Here's What Makes Incremental Games FUN!

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 38

  • @sabbracadabra7083
    @sabbracadabra7083 29 วันที่ผ่านมา +1

    Hmm, I would say that there's 3 important elements for good incremental game: a) visible short-term goals, completing which provides b) unlocks that either narrative (such as storyline, visual changes) or mechanical unlocks that give player c) choice how to build his strategy for achieving his a) goals. This creates a game loop with positive loop feedback that pulls player into itself. Allmost all games that are frequently suggested in Reddit have this. May be I overthink it from the position of core/hardcore player, but we absolutely can agree that *quack* sound is must have

  • @yoahnoah9780
    @yoahnoah9780 6 หลายเดือนก่อน +9

    me personally i like it when you can really FEEL the progress
    like it doesnt feel like a slog and you constantly unlock new interesting mechanics, thats why i like idling to rule the gods and ngu idle! (though i usually stop playing when the pace goes slower)

  • @我想猫餅性非公式ofcial
    @我想猫餅性非公式ofcial 5 หลายเดือนก่อน +4

    I am a university student living in Japan.
    I have loved get a little gold since I was in elementary school, and it is a big part of what shaped my youth. I was able to accumulate unvigintillion gold. I still think about this game often. I am confident that I love this game the second most in the world. When will this game be available to the public on smartphones?

    • @IdealIdleIncremental
      @IdealIdleIncremental  5 หลายเดือนก่อน +1

      Wow! I'm actually really happy to hear that. I'm currently actively work on the game and hope that I'll finish it soon.

  • @zeddash
    @zeddash 5 หลายเดือนก่อน +1

    Big fan of your channel, this past week I took part in a game jam; and it's the first game I've made. The jam's theme is "cycles" and I made an idle game that is based on orbits of planets, moons, and satellites - I added as many cycles as I could. I have a video playing through the game start to finish on my channel (it's called "Orbital Incremental"), about 40 minutes (I don't know if I can post links in the comments).
    You start off with Mercury, you upgrade that and earn enough for Venus, same to Earth. Once you unlock Earth you start to earn science for every Earth, moon, and satellite orbit. Moons and satellites are functionally identical (satellites orbit 25% faster) except moons are bought with money ("stardust") and are limited in number, and satellites are bought with science and have a wait time to build and launch. Every time a satellite (natural and artificial) orbits they earn science but also they earn the planet they orbit a permanent money multiplier bonus.
    While earning money you can "go supernova" destroying the solar system and earning black holes, each black hole provides a +5% bonus to money/stardust and science.
    I had a huge amount of fun making it, but I especially had fun figuring out the maths to make the prices perfect.
    Additionally it has music where layers get added as you buy more planets. I'm not a musician and only found out with a short time left that my game should have music and it's a little busy but I do like it especially how it get added to.

    • @IdealIdleIncremental
      @IdealIdleIncremental  5 หลายเดือนก่อน

      I think I found the video you mentioned. The game is absolutely amazing. Keep up a good work!

  • @tillantas1992
    @tillantas1992 6 หลายเดือนก่อน +4

    Lol I just managed to land on 14min 40sec on my second try.
    I would also add to this conversation and say that to any idle game that wants to have longevity to its gameplay helps to have 2 things.
    First is kinda tricky but done really well is great and that is to have multiple paths to reach the goal, offer multiple "solutions" to the puzzle of getting 1,000,000,000,000,000,000,000 however many ducks.
    The 2nd thing is to avoid the trap of the ever increasing prestige catchup void. So many idle games have some sort of "level" mechanic or some sort of other progression the player must progress through to get back to the point where they had previously just prestiged from. Often times after a certain point is just to leave the game running for hours while you go do something else just so you can get back to playing the game proper, and this time period will only get longer the more you play the game.
    I have played many idle games and I havn't personally heard much discussion on this topic before so I quite like the video, good job 👍

    • @IdealIdleIncremental
      @IdealIdleIncremental  6 หลายเดือนก่อน

      Yeah, I totally agree. Especially with your second take. It's really hard to make yourself sit through all the slow early game stuff again if prestiging doesn't make it much faster/more enjoyable to play.
      And congrats with beating the record )

  • @Tony-rv5sp
    @Tony-rv5sp 6 หลายเดือนก่อน +8

    What Makes Incremental Games FUN ? The duck music 😂

    • @Tony-rv5sp
      @Tony-rv5sp 6 หลายเดือนก่อน +2

      16 minutes 9 seconds

    • @IdealIdleIncremental
      @IdealIdleIncremental  6 หลายเดือนก่อน +1

      Hahaha! Yeah, music is definitely a part of it! )

