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thatFain
เข้าร่วมเมื่อ 3 เม.ย. 2023
Hey there, I'm Fabian or Fain, a game developer from Germany currently working on my own little project named "Calamity: Oath of Despair"
🕹️📺☕
Before working on Calamity, I worked on Closer the Distance at Osmotic Studios.
Some other things I've worked on are April: Fall of Faith and SkyIsland, you can check my Arstation profil for more infos on those.
🕹️📺☕
Before working on Calamity, I worked on Closer the Distance at Osmotic Studios.
Some other things I've worked on are April: Fall of Faith and SkyIsland, you can check my Arstation profil for more infos on those.
New Enemies, Weapons and Armor | Calamity Devlog 10
Hey there, welcome to a new Devlog for my indie game Calamity: Oath of Despair.
𝘿𝙞𝙨𝙘𝙤𝙧𝙙
discord.gg/Y3DgBBhEJd
𝙋𝙖𝙩𝙧𝙚𝙤𝙣
www.patreon.com/thatfain
If you have any question, feel free to ask them in the comments.
But most importantly, enjoy :)
𝙇𝙄𝙉𝙆𝙎
Big shoutout to SKELD and his amazing music!
You can find his music here:
skeld.bandcamp.com
---------------------------------------
𝙈𝙐𝙎𝙄𝘾
Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the Intro and Outro Track.
And big thanks to SKELD for the atmospheric tracks in the background.
Chapters:
0:00 Intro
0:18 New Enemies
1:50 New Armor and Weapons
3:52 Archery
4:47 Music, Discord, Day Job
6:45 Outro
𝘼𝙎𝙎𝙀𝙏 𝙋𝘼𝘾𝙆𝙎 / 𝙋𝙇𝙐𝙂𝙄𝙉𝙎 𝙐𝙎𝙀𝘿
- Action RPG Multiplayer Starter Template
www.unrealengine.com/marketplace/en-US/product/action-rpg-starter-system?sessionInvalidated=true
- NIAGARA : Blood VFX Pack
www.unrealengine.com/marketplace/en-US/product/niagara-blood-vfx-pack
- Essential Sword & Shield Animation Pack
www.unrealengine.com/marketplace/en-US/product/essential-sword-shield-animations
- Ultra Dynamic Sky
www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky
𝘿𝙞𝙨𝙘𝙤𝙧𝙙
discord.gg/Y3DgBBhEJd
𝙋𝙖𝙩𝙧𝙚𝙤𝙣
www.patreon.com/thatfain
If you have any question, feel free to ask them in the comments.
But most importantly, enjoy :)
𝙇𝙄𝙉𝙆𝙎
Big shoutout to SKELD and his amazing music!
You can find his music here:
skeld.bandcamp.com
---------------------------------------
𝙈𝙐𝙎𝙄𝘾
Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the Intro and Outro Track.
And big thanks to SKELD for the atmospheric tracks in the background.
Chapters:
0:00 Intro
0:18 New Enemies
1:50 New Armor and Weapons
3:52 Archery
4:47 Music, Discord, Day Job
6:45 Outro
𝘼𝙎𝙎𝙀𝙏 𝙋𝘼𝘾𝙆𝙎 / 𝙋𝙇𝙐𝙂𝙄𝙉𝙎 𝙐𝙎𝙀𝘿
- Action RPG Multiplayer Starter Template
www.unrealengine.com/marketplace/en-US/product/action-rpg-starter-system?sessionInvalidated=true
- NIAGARA : Blood VFX Pack
www.unrealengine.com/marketplace/en-US/product/niagara-blood-vfx-pack
- Essential Sword & Shield Animation Pack
www.unrealengine.com/marketplace/en-US/product/essential-sword-shield-animations
- Ultra Dynamic Sky
www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky
มุมมอง: 3 295
วีดีโอ
No funding ... What now? | Calamity Devlog 9
มุมมอง 10K3 หลายเดือนก่อน
Hey there, welcome to a new Devlog for my indie game Calamity: Oath of Despair. 𝙋𝙖𝙩𝙧𝙚𝙤𝙣 www.patreon.com/thatfain The first part of this Devlog is about how to deal with not getting funding. After that I'm showing off what is new in the game. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 Footsteps: How To Create A Dynamic Footstep System In...
