Dark World ruling to require discard for effect instead of any discarding altogether is the dumbest thing holding it back from being a top tier deck that could potentially splash very well with other engines.
@@rainbowdragon168 I actually had an idea for a “Number” support card myself, that takes inspiration from Ritual Spells: _Number Up!_ Quick-Play Spell _Xyz Summon 1 “Number” Xyz Monster from your Extra Deck, Using Cards from your Hand, Field and/or GY, Ignoring its Summoning Conditions (Transfer their Materials to that Summoned Monster). You must use Cards who’s combined total Levels/Ranks/Links Equal or Exceed the stated Number in that “Number” Monster’s name. You can only use this effect of "Number Up!" once per Duel. While this card is in your Hand or GY; You can attach it to an Xyz Monster you control._ Basically the idea is that you would accumulate Monster’s who’s combined Levels/Ranks/Links Equal or Exceed the stated Number in any given “Number” Monster’s name. So as Examples: ⚪️ Number 1: Infection Buzzking and Number 1: Numeron Gate Ekam would only require 1 Levels/Ranks/Links worth of Monster’s to summon. ⚪️Meanwhile, on the other hand, you would have to commit to SOMEHOW accumulating *_1,000_* Levels/Ranks/Links worth of cards across your Hand, field and/or GY to cheat out cards like Number C1000: Numerounius and Number iC1000: Numerounius Numerounia, which on paper would currently be physically impossible (Assuming all but 2 cards in your main deck of 60 and your full extra deck of 15, the 2 exceptions being this card and the C1000 you want, we’re Level and/or Rank 13, you would STILL come up short by 51 Levels/Ranks/Links.)
I started “collecting” these cards when I a kid. I never really fully understand tcg, so i have no idea what youre talking about. But its brings nostalgia and so much joy to me, looking at the art and name on the card. Thanks man.
It’s so cool to see the Dark World archetype getting some positive attention. I’ve been a fan of it since day one. Also, Duellogs, I like the joke you made in the timeline in the description about the card that appears 4 minutes and 20 seconds into the video.
Top 10 Seemingly Bad Cards. Cards that on face value seem obviously bad to any newer player but are actually used in an unconventional way to be very useful in certain strategies.
0:01 Idea for a “Discard Jar” that grows more powerful the more people discard their cards: _Discard Jar_ (EARTH) Level 1 Rock/Flip/Tuner/Effect _FLIP: Both players discard as many cards as possible from their hands, then each player draws the same number of cards that were discarded._ _Gains 500 ATK/DEF for every card that is Discarded. If a Card(s) is Discarded, you can increase or decrease this card’s Level by 1. You can discard 2 cards (Quick Effect); Draw 1 card._ ATK/0 DEF/0
This gives me a funny idea for a couple of cards… So what do “Fallen of Albaz” and “HERO” both have in common? _They both focus on Fusions…_ So I’ll make up some custom cards that play into THAT angle, maybe make it an Isekai kinda thing. _Branded in… Hero City?!_ Field Spell _Unaffected by Card Effects while yours control a Face-up “Albaz” and “Ecclesia” Monster(s) Each. You can reveal 1 “HERO”, “Albaz” or “Ecclesia” Monster from your Hand: Pay LP equal to that Revealed Monster’s Total ATK/DEF, and if you do, Special Summon it. You can Fusion Summon 1 Fusion Monster from your Extra Deck, Using “HERO”, “Albaz” and/or “Ecclesia” Monsters you control as Materials, and if you Fusion Summon a Level 8 or Higher Fusion Monster with 2500 or more ATK or DEF, that summoned Monster gains the following effect._ _⚪️ If this card battles a monster that has a higher ATK, this card gains 1000 ATK/DEF during damage calculation only._ _Albaz the HERO Dragon_ (DARK) Level 8 Dragon/Fusion/Effect _”Fallen of Albaz” + 1+ HERO Monsters_ _While Face-up on the field or in the GY, this card’s name is also “Fallen of Albaz”. Fusion Summoned Fusion Monsters you control can make additional attacks per battle phase equal to the number of Fusion Materials used for their Fusion Summon. If a Face-up Fusion Summoned Fusion Monster you control is Destroyed by an Opponent’s card; Special Summon as many Monsters from your GY as Possible that can be used as viable Materials for that Fusion Monster’s Fusion Summon._ ATK/2500 DEF/2500 _Incredible Ecclesia, The Virtuous HERO_ (LIGHT) Level 8 Spellcatser/Fusion/Effect _”Incredible Ecclesia, the Virtuous” + 1+ HERO Monsters_ _While Face-up on the field or in the GY, this card’s name is also “Incredible Ecclesia, the Virtuous”. If a Fusion Summoned Fusion Monster you control Destroys an Opponent’s card by battle or Card effect: Add 1 “Fusion” or “Polymerization” card from your Deck to your Hand. If You Destroy a Face-up Fusion, Synchro, Xyz and/or Link Monster(s) your Opponent Controlled; Special Summon as many Monsters from their GY as Possible to your Field that can be used as viable Materials for those Monsters Respective Fusion/Synchro/Xyz/Link Summons._ ATK/2500 DEF/2500
