The Definitive Guide To Smoke And Fire In Valheim

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  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 549

  • @lamebubblesflysohigh
    @lamebubblesflysohigh ปีที่แล้ว +140

    Venting into the attic is actually historically accurate. Having a chimney was a luxury because you was wasting a resource (the smoke). That smoke was drying the straw/reeds of your thatched roof and driving away bugs and fungi that would it it and thus making it last longer. The attic full of smoke was also used to dry stuff quicker ... for example onions :)

    • @andrewmelnikov292
      @andrewmelnikov292 ปีที่แล้ว +9

      Wow

    • @thatguywithquarters454
      @thatguywithquarters454 ปีที่แล้ว +7

      Very cool fact sir

    • @ProffessorYellow
      @ProffessorYellow ปีที่แล้ว +1

      Ty for the knowledge

    • @ProffessorYellow
      @ProffessorYellow ปีที่แล้ว +6

      I would love to see them incorperating smoke as a usable resource mechanic in game, like drying foods.

    • @VlasimoEstacimo
      @VlasimoEstacimo 8 หลายเดือนก่อน +1

      @@ProffessorYellow now THAT, is a MILLION DOLLAR idea

  • @mouse7429
    @mouse7429 3 ปีที่แล้ว +73

    You actually explain the reason why things work or don't work. I love that. Thanks

  • @Dyanosis
    @Dyanosis ปีที่แล้ว +45

    Trapping smoke is interesting, but the whole charm of the smoke mechanic is seeing it be vented.

  • @blargety
    @blargety 3 ปีที่แล้ว +40

    This man is legit doing science.

  • @splintercelloo7
    @splintercelloo7 ปีที่แล้ว +32

    If you'd told me 25 yrs ago that I would be watching a 15 min video about dispersion of smoke particles in a video game I would've said, "ok yeah that sounds like something I'd do"
    This is exactly what I needed! Thanks my guy.

  • @S1ipperyJim
    @S1ipperyJim 3 ปีที่แล้ว +66

    What a great video! I finally know why my fire keeps going out despite my chimney!

    • @rickwyckoff291
      @rickwyckoff291 3 ปีที่แล้ว +1

      Same!

    • @deebee4575
      @deebee4575 3 ปีที่แล้ว +1

      Chimney too close maybe?

    • @Jackhoth
      @Jackhoth 3 ปีที่แล้ว

      Saw this comment now I’m watching this!

  • @CosmicTorben
    @CosmicTorben 3 ปีที่แล้ว +27

    Somehow you always manage to put out exactly the tutorial I need at exactly the right time. Thanks !

    • @Firespark81
      @Firespark81  3 ปีที่แล้ว +1

      It's like magic lol

  • @mentalwig420
    @mentalwig420 3 ปีที่แล้ว +147

    Seeing that attic made me think they should incorporate Smoked meat racks to smoke meat with a fireplace and a smoke room.

    • @RinZ3993
      @RinZ3993 3 ปีที่แล้ว +6

      Yeeessss but that would suggest that raw meat could rot

    • @Dustygoodz
      @Dustygoodz 3 ปีที่แล้ว +2

      Agreed! I kinda made my own smoke rack that works pretty nice but this idea would be awesome

    • @IalporVpaahi
      @IalporVpaahi 3 ปีที่แล้ว +3

      I'm okay with raw meat going bad after a couple of ingame days.

    • @robertmcdougall1144
      @robertmcdougall1144 3 ปีที่แล้ว +2

      agreed - it would also be nice to have salt as well, to with preserving of meat and food

    • @robertmcdougall1144
      @robertmcdougall1144 3 ปีที่แล้ว

      Agreed

  • @freewilly321
    @freewilly321 3 ปีที่แล้ว +5

    I love that you got obsessed enough with this feature that you had to test the heck out of it. I learned a bit, thanks!

  • @mmmmouth
    @mmmmouth ปีที่แล้ว +16

    I love that this is a thing even though its small. Cause now its funny to play other survivals n you have furnaces or campfires inside your shelter like “smoke doesnt exist here”.

    • @OsiDio
      @OsiDio 9 หลายเดือนก่อน +1

      When he started talking about the 'size' of the particles, everything made sense lol.

