It's nice to see meaningful improvements in performance and thermals already on the next generation of their chips, I hope the trend can continue and then the whole AAA gaming on phones will suddenly be very real
Digital Foundry has done some videos on gaming performance on Apple Devices. But they are very busy with other stuff, so they only test a few games, this guy tests every which is great
i do not care abt whats happening, what i see is real is im trying to be succesful and got denied in every way possible if people already find success and want to stay low its their choice, i dont, and dont slow me
I don't know if you people realise but these are PC games running on a phone, NATIVELY. A small and light object with a crazy screen that you can fit in your pocket. Consider that there are even laptops or entire PC's that are unable to run these natively.
@@TRPS. There is already! MetalFX is an upscaler on the same lines as FSR and DLSS. It even has both a post process mode like FSR 2 and a temporal mode that (I think) uses an AI model like DLSS.
Sad thing is the Capcom games and Assassin's Creed apparently sold extremely poorly on the app store. Even if the phone can run them fine, the audience on mobile isn't going to pay big prices for older games
iPhone is no PSP or Nintendo DS. The phones can’t run games for even an hour without dimming screen or getting too hot and slowing down system performance and fps.
Games are priced to high for mobile gaming, especially as they were old ported games, that and only 15pro & m series chip devices could even start to play them so smaller user base, now with all new iphone 16 phones and old 15pro the available sales market will be bigger going forward, looking forward to apple pushing AAA gaming competition
@@c.daubz.5386 I received my 16 Pro max and launched RE 4. It started OK but I threw a grenade in the beginning village fight before the chainsaw guy comes out. Once I threw that grenade, the frames dropped to maybe 20ish. Complete slow down. More enemies came towards me and more slow down. This is what hinders a gamer like me from purchasing a mobile game. They still are not ready yet. Apple claimed a 17% performance increase over the 15 pro. As a PC gamer who have years of tweaking graphics, graphic mods and multiple GPU purchases, 17% increase for an “upgraded” GPU is not enough of an increase for comfortable phone gaming. I was disappointed. Didn’t even have to compare the game to a console game.
They are selling the old games for tomorrow’s price, that’s why they are selling very poorly, even the games in steam are very much reasonable compared to the app store’s prices. They should have kept the mobile port prices reasonable, that’s the thing.
If the iPhone can run these fairly newer games, I hope Sony and Xbox would port over some of there PS3 and 360 games which should be able to run at 60fps. Imagine playing those gens version of GTA V, MGS4, Gears of War, etc
Yes! I just saw Naruto Ninja Storm, a ps3/360 game, is coming out soon which should run like butter. Playing some of the biggest games of that era would be so awesome on a phone.
it looks like a solid 15% improvement on the 15 pro, which was already good. Better heat dissipation is a welcome addition. I agree, would love to have a little older games with better performance. but we need more RAM, and more storage without needing to pay $200 just to get 512gb
I think indies would be perfect for mobile. There are so many indie games that would be perfect for the platform. Before Freemium/F2P games were popular, we had many indie-like games on the App/Play store.
@@butterdog29 I would say, that would end up with the same situation that we have right now with the AAA releases on mobile- Noone is willing to pay full price of a AAA game for a subpar experience...
@@gamingwithJT2007crazy upgrade? Its basically same phone with littlebit more ram, decently better cpu/gpu and littlebit better camera, photo button and ability to play that few games with barely 60fps. Thats not crazy upgrade, crazy upgrade is from iPhone X to 16 Pro but not from 14Pro to 16Pro.
