Start of an Indie Dev Journey - Calamity DevLog #0

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 55

  • @lotuzka
    @lotuzka ปีที่แล้ว +29

    I think I see where the atmosphere of the game is going and I really really like that. I am really excited to see more.

    • @thatFain
      @thatFain  ปีที่แล้ว +3

      Thanks a lot :)

  • @IndieDevSam
    @IndieDevSam ปีที่แล้ว +2

    Good luck bro! I look forward to playing your game some day!!!

  • @hrafnkellorrirastarson7544
    @hrafnkellorrirastarson7544 ปีที่แล้ว +1

    when i saw the intro roll in i gasped!
    Cheers from the wake world dev team we all think this is siiiiick!

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks, thats means a lot :)
      the next devlog will come tomorrow ;)

  • @Cloud-HeadedDev
    @Cloud-HeadedDev ปีที่แล้ว +5

    Something about the presentation and the music reminds me of older Diablo games. It sounds as though your vision for this game is strong!

    • @thatFain
      @thatFain  ปีที่แล้ว +3

      Thanks, yeah Diablo 1 and 2 are a huge influence aesthetic wise.
      In my head I know how I want the game to look and feel now I "only" have to try to make that a reality.

  • @Nurolight
    @Nurolight ปีที่แล้ว +1

    Loving the soundtrack. Adds so much atmosphere.

  • @Ribula1
    @Ribula1 ปีที่แล้ว +1

    Maaan this theme song is sooooo goood! I hope you upload it bc i need to listen to it!

  • @0_Lucie_0
    @0_Lucie_0 ปีที่แล้ว +1

    Do it Boi
    we stay surprised and wait for a new video.🎉

    • @thatFain
      @thatFain  ปีที่แล้ว

      I'll keep at it :)
      Thanks for waiting

  • @retrodev4309
    @retrodev4309 ปีที่แล้ว +6

    Magnificent work! Good to see another Unreal developer! Can’t wait to see more

  • @airsoftfreak11
    @airsoftfreak11 7 หลายเดือนก่อน +1

    Very inspiring!
    Your models look great!

    • @thatFain
      @thatFain  7 หลายเดือนก่อน

      Thank you so much 🖤

  • @mishovy1599
    @mishovy1599 ปีที่แล้ว +2

    looks awesome, cant wait to see how this project develops

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks :) i hope that i can deliver a devlog every month, but I'm also thinking about making little weekly shorts, kind of like a little journal.

  • @Karnikula
    @Karnikula ปีที่แล้ว +3

    I have no idea what this is about but I'm sure it's great.

  • @TheKnightBringer
    @TheKnightBringer ปีที่แล้ว +2

    Your video is exactly what I've been looking for I can't wait to see the rest of your development because I am also using the same asset template

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks :)
      Hope your project is also going well !

    • @TheKnightBringer
      @TheKnightBringer ปีที่แล้ว +2

      @@thatFain not as well as yours I'm also using the third person point of view part of the template but over time I will get it soon

    • @thatFain
      @thatFain  ปีที่แล้ว

      @@TheKnightBringer keep at it, you will get there :) gamedev often takes a lot time 😬so don't stress yourself too mutch.
      i am also not that far, the scene u can see in the video is what is there at the moment so there is still a loooooot to do ^^

  • @timobecker6718
    @timobecker6718 ปีที่แล้ว +2

    Sweeeet!! Looks like a great start. Also really like the dev log format. Keep it up! Looking forward to further updates!

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks a lot

  • @EikeDecker
    @EikeDecker ปีที่แล้ว +2

    Good choice on the font, it looks really nice and works very well with the art style of the game. Looking forward for more updates.

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thhaaanks, that makes me realy happy to here.
      As I was wokring on the video I realized that i don't have a key font and was stressing out quit a bit. To be honest I'm still a bit insecure about the font.
      It uses the Cinzel font as a base and I made a pixel version of it. I guess in the future I will add some more details to it.

    • @EikeDecker
      @EikeDecker ปีที่แล้ว +1

      @@thatFain I believe it looks fine. I would try to improve some straight edges to use the typical 1x1, 1x2 and 1x3 stairs instead of the uglier approximations that repeat 1x2 + 1x1 (if you know what I mean). But I think it's a good basis and it works well with the rest of your art style and that is what matters most in this context. I hope the license allows derivates of that font.

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      @@EikeDecker Ah yes thanks thats a good point, I know what u mean.
      The original Font is under the SIL Open Font License, so it should be good I guess.

  • @ericm.6453
    @ericm.6453 ปีที่แล้ว +6

    Nice, and now let the Gengar Plushy tell us about the rest of the game :)

  • @lordhuebi
    @lordhuebi ปีที่แล้ว +7

    Really cool stuff so far! I'm making a 2d platformer with a lot of similarities to your game idea (hub area, entering map and losing the loot when you die etc.) so this is gonna be some good inspiration for me. Grüße aus Kiel!