    • @MrStone125
      @MrStone125 7 หลายเดือนก่อน

      yeah but it makes no sense with how smoke works in this game so

    • @johnfossum9003
      @johnfossum9003 6 หลายเดือนก่อน

      @@MrStone125 The way smoke works in this game makes no sense.

  • @MrKargy
    @MrKargy 3 ปีที่แล้ว +16

    You rock man. Can't believe I just watched a 17m video about smoke and was happy about it >

  • @Nehji_Hann
    @Nehji_Hann 2 ปีที่แล้ว +16

    I'm decently sure that you're partially mistaken about the banners blocking the smoke. I believe the cloth does absolutely nothing because it has no collision, otherwise the way you set it up to work wouldn't work by the logic established earlier.
    What's actually blocking the smoke is most likely the wood at the top of the banner, making the space smaller than the minimum required space for smoke particles to travel through.
    I could very well be wrong but until that's proven I'm going to assume my theory is correct.

  • @Diogenes_von_Sinope
    @Diogenes_von_Sinope 3 ปีที่แล้ว +8

    deco tip: if you have your throne room on top of the kitchen, place the throne on your smoke eater chimney so the smoke clips through the floor under the throne, looking extra epic with a light source nearby.

  • @DCdabest
    @DCdabest 3 ปีที่แล้ว +14

    The smoke mechanics could use some work. But I appreciate that the devs tried to make them a meaningful part of the game that you have to come up with a clever design choice in order to solve.

    • @Boris82
      @Boris82 3 ปีที่แล้ว

      Definitely

  • @voidryder1632
    @voidryder1632 3 ปีที่แล้ว +5

    This was very helpful. I build a longhouse with 3 chimneys - one at each end and 1 in the middle. The two end ones are built exactly the same, but one keeps going out. Thought it was a bug. But after viewing your vid, I realized the on-and-off-again chimney actually had a bit of roof that was blocking its venting. A bit of redesign and all are good to go. Thanks. Keep putting out vids like this, please.

  • @phyrr2
    @phyrr2 3 ปีที่แล้ว +6

    Finally someone with an empirical and methodical approach! We assume too much what a game's logic and physics should be.
    This guy reminds us to "Trust but Verify" :) A+ dude!

  • @Treshar
    @Treshar 3 ปีที่แล้ว +4

    Brilliant video, i had trouble making chimneys & now i know why, my gaps were never big enough for the smoke particles to escape.

  • @jabberwocky9968
    @jabberwocky9968 2 ปีที่แล้ว +11

    They should include resized smoke sprites in an update, so they are shrunk to one quarter of their size and fit through 1x1m holes, but there are just more of them at the same time.

  • @capthavic
    @capthavic 3 ปีที่แล้ว +9

    Yeah it can be maddening how much space smoke needs to vent properly. So many of my early attempts went like "Okay, surely this is enough of a gap...OH COME ON!?!?!"

  • @Coyote_529
    @Coyote_529 3 ปีที่แล้ว +6

    From Cyberpunk to Valheim, I love how you test your hypothesis and demonstrate the methods used. =)

  • @name-ie9qo
    @name-ie9qo ปีที่แล้ว +8

    I didn't know smoke particles can actually be kept in a chamber to die out. Great information, thank you

    • @davidmartensson273
      @davidmartensson273 ปีที่แล้ว +1

      Same for me, and also the details on sizes, most of my houses are big enough that smoke just dissipated even though the actual vent was to small, but then I had smaller huts where the fire died with a similar vent and I just never put the time into investigating it enough so this video really helps :)

  • @robertt4116
    @robertt4116 3 ปีที่แล้ว +3

    14 minute video about smoke venting... I love it ❤️

  • @jphendo
    @jphendo ปีที่แล้ว +5

    Just came across this now (a year late), but this was a great effort to analyze and explain. The capture-chamber method actually reveals a possible solution for how to have fires in underground bases without having to have holes in the ceiling.

  • @notconspiracyminded
    @notconspiracyminded 2 ปีที่แล้ว +3

    Thank you! I had three skylights in my cabin and I was still dying of smoke inhalation. Now it all makes sense.

