I would say the one thing Fallout 1 has over 2 is atmosphere. It really feels like an oppressive, bombed-out world that just barely survived destruction. By contrast humanity has more or less rebuilt in fallout 2.
I truly agree with you . the Atmosphere Always made me feel something so special that I couldn't get it out of my head , even right now I want to play fallout 1 .
@treeghettox To me, “tonal consistency” doesn’t mean stories have to be boring and toned down. I’ve played and loved plenty of games that I feel are tonally consistent but are able to mesh in light-hearted moments to break tension or add humanity to the game without breaking the tone and atmosphere. I feel that a pretty good example of this would be Persona 4. It’s pretty good at being a cheesy high school sim at times and getting emotionally deep at others. However, it’s pretty good at not getting these moments too tangled together to make it a tonal mess. On the opposite end you have something like Final Fantasy 9. In that game you have discussions of war and death followed shortly by some dumb “goofs” (whether that be goofy dialogue, slapstick, etc.). From what I played of it (I threw in the towel after about 15 hours), the writing would just go to tonal extremes in no time, and it made it hard for me to get invested in the story and atmosphere of the game. I’m not saying they should have avoided humor in the game or that it should be consistent in a single tone the entire game, but it just feels jarring. Even Dark Souls, a pretty consistently dark and oppressive game, is able to lighten the mood with the occasional goofy moment or character. Maybe I’m not interpreting the term right, but that’s how I view “tonal consistency.” Definitely not in terms of wanting a single monotonous tone throughout, but more that I want stories to avoid complete dissonance in key moments where tone and atmosphere matter.
@treeghettox Earthbound has a very consistent tone, it's going for whacky antics with an undercurrent of something darker and keeps that up until the very end where the underlying darkness overtakes it (which is still consistent because it's been building up for the whole game)
One of those things Bethesda would never put in one of their games because *if the player can skip things without killing he will not get the 10 minutes of combat of this section*.
@@ZorotheGallade Really? If you get a shutdown code from Mama Murphy, you can skip the Courser fight at Greenetech. If you find some keycards and unlock an elevator with them, you can skip the Mechanist arena fight thing. Through speech checks (and a Mama Murphy option) you can skip the Skinny Malone fight. There are plenty of moments in Bethesda games where you can avoid fighting. Do you still have to go through combat sections before some of these? Sure, but that doesn't mean you still don't have options to skip combat. But muh Bethesda bad, amirite?
@@octodaddy877 Right, in a handful of select situations where the writers could be bothered enough to think about it, Bethesda does include these creative non-combat options. The distinct difference is that in one area, in one interaction, there are 2 different non-combat non-speech solutions (probably more) and one of them happens completely independently of character stats (relying only the the stealth boy and death hands). Bethesda only plays at the type of emergent and interactive gameplay that permeates fallout 1 and 2
Ah shit, I should have put it together when Roger would have had to have been 120ish years old at that stage if that was him haha. Good catch, I always forget that the Maxson bloodline is trying to catch up to the Septims in TES.
I remember when me and my friend were telling everyone that F3 wil be absolutely one of the worst games ever, and that it would be just Oblivion with guns and nobody believed us. As mich as I was happy and smug that I was right I will never forgive Bethesda for taking a shit on one of the three pillars of rpg genre. The other two are Planescape Torment and Vampire the Masquerade Bloodlines. The only rpg game in the last 20 years that came close to them is Disco Elysium.
This is my go-to video to fall asleep to. No other one works this well. I don't mean it in a bad way, it's def not a boring video. Something about listening to a soothing voice talking about a franchise I like in a light manner and telling a story just puts me at ease. Thank you for fixing a lot of sleepless nights.
1:14:52 its not misscomunication, the vault dwelers refused to join the unity and become super mutants, then took that as a death sentence(just like they'll kill anyone who resist), resulting only on the young and fragile beign taken. Also, the cutscene is freaking rad too.
I dont think the Masters army cares about compliance... they force dip 99% of people they capture , I think they killed a few Vault Dwellers to make a statement that they wont be denied [The Cutscene] , And slaughtered the Overseer because the guy surely killed a handful of Muties with those miniguns and the remaining Muties were NOT happy about that
Top-notch game that was. One couldn't describe the feelings you get repairing the Necropolis water pump on your own with no wiki to get you through haha
This. Without gamefaqs, walkthroughs readily available or cheats, it felt amazing completing Fallout. And since you did it with a character YOU build, that win felt even more deserved.
I think it's still in public domain. It was released by Interplay before they sold to Bethesda. I downloaded it on NMA almost 20 years ago. I've made sure the files have been saved since then so I have no idea if they're still available.
Correction at the end: The Vault Dweller can also shoot the overseer on his own if you have the bloody mess trait. Though I have to say that the overseer trying his best with his remaining half of his body to reach the vault door only to just die is fucking depressing.
If you press 0 to quit dialogue instead of clicking -end- and immediately initiate combat, you can shoot the Overseer regardless what karma or traits you have. I always did that out of spite for being kicked out of the Vault.
@@carloscatarino7890 I like to imagine that Aroyo has an annual holiday that parodies Guy Fawkes Day where the people burn an effigy of Jacoran before stabbing/shooting/throwing stuff at/all of the above the effigy until it's reduced to nothing. Also canonically invented by the Vault Dweller when finding the place just as an extra middle finger to that guy.
Yeah I mean, what do you expect? It's a post-nuclear world? I can tell you in the current situation the world is in right know, conversations are being held about the actual potential of such an event, it's competely surreal for a lot of us growing up in the 90's. A lot of us saw this almost as a _"sci-fi"_ type of scenario, we lived in a timeline in wich the atom bomb was swept under the rug, out of many generations minds. Now is back with a vengeance, and believe me when I watch the intro of FO1 it sends chills down my spine _"a disolving european commonwealth, economies heavily dependant on oil, energy crisis, economic depression, and... the final ressource war"_ all too freaking close to this current timeline. Back in those days, a lot of people didn't care about such subjects and the morally righteous were trying to link videogames with violence, in such an endevour we totally overlooked the real monsters festeting in their greed and continous seach for absolute domination.
I think the real problem is that, if these original outcomes were kept as-is while leaving everything else the way we see it in the released game, then it would be a completely counter-intuitive and confusing result to player's actions. This concept could have worked if the quest was fleshed more than just "sleazy casino owner vs law-abiding sheriff". If there were hints and foreshadowing of these original outcomes, such as through the dialogue with Gizmo and Killian, and through how NPCs talk about them, then perhaps the player could get a clue about what's going on and not get blindsighted by this. Interplay had the right idea here, it's just that they took a sledgehammer approach to the problem instead of a more nuanced rework.
Yay! Thank you Salt! I just had surgery yesterday and needed something to distract me! You are my saving grace. And with one of my favorite video game series to boot ❤
The Glow, when I played for the first time, is one of the best exposition moments in video game history. You are deep in this delapidated research facility, with only a bunch of pills keeping you from getting deep fried, and the time is ticking, and then you learn why it was nuked, and that it wasn't the nuclear holocaust that's behind all the mutations, but an experiment that went wrong, right there, because government, because of course. What I find most intriguing about the first Fallout is ... the state of the game. It is janky, and stitched together from bits and peices of whatever the devs had at their hands at the time, and it really shows they tried to make the best of it. And it feels incomplete, and not quite enough - just like what the people try to do in the world they created, and it add SO MUCH to the atmosphere of it all! It really feels like you are there, strugling with a piece of pre-war tech that barely holds together. Moving 999 bottlecaps eight times in a row really feels like something the protagonist would have to do to buy that plasma rifle.
Immersion can really help a game sometimes, even if it may make stuff tedious. I tried realism mode in Skyrim for some roleplay, and it made it 10 times better. Leaving valuable loot behind in a cave, because I literally couldn’t carry any more, and having to come back for it the next day will always be a memorable experience.
that reminds me of something I did while playing red dead redemption 2. I played the game while without using the map screen. I instead used the map that came in the box. It made the game ten times more immersive but nothing compares to the atmosphere of Fallout.
The important thing to remember is that this game was mostly made by one guy for 60% of the games development time. Lots of rough edges in the game for sure but hey it's not bad for mostly one guy working on it under constant threat of killing the game from higher up.
I remember reading that the real reason they changed the Gizmo/Killian thing was that the morally ambiguous outcome just came out of nowhere with nothing at all to hint at it in-game. Killian just seemed like a pretty cool morally-upstanding guy and you wouldn't have expected him to rule the town with an iron fist. Which I guess is fair enough. I'm all for moral greys but it doesn't seem like they had the time and resources to pull it off properly at the time.
@@seileen1234 fallout 1s story is very very weirdly written and not in a good way, although the ending is pretty bad. It feels like a shock ending for the sake of a shock ending
Ngl I don't get why it's more morally ambiguous in previous versions. In those versions Killian is schizo evil while Gizmo is alright businessman making town boom with business. In the version of the game we got Gizmos plan still works and if you picked him, game says toen prospers from influence. So the current version of quest is MORE morally ambiguous. What do you choose a bit more law or a bit more economic prosperity? Does it justify ending Killian's life even if the prize is improving town wealth? Etc etc. that's more morally ambiguous then getting a choice of "good businessman or schizo dictator" who would pick the pre release Killian? 😅😂
Fallout ending Overseer: You saved us but you'll kill us Vault Dweller: What? Overseer: you're a hero and you have to leave Vault Dweller: You can't do this to me. I saved the Vault. YOU KNOW HOW MUCH I SACRIFICED!?
@@aformofmatter8913 Oh hes 100% hiding it , The LT is arrogant and or He knows how unstable / Busy the Master is so He probably hid the information so to not Burden the Master , Likely and based off how the LT refers to the sterility hes not worried about it and brushes it off as a minor setback.
@@Christhegreatbrogoes to show how totally deluded the master’s followers are. Super mutants have literally *never* been able to reproduce, and there really isn’t any way around it, but he brushes the problem off with an “it’s being attended to” like it’s no big deal.
I'd love to see Fallout 1 & 2 redone in the Wasteland engine. Microsoft could easily do it, they own Bethesda, Obsidian and InXile and with that I'm pretty sure that is like 90% of Interplay there already.
