Introduction to XGen - Quick Start Guide

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 ก.พ. 2025

ความคิดเห็น • 248

  • @madstylesnz
    @madstylesnz 3 ปีที่แล้ว +15

    Great tut, just what I needed for a refresher on xgen without it being a 1000 hr long course.

  • @tjcousler
    @tjcousler 4 ปีที่แล้ว +44

    Keep crushing it, guys! Your content has proplled my 3D art so much. Can't thank you enough 💯

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว +1

      Thats awesome to hear! Thanks a lot TJ

    • @archangel7052
      @archangel7052 ปีที่แล้ว

      ​@@FlippedNormals Please help, hair not visible in viewport 2.0, the guides are visible...Followed everything you said but the hair preview is simply not working...something to do with the shader? I didn't do anything with the shaders.

  • @vijaykohli1999
    @vijaykohli1999 2 ปีที่แล้ว

    Most helpful content found on youtube about xgen till now

  • @kickpunched
    @kickpunched 4 หลายเดือนก่อน

    The "export patches for batch render" tip was crazy helpful! Love this friggen channel!

  • @TophatwithTeeth
    @TophatwithTeeth 4 ปีที่แล้ว +10

    Thank you for breaking this up into a cohesive tutorial. It's such a mess to get into xGen with all the different tools and techniques, I always find your videos super useful so keep the awesome work going

  • @Danuliq952
    @Danuliq952 3 ปีที่แล้ว +34

    Also, guys make sure you're not renaming your object the Xgen is applied to after you applied Xgen! Do it before applying and never ever rename it again. Otherwise, it will not render because it will lose the connection/path between the object and Xgen. Thanks for the tutorial!

    • @merna9615
      @merna9615 3 ปีที่แล้ว +2

      Thankss i kept searching for what that error means

  • @jphdez15
    @jphdez15 4 ปีที่แล้ว

    OMG!! This video was sent by the gods!! From all TH-cam I wouldn´t ask anyone else but you to see a tutorial of XGen (or anything 3D related honestly).
    THANK YOU FOR THIS!!

  • @kozzArt
    @kozzArt 7 หลายเดือนก่อน +3

    All tutorials of this kind should start with a clear explanation of the scale of the scene we are working with.

    • @NijanNj
      @NijanNj 5 หลายเดือนก่อน

      can you explain

    • @kozzArt
      @kozzArt 5 หลายเดือนก่อน

      @@NijanNj Lots of values in the settings depend whether one Maya unit corresponds to one centimeter or one meter (or any other length). I usually construct scenes assuming centimeter. That is most important for simulations bc those usually assume one meter.

  • @shao7414
    @shao7414 ปีที่แล้ว

    Thanks A lot man, this was very Helpful, your way of explaining things is awesome much apreciated

  • @slimmyblanco9004
    @slimmyblanco9004 4 ปีที่แล้ว +4

    Yes! You answered my prayers. Thank you for the tutorial!

  • @michaelmorrow9927
    @michaelmorrow9927 4 ปีที่แล้ว

    First i would like to say every tutorial i have watched of FlippedNormals is always very in depth. That out of the way, 5 seconds into this I had a headache, 1 minute into it a migrain. By 2 minutes i could see this tool would be more of a hassle to use then simply manually doing all the work by hand.

  • @edgarzolotuhin4638
    @edgarzolotuhin4638 4 ปีที่แล้ว +1

    Omg been waiting for this for long time xD its finally here thanks so much !!

  • @mov733
    @mov733 4 ปีที่แล้ว +1

    thank you very much for creating great tutorials, you are awesome greetings from Armenia 🇦🇲

  • @syntheticworlds
    @syntheticworlds 4 ปีที่แล้ว +1

    It's like you knew exactly what I needed! thanks again guys!!

  • @YanyanLun
    @YanyanLun 2 ปีที่แล้ว +1

    this is so helpful cants believe im watching it two years after🤣

  • @felixxia3604
    @felixxia3604 4 ปีที่แล้ว

    i told Henning last week that another head sculpt of his for flippednormals = kinda boring. I asked him to do something else other than sculpting, but i didnt see that he had already done this super wonderful xgen intro. I am moving out of Modo, Henning! Modo = for basic modeling tools and UV peeling only for me now. Blender = had a hard time with user interface. So i am back to Maya and your tutorials are the most wonderful tuts i have found so far. You really compete head to head with the big boys like CGMA , Gnomon , FXPHD...
    wish list = vray next tutorial and maybe redshift. also phoenix FD.

