Note: I covered an early build of this last year, but a new build has just been released and it's pretty impressive. I've not encountered any other first person platformer that manages to deliver so much precision, peril and freedom. Also, it may not be obvious in the video but you can't just climb forever - you have a stamina bar in the centre of the screen (you can see it at 5:05) that recharges when you land on something. I like to disable the HUD as much as possible though as it's more immersive. :)
As a viewer, I appreciate you disabling the HUD so as to improve my view.=D These are great (and informative) videos. A good reminder for me to broaden my gaming horizon. But pace yourself! We don't want you burning out!!
Long-time viewer, first-time commenter. Liked the gameplay a lot: the simplicity of the mechanics, the feeling of loneliness, the unobtrusive background music, bits of lore and story. What I would wish to see improve are the mechanics - adding some finesse to it, like in Mirror's Edge, would improve the game immensely. Also, as a big VR enthusiast, I feel like I would absolutely gobble up a VR version of this.
There's something about "lonely" games. I have a pretty broad criteria for it, it's why I'd stick Demon's Souls and STALKER in there. This game totally looks like it is near the top of that pile. Which is a good thing.
I really hope you read this, one MASSIVE improvement you could make to the atmosphere is making the moving sounds more echoy. hearing is very important for understanding the size of shapes and just making the sounds echoy will do insane things for the atmosphere.
This game is the closest thing we're ever getting to a speedruner's wet dream. I've yet to even finish it's demo but I gotta say it's one of the most execution heavy games I've played in a minute. Very optimizable too
I love how ABG keeps looking down while climbing and jumping. There's no gameplay benefit to doing it, he's just trying to freak us out with the vertigo!
I'd like to see some MASSIVE creatures wandering these empty places, titan sized monsters that are totally harmless, maybe even offering assistance occasionally as a human will lift a snail out of dangers way.
I truly love areas like this in games. Areas that are so massive and cavernous it makes you feel incredibly small. It's an indescribable feeling. I don't even know why I love it so much, it feels so otherworldly.
That's how I feel playing Elden Ring. When you get to the Ancestral City and beyond, you find yourself dwarfed by the immense scale of the environment, and what's crazier is the thought of just who was responsible for its creation. I stand in awe every time I return to continue my adventure.
I remember you doing the other games like this. There is something so special about the atmosphere, the sounds of what you hear and don't hear, the vertigo, the liminal world you're trapped in alone...capturing those sorts of feelings breeds a nostalgia for the fear-adjacent sensation of childhood moments where the world you experienced out of your comfort zone was alien, barren, and inscrutable.
For real. Feels like a dream from my childhood. The massive surroundings intense vertigo and overall dreamlike body sensations. Bizarre unrealistic settings too. I love it.
@@kill5170 first time experiencing immense open space will leave a mark on you as a kid, even if you don't remember exactly where it happened. I've always liked experiencing it again in films and screens, but it's hard to express a need for it when you don't know exactly what you're asking for, and a lot of filmmakers are caught up in what they can capture close-up+slapping on a cgi background that's a substitute for visual depth.
Reminds me of that one Sci fi dystopia story where humanity's machines turned against humanity bc a virus destroyed a special gene, but without human instructions the machines continued their construction which created enormous complexes and mazes.
If your looking for it it's called "BLAME!" And yeah, everyone is talking about how they like the alien structure setting and how there should be more of it
@@avaaaaaa76 there is a way to force perspective play these games like that. Or if you want just run them on the headset and use the goggles as the 'monitor' Your braver than I am if you you it tho LOL
Kinda reminds me of the old Tomb Raider games. The way you had to jump very precisely, the long falls down if you didn't...... This ramps that up to 10.
It's refreshing to see an experience that doesn't involve some big spoopy monster coming to eat our heads and brains. Just you, and a pair of ice picks against this non-euclidian structure. Edit: Maybe non-euclidian wasn't the best way to phrase this. Something better would probably be along the lines of 'confusing fucking labyrinth'.
