David Kahl VFX nice :) I was looking at getting polar coordinates relative to a certain point, have you thought about that? There is a VOP b that gives you relative to the origin only...
@@HristoVelev then your main point just needs to be the center of this formula. Thats the same I did for the voronoi. Just create the form you want and use a copy to point to place them where you need it.
I would like to do what you do from minute 8:21 to 9:13 on this video in VEX. I understand what you do but I can’t translate it into VEX ....I'm beginner. Many thx
@@bastiensottero3727 Ahh - now I get what you mean. I put the origin points into a wrangle on the 2nd input. Detail Mode. I only use the points where the loop counter is i%4==0, get the point positions with those offset counters e.g. p1 = point(1,"P",i+chi("P1")); and create new points and primitives there. If you want you can join the patreon and download the tool asset I showed in the video. You can quit patreon directly afterwards but then you have the asset to check out the code I used here and in other videos.
Thank you for the video. Can you please share the name of the drawing app? I am currently using Sketchbook but I would change to whatever you are using. Thanks!
Hey can anyone please tell me how to render this out properly because when i am render this in mantra the lines become far more thicker and it looks bad, please help.
it is such a pity that same code does not work on different H versions... I use 18.5 from the moment there should be a circle or spiral H is not responding to the code anymore.
Thank you for your knowledge, great tutorial. Wish you all the best
Miss your tutorials! They are good stuff 🙂
I am trying to find time again 😅
Bro, I like ur tut more then anyone, it's very useful for me. Looking forward for more tuts.
Thanks man! They will keep coming!
this is a sick tutorial. thank you
Glad you liked it :)
As always, it is pleasure to see your tutorials!
Thank you :)
I want to do something totally different, but this tutorial will help me so much! Thank you for the great explanation!
You are welcome :)
nice idea putting all your tools into one asset
I have to splitt some areas though. Nobody will ever understand a nodetree made just out of this tool 😅
Wonderful
Great tutorial!!
hey, this is incredible! thank you
Nice to hear that you liked it! ;-)
This is beautiful! Now I need to learn vex; I only know python :/
Love your work!
Much appreciated! :)
Cool stuff, thanks
Can't wait to show the Rail project. I used the same approach to voronoi fracture Gates that open when the train is approaching :)
David Kahl VFX nice :) I was looking at getting polar coordinates relative to a certain point, have you thought about that? There is a VOP b that gives you relative to the origin only...
@@HristoVelev you mean a given point is the first origin point and it continues from that or do you just want to put a spiral on a point?
David Kahl VFX I want to have sin curves radiating from a point, to fake high res cloth wrinkles to add on top of a vellum sim
@@HristoVelev then your main point just needs to be the center of this formula. Thats the same I did for the voronoi. Just create the form you want and use a copy to point to place them where you need it.
amazing!!!!!!!!!!!!!!!!!!!!
Great Explanation, really appreciate it. Can I please know the tool you are using to draw to explain on desktop.
Thanks, very useful!
Glad to hear that!
Would be great to see the croud running the spiral!)
It's gonna happen 😅
Thanks David for this tutorial. Please can you explain how you create polygon with incrementation ? thx
Can you specify a Bit more what you are interested in?
I would like to do what you do from minute 8:21 to 9:13 on this video in VEX. I understand what you do but I can’t translate it into VEX ....I'm beginner. Many thx
@@bastiensottero3727 Ahh - now I get what you mean. I put the origin points into a wrangle on the 2nd input. Detail Mode. I only use the points where the loop counter is i%4==0, get the point positions with those offset counters e.g. p1 = point(1,"P",i+chi("P1")); and create new points and primitives there. If you want you can join the patreon and download the tool asset I showed in the video. You can quit patreon directly afterwards but then you have the asset to check out the code I used here and in other videos.
@@DavidKahlVFX Thank you very much David . I wish you a pleasant day
@@bastiensottero3727 Likewise!
Thnx!
This 10 min tutorial took me 1 hour to understand
So was it poorly explained? Any suggestion on how I can improve that?
@@DavidKahlVFX No... lack of my maths and programming knowledge, I have to debug each lines.
@@RajuMon2016 You are not alone on that front. Maybe I can come up with some beginner friendly material.
@@DavidKahlVFX It will help a lot. Subscribed.
Your math is great, VEX is very good, can you tell me what software is the blackboard at the beginning of your video? Thank you
Thanks! That is Photoshop with a plugin for rulers
LOL HAHH Ge men
Thank you for the video. Can you please share the name of the drawing app? I am currently using Sketchbook but I would change to whatever you are using. Thanks!
That was Photoshop with the Lazy Nezumi Plugin
David Kahl VFX Thank you! You are great!
You are great for watching ;-)
Hey can anyone please tell me how to render this out properly because when i am render this in mantra the lines become far more thicker and it looks bad, please help.
You need to adjust the width and/or pscale attribute
@@DavidKahlVFX Thanks a lot for a quick reply but i fixed my problem using polywire, thanks anyways.
it is such a pity that same code does not work on different H versions... I use 18.5 from the moment there should be a circle or spiral H is not responding to the code anymore.
VEX is fairly Version robust - so there might be another issue
Damn
Thanks Maestro
No maestro at all but I keep working ;-)