  • @charlesmclain6558
    @charlesmclain6558 3 ปีที่แล้ว +9

    Holy smoke, that is a good helping tip.

  • @donaldpetersen2382
    @donaldpetersen2382 3 ปีที่แล้ว +6

    I just built a quad fire meat smoke house around a maypole and am still trying to think up more clever uses with smoke to give off a more industrious look to my smelting area. Your timing could not have been more appreciated FireSpark81.

  • @speakstheobvious5769
    @speakstheobvious5769 3 ปีที่แล้ว +8

    "three-part smoke catcher" sounds like something a Scout Master would send a naive scout out to find at a Boy Scout jamboree.

    • @EkkoMr
      @EkkoMr 3 ปีที่แล้ว +1

      Haha classic.

    • @magikarpsushi1973
      @magikarpsushi1973 3 ปีที่แล้ว

      We do the same thing in kitchens to younger chefs... the souffle pump or a can of elbow grease to clean the stove are good ones!!

  • @jennisonb37
    @jennisonb37 2 ปีที่แล้ว +3

    Thank you for taking the time to setup all of the examples and explain the smoke mechanics of the game in detail. I learned a ton and you have a new subscriber.

  • @lefmk7085
    @lefmk7085 3 ปีที่แล้ว +7

    I have an alternative theory:
    The fire needs oxygen
    So if the base of the fire has no access to air beyond a single side of a square (think 4 sided box) it gets starved.
    I had a fully built chimney they vented smoke fine but it still died out.
    I replaced one of the 3 remaining sides with a half wall panel, the lower half being open, and it never went out again.

  • @Shadow77999
    @Shadow77999 3 ปีที่แล้ว +8

    Wow, mechanics in this game are crazy underrated

  • @corthew
    @corthew 3 ปีที่แล้ว +2

    Thank you so much for this. Fire and smoke were driving me crazy in this game. Now I can make an effective chimney.

  • @dracon45
    @dracon45 3 ปีที่แล้ว +3

    I learned how to properly vent my chimneys from this! Very informative video.

  • @scriber36
    @scriber36 ปีที่แล้ว +3

    Very helpful video, I appreciate that you built multiple models and showed+explained them all. It really gives a good picture of what's possible.

  • @davidarbogast37
    @davidarbogast37 3 ปีที่แล้ว +8

    It's not that the smoke particles are large, it's just that when you have an empty space and you put a block in that space that block's hit box takes up that entire space just like in games like 7 Days to Die, which is also Unity based. The issue is that Iron Gate Studio hasn't figured out a way to get smoke to pass through openings that have blocks in them such as what you displayed towards the beginning of the video and also through cage floors and walls. They even said this in the common issues with H&H thread on Steam. Cage floors also do not allow the sunlight effect for crops to grow to pass through. I created a post in their discussion section about this, so hopefully Iron Gate or a modder saw it and we'll get a fix for it soon.

    • @Nehji_Hann
      @Nehji_Hann 2 ปีที่แล้ว +2

      This is exactly what my theory was on the parts being larger than they appear, a little invisible hitbox makes all the difference. Or perhaps it's really just that a partial piece counts as a whole piece. Same effect with a different explanation.
      This is also why I think that when you mine out an entire copper vein from underneath it doesn't automatically mine itself even though it appears to not be touching anything underneath.
      Sometimes this may be due to trees to the side whose branches might have one of these hitboxes but it's the same effect.

    • @jojzor
      @jojzor 2 ปีที่แล้ว +1

      lol reading this comment just tells me NEVER MAKE GAMES WITH UNITY

    • @davidarbogast37
      @davidarbogast37 2 ปีที่แล้ว

      @@jojzor there is a work around for it in Unity, it's just whether the devs at Irongate will implement that or not. I haven't played Valheim since my OP so I don't know if they even addressed it or not. 😄

  • @yips_way
    @yips_way ปีที่แล้ว +4

    Great illustration about smoke behaviour. I knew about this happening but not to this degree. Will definately make me think a little more creatively when building. Thanks👍

  • @shinian6523
    @shinian6523 3 ปีที่แล้ว +5

    Today I've learned from your videos that smoke particles are bigger than deathsquitos :D Great tips!