Thanks to Jackelope and Nessie replenishing the field and hand on discard, my Super Quantum deck goes way further on the MD ladder than most would think. Also them being level 3 and 7 is neat set-up for a Chaos Angel or Baronne or even a Underworld Goddess if Alphan Spike goes off. 😈
Cost and effect used to be very confusing but found out that cost is a pay off just like if you want to buy yugioh cards you have to pay for it first. But if you do something for charity you might receive a reward for giving, kinda like discard for effect. Like dark world. You discard it due to card effect then in return they reward you with 3x free summon monsters
back before cyber jar was banned i hit a triple witch of the black forest and doulble sangan off a flip in a exodia deck and drop a dark hole the turn after
0:00 So I just thought of something… “Dark World” cards like discarding, while “Infernity” cards just don’t like having cards in your hand at all… I have an idea for a combo card of both that supports these together: _Dark World Infernity_ (DARK) Level 1 Fiend/Tuner/Effect _While this card is in your Hand or on the field, You can Discard any number of cards (Quick Effect); Special Summon an equal number of “Dark World” and/or “Infernity” Monsters from your Hand and/or GY. You can only use this effect of “Dark World Infernity” once per turn. During your Main Phase, You can Normal Summon 1 “Dark World” or “Infernity” Monster from your GY or Banishment in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You must have no cards in your hand to activate and to resolve this effect._ ATK/0 DEF/0 Basically it’s meant to help “Dark World” and “Infernity” summon out their Monsters in ways that cater to their playstyles. The Special Summon makes you Discard your cards to summon out an equal number of “Dark World” and/or “Infernity” monsters from your Hand and/or GY. If you’re discarding “Dark World” cards to do so, you’re getting their discard effects off en masse, and if you empty your hand while doing this, you’ve set up all the effects of your “Infernity” cards that need you to have no cards in your hand. Meanwhile the extra Normal Summon/Set of “Dark World” and/or “Infernity” Monsters from your GY or Banishment while you have no cards in your hand further helps them get out Monsters while your hand is empty. It’s also a Fiend with 0 ATK/DEF, making it a viable target for “Nightmare Throne”.
@@Deathmare235 Card rules can override game rules (to an extent, others they’re usually errata’d into something that works better). Basically the idea WAS to enable Normal Summons for Infernity by summoning them from the GY or Banishment.
@@Deathmare235 Here’ I have an idea on how to redo it: _Dark World Infernity_ (DARK) Level 1 Fiend/Tuner/Effect _While this card is in your Hand or on the field, You can Discard any number of cards (Quick Effect); Special Summon an equal number of “Dark World” and/or “Infernity” Monsters from your Hand and/or GY. You can only use this effect of “Dark World Infernity” once per turn. Once per turn (Quick Effect), you can Special Summon any number of “Dark World” and/or “Infernity” Monsters from your GY and/or Banishment, who’s Total Levels are equal to or less than the number of cards in your opponent’s hand. You must have no cards in your hand to activate and to resolve this effect._ ATK/0 DEF/0 THERE, I redid the second effect to special summon more monsters, and made it based off of the number of cards in your opponent’s hand. So if THEY have a big hand while yours is empty, you can use that to summon more.
Top 10 cards that are used for things becides their main effect. So cards like Heavymetalfoes fusion thats usually used for its graveyard effect instead of its main effect.
