Foundry VTT: How To Make Sequencer Macros

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
  • Learn how to create incredible effects, for your games in Foundry VTT with this step-by-step tutorial on the Sequencer module. A powerful module that allows you to easily create visual effects through macros. No extensive coding knowledge required!
    Want more Sequencer Macros? Then join our discords! Many people, including myself, share our macros for Foundry VTT.
    Module List
    ----------------------------
    Sequencer: foundryvtt.com/packages/seque...
    JB2A: foundryvtt.com/packages/JB2A_...
    Warp Gate: foundryvtt.com/packages/warpgate
    ⭐JB2A Patreon: / jb2a
    🔧Sequencer Wiki: fantasycomputer.works/Foundry...
    🌀 JB2A Discord: / discord
    🍁 EskieMoh Community Discord: / discord
    Timestamps
    ----------------------------
    0:00 Introduction
    1:02 Module List
    2:02 Basic Macro
    4:30 Projectile Macro
    5:55 Warp Gate Macro
    Livestream TTRPG adventures on twitch, Sundays @6:30pm PST.
    Catch us live here: / eskiemoh
    More of EskieMoh
    -----------------------------
    Twitter: / eskiemoh
    TikTok: / eskiemoh
    #foundryvtt #sequencer #jb2a
  • เกม

ความคิดเห็น • 68

  • @ricardomitra3653
    @ricardomitra3653 ปีที่แล้ว +48

    Please, please, don't disappear like some other cool creators with a ton of talent. Stay with us EskieMoh. I will watch your progress with great enthusiasm.

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว +4

      I'm not going anywhere! I'm always on discord cooking something up.
      Feel free to yell at me if you think I've disappeared

    • @helixmoss9957
      @helixmoss9957 9 หลายเดือนก่อน +5

      @@eskiemoh Have you disappeared?

  • @DokGirlfriend
    @DokGirlfriend ปีที่แล้ว +24

    wow, as soon i did the stuff in this video girls started talking to me and i feel a constant underlying power within myself like i could kill a man by just looking at him. i would never do that though im nice. thanks for the video!

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว +4

      true and real

  • @virtualstorm8222
    @virtualstorm8222 11 หลายเดือนก่อน +2

    I just bought Foundry a day ago and learning to become a GM. This will be great to use after I learn the basics.

  • @st4lk3r1987
    @st4lk3r1987 11 หลายเดือนก่อน +5

    You immediately hooked me with this tutorial video. Nice humor/entertaining capabilities. Keep going on! :)

    • @eskiemoh
      @eskiemoh  11 หลายเดือนก่อน +2

      Thank you! I'm trying hard to provide more entertaining than the Foundry tutorials!

  • @Milhomens23
    @Milhomens23 3 หลายเดือนก่อน +1

    Best video I've found about macros. You are great!

  • @Limitedarkness
    @Limitedarkness 17 วันที่ผ่านมา

    You’re the best plz keep making videos

  • @StateOfWellBeing
    @StateOfWellBeing ปีที่แล้ว +5

    Great video. I really really hope you do more. So clean and straight forward.

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว +2

      I will definitely be making more!

  • @kevindaniel1337
    @kevindaniel1337 4 หลายเดือนก่อน

    I like your style and the touches of comedy throughout. Subscribed and looking forward to seeing more.

  • @chrisbolducrowan5110
    @chrisbolducrowan5110 2 หลายเดือนก่อน

    This is a great video with some awesome info. I was bald when I started watching and by the end, full peach fuzz. Highly recommend.

  • @andrewmitchell3289
    @andrewmitchell3289 11 หลายเดือนก่อน

    Thanks for the video. Simple explanation. Looking forward to trying it myself.

  • @SwickHobo
    @SwickHobo 11 หลายเดือนก่อน

    Great helpful video man! can't wait to see more.

  • @grendelrising6413
    @grendelrising6413 11 หลายเดือนก่อน

    Great video, incredibly helpful

  • @shayulghul
    @shayulghul ปีที่แล้ว +6

    Great video. I also suggest using the Automated Animations module for beginners who want a fast, non-macro way of setting up animations.

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว +5

      True and real. You're going to need AA anyways if you want to tie your macros to spells/items/attacks.

  • @zennonpawers2032
    @zennonpawers2032 ปีที่แล้ว +2

    Man what a super helpful video, thank you so much for that and for sharing your work on the server :D

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว +1

      No problem! If you create a macro you're proud of, feel free to share it on discord as well! :)

    • @zennonpawers2032
      @zennonpawers2032 ปีที่แล้ว +1

      @@eskiemoh I will!

