@@tidzej5400 Kinda. Player is going so fast it doesn't register a hit. On frame one, player is behind the laser, next frame, player is in front of the laser, you were technically never hit.
That was 18 minutes of my life well spent. Got Quake 2 for my birthday January 1998. I was 13 years old. I opened it in the morning, and then went to school looking forward to hyper blasters. This run was very nostalgic.
I remember when my brother brought Quake 2 i was around 10 years old. First impression - i was shocked about brutality :d i rmember these torture chambers that did little impact on me as a kid lol :D one of the best FPS ever :)
@@panas1122 I was 9 years old, my godfather was watching me and was laughing a lot how scared I was :D I was scared shitless of mutants, I just couldnt face them, same with the iron maidens. After finishing Quake 2 we played Quake 1, now that was horrifying back then :D
Imagine being a Strogg. It's 12:05, and you break for Quizno's. You're just starting your sandwich at 12:20, and you get a text from work that the war's over. Apparently you left some guy named Bitterman alive at a crash site.
damn you john carmack and id software, thank you for bringing quake franchise to life. Still today I sometimes go back to q1 and q2 to strafe jump and bhop the hell out of the levels, there's just so much fun in it I never get tired of it, even after all these years. No other game accomplished that (apart from hl1)
This game is amazing to this day. Its very well made compared to modern standards. Other than using strafe-jumping, rocket-jumping and grande boosts there are no other bugs that can be exploited. No clipping through walls, no out of bounds, no other glitches. Just pure mechanical skill. Great run and great game.
Amazing work! I never realized just how perfect this game is for speedrunning. Impressive that such a "long" game that takes week to complete as a beginner, can be done in 17 minutes. There's so many cool tricks going on, it's hard for me to even keep track of, although I played this game 100 times as a kid. I love the rocket launcher boosts and the ingenious huge shortcuts used! Great job. Very impressive and entertaining run! Although it would have been even more enjoyable with the original music and visible FPS gun. Awesome!
@@TheJayson8899 flawlessly means it can run on windows 11 just straight out of the box 23 years later without fan patches or any other dos box fuckery. I don't know many games that do that.
@@KeksimusMaximusI remember getting my first graphics card in the late 90s and it being a big deal that I didn’t have to run games in software mode anymore lol. Getting everything to work properly was the fun part. Now my cheap work laptop can run this maxed out no problem. Pretty cool to see how far hardware and software have come over the years.
Since Any% (Easy) is the big main category, and this run is Any% (Easy), we're not really planning a new and improved run. We are however planning to make runs of other, less serious (but faster ofc) categories, like QWmod, and brainfluid wants to make a cheated any% segmented run. We'll see what the future holds. :))))))
I just beat this for the first time last night. Amazing game! Took me 6.4 hours according to Steam. I tip my hat to you that was a great run and gave me some ideas for my next play through!
Quake 2 uses per-vertex mesh deformation, instead of (what would later become) the standard skeletal animation. This sort of thing happens when a mesh's vertices interpolate between two poses that are too different from one another.
I remember me and my good mate Ali, trying to get the best speeds possible, then we saw the videos that others had done... Kind of brought it home just how impossible it would be for either of us to get even remotely close to their speeds. I managed Q1 in about an hour and 15 minutes and Q2 in just under 3 hours. One thing I might do however, is Dawn Of War... Maybe from the first up to SoulStorm, I can complete them in silly times, but alas, I am not sure if its worth trying?
Incredible segmented run alot of fun to watch knowing older routes and tricks. Lots of swag rocket jumps and some grenades too. I think this run will stand for a while knowing the limitations of the game. Despite the flaws in the game still a great run to watch and to play. Cheers to all those who made it happen.
Imagine being the guy that follows Bitterman on that green screen back in HQ. Dude just crash landed miles off LZ and is currently WRC'ing through entire planetary defense like a rally stage.
I applaud you sir at your excellent well-thought out comedic retort! I have NEVER seen it ANYWHERE ELSE IN ANY COMMENT SECTION ON TH-cam! Totally original joke! I laughed so hard I was slapping my knee.
Strogg manager: Guys... What the fuck happened here? Confused stroggs: Idk, some kind of angry frog zip zapped on the base and blew everything up. We didn't even get a good look at him...