Top 10 Best Main Phase 2 cards. If you didn't manage to OTK and have to survive another turn. Okay, ZEUS and Evenly Matched will probably be number 1 and 2, but there has to be good other options.
Top 10 Worst classic cards 7: Ancient Sanctuary, or Top 10 Worst Warrior type monsters. Or Worst monsters that cannot be normal summoned or set For the non top 10 list: The Unknown side of Yu-Gi-Oh: Beasts of the Colliseum featuring Gladiator Beasts
@soukenmarufwt5224 well i meant for transaction rollback. Like theres one card that requires tributing 1 monster of each element to destroy all cards your opponent controls
As much as I like this video, basically giving my favorite Dark World Deck exposure, I do feel like my pants are down, what with everyone now knowing what cards to hit with a negate
tcg banlist recently took out beatris but that didn’t matter fiendsmith engine is still pretty strong many started using pilgrim reaper over it but thats a tcg exclusive
now, tell them the difference "send to the gy" as a cost and "discard" as a cost. Also make a video about top card "send to the gy" as cost (Circular and maxx will be top3)
@@Deathmare235 Extra Deck Generic Rank4 2 Draw, search + Discard effect + graveyard fusion, search+discard+recovery and the Purrely card man. Man, imagina a polymerization that searches monster from the deck, banishes from the graveryard to fuse and recover itself to the hand if you banish 2 monsters from the GY.
8:25 Idea for a support card for this Field Spell here: _Irides, Sentry of Dark World_ (DARK) Level 4 Fiend/Effect _During your Main Phase, While you control “The Gates of Dark World”, You can Normal Summon this card in addition to your Normal Summon/Set. You can Discard 1 card (Quick Effect); Apply 1 of the following effects._ _⚪️Target 1 Face-up “Dark World” card you control; For the rest of the turn, That Target cannot be Destroyed by battle or Targeted by card effects._ _⚪️Change the Battle Position of 1 Monster on the field._ ATK/1700 DEF/2000
@@Deathmare235 There, I changed up the OP. I fixed up the naming to fit more in line with the proper convention (It’s name is short for “iridescent”), and I redid the discard effects a smidge.
@@ButFirstHeLitItOnFireI meant protected from card effects not battle but both are fine also since it’s yugioh it’s more likely to have a special summon effect than extra normal summon Edit: I feel like it’d be better if it wasn’t just gates of the dark world and any dark world monster
@@Deathmare235 I’m trying to explicitly lean towards Normal Summons for this one… So many Special Summons as is, so a little variety would be nice, especially for odd job combos someone might try. As for why I’m focused on Gates… It’s a flavor thing, like if this card were an actual Sentry for the Gates to help keep out intruders (hence the protection and battle position effects).
0:04 factually false. Like the fuck are you on my gamer and can I have some. Discarding is about as good as you can get without going into costs that aren't costs. Like banishing from your opponents grave. Most good cards now a days want to be in the grave. Discarding lets you kill 2 birds with one stone. Getting an effect and getting a resource in the grave
Was loving hearing Dark World being talked about positively, then he mentioned how we lose to Droll and it made me cry.
Dark World ruling to require discard for effect instead of any discarding altogether is the dumbest thing holding it back from being a top tier deck that could potentially splash very well with other engines.
"Joshing around" for Paleo, nice
He think we'd miss that, but jokes on him
Spooder thought he was being clever
This video is basically what cards go into dark world decks and which ones dont
Top 10 best sea serpents
Top 10 cards that have other cards in their artwork
Top 10 worst deck mill cards
Top 10 sea serpents omg yes haha
Top 10 Best and Worst Number Monsters to use in both Master Duel and Duel Links
Good idea 👍👍👍👍👍👍
@@Declan-Reese Thanks
@@rainbowdragon168
I actually had an idea for a “Number” support card myself, that takes inspiration from Ritual Spells:
_Number Up!_
Quick-Play Spell
_Xyz Summon 1 “Number” Xyz Monster from your Extra Deck, Using Cards from your Hand, Field and/or GY, Ignoring its Summoning Conditions (Transfer their Materials to that Summoned Monster). You must use Cards who’s combined total Levels/Ranks/Links Equal or Exceed the stated Number in that “Number” Monster’s name. You can only use this effect of "Number Up!" once per Duel. While this card is in your Hand or GY; You can attach it to an Xyz Monster you control._
Basically the idea is that you would accumulate Monster’s who’s combined Levels/Ranks/Links Equal or Exceed the stated Number in any given “Number” Monster’s name. So as Examples:
⚪️ Number 1: Infection Buzzking and Number 1: Numeron Gate Ekam would only require 1 Levels/Ranks/Links worth of Monster’s to summon.
