How to Design a Good Puzzle Level in Super Mario Maker 2!

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 911

  • @Camkitsune
    @Camkitsune 4 ปีที่แล้ว +403

    2:18
    *OBJECTION!*
    This puzzle's _design_ is actually perfect.
    There is an obvious problem(door is too high), an obvious solution (the spring), and something confounding the obvious solution (the spring is too far away to use).
    If a player didn't already know that Mario can carry springs, this would be the perfect way to teach that mechanic to the player; games like _Baba Is You_ and _The Witness_ are full of these incredibly simple puzzles to establish basic mechanics in a way that will prime the player to look back on them in later puzzles.
    The problem is that by this point in the Super Mario series, most players are already going to be aware of this simple fact, so the puzzle appears tedious. It can, however, be used as part of a series of escalating 'carry the spring' puzzles.
    However, even then, this puzzle can still serve a purpose!
    If the next room involved a labyrinthine death trap with a seemingly inconsequential spring by the entrance, the player would be much more likely to assume that they need to carry that spring to the end of said death trap without further prompting. This innocuous little puzzle therefore makes it that much easier to iterate on a theme of 'carry the spring' in a series of puzzles because of that simple priming mechanic.

    • @budling5921
      @budling5921 4 ปีที่แล้ว +24

      I love the mention of other puzzle games, and their design.
      Teaching a player what to do without explicitly telling them is key for game design, so you got that right.
      Good puzzle.

    • @FakestLoogi
      @FakestLoogi 4 ปีที่แล้ว +9

      Cue the cornered theme

    • @big_c3426
      @big_c3426 4 ปีที่แล้ว +6

      Or teaching a simple but unknown macanic can be taught used later in the level and can reward the player if they do it not to progress but to be curious

    • @aa01blue38
      @aa01blue38 4 ปีที่แล้ว +4

      Do you know aliensrock? Just asking, because you mentioned Baba Is You and the Witness which he happened to play

    • @Camkitsune
      @Camkitsune 4 ปีที่แล้ว +5

      @@aa01blue38
      Never heard of them; I'm just very fond of puzzle games, and those two titles happen to have some very distinctive design elements.

  • @D3__
    @D3__ 4 ปีที่แล้ว +627

    When it comes down to it, troll levels are just puzzle levels with a bit of deception and a lot of death,

    • @aknopf8173
      @aknopf8173 4 ปีที่แล้ว +63

      Troll levels are levels that teach (or communicate) an idea* to the player and lets them execute it, but then punish them with death.
      Since this scheme is well by now, there is also the possiblity of a double bluff, where the player sees that he is tought something, then thinks he needs to do the opposite, but that was actually what the creator expected them to do and they get punished by death anyway. :P
      * A classic example being a thwomp running towards you. The player has the idea to run away or jump over it, when the actual solution would be to stand still, because a magical seesaw will appear out of nowhere and push the thwomp away.
      I think the biggest difference between a puzzle level and a troll level, is that in a puzzle level the solution should be in plain sight, albeit hard to understand. Whereas in a troll level the solution should be invisible and impossible to understand. In both cases, the solution should be easy to execute, though.

    • @TeddyBren
      @TeddyBren 4 ปีที่แล้ว +21

      aknopf
      building on that, Troll levels make you learn through death. Which is often used in some older games. You find the solution through dying multiple times.

    • @pearkore6821
      @pearkore6821 4 ปีที่แล้ว +10

      And lots of shit sound effects

    • @veggiet2009
      @veggiet2009 4 ปีที่แล้ว +8

      I like your premise but I would modify it with one word: good. "Good troll levels are just puzzle levels..." I would also add that good troll levels tend to base their mechanics on reversals, reversing the idea of what a level normally does, then more advanced troll levels come along and reverse the expectations of what previous troll levels did, etc... These things tend towards levels with a lot of death, but death is not required for a good troll level, I've seen troll levels with reset doors for example.

    • @Alicia-zp7qe
      @Alicia-zp7qe 4 ปีที่แล้ว +3

      Yeah. I played a troll level once, and it ended up being fun, which I wasn't expecting. What I learned from that is learning from death and expectation subversion can be fun when used properly.
      I remember how giddy I was every time I completed a puzzle, and it really taught me something: It's okay to have a hard point in a stage that seems unfair, but it should be easy to get back to when you die and be easy to get past when you figure it out.

  • @ItsTrinton
    @ItsTrinton 4 ปีที่แล้ว +876

    Two things I wish would be done by every puzzle maker: 1)do not require knowledge from outside the level (glitch or mechanic you didn't teach). 2) no soft locks (make wrong answers reset-able).

    • @psuedonym9999
      @psuedonym9999 4 ปีที่แล้ว +77

      @@mahbubmaleksyed5301 No, make horrible antisoftlocks.