@@TheArKabZol I think it's all euclidean of one strife or another. I don't think any part of it is non-euclidean. The closest thing to something non-euclidean in the environment is the pipes and such but even they are euclidean as the polygon count is not high enough to support a truly non-euclidean environment.
@@silentbook4468 polygon count has nothing to do with if an environment is euclidean or not. Non euclidean environments are simply spaces where either the shortest route between two points is not necessarily a straight line, or there is not exactly 1 line that is parallel to any other
@@amyshaw893 Well, if that is the case, then my understanding of euclidean and non-euclidean environments are fallacious. I looked it up a little before writing the comment, but I suppose this is what you would call "Jumping the gun". Thank you clarifying it for me. It seems I need to read up on it a bit more. At least in the context of video games.
@@silentbook4468 it works the same in games & geometry. Non euclidean means that the ''basic logic'' you'd usually expect from something geometric, like a 3d game environment, are not respected anymore (more specifically, certain axioms, notably postulated by Euclide, are not verified). So you can get very confusing looking things, where for example going along the sides of a square wouldn't lead you back to your starting position! (Not sure this particular example would be induced by a non euclidean space, but at least it gives an example of something ''weird looking''.) In games you can simulate such things, but I don't see why you'd need lots of polygons to do that, you'd rather have to change your rendering/physics engine, especially the maths in it
I love the atmosphere. This is the first that actually gives me nostalgic ps2 vibes, I'm not even sure why because I play a lot of games in this artstyle, but this is something different.
As a guy with a fear of heights, this was eerily like some of my dreams. And the amount of sweat pouring through my palms while watching this was insane.
i know a lot of people are comparing this to BLAME which is very valid, but honestly the atmosphere (especially when you first step out into The Wall) reminds me most of the lockdown map in halo 2 multiplayer. the mystery, the atmosphere, my brother asking me where i am on the map only to hear Jeff Steitzer saying 'SUICIDE.'
Ancient Abandoned Mega Structure? Robot Protagonist Exploring to survive? This sounds like it's set in the Omnistructure of [Bleak Faith: Forsaken] a Souls Clone from 2023. What a cool coincidence.😮
I find it weird that there's no birds in the structure. I mean obviously it's not set on Earth, but like there's air there and mold, so I kept thinking there would be this huge chamber filled with like sparrows or crows flying around.
There were Birds, once. Our records tell of them. We know that they were flying biological lifeforms. Presumably they still exists outside of the structure. However, information of occurrences from outside the Structure ceased approximately [[2.7 million]] years ago. As for within the structure, there is too little biomass to sustain any kind of organic population. The structure does not seem to he made for organic habitation. It is no longer clear what the purpose of the Strucutre is, if it still has one or if it never did. Why are we here? What is our purpose? Who built us? Who built this? Hello? Is anyone there? If anyone from beyond the Structure can hear us... Help. []
I love the concept of games with low resolution textures and low poly models but fun and crazy gameplay. Lets get back to when games were games and not "cinematic experiences"!
Ever since i tried Portal in 2009, games like this seem appealing to me because of the atmosphere. A loner in a vast void with large technogenic structures, deep underground...
This game is clearly inspired by the manga Blame! Which isn't just cool, it also makes me think how different the story whould have been if the main character Killi had Climbing gear.
Ah, beautiful Giga-Khrushchyovka, they almost finished it... 1.43128⋅10^15 hypercubic kilometers of almost living space for all (working) people, made in the form of a monument to brutalism, humanism and all other isms.
Awesome! Just imagine that you encounter such megastructure, alien or ancient, you dont know what is it and what it for...sheer size of it make you question anything you know about world.
imagine if there was antagonistic architecture in this game, one that would try to actively hamper your progress and maliciously conspire on and off-camera to make your ascent more difficult, like a malevolent genius loci
If i spent a minute in that place i would just immidetly roblox my self if escape wouldnt be a option that didint require +10 hours of horror parkour. Cool video
Note: I covered an early build of this last year, but a new build has just been released and it's pretty impressive. I've not encountered any other first person platformer that manages to deliver so much precision, peril and freedom.