Had a comment explaining it, but I guess it's gone. Before games used skeletal animation, they used per-vertex, and Quake 2 used interpolation on top of that. What you're seeing is one of the drawbacks of the approach: when interpolating between poses that are too different from one another, the model gets mixed up into itself. This is because the vertices, being just points in 3D space, can't possibly know which shape is the proper one.
I remember getting this game as a demo in a PC Gamer.. Fun stuff. You blew past it pretty quick. I remember meeting some big boss in a big, wide open space though. This was when I was like 8 :P
I think you might be referring to the Tank. The demo version had a modified Unit 1, featuring the Tank as a boss at the end. In the full version you just fight regular enemies before exiting the level.
I've played this game since it came out and still can't figure out these huge model mounting jumps (goomba jumps) to get height. I can never have it line up correctly at 90 MPH. I wonder what the current record is for the newest Q2 remaster on steam?
For those, who are baffled by people, who can pull off those stunts, I get it, but everyone is talented at something. I am also baffled by this video, but on the other hand, I know 10 languages and a lot of guys also pay me respect, even though I consider it pretty normal, so I feel that the thing we see there is a piece of a cake for the author of the video, like languages for me.
В двухтысячном году это была моя первая игра на пк, первые пару месяцев играл в эту игру не зная что можно сохраняться, после Sega, даже в голову такое не приходило
I sit around watching this and wonder what is the in-universe lore explanation for this ? Running through it at high speed is actually more realistic than fighting and surviving all of the strogg enemies, but how does he know where to go in an enemy base + the shortcuts ? Maybe he been there before ? Not very lore friendly as this is a strogg base of operations. Best I could think of is he is being guided by satellite through his personal device based on real time observations from low orbit and the intel gathered by other marines. As well as their last pings - plenty of em dropped around, dead or captured, they still are found throughout the entire base.
@10:02 imagine being that guy. Standing around minding your business on duty when this fast as hell high flying mad man zips by you stomping your on your head, only to disappear as just quickly as he appeared. You’d be like “whatdafaq?”
@@bruhSaintJohn Actually, I'm very much equipped to bring the times lower in this run. If I was able to participate, I'm confident we can wipe another 14 seconds off the board. Couple examples here is ware2: Brain missed the red box skip, and base1, as low I've ever been was 9.400. Boss2, nowadays it's possible to even get sub 21 or possibly better. Plus, with our few recent findings (which I don't think I can mention right now), can more certainly guarantee a sub 17 minute run. I have no doubts even before a TAS it's possible. 12 minute runs? Yeah, we'll leave that to TAS.
The world of speedrunning is full of mind blowing experiences. Look up tool assisted speedruns for example. They're the fastest runs of the game that are possible to achieve. Mind you, not all games have these kind of speedruns, but if you do find some - you're in for a show.
Strogg: hey, did you guys see something?
Must have been the wind
A Strogg farted...
You crazy rocketman!
I think I saw a bit o' man?
Trespasser!
Game: Yellow lasers still activated. Further access not granted
Runner: nah
A bug/glitch?
That's why they call him a TRESSPASSER
@@tidzej5400 Kinda. Player is going so fast it doesn't register a hit. On frame one, player is behind the laser, next frame, player is in front of the laser, you were technically never hit.
Game: Access to Big Gun not granted
Player: ...and I took that personally
That was 18 minutes of my life well spent.
Got Quake 2 for my birthday January 1998. I was 13 years old. I opened it in the morning, and then went to school looking forward to hyper blasters. This run was very nostalgic.
:)
me too
I remember when my brother brought Quake 2 i was around 10 years old. First impression - i was shocked about brutality :d i rmember these torture chambers that did little impact on me as a kid lol :D one of the best FPS ever :)
@@panas1122 I was 9 years old, my godfather was watching me and was laughing a lot how scared I was :D I was scared shitless of mutants, I just couldnt face them, same with the iron maidens. After finishing Quake 2 we played Quake 1, now that was horrifying back then :D
11 ;)
In the intro: "We wished them luck and god speed as well." Yeah, that's some god speed alright.
"Trespass... where'd he go"
Imagine being a Strogg. It's 12:05, and you break for Quizno's. You're just starting your sandwich at 12:20, and you get a text from work that the war's over. Apparently you left some guy named Bitterman alive at a crash site.
Then you get chosen to be the next Makron, only to be killed by a half Strogg, half human hybrid.
Quake II is one of my favorite game ever. And this is REALLY impressive!
Game: "Collect Power Cubes to..."