    • @thatFain
      @thatFain  ปีที่แล้ว +5

      Nice, as I studied game design, I also made a 2d rougelike together in a small team. Its called "April: Fall of Faith" we never finished it, but theres a demo in itch.io maybe that could intrest or inspire you.
      If u have something to show, or want some feedback at a later stage hit me up :) always happy to help.
      Grüße aus Hamburg.

  • @michaeldillabough8933
    @michaeldillabough8933 ปีที่แล้ว +2

    Looking great! I'm working on a pixel textured game also using Union Bytes Painter.

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks.
      Nice, always good to see a fellow Union Bytes user :)

  • @AntonioFreyre
    @AntonioFreyre ปีที่แล้ว +1

    smooth your character's normals

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      they are deliberately this way

  • @bogrinn
    @bogrinn ปีที่แล้ว +1

    Very interested in your workflow and particularly the stuff around 2:55! I have some technical questions, and hope you would be willing to answer them!
    What is your pipeline to unreal like? I haven't seen anything like what you showed in my search for the best methods, and it seems to be working well for you. Also, what is your method for UV unwrapping/general prep for Union Bytes? Do you also block out a basic texture or something first? I have struggled to find a smooth the most in two ways: unwrapping for low poly pixel art style models, and getting blender skeletons and animations to play nicely with unreal. You make it look easy!

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Hey sure I'm willing to answer :)
      I know exactly what you mean, it took me quit awhile to figure out a workflow, that works for me. And even now I also struggle regularly.
      My Blender to Unreal workflow uses Mr Mannequins Tools, I absolutely love this plug in for blender. It helps with easy exporting to unreal and also super easy rigging to the unreal skeleton, what usually is a pain.
      For weight painting I'm just testing around until I think that everything fits, which can be quite the struggle with low poly meshes and arms :D.
      I also will seperate the limps of the mesh from now on because i feel its easier this way and the result often looks better.
      For UV unwrapping (my least favorite part) I unwrap every model by hand. Which means setting up the seams and testing around with all the UV project methods. This often takes some time to get it right.
      And I often go back and forth between Blender, Unreal and Union Bytes (I think or hope that more experience will help to not go back and forth that often)
      Also if u want to unwrap pixel perfect Blender has the function to snap the uv to pixel in the uv editor tab under: UV->Snap->Selected to Pixel (i'm not using it that often).
      Sooo to sum up my workflow:
      1. make model
      2. export to unreal (using mr. mann...) to check if the scale and model fits
      3. make uvs
      4. export for union bytes
      5. make texture (i also often use downscaling from normal textures and add some details)
      6. export texture
      7. make material
      8. WIN if it looks good (if not revisite some steps)
      I don't think this is the best pipeline, but it works for me. Its kind of all about figuring out what works for you.
      Hope that helps 🖤

    • @bogrinn
      @bogrinn ปีที่แล้ว +2

      @@thatFain The exact sort of reply I was looking for! Detailed and thorough! I also greatly appreciate the bullet-point sum of the process! I think Mr. Mannequin in particular will help me immensely, I had not seen this before. Thank you so much, and I am rooting for your success!

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      @@bogrinn No Problem, happy to help :).

  • @bobbythibs7151
    @bobbythibs7151 ปีที่แล้ว +1

    This looks sick following along.I just got into modeling in blender would love to know how you made the cloak cloth mechanic.

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thanks :)

    • @bobbythibs7151
      @bobbythibs7151 ปีที่แล้ว +1

      @@thatFain thank you so much man going to check this out now. Also morrowind is one of my facorite games of all time really see the influence it has had in your devlogs intrested to see where you take things.

    • @thatFain
      @thatFain  ปีที่แล้ว

      @@bobbythibs7151 happy to help :)
      true morrowind is a really incredible game, with super nice world building. loved playing it :)

  • @0njo188
    @0njo188 ปีที่แล้ว +1

    Just a heads up...the pixel CRT shader gives a great pause or main menu feel.

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Damn, thats a super good idea !!
      Thanks 🖤

  • @stabbedbyapanda
    @stabbedbyapanda 11 หลายเดือนก่อน +1

    How did you export and import your model onto the ue5 rig so well? I dont see any visible issues

    • @thatFain
      @thatFain  11 หลายเดือนก่อน +1

      I use Mr Mannequins Tolls jimkroovy.gumroad.com/l/MrMannequinsTools in blender to righ my model to the unreal skeleton. I can highly recommand this blender plugin !
      After that I always spent quit some time on weight painting the model to te skeleton and make sure, that there are no unwanted bends.
      This often takes some time, espacially if you are using low poly models.
      Hope that helps : )

    • @stabbedbyapanda
      @stabbedbyapanda 11 หลายเดือนก่อน +1

      @@thatFain interesting ty, I tried that same plugin I think recently but had issues with the feet and ankles not matching but I'll try again, maybe using the ue5 mannequin will have a better result. Great work on your game by the way, can't wait to see where it goes

    • @thatFain
      @thatFain  11 หลายเดือนก่อน

      @@stabbedbyapanda Thanks

  • @felipao6880
    @felipao6880 11 หลายเดือนก่อน +1

    Muito FODA CONTINUA ASSIM MEU MANOW