@@joaomoura3044 They definitely would have to ask them, lol, what do you think all these dev studios Microsoft has been buying since 1997 are all crammed into one building just listening to Bill Gates's ramblings? They're still independent entities.
@@7PlayingWithFire7 they got a new IP they're working on rn so will probs have to wait for that and it's sequel or another wasteland sequel before they get a shot at fallout
@@Gambsmoore Yes and no. While MS couldn't exactly just steal the Wasteland engine and pass it off to another studio to remaster the first two Fallouts, any compensation for the use of their engine would basically be free money, so it's unlikely InXile would turn it down. I mean, they'd get an opportunity to collect a second paycheck for work they've already done! Sure, they'd demand fair compensation for the effort spent building the engine, but such licensing contracts are fairly standard, so that's unlikely to be a major sticking point. Getting access from Bethesda to the Fallout IP and the first two Fallout games, in particular, would be trickier, since a ham-handed "remaster" could hurt the value of the brand... but it's also something they clearly have no interest in doing, themselves, so any remasters would _have_ to be outsourced.
A useful tip for future cathedral explorations: you can loot a Tesla armor in a crate, which gives a very high resistance to the master's Gatling lasers. It's a good resource if you didn't get a power armor for whatever reason.
The reason people are watching this review is BECAUSE they're too lazy to play the game lmao The huge majority, at least. Nobody watches an hour long review on a game they are planning to play. They go play it instead. They come here to experience it again without playing thorugh another perspective.
@@nightwishtech5329 I mean it's either one or the other. It's never "watching these to see if i want to play the game" It's either you played it, and want to re-experience it, or you just want to experience it without playing.
Fallout 1's Boneyard music plays in Honest Hearts DLC of Fallout New Vegas, it instantly changed my mood and feeling about that quest. Fallout 1-2's music, atmosphere was great, great writing and story telling also. These two games and new vegas my favorite games in whole series. I hope Fallout 1 and 2 will be remake on new engines with much more quests.
A remake with cut content and some minor tweaks (to make the experience more cohesive, as 2 is a mess as every dev did like one city and they were not organised in the effort very well and 1 has just chunks missing) is very much needed
Yep, that's correct! However, I imagine the BOS decided to let the VD in, as they could find use for someone that's smart+resourceful enough to survive both the wasteland and the Glow
My understanding of the Master is that his introduction doesn't change depending on who he thinks you are, because he KNOWS who you are. He is a powerful psychic, after all.
Honestly, Fallout is better than I remember it. Having played it again recently. Because when I first played it I was a dumb dumb baby when I played it and missed most of the satire and side stuff.
This is a really clean and solid look back at a game that I fondly remember. I am very interested in seeing a video on fallout 2, and will be watching for that!
You actually can confront the Lieutenant about the sterility of super mutants, though I forget the specific preconditions. You may have to obtain the holodisk from the Brotherhood instead of just reading the the lore in The Glow. The Lieutenant regards it as a "temporary issue" that is being resolved, implying he does not think the sterility is a permanent issue. This is used as a bit of a joke/easter egg in Fallout 2 when Marcus suggests that super mutants aren't sterile and that it just takes a while to "get the juices flowing again." This conversation is happens after he has sex with a prostitute in New Reno. I believe Josh Sawyer said it was intended to be a joke and that super mutants reproducing is non-canon, but it is worth noting that you actually can bring up the sterility issue with the Lieutenant. He's just more flippant about it than the Master is.
Man I'm excited for this, I recently started playing Fallout 1 for the first time and I was taken aback by how modern the game feels and yet how intricate the world and systems are. It's honestly probably the most accurate translations of tabletop gaming I've played.
Honestly I think that Fallouts 1 and 2 are easier on the eyes than 3. They've aged a lot better because like a lot of late 90s games they feel stylized instead of coming off as horribly aged like most late 2000s games.
That's entirely up to personal preference tho. I for one, liked fallout 3's graphics, and I only played it a couple months ago. Whereas in Fallout, I couldn't even get out of the starting cave and I already gave up on the game. Killing the rats took way too long, and it felt like I had to stare at the same 4 pixels on the screen until my character stopped missing the damn thing. I usually don't expect great graphics from a game, I can play almost anything without caring about the graphics, but with fallout, my eyes were bleeding. Like they tried to show too many details with too few pixels. I swear if the style was much simpler and they tried to show less details I would've enjoyed the game enough to actually play it. Altough maybe if I played for longer, I could have gotten used to it, but that starting cave gave me a headache
@@magatmilan8925 - It took me along time to get used to it so I feel your pain. At first I didn't know you could turn up the speed of the combat encounters. It took forever and ever. Lol.
@@magatmilan8925 Tbh im tired of Fallout 3s/New vegas Character models that look so extremly generic and uninspired. Fallout 1 had the talking faces that were handcrafted and had so much more personality . The first person perspective can be immersive but the combat is very simple shooty-bang-bang stuff with V.A.T.S. on top of it. Yeah the combat of the first 2 fallouts can be quite long and boring but i prefer more a good overview and tactical approach to combat than fast shooty-bang-bang fps-gameplay with less tactics . The isometric approach is for me much better to design RPGs than on the first person perspective.
I was literally just watching some of your older videos thinking to myself "I hope he does another one of these soon" I finish the video, go to my subs page and see you have just done another one. That's amazing! Thanks Salt!
An 8-foot-tall reptilian monster with claws sharp enough to cut a man in half does less damage than some crackhead shooting himself up with Stimpaks and punching you in the face. I don't know if that's testament to the terrible balancing of Fallout or proof that crackhead strength is *very* real
Getting to the part about Tycho, he's probably not that interesting because he's a reference to Wasteland and the events of that game. It makes sense that if they couldn't make Wasteland 2 for another decade, they'd at least reference it in their own post-apocalyptic game inspired by it.
1:15:04 One of the only opinion i strongly disagree with, this cutscene was grim and great, and of course the Mutants have to kill and beat the vault dwellers, they're going to resist as much as they can and during the assult its easy to be confused and not be able to tell who's a guard vs civilian, it doesn't help that the master might've sent in the b-team mutants who were duller when the alternative is being dipped, also a beaten and battered human can still be dipped.
gosh, I really hope the Master would not be that dumb to do that, I would send in a squad of Nightkin to get the job done. I think they probably killed a few Dwellers to make a statement to round up the rest, and there may have been some chaos after a few of them died to the Overseers guns
@@Christhegreatbro I think people would notice the footsteps of 400 pound giants. then you have the problem of the hallways, they might be funnels for Swiss nightkin if they can't slip by eachother
I really appreciate that you shoot from the hip and give your assessment of the game as you currently experienced it instead of more having a set opinion and explaining and finding evidence to demonstrate that viewpoint. It feels very honest in a way that considers the game's merits more on actual gameplay and less on its place in the zeitgeist and influence on the medium going forward.
Video essays that exist solely for some pseudo academic to write a C-grade asserting a solely personal, heavily opinionated thesis on a pretentiously grandiose, yet minute, aspect of a video game’s existence; viewing it only as a cultural mechanism and not …. a game… have truly ruined video game culture, reviews, and retrospectives on YT and beyond.
I think you're missing the point of the Master's plan. He believed it was the next evolution of humanity. He doesn't want to just turn humans into Mutants. Keeping humans for cattle to breed for more mutants, defeats the point of mutants being an evolution
Which is the whole point of the ending. If it was the next step for humanity, it would be the last step because of the sterility. Salt's whole people farm thing was pointing out a work around for the Master.
Yeah sure, I guess I understand that it was more of a "oh man, I thought I had this figured out and I fucked up" kind of thing. But then there's also an option after you point out the sterility of the super mutants where you can suggest to the Master "maybe you need more test subjects". And his response is "good idea, I'll start with you". So he seems pretty open to the idea of alternatives, but instead chooses "oh well, guess I'll die lol" when you don't literally suggest one to him. I'm all for the idea that he was just upset that he thought he messed everything up, but you would think someone who went as far as he did wouldn't just fold immediately when presented with this evidence, and would instead try to modify the FEV, or go with the human farm idea, or a mix of both.
@@TheSaltFactory I mean, does he seem like a stable person who has been having healthy social interactions? As powerful as the Master is, he is ultimately still a traumatized, mutilated, disassociated puddle of a person. 'The Unity' began as an overreaction and can end the same way.
@@TheSaltFactory Well also the fact that when you point out that the super mutants can't have kids, his remaining humanity bleeds through and is racked with guilt and regrets all the horrible things he's done. He's a thing that has no humanity when you meet him, but he becomes one of the most human characters when you leave him.
@@TheSaltFactory Your approaching The Master as if they were a machine or always a mutant. They were once human the vault dweller showing them the impurity of there plan leads to a complete crisis of faith a very “human” breakdown seeing potentially no way out other than attempting to atone for there sins. If you were to go off of the different voices it’s very possible The Master had split personality and in that moment one that still had faith in humanity broke through.
Most of the time the first game in a series can be found lacking with hindsight because its scratching its way down a new path, whereas later games in the series have the opportunity to learn from prior mistakes and make iterative improvements and refinements. And in Fallout 1's case, it was especially a labor of love, further constrained by oversight to get published. Still, all that said, as first games in a series go, Fallout was remarkable in creating a world, setting a tone, and running with moral ambiguity in a chronically-depressed world. It laid groundwork so well that it went on, and on, and on. And so it's still one of my favorites. Oh ... and Throwing was mostly so that you don't blow yourself up with grenades. LOL
I agree, it is unfair to judge an older game by newer games' improvements. However it's totally fair to point out that NPCs might be very dopey and such - as Salt points out. And also points out it seems to mainly be due to publisher interference.
Almost reminds me of the Baldur's Gate 1 and 2 relationship. 1 was smaller and maybe more immersive, but 2 in each series just had so many fun things to do.
The traps skill missing FO3 and onward makes sense because it gets replaced with you actually seeing the traps and having the choice on how to deal with it. You can just walk around it. Set the proximity mines fuse and back off. Take the grenade bouquet. Shoot a bear trap. Jump over a tripwire. But yes, disarming should have been a skill check.
