Calamity Indie Game Devlog #2 - Destructibles and Combat

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
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ความคิดเห็น • 128

  • @mishovy1599
    @mishovy1599 ปีที่แล้ว +40

    using examples from other games to illustrate what you're trying to accomplish works very well. great devlog

    • @thatFain
      @thatFain  ปีที่แล้ว +3

      Thanks :),
      thats good to know, Im always a bit hasitant to use footage from other games, to not kind of be misleading I guess.

    • @rayk7307
      @rayk7307 ปีที่แล้ว +2

      @@thatFain It's already really clear that those clips are not from your game, but you could also add a subtitle on screen showing the game's name. This would also be useful if people want to look into that game more out of curiosity or to understand some of your comparisons better.

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      @@rayk7307 thats a super good idea. also why the heck didn't I think of that as I made the video xD.
      I'm making the new devlog atm and will include that ! thanks

    • @rayk7307
      @rayk7307 ปีที่แล้ว +1

      @@thatFain I'm glad you found my suggestion useful :D
      Thank you for the vids, I look forward to the next one!

  • @bogrinn
    @bogrinn ปีที่แล้ว +12

    Excellent devlog! In particular I appreciate your in depth breakdown of what you wanted from the attack system, and WHY you made those choices. Also super handy to show how everything was set up in unreal itself!

    • @thatFain
      @thatFain  ปีที่แล้ว +2

      Thanks :)
      yeah these little breakdowns also help me immensely to not lose focuse and define what I realy want for the game.
      And it helps to communicate what the game is about ^^.

  • @Saulttroop317
    @Saulttroop317 ปีที่แล้ว +11

    I would very much enjoy a live stream of 3d modeling/level design and keep up all the amazing progress : )

    • @thatFain
      @thatFain  ปีที่แล้ว +2

      Nice thanks, thats good to know :).
      It would then be over on twitch I think.
      I'll post an update on that when I have set something up.

  • @tgsnicholas8817
    @tgsnicholas8817 ปีที่แล้ว +3

    1:54 and 4:08. Stop using cast nodes, they are hitting performance and you'll have a hard time fixing it later on as the project gets bigger. Use interfaces instead.

    • @thatFain
      @thatFain  ปีที่แล้ว

      Yep I'll change them out.
      It's on top of the to do list :)

  • @sirarzey
    @sirarzey ปีที่แล้ว +2

    I would like to help you out for free with this project if you want. So i could learn some more 3D modelling.

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Hey, there thats super kind, thank you

  • @Tomphonse
    @Tomphonse 5 หลายเดือนก่อน +2

    really cool that you are not going the stamina route. It has become so over used as of late

    • @thatFain
      @thatFain  5 หลายเดือนก่อน

      True, I know what you mean.

  • @byVacon
    @byVacon ปีที่แล้ว +1

    I found you this morning and I love this project, keep going 👍 that would be great if you could live streaming on TH-cam for a better overview ✌️

    • @thatFain
      @thatFain  ปีที่แล้ว

      Hey there and thanks🖤
      I work on the next Devlog atm and decided I'll go with streams on Twitch.
      I'll announce when the first one will drop and link to the channel in the video I guess, but i know what you mean with better overview 😬

  • @MistahX99
    @MistahX99 8 หลายเดือนก่อน +1

    I did the exact same thing with my fractured Geometry Collections 😅 Only have them spawn after destroying the regular mesh

    • @thatFain
      @thatFain  8 หลายเดือนก่อน

      ^^ nice. if it works it works ^^

  • @zrmdevelopment7260
    @zrmdevelopment7260 9 หลายเดือนก่อน +1

    I just started to watch your devlogs (all of them) and tbh it's very interesting and educational too! Can you please tell me how in the world did you manage to implement sound for the destructibles?

    • @thatFain
      @thatFain  9 หลายเดือนก่อน +1

      nice thanks again :)

  • @Kuramaru-ce2db
    @Kuramaru-ce2db ปีที่แล้ว +1

    I just can't get enough of that dark souls/valheim vibe that the game has, one thing you might try is to lower the resolution of ground textures, that might make that vibe stronger, good luck!

  • @sleepymushroom9403
    @sleepymushroom9403 ปีที่แล้ว +1

    sure, livestreams would be fun, if you're up for it that would be amazing.

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      thanks for the feedback.
      I'm still thinking about it. time wise I think it would start in september, because i will not be able to stream in august.

  • @gladeyt7962
    @gladeyt7962 ปีที่แล้ว +3

    Earned my sub. Great devlog. Inspiration to all small devs

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks very much for the sub.

