Re-writing the Druid

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 พ.ค. 2024
  • Re-writing the D&D druid class according to the lore of the game.
    Also check out the druid subclasses:
    ####
    #dnd #dnd5e #onednd #modular #modulargames #gamedesign #rpg
  • เกม

ความคิดเห็น • 2

  • @hellsente7826
    @hellsente7826 27 วันที่ผ่านมา +1

    History paints a much more interesting picture, at times compellingly distorted, than hippie carebear enthusiasts.
    The historical dramatization Britannia was pretty inspiring to me in how they spun Druids and the culture surrounding them. A pagan culture governed by a very small number of druids who were protective of the way of life, which happened to include a proximity to nature and a rejection of industrialization and the ways of, for example, Romans.
    Druids being a social class, and their role in the Druidic cultures being representable as Sorcerers, Wizards, and Bards. Their famed affinity for nature being mostly lore and naturalistic sciences (which imo don't need an entire character class or set of featured abilities). Maybe access to some spells simulating animal totems would be appropriate, but Wildshape entirely replaces any actual understanding of those animals (and the entire Druidic culture for that matter).
    ... just my take on it.

    • @ModularGames
      @ModularGames  25 วันที่ผ่านมา +1

      I'm not *actually* an expert, but yes. That them being leaders in a pagan culture opposing the romans lines up with my understanding as well.
      I couldn't actually get rid of wild shape completely, because people would riot. I like the idea of adding animal totems: perhaps as an option for the "Druid's Path" feature? What kinds of benefits do you think such a totem would grant?