Thanks David, I've been scratching my head around the first two numbers (0, 0...) and what they mean, perfect explanation. Appreciate you shining some light on the more complicated parts of VEX.
Thank you for this valuable lesson! Even after 6 years it's still the only and the best content for what I'm trying to learn now, specially this function. I'm struggling to understand how the second version of the function works: matrix maketransform(vector zaxis, vector yaxis, vector translate). What does "vector translate" mean here? Is it same as the vector t in other versions?
Alex Kramer thanks Alex - my patreons voted for findattribval next but I definetly want to do cross, dot and Show some additional vecter mechanics. But if you want to look at related stuff right now I did alot of that in my Pluralsight course *shamelessplug* but cross and dot will definetly come here aswell
I don't understand the 'trs' part. According to your sticky note, when you set it at 0, aren't you setting it to Scale > Rotate > Translate and not Translate > Rotate > Scale?
the best explanation of the matrix ever made
Thanks for sharing your knowledge, David!
Thanks David, I've been scratching my head around the first two numbers (0, 0...) and what they mean, perfect explanation. Appreciate you shining some light on the more complicated parts of VEX.
Glad that it helped you! :)
Wow Dave, this series is an absolute gem. You're the man!
Thank you :)
Thank you so so so much! This was incredibly helpful!
bro you are a vex pro...love you and hope to see more in details videos like this one
SAM kaz ha! Thanks alot! :)
I love it
Awesome explanation! Thank you.
Thanks alot!
Thanks alot!
Thank you man for those explanations
You are welcome! :)
you create a transform with VEX, I'm fascinated, I'm going to check what weird ideas I can create now with this genial work.
thanks !
Go crazy ;-)
WOW! great tutorial. Thak you. Now I following you and like this. Keep going.
Thanks alot! :)
are you welcome. You are amazing artist.
awesome!
Thanks!
Thank you for this valuable lesson! Even after 6 years it's still the only and the best content for what I'm trying to learn now, specially this function. I'm struggling to understand how the second version of the function works: matrix maketransform(vector zaxis, vector yaxis, vector translate). What does "vector translate" mean here? Is it same as the vector t in other versions?
@@user-sl309jd90 glad this is still helpful
Hey David, awesome tutorial. I have a request, pls make more tuts about using vectors,dot,cross products, and how to apply them for vfx using vex.
Alex Kramer thanks Alex - my patreons voted for findattribval next but I definetly want to do cross, dot and Show some additional vecter mechanics. But if you want to look at related stuff right now I did alot of that in my Pluralsight course *shamelessplug* but cross and dot will definetly come here aswell
hey david, this is an amazing tutorial, my questions is what is the corresponding vop node with this function? Thank you very much!
It has the same name - make transform vop node
I don't understand the 'trs' part. According to your sticky note, when you set it at 0, aren't you setting it to Scale > Rotate > Translate and not Translate > Rotate > Scale?
hi, i have a problem with 'maketransform' function, ....(No matching function for matrix).... could you give me any idea why?
You use wrong parameters. But i would Need to See the full code to get a better idea
I'm just following your video, but the function not work. The code line is exactly the same.
@@mazsari send me a File- i Check it out
a bit of a gotcha to watch out for. make sure to set your scale channel to 1,1,1. I was wondering why all my points where at 0. lol