Also, it may not be obvious in the video but you can't just climb forever - you have a stamina bar in the centre of the screen (you can see it at 5:05) that recharges when you land on something. I like to disable the HUD as much as possible though as it's more immersive. :)
As a viewer, I appreciate you disabling the HUD so as to improve my view.=D These are great (and informative) videos. A good reminder for me to broaden my gaming horizon. But pace yourself! We don't want you burning out!!
we need the full game if you would.
@@pcgarbage "Would you kindly?"
Long-time viewer, first-time commenter. Liked the gameplay a lot: the simplicity of the mechanics, the feeling of loneliness, the unobtrusive background music, bits of lore and story. What I would wish to see improve are the mechanics - adding some finesse to it, like in Mirror's Edge, would improve the game immensely. Also, as a big VR enthusiast, I feel like I would absolutely gobble up a VR version of this.
Wow, I just read that and was surprised to see how obscure it was.
We need more games where it’s just the player put in an alien architecture, lonely, but free at the same time.
I agree. I love surrealism too. Try Vane, an outstanding little gem in my opinion.
Agree. This is just up my alley!
There's something about "lonely" games. I have a pretty broad criteria for it, it's why I'd stick Demon's Souls and STALKER in there. This game totally looks like it is near the top of that pile. Which is a good thing.
I hope you have played Rain World, because if not, that game is one of the greatest examples of this.
Halo?
I really hope you read this, one MASSIVE improvement you could make to the atmosphere is making the moving sounds more echoy. hearing is very important for understanding the size of shapes and just making the sounds echoy will do insane things for the atmosphere.
up vote this more plz
you do know that this isn't the devs channel right
Only 30 seconds in and my god I’m loving the atmosphere already
Upvote!
Read BLAME!
Agreed!
Feels like Cryo Chamber
This game is the closest thing we're ever getting to a speedruner's wet dream.
I've yet to even finish it's demo but I gotta say it's one of the most execution heavy games I've played in a minute. Very optimizable too
Yeah, I love it. I've never played a first person platformer that allows such precision jumping and the environment is incredible!
I love how ABG keeps looking down while climbing and jumping. There's no gameplay benefit to doing it, he's just trying to freak us out with the vertigo!
I'd like to see some MASSIVE creatures wandering these empty places, titan sized monsters that are totally harmless, maybe even offering assistance occasionally as a human will lift a snail out of dangers way.
That'd be so cool
i see what you mean but i think the game is better without huge creatures because of how lonely you feel, it adds to the atmosphere
I truly love areas like this in games. Areas that are so massive and cavernous it makes you feel incredibly small. It's an indescribable feeling. I don't even know why I love it so much, it feels so otherworldly.
That's how I feel playing Elden Ring. When you get to the Ancestral City and beyond, you find yourself dwarfed by the immense scale of the environment, and what's crazier is the thought of just who was responsible for its creation. I stand in awe every time I return to continue my adventure.
Portal 2 levels where you are in the old lab at the end of the Aperture are my favorite exactly because of the scale and this empty feeling. Love it
I love it when games have this mistery infused atmosphere, like a remnant of an ancient civilization that left or disappeared.
One of the reasons my most beloved memories of Skyrim was exploring Dwemer ruins
You would love NaissanceE (he became free on steam some years ago)
@@LivreOrange oh god, you (unintentionally) calling that game "he", really creeped me out.
I'm getting tons of BLAME! vibes, definetly wishlisting this one!
I remember you doing the other games like this.
There is something so special about the atmosphere, the sounds of what you hear and don't hear, the vertigo, the liminal world you're trapped in alone...capturing those sorts of feelings breeds a nostalgia for the fear-adjacent sensation of childhood moments where the world you experienced out of your comfort zone was alien, barren, and inscrutable.