    • @psuedonym9999
      @psuedonym9999 4 ปีที่แล้ว +27

      It's OK to ignore the first point in Uno Más levels since the player is likely to solve the level accidentally quite quickly.

    • @pirilon78
      @pirilon78 4 ปีที่แล้ว +13

      To make a good level resetable isnt easy you know

    • @ItsTrinton
      @ItsTrinton 4 ปีที่แล้ว +31

      @@mahbubmaleksyed5301 then it's a troll level, not a puzzle level. A troll level can have puzzles but that doesn't make a puzzle level.

    • @ItsTrinton
      @ItsTrinton 4 ปีที่แล้ว +12

      @@psuedonym9999 if the level teaches you what to do it complies with point 1 even using glitches. It only violates point 1 if it requires a glitch that you are not taught within the level.

  • @friskdreemurr9531
    @friskdreemurr9531 4 ปีที่แล้ว +447

    There was only one Suprisingly Simple on this episode:
    10:57

    • @deadaccxd4111
      @deadaccxd4111 4 ปีที่แล้ว +7

      F X2

    • @kirbystar634
      @kirbystar634 4 ปีที่แล้ว +14

      We have a new jet eriksen

    • @David-ro9cb
      @David-ro9cb 4 ปีที่แล้ว +4

      Yes

    • @tobyyw.4742
      @tobyyw.4742 4 ปีที่แล้ว +1

      Like number 100

    • @IHTTYWTM
      @IHTTYWTM 4 ปีที่แล้ว +9

      The episode is Surprisingly Complicated

  • @megadaddysean
    @megadaddysean 4 ปีที่แล้ว +257

    Petition for Nintendo to add Ceave’s “Hooray” sound effect into the game.

  • @the_rabidsquirel
    @the_rabidsquirel 4 ปีที่แล้ว +45

    "Remember something puzzles" are what I love so much about Zelda games. It's always so cool when you get the next item from a dungeon and see what it does, and then you're trying to remember all the places in the world you've seen where you can use the new item to get various treasure. Link to the Past is one of my favorites, and I still remember some of those moments, like getting the flippers and then trying to remember everywhere you might be able to get heart pieces now that you can swim.

  • @lemonsok
    @lemonsok 4 ปีที่แล้ว +1007

    from now on I’m calling school an “evil learning chamber”

  • @eeveemaster2206
    @eeveemaster2206 4 ปีที่แล้ว +221

    "When link got added, puzzle levels started to *SPIKE* up"

    • @psy-fi64
      @psy-fi64 4 ปีที่แล้ว +9

      aaaaaaaaaaaauuuuuUUUUUUUUUUUUUUGGGGGGGGGGGGGGGHHHHHHH

    • @dailysacrificedoublee
      @dailysacrificedoublee 4 ปีที่แล้ว +5

      You are the Sans of Mario Maker…

    • @STB4G
      @STB4G 4 ปีที่แล้ว +7

      AYYYY

    • @OdinJrthesecond
      @OdinJrthesecond 4 ปีที่แล้ว +2

      *applause*

    • @Eventlesstew
      @Eventlesstew 4 ปีที่แล้ว +1

      Eevee Master lol

  • @minerharry
    @minerharry 4 ปีที่แล้ว +5

    I absolutely love this video. It is a systematic and rigorous approach to something many creators feel is unapproachable, and is a wonderful dive into not just how creators make puzzles (although that as well), but what a puzzle itself is.

  • @charliechimento852
    @charliechimento852 4 ปีที่แล้ว +46

    Hi Ceave! I hope you are well, and I hope those real-life problems get solved! Take your time, please! I love your videos!

  • @kitthekat6844
    @kitthekat6844 4 ปีที่แล้ว +59

    *Have someone playtest your puzzles!*
    For you, it might look simple, because you *made* the puzzle, you know the solution. But for someone else, it could take them ages due to errors in the puzzle, or it's too confusing, or it's too complicated...

    • @cubedude8690
      @cubedude8690 4 ปีที่แล้ว

      Wow, good job *literally quoting ceave*

    • @alysdexia
      @alysdexia 3 ปีที่แล้ว

      them -> whom

  • @StickmanComix
    @StickmanComix 4 ปีที่แล้ว +189

    Me everytime Ceave uploads:
    HOORAY!

    • @StickmanComix
      @StickmanComix 4 ปีที่แล้ว

      @Titouan R lol, nice one!

    • @StickmanComix
      @StickmanComix 4 ปีที่แล้ว

      @King Furio it's fine! The more the merrier!

    • @birkbuscher6571
      @birkbuscher6571 4 ปีที่แล้ว

      Yeah its rate enought

    • @azy83
      @azy83 4 ปีที่แล้ว +1

      Holy Fuzzy!!