It remains though that the trap skill is fundamentally flawed, either you HAVE to level it up or die by traps, or traps are not common enough towarrant taking counter measures for, trap skills are best left for characters that aren't stuck in the party, so should be a companion, or a skill leveled up by disarming traps
i thought it was pretty obvious that the brotherhood sent you to the glow to probably die and never expected you to actually make it back, the guard seems really suprised when you come back
So canonically, you go to the Master before you go to Lou, meaning you should have already used the whole “infertile” thing. Also for those wondering, the Vault Dweller wrote memoirs which are used for the canonical ways that certain parts of this game went. You kill all but one Khan, you side with Killian, you help the Blades take over the Boneyard, you let the Overseer live, stuff like that
I think I can understand the outcome change for Junktown. Unless the developers were intending Junktown to be bigger with more quests and story, I imagine anyone who played to help Killian’s side would feel like they were ripped off or cheated when they get the bad outcome in the end, since their was basically nothing that showed Killian was a tyrant or did anything unfairly. Nor did it showed any good side Gizmo had, so the fact his “evil” side gets the happy ending would scratch some heads.
The companions are actually super useful and all the problems you mentioned can be fixed. To keep them from blocking you in rooms, tell them to change formation and fall back to maximum distance. To make them effective in combat, tell them to change formation and stay as close as possible. To give them weapons, hand them their preferred weapon (.223 pistol for Ian, Sniper Rifle for Tycho, and Ripper for Katja) and ammo, and tell them to use their best weapon, and they won't switch from it. If you do all this, Ian will be hitting for 60-100 a turn, Tycho will hit for 50 a turn, Katja will hit for 60 a turn, and they won't get in your way, at maximum. Also, their armor is actually pre-equipped, including combat armor for Katja. Having an extra 150-210 extra damage per turn and 150 health is super useful, and that's not including dogmeat, who adds an extra 50 health and does crowd control by knocking down enemies, preventing them from attacking the next turn. Plus the only way you can haul all the gear that drops at certain points is with all three companions. They're useful all the way up to the military base and/or the cathedral, where they will just get 1 shot by the RPGs and Miniguns, so at that point it's best to just tell them to wait at wherever your home base is. I like your videos, but a lot of the time, you have oversights like this, or you just miss something in the game or misinterpret the writing, and you slam a feature, plot point, etc. as a result, when in reality you made a mistake, and it make's your tongue in cheek, sarcastic writing seem really obtuse and foolish; no offense. Keep up the videos man, just try to either be a bit more humble, or do more research.
in two the traits system would give you weird traits for doing specific things during quests. Which is probably the actual viable version of what you are talking about (getting stats or learning things from observation/doing things).
Played the whole series through from 1 to 4 over the last 7 ish months. It's so weird seeing this video and how far the series changed. I loved them all, but nothing really captured the mood and the feeling of the first game for me.
I love how Cain was given so much freedom because the Bosses didn't care at all. With him being ordered to come to meetings where he would sit alone because nobody in power felt the need to show up to the meetings they demanded must be held. Fallout was seen as a minor side product to push out of the door, not important enough to be checked. And then it was this huge success and people that Cain has never seen before went up to him and said "That is great work WE did with this game". Even around 1990 the Big Suits were sabotaging themself, caring only about money and ego and losing said money because of greed
First video I've seen of yours and wow! The depth and amount of information you provide is like no other TH-camr I've seen. Very impressive and appreciated.
This channel is in a special category of channels that just always put out quality content. I swear I genuinely get excited to see when an upload happens.
The music is amazing in 1 and 2. Because of those games I turn off the radio in later titles tbh. That atmospheric immersion and coldness of the environment maintaining such music in combat or not is so cool. Only Stalker has a similar feeling. But yeah, Mark Morgan is a god. God tier gaming ambient music. I think FO2 has his best tracks which is absurd considering how good FO1's music is.
Even tho I don't "like" Fallout 1&2 music it is such a perfect soundtrack and probably one of the most fitting soundtracks for a game ever created. The dread and misery of living in the wastelands that Mike Morgan created is ways above and beyond the empty lifeless world of Bethesda games.
@@SentiNel090 Yes. Sorry for the late reply but that is correct. They seem like at most "soft remixes," though they do not play many songs from the OGS. It's great whenever they show up, it's pretty awesome.
Fallout 2 is only superior if you think more is always better. A weaker, goofier, less focused story, and a way less smooth difficulty curve has caused me to quit halfway through every time.
@@flamesthephoenix3665 the real problem with the difficulty is that the areas themselves are level based but it makes sense, idk what you mean by the story being less focused tho I like it a whole lot more than modern fallouts and it’s a whole mess better than the utter lack of story in 76
I also like Fallout 2 more, even though its tone is very uneven, constantly shifting between dystopian vision and slapstick comedy. I just like the over the top ridiculousness of it.
This is by far and away my favorite video game of all time, really glad to see you covering it. Time to buckle in for the next hour and a half. Thanks Salt, for all that you do.
I distinctly remember leaving to eat dinner while playing oblivion without pausing in front of the blades sparring area and coming back to a skills increase, it was so cool
The cool thing about the isolinear perspective and minimalist graphics is that it leaves so much room for your imagination, which in a game like Fallout 1 or 2 was a way for increased immersion.
If you like the Fallout 1+2 style, definitely check out Wasteland 2 and 3. I'm not even halfway 3 yet and I think I like it even better than New Vegas.
Exactly! For me, the best part of Fo 1 and 2 was the mood and "feel" they created via their graphics and soundscapes. Incredibly immersive and, like you said, very stimulating for the imagination.
@@mvanvoorden You just convinced me to buy wasteland 2 and 3 now. Thanks bro. Im not into the First person fallout games (even if i love fallout new vegas and 3 ) because the first fallout game is imo so much better in its isometric approach . The combat isnt high-tier but its roleplaying is god-tier to this day.
I know, but so many good games franchises are gone, right now I’m playing cyberpunk after the new update. It’s okay and I’m enjoying it but dammn I miss that feeling as a kid when I had loads of options. Now cyberpunk will get boring again since I’ve already played the story before, and who knows when any real dlc will be released. Fallouts dead in the water right now, so is gta, elder scrolls, gaming in general is just done
@@Dawnbreakerr yeah because it's not like smaller revival projects are at all popular. Just look at the wasteland series, fallout's inspiration. It definitely never got more games. Or shadowrun. Or Baldurs gate.
It's strange, I never got into Fallout 1 assuming it was simply too old for me to ever get into, so I also put off playing Fallout 2. However I recently started Fallout 2 and I enjoy it way more than I ever thought I would.
It really hasn't age well though regarding of the inventory system. When i did Fallout 2 tutorial for the first time, i really struggled with the skill menu (stealing, lockpicking doors, etc), it's really not intuitive. Great games anyway!
Don't take this the wrong way, but there was a reason why old games had those pretty thick 100+ pages instruction manuals. So in a way it's your own fault why you found it bad, even if it is pretty bad for today's standards.
"From Fallout 3 onward, any character can disarm any trap they see with no issue." This is *not* true. In New Vegas disarming different traps *does* require certain amount of skill - they're just covered by other skills. For example, you need a certain amount of Repair skill to be able to disarm Bear Traps, Rigged Shotguns and Tripwires, or a certain amount of Explosives skill to disable Mines and dismantle Grenade Bouquets. Weirdly enough, only buried Mines require Explosives skill to disarm, the surface-laid ones (which are most common) do seem to be disarmable with no Explosives skill requirement (or a ridiculously low one). :/ "In Fallout 4, at least they came up with things to do with that stuff." Uh... there was cooking and crafting in New Vegas. I mean, yes - Fallout 4 greatly expanded it, but there actually *was* stuff to do with a lot of things you find lying around. Apart from those, great video. Well-presented, informative and quite enjoyable to watch/listen-to.
My favorite is definitely 2, but it has nothing to do with the isometric POV. It's because I think it is the game that best encompasses the themes while still leaning hard into the R rating. Bethesda made the series a touch too PG-13 and I think it needs sharper edges than that. I still like the evolution of the series but I'd like to see it go back to its roots of crass profanity. There's nothing in the Bethesda games like the pornstar mission.
@@Gustav_Kuriga Not really about the blood or the F bombs. It's about the things that a big studio won't put in a game for fear of controversy. Like the fact that one of the companions you can get is a sociopathic drug manufacturer. Or that you can choose to side with slavers. The Bethesda games have a more unambiguous sense of good and evil.
28:27 I’m pretty sure that’s not true. Saw Tim Cain give a talk and he said they ditched it because they felt that there wasn’t enough information that would lead you to believe gizmo helps Junktown thrive. Not because it’s too gray. Where did you learn this?
Fallout 1 has the best atmosphere of any game in the series. It's a lonely, desolate mood throughout that lasts until the end, which makes sense when you consider that the events of Fallout take place 80 years after the Great War and the end of the world. At this time, humans were just beginning to emerge from the Vaults and attempt to revive civilization in a wasteland that should never have been created. People are in bad shape, uncontaminated water is rare and expensive, mutated animals, raiders and the super mutants only make life harder. The fate of humanity is still uncertain. Even the master is not evil for the sake of evil but is convinced that once his super mutants have pushed humanity aside they will lead to peace and there will never be war again because there are no differences among the super mutants and yet his creation is not perfect which makes him so unhappy that he kills himself. No Fallout game had this atmosphere afterward. From Fallout 2 onwards there is a rebirth of civilization with the spread of the NCR, which in Fallout 1 was still the miserable Shady Sands, until shortly before the beginning of Fallout New Vegas it developed into the strongest political power in the wasteland until it encountered Caesar's Legion . Caesar's Legion may be even more powerful than the NCR and therefore the second major power in the wasteland. The former Las Vegas, which survived the Great War largely unscathed thanks to Mr. House, continues to do its job as a meeting place for sins just like it used to. From the end of Fallout 2 and throughout the game Fallout New Vegas we see a civilization thriving in the wasteland, although there may be different factions, this does not change the fact that humanity has managed to survive. Note I have only referred to the west coast here because not nearly as much has changed on the east coast.
All the points brought up here about how jacked-up combat is in this game is why I only played through it once or twice, but played Fallout 2 religiously for well over a year.