⚪️Meanwhile, on the other hand, you would have to commit to SOMEHOW accumulating *_1,000_* Levels/Ranks/Links worth of cards across your Hand, field and/or GY to cheat out cards like Number C1000: Numerounius and Number iC1000: Numerounius Numerounia, which on paper would currently be physically impossible (Assuming all but 2 cards in your main deck of 60 and your full extra deck of 15, the 2 exceptions being this card and the C1000 you want, we’re Level and/or Rank 13, you would STILL come up short by 51 Levels/Ranks/Links.)
How exactly are you planning on making a video based on something that changes based on the meta, banlist and upcoming new cards?
@@s3xio Maybe just do the Number monsters that have done well over the years and those that haven’t. It’s not difficult
I started “collecting” these cards when I a kid. I never really fully understand tcg, so i have no idea what youre talking about. But its brings nostalgia and so much joy to me, looking at the art and name on the card. Thanks man.
That's how we all start! Eventually we all got the desire to learn how to play🤣
Morphing jar and cyber jar are all around almost good for any meta
As a Master Duel player, it's only a matter of time why I'll know why Fiendsmith's Tract is on this list
Top 10 spells that would be broken if they were quick play
Raigeki and triple tactics talents
DRNM
Landoise's Luminous Moss
@@Deathmare235There are some unplayable spells that would be bonkers as qp.
@@arrownoir like what
It’s so cool to see the Dark World archetype getting some positive attention. I’ve been a fan of it since day one. Also, Duellogs, I like the joke you made in the timeline in the description about the card that appears 4 minutes and 20 seconds into the video.
Cards that made your opponent discard coupled with Magical Thorn was my jam in the early days. Lose a ton of cards? Lose a ton of life points too.
Top 10 Seemingly Bad Cards. Cards that on face value seem obviously bad to any newer player but are actually used in an unconventional way to be very useful in certain strategies.
My personal top: Foolish Burial
Yeah, I thought it sucks during my playground Yugioh days
Top 10 cards that should('ve) have been banned but have not
Top 10 tuners that are level 4 or lower could be a good video
(You did the top ten tuners that are level 7 or above and the top 10 worst tuners)
0:01 Idea for a “Discard Jar” that grows more powerful the more people discard their cards:
_Discard Jar_ (EARTH)
Level 1
Rock/Flip/Tuner/Effect
_FLIP: Both players discard as many cards as possible from their hands, then each player draws the same number of cards that were discarded._
_Gains 500 ATK/DEF for every card that is Discarded. If a Card(s) is Discarded, you can increase or decrease this card’s Level by 1. You can discard 2 cards (Quick Effect); Draw 1 card._
ATK/0 DEF/0
This gives me a funny idea for a couple of cards… So what do “Fallen of Albaz” and “HERO” both have in common?
_They both focus on Fusions…_ So I’ll make up some custom cards that play into THAT angle, maybe make it an Isekai kinda thing.