  • @dlangeberg
    @dlangeberg 4 ปีที่แล้ว +7

    Would love a video from you guys on taking something like this from xgen and making Hair cards out of it for games/realtime render

  • @art_of_irinabennoit
    @art_of_irinabennoit ปีที่แล้ว

    Thank you so much for this tutorial! Awesome like always! :)

  • @polishcow6419
    @polishcow6419 4 ปีที่แล้ว

    Clear and not boring explanation

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว +1

      Thanks! We tried keeping this one really focused.

  • @atlas3614
    @atlas3614 4 ปีที่แล้ว +2

    FINALLY!!!✌️✌️ Thank you so much for this!

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว +2

      Youre welcome! We'll have more XGen content in the future.

    • @atlas3614
      @atlas3614 4 ปีที่แล้ว

      @@FlippedNormals cant wait for more!

  • @yq2851
    @yq2851 4 ปีที่แล้ว

    the most awesome tutorial I've seen in a while!! where'd the time go!!

  • @Podon1
    @Podon1 3 ปีที่แล้ว

    ...thank you...it is better than 1000tutorial... Thank you sir❤️❤️

  • @thilakkumar008
    @thilakkumar008 4 ปีที่แล้ว

    Pls do a tutorial on crowd animation..golem or miarmy ....u are doing an awesome job... dnt mind about negative commands here.. I am multimedia specialist and a instructor for decades long..you are super instructor I have ever seen in my life.. crystal clear deep explanation.. keep it up

  • @Yushataram
    @Yushataram 4 ปีที่แล้ว

    Hi henning i tried xgen soooooooooooo mannnyyyyyy times but then i tried the xgen interactive grooming thnank you for your videos❤️

  • @_himanshurai
    @_himanshurai 4 ปีที่แล้ว

    thank you so much mate you just save lot of my time in hair work in maya.

  • @TutorialesKames
    @TutorialesKames 3 ปีที่แล้ว

    Many many many thanks.

  • @alyquintero2465
    @alyquintero2465 4 ปีที่แล้ว

    I was waiting for this tutorial, great video!

  • @advaithmahadev2646
    @advaithmahadev2646 2 ปีที่แล้ว

    Gays your style of teaching is outstanding, please upload a video about render passes and compositing tips

  • @MikeCauchiArt
    @MikeCauchiArt 4 ปีที่แล้ว

    Very nicely paced for an intro, great work!

  • @asafox5352
    @asafox5352 3 ปีที่แล้ว

    It's cool, but when I save and reopen the guides are no longer in the viewport, just in the outliner, but can't select them. Is there a way to fix it? Please help me

  • @徐世謙-i7v
    @徐世謙-i7v 3 ปีที่แล้ว

    Thank you for all of these great tips ! Awesome! :)

  • @NAHINNN6
    @NAHINNN6 4 ปีที่แล้ว

    Not sure if I'm in love with you or your voice.... either way I'm in love 😍😍😍

  • @قناةنورللرياضيات
    @قناةنورللرياضيات 3 ปีที่แล้ว

    one of the best videos ever

  • @arnabroy2193
    @arnabroy2193 4 ปีที่แล้ว

    This is a pure 24 karat Gold for a beginner like me ....thanks a ton for making this.

  • @joeguenther6642
    @joeguenther6642 4 ปีที่แล้ว

    Dude’s really making the case against X-Gen

  • @Itheo378
    @Itheo378 4 ปีที่แล้ว +1

    Thank you so much, this is extremely helpful!

  • @helalsstudio1843
    @helalsstudio1843 3 ปีที่แล้ว

    Very nice video. I have a problem creating hair it's growing everywhere and getting through the mesh, it's not following spline. Please advise me, thank you

  • @DavidAllen_0
    @DavidAllen_0 4 ปีที่แล้ว +2

    11:45 ahaha! Talk about isolation xD
    damn.. and just after doing this, I used Ctrl+Shift+MMB to drag him away (it copied it instead of moving....) and I clicked on it. Undo only deselects. Now we all know, lol.

  • @Trinetium456
    @Trinetium456 3 ปีที่แล้ว

    YOU ARE EPIC MY MANS

  • @hamiltonafjr
    @hamiltonafjr 4 ปีที่แล้ว

    The best channel on youtube!! I feel like giving XGen a second chance. Any plans for a XGen course?