@@The.One.True.B mahdrybread has a good quick playthrough of it on his channel and has played it many times gives alot of tips. It's streamed so he's constantly answering questions from chat though
@B agility, int and perception to 9, perception maybe to 8, pick gifted and more crit less dmg traits. Tag speech, small guns and either lockpicking or science( the first game really hasn't much science checks but rhe ones that it has are really useful). Later on you can start investing in energy weapons but if you use targeting system with sniper and shooting everyone in the eyes you don't need to use energy weapons. Also don't use companions they are pretty shit and jist more of a hussle.
12:05 You're supposed to run HIGH luck with Jinxed. What happens is that while Jinxed still affects you with high luck it's a smaller effect. Another way to mitigate most downsides of Jinxed is to use melee and especially unarmed weapons and fists. You can't break fists and I think you can't break unarmed weapons either like power fist, melee I think you can break but atleast it won't blow up on your face like guns, meaning 9-10 luck unarmed Vault Dweller/Chosen one is basically one of the only characters who can do anything while everyone has tons of misfortune
Bro I love your reviews and commentary. But the best thing is that you help my insomnia when I need to sleep I put on your videos and boom I’m out and asleep. You got a gift. Like when I’m fully awake I love listening to your analysis and opinions and when I need sleep and rest I listen to you. Keep going Salt
Outdoorsman also makes you move faster on the overworld and if your luck supports it, increases your chances of finding the super-secret special encounters. It's still kinda useless, though, as you no longer get any benefit from it past 65. Edit: Also, in regards to the resolution, the Fixt mod adds proper 1080p support without the dramatic fov increase or shrinking the text/details.
I've literally been watching you for about a week and only just now realized I wasn't subscribed because every time I click on a video of yours I just watch it, start to finish. The standard you set for your content, combined with the entertaining execution, literally had me so hooked I forgot to give you the sub. 100/10 would sub again.
Absolutely, I'd love to see another isometric Fallout game. I know we have Wasteland, and I love it too, but it's not the same obviously. And now that Bethesda, Obsidian and inExile are under the same umbrella... if there ever was a possibility, is now.
I'm a huge fan, love Fallout, love the worldbuilding and lore, and yes i am one of those that only considers the west coast Fallouts canon, but goddamn that UI kills me every time. Never managed to get more than a couple of hours into either game before i dropped it. Still i respect the first two games a lot for what they did for the industry overall, and i've read up on the story and watched playthroughs. I believe that if they made a remake/remaster in the style of like Wasteland 3 it could be a huge success.
I played Fallout 1 and 2 to death, in my final playthrough of the games, i systematicly went thought the entire world map, killing every NPC in every zone, i remember having like 500-600 kills at the end of F1 or F2, tho, i was not able to kill the Brotherhood completely, a door got bugged so it was 2 lucky survivors XD
Ayoo, I appreciate the consistency man. These videos are often anywhere from 1 to 4 hours long and are usually all about my favorite games and genres. It probably doesn't feel like work, but I know the scripting, editing, and repeat playthroughs must be exhausting at times. Despite that, the final product is always great for work, chilling at home, my sleep playlist, home cleaning, etc. This content is top tier at minimum, Nuff said.
As always this video is fantastic. The Interplay/Obsidian Fallouts are some of my favorite games and I can’t wait for you to hit Fallout 2. NV is how I found your channel to begin with so seeing the originals covered is really nice.
12:09 It's not just "Jinxed" run It's "High Luck Unarmed/Melee Jinxed" run. Basically what happens is that Jinxed makes everyone including enemies get bad outcomes during a fight, like dropping a weapon or it exploding. BUT if you have High Luck, it somewhat negates and dulls the downsides of Jinxed for you... However, it gets even better, if you use Melee or Unarmed build, you also don't get that many bad combat jinxes. After all, even with critical failure, you can't "blow up" your hands... But you can blow up a gun. Hense why High Luck, Unarmed only Jinxed playthrough is a thing, and basically glorious mess
I tried the original Fallout some time ago, it still has a lot of charm, especially with how the cutscenes look. However I only got so far into the game, it's a little difficult to penetrate when you're accustomed to being cuddled by more recent games.
You should pick it back up and watch a YT video on how to play. There are some environmental interactions that aren't super clear. Once I got a firm grasp on how to play these games are unreal good. The atmosphere are unbelievable compared to modern games.
Just play it again to get the gaming-jank out of the system . We're very much used to have almost getting everything automated or simplefied in games . This game needs some time for getting used to it but you will later appreciate it and see what gaming can offer in its complexity in the small mechanics and details. Thats why i appreciate Fallout 1 & 2 much more than the later ones. Clunky gameplay but still very impressive in its design .
Almost 30 years of gaming behind me. Of all genre, all platform, and all time, if I was asked what game marked me the most that would be F1. Introduced to it at 10yo. Instant love.
Surprising how this game still holds up even in the modern age. Seeing where the Fallout series originally came from is pretty intriguing. Has a unique atmosphere that seems dire, kooky, lively & dangerous all at the same time.
I would say the one thing Fallout 1 has over 2 is atmosphere. It really feels like an oppressive, bombed-out world that just barely survived destruction. By contrast humanity has more or less rebuilt in fallout 2.
I truly agree with you . the Atmosphere Always made me feel something so special that I couldn't get it out of my head , even right now I want to play fallout 1 .
...and focus, tonal consistency, pacing, the number of talking heads
@treeghettox It's not. It's the difference between creating an amusement part and crafting a cohesive setting.
@treeghettox To me, “tonal consistency” doesn’t mean stories have to be boring and toned down. I’ve played and loved plenty of games that I feel are tonally consistent but are able to mesh in light-hearted moments to break tension or add humanity to the game without breaking the tone and atmosphere. I feel that a pretty good example of this would be Persona 4. It’s pretty good at being a cheesy high school sim at times and getting emotionally deep at others. However, it’s pretty good at not getting these moments too tangled together to make it a tonal mess. On the opposite end you have something like Final Fantasy 9. In that game you have discussions of war and death followed shortly by some dumb “goofs” (whether that be goofy dialogue, slapstick, etc.). From what I played of it (I threw in the towel after about 15 hours), the writing would just go to tonal extremes in no time, and it made it hard for me to get invested in the story and atmosphere of the game. I’m not saying they should have avoided humor in the game or that it should be consistent in a single tone the entire game, but it just feels jarring. Even Dark Souls, a pretty consistently dark and oppressive game, is able to lighten the mood with the occasional goofy moment or character.
Maybe I’m not interpreting the term right, but that’s how I view “tonal consistency.” Definitely not in terms of wanting a single monotonous tone throughout, but more that I want stories to avoid complete dissonance in key moments where tone and atmosphere matter.
@treeghettox Earthbound has a very consistent tone, it's going for whacky antics with an undercurrent of something darker and keeps that up until the very end where the underlying darkness overtakes it (which is still consistent because it's been building up for the whole game)
If you have a stealth boy and get the death hand thing, they literally think you’re a ghost and are even more terrified
Wow never knew that
One of those things Bethesda would never put in one of their games because *if the player can skip things without killing he will not get the 10 minutes of combat of this section*.
@@ZorotheGallade Really? If you get a shutdown code from Mama Murphy, you can skip the Courser fight at Greenetech. If you find some keycards and unlock an elevator with them, you can skip the Mechanist arena fight thing. Through speech checks (and a Mama Murphy option) you can skip the Skinny Malone fight. There are plenty of moments in Bethesda games where you can avoid fighting. Do you still have to go through combat sections before some of these? Sure, but that doesn't mean you still don't have options to skip combat.
But muh Bethesda bad, amirite?
@@octodaddy877 Well, they have fallen from grace. Fallout 76 is a mess and they don't even attempt to fix it.
@@octodaddy877 Right, in a handful of select situations where the writers could be bothered enough to think about it, Bethesda does include these creative non-combat options.
The distinct difference is that in one area, in one interaction, there are 2 different non-combat non-speech solutions (probably more) and one of them happens completely independently of character stats (relying only the the stealth boy and death hands). Bethesda only plays at the type of emergent and interactive gameplay that permeates fallout 1 and 2
Clarification: The brotherhood elder in this game is John Maxson, Roger Maxson's grandson. Roger himself was dead for quite a while
Ah shit, I should have put it together when Roger would have had to have been 120ish years old at that stage if that was him haha. Good catch, I always forget that the Maxson bloodline is trying to catch up to the Septims in TES.
@@TheSaltFactory Cant wait for fallout 5 to be just Oblivion with guns
I remember when me and my friend were telling everyone that F3 wil be absolutely one of the worst games ever, and that it would be just Oblivion with guns and nobody believed us. As mich as I was happy and smug that I was right I will never forgive Bethesda for taking a shit on one of the three pillars of rpg genre. The other two are Planescape Torment and Vampire the Masquerade Bloodlines. The only rpg game in the last 20 years that came close to them is Disco Elysium.
@@Malisa1990 not baulders gate? i always felt like that and planescape did a lot more for the genre then vampire the masquerade would later.
@@Malisa1990 Your opinion is fine, but Fallout 3 really isn't all that bad.
One very important note: turn up combat speed. Some of the battles can take a while, and the fight against the Regulators is painfully slow.
i just did my first playthrough and i told the blades girl I'd sit it out lol
@@MetalliCxZero just got done killing a nest of deathclaws lmao don't need to spam "next turn" for 10 minutes
Funny how that was the moment when i decided to set combat speed to the max
I'm new to Interplay's Fallout games, how do I do that?
@@Ownniceguy press esc and then open preferences, then there's a slide taht reads combat speed. Set that to max and turn on the affect plaer
This is my go-to video to fall asleep to. No other one works this well. I don't mean it in a bad way, it's def not a boring video. Something about listening to a soothing voice talking about a franchise I like in a light manner and telling a story just puts me at ease. Thank you for fixing a lot of sleepless nights.
Been falling asleep to this video for like a month !!
I do the exact same thing with his videos! It's like comfort food, but for your ears
I've been doing the same thing.
You might like Patrician TV. He also has analyzed oblivion and morrowind for many hours
I do the same mate 👍
1:14:52 its not misscomunication, the vault dwelers refused to join the unity and become super mutants, then took that as a death sentence(just like they'll kill anyone who resist), resulting only on the young and fragile beign taken. Also, the cutscene is freaking rad too.
