Apologies for the typo in the video: Devin Night* You can find all of the creators mentioned in the video in the description as well as a few more. Macros should be updated and functioning now for Foundry Version 9.
Thank you! I will be soon, I needed to take a short break due to a change in my work. (I also wanted to give module developers a chance to catch up to the Foundry updates as well.) I've got some vacation time though coming up in about a week so it'll be time for me to release some new content. :)
Thank you very much for this video. It actually inspired me to create animated tokens myself. Since I use After Effects to animate 2D characters, my tokens only have an idle animation each. But still it looks quite nice and adds a lot of life to the game. I love Foundry for the ability to handle animations nicley. Roll20 has major performance issues with webm.
Would it be possible to make a macro where the token switches to a walk animation when it's moved? And beyond that, would it be possible for that animation to be different depending on the direction of the movement? Like to replicate the walk cycle of a character sprite in an old 8bit game.
Any chance you could do a video about Monks Active tiles? Looks like a pretty incredible module that can do a lot of things with minimal effort. Hope to see more videos you are my go-to for foundry tutorials
Yeah, you could definitely do that. You can take a look at the macro featured in this video. It's designed to filter through based on name and update off of triggers, but it could be modified to meet your needs. th-cam.com/video/uM6FghSs7Sc/w-d-xo.html
im having a slight issue, when i Use the macro the animation will loop between the two for the attack macro. Even adding a line for the toekn to update causes the loop to happen,
I've experimented with but not implemented a strategy for full body tokens using Esoteric Spine, which is very similar to the free software for Unity's 2D toolkit, but simplified. If you intend to animate a 2d figure, create the figure in a way that lets you plot bones to the limbs, like a T pose. Spine has mesh manipulation for 2d characters so you can squish a graphic in a way to make it look like it is rotating in 3d space. For simpler solutions, there are AI programs that will auto render a facial animation loop based of a portrait, Roll20 has examples of this done successfully on the marketplace. For outputs I dunno, most people do GIFs but I need to experiment more and find a cleaner solution. Json would be cool but then you need more code knowledge. Spine is about $300. Unity might be the way to go. Photoshop or Toonboom for frame by frame.
Apologies for the typo in the video: Devin Night* You can find all of the creators mentioned in the video in the description as well as a few more. Macros should be updated and functioning now for Foundry Version 9.
Aw man, sad that your content stopped. It was amazing
Definitely interested in seeing how to make simple animated tokens
missing your fantastic foundry videos Mr Weaver, hope all is going well with you.
Havent seen a new video in a while hope you make more, really helpfull!!!!
Thank you! I will be soon, I needed to take a short break due to a change in my work. (I also wanted to give module developers a chance to catch up to the Foundry updates as well.) I've got some vacation time though coming up in about a week so it'll be time for me to release some new content. :)
I'd also love to see a video of how you created the Wow model webm's!
Thanks for the video.
Thank you very much for this video. It actually inspired me to create animated tokens myself. Since I use After Effects to animate 2D characters, my tokens only have an idle animation each. But still it looks quite nice and adds a lot of life to the game. I love Foundry for the ability to handle animations nicley. Roll20 has major performance issues with webm.
A Wow Model Viewer to token vid? Oh yes please.
I would love to know how to do this as well :)
This is awesome!
Does this model still work ? I can’t see the wildcard images checkbox
You coming back at some point? Your videos are Soo good and nobody is really explaining Foundry things on you tube
The macro won't work for me. Any chance it is not working because of a newer version of anything?
Would it be possible to make a macro where the token switches to a walk animation when it's moved? And beyond that, would it be possible for that animation to be different depending on the direction of the movement? Like to replicate the walk cycle of a character sprite in an old 8bit game.
Any chance you could do a video about Monks Active tiles? Looks like a pretty incredible module that can do a lot of things with minimal effort. Hope to see more videos you are my go-to for foundry tutorials
Is there a macro that would call ALL tokens of a certain name and replace them with all tokens of another?
Yeah, you could definitely do that. You can take a look at the macro featured in this video. It's designed to filter through based on name and update off of triggers, but it could be modified to meet your needs. th-cam.com/video/uM6FghSs7Sc/w-d-xo.html
im having a slight issue, when i Use the macro the animation will loop between the two for the attack macro. Even adding a line for the toekn to update causes the loop to happen,
That is odd. What happens if you just activate the macro on its own and not through MIDI-QOL?
Curious if anyone has found or uses a good way to make your own animated tokens?
I'll be covering the way I've made some in a future video.
I've experimented with but not implemented a strategy for full body tokens using Esoteric Spine, which is very similar to the free software for Unity's 2D toolkit, but simplified. If you intend to animate a 2d figure, create the figure in a way that lets you plot bones to the limbs, like a T pose. Spine has mesh manipulation for 2d characters so you can squish a graphic in a way to make it look like it is rotating in 3d space. For simpler solutions, there are AI programs that will auto render a facial animation loop based of a portrait, Roll20 has examples of this done successfully on the marketplace. For outputs I dunno, most people do GIFs but I need to experiment more and find a cleaner solution. Json would be cool but then you need more code knowledge. Spine is about $300. Unity might be the way to go. Photoshop or Toonboom for frame by frame.
Nice info!
Has anyone got this macro to work?
Just change token.update to token.document.update
the Wildcard module no longer seems to be present in 2023