Speaking Order

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  • เผยแพร่เมื่อ 22 ก.ค. 2024
  • Turn order in role playing games gets extremely complicated...
    and problematic.
    As it happens, accepting a bit of chaos removers the need for that complexity AND solves a lot of potential problems.
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ความคิดเห็น • 6

  • @CantRIP9389
    @CantRIP9389 หลายเดือนก่อน +2

    Yes, I like it. Especially compatible with my current obsession with DC20 (though I may consider offsetting that bonus to acting on one's own turn with a all round increase in difficulty for everything 😉)
    It may even have utility outside of initiative, for those times when you're playing online or have a hastily assembled group of players who have never spoken with each other before, shy players or those who are excessively quarterbacking.

    • @ModularGames
      @ModularGames  28 วันที่ผ่านมา

      1. If you're thinking of upping all your DC's, maybe change the +2 on your turn to a -2 on other peoples turns instead. That way you don't have to remind yourself each time you set a DC.
      2. I hadn't thought of the utility for new groups, to encourage shy players. I hope you're right!

  • @wills8611
    @wills8611 หลายเดือนก่อน +2

    I like it. A bit different than I’ve been doing it tho. I’ll run it by them & take a vote.
    I’ve found that while playing online. (Distance sucks) I have my players roll for online initiative, it’s easier to maintain who’s doing what.

    • @ModularGames
      @ModularGames  28 วันที่ผ่านมา

      Glad to hear you're exited about it.
      Let me know how the test goes!

  • @PHJcz
    @PHJcz หลายเดือนก่อน +1

    Interesting. 🙂

    • @ModularGames
      @ModularGames  28 วันที่ผ่านมา +2

      Glad you think so!