I dont think the Masters army cares about compliance... they force dip 99% of people they capture , I think they killed a few Vault Dwellers to make a statement that they wont be denied [The Cutscene] , And slaughtered the Overseer because the guy surely killed a handful of Muties with those miniguns and the remaining Muties were NOT happy about that
Top-notch game that was. One couldn't describe the feelings you get repairing the Necropolis water pump on your own with no wiki to get you through haha
Also Ian is a mess.Most of the times he gets killed not by bandits or anything,but because he just doesn't feel like moving his sorry ass outta way
This. Without gamefaqs, walkthroughs readily available or cheats, it felt amazing completing Fallout. And since you did it with a character YOU build, that win felt even more deserved.
@@danilburmenskiy6135 Ian massacred me so many times with his SMG early in the game when I first started playing.
@@danilburmenskiy6135 tfw I actually managed to finish the game without getting Dogmeat killed.
I had more trouble with the UI than anything else.
The soundtrack makes the game atmospheric for me.
khans of new california and moribound world
Loved the old sounds from this game, every time i hear it it whacks the fuck outa me with the nostalgia stick
I think it's still in public domain. It was released by Interplay before they sold to Bethesda. I downloaded it on NMA almost 20 years ago. I've made sure the files have been saved since then so I have no idea if they're still available.
"My Chrysalis Highwayman" is so short but sweet
@@skeven0 always makes me think of Starcraft, lol
Correction at the end:
The Vault Dweller can also shoot the overseer on his own if you have the bloody mess trait.
Though I have to say that the overseer trying his best with his remaining half of his body to reach the vault door only to just die is fucking depressing.
that's the point buckaroo
@@txjohn69 He doesn't mention it though buckaroo
If you press 0 to quit dialogue instead of clicking -end- and immediately initiate combat, you can shoot the Overseer regardless what karma or traits you have. I always did that out of spite for being kicked out of the Vault.
@@carloscatarino7890
I like to imagine that Aroyo has an annual holiday that parodies Guy Fawkes Day where the people burn an effigy of Jacoran before stabbing/shooting/throwing stuff at/all of the above the effigy until it's reduced to nothing. Also canonically invented by the Vault Dweller when finding the place just as an extra middle finger to that guy.
Feels good man
"interplay thought it was too morally ambiguous for players to enjoy" this one sentence explain perfectly well why they went bankrupt
Yeah I mean, what do you expect? It's a post-nuclear world? I can tell you in the current situation the world is in right know, conversations are being held about the actual potential of such an event, it's competely surreal for a lot of us growing up in the 90's. A lot of us saw this almost as a _"sci-fi"_ type of scenario, we lived in a timeline in wich the atom bomb was swept under the rug, out of many generations minds.
Now is back with a vengeance, and believe me when I watch the intro of FO1 it sends chills down my spine _"a disolving european commonwealth, economies heavily dependant on oil, energy crisis, economic depression, and... the final ressource war"_ all too freaking close to this current timeline.
Back in those days, a lot of people didn't care about such subjects and the morally righteous were trying to link videogames with violence, in such an endevour we totally overlooked the real monsters festeting in their greed and continous seach for absolute domination.
"Morality is boring" - a gamer somewhere
Giving players a meaningful choice might scare them and we don’t wanna do that do we?
Yet Bethesda has been doing pretty much the same thing since Oblivion and they are banking on it ever since.
I think the real problem is that, if these original outcomes were kept as-is while leaving everything else the way we see it in the released game, then it would be a completely counter-intuitive and confusing result to player's actions.
This concept could have worked if the quest was fleshed more than just "sleazy casino owner vs law-abiding sheriff". If there were hints and foreshadowing of these original outcomes, such as through the dialogue with Gizmo and Killian, and through how NPCs talk about them, then perhaps the player could get a clue about what's going on and not get blindsighted by this.
Interplay had the right idea here, it's just that they took a sledgehammer approach to the problem instead of a more nuanced rework.
Yay! Thank you Salt! I just had surgery yesterday and needed something to distract me! You are my saving grace. And with one of my favorite video game series to boot ❤
I hope you have a swift recovery.
I wish I could've ever played this. Would've been obsessed haha
Get well soon!!
@@MySqueezingArm Aww, thank you!
@@EsSpada Thank you!!!!!! 😊
The Glow, when I played for the first time, is one of the best exposition moments in video game history.
You are deep in this delapidated research facility, with only a bunch of pills keeping you from getting deep fried, and the time is ticking, and then you learn why it was nuked, and that it wasn't the nuclear holocaust that's behind all the mutations, but an experiment that went wrong, right there, because government, because of course.
What I find most intriguing about the first Fallout is ... the state of the game. It is janky, and stitched together from bits and peices of whatever the devs had at their hands at the time, and it really shows they tried to make the best of it. And it feels incomplete, and not quite enough - just like what the people try to do in the world they created, and it add SO MUCH to the atmosphere of it all! It really feels like you are there, strugling with a piece of pre-war tech that barely holds together. Moving 999 bottlecaps eight times in a row really feels like something the protagonist would have to do to buy that plasma rifle.
Immersion can really help a game sometimes, even if it may make stuff tedious. I tried realism mode in Skyrim for some roleplay, and it made it 10 times better. Leaving valuable loot behind in a cave, because I literally couldn’t carry any more, and having to come back for it the next day will always be a memorable experience.
@@GearShotgun Thats why Morrowind was so dang good
that reminds me of something I did while playing red dead redemption 2. I played the game while without using the map screen. I instead used the map that came in the box. It made the game ten times more immersive but nothing compares to the atmosphere of Fallout.
The important thing to remember is that this game was mostly made by one guy for 60% of the games development time. Lots of rough edges in the game for sure but hey it's not bad for mostly one guy working on it under constant threat of killing the game from higher up.
I remember reading that the real reason they changed the Gizmo/Killian thing was that the morally ambiguous outcome just came out of nowhere with nothing at all to hint at it in-game. Killian just seemed like a pretty cool morally-upstanding guy and you wouldn't have expected him to rule the town with an iron fist. Which I guess is fair enough.
I'm all for moral greys but it doesn't seem like they had the time and resources to pull it off properly at the time.
True, as it stands now in this game that alternative finale is plain bad writing for the sake of shock value
@@seileen1234 fallout 1s story is very very weirdly written and not in a good way, although the ending is pretty bad. It feels like a shock ending for the sake of a shock ending
That's exactly the reasons, Tim cain says so in an interview thing I saw .
Ngl I don't get why it's more morally ambiguous in previous versions. In those versions Killian is schizo evil while Gizmo is alright businessman making town boom with business.
In the version of the game we got Gizmos plan still works and if you picked him, game says toen prospers from influence. So the current version of quest is MORE morally ambiguous. What do you choose a bit more law or a bit more economic prosperity? Does it justify ending Killian's life even if the prize is improving town wealth? Etc etc. that's more morally ambiguous then getting a choice of "good businessman or schizo dictator" who would pick the pre release Killian? 😅😂
@@leviticusprime4904 Damn, now that's quite a shit take.
Fallout ending
Overseer: You saved us but you'll kill us
Vault Dweller: What?
Overseer: you're a hero and you have to leave
Vault Dweller: You can't do this to me.
I saved the Vault.
YOU KNOW HOW MUCH I SACRIFICED!?
You're out Norman
Just to clarify something, the Lieutenant is actually aware of the sterility issue, he's just confident it'll be fixed in time.
So does he just assume the Master also knows? Or is he actively hiding it from him for some reason?
@@aformofmatter8913 probably hiding it so the master don't freak out like he did at the end
@@aformofmatter8913 Oh hes 100% hiding it , The LT is arrogant and or He knows how unstable / Busy the Master is so He probably hid the information so to not Burden the Master , Likely and based off how the LT refers to the sterility hes not worried about it and brushes it off as a minor setback.
@@Christhegreatbrogoes to show how totally deluded the master’s followers are. Super mutants have literally *never* been able to reproduce, and there really isn’t any way around it, but he brushes the problem off with an “it’s being attended to” like it’s no big deal.
I KNEW I heard that before! I thought I was crazy. Vindication!
I'd love to see Fallout 1 & 2 redone in the Wasteland engine. Microsoft could easily do it, they own Bethesda, Obsidian and InXile and with that I'm pretty sure that is like 90% of Interplay there already.
Question is if inexile wants to do it
@@7PlayingWithFire7 they don't have to ask anything to inxile really
@@joaomoura3044 They definitely would have to ask them, lol, what do you think all these dev studios Microsoft has been buying since 1997 are all crammed into one building just listening to Bill Gates's ramblings? They're still independent entities.
@@7PlayingWithFire7 they got a new IP they're working on rn so will probs have to wait for that and it's sequel or another wasteland sequel before they get a shot at fallout
@@Gambsmoore Yes and no. While MS couldn't exactly just steal the Wasteland engine and pass it off to another studio to remaster the first two Fallouts, any compensation for the use of their engine would basically be free money, so it's unlikely InXile would turn it down. I mean, they'd get an opportunity to collect a second paycheck for work they've already done! Sure, they'd demand fair compensation for the effort spent building the engine, but such licensing contracts are fairly standard, so that's unlikely to be a major sticking point. Getting access from Bethesda to the Fallout IP and the first two Fallout games, in particular, would be trickier, since a ham-handed "remaster" could hurt the value of the brand... but it's also something they clearly have no interest in doing, themselves, so any remasters would _have_ to be outsourced.
A useful tip for future cathedral explorations: you can loot a Tesla armor in a crate, which gives a very high resistance to the master's Gatling lasers. It's a good resource if you didn't get a power armor for whatever reason.
The reason people are watching this review is BECAUSE they're too lazy to play the game lmao
The huge majority, at least. Nobody watches an hour long review on a game they are planning to play. They go play it instead. They come here to experience it again without playing thorugh another perspective.
@@RazorsharpLT feeling a little called out
@@diogenes7663 It's alright man, i called myself out first.
Here's a shoutout to experiencing the vibe, atmosphere and the story of the game!
@@RazorsharpLT I mean, I've watched an hours long Skyrim retrospective and it's a game I've 100%-ed
@@nightwishtech5329 I mean it's either one or the other.