    • @jakkyshane8924
      @jakkyshane8924 4 ปีที่แล้ว

      Then you rarely go hooray

  • @TheEggoEffect
    @TheEggoEffect 4 ปีที่แล้ว +573

    Next “how to design a good troll level”

    • @Kalbr0shorts
      @Kalbr0shorts 4 ปีที่แล้ว +10

      That's easy!

    • @Hehe-nt4oe
      @Hehe-nt4oe 4 ปีที่แล้ว +57

      BananaFana he said good troll level. Good ones are really hard to make

    • @Kalbr0shorts
      @Kalbr0shorts 4 ปีที่แล้ว +7

      @@Hehe-nt4oe OK, I admit that those are hard to make, but, it's not _That_ hard

    • @kwisowofer9872
      @kwisowofer9872 4 ปีที่แล้ว +13

      BananaFana no hitting a kaizo block and falling to your death, hidden blocks with keys, or powerups that are a softlock.

    • @TheEggoEffect
      @TheEggoEffect 4 ปีที่แล้ว +38

      I’d say a “good” troll level is one that’s creative with its trolling

  • @levithe2nd
    @levithe2nd 4 ปีที่แล้ว +3

    13:36 "but after a while our arrow-shooting not-a-plumber" ceave i absolutely love the way you call things

  • @Sigma-xb6kn
    @Sigma-xb6kn 4 ปีที่แล้ว +5

    What I would also classify as a noteworthy puzzle would be the 'seemingly impossible puzzle'. You are given a very obvious and easy solution to a problem (An on-off-block needs to be triggered to disable a red wall blocking the path to a door) however trying to solve it that way causes another problem (Triggering the on-off-block activates a blue wall, trapping you near the on-off-block). Solving one problem causes the other, making it seemingly impossible to solve the puzzle. The solution generally is to trigger the main mechanism from a distance (Using a shell against the on-off-block near the red wall at the door).

  • @noahhakalmazian
    @noahhakalmazian 4 ปีที่แล้ว +192

    Am I the only one who noticed how scratchy Ceave's voice was. Hope you're feeling ok Ceave :(

    • @TheCookieCook
      @TheCookieCook 4 ปีที่แล้ว +2

      I noticed too, I just hope that he’s only tired ):,

    • @benhuang2773
      @benhuang2773 4 ปีที่แล้ว +24

      Probably has something to do with the real life puzzles he mentioned at the end.

    • @flamo2666
      @flamo2666 4 ปีที่แล้ว +1

      I didn’t

    • @hcbs1986
      @hcbs1986 4 ปีที่แล้ว

      I just noticed when you said that

  • @crunchyduck
    @crunchyduck 4 ปีที่แล้ว +9

    Hey Ceave! I'd like to start off with a huge thank you for this video in particular. It's helped me in a pretty unexpected way.
    I've actually never played Mario Maker... Or any Mario game for that matter. But I've always watched your content for you delivery and explanations.
    For the past week, I've been stuck on how I should start a puzzle game I'm working on. I just couldn't crack how I should frame my game elements so that they could be expanded upon easily. The way you lay it out here is exactly what I needed though - Viewing things not as unique puzzles every time, but as clearly defined nodes, that have a problem and a solution, locks and keys.
    I'll be sure to give a little bit of credit to you if I some how get far enough in this for that to matter :)

    • @Qwerty_30154
      @Qwerty_30154 3 ปีที่แล้ว

      So is now the game programmed. Ya i waited for a year to ask this

  • @petery6432
    @petery6432 4 ปีที่แล้ว +128

    It feels like it has been so long since we have had a Ceave video

    • @CosilHeiir
      @CosilHeiir 4 ปีที่แล้ว +9

      Its been a month

    • @kerochromic8333
      @kerochromic8333 4 ปีที่แล้ว

      Peter yeaman same

    • @gamingup64
      @gamingup64 4 ปีที่แล้ว

      It’s been a month sence his last vid.

    • @Like4Schnitzel
      @Like4Schnitzel 4 ปีที่แล้ว +2

      Feels like he didn't upload since the last decade

    • @yoshismm7140
      @yoshismm7140 4 ปีที่แล้ว

      It's been a decade

  • @MisterBrick42
    @MisterBrick42 4 ปีที่แล้ว +12

    3:11 Well this escalated quickly.

  • @chamtheman551
    @chamtheman551 4 ปีที่แล้ว +29

    Hey Ceave just want to say that your level in SMM2 was absolutely amazing and that it must've been very hard to make it AND the vid. I can't imagine the work you put into these masterpieces!

