I covered at the first two levels of Lorn's Lure a week ago, but I figured I'd do a quick video of two of my favorite levels. Undercity is a very cool vertigo-inducing level with lots of variety and the final level is brutally tough, very intense and very cool. The Undercity playthrough is in New Game Plus, because it allows you to use the hook shot (which is a lot of fun) and allows for some good shortcuts. If you complete the game it's definitely worth playing in New Game Plus because it allows you to explore lots of out of bounds areas.
On the one hand the entire quest didn't lead to any big revelation, but the protagonist might atleast have made some small difference in the world with the human they saved with the mold flower and shortly powering that reactor again.
The games opening had already set up the ending. Lorn left home and followed a mysterious light for over 200+ years. At some point, Lorn probably realized the light was leading him to his death, but by then there was no way for him to go back home and the light was all he had. It's a nice deconstruction of how adventuring in video games is always rewarded.
Honestly it kind of just sits at the shadows of better games like RennaissanceE, the ending was very obviously inspired by it, just another mediocre ps1 ish styled games... like tons of others
Very interesting message in this game. Like how looking deeply into certain dark rabbit holes only leads a person to destruction. Like looking into what dark things the rich and powerful do behind the scenes. You think you’re gonna find answers, something to make it all worthwhile, some kind of solution, but you only end up in a darker place than when you began. Sometimes it’s better not to look into the darkness of the world. Just look up instead. Keep climbing.
I love watching this channel it's so good. The lack of anything extra. Straight into the experience. Really capturing the essence of what it's about, while I am just observing and taking it all in. It's a rare minimalistic experience that I crave from time to time.
22:55 who knew you were a mechanical pastry chef the whole time. 25:00 there are times like this that I am glad to watch someone play with FAR more skill than I would ever have. I have no idea how you can even figure out which way to go!
This Game is so Similar to The Maker Of Masks, Just the feeling of depressive hopelessness and emptiness makes you almost question if humans Ever existed, and if so, what happened too them along with planet Earth and how this world came to be. I Am just simply Spellbound by the grand scale of this game's setting, making you ask questions such as, Is this even is Planet earth at all and what are all these pipes and megastructures are used for? And it even looked like there were areas that were missed, so many places to go, so little time.
loved the game. that final Brutal as heck final level. I've had some fun thoughts on that since i beat it myself. I'll nudge it down a bit because it might be spoilers. . . . . . the final character we meet refers to it as a demon, but i suspect it was a human that transferred conciseness onto a computer along with many other humans into a simulation of a peaceful world to escape the troubles of the real world. only problem is. the main person in control of it all got bored and went mad with power torturing people for amusement. the screams we hear and ghosts we see of other people possibly frozen in fear. when that got boring. they sent out a lure to get someone new to torture. that is you. the player. but during the escape i couldn't help but notice 2 major hazards chasing the player. the demon with the growing gross fleshy/vomit organic matter and a void darkness. with the song getting distorted as you progress towards the end and level breaking apart into randomly placed doorways i like to imagine this "demon" has used up all its power and is desperately trying to break your mind quickly so it can transfer its twisted mind into your metal body before the system that holds it fails. "your time is running out" "lured so i can serve my purpose" I feel like those are taunts, attempts to break the players spirit when its own time could be running out. by getting to the white doorway you "escape" from whatever server or system this demon was hosted on leading it alone to perish. (think of that creepy old dude from fallout 3 in the Tranquility Lane simulation pretending to be a little girl. Doctor Stanislaus Braun. he also tortured people and found it boring until you come along.) and in my mind even though the player "escapes" they are still trapped on this server. how else did we go from a computer to materializing inside an egg? I haven't exactly felt much magical wizard stuff in this game that could explain that :3 heh I suspect we escaped/broke the demon and awoke on another part of this simulation where a survivor that also escaped and hasn't be driven mad by the demon greets us and explains some things to reassure us.
