Baldur's Gate 3: An Audio Technical Deep Dive | GDC 2024
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- Audio Director Stefan Randelshofer joined the Audiokinetic theater at GDC 2024 to showcase the audio implementation for this hit RPG game set in the D&D universe, Baldur's Gate 3! Watch to know more about the various systems implemented in Wwise, and the process and impetus behind adding support for Dolby Atmos in the final six months of development.
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The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.
I am very happy to see 3d audio support, especially through generic APIs so the user can pick whether they want headphones/speakers or Atmos/DTS/THX/Windows Sonic
Awesome talk. Would've loved it if Q&A was kept in the video!
Neat insights, thanks!