thatFain
thatFain
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No funding ... What now? | Calamity Devlog 9
Hey there, welcome to a new Devlog for my indie game Calamity: Oath of Despair.
𝙋𝙖𝙩𝙧𝙚𝙤𝙣
www.patreon.com/thatfain
The first part of this Devlog is about how to deal with not getting funding.
After that I'm showing off what is new in the game.
If you have any question, feel free to ask them in the comments.
But most importantly, enjoy :)
𝙇𝙄𝙉𝙆𝙎
Footsteps:
How To Create A Dynamic Footstep System In Unreal Engine (Tutorial)
th-cam.com/video/KUhOUkLCfgc/w-d-xo.html
UE5 How To - Landscape Physical Material Output
th-cam.com/video/isL0w-s-5yM/w-d-xo.html
Vertex Paint Texture:
Intro to Vertex Colour [Unreal Engine] (PrismaticaDev)
th-cam.com/video/vIA2oU4JNmY/w-d-xo.htmlsi=WwU9X5G2nWXhJLxW
---------------------------------------
𝙈𝙐𝙎𝙄𝘾
Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super atmospheric music.
Check out their synthwave album 𝐏𝐚𝐫𝐨𝐬 on spotify:
open.spotify.com/artist/4a2fr8HIRFUx7CTfBBunAS?si=jLgqTABgTNCFTAovxmqasA
Track used after the Credits:
Waiting Music by Oleksii Kaplunskyi from Pixabay.
Chapters:
0:00 Intro
0:49 Funding
3:03 Base Character
4:57 Sound
6:37 Sky and Lighting
8:35 Vertex Paint Texture
9:27 Outro
𝘼𝙎𝙎𝙀𝙏 𝙋𝘼𝘾𝙆𝙎 / 𝙋𝙇𝙐𝙂𝙄𝙉𝙎 𝙐𝙎𝙀𝘿
- Action RPG Multiplayer Starter Template
www.unrealengine.com/marketplace/en-US/product/action-rpg-starter-system?sessionInvalidated=true
- NIAGARA : Blood VFX Pack
www.unrealengine.com/marketplace/en-US/product/niagara-blood-vfx-pack
- Essential Sword & Shield Animation Pack
www.unrealengine.com/marketplace/en-US/product/essential-sword-shield-animations
- Ultra Dynamic Sky
www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky
มุมมอง: 8 991