It's never "watching these to see if i want to play the game" It's either you played it, and want to re-experience it, or you just want to experience it without playing.
Fallout 1's Boneyard music plays in Honest Hearts DLC of Fallout New Vegas, it instantly changed my mood and feeling about that quest. Fallout 1-2's music, atmosphere was great, great writing and story telling also. These two games and new vegas my favorite games in whole series. I hope Fallout 1 and 2 will be remake on new engines with much more quests.
A remake with cut content and some minor tweaks (to make the experience more cohesive, as 2 is a mess as every dev did like one city and they were not organised in the effort very well and 1 has just chunks missing) is very much needed
To correct a little brother, the music from the boneyard is played in Dead Money DLC, it fits so perfect.
Am I misremembering but didn't the brotherhood send you to the glow cause they didn't actually want any new members and expected you to die there?
Yh they send you on a suicide mission.
Yep, that's correct! However, I imagine the BOS decided to let the VD in, as they could find use for someone that's smart+resourceful enough to survive both the wasteland and the Glow
yeah you literally find the bodies of other people they sent there lol
that sounds like a brotherhood thing xd
No they sent you on a suicide mission but it was still a mission needing to be completed once you complete it they see your worth
My understanding of the Master is that his introduction doesn't change depending on who he thinks you are, because he KNOWS who you are. He is a powerful psychic, after all.
Even if equipped with nullifier? Shouldn't that at least change the end result, especially if it prevents damage going to him.
Honestly, Fallout is better than I remember it. Having played it again recently. Because when I first played it I was a dumb dumb baby when I played it and missed most of the satire and side stuff.
Here is fun fact from me. I actually learned english language better from Fallout 1 and Fallout 2. I will be always grateful for these games.
This is a really clean and solid look back at a game that I fondly remember. I am very interested in seeing a video on fallout 2, and will be watching for that!
youtuber chris davis has a video on it that is quite good, but not like salts reviews.
@@fredjones5698 Nice! thanks!
These videos actually help me sleep, good dry humour, no screaming over the top nonsense and relaxing to watch
I fall asleep to salts videos almost every night lol
Glad I’m not alone
Yeah because he is boring
@@t2av159 why are you here then if he's not for you?
@@t2av159 go home
Great for lazying around on the beach too!
You actually can confront the Lieutenant about the sterility of super mutants, though I forget the specific preconditions. You may have to obtain the holodisk from the Brotherhood instead of just reading the the lore in The Glow. The Lieutenant regards it as a "temporary issue" that is being resolved, implying he does not think the sterility is a permanent issue.
This is used as a bit of a joke/easter egg in Fallout 2 when Marcus suggests that super mutants aren't sterile and that it just takes a while to "get the juices flowing again." This conversation is happens after he has sex with a prostitute in New Reno. I believe Josh Sawyer said it was intended to be a joke and that super mutants reproducing is non-canon, but it is worth noting that you actually can bring up the sterility issue with the Lieutenant. He's just more flippant about it than the Master is.
Man I'm excited for this, I recently started playing Fallout 1 for the first time and I was taken aback by how modern the game feels and yet how intricate the world and systems are. It's honestly probably the most accurate translations of tabletop gaming I've played.
Are you playing with the fallout fixt mod?
@@morro190 Didn''t even know it existed, cheers.
@@DemonBlanka Makes this already great game 100x better. Enjoy.
Honestly I think that Fallouts 1 and 2 are easier on the eyes than 3. They've aged a lot better because like a lot of late 90s games they feel stylized instead of coming off as horribly aged like most late 2000s games.
That's entirely up to personal preference tho. I for one, liked fallout 3's graphics, and I only played it a couple months ago.
Whereas in Fallout, I couldn't even get out of the starting cave and I already gave up on the game. Killing the rats took way too long, and it felt like I had to stare at the same 4 pixels on the screen until my character stopped missing the damn thing.
I usually don't expect great graphics from a game, I can play almost anything without caring about the graphics, but with fallout, my eyes were bleeding. Like they tried to show too many details with too few pixels. I swear if the style was much simpler and they tried to show less details I would've enjoyed the game enough to actually play it.
Altough maybe if I played for longer, I could have gotten used to it, but that starting cave gave me a headache
@@magatmilan8925 - It took me along time to get used to it so I feel your pain. At first I didn't know you could turn up the speed of the combat encounters. It took forever and ever. Lol.
I kindly disagree. Fallout 3 has a strong visual identity, with a tone similar to Fallout 1. It's one of its strength, imo.
@Proletarichad Lovable hairy people
@@magatmilan8925 Tbh im tired of Fallout 3s/New vegas Character models that look so extremly generic and uninspired. Fallout 1 had the talking faces that were handcrafted and had so much more personality .
The first person perspective can be immersive but the combat is very simple shooty-bang-bang stuff with V.A.T.S. on top of it.
Yeah the combat of the first 2 fallouts can be quite long and boring but i prefer more a good overview and tactical approach to combat than fast shooty-bang-bang fps-gameplay with less tactics .
The isometric approach is for me much better to design RPGs than on the first person perspective.
I was literally just watching some of your older videos thinking to myself "I hope he does another one of these soon" I finish the video, go to my subs page and see you have just done another one. That's amazing! Thanks Salt!
An 8-foot-tall reptilian monster with claws sharp enough to cut a man in half does less damage than some crackhead shooting himself up with Stimpaks and punching you in the face. I don't know if that's testament to the terrible balancing of Fallout or proof that crackhead strength is *very* real
Getting to the part about Tycho, he's probably not that interesting because he's a reference to Wasteland and the events of that game. It makes sense that if they couldn't make Wasteland 2 for another decade, they'd at least reference it in their own post-apocalyptic game inspired by it.
Babe wake up, new salt factory just dropped
So stoked to wake up and see this, I was wondering when we were gonna get Fallout 1 and 2 vids (really hoping that 2 vid will follow)
The wait for 2026 begins
War never changes
1:15:04 One of the only opinion i strongly disagree with, this cutscene was grim and great, and of course the Mutants have to kill and beat the vault dwellers, they're going to resist as much as they can and during the assult its easy to be confused and not be able to tell who's a guard vs civilian, it doesn't help that the master might've sent in the b-team mutants who were duller when the alternative is being dipped, also a beaten and battered human can still be dipped.
gosh, I really hope the Master would not be that dumb to do that, I would send in a squad of Nightkin to get the job done. I think they probably killed a few Dwellers to make a statement to round up the rest, and there may have been some chaos after a few of them died to the Overseers guns
@@Christhegreatbro I think people would notice the footsteps of 400 pound giants. then you have the problem of the hallways, they might be funnels for Swiss nightkin if they can't slip by eachother
These videos have always been a treat when I need an hour to destress. You’re truly of of the best TH-camrs doing it currently lol.
I really appreciate that you shoot from the hip and give your assessment of the game as you currently experienced it instead of more having a set opinion and explaining and finding evidence to demonstrate that viewpoint. It feels very honest in a way that considers the game's merits more on actual gameplay and less on its place in the zeitgeist and influence on the medium going forward.
Video essays that exist solely for some pseudo academic to write a C-grade asserting a solely personal, heavily opinionated thesis on a pretentiously grandiose, yet minute, aspect of a video game’s existence; viewing it only as a cultural mechanism and not …. a game… have truly ruined video game culture, reviews, and retrospectives on YT and beyond.
I think you're missing the point of the Master's plan. He believed it was the next evolution of humanity. He doesn't want to just turn humans into Mutants. Keeping humans for cattle to breed for more mutants, defeats the point of mutants being an evolution
Which is the whole point of the ending. If it was the next step for humanity, it would be the last step because of the sterility.
Salt's whole people farm thing was pointing out a work around for the Master.
Yeah sure, I guess I understand that it was more of a "oh man, I thought I had this figured out and I fucked up" kind of thing. But then there's also an option after you point out the sterility of the super mutants where you can suggest to the Master "maybe you need more test subjects". And his response is "good idea, I'll start with you". So he seems pretty open to the idea of alternatives, but instead chooses "oh well, guess I'll die lol" when you don't literally suggest one to him. I'm all for the idea that he was just upset that he thought he messed everything up, but you would think someone who went as far as he did wouldn't just fold immediately when presented with this evidence, and would instead try to modify the FEV, or go with the human farm idea, or a mix of both.
@@TheSaltFactory I mean, does he seem like a stable person who has been having healthy social interactions? As powerful as the Master is, he is ultimately still a traumatized, mutilated, disassociated puddle of a person. 'The Unity' began as an overreaction and can end the same way.
@@TheSaltFactory Well also the fact that when you point out that the super mutants can't have kids, his remaining humanity bleeds through and is racked with guilt and regrets all the horrible things he's done. He's a thing that has no humanity when you meet him, but he becomes one of the most human characters when you leave him.
@@TheSaltFactory Your approaching The Master as if they were a machine or always a mutant. They were once human the vault dweller showing them the impurity of there plan leads to a complete crisis of faith a very “human” breakdown seeing potentially no way out other than attempting to atone for there sins. If you were to go off of the different voices it’s very possible The Master had split personality and in that moment one that still had faith in humanity broke through.
Most of the time the first game in a series can be found lacking with hindsight because its scratching its way down a new path, whereas later games in the series have the opportunity to learn from prior mistakes and make iterative improvements and refinements. And in Fallout 1's case, it was especially a labor of love, further constrained by oversight to get published. Still, all that said, as first games in a series go, Fallout was remarkable in creating a world, setting a tone, and running with moral ambiguity in a chronically-depressed world. It laid groundwork so well that it went on, and on, and on. And so it's still one of my favorites. Oh ... and Throwing was mostly so that you don't blow yourself up with grenades. LOL
I agree, it is unfair to judge an older game by newer games' improvements. However it's totally fair to point out that NPCs might be very dopey and such - as Salt points out. And also points out it seems to mainly be due to publisher interference.
@8Man I didn't know Fallout 2 was a first person sandbox shooter.
@8Man I can't believe they skipped the numbers 2 and 3. Those developers at Bethesda were really ahead of the curve!