  • @johnwilkerson1511
    @johnwilkerson1511 3 ปีที่แล้ว +3

    I'm impressed with the time and effort you took to work this out.

  • @novaknavekey
    @novaknavekey 2 ปีที่แล้ว +2

    I’m so glad you explained all this, but there is a very quick and simple way to build a well vented fireplace in Valheim. A box with three sides, on the edge of your building, with the open side indoors so you can access the fireplace. Then a thatched roof opening away from your building placed on top, with it’s lowest edge on the inside of your house where the missing wall would go.
    That’s the simplest way, and it doesn’t get water on it from rain at all. But for the complex ways, you’ve got the right idea.

    • @lancepage1914
      @lancepage1914 ปีที่แล้ว

      I do this for makeshift/quick set up bases. If it's permanent dwelling I go through more time and effort.

  • @petermills5623
    @petermills5623 ปีที่แล้ว +5

    There is also a max number of smoke particles, so if multiple fires are putting out new smoke particles too fast, the oldest smoke gets removed early.
    I'm not sure how many fires it takes to hit the limit, but it may be effecting the test here to have so many smoke sources operating at the same time

  • @Satsujiki
    @Satsujiki ปีที่แล้ว +9

    Someone finally did it! Thank you so much!

  • @Reoh0z
    @Reoh0z 3 ปีที่แล้ว +2

    I use a column of 26, 45, 26 roofs which causes a gap that can vent smoke out. The 45's column needs at least a column of two of them with the cap beef connecting them on either side. Definitely enough space for smoke, if you stand there you'll suffer inhalation effects. Looks nice at the crest of the roof. I offset the 45's half across so two of them are each half over the one foundation wide top of the smoke chimney.

  • @M4s84
    @M4s84 2 ปีที่แล้ว +15

    8:18 working chimney examples

  • @matthewlee3868
    @matthewlee3868 ปีที่แล้ว +3

    Thank you I'm new to valheim, I've only beaten the elders so far and I was having a problem with smoking elation with your video I fixed the issue.

  • @gregoryquint7653
    @gregoryquint7653 3 ปีที่แล้ว +4

    You put so much effort and thought into this. Thanks!

  • @Gyledresch
    @Gyledresch 3 ปีที่แล้ว +2

    Super useful information for campfires for sure, but i do wonder how hearths and bonfires differ, your video certainly gave me the methodology to test it myself though, thank you sir.

  • @blackworld13
    @blackworld13 3 ปีที่แล้ว +2

    I am so glad I found this vid, my fire place kept going out. I was WTH! tried a few things but didn't work. whew! I can rest better now, lol

  • @greggorylovecraft
    @greggorylovecraft 3 ปีที่แล้ว +3

    This was exactly what I was looking for. Thanks for all the time and effort you put into making this. Cheers mate!

  • @carissacarter2051
    @carissacarter2051 ปีที่แล้ว +7

    Biggest takeaway for me: I can make a fire in my basement brewery and not have to vent through the roof. Just make ducting long enough for the smoke to gather and die. I can vent smoke in my house! Thank you!!! 👍

  • @CeliaNightstep
    @CeliaNightstep ปีที่แล้ว +4

    Ever since i figgured out how the smoke worked i just started putting them in the corner of my houses and have the diagonal walls you use under roofs and put them around it to make it look like a cute corner fireplace

  • @uhBurrito
    @uhBurrito 3 ปีที่แล้ว +1

    I love the testbench you made for the fires. Adding another one to the right side will allow me to make a cool smoke bridge :)

  • @whistlingcaligo
    @whistlingcaligo 2 ปีที่แล้ว +4

    You made my life soo much easier ❤️
    Really good explanation and clear examples. Super cool video 😎

  • @NorthernChev
    @NorthernChev 9 หลายเดือนก่อน +6

    I typically send the new guy on the server out to gather mats for a Left-handed Smoke Bender.

  • @knotkool1
    @knotkool1 3 ปีที่แล้ว +11

    no venting needed. a tall roof and the smoke just sits up there and bothers no one.