For real. Feels like a dream from my childhood. The massive surroundings intense vertigo and overall dreamlike body sensations. Bizarre unrealistic settings too. I love it.
@@kill5170 first time experiencing immense open space will leave a mark on you as a kid, even if you don't remember exactly where it happened. I've always liked experiencing it again in films and screens, but it's hard to express a need for it when you don't know exactly what you're asking for, and a lot of filmmakers are caught up in what they can capture close-up+slapping on a cgi background that's a substitute for visual depth.
It gives me "Blame!" vibes. Definitely gona watch for it.
Wow this is just complete freedom to go full ape jump around
return to monke
🙈🙊
Reminds me of that one Sci fi dystopia story where humanity's machines turned against humanity bc a virus destroyed a special gene, but without human instructions the machines continued their construction which created enormous complexes and mazes.
If your looking for it it's called "BLAME!" And yeah, everyone is talking about how they like the alien structure setting and how there should be more of it
Blame!
@@jalapenobomb3953 it may also be the other one, biomega.
Normal people: probably looking around and exploring, ABG: Running through it like he's speedrunning it.
i dont usually like games that try to mimic old graphics but THIS ONE DOES IT SO WELL AND THE GAMEPLAY IS GREAT TOO
I am glad that tere is more and more of these eerie games set in abandoned megacities of some ambiguous future
Have you played NaissanceE? It's also a platformer with very similar atmosphere but much slower paced.
@@StainlessHelena
Not yet, but I know about it and am interested for the same merits
3:03 having deja vu from that old play safe advertisment "I AM ASTAR A ROBOT I CAN PUT MY ARM BACK ON YOU CANT PLAY SAFE" lol
Games made by small amount of people are actually getting better, the future of gaming is bright
I love how he started showing off his moves at the end.
the utter fear and awe of sights long forgotten. like big ol liminal spaces.
i love how these types of small games are able to. create a better tiny story tham most triple a games
Giving me heavy "Portal 2's chapter 6: The Fall" vibes
Games set in abandoned, gigantic concrete megastructures are the shit I'm absolutely into
do you have any examples of other games like this? (Besides NaissanceE)
@@poopmaster7166 seems like bleak faith forsaken is gonna be something along the lines of that
@@poopmaster7166 babbdi
this looks so sick, really abstract but with enough atmosphere and context to stoke curiousity
Those areas shown in the teaser at the end are fucking mental. My jaw dropped, very surreal, very nice. Love the atmosphere.
Dudes, this is absolute 💯genius!
Imagine playing this in VR.
That's what I was thinking. I doubt more than a few people would have the courage to pick it up though. lol
i clicked because i thought this was a vr game lol. a little disappointed but the game still looks wild.
@@avaaaaaa76 there is a way to force perspective play these games like that. Or if you want just run them on the headset and use the goggles as the 'monitor'
Your braver than I am if you you it tho LOL
Kinda reminds me of the old Tomb Raider games. The way you had to jump very precisely, the long falls down if you didn't...... This ramps that up to 10.
"There is no light here"
We will never return to Io, but at least we now have this game.
Got Vault of Glass feelings in the beginning, exploring that place always gave me chills.
Reminiscent Tsutomu Nihei's stuff, truly gargantuan, vacant scale, both physically and psycho-socially like Nihei's work lol.
It's refreshing to see an experience that doesn't involve some big spoopy monster coming to eat our heads and brains.
Just you, and a pair of ice picks against this non-euclidian structure.
Edit: Maybe non-euclidian wasn't the best way to phrase this. Something better would probably be along the lines of 'confusing fucking labyrinth'.
what part of it is not euclidean
@@TheArKabZol I think it's all euclidean of one strife or another. I don't think any part of it is non-euclidean. The closest thing to something non-euclidean in the environment is the pipes and such but even they are euclidean as the polygon count is not high enough to support a truly non-euclidean environment.