  • @PhilRiveraMedia
    @PhilRiveraMedia 3 ปีที่แล้ว

    Not sure if anyone has had any issues, but just a couple things I ran into.
    Firstly, maya didn't like painting with an object that has an Arnold standard material on it. I had to apply a regular blinn for the density map painting to work.
    Second, it would not render the hair if I renamed the geo to something different than what it was called when the description was created. Make sure the geo that the hair is applied to name stays the same.
    Hope this helps anyone that runs into any quirky problems.

  • @xXbananaXxist
    @xXbananaXxist 4 ปีที่แล้ว

    I’m really excited to try this out 😍

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว

      Awesome! XGen is really powerful.

  • @HemantKumar-ey1cl
    @HemantKumar-ey1cl 3 ปีที่แล้ว

    Thank you so much for giving such information about Xgen but can you explain how to make any character hair properly and how to render in marmoset tool bag

  • @vimalrajravichandran4422
    @vimalrajravichandran4422 4 ปีที่แล้ว +6

    Hi Henning !! Thanks for the Video. One small thing, while painting the maps using the 3D paint tool, it is not required to 'Save textures' on both, in the Tool settings and in the Xgen Primitives tabs. Hitting the 'save' icon on the Xgen Primitives tab is enough and the maps work 100% correctly. Just to clarify:) Thanks!!

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว +3

      Thanks for the comment! Technically you dont have to save both places: When you his save in the XGen tab, this converts the paint data to ptex. The reason we save both places in the tutorial is so that when you open the scene again, you can keep painting on your maps as it actually saves the texture map.

    • @vimalrajravichandran4422
      @vimalrajravichandran4422 4 ปีที่แล้ว +1

      @@FlippedNormals Hi Henning!! Thank you for the reply. No Henning, it is not like that, Saving on the Xgen Primitives tab is enough as I have mentioned earlier. Your maps will be saved in both the formats, .ptex and in Maya IFF.. You can find the .ptex maps in 'XGen' folder of your project directory and .IFF file in your 'sourceimages' folder of your project directory. When you hit that save icon, you can notice that in the script editor as well as when you open your hypershade, under 'Textures' tab, you can see a file node created as well. All we have to do, as you mentioned in the video, when we open the file, we need to 'set project' without fail and thats it. So :) saving once, on the Xgen Primitives tab is enough :) Thanks

  • @kooshaomidi5748
    @kooshaomidi5748 2 ปีที่แล้ว

    it was so useful.
    thanks

  • @calebellison6817
    @calebellison6817 4 ปีที่แล้ว +1

    Hey! I've had an issue where the hair preview will not show in the viewport. It shows up in the render, but haven't been able to figure out why I cannot see it.

  • @met4mage
    @met4mage 4 ปีที่แล้ว +1

    Omg that will be legendary

  • @iirokivisto6518
    @iirokivisto6518 4 ปีที่แล้ว

    Great video Henning! Worth to mention is that if you’re setting the stray percentage for the description, beware of the ”delete description” button. Happened to me recently and somehow undo didn’t work. 😆

    • @oriCG
      @oriCG 4 ปีที่แล้ว

      F

  • @fractalelement857
    @fractalelement857 3 ปีที่แล้ว +1

    17:15 creating density mask

  • @fractalelement857
    @fractalelement857 3 ปีที่แล้ว +1

    15:34 adding more segmetns to guides

  • @rocthered
    @rocthered ปีที่แล้ว

    That's an awsome tutorial! Leaned a lot.
    I am wondering, if I made a hair with this method, there seems to be too much exposure of skin (like in the middle). How do you deal with that?

  • @graemechung
    @graemechung 4 ปีที่แล้ว

    I was just looking for an xgen tutorial yesterday! Thanks so much for this tutorial!

  • @polygonnightmare
    @polygonnightmare 4 ปีที่แล้ว

    This is a great tutorial. Thank you!

  • @seanakima50515e
    @seanakima50515e 4 ปีที่แล้ว +4

    I greatly despise Xgen because of the naming conventions. I tried it for like a year and couldn't get it.. it's extremely frustrating to use,
    I made the switch to ornatrix and I love it, as it works correctly. I havent tried yeti yet but I think I'll give that a go sometime.
    Edit: also idk if this will help people but I found it extremely useful to create curves first then apply the hair ontop of them with Xgen, Ornatrix or Yeti. That way you dont have to worry about sculpting the hair position. Because it should follow the position of the curves/Guides

  • @cheat2vin
    @cheat2vin 3 ปีที่แล้ว

    I love this tutorial.