This guy: "NO"
Hue! Hue! Hue! Hu-hu-hue!
Нет, он матерился, когда прыгал)
Trespasser!
HOOH
I thought that was the place in Vietnam we were bombing
@@multiplayerlove TROY! HITTO!
Amazing record! Love that this run has more strafejumping then the others!
yea its cool game did you played quake 1 ??
😆 I love the frequent use of strogg heads as mode of transport
damn you john carmack and id software, thank you for bringing quake franchise to life. Still today I sometimes go back to q1 and q2 to strafe jump and bhop the hell out of the levels, there's just so much fun in it I never get tired of it, even after all these years. No other game accomplished that (apart from hl1)
This game is amazing to this day. Its very well made compared to modern standards. Other than using strafe-jumping, rocket-jumping and grande boosts there are no other bugs that can be exploited. No clipping through walls, no out of bounds, no other glitches. Just pure mechanical skill. Great run and great game.
@@RdTrler well yeah those require near perfect jump crouches but that's still not like they actually broke the game via out of bounds stuff
@@RdTrler they didn't flew "through". They flew between lasers. It's like a completely different thing
Wrong. On q2dm1 you can rocket grenade jump into the sky and get 'stuck in the sky'. There's also double jumping, which you can see on this speed run.
Somewhere in the strogg command center:
- Where is the enemy?
- We don't know, he is everywhere!
Amazing work! I never realized just how perfect this game is for speedrunning. Impressive that such a "long" game that takes week to complete as a beginner, can be done in 17 minutes. There's so many cool tricks going on, it's hard for me to even keep track of, although I played this game 100 times as a kid. I love the rocket launcher boosts and the ingenious huge shortcuts used! Great job. Very impressive and entertaining run!
Although it would have been even more enjoyable with the original music and visible FPS gun. Awesome!
Q2pro doesn't support music as far as I know, unfortunately. Thanks tho!
@@GL-iy7mj You're "brainfluid"? .. great job man!
Oh God even after more than 10 years I still remember almost all of these areas, and the enemy sounds too. Damn
Ten years? Did you play it in like 2010 or something? I remember all of it straight from the 90s and I love this game to this day
@@KeksimusMaximus I did say more than 10 but to be more accurate I played it in the early 2000's when we got one of the first computers in our state.
@@Raquya then it was almost 20 years ago, dude, wake up, you're getting old
@@KeksimusMaximus25yrs. 1/4 of century 😆
Something needs to be said about how well optimized Id games were back in the day. This and Quake 1 ran flawlessly on my toaster back then.
Yeah but to be real, what was flawlessly really? 15 FPS low res?
@@TheJayson8899 Crispy and delicious, exactly how I like it.
@@TheJayson8899 flawlessly means it can run on windows 11 just straight out of the box 23 years later without fan patches or any other dos box fuckery. I don't know many games that do that.
@@KeksimusMaximusI remember getting my first graphics card in the late 90s and it being a big deal that I didn’t have to run games in software mode anymore lol. Getting everything to work properly was the fun part. Now my cheap work laptop can run this maxed out no problem. Pretty cool to see how far hardware and software have come over the years.
@@KeksimusMaximusthat’s impressive, yes, but that’s not what the original comment said nor was it what I was referring to.
Imagine the stroggs thoughts about what is going on
Beep boop I'm a robot, kill all humans, extreminate exterminate exterminate. Or something, I don't know, I'm not a strogg
HUE! HUE! HUE!
Computer updated
My childhood in 18 minutes
Since Any% (Easy) is the big main category, and this run is Any% (Easy), we're not really planning a new and improved run.
We are however planning to make runs of other, less serious (but faster ofc) categories, like QWmod, and brainfluid wants to make a cheated any% segmented run.
We'll see what the future holds. :))))))
Back in my days this game had load times.
It still has, albeit minimal. This is a segmented run, so they skipped loading times for our sake
back then clq
07:29
Oh, a entire level to pass through...
Speedruners: nop
Quake 1: collect 4 unholy runes
Quake 2: find a CD
i like the part where he says hup
This is incredible! Great work to all those who participated! Do you plan on doing any other runs?
Or co-op? MHMHMH???
player: huh
NPC: hey guys did you
player: huh
NPC: hear some
player: huh huh huh
NPC: thing
10% shooting enemies
90% strafe jumping past enemies at the speed of light
I just beat this for the first time last night. Amazing game! Took me 6.4 hours according to Steam. I tip my hat to you that was a great run and gave me some ideas for my next play through!