วีดีโอ

Adding Weather Effects, Strafing and Cliffs to my indie game | Calamity Devlog 8
มุมมอง 5K5 หลายเดือนก่อน
Hey there, welcome to a new Devlog for my indie game Calamity: Oath of Despair. 𝙋𝙖𝙩𝙧𝙚𝙤𝙣 www.patreon.com/thatfain This Devlog is all about Weather Effect, better Movement, adding Controller Support, Cliffing and a short Update on the Funding situation. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 Twitch: www.twitch.tv/thatfain 𝙈𝙐𝙎𝙄𝘾 Big th...
Pitch Decks, Playtests and Bug fixes | Calamity Indie Game Devlog 7
มุมมอง 8K7 หลายเดือนก่อน
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. 𝙋𝙖𝙩𝙧𝙚𝙤𝙣 www.patreon.com/thatfain The last few weeks have been pretty crazy, there was a lot going on. From pitching the game and letting people playtest it for the first time to squishing some nasty bugs (in helldiver style for democracy). If you have any question, feel free to ask them in the comments. But most imp...
Financing development, Parry System and Hub Area | Calamity Indie Game Devlog #6
มุมมอง 11K8 หลายเดือนก่อน
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. 𝙋𝙖𝙩𝙧𝙚𝙤𝙣 www.patreon.com/thatfain This Devlog, is all about shedding some light on the financing of Calamity. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 Twitch: www.twitch.tv/thatfain 𝙈𝙐𝙎𝙄𝘾 - Eine Kleine Nachtmusik - Mozart Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super...
More Level Design and New Enemies | Calamity Indie Game Devlog #5
มุมมอง 64K10 หลายเดือนก่อน
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. 𝙏𝙬𝙞𝙩𝙘𝙝 𝙋𝙧𝙤𝙛𝙞𝙡 www.twitch.tv/thatfain In this Devlog, I'll talk a bit about Level Desing and show of some new enemies. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 PrismaticaDev - Cheap Fog in UE4 [Depth-mask post process] (also works in UE5) th-cam.com/video/7...
Calamity Indie Game Devlog #4 - Assets and Difficulty Scaling
มุมมอง 7Kปีที่แล้ว
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. 𝙏𝙬𝙞𝙩𝙘𝙝 𝙋𝙧𝙤𝙛𝙞𝙡 www.twitch.tv/thatfain In this Devlog, I'll show of some new Assets and Talk a bit about the topic of Difficulty Scaling. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 𝘽𝙖𝙜𝙥𝙖𝙘𝙠 𝙂𝙖𝙢𝙚𝙨 bagpack.games/ 𝙈𝙐𝙎𝙄𝘾 Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super atmosphe...
Calamity Indie Game Devlog #3 - Game Design
มุมมอง 13Kปีที่แล้ว
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. In this Devlog, I'll talk about the Game Design of Calamity. I hope to provide some useful information on Game Design in general, if you have any question, feel free to ask them in the comments. Enjoy :) 𝙇𝙄𝙉𝙆𝙎 𝙄 𝙈𝙀𝙉𝙏𝙄𝙊𝙉𝙀𝘿 𝘾𝙖𝙨𝙩𝙨 𝙖𝙣𝙙 𝙄𝙣𝙩𝙚𝙧𝙛𝙖𝙘𝙚𝙨 raharuu.github.io/unreal/hard-references-reasons-avoid/ 𝙈𝙐𝙎𝙄𝘾 Big thanks t...
Calamity Indie Game Devlog #2 - Destructibles and Combat
มุมมอง 13Kปีที่แล้ว
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. In this Devlog, I'll talk about how chaotic Unreal's Chaos System can be and how I want to implement and balance the combat for Calamity. Enjoy :) 𝙈𝙐𝙎𝙄𝘾 Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super atmospheric music. Check out their synthwave album 𝐏𝐚𝐫𝐨𝐬 on spotify: open.spotify.com/artist/4a2fr8HIRFUx7CTfBBunAS?si=jLgqTABgT...
Calamity Indie Game Devlog #1 - Level Design
มุมมอง 28Kปีที่แล้ว
Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. In this Devlog, I'll talk about how I deal with the huge task of designing levels without having to rely on mini-maps or maps with to much information. Enjoy :) 𝙇𝙄𝙉𝙆𝙎 𝙄 𝙈𝙀𝙉𝙏𝙄𝙊𝙉𝙀𝘿 𝙂𝙖𝙢𝙚 𝙈𝙖𝙠𝙚𝙧'𝙨 𝙏𝙤𝙤𝙡𝙠𝙞𝙩 - 𝙕𝙚𝙡𝙙𝙖'𝙨 𝙊𝙥𝙚𝙣 𝙒𝙤𝙧𝙡𝙙: th-cam.com/video/CZzcVs8tNfE/w-d-xo.html 𝙐𝙣𝙞𝙤𝙣 𝘽𝙮𝙩𝙚𝙨 𝙋𝙖𝙞𝙣𝙩𝙚𝙧 www.unionbytes.de/apps/ubpainter/ ...
Start of an Indie Dev Journey - Calamity DevLog #0
มุมมอง 10Kปีที่แล้ว
Start of an Indie Dev Journey - Calamity DevLog #0

ความคิดเห็น

  • @wasteurtime5677
    @wasteurtime5677 หลายเดือนก่อน

    Tighten your scope please.

    • @thatFain
      @thatFain หลายเดือนก่อน

      @@wasteurtime5677 I think I have a good idea of the scope. But yeah along the way some things may change. For example the size of the first map will be smaller than I anticipated and stuff like that, while deving stuff always kind of changes.

    • @wasteurtime5677
      @wasteurtime5677 หลายเดือนก่อน

      @@thatFain Love that. No ill will. you are very talented and I really want to play your game however small it comes out

    • @thatFain
      @thatFain หลายเดือนก่อน

      @@wasteurtime5677 thanks so much :)

  • @a1534-d7k
    @a1534-d7k หลายเดือนก่อน

    this game looks so cool

    • @thatFain
      @thatFain หลายเดือนก่อน

      @@a1534-d7k thanks so much :)

  • @ThyTrueNightmare
    @ThyTrueNightmare หลายเดือนก่อน

    I have no money personally either but what is the baseline you would need to be able to fully focus on the game? Even in these trying times

    • @thatFain
      @thatFain หลายเดือนก่อน

      That depends a bit on if I want to have people for the music and sound effects and animations as well. With all of this cost until Early Access would be roughly around 200.000 and full cost until 1.0 release would be around 330.000. But as mentioned that always depends a bit. If I would work on the game alone and also do the sounds and animations (or use animations packs) the cost would go down but the time it would take to make the game would go up. Hope that helps a bit.