  • @exoticrezki9881
    @exoticrezki9881 ปีที่แล้ว +2

    So is this supposed to be a souls like game or it is just heavily inspired I would love to have Magic and stuff as long as it's a lil more viable then in the souls games

    • @thatFain
      @thatFain  ปีที่แล้ว

      Well you could say its a souls like game but I don't realy like that term, because its kind of hollow (pun intended ^^).
      The world building and atmosphere is heavily inspired by dark souls and berserk.
      But the combat will be a bit more "arcady" like the old zelda titles.
      I would love to add magic to the game, but that will be later in development.
      At the moment my focus is to get a good melee combat in and after that some ranged combat with bows and crossbows.

    • @exoticrezki9881
      @exoticrezki9881 ปีที่แล้ว +1

      Sounds cool either way to me keep up the great work God bless

    • @thatFain
      @thatFain  ปีที่แล้ว

      @@exoticrezki9881 thanks :) 🖤

  • @SebastianGraves
    @SebastianGraves ปีที่แล้ว +2

    I really like the art style. Also a massive souls fan. Good luck with this project man.

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks :) Always happy if people like the art style

  • @kuuluna
    @kuuluna ปีที่แล้ว +1

    Is there going to be in depth in magic spells? You know similar to spellbreak (a dead game battle royal)

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Oh yeah the magic spells in spelbreak felt very satisfying to use. Wil have to look at that again.
      At the moment I'm not planning to make a very deep spell cast system. Mostly because of time constrains. But maybe this will come into the game at a later point.

  • @TheLordcecius
    @TheLordcecius ปีที่แล้ว +1

    Hi, I too am trying to make a souls inspiration game, and on the animations of the weapons, I noticed something that made me reconsider the feeling during the play and waste a lot of time recreating the animations. A trick I found useful is to decrease the animation as much as possible before activating the hitbox and then end the animation with the cool down part where the player cannot attack because he is stuck in the animation, this is to give the sensation to the player that the action of pressing the button occurs practically simultaneously with the attack. Have you found any system to make the charging part interesting?. I hope it can help you in some way in not wasting too much time on animations

    • @thatFain
      @thatFain  ปีที่แล้ว

      Hey thanks for the tip :)
      I'll usually make animation timings by testing what feels good to me.
      So there is always a good bit of going back and forth, and it will cost a bit of time but I think its worth spending that time to kind of realy get feel for the game.
      In my case I want to have this wind up for the attack, it will in the end act a bit like a "cooldown" or drawback to specific attacks.
      But I know what u mean though, this does not fit for every game.

  • @Michal.mikhael
    @Michal.mikhael ปีที่แล้ว +1

    Good luck on your project and gamedev journey, hope you willl succeed! :)

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thanks 🖤

  • @Epos.
    @Epos. ปีที่แล้ว +1

    Looks really nice : )
    Are you looking for people that help you with the project?

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Hey thanks :)

  • @alex_5830
    @alex_5830 ปีที่แล้ว +1

    Majoras mask is the best zelda ever created, the new botw games and wind waker take a close joint second

  • @allanovelha1969
    @allanovelha1969 ปีที่แล้ว +1

    A live stream is a cool idea, wil can make a post to anounce it one or two days before the live stream

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Yep, the plan would be to have a set schedule for the streams so people know when they are.
      But I will not make a stream before september because of time constrains

  • @themoonchinplayz9802
    @themoonchinplayz9802 ปีที่แล้ว +1

    Ahh EXTRAordinary scenes! 😋

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thanks :) 🖤

  • @edward3190
    @edward3190 ปีที่แล้ว +1

    Why don't you use some high resolution textures? there are thousands of assets in the Asset Store.

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Its an intentional art style decision.
      I love old games and pixel art, the style is also an homage on old ps1/n64 games.
      I love how they look.

  • @Aerivus
    @Aerivus ปีที่แล้ว +2

    The blood trails that show up when destroying the barrels and crates is pretty funny. It's like you're killing mimics that spit out potions.

    • @thatFain
      @thatFain  ปีที่แล้ว

      Haha true :D.
      Hmmm...
      also note to self --> add mimics ^^.

  • @martinlaursen4020
    @martinlaursen4020 ปีที่แล้ว +2

    That potion fountian bug had me in tears laughing

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      ^^ I also had a good laugh when I found this bug

  • @theoeinmaa846
    @theoeinmaa846 ปีที่แล้ว +1

    Maybe add some fog in some areas , makes areas feel more detailed and comes with a nice feel danger and fear

    • @thatFain
      @thatFain  ปีที่แล้ว

      Haha yeah, fog is on the never ending list of stuff to do ^^
      I'm also not that happy with the sky at the moment and I also want to change it.
      But before that I want to get some more Level Design in.