  • @sidd_bal
    @sidd_bal 4 ปีที่แล้ว +1

    Finally!!!!!!😁

  • @quasarsterk2466
    @quasarsterk2466 4 ปีที่แล้ว

    Allright, that was so cool and hell yeah

  • @olimszecsody
    @olimszecsody 3 ปีที่แล้ว

    Hello! OliMSZ my name and there is a problem with Autodesk Maya 2022, specifically the XGen Plug-In. The problem is that XGen doesn't work. The scripteditor prints that a procedure, xgmAddExpressions, is missing from the xgCreateDescription.py file. The same procedure is missing in the xgDescriptionEditor.py file ... although it's interestingly included because I checked it in both files using Total Commander. although the letter s was forgotten in xgCreateDescription, I corrected it, but to no avail. It is present in both py files but does not work. Something that is perhaps more important. the scripteditor first prints the specific error message that: Error line 1: Cannot find procedure "xgmLockTransform". //
    I write this and then I send the detailed error message.
    // Error line 1: Cannot find procedure “xgmLockTransform”. //
    // Error line 1: Cannot find procedure “xgmLockTransform”. //
    // Error line 1: Cannot find procedure “xgmLockTransform”. //
    # XGen: Use the Add/Move Guides Tool to add guides to the surface (⌨️:\⌨️\Autodesk Maya 2022\Maya2022\plug-ins\xgen\scripts\xgenm\ui\dialogs\xgCreateDescription.py:89)
    // Error line 1: Cannot find procedure “xgmAddExressions”. //
    // Error: RuntimeError: file ⌨️:\⌨️\Autodesk Maya 2022\Maya2022\plug-ins\xgen\scripts\xgenm\ui\xgmDescriptionEditor.py line 1529: Error occurred during execution of MEL script line 1: line 1: Cannot find procedure “xgmAddExpressions”. //
    After I correct the xgmAddExpression to xgmAddExpressions in xgCreateDescription.py, same error came whitout the first errot line:
    // Error line 1: Cannot find procedure “xgmLockTransform”. //
    // Error line 1: Cannot find procedure “xgmLockTransform”. //
    # XGen: Use the Add/Move Guides Tool to add guides to the surface (⌨️:\⌨️\Autodesk Maya 2022\Maya2022\plug-ins\xgen\scripts\xgenm\ui\dialogs\xgCreateDescription.py:89)
    // Error line 1: Cannot find procedure “xgmAddExressions”. //
    // Error: RuntimeError: file ⌨️:\⌨️\Autodesk Maya 2022\Maya2022\plug-ins\xgen\scripts\xgenm\ui\xgmDescriptionEditor.py line 1529: Error occurred during execution of MEL script line 1: line 1: Cannot find procedure “xgmAddExpressions”. //
    Thats it unfortunatly. Could you help me to fix this bug, thank you in advance. Hello.

  • @wltjd9711
    @wltjd9711 4 ปีที่แล้ว

    really cool tutorial it is very helpful to me in my university only teaches modeling and really really little basic of rigging.... I want to make fur but my professors doesn't know about that :( really really thank you :)

  • @elpidakyriakou1722
    @elpidakyriakou1722 4 ปีที่แล้ว +32

    38:17 my quarantine haircut

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว +26

      4:44 This is my quarantine haircut
      /H

    • @edermendonca1340
      @edermendonca1340 4 ปีที่แล้ว

      @@FlippedNormals hahahahahahahaha LOL

    • @gillik7801
      @gillik7801 4 ปีที่แล้ว

      @@FlippedNormals AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

  • @nourghafarji
    @nourghafarji 4 ปีที่แล้ว

    you guys are so great!

  • @douglasgiarletti7910
    @douglasgiarletti7910 3 ปีที่แล้ว

    Thanks, helped a lot

  • @icbt1
    @icbt1 3 ปีที่แล้ว

    thanksss a lot ! such fun

  • @benz.1730
    @benz.1730 4 ปีที่แล้ว +3

    Great tutorial! But if you say xGen is "buggy", how about Ornatrix, which is using xGen, just giving a better UI and grooming history (afaik)? I heard it makes it easier, but I'm only beginner, so it would be really great to hear your opinion about this in comparison. Thx

  • @grahamhiggins1816
    @grahamhiggins1816 4 ปีที่แล้ว

    Super, informed tutorial.