Thanks for taking the time to share your theory! It's a good theory (I love the game but I just kinda gave up trying to figure out what was going on with the plot!) :)
I recently had the realisation that the dev of this game made another climbing game waay before that you made a video about! (Kill the KOTH)! I’m really happy that the dev took the climbing mechanics into this kind of game because WOW it’s an awesome way to explore and traverse megastructures
With such a great game in both concept and execution i find it very upsetting that the entire plot gets a "but it was all a dream" ending. Out of the potentially unlimited choices to make an end out of they decided to go with *the* worst option in both storytelling and lore. Thankfully the game isn't necessarily about a deep story but it's still a dark spot on an otherwise great game.
I think it's actually a rather fair ending. You have to be possessed by a demon luring you into the depths of madness to enjoy these climber games, so I think it's staying accurate to its audience.
I get you, man. The „it was all a dream“ ending is by far one of the least creative endings, because it invalidates everything that happens in the plot, because it wasn't real.
I did the chase scene in about 200 deaths. The only thing that made me keep going was the banger music, even if it did get a bit repetitive. I also thought the dropper parts weren't dropper parts, so that probably gave me an extra hundred deaths...
Yeah, it's pretty wild, I clocked in about 875 deaths! At least 500 of them were for the second last section. The dev actually put out an update a week ago that significantly nerfs the level (more platforms, clearer routes, slower sequences, etc.), so at least it's a little less painful now. Still pretty brutal though and that music bangs (even if I did have to listen to 3 hours worth of it!) :)
The last level of this game is sheer insanity. It is undoubtedly the shortest chapter of them all, but took me the longest to complete. It's actually unreasonable how hard that was lol
Plot twist and final level as whole was the most the most unsatisfying thing to see. Undercity was the last level I really enjoyed. Steam page said I can explore the game in my own pace, but game itself suddenly goes "nope, do the speedrun for me!" Someone can say git gut, but I got good... and man, you don't wanna play "Star Craft 2" competitive mode when starring your "Cities Skylines", no?
The ending on this game has left me with the most mixed feelings one can have. It is a cop out? Or the most compelling ending to the mystery of the megastructure? I am the robot, the demon is the dev, and I hope they're working on a sequel or something because I WILL GO TOWARDS THAT LIGHT AGAIN LOOKING FOR MORE, DON'T THINK I WON'T.
Man the ending is so dog, after the game lets you piece together all the small subtle hints and morsels of lore (having one level be an ancient temple where the Structure and its builders are like items of worship was brilliant) and has the character go through all this for hundreds of years, only for Satan to yell at you for not drinking his magic water and then some N64 scarecrow-lookin ass tells you that UhM,,, ackschually,, it's okay to be disappointed. I feel betrayed, like there was no point to all of this. I hate it when games have a shitass ending for the sake of being "deep". This game lets you ruminate enough on its own, what's with the getting eternally stuck in an endless machine or the slim chances of surviving. Ending with something vague like Lorn getting even more lost would've been significantly better. Maybe not satisfying either but fitting for what has otherwise been a world firmly grounded in its own rules. Also the grappling hook deserved a full stage.
If you talk to people in the level, you learn they were attacked by a group from another colony. Some colonies have combat drones and stuff, so probably those
This game flopped the ending so hard. There are so many things wrong with it. It doesn't fit the rest of the game in tone and gameplay. The actual ending itself explains nothing and just amounts to "lol you were tricked and a dumb dumb for playing the game." The ending could have been executed better in so many ways. Naturally it could have answered some questions, but barring that, the demon could have at least been a larger threat that we must now stop. Getting the grappling hook in the final level also feels wrong since we got no time to get used to it before the timed escape sequence. I also didn't really like the penultimate level where the main new gimmick was TAKING AWAY your super jump and climbing picks. It's a sin of gaming to take away fun mechanics. And the penultimate level also relied too much on leaps of faith. Just jumping around a corner and hoping there is something there. This would be more acceptable if you still had the picks but you don't so you just kinda die each time you can't find where you're supposed to jump too.
if youre playing with new game plus in undercity you could just skip most of the first descent cause you can use the hook even after falling for a while
im about to write fanfiction to give this game a dif ending because while this ending is important and will always be what the game was meant to be, i personally feel like it deserved more. ik its the point that things are left ambigous but the hints of lore have so much potential, and whats the point of a fan if they dont spend as much time thinking about the story and how it could be different?