  • @cme9879
    @cme9879 3 ปีที่แล้ว +3

    ~ LIST OF THE DIFFERENT PUZZLE TYPES ~
    This vid is amazing, but I've noticed it's hard to remember these examples, so here they are in a list! :D Also, there are tips at the bottom, be sure to read em! Also this is pretty simplified, so be sure to watch Ceave's vid to get a good idea of what each of these are: I'm just making this so it's easier to remember them.
    ~
    Basic Puzzle: Simple problem, simple solution
    ~
    Complex Puzzle: Many simple problems with many simple solutions
    ~
    Learn Something: Have the player learn something like a mechanic they likely won't know about, or a mechanic you add, such as the bowser statue switch example! (6:05)
    ~
    Notice Something: Have the player notice something in the room, such as a vine in the corner! (7:20) Try adding "noise" (a lot of distracting decorations) to improve on this, or make it more difficult.
    ~
    Escort Something: Have the player escort something, like a spike ball. This can also have other puzzles added to it, like with the bullet blaster "learn something" puzzle added in the example at 9:05! You can also try stringing multiple escorts together to unlock something! (eg: a boss key)
    ~
    Remember Something: Have the player remember something from earlier! Eg: having to remember the location of an on/off switch after retrieving an item later! (10:11)
    ~
    Sequence Something: Have the player do things in the right order to solve the puzzle! Eg: having the player drop down items in the right order! (10:36)
    ~
    Spatial Awareness: Test the player's understanding of how different parts of the stage interact with each other. eg: The player sees a room where he can't do anything but leave, but then, later on, he gets the required item to do something in this room! (12:41) These are somewhat similar to "remember something" puzzles.
    ~
    Not-a-Puzzle Puzzles: A problem where the player has to realize it, but where it barely requires any thinking (the puzzle does all the work) Eg: Triggering an on/off block to build a bridge! (13:51)
    ~
    Problem Chaining: Just like with "complex" puzzles, you string multiple puzzles together to make one awesome puzzle! This time, instead of chaining simple puzzles, chain the ones above! eg: A puzzle which requires both spatial awareness and sequencing! (15:01)
    ~~~
    Tips: MAKE PUZZLES EASY TO EXECUTE! The fun in a puzzle is in figuring it out, so if it's tedious or slow, try to do something like putting a checkpoint at the end or making it faster if you know what to do- otherwise, it gets really annoying to do the same difficult thing over and over when you already know how to do it. THESE AREN'T THE ONLY WAYS TO MAKE PUZZLES! These are only a couple ideas! WATCH THE VID AND WATCH CEAVE'S OTHER STUFF! I'm not just saying this bc I'm a fan of Ceave, he talks about many different aspects of Mario Maker that can help a lot in designing your puzzles! eg, mechanisms which can help you create your own thins for the player to learn, or different ways to make not-a-puzzle puzzles look cooler.
    ~~~
    I hope this guide helped you, and helped you remember what was in the video! :D

  • @arrestedeffort
    @arrestedeffort 4 ปีที่แล้ว +2

    As someone who recently started making puzzle stages, this video helped a lot in giving me ideas for future levels! I just want to find a way to implement some of those ideas in unique ways so that the puzzles feel fresh and not like something anyone's played hundreds of times before.

  • @midasmagnezone4282
    @midasmagnezone4282 4 ปีที่แล้ว +6

    0:24 "Basically, the arrival of Link, caused a *spike* in puzzle levels."
    I'm not sure if that was a pun or not.

  • @pokestep
    @pokestep 4 ปีที่แล้ว +1

    Ceave, the reason I love your videos is the thinking and explanation process, and I believe a lot of others do so too, but I've not seen anyone voice it.
    The way you think about things and analyze them - breaking up the way puzzle levels are created, the types, how to chain things, etc. - is super good to help others learn. I love and do so myself, but not with games; here I see all of this applied within a game, as a way to make it more fun and enjoyable, and I think that is great.
    You also structure the videos in a really nice way, so they are logical, there is a progression, so it really teaches you something (if you let it), which not many people know how to do. Plenty creators can make great levels but they would not be able to explain it just as well, or it's just a lot of figuring out and randomness, but I like to see this thought process.
    So, thanks for the great content! I love thinking about things and figuring them out and explaining them, and I really appreciate the quality your videos have.
    (Yes, I just analyzed your video where you analyze stuff haha. That's what I do lol.)

  • @micahlehrke9
    @micahlehrke9 3 ปีที่แล้ว +3

    I don't own the game or the system, yet I still enjoy these videos. I'm
    Puzzled.
    Not sorry.