  • @TryingCode
    @TryingCode หลายเดือนก่อน

    that sucks that you didn't get your funding, I hope it all works out in the end. Maybe you'll eventually get to the point where you can live off of the patreon?

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thank you for your compassion, yes that would also be an option (also my preferred one). But to reach that point it will take some more time. Hopefully the project will get there at some point :)

  • @Totoro_yessir
    @Totoro_yessir หลายเดือนก่อน

    Hello fain! ive been keeping up with this journey for a long time now and i just want to say. The game is looking better and better each devlog. I really like where the direction of this game is going. I really hope theres gonna be boss fights in the maps. Its definetly gonna be a good game.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks so much <3. And thanks for following the journey :) Yes I plan to have one big boss fight in every map and also some small optional ones that are guarding the points of intrest or roaming the map :)

  • @schluffenscheisser
    @schluffenscheisser หลายเดือนก่อน

    Ich weis jetzt was mich optisch an dem Spiel stört, es ist inkonsistent in seiner Grafischendarstellung. Die Models und Texturen sind an die PSX angelehnt aber vor allem die Beleuchtung, das Wasser oder auch der Himmel mit seinen Wettereffekten wirkt zu modern. Ich meine nicht das diese Effekte nicht da sein sollten aber Optisch müssten sie angepasst werden. Ich weis das Projekt ist in der Entwicklung und es soll nur eine Anlehnung der damaligen Grafik sein aber ich glaube es schadet nicht sich an den damaligen Gegebenheiten zu orientieren und zu gucken welche Techniken genutzt wurden um eine gewisse Optik zu erschaffen. Da dieses Projekt Souls Like Bestandteile hat, kann ich ein Video von Rumpelmeiste Empfehlen "Warum Dark Souls ein Meisterwerk ist". Es ist kein Standard Recap wie bei den Meisten. Das Spiel wird 6 1/2 auseinander genommen und analysiert. Ich weis es ist ein sehr langes Video aber es lässt sich gut anhören während man alles mögliche macht und ich kann nur sagen das Video war sehr Erkenntnis reich. Es hat Punkte angebracht die ich vorher noch nicht so gehört habe oder mir aufgefallen sind

    • @thatFain
      @thatFain หลายเดือนก่อน

      Hey die optische Inkonsistenz ist in diesem Fall sogar gewollt und gehört zum Grafikstil den ich mir für das Spiel vorstelle. Momentan ist die Grafischedarstellung auch noch nicht fertig, es sind noch einige Platzhaltergrafiken im Spiel. Momentan ist das Game noch in Pre-Alpha, das heißt sehr viele Dinge werden sich noch ändern. Vielen Dank für die Empfehlungen, werde mir das Video einmal anschauen.

  • @kairu_b
    @kairu_b หลายเดือนก่อน

    Interesting visuals

    • @thatFain
      @thatFain หลายเดือนก่อน

      thanks :)

  • @GreiratoftheUndeadSettlement
    @GreiratoftheUndeadSettlement หลายเดือนก่อน

    I’m sorry your game didn’t get the funding you wanted, but you have a beautiful head with a beard and I’m sure your game will still turn out just as magnificent 👍 the progress in this video was really awesome to see and I’m glad you’re still working hard on it! It will pay off eventually. Rome wasn’t built in a day as they say lol don’t give up, skeleton!

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks <3 I'll defiantly keep working on it :) "Vision of gorgeous view"

  • @pohyart
    @pohyart หลายเดือนก่อน

    Please, don't be sorry for "not posting for too long". Take your time, pour in the love and enjoy yourself. <3

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks so much. It's always good to hear that people will stick around even if things need a bit of time <3 Thanks for being here :)

  • @jovlem
    @jovlem หลายเดือนก่อน

    Your game is inspired by Elden Ring right? Well, I think your world design is to open and "safe", and should be much more extreme. Like with huge structures that limits where you can go. Elden Ring has an open world but it still forces you to go in a certain direction. For each goal you should add two ways to reach it, a very long but safe one, and a shortcut that is much more dangerous.