@@gamingwithJT2007 I am not hating, I own iPhone and other apple products repair store so I know everything about these phones. Like I said, its not crazy upgrade, 99% of people will not play these games on the phone. You basically have only these few ports with not so good performance. It will have sense when there will be atleast 100 games ported and atleast iPhone 20 Pro performance with minimum 60fps on every game. For now its a gimmick. iPhone 16 Pro camera is only slightly better than 14 Pro, its really very small difference. Faster shutter is nice but again, if you are taking photos, it will look same for 99% people. 4K 120fps is good, but again not major thing. So again, 14Pro to 16Pro is nice small upgrade, but not needed, majority of people will not upgrade 14Pro for 16Pro now, nothing crazy here basically same phone for 99% people. Then you have people who buy new model every year and sell their previous, which is good strategy because you will only pay small amout of money on top of money you will get from your previous iphone.
Once the iphones are getting 12GB RAM instead of 8GB we can talk. But that likely won’t happen until the (base) iphone 18. It might could happen with the iphone 17 pro but as it’s still very expensive we should wait another generation. At least there are ipad pro’s with 16GB RAM althrough again, people usually don’t buy such expensive tablet with a very limited amount of Triple A games to choose from. If only more games from the 2010s could be ported that even iphones or ipads with just 4 or 6GB RAM can run, then Apple has gone Goated and closer to what steam and the consoles offer.
@@Duncdunc2377 LOL. Apple won't waste their money for that. You're completely clueless about Apple business plans. "Vapor chamber"? LMAO 🤣🤣🤣 How thick must be the iphone 17 with that unnecessary "innovation"?
Well, they are still only trying to convience more and more game devs to port to their devices too.. so even the more game release is about required that 2 ot even more years. (So basically it's hust a developer toolkit recently, to make their apps for future, to let the store show a bigger amount of compatible games when they release a console for example..) All of their devices are using the same cores just in different amount (so M chip is about a doubled A chip, double amount of power cores and usually the GPU cores was also just doubled at least in A14->M1, A15->M2)
i hate to say this. but i think 8GB ram for most high demanding games is little too small 12GB or even 16GB ram upgrade for iphone 17 family should help alot
No point in getting any Resident Evil games on iPhone as they are now locked behind an internet connection in their latest update. If you have a poor signal, good luck trying to run the game. Terrible move from Capcom.
This is such an exciting time for gaming on IOS. I just hope they continue to invest in it and get more developers on-board, I hope it doesn't fizzle out. The new Mac/IOS chips certainly have the ability, we just need more gamers willing to try out IOS gaming.
9:22 because RE4 uses the "double renderer" method in scoped-in states, in other words, the game renders two times simultaneously for outside scope view and inside.
It still it truly wild that we are able to AAA games running on such a small form factor with no active cooling. The fact that most of them outside of a few outliers are able to get a consistent frame rate is also crazy.
Hey, remember! Ray tracing is on in every game you tested. Its just on the lowest but it is still on. I found this out when i was playing on my iphone 12 pro max with certain games.
What are you on about? How did you “find out”? Ray tracing is incredibly computational and without hardware acceleration (like on your iPhone) it’s really impossible…
This is really exciting for me and I sorta don’t really know why. I’m probably gona be keeping my iPhone 13 till the release of the iPhone 20 and hopefully they improve loads and manage to get loads of company’s to import their games to mobile
Switch actually has 3 games that have been ported over to mobile. I play two of them which is pokemon unite and star wars hunters, and unite uses 60fps and never glitches at all.
If Apple added AC then the iPhone would truly be the best smartphone for gaming and even now the level of graphics fidelity from DS and AC are amazing nothing on Android comes close.
Hello, I think the reason the fps drops when you zoom in is because the game has to render both your surrounding environment and the environment where you are zooming in. Usually to achieve this level of frame rate on a phone, you would lower the level of detail quite aggressively for things far away from the player so that your GPU has some room to render things closer to you at a higher level of detail. When you zoom in, the phone is forced to render things you're looking through your scope at a higher level of detail plus the already high detail environment surrounding you, resulting in a drop of fps.
it would be cool if you compared with M1 since its a relatively cheap entry point to these kinds of levels of performance on older cheaper ipads and that way we can know if its worth the upgrade or if its basically the same.