  • @turtlewater1895
    @turtlewater1895 4 ปีที่แล้ว +1

    I played a great puzzle level recently, where it introduced a central mechanic (icicles breaking bricks), and slowly added more and more mechanics, such as p-switches, on-off blocks, and munchers. It slowly became more complex to keep your attention while at the core staying at a consistent theme

  • @jasonsmith8802
    @jasonsmith8802 4 ปีที่แล้ว +42

    Hooray count: 5
    Total so far: 332

    • @rat-kun
      @rat-kun 4 ปีที่แล้ว +7

      you mad lad

  • @ilma7226
    @ilma7226 4 ปีที่แล้ว +30

    Ceave Gaming: where every question is eternal.

  • @friskdreemurr9531
    @friskdreemurr9531 4 ปีที่แล้ว +234

    * I started to lose brain cells at 03:15

  • @kerbecks1727
    @kerbecks1727 4 ปีที่แล้ว +43

    Teacher: The test isn't that complicated
    The test: 3:13

    • @faultf4
      @faultf4 4 ปีที่แล้ว +4

      It’s surprisingly simple

    • @KIMTUANVIETNAM
      @KIMTUANVIETNAM 4 ปีที่แล้ว

      Children who are not good brain: *D A F U Q*

  • @garythemoth8049
    @garythemoth8049 4 ปีที่แล้ว +66

    Ceave when mario maker 3 has both fuzzies and coin throwing sledge bros: I won... But at what cost?

    • @sawdustmuncher
      @sawdustmuncher 4 ปีที่แล้ว +3

      6 years since og mario maker prob

  • @mrghoustos1272
    @mrghoustos1272 4 ปีที่แล้ว +1

    I almost forgot how fun your videos are, keep up the great work.

  • @Sovic91
    @Sovic91 4 ปีที่แล้ว +11

    9:18 - 9:23 I'm pretty sure that this would create a black hole

  • @marktaekema3174
    @marktaekema3174 4 ปีที่แล้ว +70

    Lot of people got their video’s demonetized for saying “bombs”

    • @blancogohan
      @blancogohan 4 ปีที่แล้ว +29

      Exploding Devices

    • @cherrypuddles
      @cherrypuddles 4 ปีที่แล้ว +38

      Just say "items that due to chemical reactions, pressure or other reasons create a large shock wave and release a high quantity of energy"

    • @blancogohan
      @blancogohan 4 ปีที่แล้ว

      @@ejsowden9075 ok

    • @holdenh-dawg8772
      @holdenh-dawg8772 4 ปีที่แล้ว +19

      *boomers*

    • @faultf4
      @faultf4 4 ปีที่แล้ว

      Pocket Loud Boomy Machines

  • @pholidia8175
    @pholidia8175 4 ปีที่แล้ว +78

    Drop what you're doing.
    Ceave uploaded.

    • @marrimars
      @marrimars 4 ปีที่แล้ว +2

      Spaceturtle 8008 Hello person I’ve never seen befor how are you

    • @nekomancie7419
      @nekomancie7419 4 ปีที่แล้ว

      @@marrimars Even if you were not talking to me, i will still answer! i am doing fine, how about you?

    • @tanthemaker6956
      @tanthemaker6956 4 ปีที่แล้ว +1

      Eat dorrito.
      When phone ring....
      -Club Penguin is kil- Ceave gaming just uploaded.
      -No- Yes!

    • @nekomancie7419
      @nekomancie7419 4 ปีที่แล้ว

      @@Chad_Eldridge what do you mean?

    • @nekomancie7419
      @nekomancie7419 4 ปีที่แล้ว

      @@Chad_Eldridge Oh okay, so the "never saw people comment this kind of things" is ironic?

  • @TheFallorn
    @TheFallorn 4 ปีที่แล้ว +1

    This is the video I’ve been waiting for for years

  • @soundbreaker8174
    @soundbreaker8174 4 ปีที่แล้ว +43

    TH-cam is giving ceave the recognition he deserves

    • @zandbergx9747
      @zandbergx9747 4 ปีที่แล้ว +6

      *demonitised for saying 'bombs'*

    • @happycamperds9917
      @happycamperds9917 4 ปีที่แล้ว +1

      No algorithm can give Ceave the recognition he deserves.

  • @marcomaar5512
    @marcomaar5512 4 ปีที่แล้ว

    I really like it if a one-room puzzle chain mini-problems together in a good way. You really put this whole concept very well into words.

  • @tifawockhardt
    @tifawockhardt 4 ปีที่แล้ว +3

    Ceave please upload more, I really missed your helpful mario maker videos

  • @rubygod2
    @rubygod2 4 ปีที่แล้ว +1

    I love your videos they are the best!