    • @grove8843
      @grove8843 6 หลายเดือนก่อน

      quack

  • @thefirstuwu8874
    @thefirstuwu8874 6 หลายเดือนก่อน +3

    I think adding a second value, that highly influences the main one, could work like new generators. That new value would not have such a problem with generators, at least for a while, there would also be an option to convert the new value to the main one, but if the new value exceeds the main one, the main one starts decreasing rapidly, or, for example, generators start breaking. The new value would therefore introduce more growth, but also more management and responsibility for the player

    • @IdealIdleIncremental
      @IdealIdleIncremental  6 หลายเดือนก่อน +1

      So you are basically talking about some kind of a prestige currency or something like that.

    • @TheRussell747
      @TheRussell747 6 หลายเดือนก่อน +2

      So prestiging... something he literally mentions in the intro of the video describing the vast, vast majority of idle games

  • @debackervincent5822
    @debackervincent5822 6 หลายเดือนก่อน +4

    First attempt 15m33s
    the sound is very similar to the old machintosh error sound :-) bui-bui

    • @IdealIdleIncremental
      @IdealIdleIncremental  6 หลายเดือนก่อน +1

      Looks like you're the fastest one among people in the comments so far.

    • @debackervincent5822
      @debackervincent5822 6 หลายเดือนก่อน +2

      @@IdealIdleIncremental 13m40s second attempt.
      I think the maximum possible is between 12m45s and 13m15s.

    • @IdealIdleIncremental
      @IdealIdleIncremental  6 หลายเดือนก่อน +1

      @@debackervincent5822 oh. So you've beat my record by more than a minute. Neat!

    • @debackervincent5822
      @debackervincent5822 6 หลายเดือนก่อน +2

      @@IdealIdleIncremental
      I'm happy to beat the master of the game :-) I can't hardly wait for a new version of galg, as I'm at the end of my tether. :) I've been advertising to my IrL friends too but I think there's no more slots.

  • @luqnotperfect
    @luqnotperfect 6 หลายเดือนก่อน +4

    well im about to launch my own idle too. Been working 12 months on it. Will just target ios to start, then see where it can goes

    • @IdealIdleIncremental
      @IdealIdleIncremental  6 หลายเดือนก่อน +2

      Burger game? Looks super fun. I'm looking forward to trying it once it is released.

  • @DoneCosta
    @DoneCosta 6 หลายเดือนก่อน +2

    It took me 28 min and 6 seconds to collect 1 billion 🤣🤣🤣
    Nice video!

  • @frozenking2474
    @frozenking2474 6 หลายเดือนก่อน +2

    Was watching this while playing realm grinder, lol

  • @Alex.S.1
    @Alex.S.1 6 หลายเดือนก่อน +2

    How did I also get exactly 14m44s on my first try? 🤣 Well, I guess I am as good as the develover at his own game.
    Love the sound. Want a duck on the screen that I can click to get the quack-quack-quack while I have to wait a second for the button to light up again.

    • @IdealIdleIncremental
      @IdealIdleIncremental  6 หลายเดือนก่อน

      Never planned to update this game. However if this video hits 10K views, I might reconsider ) Also you are definitely as good as I am. The question is, can you beat me? ;)

  • @jasonalex5816
    @jasonalex5816 6 หลายเดือนก่อน +4

    i took 17 mins 21 secs to get 1 billion

  • @maximilianomartinmassera9609
    @maximilianomartinmassera9609 5 หลายเดือนก่อน +1

    so you recomend learning unity for iddle games?, im 38 years old, never programed anything in my life,i would like to try to make something easy before i die,

    • @IdealIdleIncremental
      @IdealIdleIncremental  5 หลายเดือนก่อน

      I like Unity the most because it has everything you need to create games of any kind and port them to almost any platform. However, the concept of idle games is quite simple, so you can use virtually any game engine to make them. If you have no prior experience, it doesn't really matter which one you choose. Unity is probably a good choice because it has a large community and the most extensive library of quality tutorials I've ever seen.

  • @nemonomen3340
    @nemonomen3340 6 หลายเดือนก่อน

    Incremental games aren't fun. I'm convinced anyone that spends time playing these types of games is suffering and needs to seek therapy.