It don’t use unreal engine at all none of the GTAs have ever used unreal, It uses R.A.G.E (Rockstar advance game engine) for gta 4 onwards before that it was renderware. The only game that uses unreal was the definitive shit they didn’t even develop, it was push outsourced to grove street games.
The thing with the precision rifle I think is because it needs to expand the rendering distance to accomodate the zoom, while keeping your area fully rendered.
MrMacRight, thank you for what you doing. Thank you for your channel, your Top 10 App Store Games of the Month helped a lot to choose a good game for the weekend. Please continue do what you are doing with this channel.
I agree. There are a tonne of classic games that are still awesome to play (like GTA SA) that could be ported over without much effort. Apple should approach these companies and pay them to port them over and put them on the Apple Arcade.
Great video as always. I wonder if Alien Isolation is getting the Metal 3 update on Mac? I was annoyed by the shimmer on my M2 Pro MBP. Downloading from Steam now to check....
Iphone 18 pro max will be a beast in 2026, Iphone 20 pro max no doubt can run AAA game highest settings 1080p and 30fps, if it has boost option it would be 45/50 fps which basically amazing
17 pm is enough with 12gb ram and 2nm chip also heard coming with vapour chamber if it’s true then it will be the biggest upgrade like from 12pm to 13pm but after 17pm it would be more powerful but not that significant
I was playing AC Mirage on my iPhone 16 pro max and thermals were impressive but the game crashed twice. Apple missed the opportunity to put 12gb of ram to make this a very good gaming phone.
They are pretty close. If the next Pro or maybe even "Ultra" IPhone improves the GPU another 20% and they give it 12 instead of 8GB RAM and maybe even a small vapor chamber, Last Gen AAA -Titles should run really well.
Also, comparing heat from the 15 pro to a pro max is kinda dumb bro. You've gotta understand how heat works. Smaller phones will always heat up more than larger phones. You need to compare 15 pro max to 16 pro max or don't report the heat at all because it's not equivalent. I'm sure the 16 pro gets hotter than the 16 pro max too. Think man think.
This video is very meaningful than most descriptive videos. Can you make a video like this but for the Baseline iPhone 16 & 16 Plus? Apple did show heavy games like War Thunder mobile on the Baseline series at the iPhone reveal & the graphite cooling they claimed in there.
I would say this is a huge turning point for mobile gaming, we finally got to a point where we can play console/pc AAA titles on our phones. It starts with Iphone, and then the androids catch up, and then the technology improves and it becomes the norm. The real question right now though, is who's gonna wanna play a watered down version of their beloved AAA title on a small screen, bad controls and, honestly, a pathetic 30fps? Don't get me wrong, I'm glad that the technology is getting there, but right now it's almost as good as useless.
It’s crazy how far gaming on mobile phones has come. Now if only Apple would actually do something more meaningful with Apple Arcade instead of it being mostly full of phone games with the “pay to win” taken out. And maybe giving us an Apple TV with this chip
Definitely an improvement over last year. And optimization from future software updates will improve this performance. Things I would say is holding the chip back is RAM and cooling. Having used the 15PM and currently the 16PM, the latter is definitely warmer. And I don’t mean that it is worse, more along the lines that heat is escaping quicker. Which is better. Curious to see what else Apple will do to improve cooling on future iPhones.
i was wondering if Apple had put these efforts to bring pc or console games on macbook we all know that only downside of buying a mac is that we can't play many games on it this would have been a game changer but honestly i am not interested in spending so much on iphone just to play some games on a small display below 720p
It's nice to see meaningful improvements in performance and thermals already on the next generation of their chips, I hope the trend can continue and then the whole AAA gaming on phones will suddenly be very real
I have both the 15 pro max and 16 pro max now I can say we finally have a ps4 portable as the 15 just to have crash in games
The 16 still gets a bit hot but not as the 15 and I haven’t experienced any crashes
Won't happen if AAA game prices remain high on phones.