  • @ysgramornorris2452
    @ysgramornorris2452 ปีที่แล้ว +3

    I have a question: Why is it called "Calamity: Oath of Despair"?

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      It's called that way, because after a big catastrophe demons and otherworldly monsters got spawned in this world, who almost wiped out every other live forms.
      All remaining humans are in a state of hopelessness and despair.
      The only ones fighting against this evil are the players of the game. *gestureing like a preaching storyteller*
      I have to to write down the backstory for the game at some point ^^.
      I also found it was a good fit because you also will loose your gear upon death, which can lead to some despair xD.
      And lastly i thought it sounded cool 👀.

    • @IcedCub
      @IcedCub ปีที่แล้ว +1

      ​@@thatFain good reasons

    • @ysgramornorris2452
      @ysgramornorris2452 ปีที่แล้ว +1

      ​@@thatFain I have to say it's intriguing. I can't remember a game that deals with oaths of any kind. And what could be the content of something called the Oath of Despair? What does one have to swear to take this oath?
      You could build a mechanic around that concept. Like, the player takes an oath to only use a given type of weapon for their next mission, and if they break their oath by using something else they get a massive debuff, or something like that.
      And since you have demons, maybe demonic pacts are also a thing?

    • @thatFain
      @thatFain  ปีที่แล้ว

      @@ysgramornorris2452
      Exactly,
      The "Oath of Depsair" triggered the great Cataclysm. Which raises the question, why would someone take this oath and who or what posses that much power to make an oath like this.
      Damn, why didn't i think of that. I absolutlely love the idea to make a mechanic out of this !
      It could be like fragments of the Oath of Despair are scattered around the land.
      Players then can take their own oaths at specific locations, which will grand buffs and debuffs.
      This would also fit well with the gear loss.
      I need to write that down.
      Thanks for the Idea ! 🖤
      Will take a while though until I'm at the point to implement that.

  • @thaddeusmaximus9254
    @thaddeusmaximus9254 ปีที่แล้ว +1

    Look really great! This game is really promising

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thanks :)

  • @Zeptoid
    @Zeptoid ปีที่แล้ว +4

    You're really inspiring to me. I've always dreamt of making games, but can never get past the steep learning curve. This is motivating me to give it another try(again). Thank you❤

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thank you! hearing that means a lot to me 🖤
      I know what you mean, the learning curve for game dev can be pretty overwhelming. And we tend to overlook the things that we learn along the way.
      Give yourself time to learn and try not to stress yourself too much. Making a game (even a small one ^^) takes a lot of time, try to be okay with that.
      I'm also struggling very hard with that and always think that my progress is not good enough.
      If you are learning game dev in your free time this is even more important, because you will burnout otherwise.
      What I want to say is, its totaly okay to take a break :) You can always come back and try again.
      Oh, also you don't need to know everything to make a game.
      I think a good approache of getting into it is by thinking of a super simple mechanic, just one, like you can punch or kick and than thinking about what can I do with this mechanic and making a simple 5 minute game out of that. Researching only the exact things you need to know, for that mechanic to not get overwhelmed.

    • @Zeptoid
      @Zeptoid ปีที่แล้ว +1

      @@thatFain I will take this advice to heart. I'm a high schooler, so I can only do game development for about 1, maybe 2 hours a day. But I will try to make the most of my time.
      Thank you for taking the time to help out a random person in your community. It truly means a lot.
      I wish you all the best with your game, and will definitely get it when it releases :)

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      @@Zeptoid No problem, happy to help :)
      TH-cam also has a lot of good tutorials to get into game dev :)
      I'm sure you can do it 💪.
      Just don't stress yourself too much :).

  • @TARMHeLL
    @TARMHeLL ปีที่แล้ว +3

    is so refreshing to see a Zweihander move fast like an actual sword. There is a TH-camr called Robinswords who has a lot of sword movements to get reference from.