@@silentbook4468 polygon count has nothing to do with if an environment is euclidean or not. Non euclidean environments are simply spaces where either the shortest route between two points is not necessarily a straight line, or there is not exactly 1 line that is parallel to any other
@@amyshaw893 Well, if that is the case, then my understanding of euclidean and non-euclidean environments are fallacious. I looked it up a little before writing the comment, but I suppose this is what you would call "Jumping the gun". Thank you clarifying it for me. It seems I need to read up on it a bit more. At least in the context of video games.
@@silentbook4468 it works the same in games & geometry. Non euclidean means that the ''basic logic'' you'd usually expect from something geometric, like a 3d game environment, are not respected anymore (more specifically, certain axioms, notably postulated by Euclide, are not verified). So you can get very confusing looking things, where for example going along the sides of a square wouldn't lead you back to your starting position! (Not sure this particular example would be induced by a non euclidean space, but at least it gives an example of something ''weird looking''.) In games you can simulate such things, but I don't see why you'd need lots of polygons to do that, you'd rather have to change your rendering/physics engine, especially the maths in it
looks like BLAME!
Wow, imagine being stuck in a place like that for almost three hundred years.
4:19 Also known as Pink Floyd's greatest album
This would be terrifying in VR
This is so interesting! It's like Mirror's Edge, but takes the creepy elements of open space and turns it into a horror atmosphere!
Omg, this game must have a good lore, like, the atmosphere and all
I just tried the demo because of this video. It's a neat game!
Thanks for the content :D
Now THIS is one very unique and compelling atmosphere!
Wow this game pulls of the verticality and the aesthetic all at the same time.
Thanks for the discovery, this game looks excellent and the atmosphere that reminds me strongly of Blame is perfect!
I love the atmosphere. This is the first that actually gives me nostalgic ps2 vibes, I'm not even sure why because I play a lot of games in this artstyle, but this is something different.
As a guy with a fear of heights, this was eerily like some of my dreams. And the amount of sweat pouring through my palms while watching this was insane.
Damn I wish someone would make a videogame adaptation of Blame! now
i know a lot of people are comparing this to BLAME which is very valid, but honestly the atmosphere (especially when you first step out into The Wall) reminds me most of the lockdown map in halo 2 multiplayer. the mystery, the atmosphere, my brother asking me where i am on the map only to hear Jeff Steitzer saying 'SUICIDE.'
Reminds me very much of Kreedz maps (climbing maps in Half-Life and Counter-Strike). Very nostalgic.
I love my ground. It's solid and stable. I'll never take it for granted ever again.
Ancient Abandoned Mega Structure?
Robot Protagonist Exploring to survive?
This sounds like it's set in the Omnistructure of [Bleak Faith: Forsaken] a Souls Clone from 2023.
What a cool coincidence.😮
Great, brings me back to FPS days of Dark Forces II etc, with seemingly bottomless pits and skyscrapers. Downloading!
Played the older demo about 1-2 years ago this game is amazingly fun and the sense of vertigo will make your balls retreat into your stomach
finally my minecraft parkour skills can be put to use
whoever made this i almost guarentee loves kz, also the atmosphere and vibes are superb i love it
I love megalaphobia, where such huge structures aren't just staples on the environment but that they ARE the environment.
Eerily bleak, haunting, yet compelling.
Not usually my kind of game, but something about its vastness... beautiful.
This game has such good atmosphere, i dont know how to explain but kinda feel like a dream sometimes
I find it weird that there's no birds in the structure. I mean obviously it's not set on Earth, but like there's air there and mold, so I kept thinking there would be this huge chamber filled with like sparrows or crows flying around.
There were Birds, once.
Our records tell of them.
We know that they were flying biological lifeforms.
Presumably they still exists outside of the structure.
However, information of occurrences from outside the Structure ceased approximately [[2.7 million]] years ago.
As for within the structure, there is too little biomass to sustain any kind of organic population.
The structure does not seem to he made for organic habitation.
It is no longer clear what the purpose of the Strucutre is, if it still has one or if it never did.
Why are we here?