  • @JayBee504
    @JayBee504 10 หลายเดือนก่อน

    Thank you man

  • @TheArisBaby
    @TheArisBaby 4 ปีที่แล้ว

    awesome, thank you very much for content

  • @mae2309
    @mae2309 4 ปีที่แล้ว

    holy SHITE!! thank you voices..... thank you!!

  • @Sheldinator
    @Sheldinator 2 ปีที่แล้ว

    how do you use hairs for a game? how does that work? since aaa games clearly do not use mesh hair. kinda looks like this here when using xgen.

  • @ZomboidArea
    @ZomboidArea 4 ปีที่แล้ว

    Thank you very much!

  • @fractalelement857
    @fractalelement857 3 ปีที่แล้ว +1

    16:31 scale sculpt brush size

  • @jonathanmcfall4814
    @jonathanmcfall4814 3 ปีที่แล้ว

    good video. Thanks

  • @womerly
    @womerly 4 ปีที่แล้ว

    you are a godsend

  • @carlosmartins-h1x
    @carlosmartins-h1x ปีที่แล้ว

    hi,i need you help.i create guide on the scalpe and when i generate the vizualization from hair the xgen is creating hair inside the mesh ,the same ay when i create the spline to convert to guide the xgen is creating hair inside the mesh,i am face this big problem all time i use xgen.hy this is happening?when i create guide one by one happen the same problem and the hair scale automatically.

  • @mauror.6307
    @mauror.6307 2 ปีที่แล้ว

    Is it possible to animate this one either adding key frames or with physics , may be to make a scene were the character are running then the movement and wind move the hair ?

  • @stasieknie6081
    @stasieknie6081 2 ปีที่แล้ว

    I have some problems with scale in maya, i set correct scale for head in c4d ( so SS works good) and exported it to maya, in maya the head is so small so its rly hard to navigate and when i want to create guides in xgen they are really big, any solution ?

  • @laurelionothaliondor7308
    @laurelionothaliondor7308 3 ปีที่แล้ว

    Hi i'd like to know how to reduce the thickness of the guides in the viewport, if i need some thin guides in little area space. Thank you.

  • @sivaa520
    @sivaa520 3 ปีที่แล้ว

    awesome sir

  • @breezstudio9630
    @breezstudio9630 4 ปีที่แล้ว

    Keep it coming 👍 ❤️

  • @hakusaladinamination
    @hakusaladinamination 3 ปีที่แล้ว

    My hair always go through the mesh and No matter what I try it keeps happening can you pls help

  • @tomudstefano3047
    @tomudstefano3047 4 ปีที่แล้ว

    Really usefull as always!

  • @TheFozze
    @TheFozze 4 ปีที่แล้ว +3

    "Save our scene, remember Xgen being xgen" I kid you not, the second he said that my project crashed >_>

  • @pakapeta7772
    @pakapeta7772 2 ปีที่แล้ว

    What did you do at 15:35? Hide?

  • @GralChufy
    @GralChufy 4 ปีที่แล้ว +3

    "There are probably gonna be more weird error messages and weird issues in Xgen than in any other software" I feel you, so much, Xgen is a pipe's nightmare and I can't understand how it's the industry standard. How do you deal with errors like the one that's showing when you say that, where it complains the path doesn't exist when it clearly does, the project is set properly and there are no spaces or weird stuff that could be causing problems?

    • @NinaMariePhoto
      @NinaMariePhoto 4 ปีที่แล้ว

      I'm having the SAME exact problem now with XGEN. Set project, but it refuses to save my .iff 3d paint file!!

    • @Rendou
      @Rendou 4 ปีที่แล้ว

      @@NinaMariePhoto did you ever find a solutio

    • @NinaMariePhoto
      @NinaMariePhoto 4 ปีที่แล้ว +1

      @@Rendou I had to start from scratch, I deleted my preferences and I made sure my project file was saved where I wanted it to be, and my XGen collection file - before starting the xgen process. That seemed to have fix the issue

    • @Rendou
      @Rendou 4 ปีที่แล้ว

      @@NinaMariePhoto alright thanks!

  • @bearbear7534
    @bearbear7534 4 ปีที่แล้ว +6

    Hey, so, why use the traditional xgen instead of the interactive groom? Is there disadvatage and advantages with each?