Yeah but those thermal issue already exist since iphone 6
@@burd7455 mirage is 25usd rn and resident evil was also 25 at launch I got death stranding I believe for 20usd at launch soo
Never in my life i trought i would see death stranding on a phone
lol, now you can play the walking simulator while you walk
@@NeroX-nh8se 😂😂😂
We can’t win all the time, bro.
thank you so much for this! no one else does comparisons like these for iphones!
Digital Foundry has done some videos on gaming performance on Apple Devices. But they are very busy with other stuff, so they only test a few games, this guy tests every which is great
Dame tech is also good
i do not care abt whats happening, what i see is real is im trying to be succesful and got denied in every way possible
if people already find success and want to stay low its their choice, i dont, and dont slow me
I don't know if you people realise but these are PC games running on a phone, NATIVELY. A small and light object with a crazy screen that you can fit in your pocket. Consider that there are even laptops or entire PC's that are unable to run these natively.
Because the hardware on those "laptops and pc's" clearly weren't meant for gaming 😂🤦🏽♂️
@@danielcordova4473 okay but we're talking about a phone either way. Not like phones were meant to be portable consoles. So yes, it's impressive.
I mean it would be very nice to have some dlss or fsr on these phones, it would make a tremendous difference and FG ofc
@@TRPS. There is already! MetalFX is an upscaler on the same lines as FSR and DLSS. It even has both a post process mode like FSR 2 and a temporal mode that (I think) uses an AI model like DLSS.
@@austinnafziger4159 but it performs worse? Why is there still no FG on phones.
So basically RE4 has a 40fps mode on 16 pro ! It’s amazing.
Не amazing где ты amazing увидел ахаха , они оперативку жмотят было б не 40 а все 60
Это ахуенно так то
@@RogTwixкал
@@zxc_psychokidsss ну он у меня есть и мне норм с 11 про на 16 про перейти ;p
плачите , что позволить не можете , я непонимаю😂😂😂
Я пользуюсь 16 про и мне норм
Sad thing is the Capcom games and Assassin's Creed apparently sold extremely poorly on the app store. Even if the phone can run them fine, the audience on mobile isn't going to pay big prices for older games
iPhone is no PSP or Nintendo DS. The phones can’t run games for even an hour without dimming screen or getting too hot and slowing down system performance and fps.
Games are priced to high for mobile gaming, especially as they were old ported games, that and only 15pro & m series chip devices could even start to play them so smaller user base, now with all new iphone 16 phones and old 15pro the available sales market will be bigger going forward, looking forward to apple pushing AAA gaming competition
@@c.daubz.5386 I received my 16 Pro max and launched RE 4. It started OK but I threw a grenade in the beginning village fight before the chainsaw guy comes out. Once I threw that grenade, the frames dropped to maybe 20ish. Complete slow down. More enemies came towards me and more slow down. This is what hinders a gamer like me from purchasing a mobile game. They still are not ready yet. Apple claimed a 17% performance increase over the 15 pro. As a PC gamer who have years of tweaking graphics, graphic mods and multiple GPU purchases, 17% increase for an “upgraded” GPU is not enough of an increase for comfortable phone gaming. I was disappointed. Didn’t even have to compare the game to a console game.
They are selling the old games for tomorrow’s price, that’s why they are selling very poorly, even the games in steam are very much reasonable compared to the app store’s prices.
They should have kept the mobile port prices reasonable, that’s the thing.
Yeah no surprise there since they barely ran on iP 15 Pro
Insane improvement on the thermals!
The result of huge blacklash
Its a miracle that both models can even run those big title games. This was my dream during iPod Touch 4G times
If the iPhone can run these fairly newer games, I hope Sony and Xbox would port over some of there PS3 and 360 games which should be able to run at 60fps.
