I picked up Blender for filmmaking three weeks ago. However I'm a stubborn cookie that wants to do every single thing themselves. So.. thats a pain. Thankfully I quickly found people like you, who openened my eyes to programs like UE, Embergen, Marvelous Designer, Quixel Mixer, CC4 and Iclone, all of which are a true blessing for my workflow and computer. Now I just model in Blender and get to do a bunch of other things in realtime! Much, much better.
Great tutorial, thanks for doing this! Is it possible to add additional camera rig rail anchor points without it recalibrating the *Current Position on Rail*? Say if you already made camera adjustments on a rig rail, but you drag out additional spline point from the camera rig rail, now it recalibrates all the positions of the camera attached as well and camera shows different angles. I hope it makes a bit of sense 🤓 To explain it further: imagine there is a straight, 0 - 1 camera rig rail - lets say it is 100 units long. When I "stretch" the camera rig rail by adding another spline point making the camera rig rail 110 units long, the 0 to 1 now will span across 110 units - adjusting every position. Therefore, the camera angles no longer work the same way they did before, and I would have to redo the camera movements unless there is another way to solve this. 🙏
How can you track multiple objects? When you select 2 different objects to track (due keyframes) it snaps to the other objec with a cut. How can you do this smoother?
For some reason I can only ever get 5seconds to play in the sequencer. I've extended the time on the animation, ensured the red and gree start and end bars are correct. I've also made sure thbe camera cuts bar is extended to the end too but it will onylever do 5 secs before stopping. Any ideas?
for some reason im not able to get the camera to bank in the direction of the spline, at somepoints its looking sideways(i dont want to look at an object, i just want it to follow the spline and bank with it
Hello, I’m new here and wanted to request a tutorial I can’t find anywhere. I’m searching a way to crave/mask blueprint texts into static mesh’s parent inside own blueprint. I only found ways to mask boxes or spheres but not font silhouettes or other texture shapes. Hope you could help.
The clearest unreal engine tutorials are with you!
May the force be with you 🙏🏼
Not a word of this is a lie.
If my profesors in the school was clear and good like you, I will be the doctor of science.
Great job 👍 thanks.
Haha, don’t break his heart though! Glad you found the vids useful🙏
I picked up Blender for filmmaking three weeks ago. However I'm a stubborn cookie that wants to do every single thing themselves. So.. thats a pain. Thankfully I quickly found people like you, who openened my eyes to programs like UE, Embergen, Marvelous Designer, Quixel Mixer, CC4 and Iclone, all of which are a true blessing for my workflow and computer. Now I just model in Blender and get to do a bunch of other things in realtime! Much, much better.
Amazing to hear. 👏🏻
My man! Thank you for the short lesson.
It is amazing, such a straightforward and clear tutorial. A bunch of thanks to you
ممنونم نگار جان
Super helpful not only for filming in UE, but for understanding how to use this type of cinematic equipment in real life. Thank you sir.
Glad you found the tut useful
Perfect, easy to follow video
Looking forward to this
Hope you find the video useful.
Let me know
great stuff!
Awesome ☺️
Cool!!!
Thank you👍
Really nice, thank a lot
Very helpful tutorial. Thankyou
Super video, thank you very much !
Thanks 👍🏼
Great tutorial, thanks for doing this! Is it possible to add additional camera rig rail anchor points without it recalibrating the *Current Position on Rail*? Say if you already made camera adjustments on a rig rail, but you drag out additional spline point from the camera rig rail, now it recalibrates all the positions of the camera attached as well and camera shows different angles. I hope it makes a bit of sense 🤓
To explain it further: imagine there is a straight, 0 - 1 camera rig rail - lets say it is 100 units long.
When I "stretch" the camera rig rail by adding another spline point making the camera rig rail 110 units long, the 0 to 1 now will span across 110 units - adjusting every position.
Therefore, the camera angles no longer work the same way they did before, and I would have to redo the camera movements unless there is another way to solve this. 🙏
How can you track multiple objects? When you select 2 different objects to track (due keyframes) it snaps to the other objec with a cut. How can you do this smoother?
Oh i found it! Its the "Look at Trackinng Interp Speed" button. Thank you (:
Very useful. Thank you
Thank you so much for this tutorial. Is it possible to attach a crane to a rail as well?
No but you can make a custom made crane using blueprints
For some reason I can only ever get 5seconds to play in the sequencer. I've extended the time on the animation, ensured the red and gree start and end bars are correct. I've also made sure thbe camera cuts bar is extended to the end too but it will onylever do 5 secs before stopping. Any ideas?
How to cinematic camera control python please make video 🙏
for some reason im not able to get the camera to bank in the direction of the spline, at somepoints its looking sideways(i dont want to look at an object, i just want it to follow the spline and bank with it
Why do I press the second camera when I fix it ( ATTACH .New Binding. Camera Rig_Rail0) it immediately flies away?
Hello, I’m new here and wanted to request a tutorial I can’t find anywhere. I’m searching a way to crave/mask blueprint texts into static mesh’s parent inside own blueprint. I only found ways to mask boxes or spheres but not font silhouettes or other texture shapes. Hope you could help.
why does the camera fly off when I want to hide ?
Check your initial camera position. In your case best is not to Zero out transformations after parenting the camera to the rig.
That texture streaming pool warning p***es me off, I try to reduce texture sizes to hardly any change,
Try the techniques on a much simpler scene. To be honest having a fancy level is just a preference