_Branded in… Hero City?!_
Field Spell
_Unaffected by Card Effects while yours control a Face-up “Albaz” and “Ecclesia” Monster(s) Each. You can reveal 1 “HERO”, “Albaz” or “Ecclesia” Monster from your Hand: Pay LP equal to that Revealed Monster’s Total ATK/DEF, and if you do, Special Summon it. You can Fusion Summon 1 Fusion Monster from your Extra Deck, Using “HERO”, “Albaz” and/or “Ecclesia” Monsters you control as Materials, and if you Fusion Summon a Level 8 or Higher Fusion Monster with 2500 or more ATK or DEF, that summoned Monster gains the following effect._
_⚪️ If this card battles a monster that has a higher ATK, this card gains 1000 ATK/DEF during damage calculation only._
_Albaz the HERO Dragon_ (DARK)
Level 8
Dragon/Fusion/Effect
_”Fallen of Albaz” + 1+ HERO Monsters_
_While Face-up on the field or in the GY, this card’s name is also “Fallen of Albaz”. Fusion Summoned Fusion Monsters you control can make additional attacks per battle phase equal to the number of Fusion Materials used for their Fusion Summon. If a Face-up Fusion Summoned Fusion Monster you control is Destroyed by an Opponent’s card; Special Summon as many Monsters from your GY as Possible that can be used as viable Materials for that Fusion Monster’s Fusion Summon._
ATK/2500 DEF/2500
_Incredible Ecclesia, The Virtuous HERO_ (LIGHT)
Level 8
Spellcatser/Fusion/Effect
_”Incredible Ecclesia, the Virtuous” + 1+ HERO Monsters_
_While Face-up on the field or in the GY, this card’s name is also “Incredible Ecclesia, the Virtuous”. If a Fusion Summoned Fusion Monster you control Destroys an Opponent’s card by battle or Card effect: Add 1 “Fusion” or “Polymerization” card from your Deck to your Hand. If You Destroy a Face-up Fusion, Synchro, Xyz and/or Link Monster(s) your Opponent Controlled; Special Summon as many Monsters from their GY as Possible to your Field that can be used as viable Materials for those Monsters Respective Fusion/Synchro/Xyz/Link Summons._
ATK/2500 DEF/2500
Card Destruction is also _really_ funny to cast if the other guy played a cockroach
I love that he was specific that it’s discarding for EFFECT not cost
Love your videos and the consistency of your uploads. Glad I got to see this one early!
Morphing Jar as one of my favorites as both a resupply option and a deckout option, the latter only happened once but it was pretty funny to do
Thanks to Jackelope and Nessie replenishing the field and hand on discard, my Super Quantum deck goes way further on the MD ladder than most would think. Also them being level 3 and 7 is neat set-up for a Chaos Angel or Baronne or even a Underworld Goddess if Alphan Spike goes off. 😈
Top 10 archetypal hand traps
Amazing vid, also are we ever gonna get a firewall archetype vid? Like all firewall cards
Today's random card: Robbin' goblin.
Each time a monster you control inflicts battle damage to your opponent, your opponent discards 1 random card.
You should do a video on the top 10 cards to see play after receiving an errata.
I’m surprised Tractus isn’t number 1 or 2 on the list, it’s possibly one of the strongest search cards I’ve ever seen
He said it’s cause if the combo got hit by the banlist it would be mid
What was once thought as a risky cost is now a worthwhile interaction to make use of with some of the best cards that are listed in this video!
I'm gonna add vision hero faris discarding any hero monster is valuable as everybody's know there is so many heros monsters with great gy effects
Should’ve been on the list
Man your videos make my day evenly matched 😊
Neat analysis video! Thanks for uploading!
Cost and effect used to be very confusing but found out that cost is a pay off just like if you want to buy yugioh cards you have to pay for it first. But if you do something for charity you might receive a reward for giving, kinda like discard for effect. Like dark world. You discard it due to card effect then in return they reward you with 3x free summon monsters
Pretty weird analogy but if it works it works
Top 10 Combo Extenders.
Cards that aren't great on their own, but see a lot of play due to being great with other cards
As for an actual comment, I wouldn't help but think about my friend who loves both Purrely AND Dark Worlds. What a funny video to watch.
back before cyber jar was banned i hit a triple witch of the black forest and doulble sangan off a flip in a exodia deck and drop a dark hole the turn after
0:00 So I just thought of something…
“Dark World” cards like discarding, while “Infernity” cards just don’t like having cards in your hand at all…
I have an idea for a combo card of both that supports these together:
_Dark World Infernity_ (DARK)
Level 1
Fiend/Tuner/Effect
_While this card is in your Hand or on the field, You can Discard any number of cards (Quick Effect); Special Summon an equal number of “Dark World” and/or “Infernity” Monsters from your Hand and/or GY. You can only use this effect of “Dark World Infernity” once per turn. During your Main Phase, You can Normal Summon 1 “Dark World” or “Infernity” Monster from your GY or Banishment in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You must have no cards in your hand to activate and to resolve this effect._
ATK/0 DEF/0
Basically it’s meant to help “Dark World” and “Infernity” summon out their Monsters in ways that cater to their playstyles. The Special Summon makes you Discard your cards to summon out an equal number of “Dark World” and/or “Infernity” monsters from your Hand and/or GY. If you’re discarding “Dark World” cards to do so, you’re getting their discard effects off en masse, and if you empty your hand while doing this, you’ve set up all the effects of your “Infernity” cards that need you to have no cards in your hand. Meanwhile the extra Normal Summon/Set of “Dark World” and/or “Infernity” Monsters from your GY or Banishment while you have no cards in your hand further helps them get out Monsters while your hand is empty. It’s also a Fiend with 0 ATK/DEF, making it a viable target for “Nightmare Throne”.