What is our purpose?
Who built us?
Who built this?
Hello?
Is anyone there?
If anyone from beyond the Structure can hear us...
Help.
[]
Honestly I'd love a game like this that has no goal just a simple altitude tracker and an infinitely tall world for you to climb and lose yourself in
I love the concept of games with low resolution textures and low poly models but fun and crazy gameplay. Lets get back to when games were games and not "cinematic experiences"!
Try Gloomwood
A movement horror game, that's new. Would love to see more games like this in the future
Ever since i tried Portal in 2009, games like this seem appealing to me because of the atmosphere. A loner in a vast void with large technogenic structures, deep underground...
this game would absolutely fuck with my autophobia
This game is clearly inspired by the manga Blame! Which isn't just cool, it also makes me think how different the story whould have been if the main character Killi had Climbing gear.
Dude be chillin' in megastructure for more than two centuries @ obtains climbing gear first 2 minutes into the demo.
I wish we had an eagle friend that could toggle switches
The tempo of the climbing tools made the Mario theme at 8:17
haha! good ear
Ah, beautiful Giga-Khrushchyovka, they almost finished it...
1.43128⋅10^15 hypercubic kilometers of almost living space for all (working) people, made in the form of a monument to brutalism, humanism and all other isms.
Ооо, за Гигахрущ шарит человек. Две пачки концентрата и жена ему… хотя нет, жена не надо.
we deffo need this game in vr , kinda like a story based gorilla tag
Is this the new build of the game where player climbs up to the top and became villain???
Damn if that's so, this a big change
this is the same developer as "kill the k.o.t.h.", but different game
Awesome! Just imagine that you encounter such megastructure, alien or ancient, you dont know what is it and what it for...sheer size of it make you question anything you know about world.
The sound design in this game is incredible
Can't wait to see what speedrunners will be able to do with this game.
Reminds me of bleak faith forsaken, be cool if there was a functional city inside the structures but no one can get in it
the fucking mario tune at 8:16
Ahahahah good ear!
This kind of world is what most video games should push for in the future. Preferable with no "fog" as well.
This reminds me os "NaisanceE" with more mobility and no breathing mechanics. Needs polish but nice!
Awww man, this game has atmosphere in spades. This demo is tantalisingly short.
Ничего не понятно. Но очень интересно.
Good work!
This gives me the same first impression I had when I started reading Blame!
imagine if there was antagonistic architecture in this game, one that would try to actively hamper your progress and maliciously conspire on and off-camera to make your ascent more difficult, like a malevolent genius loci
This in VR would look amazing.
This game goes pretty well with Sadistik's "The earth was empty"
If i spent a minute in that place i would just immidetly roblox my self if escape wouldnt be a option that didint require +10 hours of horror parkour. Cool video
Ahh yes a 2003 feel game, let me cry for a moment, we can rejoice in it's work fashioned from emotion as it should be.
What a unique and effectful design. Impressive!
finally, the Blame videogame of my dreams
Well, there is another free game inspired by BLAME!
The game is called “NaissanceE”
Android parkour was not something I thought I needed until now
Wow the atmosphere is really developed here.
This is how I imagined the maze from the maze runner, except overgrown and eldritch creatures oozing and skittering around
Idk why, but I’m really getting Roblox horror game vibes from this
Ahhh that brings me back to the Kreedz Climbing days, very excellent, I look forward to it.
I was thinking about this game a day or two ago. This makes the second game I couldn't remember the name of, but now I do! Thanks!
This is the love child of Blame! and Naissancee. Cool.
What if Dusk forgot to add everything but the climbing powerup
This game got a very phenomenal astmosphere,Feel like 1 arc in Blame. Imagining it got higher budget for better quality and more conplex structure))
Bruh this is the closest to BLAME atmosphere that I can find in a game....
Wishlisted already, I really like the atmosphere this game sets
Gives me that Shadowman atmosphere
Such a cool idea for a psx-style game
Feels like a faster paced Tomb Raider.