Foundry Modules: The Top 5 Modules for Mapping in Foundry

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 28

  • @bloldi
    @bloldi 2 ปีที่แล้ว +5

    I only recently started playing dnd and using foundry but the amount of potential with these tools is amazing! And your videos are such a great help navigating through everything. Thank you!

  • @flamewave000
    @flamewave000 2 ปีที่แล้ว +14

    On the subject of wall direction, with DF Architect you can Double-Right-Click a wall segment to reverse it's direction. So if you have a string of walls and one of them is facing the wrong way, you can just double right-click it to switch its direction.

  • @jackrogers5712
    @jackrogers5712 6 หลายเดือนก่อน

    Holy crap those are some very powerful tools

  • @franklyanogre00000
    @franklyanogre00000 2 ปีที่แล้ว +1

    Great overview!

  • @thegoblin3629
    @thegoblin3629 2 ปีที่แล้ว

    I can't wait to make new scenes with these! Great suggestions here.

  • @tzimiable
    @tzimiable 2 ปีที่แล้ว

    Damn, this is mind blowing.

  • @BDavis-mo1cx
    @BDavis-mo1cx 2 ปีที่แล้ว

    🤯 Awesome!!

  • @oskarmohar6073
    @oskarmohar6073 2 ปีที่แล้ว +1

    Thanks, very useful.. How do you make the cog rotate? I know - macros, but how do you do it so it starts rotating when the scene starts?

    • @Baileywiki
      @Baileywiki  2 ปีที่แล้ว +4

      It's a webm image set to automatically animate. It was made by rotating the original gear image slightly, frame by frame, for about 7 frames. Then set to loop.

  • @Matti_Mattsen
    @Matti_Mattsen 13 วันที่ผ่านมา

    I recently became a patron, mainly to use prefabs and dungeon draw presets. But i cannot find the dungeon draw presets, are you no longer supporting them?

    • @Baileywiki
      @Baileywiki  12 วันที่ผ่านมา +1

      They are supported but the import file is in the Baileywiki Cabal Dungeons module in the top-level folder, called dd-custom-themes.json. You'll want to import this using Dungeon Draw's import function.

  • @commanderwyro4204
    @commanderwyro4204 2 ปีที่แล้ว +3

    is there much of a performance difference when making maps in foundry using tiles over making maps in dungeondraft? im guessing its about the same but just wondering if having a ton of tiles could start to effect it quickly or not

    • @Baileywiki
      @Baileywiki  2 ปีที่แล้ว +4

      More tiles in a foundry scene will require more performance but it's negligible. Walls are lighting are what use the most resources.

  • @Dr.O
    @Dr.O 2 ปีที่แล้ว

    Great work as usual!
    I'd love to see your take on my Pushable and Lasers modules :D

    • @Baileywiki
      @Baileywiki  2 ปีที่แล้ว

      Those are yours?! I love what I've seen. Haven't got to play with him yet, but I was an instant fan of the concepts.

    • @Dr.O
      @Dr.O 2 ปีที่แล้ว

      @@Baileywiki Thanks, yes those are mine (and caterpillar) :) I'd love to see someone that actually know how to make things look good use them

    • @Baileywiki
      @Baileywiki  2 ปีที่แล้ว

      Right on. I'll poke around at them!

  • @javierm_uk1588
    @javierm_uk1588 2 ปีที่แล้ว +1

    Unfortunately, as of today, using Levels makes you lose Exploration Fog. On the module's page it says it's a Foundry limitation. Has anybody found a way to overcome that? Either you turn off "Advanced Fog" and all of the levels get revealed at the same time, or you enable it, and then you only get line of sight but not exploration fog. It really annoys me.

  • @keeperoflenneth
    @keeperoflenneth 2 ปีที่แล้ว +2

    Real question: how do you guys manage performance on these? Every time i do, even a 2-level map, it crushes my players lower-end PCs. They play most games fine and have Hardware Acceleration on, but many of them still struggle heavily with the bi-level maps. Is there a "oh yeah don't use so many lights" or "we dont have a bunch of tokens" trick? Trying to figure out how i can keep using these because I don't want to swap to a separated-floors-mode of doing these. They work fine for mine so it may just be their PCs, but they're the ones i have to consider for, not me :(

    • @Baileywiki
      @Baileywiki  2 ปีที่แล้ว +2

      There are so many options to improve performance nowadays. Are you using my assets or your own?
      In general, you should drop FPS to zero. Turn off lights that you don't need. And have your players adjust their own performance modes.
      You will find most users don't have their browsers set to actually leverage their hardware acceleration. There is a full performance optimization guide for that kind of thing. It's linked on my discord if you're looking for it.

  • @Skeithization
    @Skeithization 5 หลายเดือนก่อน

    Unfortunately DF architect isn't updated anymore. Is there an alternative?

    • @Baileywiki
      @Baileywiki  5 หลายเดือนก่อน +1

      It depends on which feature you're interested in replicating. If you want to optimize tiles then Ripper has a premium module called Media Optimizer. You'll want to use his free VTT client to get the most out of it

  • @Xain3
    @Xain3 ปีที่แล้ว +1

    RIP DF Architect... Is there any worthy replacement for v11?

    • @Baileywiki
      @Baileywiki  ปีที่แล้ว +1

      It depends on which features you're trying to replace. Ripper's Media Optimizer is a great replacement for the tile fattener feature of DF Architect, for example.

    • @Xain3
      @Xain3 ปีที่แล้ว

      Thank you BW! That's already something. Anything that somewhat reproduces the wall features and the show layers?

    • @Baileywiki
      @Baileywiki  ปีที่แล้ว

      It depends on WHICH specific wall features, for example. There was a really convenient tool that let me just click the wall type on the left and it would instantly change a wall to that type. I haven't found a replacement for that particular QOL feature, for example.

  • @Celestial-rn4vm
    @Celestial-rn4vm ปีที่แล้ว

    okay cool, i am bad at building maps.