@8Man To be honest I wouldn't consider 2015 to be that recent either
Almost reminds me of the Baldur's Gate 1 and 2 relationship. 1 was smaller and maybe more immersive, but 2 in each series just had so many fun things to do.
Perfect timing to watch while im on a road trip.
Where you at?
Why don't you watch the fuckin road lol
@@conformistbastard9842
Im not the driver so dont worry about it lol
@@I_Cunt_Spell
Heading over to where my friend lives for his birthday party, dude usually never gets one so this is a pretty special ocasion
@@funninoriginal6054
Aww, that's so precious. Wish I was there. I could have brought beer and candy.
The traps skill missing FO3 and onward makes sense because it gets replaced with you actually seeing the traps and having the choice on how to deal with it. You can just walk around it. Set the proximity mines fuse and back off. Take the grenade bouquet. Shoot a bear trap. Jump over a tripwire. But yes, disarming should have been a skill check.
It remains though that the trap skill is fundamentally flawed, either you HAVE to level it up or die by traps, or traps are not common enough towarrant taking counter measures for, trap skills are best left for characters that aren't stuck in the party, so should be a companion, or a skill leveled up by disarming traps
i thought it was pretty obvious that the brotherhood sent you to the glow to probably die and never expected you to actually make it back, the guard seems really suprised when you come back
So canonically, you go to the Master before you go to Lou, meaning you should have already used the whole “infertile” thing. Also for those wondering, the Vault Dweller wrote memoirs which are used for the canonical ways that certain parts of this game went. You kill all but one Khan, you side with Killian, you help the Blades take over the Boneyard, you let the Overseer live, stuff like that
I think I can understand the outcome change for Junktown. Unless the developers were intending Junktown to be bigger with more quests and story, I imagine anyone who played to help Killian’s side would feel like they were ripped off or cheated when they get the bad outcome in the end, since their was basically nothing that showed Killian was a tyrant or did anything unfairly. Nor did it showed any good side Gizmo had, so the fact his “evil” side gets the happy ending would scratch some heads.
I started replaying this last week and its still one of the best.
What's four skin? Did I miss that item?
The companions are actually super useful and all the problems you mentioned can be fixed.
To keep them from blocking you in rooms, tell them to change formation and fall back to maximum distance. To make them effective in combat, tell them to change formation and stay as close as possible. To give them weapons, hand them their preferred weapon (.223 pistol for Ian, Sniper Rifle for Tycho, and Ripper for Katja) and ammo, and tell them to use their best weapon, and they won't switch from it.
If you do all this, Ian will be hitting for 60-100 a turn, Tycho will hit for 50 a turn, Katja will hit for 60 a turn, and they won't get in your way, at maximum.
Also, their armor is actually pre-equipped, including combat armor for Katja.
Having an extra 150-210 extra damage per turn and 150 health is super useful, and that's not including dogmeat, who adds an extra 50 health and does crowd control by knocking down enemies, preventing them from attacking the next turn. Plus the only way you can haul all the gear that drops at certain points is with all three companions.
They're useful all the way up to the military base and/or the cathedral, where they will just get 1 shot by the RPGs and Miniguns, so at that point it's best to just tell them to wait at wherever your home base is.
I like your videos, but a lot of the time, you have oversights like this, or you just miss something in the game or misinterpret the writing, and you slam a feature, plot point, etc. as a result, when in reality you made a mistake, and it make's your tongue in cheek, sarcastic writing seem really obtuse and foolish; no offense.
Keep up the videos man, just try to either be a bit more humble, or do more research.
Or use fallout Fixit
in two the traits system would give you weird traits for doing specific things during quests. Which is probably the actual viable version of what you are talking about (getting stats or learning things from observation/doing things).
fallout two is goated, gotta be the fallout game I most appreciate but fallout new vegas has been my go to for years
Played the whole series through from 1 to 4 over the last 7 ish months. It's so weird seeing this video and how far the series changed. I loved them all, but nothing really captured the mood and the feeling of the first game for me.
Any Time Salt uploads a new video its like i play a new game blind, i love that feeling
I love how Cain was given so much freedom because the Bosses didn't care at all.
With him being ordered to come to meetings where he would sit alone because nobody in power felt the need to show up to the meetings they demanded must be held.
Fallout was seen as a minor side product to push out of the door, not important enough to be checked.
And then it was this huge success and people that Cain has never seen before went up to him and said "That is great work WE did with this game".
Even around 1990 the Big Suits were sabotaging themself, caring only about money and ego and losing said money because of greed
First video I've seen of yours and wow! The depth and amount of information you provide is like no other TH-camr I've seen. Very impressive and appreciated.
This channel is in a special category of channels that just always put out quality content. I swear I genuinely get excited to see when an upload happens.
Indeed, he makes entertaining content that's over 1 hour long every time
The music is amazing in 1 and 2. Because of those games I turn off the radio in later titles tbh. That atmospheric immersion and coldness of the environment maintaining such music in combat or not is so cool. Only Stalker has a similar feeling.
But yeah, Mark Morgan is a god. God tier gaming ambient music. I think FO2 has his best tracks which is absurd considering how good FO1's music is.
Even tho I don't "like" Fallout 1&2 music it is such a perfect soundtrack and probably one of the most fitting soundtracks for a game ever created. The dread and misery of living in the wastelands that Mike Morgan created is ways above and beyond the empty lifeless world of Bethesda games.
Now, it has been a while, but IIRC if you don't play the radio in New Vegas the ambient music is the same as in FO1&2, or maybe sampled from it.
@@SentiNel090 Yes. Sorry for the late reply but that is correct. They seem like at most "soft remixes," though they do not play many songs from the OGS. It's great whenever they show up, it's pretty awesome.
I found it frustrating that he talks the music up so much and then fails to let us actually listen to it.
The best part about this video is that anyone who becomes interested in the old Fallout games, they still have the superior Fallout 2 to try out.
Fallout 2 is only superior if you think more is always better. A weaker, goofier, less focused story, and a way less smooth difficulty curve has caused me to quit halfway through every time.
Yeah for me F1 is far superior.
@@flamesthephoenix3665 the real problem with the difficulty is that the areas themselves are level based but it makes sense, idk what you mean by the story being less focused tho I like it a whole lot more than modern fallouts and it’s a whole mess better than the utter lack of story in 76
I also like Fallout 2 more, even though its tone is very uneven, constantly shifting between dystopian vision and slapstick comedy. I just like the over the top ridiculousness of it.
Played 1 and 2 last week. Absolutely preferred Fo1. Fo2 was goofy af, even worse tone than Fallout 4.
This is by far and away my favorite video game of all time, really glad to see you covering it. Time to buckle in for the next hour and a half. Thanks Salt, for all that you do.
Damn. I came across your videos last week, and I haven't stopped watching em. I love this series. Great work.
Fallout one is so underrated, definitely one of my favorite games of all time.
I distinctly remember leaving to eat dinner while playing oblivion without pausing in front of the blades sparring area and coming back to a skills increase, it was so cool
The cool thing about the isolinear perspective and minimalist graphics is that it leaves so much room for your imagination, which in a game like Fallout 1 or 2 was a way for increased immersion.
If you like the Fallout 1+2 style, definitely check out Wasteland 2 and 3. I'm not even halfway 3 yet and I think I like it even better than New Vegas.
Exactly! For me, the best part of Fo 1 and 2 was the mood and "feel" they created via their graphics and soundscapes. Incredibly immersive and, like you said, very stimulating for the imagination.
@@mvanvoorden I've never tried! Will make sure to do that one day.
@@mvanvoorden You just convinced me to buy wasteland 2 and 3 now. Thanks bro. Im not into the First person fallout games (even if i love fallout new vegas and 3 ) because the first fallout game is imo so much better in its isometric approach . The combat isnt high-tier but its roleplaying is god-tier to this day.
Hearing the humble beginnings and how it was such a passion project really just makes me sad at the state of the franchise currently
Greed, greed never changes.
I know, but so many good games franchises are gone, right now I’m playing cyberpunk after the new update. It’s okay and I’m enjoying it but dammn I miss that feeling as a kid when I had loads of options. Now cyberpunk will get boring again since I’ve already played the story before, and who knows when any real dlc will be released. Fallouts dead in the water right now, so is gta, elder scrolls, gaming in general is just done
if the franchise stayed a top down pen and paper style rpg forever, we wouldn't have a franchise still.
@@Dawnbreakerr yeah because it's not like smaller revival projects are at all popular. Just look at the wasteland series, fallout's inspiration. It definitely never got more games. Or shadowrun. Or Baldurs gate.
@@Jack-tp8rb you could always try dnd. Just modify 5e and you get a fallout rpg irl. It was pretty fun to play a few games ngl.
For anybody interested in more of the background behind this, Tim now has a youtube channel, and its absolutely amazing.
Yep. Just search for Timothy Cain.
Always excited to hear more from Salt
It's strange, I never got into Fallout 1 assuming it was simply too old for me to ever get into, so I also put off playing Fallout 2. However I recently started Fallout 2 and I enjoy it way more than I ever thought I would.
It really hasn't age well though regarding of the inventory system. When i did Fallout 2 tutorial for the first time, i really struggled with the skill menu (stealing, lockpicking doors, etc), it's really not intuitive.
Great games anyway!
Don't take this the wrong way, but there was a reason why old games had those pretty thick 100+ pages instruction manuals. So in a way it's your own fault why you found it bad, even if it is pretty bad for today's standards.
New salt video. Afternoon at the office will be pretty ok today. Thanks!!!
Recently learned of The Salt Factory, and I am really enjoying the style, structure, and choice of topic chosen and used in these videos!
"From Fallout 3 onward, any character can disarm any trap they see with no issue."
This is *not* true. In New Vegas disarming different traps *does* require certain amount of skill - they're just covered by other skills. For example, you need a certain amount of Repair skill to be able to disarm Bear Traps, Rigged Shotguns and Tripwires, or a certain amount of Explosives skill to disable Mines and dismantle Grenade Bouquets. Weirdly enough, only buried Mines require Explosives skill to disarm, the surface-laid ones (which are most common) do seem to be disarmable with no Explosives skill requirement (or a ridiculously low one). :/
"In Fallout 4, at least they came up with things to do with that stuff."
