoon-r5n
      @Monsoon-r5n 9 หลายเดือนก่อน +2

      bro tf you smoking.
      His creators are and were humans and always were.
      There are no Different Forerunners or acient human, that's just a shitty 343 retcon.

    • @Monsoon-r5n
      @Monsoon-r5n 9 หลายเดือนก่อน

      no he just turned due to the whole reasoning that it was his sole duty to protect the ring.
      Simple as that, as complex as he was he was still bound to his nature or his programing.
      He is a robot not a human.
      Ofc 343 has to ruin set in "less is more" writing into gay meaningless stories with mellow drama. @@absol-lutezero5309

    • @absol-lutezero5309
      @absol-lutezero5309 8 หลายเดือนก่อน

      @@Monsoon-r5n what are you on about nothing I said stated anything about his creation what tf are you smoking

    • @Monsoon-r5n
      @Monsoon-r5n 8 หลายเดือนก่อน

      @@absol-lutezero5309 he never had rampancy.
      That’s a 343 retcon

  • @QuestioningLogic
    @QuestioningLogic 10 หลายเดือนก่อน +7

    19:26 I’ve never seen a pelican drop off marines on Truth & Reconciliation and I’ve played SOOO much of these games
    Edit: I’m pretty sure when you return to find Keyes again back on T&R, that green stuff is engine coolant.

    • @senpaisniper2796
      @senpaisniper2796 9 หลายเดือนก่อน

      He says he played a lot of halo, I call bs. There are soo many mistakes in this video.

    • @robertharris6092
      @robertharris6092 8 หลายเดือนก่อน

      I dont either. It might be something on easy difficulty?

    • @peacemaster8117
      @peacemaster8117 6 หลายเดือนก่อน

      @@senpaisniper2796 You keep saying that in different comments, you seem very upset by a few small factual errors. Someone can be a huge fan of the series and play the games a lot and still not have memorised every little bit of lore.

    • @2g33ksgamingttv3
      @2g33ksgamingttv3 2 หลายเดือนก่อน

      ​@peacemaster8117 A lot of his mistakes aren't so little, though, especially not for someone making a 2hr video as his job. He outright says with his full chest that it was never implied there was more than one halo when 343 Guilty Spark says he is the watcher of installation 04, implying there are at least 3 other rings. THEN he outright says that there are other rings that all fire in unison to provide coverage over the full galaxy.
      This is stuff that is outright stated to the player, not hidden logs, yet salt who claims to have played a lot of halo, manages to miss? And then drag the game because he can't be assed to pay attention when he makes what is supposed to be a fairly in depth analysis for his job? There are mistakes and then there's just lazy. Like he does other stuff in other videos like the witcher 3 or skyrim side quests video where HE misses stuff because he's either lazy or rushing things and then he criticizes the game because he doesn't like what outcome he did get.

  • @nybergsgarage
    @nybergsgarage 9 หลายเดือนก่อน +2

    The CE pistol actually did have a scope. The triangular lump on the fore end was a “smart link scope” that could send a feed directly to the chiefs visor.

  • @NickYoung22
    @NickYoung22 9 หลายเดือนก่อน +3

    21:25 if I remember correctly the covenant doesn’t know about the ring being a weapon. They believe that activating the ring will allow them to take “the great journey”.

  • @idontwantahandlethough
    @idontwantahandlethough 9 หลายเดือนก่อน +3

    my favorite little halo detail is how the sniper rifle's digital scope doodad shows outlines of enemy players even when you're not scoped in. So neat

  • @riteskaterdude
    @riteskaterdude 10 หลายเดือนก่อน +9

    The biggest struggle with brutes in Halo 2 on legendary is they are extreme bullet sponges. I frequently found myself running dry on ammo before even finishing a brute fight

    • @Cyan-hide
      @Cyan-hide 9 หลายเดือนก่อน +4

      Needlers makes short work of them. Carbine headshots are also easy picking if you have the aim, just knock off their helmets and tap the head.
      Worse come to worse, dual red plasma works as well. Red plasma has higher damage and fire rate but overheat significantly faster, but it's pretty viable to burst them down.

    • @LaigledeMeaux
      @LaigledeMeaux 9 หลายเดือนก่อน

      made grunt birthday bash skull feel vital for any kind of legendary run.

    • @robertharris6092
      @robertharris6092 8 หลายเดือนก่อน

      Precision weapons trivialize them. I have to force myself to not use them.

  • @Outerwebs
    @Outerwebs 10 หลายเดือนก่อน +4

    Many fond memories of endless hours spent playing co-op Halo back in the day - interspersed with TK'ing each other with melee blows to the back of the head. I vaguely remember not really clicking with Halo 2 quite as much for some reason and my history with the series ended there.
    Picked up the Master Chief collection to see how they stacked up and was shocked at just how anachronistic the gameplay is... Combat has evolved a LOT since 2001.

  • @Arrowhead6505
    @Arrowhead6505 7 หลายเดือนก่อน +2

    53:20 That highway actually runs underneath the ocean. The doors are to seal off only any sections that might get flooded in an emergency instead of dooming everyone in the tunnel to drowning.

  • @resultedchutoy3353
    @resultedchutoy3353 9 หลายเดือนก่อน +2

    21:12 man.... I think the developer commentary is just a glimpse into the minds and the insane passion and love the original developers at Bungie had for Halo and the first few titles. It's such a vibe they give off that's so drastically different than what's even felt today.

  • @barkley8285
    @barkley8285 10 หลายเดือนก่อน +16

    It took 1 game of BTB on spire in halo reach at my buddies house to convince me to jump ship from ps3 to the 360. That game changed my life. What a time to be alive playing halo in its prime.

    • @triggered997
      @triggered997 9 หลายเดือนก่อน +2

      Reach was not halo's prime my guy

    • @kay_keik7842
      @kay_keik7842 9 หลายเดือนก่อน

      it was a great game though sadly not given the same love due to bungie leaving. reach had the best story beat and overall best campaign in terms of pace and story.but that makes sense since it was bungie last game and everything they had learned was put on that one. also btb on spire kicks fucking ass
      @@triggered997

  • @Soapy_Papoose
    @Soapy_Papoose 10 หลายเดือนก่อน +5

    Something a lot of people miss because they aren't old is Halo standardized the fps control scheme we use today for controllers.

    • @fwant2729
      @fwant2729 5 หลายเดือนก่อน

      then why is the right bumper reload. im playing through anniversary rn and had to change it to X 😂

  • @josephstalin839
    @josephstalin839 10 หลายเดือนก่อน +9

    Finished the entire Halo Trilogy from CE to Infinite in August. And I am happy 😊 and sad 😔

  • @amendtheman
    @amendtheman 9 หลายเดือนก่อน +2

    They did call it Installation 04, implying that there was at least 4. It doesn’t feel lazy to me in the sense that they added so much more, Delta Halo is one of so many locations. So many vistas!! So many vistas!

  • @vb_blokeboi7251
    @vb_blokeboi7251 8 หลายเดือนก่อน +1

    It's crazy how you described first playing an Xbox. I had the exact same experience coming from the original Playstation. i went to my school friend's house one Saturday and he had this weird black box. Blood Gulch blew my mind and I had an xbox that Christmas.

  • @HurtboxTV
    @HurtboxTV 8 หลายเดือนก่อน +9

    The main complaints you had with Halo 3 were mostly just literally from your lack of paying attention to the story going on.