    • @thatFain
      @thatFain  ปีที่แล้ว +2

      Thanks : ).
      Ohhh yeah I know and love his channel !
      At the moment I'm not making the animations by my self, and its not that easy to finde good ones, that are also a bit realistic. 😬

  • @aminefriwa4129
    @aminefriwa4129 ปีที่แล้ว +1

    Great work, you're an inspiration to the game that i m making, keep up the good work. if you have a discord server or a reddit set for the game please share it in the vid description

  • @drpepetheguy
    @drpepetheguy ปีที่แล้ว +1

    Nice work! I will always mention the art style I really like it. Always waiting for your new video.
    idea for the future: maybe rocks or some sticks that you can pick up and throw it at enemies so you can distract them and then attack.
    Is this a good idea?

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      And I will always be happy if people like the art style ☺ thanks

    • @drpepetheguy
      @drpepetheguy ปีที่แล้ว +1

      @@thatFain yeah fair point thanks for listening ❤

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      @@drpepetheguy Of course, thanks for sharing ideas :) thats always welcome !

  • @tormund8554
    @tormund8554 ปีที่แล้ว +1

    Looks nice, when update?

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thanks :)
      Hope to get the next devlog out on saturday or sunday.
      This one is a bit longer, if I dont manage to get it out on the weekend then it will come out definitely early next week.

  • @hamzol1684
    @hamzol1684 ปีที่แล้ว +2

    Hey, this Series is very interesting. Excited to see more! I was wondering what you'd call the Character's Art Style? It looks sooo good!

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thanks :) 🖤
      This is an retro art style inspired by the ps1 and n64 era.
      If you like art styles like this you can search for psx artstyle or ps1 artstyle.
      Theres also a subreddit called ps1graphics
      Also some people I follow are:
      - @heinn_dev

    • @hamzol1684
      @hamzol1684 ปีที่แล้ว +2

      @@thatFain cool thanks for the answer!

  • @TheKnightBringer
    @TheKnightBringer ปีที่แล้ว +2

    I look forward to each and every video just seeing the notification gets me excited to watch it great video as always But to answer the question near the end of the video personally I wouldn't go for the streaming option just because me personally wouldn't be able to watch it live maybe whenever I have time but to give a suggestion I wouldn't mind you making modeling videos and having a conversation during those but it's completely up to you Still great video

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Again thanks for kind words :)
      Ah kk thanks for the answer, yeah true it would make sens to also post this sessions as video.
      I will think about it a bit and then do what feels right I guess.
      But also this will not effect the Devlogs I will keep making them.

  • @benceblazsovics9123
    @benceblazsovics9123 ปีที่แล้ว +2

    Apply a generated cloud as surface heightmap for bumps in the terrain.
    Add roots, and make the trees look more crooked and cursed. Don't be afraid to make them giant and menacing, they define your map. Make them have hallowed bends, sometimes even loops.
    Looking really good btw.
    Don't forget that souls likes are always designed to look like out of a nightmare.

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thanks for the tips :) will try them out!
      Oh yeeah I want to have crooked nightmarish trees in the second area "The Bog".
      I want to have the first area look more "normal" on the nature site, to get a big aestetic difference of the areas.
      Will keep youre feedback in mind while designing that :)

  • @aneckdope
    @aneckdope ปีที่แล้ว +1

    amazing devlog, excited for new videos!

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks :)
      The new one will hopefully drop at the end of next week ;)

    • @aneckdope
      @aneckdope ปีที่แล้ว +1

      @@thatFain hell yea! what i really liked about the game is dark fantasy aesthetic, super cool!

  • @mrgetrext297
    @mrgetrext297 ปีที่แล้ว +1

    Love the vibes keep it up man!

  • @lancercreep9352
    @lancercreep9352 ปีที่แล้ว +1

    I realy like the artstyle

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks 🖤

  • @twinguy9633
    @twinguy9633 ปีที่แล้ว +1

    I dig the artstyle!

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks 🖤

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney ปีที่แล้ว +1

    0:15 No we thank you! 😀

  • @pombosdopoder
    @pombosdopoder ปีที่แล้ว +1

    Yeah, I would love devlog live streams

    • @thatFain
      @thatFain  ปีที่แล้ว

      Nice, thanks. Would you prefer twitch or youtube for streams?