Adding Weather Effects, Strafing and Cliffs to my indie game | Calamity Devlog 8
มุมมอง 5K6 หลายเดือนก่อน
Hey there, welcome to a new Devlog for my indie game Calamity: Oath of Despair. 𝙋𝙖𝙩𝙧𝙚𝙤𝙣 www.patreon.com/thatfain This Devlog is all about Weather Effect, better Movement, adding Controller Support, Cliffing and a short Update on the Funding situation. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 Twitch: www.twitch.tv/thatfain 𝙈𝙐𝙎𝙄𝘾 Big th...
Pitch Decks, Playtests and Bug fixes | Calamity Indie Game Devlog 7
มุมมอง 8K8 หลายเดือนก่อน
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. 𝙋𝙖𝙩𝙧𝙚𝙤𝙣 www.patreon.com/thatfain The last few weeks have been pretty crazy, there was a lot going on. From pitching the game and letting people playtest it for the first time to squishing some nasty bugs (in helldiver style for democracy). If you have any question, feel free to ask them in the comments. But most imp...
Financing development, Parry System and Hub Area | Calamity Indie Game Devlog #6
มุมมอง 11K10 หลายเดือนก่อน
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. 𝙋𝙖𝙩𝙧𝙚𝙤𝙣 www.patreon.com/thatfain This Devlog, is all about shedding some light on the financing of Calamity. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 Twitch: www.twitch.tv/thatfain 𝙈𝙐𝙎𝙄𝘾 - Eine Kleine Nachtmusik - Mozart Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super...
More Level Design and New Enemies | Calamity Indie Game Devlog #5
มุมมอง 64Kปีที่แล้ว
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. 𝙏𝙬𝙞𝙩𝙘𝙝 𝙋𝙧𝙤𝙛𝙞𝙡 www.twitch.tv/thatfain In this Devlog, I'll talk a bit about Level Desing and show of some new enemies. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 PrismaticaDev - Cheap Fog in UE4 [Depth-mask post process] (also works in UE5) th-cam.com/video/7...
Calamity Indie Game Devlog #4 - Assets and Difficulty Scaling
มุมมอง 7Kปีที่แล้ว
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. 𝙏𝙬𝙞𝙩𝙘𝙝 𝙋𝙧𝙤𝙛𝙞𝙡 www.twitch.tv/thatfain In this Devlog, I'll show of some new Assets and Talk a bit about the topic of Difficulty Scaling. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 𝘽𝙖𝙜𝙥𝙖𝙘𝙠 𝙂𝙖𝙢𝙚𝙨 bagpack.games/ 𝙈𝙐𝙎𝙄𝘾 Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super atmosphe...
Calamity Indie Game Devlog #3 - Game Design
มุมมอง 13Kปีที่แล้ว
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. In this Devlog, I'll talk about the Game Design of Calamity. I hope to provide some useful information on Game Design in general, if you have any question, feel free to ask them in the comments. Enjoy :) 𝙇𝙄𝙉𝙆𝙎 𝙄 𝙈𝙀𝙉𝙏𝙄𝙊𝙉𝙀𝘿 𝘾𝙖𝙨𝙩𝙨 𝙖𝙣𝙙 𝙄𝙣𝙩𝙚𝙧𝙛𝙖𝙘𝙚𝙨 raharuu.github.io/unreal/hard-references-reasons-avoid/ 𝙈𝙐𝙎𝙄𝘾 Big thanks t...
Calamity Indie Game Devlog #2 - Destructibles and Combat
มุมมอง 13Kปีที่แล้ว
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. In this Devlog, I'll talk about how chaotic Unreal's Chaos System can be and how I want to implement and balance the combat for Calamity. Enjoy :) 𝙈𝙐𝙎𝙄𝘾 Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super atmospheric music. Check out their synthwave album 𝐏𝐚𝐫𝐨𝐬 on spotify: open.spotify.com/artist/4a2fr8HIRFUx7CTfBBunAS?si=jLgqTABgT...