    • @Jason_Silent
      @Jason_Silent 4 ปีที่แล้ว +1

      core xgen has better modifiers than Interactive Grooming, but has't that useful comb, clump, grab, etc. brushes, so I think it's really good if you can combine both of those methods of hair creation

    • @SilverXLB
      @SilverXLB 4 ปีที่แล้ว +1

      Core has an easier method to groom guides. I convert back and forth between the 2. Core for blocking, Interactive for detail and polish. Interactive is also safer since it packs all files into the maya scene, no dependencies and less likely to break.

  • @neaspirea3125
    @neaspirea3125 4 ปีที่แล้ว

    "Nice little friendly triangle" MY HEART OMG

  • @GENIUSGT
    @GENIUSGT 4 ปีที่แล้ว +1

    How do I change the preset length when adding new guides?

  • @fromdeepitcame
    @fromdeepitcame 4 ปีที่แล้ว

    Very good thanks!
    I have no idea how youre not getting hair everywhere. Whether I have one guide or 100 hair is growing from the whole mesh. I thought Bounds might solve it, but seems not.
    Anyone have any ideas?
    I know I can use a density mask, but its currently like 'whats the point of placing guides if its just going to go everywhere?'.

  • @ulkutuna
    @ulkutuna 3 ปีที่แล้ว

    Hello, thanks for the tutorial. Is there a way to control the exact spot of each strand of hair?

  • @jessicamartini7216
    @jessicamartini7216 4 ปีที่แล้ว

    You rescue me everyday! Thanks!! Maybe you can help also with this problem:
    What is wrong if you can see the guides, the hair in the arnold render, but in the viewport the hair isnt visible although you press the "eyebutton"?

    • @jessicamartini7216
      @jessicamartini7216 4 ปีที่แล้ว

      Ah never mind! I found the problem: you have to turn off "use default material"...

  • @wanwang4013
    @wanwang4013 4 ปีที่แล้ว

    Thank you for this tutorial. very helpful. I am working on a female with a long hair project. I build the hair on a duplicate mesh without ear and face, it is a scalp. When a guide close to the character's body, the hair cut into her shoulder and the ear. Could you tell me how to avoid this problem? Thank you very much

  • @deelindsay2967
    @deelindsay2967 3 ปีที่แล้ว

    I'm completely new to Maya. Following this tutorial when I get to the adding guides part, a warning comes up that I have 'no visible bound geometry' so I am unable to go to next step. What does that mean?

  • @880728leonjf
    @880728leonjf 3 ปีที่แล้ว

    perfect tutorial! I have a question, what video card are you using? I am using one with 24 GB and it starts to become very slow when making changes on Clumping modifiers and noise

  • @dawidwyborski3753
    @dawidwyborski3753 3 ปีที่แล้ว

    And what do think...the fibermesh in zbrush is better or xgen is better.

  • @pawanbangera2050
    @pawanbangera2050 3 ปีที่แล้ว

    Is there need to add more layers of clumps if we can manage in one layer itself? and if no then why?

  • @navsha1873
    @navsha1873 4 ปีที่แล้ว

    Hello :) I have a problem and don´t know why
    "No Preview Visible. The Description is set to use locations, but no locations have been created. //
    "
    Do you can help me?

  • @MikeBeyene
    @MikeBeyene 4 ปีที่แล้ว

    I love you guys.

  • @spandanghosh9503
    @spandanghosh9503 3 ปีที่แล้ว

    Hey Henning, thanks a lot for the tutorial. Prolly the best beginner xgen tutorial on TH-cam out there. I just came across one problem and I don't really know if its a bug or am I doing something wrong but after the groom if I scale the model and refresh the hairs, it shows that the guides have scaled down too but when I try rendering it, it shows the previous unscaled hairs. Thanks in advance for the help.

  • @caseycbenn
    @caseycbenn 3 ปีที่แล้ว

    When placing individual guides can you set a default length? I noticed my scene scale is much larger than you have here and so I am placing very small guide hairs. I tried to set the length in the Xgen settings but it didn't change the guide curve length when it places it. Was the same length as before. Would rather start out with longer guides in place then scale them later. Thanks :)

  • @luckymankwok
    @luckymankwok 4 ปีที่แล้ว

    For some reason, my guides are super tiny compared to my model...i know I can go into each guide's attribute to change the size but is there another way to change the size of guides while adding them??? Thank you