Imagine playing those gens version of GTA V, MGS4, Gears of War, etc
Exactly ! All 3rd party Switch games, ps3, x360 and even ps4 should be considered for new ports
Yes! I just saw Naruto Ninja Storm, a ps3/360 game, is coming out soon which should run like butter. Playing some of the biggest games of that era would be so awesome on a phone.
GTA V on mobile would be a gsme changer
@@matteoclementiypu can already do this with Winlator lol, even at 60fps
@@tranquility6789 what is that?
it looks like a solid 15% improvement on the 15 pro, which was already good. Better heat dissipation is a welcome addition. I agree, would love to have a little older games with better performance. but we need more RAM, and more storage without needing to pay $200 just to get 512gb
Does the 512 can help your phone to improve your game experience?
@@justinlikesme19 no, that’s needed to store more games. Resident evil 4 alone is 63gb on my iPhone
@@75and1Then go delete the app when you are done with the game
True, i wanna play Gta 4, YES 4! on mobile to finnaly achive my dream, i wanted this for YEARS!
I like the more conversational narrations! Feels v friendly :)
I think there should be push for indie titles (Eastward, Sea of stars, etc) on mobile from Apple.. rather than AAA…
I think indies would be perfect for mobile. There are so many indie games that would be perfect for the platform. Before Freemium/F2P games were popular, we had many indie-like games on the App/Play store.
Or PS4/XB1 era games, like Witcher 3, Metal Gear Solid 5 and AC Black Flag for example.
@@butterdog29 I would say, that would end up with the same situation that we have right now with the AAA releases on mobile- Noone is willing to pay full price of a AAA game for a subpar experience...
@@butterdog29 MGS5 is the most optimized game I've ever seen in my life the game runs insanely well on my shitty laptop
Or you can get the experience on the go with switch / emulator
For resident evil 7 the cutscene audio playback isn’t tied to the game engine, so when the game engine slows down (low fps) the audio get desynced.
Thank you Professor Snape
Love this channel!! Can’t wait to upgrade my 14p to 16p, going with desert titanium.
@@gamingwithJT2007 i can’t wait buddy!
My partner literally did that exact upgrade today and she’s loving it!
@@gamingwithJT2007crazy upgrade? Its basically same phone with littlebit more ram, decently better cpu/gpu and littlebit better camera, photo button and ability to play that few games with barely 60fps. Thats not crazy upgrade, crazy upgrade is from iPhone X to 16 Pro but not from 14Pro to 16Pro.
@sh_chef92 nonetheless, it’s still an upgrade.
@@gamingwithJT2007 I am not hating, I own iPhone and other apple products repair store so I know everything about these phones. Like I said, its not crazy upgrade, 99% of people will not play these games on the phone. You basically have only these few ports with not so good performance. It will have sense when there will be atleast 100 games ported and atleast iPhone 20 Pro performance with minimum 60fps on every game. For now its a gimmick. iPhone 16 Pro camera is only slightly better than 14 Pro, its really very small difference. Faster shutter is nice but again, if you are taking photos, it will look same for 99% people. 4K 120fps is good, but again not major thing. So again, 14Pro to 16Pro is nice small upgrade, but not needed, majority of people will not upgrade 14Pro for 16Pro now, nothing crazy here basically same phone for 99% people. Then you have people who buy new model every year and sell their previous, which is good strategy because you will only pay small amout of money on top of money you will get from your previous iphone.
2 generations away from proper AAA gaming experience
Once the iphones are getting 12GB RAM instead of 8GB we can talk. But that likely won’t happen until the (base) iphone 18. It might could happen with the iphone 17 pro but as it’s still very expensive we should wait another generation. At least there are ipad pro’s with 16GB RAM althrough again, people usually don’t buy such expensive tablet with a very limited amount of Triple A games to choose from. If only more games from the 2010s could be ported that even iphones or ipads with just 4 or 6GB RAM can run, then Apple has gone Goated and closer to what steam and the consoles offer.