Calamity Indie Game Devlog #1 - Level Design
มุมมอง 28Kปีที่แล้ว
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. In this Devlog, I'll talk about how I deal with the huge task of designing levels without having to rely on mini-maps or maps with to much information. Enjoy :) 𝙇𝙄𝙉𝙆𝙎 𝙄 𝙈𝙀𝙉𝙏𝙄𝙊𝙉𝙀𝘿 𝙂𝙖𝙢𝙚 𝙈𝙖𝙠𝙚𝙧'𝙨 𝙏𝙤𝙤𝙡𝙠𝙞𝙩 - 𝙕𝙚𝙡𝙙𝙖'𝙨 𝙊𝙥𝙚𝙣 𝙒𝙤𝙧𝙡𝙙: th-cam.com/video/CZzcVs8tNfE/w-d-xo.html 𝙐𝙣𝙞𝙤𝙣 𝘽𝙮𝙩𝙚𝙨 𝙋𝙖𝙞𝙣𝙩𝙚𝙧 www.unionbytes.de/apps/ubpainter/ ...
Start of an Indie Dev Journey - Calamity DevLog #0
มุมมอง 10Kปีที่แล้ว
Start of an Indie Dev Journey - Calamity DevLog #0
Your inventory system and gear look so clean. Really impressive work. Always wish I could playtest a thing or two :3
ermm Knight Artorias called.... He says the bonecutter moveset is dope and you should stick to it.
:D will do that ^^
When steampage ?
Hopefully soonish ^^
игра уже выглядит очень стилево и интересно, слежу за обновлениями год как, ты супер крутой
Sorry I only understand english and german. Had to use google translate but thanks :). Hope you are enjoying the devlogs :)
when is this game being released? and where can I get it? Will it be on steam?
Yes it will come to steam :). The game will still need some time until release. Its in very early stages of development.
Such a cool project, really inspiring! Looking forward to the next devlog
Thank you so much <3.
in 1:46 you can use interface or global event manager instead of casting, although good that you are using performant friendly bool check before casting
Nice thanks for the suggestion. Will defiantly look into that. I think the cast here should also be fine because the pawn I cast to is always loaded because its player character.
100% add camera shakes for the heavy attacks of the bone cutter! Add that and tell me what you think!
@@jachinseth3918 yeah camera shake and "game juice" in general still need to be added. For camera shake I also need to add the option to turn it off or to adjust it, because camera shake can cause motion sickness. That's why I'm a bit careful with adding it atm. But noted and it's on the list :)
@ totally understood! No crazy camera shakes but just enough. I do like the options
This game looks absolutely amazing, keep up the good work!
@@CorneliusFK thanks so much :). Will do !
Awesome video! My suggestion for the enemy name: Royal Executioner
Thaaanks <3 Executioner came up a lot ^^. I really like the royal part. Hmmm I think we are on the right track here ^^
Its looking really good!
thanks so much <3
Looks great! Maybe add a bit more screen shake when hitting enemies with your sword though, as right now it doesn't feel too impactful
Also damn are you an animator because those animations look amazing
True, I haven't implemented some of the "juice". Screenshake and Hit Impacts are also on that list :)
@@dobrx6199 Thanks :) But these animations are actually from the Unreal Marketplace. I just customized them a little bit to fit for my characters.
@@thatFainOh well either way it looks great!
@dobrx6199 <3
These devlogs are super inspiring! Keep them coming!!!
Thaaanks <3. Will do :)
AMazing stuff! Man those animations look really great!
Man, the game looks good, but why you don't have Steam page setup to gather wishlists?!
Thanks so much :) <3 Steam page is on my high priority list. But I want to have a very good trailer for the page etc. The gathering of wishlist's is of course always a good thing but I don't want to gather them to early, because people will forget about the game over time. So yeah I still want to get some little things done before that :)
@thatFain that's great, but I would have sat that as number one priority on your list ;) you can add content to that page later, but it's really important to at least land potential players somewhere, when you have something even slightly playable.
Dude this is awesome! didn't expect you back so soon either, good to see you doing well mate! keep up the good work! :)
Thanks so much :) Yeah I really pushed through the last two months. This month work will slow down a bit but all in all I'm happy with the progress :)
Day in the life of a chimney sweep and game developer?
Hahaaaaaa yeah true I have to make a video out of that. Like with camera shots from hamburgs roof tops :D
Do you have any juicy loooooooooooore for me
Not at the moment. Buuuuuut I have the main lore kind of figured out, and maybe I'll do some short little videos about it. At the moment you still need to be a little patient, sorrys.