Q2 power 🦾
4:23 - is that an enemy animation glitch? he seems to be all flattened for a short while!
Speedrunner was moving at such high speeds that the shock wave flattened his body.
yeah, that's some general relativity shit
Quake 2 uses per-vertex mesh deformation, instead of (what would later become) the standard skeletal animation. This sort of thing happens when a mesh's vertices interpolate between two poses that are too different from one another.
This run is so fast that it distort space
16:48 game: "you're at 5 health ... sure you want to hug those enemies and jump into lava?"
speedrunner: "watch me!"
I remember me and my good mate Ali, trying to get the best speeds possible, then we saw the videos that others had done...
Kind of brought it home just how impossible it would be for either of us to get even remotely close to their speeds.
I managed Q1 in about an hour and 15 minutes and Q2 in just under 3 hours.
One thing I might do however, is Dawn Of War... Maybe from the first up to SoulStorm, I can complete them in silly times, but alas, I am not sure if its worth trying?
Incredible segmented run alot of fun to watch knowing older routes and tricks. Lots of swag rocket jumps and some grenades too. I think this run will stand for a while knowing the limitations of the game. Despite the flaws in the game still a great run to watch and to play. Cheers to all those who made it happen.
Thank you
Imagine being the guy that follows Bitterman on that green screen back in HQ. Dude just crash landed miles off LZ and is currently WRC'ing through entire planetary defense like a rally stage.
My daughter just played Quake 2 for the first time. She did a lot better than I did when it first came out.
This is simply awesome : o
Deserves way more attention.
"Blessed be them who sacrifice their sanity for the purity of the speed." Aaaaaaaameeeeeeen
Love how the runners delay jumping and change their direction with minimal speed loss.
bitterman was in a hurry because he didn’t wanna miss the release of the quake 2 remaster
It’s funny seeing the strogg getting into fights from shooting each other since the player is moving so fast
Это моя первая 3 d игра. До этого играл только в Mario😊или танчики...
0:01 Los mini soldaditos parece que dicen p$to
i swear you don't hear the prisoners saying "let me out" in the new nightdive q2 remaster
8:03 I screamed
I used to play this and Jazz Jackrabbit II all the time. This game was so much fun though...really intense and great FPS action.
Her: Come to my house
Me: Why?
Her: My parents aren't home
Me: 0:00
HUH
simp
I applaud you sir at your excellent well-thought out comedic retort! I have NEVER seen it ANYWHERE ELSE IN ANY COMMENT SECTION ON TH-cam! Totally original joke! I laughed so hard I was slapping my knee.
Nobody:
The Strogg watching a space marine hopping around their homeworld:
I just got this in my recommendations after playing the remaster in coop with some friends.
In the brief of the mission: We need to do this good and quick.
(In the corner some guy) rocket jumper intensifies*
Strogg manager: Guys... What the fuck happened here?
Confused stroggs: Idk, some kind of angry frog zip zapped on the base and blew everything up. We didn't even get a good look at him...
А был же прикол когда я проходил 1-2 локации вот так. Сейчас это называется спидран 😂. В мою молодость это называлось"экономия времени" 😅
The whole video summed up: Huff! huff! gay! gay!
How is he walking straight through red lazers? 8:36, and that mine vent with the fans it kills me no matter how I go near it.
This is how I'd like to run in my nightmares
Mum: 20mins until bedtime you have school tomorrow
Me: ok imma just start some quake xD
He didn't even bother the enemies abd just airstrafe on his way to the finish line
Holy... man this will never NOT blow my fucking mind!!!
Way 2 Go. Wow you are amazing good job.
Q2dm1 freaks will know ✊ nicely executed, saluted
Stroggs: We're the supreme species in the universe.
Bitterman: Huo!
This is how Bitterman defeated the Makron in Canon.
Excellent work. Well done.
Sir, the Strogg have intercepted our advance forces, our invasion is a complete failu… aaaand we’ve won.
lmao
I have to find a new bug / fast road so I can get new speedrun and save 10-13 sec.
We would love to see if there are new routes and tricks to be found to make the game faster
This was insanely sick! That RJ, dope
It’s 2024 now and it’s still the fastest tutorial how to beat strogg asses
Hold on ! Is the guy at 4:23 suddenly going... 2D ? :0
LOL! I never noticed that!