  • @fildemen6626
    @fildemen6626 4 ปีที่แล้ว +6

    I don't even play the game anymore but when ceave uploads I'm so happy anyway

  • @MisterBrick42
    @MisterBrick42 4 ปีที่แล้ว +2

    14:51 Awesome ancient headgear

  • @Qazqi
    @Qazqi 4 ปีที่แล้ว +9

    And then there's Celeste where executing the solution is arguably the more fun part and stays relevant after knowing the puzzle already.

  • @healmore8716
    @healmore8716 4 ปีที่แล้ว +1

    Every video deserves the long wait

  • @NightCat28
    @NightCat28 4 ปีที่แล้ว +9

    Me When Ceave Uploaded After Ages:
    *holy fuzzy*

  • @Pixelcraftian
    @Pixelcraftian 4 ปีที่แล้ว

    Hoooray! You uploaded! :)

    • @blueboytube
      @blueboytube 4 ปีที่แล้ว

      You might be asking me how to make a Ceave joke. Well thats surprisingly simple

  • @AntiAntYT
    @AntiAntYT 4 ปีที่แล้ว +51

    I was literally wondering when he was going to upload again

  • @sosasees
    @sosasees 4 ปีที่แล้ว +1

    There's only one thing that kept me from Thumbs-upping this video:
    You forgot to mention that a good practice to make puzzle creation much easier is to solve the puzzle in your mind, but backwards:
    While the player first finds the problem and then the solution, the puzzle designer first designs the solution and then the problem.

  • @Usernamestill_Available
    @Usernamestill_Available 4 ปีที่แล้ว +6

    3:55
    All I see are “problem ▶️” and “Solution ▶️”

  • @nathanchaytor
    @nathanchaytor 4 ปีที่แล้ว

    I've been scratching my head over my newest dungeon for days, this was perfect, thx!

  • @eoinfitzsimons
    @eoinfitzsimons 4 ปีที่แล้ว +4

    He's alive!

  • @chrisought2627
    @chrisought2627 4 ปีที่แล้ว

    I’m a game dev and watching your videos actually give me so many ideas and inspiration for making more video games xD

  • @awesomness6775
    @awesomness6775 4 ปีที่แล้ว +5

    **sees video in recommended**
    Me: meh, I'll just add it to watch later.
    **sees it's Ceave Gaming**
    Me: MUST WATCH NOW

    • @awesomness6775
      @awesomness6775 4 ปีที่แล้ว +1

      Does anyone know how to put asterisks in a comment without it being bolded?

    • @MinePlayersPE
      @MinePlayersPE 4 ปีที่แล้ว +1

      @@awesomness6775 iirc spaces doesn't * format *

    • @awesomness6775
      @awesomness6775 4 ปีที่แล้ว +1

      @@MinePlayersPE yeah, but then it looks weird. I wanted the asterisks touching the text.
      I heard that "\*" puts a an asterisk, but as you can see, it doesn't.

  • @Summboddi
    @Summboddi 4 ปีที่แล้ว +1

    Now I know how to make cool puzzle levels
    Hooray!

  • @RedoStone35
    @RedoStone35 4 ปีที่แล้ว +4

    Ceave: *everything is an eternal question, even if it is a second old*

    • @CheshireFatorum
      @CheshireFatorum 4 ปีที่แล้ว +3

      And the answers are always surprisingly simple.

  • @DerModster
    @DerModster 4 ปีที่แล้ว +1

    Ceave's dedication to his videos is worthy of a 5 fuzzy rating!

  • @noericklin9144
    @noericklin9144 4 ปีที่แล้ว +6

    3:08 seems legit...👍

  • @Not_Chad
    @Not_Chad 4 ปีที่แล้ว

    I love the music you use and your vids, keep up the good work

  • @aq411
    @aq411 4 ปีที่แล้ว +71

    was i the only one who was confused as hell when he was referring to link as "she"?

    • @dennisritchie6132
      @dennisritchie6132 4 ปีที่แล้ว +59

      @@Dinoman972 He does say "the player" whenever he starts using "she". Later, he refers to Link rather than the player, and uses "he". It does make more sense to refer to a hypothetical player as "they" rather than "he" or "she".

    • @cube2fox
      @cube2fox 4 ปีที่แล้ว +25

      Maybe Ceave is in university? In academic papers it is usual to refer to hypothetical persons as "she".

    • @mats.644
      @mats.644 4 ปีที่แล้ว +4

      Isn't it Legends of Zelda?

    • @Sylocat
      @Sylocat 4 ปีที่แล้ว +2

      Maybe it's Linkle...

    • @seabassthegamer6644
      @seabassthegamer6644 4 ปีที่แล้ว +7

      @@cube2fox I thought that "one" was considered proper. Gender neutral, doesn't use singular "they." At least, that's what my dual enrollment English teacher wants.

  • @nickabenson
    @nickabenson 4 ปีที่แล้ว

    It is always good to see a new Ceave Gaming video.
    Thank you for sharing another fun video.