The point of the demons face that thing would make me actually happy to have a grin like that demon some people are just happy
Call him “the baron”
Dude I forgot about this channel how is funding going since the last video
Still no funding yet. That's why I accepted the day job. But this also takes away the stress to take any deal. Which means I don't have to accept shitty deals which is very good.
nice
Hello from Russia! I really love your work, good job! Keep going <3
Thanks so much <3 Yes I'll keep going and hopefully have a cool demo to test next year :)
@@thatFain Cant wait for it! Good luck with that
when is demo?
Haaaahaha ^^ I know these would come up. Hoped to get one out this year, but sadly this will not work out. So next year, hopefully early next year.
looking awesome as always, music is top tier!!
Thanks so much <3
love the front flip attack with the bone cutter! 100% doing a berserk/guts build for my first playthru
YUUUSSSS I also need to add a kind of Berserker Armor ^^
YOO ITS BACK
Yuuuusss it is ^^ and I will keep coming back ^^
i thought this was an update for the calamity mod from terarria :(
Ohhh no I'm sorry :/ But hope you still enjoyed the video :)
If his weapon is called "the Bonecutter" maybe you can call him "The Bonebutcher" Dual-wielding sounds like a lot of fun! have you thought of a Main-Hand and Off-Hand for damage calculation?
Yeah something with Butcher in the name sounds really good. Oh yeah exactly that's what I still need to add for the calculation and then just add the damage * 0,5 or so for the off-hand. Atm its just adding them add which of course will end up making super massive damage xD
We need a steam page. I love your game but I allways forget about it. Somehow luckily your videos allways get recommended
All hail to the algo :D If you want to get news about it you can also join the discord there I will also announce things etc. Steam page is also on my to do list :)
Game is looking great , I agree with you on Skeld! Great job!
Thaaanks <3
Hi there, what is the best way of supporting you? What you're doing looks great.
Absolutely love it I’m glad you’re still making progress and I’m glad the game will continue working it despite having to get a job to fund development the music is also very good
Thanks sooo much <3 Yeah my mind keeps slipping back to the game, I just really want to make this thing ^^
@@thatFain if you’d like I’d like to contribute some models and stuff to your game I’m not looking for a job or pay just want to help you because I like these kinds of games
So I've been excitedly following for a long time now and I've been behaving and not asking this super annoying question but I have to ask.. do you have ANY idea of a super GERNERAL time frame of when it might be done? Alternatively, maybe a playtest or beta test or something?? I NEED IT TvT
Hey no problem sorry for the later answer. Because I started the day job and I need to change my time schedules, its very hard to make an estimate at the moment. But I want to get a demo out in Q1 next year! Hope I can make it. Thanks for following for a long time and being interested in the game (I recognize your profile pic) :) <3
Zauberhaft !! Great Work 👷♀🖤
thaaanks :) <3
I love the music at the beginning of the video. It fits the foggy dark setting and atmosphere. Is it in game? My brain wants to hear a vibrato on a wooden flute coming in and it cuts off before it does :)
Still need to add the music to the game but yeah I plan to use all of the tracks you heard in the devlog :)
Sweet :)
2:42 love the new guts sword
🖤
Everything looks amazing, well done! Especially the mini boss. How long did it take to model and animate?
thanks so much <3 the mini boss took 1 and a half weeks to get in completely if I'm not mistaken. I did the modelling and texturing, the animations are from the unreal marketplace, but I customized them a bit to fit in better. I think on twitch there are still some vods of the creation of the mini boss.
@@thatFain great thanks! appreciate the response :)
archery is one of the hardest things....I've done it 3 times and it is always a fight :) This is a real accomplishment.... hardest parts of game dev for me has always been...archery, inventory and item data systems and, getting combat to feel right.
Thanks sooo much. I'm also really happy with how it turned out and how it is feeling. I also have some improvements in mind but for now it's pretty nice :) (also sorry for late answer the last days where really busy)
Can you make it so enemies would fly away from swinging the bone cutter, like a 25% chance, I think it would look cool
That would be possible. Will definitely think about that. Maybe if you land a critical hit with it. thanks for the input :) <3
Being a heavy sword, that would be very ideal for her.