@@infernal-toadcurrent rumors are saying the 17 pro max is going to get 12 gigs of ram and a vapor chamber cooling system
@@Duncdunc2377 LOL. Apple won't waste their money for that. You're completely clueless about Apple business plans. "Vapor chamber"? LMAO 🤣🤣🤣 How thick must be the iphone 17 with that unnecessary "innovation"?
Well, they are still only trying to convience more and more game devs to port to their devices too.. so even the more game release is about required that 2 ot even more years. (So basically it's hust a developer toolkit recently, to make their apps for future, to let the store show a bigger amount of compatible games when they release a console for example..) All of their devices are using the same cores just in different amount (so M chip is about a doubled A chip, double amount of power cores and usually the GPU cores was also just doubled at least in A14->M1, A15->M2)
Why is iPhone too slow to keep up@@Duncdunc2377
I usually play on PC and consoles, not aware that the mobile games nowadays have advanced so much; it even runs triple-A titles.
i hate to say this. but i think 8GB ram for most high demanding games is little too small
12GB or even 16GB ram upgrade for iphone 17 family should help alot
I agree, we definitely need that 12gb
No point in getting any Resident Evil games on iPhone as they are now locked behind an internet connection in their latest update. If you have a poor signal, good luck trying to run the game. Terrible move from Capcom.
This is such an exciting time for gaming on IOS. I just hope they continue to invest in it and get more developers on-board, I hope it doesn't fizzle out. The new Mac/IOS chips certainly have the ability, we just need more gamers willing to try out IOS gaming.
the iphone would probably be the best for gaming once they add AC power for the iphone to run directly from the power delivery
9:22 because RE4 uses the "double renderer" method in scoped-in states, in other words, the game renders two times simultaneously for outside scope view and inside.
great vid btw.
It still it truly wild that we are able to AAA games running on such a small form factor with no active cooling.
The fact that most of them outside of a few outliers are able to get a consistent frame rate is also crazy.
Now imagine if Apple realeases iOS 18.2 and makes the iPhone 16 boosts performance
Good video.
Now i reason to buy iPhone 16 pro max.
just buy a pc man
@@141menace yeah cuz a pc is portable..
@@ThatsWhyImGod handheld consoles still exist*
@@crimson414 he said get a pc not a hand held console buddy
@@ThatsWhyImGod ik that's why I mentioned handheld.
What a great review man. Thank you very much for doing it
I still find it incredible that we get this kind of performance on a mobile phone. I dreamt of this as a child
Hey, remember! Ray tracing is on in every game you tested. Its just on the lowest but it is still on. I found this out when i was playing on my iphone 12 pro max with certain games.
What are you on about? How did you “find out”? Ray tracing is incredibly computational and without hardware acceleration (like on your iPhone) it’s really impossible…
@@martijnvanderwal3976 in the config files of the game, for example in RE7, ray tracing is on but its on the lowest
@ehtasam2080ohhhhh, k that does make more sense
That’s space screen reflection not RAY TRACING
btw RE7 ray tracing is pointless, as the game without ray tracing basically looks exactly the same. Game already had incredible lighting techniques.
Can you please Show with cooling devices?
The future is bright.
We finally getting to the point we can play pc games on our mobile
Great Review Prof. Snape. Can't wait to try the new iPhone since I haven't had an upgrade for years
It’s a beast especially if you have cooling fan,but not replacing a console.good for mobile games though
This is really exciting for me and I sorta don’t really know why. I’m probably gona be keeping my iPhone 13 till the release of the iPhone 20 and hopefully they improve loads and manage to get loads of company’s to import their games to mobile
I like how the chap is making funny voices in his commentary.
Switch actually has 3 games that have been ported over to mobile. I play two of them which is pokemon unite and star wars hunters, and unite uses 60fps and never glitches at all.
If Apple added AC then the iPhone would truly be the best smartphone for gaming and even now the level of graphics fidelity from DS and AC are amazing nothing on Android comes close.