It has become a Noir game,i hoped that this was a mere fun sci-fi game and we would have had good ending that the cyborg finds his home again.I dislike weird mythologies.
Admittedly the ending does feel pretty underwhelming. Huge tonal disconnect from the rest of the game, ironically enough I think the plot here is maybe the weakest aspect of the entire thing. It’s obtuse and mysterious but not really in a subtle or profound way like the brunt of the Megastructure. It sort of just throws a huge, neon-lit sign reading “PLOT TWIST” at you at the tail end of this lonely, beautiful journey through a decaying ruin, and it doesn’t even give you the courtesy of leaving it up to interpretation. I think a much more ambiguous ending would have been far preferable, as it is now it sort of feels like a clunky conclusion; Nixing the weird dude at the very end explaining the whole thing to you, and even completely removing the “demon”’s dialogue would be a massive improvement IMO. Sometimes less is more! Maybe I just expected too much- I’ve been watching this game’s development for years now, and I’d hoped that the full scope of it would be consistently as good and atmospheric as the brief snippets shown on the dev’s socials.
The plot-twist have some powerful consequences. I too am divided to like it of not, but it was moving and it's very memorable. And from what I am getting, Lorn's Lure is solo developer project... So the story is already overwhelming as it is, I can't grasp how a single dev have produced this.
The game should been ended way before last 3 levels. There is no need in them. There is no narrative, no challenge, no landscapes. The author went too deep into religious themes All the atmosphere of a dead world among the megastructures is lost. Disappointment.
I covered at the first two levels of Lorn's Lure a week ago, but I figured I'd do a quick video of two of my favorite levels. Undercity is a very cool vertigo-inducing level with lots of variety and the final level is brutally tough, very intense and very cool.
The Undercity playthrough is in New Game Plus, because it allows you to use the hook shot (which is a lot of fun) and allows for some good shortcuts. If you complete the game it's definitely worth playing in New Game Plus because it allows you to explore lots of out of bounds areas.
Neat to see this dev still making stuff, I remember playing their cthulhu styled demos in the past
Do you get infinite stamina in new game +? If not then its absolutely not worth it
How many levels are there?Because I had figured you already played the whole game.
@@CorpsesReborni found a bug that i could play and finish entire chapter one hidden in the demo.
@@CappaEnterprises 0 iq comment
following the light hundreds of years, away from home, only to get hit with "it's not that deep bro, a demon just lure you to feast on your madness"
Nobody said "it's not that deep bro". What the entity in the end said and the consequences of that ending are that "it's much more deep bro".
On the one hand the entire quest didn't lead to any big revelation, but the protagonist might atleast have made some small difference in the world with the human they saved with the mold flower and shortly powering that reactor again.
The games opening had already set up the ending. Lorn left home and followed a mysterious light for over 200+ years.
At some point, Lorn probably realized the light was leading him to his death, but by then there was no way for him to go back home and the light was all he had.
It's a nice deconstruction of how adventuring in video games is always rewarded.
lom got moe lested
Honestly it kind of just sits at the shadows of better games like RennaissanceE, the ending was very obviously inspired by it, just another mediocre ps1 ish styled games... like tons of others
Lorn is the name of the demon I think
Very interesting message in this game. Like how looking deeply into certain dark rabbit holes only leads a person to destruction. Like looking into what dark things the rich and powerful do behind the scenes. You think you’re gonna find answers, something to make it all worthwhile, some kind of solution, but you only end up in a darker place than when you began. Sometimes it’s better not to look into the darkness of the world. Just look up instead. Keep climbing.
*GRAAAAAAAH I LOVE MEGASTRUCTURES!!!! I WANT TO WITNESS THE MARVELS OF ALIEN RACES AND THEIR TECHNOLOGIES!!!!*
You should read Tsutomu Nihei's manga "BLAME!" then. It's simply awesome and definitely fits your taste ^^
I am not palladios4459 but I will take your recommendation as if it was for me
@@Aquana01 Noprobs :D Enjoy the manga, it's a great one !
@@primodragoneitaliano I'd bet money that Mr Megastructure fan here was read it already, lol.