  • @alyssafaden9443
    @alyssafaden9443 3 ปีที่แล้ว +3

    The particles are WAY bigger than I expected! pretty sure I have run afoul of this numerous times without realizing.

  • @pizzadave6402
    @pizzadave6402 3 ปีที่แล้ว +1

    for multi story builds a fun ventilation fact is that smoke will travel through the underside of a hearth so you can use the same vent for a brazier in the basement as you the hearth on the ground floor with some creative placement of the hearth over an opening in the floor.

  • @WildflowersCreations
    @WildflowersCreations 3 ปีที่แล้ว +1

    This is so helpful and so thoroughly tested and presented. Thank you!!!!!!

  • @Tomcatntbird
    @Tomcatntbird 3 ปีที่แล้ว +2

    WOW, so much prep for 13min video. Great stuff to. I have learned a lot from your channel.

  • @moggiosven
    @moggiosven 3 ปีที่แล้ว +2

    I really appreciate this info! I've already got a few builds in mind, armed with your research.

  • @Dichow79
    @Dichow79 3 ปีที่แล้ว +2

    Thank you 🙏
    This helps a lot in understanding how the mechanics work, and will help improve the design we can make 😀

  • @vincer7824
    @vincer7824 10 หลายเดือนก่อน +2

    Nice video. I like to see these tests, even though I more or less grasped the concept in-game.

  • @HazzerJ
    @HazzerJ 3 ปีที่แล้ว +3

    Great video, instant thumbs up, pretty much cleared up all the issues I had which were mainly to do with venting through half-size holes not working. Thanks very much. I would say one thing though - in general when I (and I assume others) watch this video, it is because we are earlier players who have not yet put the hours in to figure all this out. So by doing a tutorial in a full end-game armour (or whatever level that is), black cloak, food types down the left that I don't recognise, stone flooring etc., you are drip-feeding some serious spoilers, probably unintentionally. I would just suggest that by popping on some lower-level items and food and limiting your building materials (as you did for the most part), you could avoid the risk of spoiling any late game discoveries to newer players. Thanks again!

    • @Storam3
      @Storam3 3 ปีที่แล้ว +1

      Hi Hazzer To be honest i didn't even notice what he was wearing. You need experienced players to explain these things to us. I have only 10 hours into this game and need ideas and people who figured this out with experience. It actually makes me feel more confidant this guy knows what he is talking about by the way he is dressed and how well spoken he is. Would you want your doctor walk into the room with ripped jeans and a tshirt and try to explain anything without doubt?

    • @HazzerJ
      @HazzerJ 3 ปีที่แล้ว

      @@Storam3 Hi GT - honestly, I would rather a doctor in ripped jeans who knew he was talking about than a doctor wearing his finest lab coat who doesn’t! But that’s that is just preference :) I personally play this game for the excitement of both building and expanding my base, and discovering new things to facilitate that is part of the fun. I’m a Minecraft veteran and this has driven my gameplay for years, so this was just a suggestion from experience.

  • @idlefritz
    @idlefritz 3 ปีที่แล้ว +5

    seems like you could build something creative with a blinking pattern generated by multiple chimneys with differing heights and different smoke dissipation/fire relighting timings

  • @light487
    @light487 2 ปีที่แล้ว +2

    Great video. Really helpful to understand this. Once I get through the early game, I'll have to build a new house with one of these ideas.

  • @dareka9425
    @dareka9425 3 ปีที่แล้ว +5

    I put slanted roofs over my fires primarily to keep the rain from putting them out.

  • @Freddy_Bear_Bland
    @Freddy_Bear_Bland ปีที่แล้ว +2

    Cant wait to try the final fireplace honestley the best infomative and broken down

  • @yomogami4561
    @yomogami4561 3 ปีที่แล้ว +2

    man. that really does help with a few problems. thanks.

  • @olecleophus1976
    @olecleophus1976 3 ปีที่แล้ว +1

    Didn't know that you could forgo the chimney all-together, though I dig setting them up. Great job dood!