Hello, I think the reason the fps drops when you zoom in is because the game has to render both your surrounding environment and the environment where you are zooming in. Usually to achieve this level of frame rate on a phone, you would lower the level of detail quite aggressively for things far away from the player so that your GPU has some room to render things closer to you at a higher level of detail. When you zoom in, the phone is forced to render things you're looking through your scope at a higher level of detail plus the already high detail environment surrounding you, resulting in a drop of fps.
it would be cool if you compared with M1 since its a relatively cheap entry point to these kinds of levels of performance on older cheaper ipads and that way we can know if its worth the upgrade or if its basically the same.
About GTA, it's not the port that's bad, it's the engine, the game uses UE5 and it stutters everywhere, even on high end PC's with a 4090
It uses UE4 not 5
Thanks for the correction
@@jihadrouani5525 weird though cuz spongebob cosmic shake on mobile can run at 60fps and that also uses ue4
It don’t use unreal engine at all none of the GTAs have ever used unreal, It uses R.A.G.E (Rockstar advance game engine) for gta 4 onwards before that it was renderware. The only game that uses unreal was the definitive shit they didn’t even develop, it was push outsourced to grove street games.
@@iOSGaming14 yeah we know that's why we were talking about the definitive editions
love your content bro keep it up
The thing with the precision rifle I think is because it needs to expand the rendering distance to accomodate the zoom, while keeping your area fully rendered.
If only these phones were cheaper but looks amazing!
If I hadn't seen your face, I'd start thinking WOW professor Snape really has started reviewing tech.
MrMacRight, thank you for what you doing. Thank you for your channel, your Top 10 App Store Games of the Month helped a lot to choose a good game for the weekend. Please continue do what you are doing with this channel.
I agree. There are a tonne of classic games that are still awesome to play (like GTA SA) that could be ported over without much effort. Apple should approach these companies and pay them to port them over and put them on the Apple Arcade.
Thank you for this detailed gaming review.
Great video as always. I wonder if Alien Isolation is getting the Metal 3 update on Mac? I was annoyed by the shimmer on my M2 Pro MBP. Downloading from Steam now to check....
You should test warframe. That game is huge! And very fast pacing
I was going to say that!
Wow, crazy that we can play it on mobile
thank you so much. i wait for your gaming reviews on ios devices and they never disappoint.
Iphone 18 pro max will be a beast in 2026,
Iphone 20 pro max no doubt can run AAA game highest settings 1080p and 30fps, if it has boost option it would be 45/50 fps which basically amazing
17 pm is enough with 12gb ram and 2nm chip also heard coming with vapour chamber if it’s true then it will be the biggest upgrade like from 12pm to 13pm but after 17pm it would be more powerful but not that significant
Compare same games on the snapdragon 8 elite when it launches
i cant stop seing Hammish from viva la dirt in my head when he talks
Amazing performance
How about iPhone 16 and iPhone 16 Plus? AAA games are supported now!
Wonderful video, sir! I really wish Apple and developers would keep the games coming
I was playing AC Mirage on my iPhone 16 pro max and thermals were impressive but the game crashed twice. Apple missed the opportunity to put 12gb of ram to make this a very good gaming phone.
He said he modded the game via the files app
How do you do that ??
Wreckfest runs great even on my iPad mini 5 and iPhone SE 2020 :)
Please try the razer phone cooler magsafe it is incredible for cooling I'm really wondering how it goes without thermal throtling
Someone has already tried it and when you cool it too much it’ll actually throttle. I know right?!
Thank you MrMacRight, you are just the best and also much hotter than any of iphone ❤
I'm still waiting for Apple to announce they crammed a M series chip into the iPhone like they did for the iPad.
Best use of processor
I knew this would happen, now we gonna wait till the iPhone 17 probably
A16 Pro is a processor that can run all of these games at the highest graphics, but it always plays at the lowest graphics in the video.