@@Spark412 That's possible too ^^
I love watching this channel it's so good. The lack of anything extra. Straight into the experience. Really capturing the essence of what it's about, while I am just observing and taking it all in. It's a rare minimalistic experience that I crave from time to time.
Yes, 100% agree, big thank you to this channel for not talking, the little extra at the end of vid are fun tho
875 deaths on the final area is super impressive, cause I would have surrendered after like 200.
major props ABG 👍
Haha. It was F-ing painful! I thing about 600 of those deaths were all on the second last section. It's insanely hard! :)
I imagine ABG playing with sound off after a while, that music gets very repetitive
22:55 who knew you were a mechanical pastry chef the whole time.
25:00 there are times like this that I am glad to watch someone play with FAR more skill than I would ever have. I have no idea how you can even figure out which way to go!
this is the kind of game a crazy pyro guy would make a 8hour vid about the deep lore
This Game is so Similar to The Maker Of Masks, Just the feeling of depressive hopelessness and emptiness makes you almost question if humans Ever existed, and if so, what happened too them along with planet Earth and how this world came to be. I Am just simply Spellbound by the grand scale of this game's setting, making you ask questions such as, Is this even is Planet earth at all and what are all these pipes and megastructures are used for? And it even looked like there were areas that were missed, so many places to go, so little time.
loved the game. that final Brutal as heck final level. I've had some fun thoughts on that since i beat it myself.
I'll nudge it down a bit because it might be spoilers.
.
.
.
.
.
the final character we meet refers to it as a demon,
but i suspect it was a human that transferred conciseness onto a computer along with many other humans into a simulation of a peaceful world to escape the troubles of the real world.
only problem is. the main person in control of it all got bored and went mad with power torturing people for amusement. the screams we hear and ghosts we see of other people possibly frozen in fear. when that got boring. they sent out a lure to get someone new to torture.
that is you. the player.
but during the escape i couldn't help but notice 2 major hazards chasing the player. the demon with the growing gross fleshy/vomit organic matter and a void darkness.
with the song getting distorted as you progress towards the end and level breaking apart into randomly placed doorways
i like to imagine this "demon" has used up all its power and is desperately trying to break your mind quickly so it can transfer its twisted mind into your metal body before the system that holds it fails.
"your time is running out" "lured so i can serve my purpose" I feel like those are taunts, attempts to break the players spirit when its own time could be running out.
by getting to the white doorway you "escape" from whatever server or system this demon was hosted on leading it alone to perish.
(think of that creepy old dude from fallout 3 in the Tranquility Lane simulation pretending to be a little girl. Doctor Stanislaus Braun. he also tortured people and found it boring until you come along.)
and in my mind even though the player "escapes" they are still trapped on this server.
how else did we go from a computer to materializing inside an egg? I haven't exactly felt much magical wizard stuff in this game that could explain that :3 heh
I suspect we escaped/broke the demon and awoke on another part of this simulation where a survivor that also escaped and hasn't be driven mad by the demon greets us and explains some things to reassure us.
Thanks for taking the time to share your theory! It's a good theory (I love the game but I just kinda gave up trying to figure out what was going on with the plot!) :)
Why do you have skyrim pregnancy mod
I recently had the realisation that the dev of this game made another climbing game waay before that you made a video about! (Kill the KOTH)! I’m really happy that the dev took the climbing mechanics into this kind of game because WOW it’s an awesome way to explore and traverse megastructures
With such a great game in both concept and execution i find it very upsetting that the entire plot gets a "but it was all a dream" ending. Out of the potentially unlimited choices to make an end out of they decided to go with *the* worst option in both storytelling and lore.
Thankfully the game isn't necessarily about a deep story but it's still a dark spot on an otherwise great game.
Agreed
I think it's actually a rather fair ending. You have to be possessed by a demon luring you into the depths of madness to enjoy these climber games, so I think it's staying accurate to its audience.
@@TheAstyaniithe demon named boredon.
It wasn't all the dream tho? Most of the exploration is real.
I get you, man. The „it was all a dream“ ending is by far one of the least creative endings, because it invalidates everything that happens in the plot, because it wasn't real.