Dark world infernity is way too op
You can’t normal summon from the gy/banish also not like they’re punished for special summoning
@@Deathmare235
Card rules can override game rules (to an extent, others they’re usually errata’d into something that works better). Basically the idea WAS to enable Normal Summons for Infernity by summoning them from the GY or Banishment.
@@ButFirstHeLitItOnFire that’s just dumb, just do special summoning
@@Deathmare235
Here’ I have an idea on how to redo it:
_Dark World Infernity_ (DARK)
Level 1
Fiend/Tuner/Effect
_While this card is in your Hand or on the field, You can Discard any number of cards (Quick Effect); Special Summon an equal number of “Dark World” and/or “Infernity” Monsters from your Hand and/or GY. You can only use this effect of “Dark World Infernity” once per turn. Once per turn (Quick Effect), you can Special Summon any number of “Dark World” and/or “Infernity” Monsters from your GY and/or Banishment, who’s Total Levels are equal to or less than the number of cards in your opponent’s hand. You must have no cards in your hand to activate and to resolve this effect._
ATK/0 DEF/0
THERE, I redid the second effect to special summon more monsters, and made it based off of the number of cards in your opponent’s hand. So if THEY have a big hand while yours is empty, you can use that to summon more.
All of the Flip Jar cards were the bane of my existence on the Yugioh GBA games. 😩
"Top 10 Alternate game types that are better than the current game mode which is beyond irreparable at this point."
Top 10 cards that are used for things becides their main effect. So cards like Heavymetalfoes fusion thats usually used for its graveyard effect instead of its main effect.
My man just felt like music wasn't necessary and has his computer fan going for background noise lol
another tear vid ;) love it
Finaaaalllllllly ... I waited for this video
Love you duel logs❤
Top 10 Best Main Phase 2 cards. If you didn't manage to OTK and have to survive another turn. Okay, ZEUS and Evenly Matched will probably be number 1 and 2, but there has to be good other options.
So, maybe do a video on once per flip effects.
Top 10 Worst classic cards 7: Ancient Sanctuary, or Top 10 Worst Warrior type monsters. Or Worst monsters that cannot be normal summoned or set
For the non top 10 list: The Unknown side of Yu-Gi-Oh: Beasts of the Colliseum featuring Gladiator Beasts
Top 10 best or worse Harpie Lady cards. It's a fun deck
Could we say that Dark World when it first started to get hot was coolnmysterious?
A video on Odd-Eyes please
Top 10 cards that are still used despite having wholly negative effects
Any examples
>in case this deck ever gets out of hand
I see what you did there
Ok but morphing jar, what dat mouth do
she put that morph on my jar til i
Top 10 cards with artwork that look at you in the eyes
Curious is this video was being made before the Beatrice ban was announced.
Alternate title: Top 10 Dark World support.
Top 10 spider forms when?
How about top 10 worst thunder monsters because despite being able to benefited by both mountain and umi it seems to be quite bad
Top 10 normal trap card effects with horrible awful costs
Literally 90% of all trap cards
@soukenmarufwt5224 well i meant for transaction rollback. Like theres one card that requires tributing 1 monster of each element to destroy all cards your opponent controls
Top 10 best level 12 synchro monsters
How bout a top ten DuelLogs Top Tens
As much as I like this video, basically giving my favorite Dark World Deck exposure, I do feel like my pants are down, what with everyone now knowing what cards to hit with a negate
PS: Konami, please give DW some retrains so I can stop running damn Dangers!