  • @ryandornan8698
    @ryandornan8698 ปีที่แล้ว

    Nice and concise!

  • @robertkemp5352
    @robertkemp5352 9 หลายเดือนก่อน

    Many more of these please. :)

  • @CritSquid
    @CritSquid ปีที่แล้ว

    Damn that was cool. I was scared to start doing this for a long time and only used A-A. I think ill give it a try with this one :) hope you keep making more

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว

      My goal is to get more people creating and sharing more effects. :)
      I'll definitely keep making more!

  • @xcron3549
    @xcron3549 10 หลายเดือนก่อน

    Thank you so much!

  • @bbukkegayo
    @bbukkegayo ปีที่แล้ว +1

    Thanks for this!

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว +1

      Thanks for watching!

  • @paxstyle3494
    @paxstyle3494 2 หลายเดือนก่อน

    You.are.a.GOD!

  • @jackeldridge4225
    @jackeldridge4225 11 หลายเดือนก่อน

    I like your channel, ya got moxy kid.

  • @lVladimirl
    @lVladimirl 5 หลายเดือนก่อน

    it sure took a while... but i got it, thanks

  • @pyrosophy680
    @pyrosophy680 ปีที่แล้ว

    Aaaaand subscriiiiibed !

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว +1

      aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand
      thank you 😳

  • @stefanokodmar8110
    @stefanokodmar8110 7 หลายเดือนก่อน

    how to you add the macro effects to a specific Spell in order to play when the spell is cast ?

  • @GrandoorMcGouty
    @GrandoorMcGouty 7 หลายเดือนก่อน

    Man, my wife left me. My kids disowned me. My job fired me. I fell down some stairs and broke my legs. I thought it was a bad day until i saw this video. Its now the best day of my life.

    • @eskiemoh
      @eskiemoh  7 หลายเดือนก่อน

      FeelsStrongMan

  • @robertkemp5352
    @robertkemp5352 10 หลายเดือนก่อน

    This is genius. Thank you so much for this. How do I add an attack macro so it does the animation to the attack when the macro button is clicked? Do I add the info for the attack macro before or after the animation or does that matter?

    • @eskiemoh
      @eskiemoh  10 หลายเดือนก่อน +1

      Doesn't really matter when you put the attack macro. Typically I would put it before, so the code will read the attack macro before it reads the sequence.
      Also a neat little trick you can do, is add a .macro() section to the sequence, to have the sequence call any macro you want during its run time.
      Simply add,
      .macro(" _macro name_")
      into your sequence.

  • @cierraswanson9811
    @cierraswanson9811 4 วันที่ผ่านมา

    This video has helped myself and my friends set up sci-fi effects for our Foundry games, but I have one question. When using the warpgate macro, is there any line of code that would allow us to cancel it before placing it/executing it? Example: I hit the macro to start launching my fireball, but I decided I don't want to use that (my friends are in that room!). I tried just a right click with the fireball reticle active but it still launches it. Hitting escape doesn't cancel placement either.

  • @Nascentium53
    @Nascentium53 8 หลายเดือนก่อน

    İs there a place where we can download your assets and macros or is it strickly personal

  • @thiagomedeiros2273
    @thiagomedeiros2273 หลายเดือนก่อน

    Do you know a way to associate it with a damage?
    For example. I want to play this animation, and at the same time, roll a d10 and add to it the value of my int atribute. How to make it?

  • @Milhomens23
    @Milhomens23 3 หลายเดือนก่อน

    Something I can't find anywhere is how to make a macro to end an effect. Example: a fire aura around a token, is it possible to create a macro to end it?
    I'm terrible with code, nothing I tried by myself worked.

  • @jpmilligan213
    @jpmilligan213 11 หลายเดือนก่อน

    Can these be linked to abilities to fire off on their own when the ability is used or does the macro need to be used every time? I know for at least the older version of JB2A (haven't used in about 2 years) there was a section for abilities you could assign effects, but nothing like this chaining effects.

    • @eskiemoh
      @eskiemoh  11 หลายเดือนก่อน

      Yeah they can. But you'll need a module that can link macros to abilities, like Automated Animations.

  • @Bondanalloy
    @Bondanalloy ปีที่แล้ว

    never clicked on a video so fast

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว

      I hope it helped you 😊

  • @kevindaniel1337
    @kevindaniel1337 4 หลายเดือนก่อน

    Love that world name LOL, I feel attacked.

  • @eliaselhaddad5166
    @eliaselhaddad5166 11 หลายเดือนก่อน

    What about making a spell or shield move with the token as it moves, do you know the code for that?

