Wwise Spatial Audio: Acoustics | GDC 2024
ฝัง
- เผยแพร่เมื่อ 8 ก.พ. 2025
- Audiokinetic Software Developer, Thalie Keklikian shares an in-depth walkthrough of The Wwise Spatial Audio: Acoustics product in the Audiokinetic Theater during GDC 2024. This family of features allows interactive audio professionals to create realistic and interesting sound propagation in virtual environments. We are constantly growing our Wwise Acoustics solution, so watch to learn more about the current features. The talk will explore Rooms, Portals and Reverb Zones in a small demo map using the Unreal game engine.
Learn more about Wwise:
hubs.ly/Q02x8NL00
Curious about other projects powered by Wwise:
hubs.ly/Q02x8NLv0
For more Wwise content, sign up to our newsletter and blog here:
hubs.ly/Q02x8NM10
To learn Wwise, click here:
hubs.ly/Q02x8NGQ0
The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.
Thank you Thalie! This video taught me that spatial audio is more than just functionality; it’s about creating emotional depth and immersion. Through spatial audio, we can subtly guide players’ attention, set the mood, and even convey gameplay hints. I’m excited to keep exploring these capabilities!
Yeaaah, long live reverb zones!