Man how u testing? what’s program?
I’m having the same question at the moment
They are pretty close. If the next Pro or maybe even "Ultra" IPhone improves the GPU another 20% and they give it 12 instead of 8GB RAM and maybe even a small vapor chamber, Last Gen AAA -Titles should run really well.
Are you playing on iPhone or any other device
Test CarX Street!!!!!! 🔥🔥🔥🔥
Very appreciated video! Subbed!
Apple makes the best smartphones in the world PERIOD.
This is why I never got tempted by the 15 Pro.. a bit of patience meant all the performance kinks from it would be ironed out next time.
Amazing comparisons!
Also, comparing heat from the 15 pro to a pro max is kinda dumb bro. You've gotta understand how heat works. Smaller phones will always heat up more than larger phones.
You need to compare 15 pro max to 16 pro max or don't report the heat at all because it's not equivalent. I'm sure the 16 pro gets hotter than the 16 pro max too. Think man think.
True that but most people who got a pro probably just has a pro
This video is very meaningful than most descriptive videos.
Can you make a video like this but for the Baseline iPhone 16 & 16 Plus?
Apple did show heavy games like War Thunder mobile on the Baseline series at the iPhone reveal & the graphite cooling they claimed in there.
can you please do a comparison of M1 vs A18 pro gaming performance. would be very interesting to see.
Great video!
Could be when you use the sight on the rifle that they temporarily increase the render distance
what's the performance difference between the 16 pro max and the regular 16 pro?
I recommend a different mic or fix your audio processing issues. Your voice has a robotic effect to it.
I would say this is a huge turning point for mobile gaming, we finally got to a point where we can play console/pc AAA titles on our phones. It starts with Iphone, and then the androids catch up, and then the technology improves and it becomes the norm.
The real question right now though, is who's gonna wanna play a watered down version of their beloved AAA title on a small screen, bad controls and, honestly, a pathetic 30fps?
Don't get me wrong, I'm glad that the technology is getting there, but right now it's almost as good as useless.
Could I display iPhone 16 screen on an external monitor but not rendering it on the phone screen?
iPhone 16 pro max is a beast
It cant replace handhelds yet, but its impressive
It’s crazy how far gaming on mobile phones has come. Now if only Apple would actually do something more meaningful with Apple Arcade instead of it being mostly full of phone games with the “pay to win” taken out. And maybe giving us an Apple TV with this chip
Would you do a base model iPhone 16 compared to iPhone 15 pro and iPhone 16 pro? I’d really like to see where they stand.
Impressive stuff
Definitely an improvement over last year. And optimization from future software updates will improve this performance.
Things I would say is holding the chip back is RAM and cooling. Having used the 15PM and currently the 16PM, the latter is definitely warmer. And I don’t mean that it is worse, more along the lines that heat is escaping quicker. Which is better.
Curious to see what else Apple will do to improve cooling on future iPhones.
i was wondering if Apple had put these efforts to bring pc or console games on macbook
we all know that only downside of buying a mac is that we can't play many games on it
this would have been a game changer
but honestly i am not interested in spending so much on iphone just to play some games on a small display below 720p
Is there a lot of difference between the 16 Pro and the 16 Pro Max? mainly because of heat dissipation
Could you do the same tests on Apple's flagship ipads please 🙏🙂
Apple making AAA gaming on smartphones a reality.
The rest just don’t do gaming and don’t get me started with amateur emulations that aren’t official.
can you pleasee compare the iphone 16 base model vs 15 pro
can you also add how much play time you can have starting from 100% battery to 0%
Nice video 😊
Great video thanks
Would you say this chip/ hardware performs better than the m4 iPad Pro?
Are you planning to shoot a new video about Assassins Creed update for M4?
You sound exactly how you look 💯💯💯
Man snape really switched his career from being a principal at Hogwarts to a tech reviewer
never really game on phones but guess cool over year improvement.