    • @thatFain
      @thatFain หลายเดือนก่อน

      True, the Level Design at the moment is still in it's very early stages. The landscape even is set up to do exactly what you mentioned ;) but I need to add way more landmarks and places.

  • @jpkan3873
    @jpkan3873 หลายเดือนก่อน

    Maybe you should bring more variation to the channel, do more shorts, be on more Game jams, collab with other YT Devs like blackthornprod... The project MUST CONTINUE, but the content i just mentioned will bring the atention of a bigger public that may become patreons

    • @thatFain
      @thatFain หลายเดือนก่อน

      I toughed about that, but I don't have the time at the moment to make more videos. And I also don't want to overdo it. But maybe I'll get around to make some technical videos about Level Flow and Level Design in general. Yeah as you mentioned the project always comes first !

  • @schnek8927
    @schnek8927 หลายเดือนก่อน

    I can see why. (regarding no funding) There's nothing interesting here. Just darksouls with bad graphics. (and i'm no graphics-whore by any means, quite the opposite in fact) The gameplay is sluggish and lacks impact. On-par for souls-likes, but still. Could also try carrying yourself with some more authority. You come off as kinda weaselly. Also, showing yourself positioning some ferns isn't exactly compelling... What where you thinking...? Very bizarre choice... (1:27)

    • @GreiratoftheUndeadSettlement
      @GreiratoftheUndeadSettlement หลายเดือนก่อน

      I respect your honest opinion but I think that was a little harsh. Remember that honesty doesn’t have to be brutal. He’s making a fun looking game outta passion, no reason to put the man down

  • @Mittzys
    @Mittzys หลายเดือนก่อน

    You have your whole life to make a game, and people will wait as long as you need. Taken slowly, gamedev does not have to be a financial burden

    • @thatFain
      @thatFain หลายเดือนก่อน

      That's true. Game dev is always more of a marathon.

  • @SimoneRacca406
    @SimoneRacca406 หลายเดือนก่อน

    Great video as always, hope for the best! Also, the sounds are making the game feel incredibly alive! Good stuff!

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks so much :) yeah sounds give live to everything ^^

  • @thatFain
    @thatFain หลายเดือนก่อน

    I have to clarify something about not getting funding. I only was referring to the local games funding here in Hamburg. I still haven’t talked to many publishers yet because I think the game needs a bit more polish before that. So the option of getting a publisher is still on the table :)

    • @chessersstudios1778
      @chessersstudios1778 หลายเดือนก่อน

      dont get a publisher!!! you can do this!!!

    • @thatFain
      @thatFain หลายเดือนก่อน

      @@chessersstudios1778 thanks :) I will definitely push on. But there are also some really cool publishers out there who I would love to work with :).

    • @CyborgsupermanX
      @CyborgsupermanX หลายเดือนก่อน

      Dear villagers seem like a good publisher, they may be interested

    • @thatFain
      @thatFain หลายเดือนก่อน

      @@CyborgsupermanX Oh nice thanks <3 they really seem to be very cool. Will add them to list of publisher I want to contact :)

  • @CloudlessStudio
    @CloudlessStudio หลายเดือนก่อน

    Well if you look on the bright side not having a publisher can be a good thing. Your game could do really well and you would keep the money to yourself :D

    • @thatFain
      @thatFain หลายเดือนก่อน

      True :) But also I have to clarify, I just meant I did not get the local games funding from hamburg. I still want to contact piublishers but the game needs a bit more polish for that. Damn I think I did a bad job explaining that in the video xD

  • @MysticArchmage
    @MysticArchmage หลายเดือนก่อน

    Hey, let me know if you want some help with the game. I'm a hobbiest game dev making my own games in UE5, but I really love your vision with the game and want to make something similar someday.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks so much for the offer :) But it is fine for now, I really want to pay people if they are also working on the project. because i really don't like it to have people work for free. But again thanks for the offer and hope your game dev projects are going well :)

  • @trumtrum5136
    @trumtrum5136 หลายเดือนก่อน

    Awesome awesome!

    • @thatFain
      @thatFain หลายเดือนก่อน

      thanks :)

  • @YoshiftOfficiel
    @YoshiftOfficiel หลายเดือนก่อน

    Thanks youtube for showing me this channel !