I did the chase scene in about 200 deaths. The only thing that made me keep going was the banger music, even if it did get a bit repetitive. I also thought the dropper parts weren't dropper parts, so that probably gave me an extra hundred deaths...
Yeah, it's pretty wild, I clocked in about 875 deaths! At least 500 of them were for the second last section. The dev actually put out an update a week ago that significantly nerfs the level (more platforms, clearer routes, slower sequences, etc.), so at least it's a little less painful now. Still pretty brutal though and that music bangs (even if I did have to listen to 3 hours worth of it!) :)
and in the distance you can hear a portal turret training his choir voice, majestic!
The last level of this game is sheer insanity. It is undoubtedly the shortest chapter of them all, but took me the longest to complete. It's actually unreasonable how hard that was lol
i don't know what's in this stuff my friend gave me, but our boy got me freaking at out over those heights man, no way not in a million years
Pathfinder mains be drooling over this one
someone’s bound to make a mod for this game that lets you have spider-man hands
Haha, yeah the dev's designed the game to be very moddable too, so it's only a matter of time! :)
Plot twist and final level as whole was the most the most unsatisfying thing to see.
Undercity was the last level I really enjoyed.
Steam page said I can explore the game in my own pace, but game itself suddenly goes "nope, do the speedrun for me!"
Someone can say git gut, but I got good... and man, you don't wanna play "Star Craft 2" competitive mode when starring your "Cities Skylines", no?
13:00 makes me think of Gravity Rush, an underrated (if friendlier) megastructure map in its own right.
This game itches that scrath that "a story about my uncle" didn't. Grappling and swinging through shit
This must be how they went to school back in the days lmao
The ending on this game has left me with the most mixed feelings one can have. It is a cop out? Or the most compelling ending to the mystery of the megastructure? I am the robot, the demon is the dev, and I hope they're working on a sequel or something because I WILL GO TOWARDS THAT LIGHT AGAIN LOOKING FOR MORE, DON'T THINK I WON'T.
I'll admit that the twist at the end got me.
That last part is an absolute banger both the map and the music
Already in love with the music
BLAME! The video game!
The descent seems so much easier with the grappling hook I was definitely fuming a bit with that first section in the hole.
We all think ourselves as the chosen one, lured from the depths.
Can't wait for Lorns Lure 2: Electric Boogaloo where I get to climb all the way back up
That last sequence was epic
The boss level probably sets ass on fire
I almost broke my mouse, 260 attempts
This game ends where his game Hatch begins
That techno at the beginning 💪💪💪
Oh so this is where The Witness from Destiny 2 got their start.
Bless you, ABG, for dying 875 times so we can enjoy the gameplay
So glad this is finally out
While watching this, i had a feeling that ABG had a fear of swinging :D
10:09 man this guy all alone thats so sad 😔😔
This and some Breakcore
Ah yes. “Butt Puckered: The Video Game.” 😂 You play like you already know the controls, I would be freaking out constantly.
i wonder if superhorrorbro will make any theories about this game, good game by the way especially the music
This is asmr game for me.
strong BLAME! vibes
Amazing
22:34 Describes Me
game called Lorn and doesn't even have Lorn music
lorn kinda reminds of a Bionicle
Guys, how can I shot the "grappling hook"? Where can I get this?
Man the ending is so dog, after the game lets you piece together all the small subtle hints and morsels of lore (having one level be an ancient temple where the Structure and its builders are like items of worship was brilliant) and has the character go through all this for hundreds of years, only for Satan to yell at you for not drinking his magic water and then some N64 scarecrow-lookin ass tells you that UhM,,, ackschually,, it's okay to be disappointed. I feel betrayed, like there was no point to all of this. I hate it when games have a shitass ending for the sake of being "deep". This game lets you ruminate enough on its own, what's with the getting eternally stuck in an endless machine or the slim chances of surviving. Ending with something vague like Lorn getting even more lost would've been significantly better. Maybe not satisfying either but fitting for what has otherwise been a world firmly grounded in its own rules.
Also the grappling hook deserved a full stage.