I love everything I see, but the weapons, armor, masks, ect, will have benefits and contradictions not only aesthetic? I mean benefits, a mask that protects you from poison ect, or that the armor is heavier, and resists the cold ect, then another thing I've seen that you have confirmed is that we can play with dual weapons, once I get a weapon, I can take it dual, without getting the other? I would like that with some weapons, just to get it as the claws of the demon, you get the 2, but if you find a sword, katana ect, to take it in dual, you have to look for it, that is hidden, and that you can take it in dual, but if you find a sword, katana ect, to take it in dual, you have to look for it, that is hidden. The music feels very epic, I like it, you found the ideal one for the game. The bow throwing animation is very fast, I don't dislike if the bow has more speed, less strength, or more strength and less speed, in case it is big/heavy or small/sharp, but there is no animation to draw the bowstring, to choose more strength by drawing more, and cause more damage, or draw less, and cause less damage, but throw faster the bow, will there be different type of arrows, fire, ice, poison, ect will all of that be added? will there be different types of bows? by the way i love everything i'm seeing, i hope they make a demo. by the way i'm sorry you posted it unintentionally, but seeing it sooner than later makes me happy.
thank you :) Yes the different armor types will have different armor values and resistances. They will be rolled randomly just like in diablo2 for example. To dual wield weapons you have to find two weapons of the same type or of any other type that can be used as dual wielding weapons. For the bow at the moment I don't plan to add more arrow types thats something for the future. For now there will only be different bow types. Yes I'm planing to have a demo but I still will need a bit more time to get a good one out. Thanks for your interest in the game <3
@@thatFain Thanks! but I don't know if I was able to read anything else I said about the bow, it was this The bow launch animation is very fast, I don't dislike it if the bow has more speed, less force, or more force and less speed, in case it is big/heavy or small/sharp, but there is no animation to tighten the bowstring, to choose more force by tightening more, and causing more damage, or tightening less, and causing less damage, will that animation be added, could you tighten the bowstring to your liking?
@@LowcostGraffic Oh yeah I know what you mean. For now it won't be added because this will take a bit to implement. But it still can be added later. will have to think about this one a bit.
@@thatFain Thanks, I hope you add it, yes it takes more work, but it gives you more immersion and fun
Each devlog is looking like the game takes a huge step can wait to see more! Really like the archery It seems like an upgrade from other soulslike games
Thanks so much <3. Yeah I really didn't like how most souls games implement archery, so I changed it a bit around until I toughed that it feels good. I'm also quite happy with how it turned out :)
@@thatFain Without a doubt ive always thought archery in a lot of soulslikes was too low skill because of the lock on and low reward because they never do much damage. I like the idea of high skill and high reward where the player has to actually aim and damage would be dependent on where the enemy is hit. Although the damage based on where the enemy is hit would probably have to use collision boxes to determine where it hit, unless theres a way to have it detect the area it hit based on the bone name of the skeletal mesh
@@MikeGemi true, yeah I have to do a bit more of balancing in the future probably. but I could also introduce a "buff" for arrows that are shot when you are not locked on. hmmm.
epic
thanks 🖤
The new miniboss looks awesome! Will he just be wandering around the map or have his own arena or something similar?
Thaaanks so much! <3 For this one I have an area planned. Maybe there will be zones later on where you can also encounter him in "the wild" ^^
@@thatFain Please, if possible, do not repeat the bosses as normal enemies, that is very boring, a boss is unique
@@LowcostGraffic The real big bosses will always be unique, but some of the mini bosses may be repeating. but i'm not super clear on how i want to do that yet.
@@thatFain perfect, i love this
THOSE ANIMATIONS ARE BEAUTIFUL BROTHER
Thanks soo much
The butcher would be a cool name for that enemy and would be related to the sword´s name
AHHH, FRESH MEAT ^^ Yeah I think something with Butcher in it is a very good idea.
could call the boss the Forgotten Butcher
I like that one.
I hope you dont take this the wrong way, but a chimney sweep seems like a very fitting profession for you lol
:D:D:D:D thanks xD :D
You could call the mini boss The Executioner since the Bone Cutter looks like an executioner's sword.
Oh yeah that's a good one. But I also want to make a "real executioner" sword at some point and also have an armor design in mind for that enemy which would fit the name even more.
@@thatFain You better think about the name yourself, you have a lot of creativity, executioner is very common, do something unique like your game
Coffee
water is better than coffee
@pimpatterson coffee roles you degenerate!
Coooofffeeeeeeeeee <3
@@pimpatterson :D
@@thatFain yup