  • @goldtoothslair3052
    @goldtoothslair3052 2 ปีที่แล้ว +12

    Could somebody use these techniques to make a smoke trap For base defense against other players?
    Because I can see somebody having an outer wall that can get filled up with smoke so when they bust in through a wall there in the outer layer that's just filled with smoke choking them the death as their trying to break through the other lighter

    • @jojzor
      @jojzor 2 ปีที่แล้ว +2

      wont work. the moment they break the wall the smoke have way out

  • @Binidj
    @Binidj 3 ปีที่แล้ว +8

    Ha ha! My beautiful roof vents aren't doing anything then! :D

  • @bradbradshaw6082
    @bradbradshaw6082 2 ปีที่แล้ว +3

    Its funny because the metal gates above a fire will also put out the fire I had found this out trying to make a custom bbq in my one build.

  • @ozanoguzhaktanir
    @ozanoguzhaktanir 2 ปีที่แล้ว +3

    Dude, this is some work. Nice.

  • @TheCheeseslice9
    @TheCheeseslice9 ปีที่แล้ว +8

    If your here, you know how to make the bees happy, see you in Valheim.

  • @OsiDio
    @OsiDio 9 หลายเดือนก่อน

    Thank you for the well presented video! I was just struggling with making a small outpost and you ended up highlighting some future improvements on my main base! I think the best part of the video was all your examples of how they can be built.

  • @DissectingThoughts
    @DissectingThoughts 3 ปีที่แล้ว +2

    In my experience the smoke interacts weirdly with stairs. I built some wooden stairs over my camp fires, because I thought the slant of the stairs would push the smoke out just as well as the slant of roof tiles, but found out I was getting gassed when walking on the stairs. Had to put roof tiles under the stairs to prevent it from happening.

  • @Debilitator47
    @Debilitator47 3 ปีที่แล้ว +1

    Appreciate the info. Will be modifying a few firepits. Thanks.

  • @pitt109
    @pitt109 3 ปีที่แล้ว +3

    This video is legit. You've earned my like.

  • @SadisticRevenge
    @SadisticRevenge 3 ปีที่แล้ว +2

    Loving how random but helpful your videos are 😂 keep it up

  • @CoffeePowered
    @CoffeePowered 3 ปีที่แล้ว +2

    Thank you, this video was indeed very informational

  • @tex1337
    @tex1337 3 ปีที่แล้ว +5

    Maybe its just me (living on a farm and all that), but, i dont think there is anything more satisfaktion then seen smoke coming up from your chimney, it gives the feeling of warm / welcoming thing, like, "home sweet home"", so, i dont think people will hide smoke indoors like that.
    Still, interesting to see that i bet 95% of us have done it wrong, believing that we where venting the smoke the right way, when we instead where just trying to kill our poor viking with smoke XD.
    Still cant believe we need that big of a space in order to get rid of the smoke, its kinda insane.

    • @coreyg7364
      @coreyg7364 3 ปีที่แล้ว

      you don't need an opening at all. Smoke will dissipate through thatch. you just have to build your roof high enough that when it build up a little it is still over your head.

    • @tex1337
      @tex1337 3 ปีที่แล้ว +2

      @@coreyg7364 But, thats my point, a opening to let the smoke out = good, without it, it just doesn't feel like home / a welcome sight.
      Like, you just raided a goblin village, your heading home with all your loots (ore), you then get into your base harbor (or whatever you will call that little sad place with a small bridge to it), to see your house in the distance with the smoke coming from it.
      Or if you play for the first time, running around and dont recall where you placed your base cuz you didn't know about markers back them, the smoke will give it a way = you start taking in smoke as a "this is home" sign.

    • @Firespark81
      @Firespark81  3 ปีที่แล้ว +1

      @corey it doesn't dissipate through thatch. The particles just hit their life's end. You can do the same thing with all wood.

  • @dalebetterton5255
    @dalebetterton5255 2 ปีที่แล้ว +2

    Thanks for all the information. Time to modify some chimneys. :)

  • @gounter222
    @gounter222 3 ปีที่แล้ว +1

    Great info, was wondering why i had smoke issues using the 1m poles for chimney.

  • @craigslitzer4857
    @craigslitzer4857 3 ปีที่แล้ว +2

    Nice. I was really looking forward to this one.