  • @leo17921
    @leo17921 4 ปีที่แล้ว +17

    I’m not first
    and I’m not last,
    but when Ceave uploads,
    I click fast.

  • @Clingojam
    @Clingojam 4 ปีที่แล้ว +1

    Happy New Year, Ceave! Hooooray for the start of a new decade.

  • @Never_Always2
    @Never_Always2 4 ปีที่แล้ว +13

    "Small" puzzle dungeon

  • @zuizi5200
    @zuizi5200 4 ปีที่แล้ว

    Im surprisingly hypet to watch this video :D Best MM2 Videos on TH-cam :3

  • @ChristopherMoom
    @ChristopherMoom 4 ปีที่แล้ว +12

    3:53 The amount of arrows here makes this look like a clickbait TH-cam thumbnail or a conspiracy theory, and the thing is, Ceave is crazier than a conspirator

  • @girosvaldodeskate2214
    @girosvaldodeskate2214 4 ปีที่แล้ว +2

    The return of the god of creation

  • @jucom756
    @jucom756 4 ปีที่แล้ว +3

    So you made a randomisation level once...
    Could you make a randomizing puzzle?

  • @duncanurquhart5278
    @duncanurquhart5278 4 ปีที่แล้ว

    i love how ceave is basically an awesome game design channel that just happens to only ever talk about one game

  • @taddelnunzn4930
    @taddelnunzn4930 4 ปีที่แล้ว +6

    3:05 So you're becoming a rapper now?

  • @youraveragegymbro01
    @youraveragegymbro01 4 ปีที่แล้ว +1

    I love your vids sooooooooo much💙

  • @steekhutsy7138
    @steekhutsy7138 4 ปีที่แล้ว +3

    Amazing job as always!
    It would be awesome to see another LevelHead video regarding the same topics you talk about in SMM videos :D

  • @DavisFamilypics
    @DavisFamilypics 4 ปีที่แล้ว

    This is an amazing video with a pretty exhaustive list of the types of SMM2 puzzles that I have seen. There is one type of puzzle level that you didn't exactly mention (it is exceedingly rare in Mario Maker 2, but I guess you could consider it as part of the "Notice Something" category) is the type where the solution is short and obvious, but when executing the solution something unexpected happens that stops progress. Basically, you need a specific something in order to move forward, but if you do that something then you can't move forward. It's one of the most mind-bending things, and it usually requires noticing something which doesn't change the overall solution except for the one thing that halts progress. It is also usually mixed with "noise" (or as I have been calling it; obfuscation), so that's another reason I guess it could fit in the "Notice Something" category, but I felt it's worth mentioning.

  • @charlo9097
    @charlo9097 4 ปีที่แล้ว +4

    When I saw that Ceave uploaded a video, I clicked immediately and I had a huge stupid smile on my face
    Liked the Video before it had even started with my big smile still on my face.

  • @spookyhogan
    @spookyhogan 4 ปีที่แล้ว +1

    A day when Ceave uploads is a good day.

  • @anonymousoff-brand7538
    @anonymousoff-brand7538 4 ปีที่แล้ว +5

    "or, you know... math"
    you monster

  • @diamonds8014
    @diamonds8014 3 ปีที่แล้ว +1

    "Could build puzzles around... math, if we really wanted to." lol!

  • @Daiseu
    @Daiseu 4 ปีที่แล้ว +11

    10:13 Except it _is_ reachable, with a well cooked exploding device.

  • @FireyDeath4
    @FireyDeath4 4 ปีที่แล้ว +1

    Suddenly I want to go back and watch a Mr. Puzzle video and see what all the good puzzles were like. These are physical puzzles by the way.

  • @acebasher1st360
    @acebasher1st360 4 ปีที่แล้ว +28

    Here's an interesting puzzle that I haven't figured out myself yet:
    The grocery store is 10 minutes away from our home. My dad went to buy some cigarettes 11 years ago.
    Now here's the question: Where are you, dad?

  • @jasonxhx7854
    @jasonxhx7854 4 ปีที่แล้ว

    Much love buddy. You make the Mario maker community better. Hope your real life problems solve themselves quickly!

  • @spikybry
    @spikybry 4 ปีที่แล้ว +3

    Looks like I'm sitting on the toilet for 16 minutes

  • @sophiegrey9576
    @sophiegrey9576 4 ปีที่แล้ว

    Link also made an appearance in the Mario Maker block at AGDQ recently. That course was awesome.

  • @smile--
    @smile-- 4 ปีที่แล้ว +10

    Ceave when he does any challenge video:
    Yes it is TRULY impossible....
    ....unless...?