10:30 What the hell were people shooting at? the walls?
If you talk to people in the level, you learn they were attacked by a group from another colony. Some colonies have combat drones and stuff, so probably those
This is big map for quake defrag
Esto se ve interesante.
This game flopped the ending so hard. There are so many things wrong with it. It doesn't fit the rest of the game in tone and gameplay. The actual ending itself explains nothing and just amounts to "lol you were tricked and a dumb dumb for playing the game." The ending could have been executed better in so many ways. Naturally it could have answered some questions, but barring that, the demon could have at least been a larger threat that we must now stop. Getting the grappling hook in the final level also feels wrong since we got no time to get used to it before the timed escape sequence. I also didn't really like the penultimate level where the main new gimmick was TAKING AWAY your super jump and climbing picks. It's a sin of gaming to take away fun mechanics. And the penultimate level also relied too much on leaps of faith. Just jumping around a corner and hoping there is something there. This would be more acceptable if you still had the picks but you don't so you just kinda die each time you can't find where you're supposed to jump too.
Yay!
if youre playing with new game plus in undercity you could just skip most of the first descent cause you can use the hook even after falling for a while
Yeah, but it's not as fun! I like to jump! :)
@@AlphaBetaGamer yea thats more fun im just thinking speed
@@doorknob7420 Yeah, I think there will be some crazy fast speedruns of this game!
I fell lonely in this game
Its like the cs surf, but...
im about to write fanfiction to give this game a dif ending because while this ending is important and will always be what the game was meant to be, i personally feel like it deserved more. ik its the point that things are left ambigous but the hints of lore have so much potential, and whats the point of a fan if they dont spend as much time thinking about the story and how it could be different?
Mildly disappointed that the game, Lorn, doesn’t have music from the music artist, Lorn.
Man this game looks kinda easy-
875 deaths in the final level
.... I spoke to soon
ive been playing this game and im telling you its a really really long game, its also hard aswell
I'm trying to imagine playing this in VR ... probably a huge Nope. 😀
I'd be lost constantly due to a problem with spatial disorientation/awareness.
なんか…すごかったな
Reverse Getting over it
Getting Under It.
Giving Under Them.
But when does he capussi pleez?
It has become a Noir game,i hoped that this was a mere fun sci-fi game and we would have had good ending that the cyborg finds his home again.I dislike weird mythologies.
one of the scans says, observers return rate is 0.23% so my boy still got a chance...
@@thesoldierofpingasit needs two more dlc,u can see two locked levels lmao
Your puns are getting worse, and that's good. Good puns make one cringe at how terrible the pun is.
Ca
Oh no ... paranormal nonsense, my greatest fear of content inclusion in games ... oh well.
Looks janky asf
Admittedly the ending does feel pretty underwhelming. Huge tonal disconnect from the rest of the game, ironically enough I think the plot here is maybe the weakest aspect of the entire thing.
It’s obtuse and mysterious but not really in a subtle or profound way like the brunt of the Megastructure. It sort of just throws a huge, neon-lit sign reading “PLOT TWIST” at you at the tail end of this lonely, beautiful journey through a decaying ruin, and it doesn’t even give you the courtesy of leaving it up to interpretation. I think a much more ambiguous ending would have been far preferable, as it is now it sort of feels like a clunky conclusion; Nixing the weird dude at the very end explaining the whole thing to you, and even completely removing the “demon”’s dialogue would be a massive improvement IMO. Sometimes less is more!
Maybe I just expected too much- I’ve been watching this game’s development for years now, and I’d hoped that the full scope of it would be consistently as good and atmospheric as the brief snippets shown on the dev’s socials.
Wow, definitely not, the ending was awesome and it still left almost every question we had on the table.
The plot-twist have some powerful consequences. I too am divided to like it of not, but it was moving and it's very memorable.
And from what I am getting, Lorn's Lure is solo developer project... So the story is already overwhelming as it is, I can't grasp how a single dev have produced this.
The game should been ended way before last 3 levels. There is no need in them. There is no narrative, no challenge, no landscapes. The author went too deep into religious themes All the atmosphere of a dead world among the megastructures is lost. Disappointment.