  • @tuckerctwitter
    @tuckerctwitter 3 ปีที่แล้ว

    The first thing me and my brother noticed was how epic the smoke reacts to building blocks etc. It amazes me how a small game managed to do this specific detailed physics.

  • @Nathan_Coley
    @Nathan_Coley 3 ปีที่แล้ว +1

    This video is great dude! Thank you for this. I just got the stonecutter so I'm going to be building a better house soon and this helps a lot!!

  • @aihtdikh
    @aihtdikh 3 ปีที่แล้ว

    Good to know. I previously gave up on trying to get my chimney working nicely and just put my fire outside with its own little roof to protect it from rain.

  • @dotsie
    @dotsie 3 ปีที่แล้ว +4

    Too much smoke, IRL, will put out a fire. It creates a smothering effect where the fire can't get it's fuel source of oxygen. I'd assume they wanted realism with fire since we actually have to worry about carbon monoxide in game. They did a decent job with realism. Use this fire in the house or in enclosed spaces as life lessons.

  • @delcarsdungeon
    @delcarsdungeon 3 ปีที่แล้ว +14

    Reads title:
    SURE it is. Rolls eyes.
    Watches Video:
    It SURE is!
    Good work.

  • @ottliecrue4747
    @ottliecrue4747 3 ปีที่แล้ว +2

    my favorite method is to put the fire outside the house with a half-wall as a window, and then put a 26* inner-corner piece over it connected to the actual roof.

  • @hobbitnest
    @hobbitnest 3 ปีที่แล้ว +2

    These are really great explanations, thanks! Even though I don't like that beams stop smile, so I'll still try to build a more realistic look. :D

  • @gregharder2765
    @gregharder2765 ปีที่แล้ว

    This is insanely helpful! The overall size and decay of those particles is essential info. Thank you!

  • @isoinsignia7540
    @isoinsignia7540 3 ปีที่แล้ว +1

    An interesting thing, if you put a roof, I tried with a 26°, right over the top of the fire, I got it to jet the smoke out to the side. It’s really cool

  • @michealnelsonauthor
    @michealnelsonauthor 2 ปีที่แล้ว

    Awesome! I just fixed my captured Keep next to the Black forest with the up 2, 1 over beam box method near the end here.
    Got Sick of dying to smoke while cooking.
    You just saved me countless xp bro.
    Thank you!

  • @codyxc1743
    @codyxc1743 3 ปีที่แล้ว +1

    26 degree gives a sharper angle than the 45 and therefor a slightly shorter distance to travel horizontally. This is why the smoke pushes further with the 26 degree roof.

  • @D3str0
    @D3str0 3 ปีที่แล้ว +1

    I really like this video, very informative for a simple issue like a chimney.

  • @Sneak0r-l7o
    @Sneak0r-l7o ปีที่แล้ว

    FireSpark you're doing so many awesome tests for us.
    This will be my last time building a chimney! I just build smoke killboxes from now on. Thank you very much!

  • @salendrak
    @salendrak 3 ปีที่แล้ว +1

    Good stuff - thanks for sharing your tests!!

  • @chrismartin223
    @chrismartin223 3 ปีที่แล้ว +8

    "No smoke without Fire(Spark)..."

  • @zookeeperdan5401
    @zookeeperdan5401 3 ปีที่แล้ว +1

    I was so proud of the roof design I came up with to vent smoke. After watching this video it turns out it doesn't actually do any good. Back to the drawing board!

  • @madpanger7257
    @madpanger7257 2 ปีที่แล้ว +5

    I was so confused how you can pull out a 13 minute video about smoke and people call it short.
    Well i guess there is more to it then i thought at first glance

    • @lancepage1914
      @lancepage1914 ปีที่แล้ว

      I think this is a short video for criteria. It was little intro and pure explanation for the whole video then goodbye. I just watched another big channel on how to build a monster spawn/loot farmer and he just dicked around for half an hour 'making it look pretty.' I avoid those types of videos now. This video is about game mechanics, not just 'how to build a chimneys'.

    • @boggers
      @boggers ปีที่แล้ว

      It doesn't even touch on cover mechanics, a separate system that can make your fire go out in a storm.

  • @clemonr6
    @clemonr6 2 ปีที่แล้ว +11

    He vented