  • @ItBeFrogT0dd
    @ItBeFrogT0dd 4 ปีที่แล้ว +1

    Yay I’ve found your channel again!

  • @angrypepe7615
    @angrypepe7615 4 ปีที่แล้ว +3

    If you're still stumped about how to make a good puzzle I suggest you watch "what makes a good puzzle" by game makers tool kit. It goes over more general tips for how to make better puzzles. Another good thing to keep in mind when designing any level for mario maker is that knowing basic principles of game design helps a lot as making a good mario maker level essentially a micro version of making a game

  • @giovannidotgen
    @giovannidotgen 4 ปีที่แล้ว

    Holy fuzzy, you're back!

  • @thefan6151
    @thefan6151 4 ปีที่แล้ว +6

    3:07 this could be a question in a math test XD

    • @Pickelated
      @Pickelated 4 ปีที่แล้ว +2

      *visible confusion*

  • @Fluffyudders
    @Fluffyudders 4 ปีที่แล้ว +1

    16:07 Ceave, the answer to those puzzles is actually, surprisingly simple. All you have to do is reach out - between us I'm sure we can solve anything!

  • @Mu_Lambda_Theta
    @Mu_Lambda_Theta 4 ปีที่แล้ว +23

    Video got recommended before it even showed up in my notifications.
    TH-cam pls

    • @Sovic91
      @Sovic91 4 ปีที่แล้ว

      That happens to me very often.

    • @deadaccxd4111
      @deadaccxd4111 4 ปีที่แล้ว +1

      So do i

  • @JustASpoon23
    @JustASpoon23 4 ปีที่แล้ว +1

    My brain started to break apart at 3:06

  • @hallowizer440
    @hallowizer440 4 ปีที่แล้ว +3

    2:36 "Several [surprisingly] simple problems"

  • @turtleturtleturtleturtle
    @turtleturtleturtleturtle 4 ปีที่แล้ว +2

    10:12 Link can reach the ON-OFF switch with a bomb but it's risky

  • @EnrocaLaRoca
    @EnrocaLaRoca 4 ปีที่แล้ว +6

    Is it my thing or Ceave's voice sound an 80% less active than always?

  • @Arrowstotle
    @Arrowstotle 4 ปีที่แล้ว

    Thank you for talking about tedious execution! I see too many "puzzles" that kill you for no apparent reason and have no checkpoint.

  • @happycamperds9917
    @happycamperds9917 4 ปีที่แล้ว +3

    “The key to solving “notice something” puzzles is to...
    *file with HR block.* “

    • @victoribarra66
      @victoribarra66 4 ปีที่แล้ว +1

      Hmm
      Yes
      The floor here is made out of floor

  • @themris
    @themris 4 ปีที่แล้ว

    This level took me an hour to beat. Nice work!

  • @blueboytube
    @blueboytube 4 ปีที่แล้ว +3

    The amount of puzzle levels just doubled

  • @peperoni_pepino
    @peperoni_pepino 4 ปีที่แล้ว

    Nice video! Haven't made a puzzle stage yet, but will try at some point. Good luck with the extra-ordinary real-life puzzles!

  • @FranXiT
    @FranXiT 4 ปีที่แล้ว +4

    Why does this man call the player a "she"....

    • @cube2fox
      @cube2fox 4 ปีที่แล้ว

      To remind us that the player could be girl. (And to _virtue signal_ maybe :D)

    • @FranXiT
      @FranXiT 4 ปีที่แล้ว +1

      @@cube2fox he could have said "them" tho.

    • @cube2fox
      @cube2fox 4 ปีที่แล้ว

      @@FranXiT I know, but the point is to _~make girls more visible~_ because there are relatively few girls who play video games.

    • @FranXiT
      @FranXiT 4 ปีที่แล้ว +1

      @@cube2fox... You know that sexism is always sexism. No matter which way you look at it. (I know Ceive isn't sexist, but if he wanted to include girls he should have gone for a gender neutral pronoun.)

    • @cube2fox
      @cube2fox 4 ปีที่แล้ว

      @@FranXiT Or alternate between "she" and "he"? I think later in the video he refers to the player as "he".

  • @cea_tide417
    @cea_tide417 4 ปีที่แล้ว

    I would like to add that good puzzles in general are always built around a catch.
    You've a problem and formulate a possible solution, but when you try it out, there is something blocking your way to the solution, similar how you chain little puzzles together to create a harder one.
    The solution to this catch, though, isn't that obvious and requires some experimenting until found out. This way it becomes a feedback loop of formulating a solution, testing it out and see what blocks your path, experimenting, formulating new solution, etc..
    These catches can be chained too as in the video.
    These catches gives the player an Eureka moment when he/she has finally solved it (or solves one of the catches), what makes the puzzle fun.