Uh... there was cooking and crafting in New Vegas. I mean, yes - Fallout 4 greatly expanded it, but there actually *was* stuff to do with a lot of things you find lying around.
Apart from those, great video. Well-presented, informative and quite enjoyable to watch/listen-to.
Fallout New Vegas good fallout New Vegas good because 1 writer from fallout 1 and 2 wrote it fallout new Vegas good Bethesda game bad
@@memesauce9410 ooga ooga
@@memesauce9410 Somebody gives a detailed argument. Response -> ooga booga must come to Bethesda defense, me love dem, pwease gib more
Surface laid mines do actually respond to your explosive skill. The higher the skill the bigger the window is for you to disarm the mine.
My favorite is definitely 2, but it has nothing to do with the isometric POV. It's because I think it is the game that best encompasses the themes while still leaning hard into the R rating. Bethesda made the series a touch too PG-13 and I think it needs sharper edges than that. I still like the evolution of the series but I'd like to see it go back to its roots of crass profanity. There's nothing in the Bethesda games like the pornstar mission.
Or shooting a dude in the dick and knocking him down lmao
>.> someone has selective memory.
@@Gustav_Kuriga give an example then
@@xeagaort So we're just going to ignore bloody mess? Pretty sure the Bethesda games are just as bloody if not more so than the originals.
@@Gustav_Kuriga Not really about the blood or the F bombs. It's about the things that a big studio won't put in a game for fear of controversy. Like the fact that one of the companions you can get is a sociopathic drug manufacturer. Or that you can choose to side with slavers. The Bethesda games have a more unambiguous sense of good and evil.
28:27 I’m pretty sure that’s not true. Saw Tim Cain give a talk and he said they ditched it because they felt that there wasn’t enough information that would lead you to believe gizmo helps Junktown thrive. Not because it’s too gray. Where did you learn this?
Just binged watched all your other videos, thank you for uploading this
Fallout 1 has the best atmosphere of any game in the series. It's a lonely, desolate mood throughout that lasts until the end, which makes sense when you consider that the events of Fallout take place 80 years after the Great War and the end of the world. At this time, humans were just beginning to emerge from the Vaults and attempt to revive civilization in a wasteland that should never have been created. People are in bad shape, uncontaminated water is rare and expensive, mutated animals, raiders and the super mutants only make life harder. The fate of humanity is still uncertain. Even the master is not evil for the sake of evil but is convinced that once his super mutants have pushed humanity aside they will lead to peace and there will never be war again because there are no differences among the super mutants and yet his creation is not perfect which makes him so unhappy that he kills himself. No Fallout game had this atmosphere afterward. From Fallout 2 onwards there is a rebirth of civilization with the spread of the NCR, which in Fallout 1 was still the miserable Shady Sands, until shortly before the beginning of Fallout New Vegas it developed into the strongest political power in the wasteland until it encountered Caesar's Legion . Caesar's Legion may be even more powerful than the NCR and therefore the second major power in the wasteland. The former Las Vegas, which survived the Great War largely unscathed thanks to Mr. House, continues to do its job as a meeting place for sins just like it used to. From the end of Fallout 2 and throughout the game Fallout New Vegas we see a civilization thriving in the wasteland, although there may be different factions, this does not change the fact that humanity has managed to survive. Note I have only referred to the west coast here because not nearly as much has changed on the east coast.
All the points brought up here about how jacked-up combat is in this game is why I only played through it once or twice, but played Fallout 2 religiously for well over a year.
Awesome retrospective! I recently played through the first two Fallout games, they truly are modern masterpieces!
Tips or advice? I've started the first one before but never made it far, I should have time to actually do it this year.
@@The.One.True.B mahdrybread has a good quick playthrough of it on his channel and has played it many times gives alot of tips. It's streamed so he's constantly answering questions from chat though
@B agility, int and perception to 9, perception maybe to 8, pick gifted and more crit less dmg traits. Tag speech, small guns and either lockpicking or science( the first game really hasn't much science checks but rhe ones that it has are really useful). Later on you can start investing in energy weapons but if you use targeting system with sniper and shooting everyone in the eyes you don't need to use energy weapons. Also don't use companions they are pretty shit and jist more of a hussle.
@@The.One.True.B Star Marshal has some of the best classic fallout walkthroughs if you want to see what a 100% run looks like.
Babe wake up, Salt Factory just posted
I just beat this game not long ago it's so good. If you've only played the Bethesda Fallout games you gotta try the first 2
Are they only PC or can you play on console?
@@stiggystone79 i think only PC but they are like $5 each on steam
If they ever make it so I can play it on console I totally will, but I don't own or want a PC.
@@jaikthesnake6285 wow thought it was free for some reason
@@urekmazino6800 why so snappy?
This was my favorite game. I loved it for the writing alone, the comedy, the characters. All that stuff.
Love your fallout videos man, I use them too fall asleep and have heard all of them at least 5 times keep it up!
Whoa, we’re going old school this one and funny enough I just finished it.
Still the most sought after big box I wish to have a copy of, good video as usual salt!
12:05 You're supposed to run HIGH luck with Jinxed. What happens is that while Jinxed still affects you with high luck it's a smaller effect.
Another way to mitigate most downsides of Jinxed is to use melee and especially unarmed weapons and fists. You can't break fists and I think you can't break unarmed weapons either like power fist, melee I think you can break but atleast it won't blow up on your face like guns, meaning 9-10 luck unarmed Vault Dweller/Chosen one is basically one of the only characters who can do anything while everyone has tons of misfortune
Bro I love your reviews and commentary. But the best thing is that you help my insomnia when I need to sleep I put on your videos and boom I’m out and asleep. You got a gift. Like when I’m fully awake I love listening to your analysis and opinions and when I need sleep and rest I listen to you. Keep going Salt
Wake up babe new Salt Factory
It would be pretty wild to see you tackle the original Wasteland and its modern sequels. Love these in depth episodes!
Outdoorsman also makes you move faster on the overworld and if your luck supports it, increases your chances of finding the super-secret special encounters. It's still kinda useless, though, as you no longer get any benefit from it past 65.
Edit: Also, in regards to the resolution, the Fixt mod adds proper 1080p support without the dramatic fov increase or shrinking the text/details.
I've literally been watching you for about a week and only just now realized I wasn't subscribed because every time I click on a video of yours I just watch it, start to finish. The standard you set for your content, combined with the entertaining execution, literally had me so hooked I forgot to give you the sub. 100/10 would sub again.
Absolutely, I'd love to see another isometric Fallout game. I know we have Wasteland, and I love it too, but it's not the same obviously. And now that Bethesda, Obsidian and inExile are under the same umbrella... if there ever was a possibility, is now.
Ah a good pinch of Salt to start the weekend!
This is literally my favorite fallout game the tone of this game was something else man
Played this game for the first time last year and loved it
Just imagine what we could get if Larian could get a chance to pull off a Fallout game 😮
been rewatching your videos chronologically6 before watching the new ones, this is one I was looking forward to. Keep it up mad man.
I'm a huge fan, love Fallout, love the worldbuilding and lore, and yes i am one of those that only considers the west coast Fallouts canon, but goddamn that UI kills me every time. Never managed to get more than a couple of hours into either game before i dropped it. Still i respect the first two games a lot for what they did for the industry overall, and i've read up on the story and watched playthroughs. I believe that if they made a remake/remaster in the style of like Wasteland 3 it could be a huge success.
I played Fallout 1 and 2 to death, in my final playthrough of the games, i systematicly went thought the entire world map, killing every NPC in every zone, i remember having like 500-600 kills at the end of F1 or F2, tho, i was not able to kill the Brotherhood completely, a door got bugged so it was 2 lucky survivors XD
they locked you out, it was their only chance
Ayoo, I appreciate the consistency man. These videos are often anywhere from 1 to 4 hours long and are usually all about my favorite games and genres. It probably doesn't feel like work, but I know the scripting, editing, and repeat playthroughs must be exhausting at times. Despite that, the final product is always great for work, chilling at home, my sleep playlist, home cleaning, etc.
This content is top tier at minimum, Nuff said.
As always this video is fantastic. The Interplay/Obsidian Fallouts are some of my favorite games and I can’t wait for you to hit Fallout 2. NV is how I found your channel to begin with so seeing the originals covered is really nice.
12:09 It's not just "Jinxed" run
It's "High Luck Unarmed/Melee Jinxed" run.
Basically what happens is that Jinxed makes everyone including enemies get bad outcomes during a fight, like dropping a weapon or it exploding.
BUT if you have High Luck, it somewhat negates and dulls the downsides of Jinxed for you...
However, it gets even better, if you use Melee or Unarmed build, you also don't get that many bad combat jinxes. After all, even with critical failure, you can't "blow up" your hands... But you can blow up a gun. Hense why High Luck, Unarmed only Jinxed playthrough is a thing, and basically glorious mess
One of my favorite games ever. I'd love to see a remake of Fallout 1 & 2 in the same way Larian Studios is reviving Baldur´s Gate.
I loved this game. The enviorment and sountrack is amazing! You can see that Fallout was made by talented people.
I tried the original Fallout some time ago, it still has a lot of charm, especially with how the cutscenes look.
However I only got so far into the game, it's a little difficult to penetrate when you're accustomed to being cuddled by more recent games.
You should pick it back up and watch a YT video on how to play. There are some environmental interactions that aren't super clear. Once I got a firm grasp on how to play these games are unreal good. The atmosphere are unbelievable compared to modern games.
Just play it again to get the gaming-jank out of the system . We're very much used to have almost getting everything automated or simplefied in games . This game needs some time for getting used to it but you will later appreciate it and see what gaming can offer in its complexity in the small mechanics and details.
Thats why i appreciate Fallout 1 & 2 much more than the later ones. Clunky gameplay but still very impressive in its design .
Almost 30 years of gaming behind me. Of all genre, all platform, and all time, if I was asked what game marked me the most that would be F1. Introduced to it at 10yo. Instant love.
Surprising how this game still holds up even in the modern age. Seeing where the Fallout series originally came from is pretty intriguing. Has a unique atmosphere that seems dire, kooky, lively & dangerous all at the same time.
Even if it doesn't hold up today , this was such an amazing experience when it came out.