    • @eskiemoh
      @eskiemoh  11 หลายเดือนก่อน

      By adding .attachTo(token) into the effect section, it will bind the effect to the token.
      If got anymore questions, you can join my discord and ask there. I'm always happy to help people who are making their own macros! :)

  • @lucasserneels9175
    @lucasserneels9175 หลายเดือนก่อน

    I don't succeed the warpgate macro, help pls

  • @xXR007Xx
    @xXR007Xx ปีที่แล้ว

    wow another great video by the great furry goat weeb himself :) but seriously good shit , editing is on point and super informative!

    • @eskiemoh
      @eskiemoh  ปีที่แล้ว

      I'm not a weeb or a furry. But thanks! :)

  • @VassTheKeeper
    @VassTheKeeper 2 หลายเดือนก่อน

    How do I add a sound asset to play as part of my macro?

    • @zerolv30000
      @zerolv30000 หลายเดือนก่อน

      Ex:
      .sound()
      .file("Soundbits/Dnd Sound Effects/Earthquake.ogg")
      .volume(0.5)

  • @jinkerGM
    @jinkerGM 11 หลายเดือนก่อน

    Jinker's Animated Art pack module has over 400 animations to use with this as well, sadly not automatic like JB2A. /plug

    • @jinkerGM
      @jinkerGM 10 หลายเดือนก่อน

      Newest version updated Aug 2, 2023. Sequencer support added.

  • @doctorcringe2270
    @doctorcringe2270 7 หลายเดือนก่อน

    one thing I've noticed and am not sure why it's happening. When it comes to the macros they don't seem to play, I've followed it, there's no errors in them. But the effect doesn't show up. Inb4 switching type: it is indeed on script.

    • @eskiemoh
      @eskiemoh  7 หลายเดือนก่อน +1

      Join the discord, post your macro and see if I or anyone else can help you out. :)

    • @doctorcringe2270
      @doctorcringe2270 7 หลายเดือนก่อน

      @eskiemoh really appreciate it! Will do!

  • @lonniesmith352
    @lonniesmith352 6 หลายเดือนก่อน

    not gonna lie the lazy dm in me wishes this was a already built module where the macros were already tied to spells/attacks so just casting triggered the macro. working two jobs and such kinda kills doing all this from scratch for me sadly damn you time why are you so finite

    • @eskiemoh
      @eskiemoh  6 หลายเดือนก่อน

      There is a solution if you don't got the time.
      Get Automated Animations module. Will auto link effects to abilities.
      Then if your DnD5e use Chris' Premades: foundryvtt.com/packages/chris-premades
      If your PF2e use PF2e Animations: foundryvtt.com/packages/pf2e-jb2a-macros
      Those modules will auto put more effects into your abilities.

    • @chrisbolducrowan5110
      @chrisbolducrowan5110 2 หลายเดือนก่อน

      Oh my man I have the thing for you. Get MIDI Qol, MrPrimate DDImporter, AA (as Eskiemo said), Chris’s Premades, and you can import your characters from DDB with their attacks, spells, etc all set up and ready. It’s amazing.

  • @lappland2818
    @lappland2818 6 หลายเดือนก่อน

    The video is helpful but its not enough. How do you implement these macros?

  • @arekisan5239
    @arekisan5239 11 หลายเดือนก่อน

    FGU is way more relliable. Update, you don't play for weeks, contents ? Spend hours setting up your session... native is the way to go. Automation help a lot. Software instead of web is so much more stable. I did bought it during sales. Worth it. Tou get lied in your face with foundry.

  • @murkyh3745
    @murkyh3745 4 หลายเดือนก่อน

    no idea what i am doing incorrectly: downloaded modules, activated them, created a macro, saved it, executed it while token was selected... nothing :S is it the code? :S
    FOR THE AURA:
    new Sequence()
    .effect()
    .file("jb2a.arms_of_hadar")
    .scale(0.4)
    .persist()
    .play
    FOR THE ELDRITCH BLAST:
    let target = Array.from(game.user.targets)[0];
    new Sequence()
    .effect()
    .file("jb2a.eldritch_blast.purple")
    .atLocation(token)
    .strechTo(target)
    .play()

    • @eskiemoh
      @eskiemoh  4 หลายเดือนก่อน +1

      Aura has no .atLocation
      Eldritch Blast you spelled stretch* wrong.
      For any future coding problems you probably want to join the discord. Instead of asking on youtube comments.

    • @murkyh3745
      @murkyh3745 4 หลายเดือนก่อน

      thx a lot :)
      @@eskiemoh