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks for being here and watching the videos <3 :)

  • @theoneandonly380
    @theoneandonly380 หลายเดือนก่อน

    Have you ever played Gothic?

    • @thatFain
      @thatFain หลายเดือนก่อน

      Oh yess ! Loved it <3. My art style is also heavily inspirit by gothic 1 and 2

  • @etsnow7850
    @etsnow7850 หลายเดือนก่อน

    i'm glad that it's coming along. hope everything works out :)

    • @thatFain
      @thatFain หลายเดือนก่อน

      thanks <3 I'll find a way to make it work :)

  • @ZyvhurStudios
    @ZyvhurStudios หลายเดือนก่อน

    Really great updates! I wonder if you considered also doing a kickstarter to maybe fund another year of full time development

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks :) I don't really consider kickstarter at the moment. A kickstarter campaign is very time intensive and kind of a full time job in itself and in the end it still is a gamble. At the moment I can't take that risk and don't have the time to also set up a kickstarter. Maybe this will be an option in the future.

  • @thezestychunk5575
    @thezestychunk5575 หลายเดือนก่อน

    2:45 I’d be more than happy to make some test or non-test music for your game! (Absolutely no charge). Im not able to support you financially but I’d be happy to offer my skills with music production to help with the project! I truly want to see this project succeed, I love the art style and vision! I don’t feel very comfortable with posting my email in these comments (for obvious reasons) but maybe you could send me your business contact info. Love the vids and don’t give up man!!! You are truly an inspiration!

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks so much for the offer! Watching the videos and stuff is also super helpful for supporting me!! The patreon is only there if people really have the money to spare to do so. Please never feel obligated to do so. on the music side, I'm already in talks with some people that I know because of the music, so I think for now I'm good on that front. The other thing is, I would always try to pay the people who do work for the game, its not much at the moment but I really don't want people to work for free. You can also try to reach out over instagram dm's (instagram.com/that_fain/) or twitter (x.com/that_fain) dm's if you don't have accounts there let me know and i'll come back to you with my email (have to see if i already set up my business contact xD) I won't give up yet :) My brain always defaults to the game so I'll definitely keep pushing :)

  • @standarddefgames
    @standarddefgames หลายเดือนก่อน

    Looking really great! Slow and steady wins the race man. The vertex paint texture thing looks really good btw! Might have to steal that technique, thanks for providing the link for it!

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thaaanks :) Oh yeah defiantly do that! I'm in love with vertex paint not gonna lie ^^ it so nice because it also kind of glues the separate meshes together because the texture paint is persistent over the individual meshes. Somebody noted that I will not work with nanite though but I haven't tested that.

  • @jackryan8588
    @jackryan8588 หลายเดือนก่อน

    Are you also using a texture atlas or multiple materials in one material slot?

    • @thatFain
      @thatFain หลายเดือนก่อน

      Yes, I always try to use one material/texture per mesh. I'm not using a classic texture atlas but something similar, because I want to be able to change the color of every texture in the material itself. but yeah basically one material/texture per mesh is the goal.

  • @ManaCoder-h4y
    @ManaCoder-h4y หลายเดือนก่อน

    Your game is looking pretty good so far. Really like how you are paying attention to the sounds, really makes the world alive.

    • @thatFain
      @thatFain หลายเดือนก่อน

      thanks so much <3

  • @kreenbopulusmichael7205
    @kreenbopulusmichael7205 หลายเดือนก่อน

    Id argue that souls likes are kind of becoming abit oversaturated in the market, its at the point where you hve plenty of really solid triple A options besides the souls series itself at this point. I wonder if you could come up with some sort of hook or gimmick that could set your game apart from the rest of them ?

    • @thatFain
      @thatFain หลายเดือนก่อน

      Oh yeah I know what you mean. Calamity kind of will play out a bit different. The progression of the game is extraction based, which means: - there are maps (little open worlds) each one will have a boss - your goal is basically to go into the map and loot better gear to get stronger so that you can defeat the boss. you always have to extract from the map to keep your loot / if you die you will lose your loot. this means you have to kind of decide what you want to do if you find some cool loot, do you want to push further or do you want to save the loot and extract. So in the end it tries to combine the looting from diablo 2 with combat from dark souls and extraction based gameplay from zero sievert or tarkov (no pvp). Until now I haven't seen a combination like this except in dark and darker or dungeonborne but they are first person dungeon crawler pvp focused. So I hope this gameplay will set the game apart a bit.