Top 10 strongest non banned card
Top 10 best Xyz monsters that detaches as an effect
tcg banlist recently took out beatris but that didn’t matter fiendsmith engine is still pretty strong many started using pilgrim reaper over it but thats a tcg exclusive
I’d argue all the Purrely memory cards are about equal aside from maybe pretty memory.
What about dropplet tho? Its a 1 card cost but negates AND you may trigger an effect
Do a top 10 engine Tearlaments use.
Oh Cyber Jar. My old friend.
No Sangen Summoning?
Fabled, dark world and any other graveyard/discard abuse: it's free real estate
now, tell them the difference "send to the gy" as a cost and "discard" as a cost. Also make a video about top card "send to the gy" as cost (Circular and maxx will be top3)
Cards that are good in the OCG but not TCG or vice versa
cool and mysterious
Top 10 cards better in real life than in the anime/manga
I bet Odd-Eyes would be on there since it’s anime-only effect of doubling damage only worked when battling a LV 5 or higher monster.
Cool and mysterious
DANGER! Coolnmysterious
No superpoly is criminal
Those top5 spots are pretty much broken. Insane effects of the new era of Yugioh.
Not 5, it’s just really good but not broken
As a branded player high spirits isn’t broken at all and the main use is to recover it from gy though maybe it’s cause I’m too scared to use it
@@Deathmare235 Extra Deck Generic Rank4 2 Draw, search + Discard effect + graveyard fusion, search+discard+recovery and the Purrely card man.
Man, imagina a polymerization that searches monster from the deck, banishes from the graveryard to fuse and recover itself to the hand if you banish 2 monsters from the GY.
Boxes are fun
Blackwing KALUT the moon shadow 🌙
Tearlaments here we go
8:25 Idea for a support card for this Field Spell here:
_Irides, Sentry of Dark World_ (DARK)
Level 4
Fiend/Effect
_During your Main Phase, While you control “The Gates of Dark World”, You can Normal Summon this card in addition to your Normal Summon/Set. You can Discard 1 card (Quick Effect); Apply 1 of the following effects._
_⚪️Target 1 Face-up “Dark World” card you control; For the rest of the turn, That Target cannot be Destroyed by battle or Targeted by card effects._
_⚪️Change the Battle Position of 1 Monster on the field._
ATK/1700 DEF/2000
Name doesn’t make sense, needs to be a colour
I think being able to discard a card to give a card target and destruction protection would be better an simpler
@@Deathmare235
There, I changed up the OP. I fixed up the naming to fit more in line with the proper convention (It’s name is short for “iridescent”), and I redid the discard effects a smidge.
@@ButFirstHeLitItOnFireI meant protected from card effects not battle but both are fine also since it’s yugioh it’s more likely to have a special summon effect than extra normal summon
Edit: I feel like it’d be better if it wasn’t just gates of the dark world and any dark world monster
@@Deathmare235
I’m trying to explicitly lean towards Normal Summons for this one… So many Special Summons as is, so a little variety would be nice, especially for odd job combos someone might try.
As for why I’m focused on Gates… It’s a flavor thing, like if this card were an actual Sentry for the Gates to help keep out intruders (hence the protection and battle position effects).
Guiding quem as a starter, am I missing something?
empty jar my beloved
“Costs”
There’s no such thing anymore.
top 10 worst bannee cards
I believe dark world is underrated archetype because you rarely see anybody played this anymore
top 10 battle pets of War Within?
Coolnmysterious
IT'S MORPHING TIME!!
Cool and Mysterious heh
Duelogs is CoolNMysterious
I thought graceful charity would win 😅
This one is probably on his internal banlist because it comes up too often in top 10 card lists.
0:04 factually false. Like the fuck are you on my gamer and can I have some. Discarding is about as good as you can get without going into costs that aren't costs.
Like banishing from your opponents grave.
Most good cards now a days want to be in the grave. Discarding lets you kill 2 birds with one stone. Getting an effect and getting a resource in the grave
Top 10 monsters that were ALMOST good.
CoolnMysterious!
no graceful?
Its a banned Card
Thats lame to Put on the list
No Super Poly?
Super poly discards for cost, not effect
Guess we're not including banned cards lol otherwise graceful charity would be number 1
Nice
Upton Valleys