This looks like a cel shading mod, cool effect though.
@@cornflowerpower quake engine was the shit those days
Had a comment explaining it, but I guess it's gone. Before games used skeletal animation, they used per-vertex, and Quake 2 used interpolation on top of that. What you're seeing is one of the drawbacks of the approach: when interpolating between poses that are too different from one another, the model gets mixed up into itself. This is because the vertices, being just points in 3D space, can't possibly know which shape is the proper one.
How the hell did you notice that.. i'm amazed
quake 2 has the best movement/jump physics
man, I'm in an well illuminated room in a sunny day, I couldn't see sh*t, this is one dark video
Un grand bravo pour cette superbe performance !!!
This is art.
The perfect player doesn't exi-
I remember getting this game as a demo in a PC Gamer.. Fun stuff. You blew past it pretty quick. I remember meeting some big boss in a big, wide open space though. This was when I was like 8 :P
I think you might be referring to the Tank. The demo version had a modified Unit 1, featuring the Tank as a boss at the end. In the full version you just fight regular enemies before exiting the level.
i effort to provide an unforgettable experience to all our guests, regardless of ability.
I've played this game since it came out and still can't figure out these huge model mounting jumps (goomba jumps) to get height. I can never have it line up correctly at 90 MPH. I wonder what the current record is for the newest Q2 remaster on steam?
Right after the crash:
- Bitterman, do you copy?
18 minutes later:
- lol, nvm
I love how valve took this game engine and modified the hell out of it. Awesome speed run though!
They took the first game's engine, not this one.
@@mauricesuffokation1995 but they still used a bit of this
For those, who are baffled by people, who can pull off those stunts, I get it, but everyone is talented at something. I am also baffled by this video, but on the other hand, I know 10 languages and a lot of guys also pay me respect, even though I consider it pretty normal, so I feel that the thing we see there is a piece of a cake for the author of the video, like languages for me.
В двухтысячном году это была моя первая игра на пк, первые пару месяцев играл в эту игру не зная что можно сохраняться, после Sega, даже в голову такое не приходило
"makron, hes doing it sideways!"
I sit around watching this and wonder what is the in-universe lore explanation for this ?
Running through it at high speed is actually more realistic than fighting and surviving all of the strogg enemies, but how does he know where to go in an enemy base + the shortcuts ?
Maybe he been there before ? Not very lore friendly as this is a strogg base of operations.
Best I could think of is he is being guided by satellite through his personal device based on real time observations from low orbit and the intel gathered by other marines. As well as their last pings - plenty of em dropped around, dead or captured, they still are found throughout the entire base.
Woooooow . . . Enjoyable Beyond . . . Masters . . . Thanks !
Reading the comments while the video is playing...
great run but you guys forgot to check the computer update
Spectacular!
@10:02 imagine being that guy. Standing around minding your business on duty when this fast as hell high flying mad man zips by you stomping your on your head, only to disappear as just quickly as he appeared. You’d be like “whatdafaq?”
Great job guys, fucking a.
6:42 one hell of a jump.
Amassing. Great work.
Awesome. It would be cool to see something like this attempted on coopordie. It's like the normal campaign but much harder than the max difficulty.
I'm sure we can bring it down to 16 someday.
Only TAS will tell.
@@bruhSaintJohn Actually, I'm very much equipped to bring the times lower in this run. If I was able to participate, I'm confident we can wipe another 14 seconds off the board. Couple examples here is ware2: Brain missed the red box skip, and base1, as low I've ever been was 9.400. Boss2, nowadays it's possible to even get sub 21 or possibly better. Plus, with our few recent findings (which I don't think I can mention right now), can more certainly guarantee a sub 17 minute run. I have no doubts even before a TAS it's possible. 12 minute runs? Yeah, we'll leave that to TAS.
IMPRESSIVE!
It was very nostalgic to me, gg bro
I got dizzy quickly watching this.
how'd he get past the red lasers? at 8:35 aren't they instant kill?
Quake 2 - 50 shades of brown :D
worth the wait lads ^^
it is fuc*n amazing
Mouse movement is super smooth do you use mouse buttons?
i would donate money to this dude. that's some genius shit
The world of speedrunning is full of mind blowing experiences. Look up tool assisted speedruns for example. They're the fastest runs of the game that are possible to achieve.
Mind you, not all games have these kind of speedruns, but if you do find some - you're in for a show.