  • @marcospaulo6697
    @marcospaulo6697 หลายเดือนก่อน

    i'm in the same situation as you are, in need of getting a day job, and i haven't even made my project public yet, i wish this could be easier.😥

    • @thatFain
      @thatFain หลายเดือนก่อน

      Damn I'm sorry to hear that :( I know how f#*+ed and stressful this can be. Hope you will find something soon and things will get better!

  • @inclinedplane0192
    @inclinedplane0192 หลายเดือนก่อน

    You did fine without a script in this video! I still found it engaging, you gave a lot of info without a lot of needless filler (pace is good), and maybe it even felt a bit more natural than your scripted videos. Anyways, if you keep doing it in this style you'll only get better, so I'm pretty sure you can keep good quality without putting lots of time into video scripts. Great content, and I love all the changes you showed off in your game.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thank you so much this is super valuable feedback! I also think that the flow of speech feels more natural without a dedicated script. I'll keep testing what feels good for me and getting better at it :). Its very good to know that the pace is good, I really don't want to have needless filler stuff in there.

  • @uncleweeb
    @uncleweeb หลายเดือนก่อน

    The vertex paint textures are super cool, I didn't even know that was a thing honestly. I'm excited to catch some streams again!

    • @thatFain
      @thatFain หลายเดือนก่อน

      Yeah it is suuuuuper cool !! Yeeahhh streams ^^, sadly haven't mentioned that I don't know if I'm able to stream much in August because Osmotic Studios spontaneously asked me to help out on gamescom and next week I'm on a festival. So the next two weeks I'm on the road. It sucks that you can't pin messages on twitch so I could inform everyone.

  • @ThePoinball
    @ThePoinball หลายเดือนก่อน

    Love it! Keep it up

    • @thatFain
      @thatFain หลายเดือนก่อน

      thaaaanks <3 will do !

  • @Navhkrin
    @Navhkrin หลายเดือนก่อน

    I think your game is at a point where you can open steam page for it and perhaps even include a very limited free demo. That would increase your chances of getting a job in industry & finding funding. As a game dev myself I can see the effort and passion you have put into this project. It is extremely difficult to establish a consistent and unique atmosphere without a team of artists working for you and you managed this perfectly well. You will find that most gamers don't watch game dev videos but will take notice of your steam page and some will try their best to support you.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks so much for the kind words <3 Yeah getting the Steam page ready is on top of my priority list at the moment. Still need to some little thinks before to make a good trailer though.

  • @LavxaGames
    @LavxaGames หลายเดือนก่อน

    This is really fire . I like your inventory system a lot :)

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks so much <3 Good old diablo 2 style inventory never disappoints ^^

  • @milas6487
    @milas6487 หลายเดือนก่อน

    Absolutely love the quality and direction of the game, keep on keepin on!

    • @thatFain
      @thatFain หลายเดือนก่อน

      thanks so much <3 will do :)

  • @mishovy1599
    @mishovy1599 หลายเดือนก่อน

    glad to hear you want to stick to it despite lack of funding!

    • @thatFain
      @thatFain หลายเดือนก่อน

      yeah, my head always defaults back to the game. I still really want to make that game :)

  • @CorthosFellrin
    @CorthosFellrin หลายเดือนก่อน

    Good job on what you added so far. Even if the funding didn't happen I'm glad you will keep going.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks <3. Yeah it really is a passion project and I'm still loving to work on it.

  • @auesip
    @auesip หลายเดือนก่อน

    As a fellow Dev/TH-camr don't take the lack of funding as a disinterest in the project, me and my girlfriend come back to every video of yours to soak up the content as we love the style and vibe of the game, stick to youtube as you have formed a crowd that supports you and your project. Your doing an awesome job, and who knows where the game will lead you, possibly further on through content and maybe events you may pick up investors of other sorts, but honestly the toughest bit is catching investors that aren't on the "trendy game" train!

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thank you so much <3 and thank you both for watching the videos :) Yeah that's what I will do, I'm really grateful that people like the game and are interested in it. Yeah true finding good investors or publishers especially at the moment is not that easy. But yeah I also would not go with anybody just to get money. They need to fit to the project and give me the freedom to make the game I want to make.