    • @pombosdopoder
      @pombosdopoder ปีที่แล้ว +1

      @@thatFain I prefer youtube. But I would watch in any platform

  • @pixelsurfergames
    @pixelsurfergames ปีที่แล้ว +1

    Keep up the good work, Fabian! I really enjoy your devlogs!!! Anyways, I may have some useful advice for you:
    - I have seen a couple of bad casts in your blueprints. When you cast directly to a blueprint, the memory gets filled up with all the data (meshes, animations, etc.) that this blueprint is made up of. It's much faster to cast to an interface or to a C++ base class. You can check the memory size with the reference viewer. It might be ok now, but it can get really ugly (trust me, I've been there). It also has an effect on your compile time and editor load time.
    - The AI looks quite boring, unpredictable and unfair. Before you play test, you might want to look at the EQS to implement a battle circle system or something else that suits your needs.
    - The water shader doesn't really go with the retro look of the game. I would go for some UV panning and noise, just like in the good old N64 days.
    Hope that helps! :) Cheers

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thaanks so much for the feedback.
      - Haha yeah I should exchange the Casts for Interfraces. Should do that rather soon to not forget about it, I had some problems wiht understanding how to implement them correctly and wanted to get stuff done, but I think I begin to understand how to implement them now.
      - Truuuueee, the AI is pretty dumb right now ^^ have to make them a bit smarter ;)
      - Ah yeah good point. Will try and test that out.
      Helps a lot :) Thanks

  • @frog6384
    @frog6384 ปีที่แล้ว +1

    The destruktion is looking pretty good!
    Idk if this is Something you are allready planning to change but i noticed how the grass blades? Planes? (Idk what you call them) are more saturated than the ground grass texture wich makes them realy stick out.
    Also I would be interestet in lifestreams

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Thanks :)
      Haha yeah i know what u mean, that is deliberate, the material for the grass is (just like the leafs for the trees) also made in such a way that I can change the color, and gradiant of them.
      I want the grass to kind of pop out, but maybe I will reajust the color a bit.
      A nice thanks, thats good to now.

  • @NoneNullAnd0
    @NoneNullAnd0 ปีที่แล้ว +1

    If you can, change it so that debris fades away and de-spawns instead of shrinking. It's ok as is, but the change will help prevent it from looking too cartoonish.

    • @thatFain
      @thatFain  ปีที่แล้ว

      Will try that :)

  • @xylvnking
    @xylvnking ปีที่แล้ว +1

    this is tight

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks 🖤

  • @nissl5217
    @nissl5217 ปีที่แล้ว +1

    cool, looks like a soul game in valheim style

    • @thatFain
      @thatFain  ปีที่แล้ว

      thanks :)
      yeah both of these games are a huge inspiration for me

    • @nissl5217
      @nissl5217 ปีที่แล้ว +1

      @@thatFain grüße nach hamburg xo

  • @kingburger8056
    @kingburger8056 ปีที่แล้ว +1

    nice job

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks ☺

  • @seancutt793
    @seancutt793 ปีที่แล้ว +1

    Love where you're going with this and I share many of your ideas. Love it! Keep it up!!!!

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks 🖤

  • @0_Lucie_0
    @0_Lucie_0 ปีที่แล้ว +1

    Gute Arbeit 🎉 Wahnsinn was du da reinsteckst 👍🏼

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thaaanks :) 🖤

    • @0_Lucie_0
      @0_Lucie_0 ปีที่แล้ว +1

      @@thatFain gern 🤍😊

  • @Justan_Maxe
    @Justan_Maxe ปีที่แล้ว +1

    Fellow DS2 enjoyer, commenting for support and to say it's looking good so far.

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks :).
      Nice! It's always good to meet DS2 enjoyer ^^

  • @chintex_
    @chintex_ ปีที่แล้ว +1

    8:09 I think you could save on geometry with some normal maps on the sides of those tents, without sacrificing aesthetics

    • @thatFain
      @thatFain  ปีที่แล้ว +1

      Good point, will test a bit around if I reviste them.

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney ปีที่แล้ว +1

    4:50 Maybe you could always calculate only the closed right / left enemy instead of having an array of every enemy.

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thats an option, but the drawback here would be that you could not cycle through to the others. Or i would have to repeat the call of checking for enemies, which i think i don't want to do atm.
      Because right now i only use one Sphere Trace, which is pretty cheap performance wise.
      But I'll keep that in mind and will test around a bit in the future :)

  • @sylviotv
    @sylviotv ปีที่แล้ว +1

    So great to see this game evolving
    Are you making backgroundsong too?

  • @awesomeabomination2146
    @awesomeabomination2146 ปีที่แล้ว +1

    Eagerly waiting to play this game one day, keep up the good work dude

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks :) 🖤
      Will do my best to keep it up ᕙ(⇀‸↼)ᕗ

  • @botmenSs
    @botmenSs ปีที่แล้ว +1

    LOVE the concept and the explanations you do 👏

    • @thatFain
      @thatFain  ปีที่แล้ว

      Thanks :) 🖤