    • @auesip
      @auesip หลายเดือนก่อน

      @@thatFain We wish for all your success! And for as long as that journey is, we'll be watching! Keep it up

  • @nowherebrain
    @nowherebrain หลายเดือนก่อน

    you don't have to get a job in the games industry.

    • @thatFain
      @thatFain หลายเดือนก่อน

      that's true. I'm also looking outside the industry at the moment.

    • @nowherebrain
      @nowherebrain หลายเดือนก่อน

      @@thatFain I really wish you luck, I find a lot of inspiration in your work...I myself like the same crunchy pixel early 2k look of games when gameplay and story were more important than graphic fidelity.

    • @thatFain
      @thatFain หลายเดือนก่อน

      @@nowherebrain Thank you so much <3 those where the days ^^ I completely now what you mean. I also really love to replay some older titles.

    • @nowherebrain
      @nowherebrain หลายเดือนก่อน

      @@thatFain Gothic comes to mind, no need to repond :) I myself need to get back to work :)

    • @thatFain
      @thatFain หลายเดือนก่อน

      @@nowherebrain ohh yeessss loved gothic

  • @agentshadow6618
    @agentshadow6618 หลายเดือนก่อน

    Your game is cool... Pal keep working.... But can You make sky more like silent hill i think it will suit more Also can You like give the link for equipments system of clothes?

    • @thatFain
      @thatFain หลายเดือนก่อน

      Yeah I'm still looking into making the sky a bit different. Will see how it turns out :) Sorry don't know what you mean with " can You like give the link for equipments system of clothes?" But for the equipment system, I'm using the "Action RPG Multiplayer Starter Template" from KaidoomDev (link is in the video description) but I also changed stuff around so that it will fit my needs.

  • @_LUD3NS_
    @_LUD3NS_ หลายเดือนก่อน

    Commenting for the algo because this game looks good.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thaaanks :)

  • @somewhattoastytoast
    @somewhattoastytoast หลายเดือนก่อน

    For your footstep sounds, instead of using a switch on enum, you could drag out a generic select node from your sound playing node, then drag the enum into the bottom part of it. That let's you input basically the same as what you have now, but easier to manage imo. I love these devlogs though

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks <3 Oh cool thanks for the tip will look into that :)

  • @erikponti1753
    @erikponti1753 หลายเดือนก่อน

    I accedently stumbled across your first devlog and loved it. Then i lost your channel and been thinking about it recently wondering how your progress is going. Now it finally came up in my feed and I can subscribe to follow your progress! Hope you are doing good and that the day job wont drain you to much.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks so much for subing and being interested in the game :) I'll work something out. I'm still really having fun to make the game, so I hope the day job won't get me that drained and I can power through :)

  • @awakepolarbear8821
    @awakepolarbear8821 หลายเดือนก่อน

    I love the atmosphere of the environment you've designed so far, and I love the enemies. The grid inventory system is great, too! Excited to see more of your ideas come to life! Hope you gain more traction and support over time.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thanks so much :) I'll keep it up and maybe even more people will get interested. For now I'm super grateful that all of you are interested in the game, so thanks for being here and watching the videos <3

  • @Gabesodyssey
    @Gabesodyssey หลายเดือนก่อน

    Great work as aways. Materials are delicious

    • @thatFain
      @thatFain หลายเดือนก่อน

      thaaanks <3

  • @fleshtonegolem
    @fleshtonegolem หลายเดือนก่อน

    I love the loot what you see. It has always bothered me that I can see a guys weapons laying RIGHT there, but I can't pick it up.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Yess I also love that :) But there will also be a chance based element to it. The enemies won't drop everything all of the time.

  • @joaogarcia3786
    @joaogarcia3786 หลายเดือนก่อน

    Can`t wait to play it!

    • @thatFain
      @thatFain หลายเดือนก่อน

      Yuusssss ^^. Hope to get a little alpha gameplaytest up at the end of the year. But no promises xD

  • @ScribbyNerd
    @ScribbyNerd หลายเดือนก่อน

    Your progress is looking great! I'm also working on a game while working a day job, and it is possible to make progress.

    • @thatFain
      @thatFain หลายเดือนก่อน

      Thaaanks :) Nice that is good to know, hope everything is going well :)