The Superformula in Houdini | VEX Quickies

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  • @kirandev
    @kirandev 5 ปีที่แล้ว +4

    I am learning Houdini from 6 months. I love your videos. Keep going sir we need you. Btw would you please teach us creating particles using vex, I know there are lot of video but no beginner friendly. Thanks ❤️❤️❤️❤️❤️❤️❤️❤️💝

    • @DavidKahlVFX
      @DavidKahlVFX  5 ปีที่แล้ว +2

      I already have something in mind :)

  • @yapudi
    @yapudi 4 ปีที่แล้ว

    Do you have any session on primfind? About bbox culling using vex for instances?

    • @DavidKahlVFX
      @DavidKahlVFX  4 ปีที่แล้ว +1

      Do you mean frustum culling? Not yet but that is a nice idea!

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 3 ปีที่แล้ว

    Hi David - how to make 3d Superformula shapes?

    • @DavidKahlVFX
      @DavidKahlVFX  3 ปีที่แล้ว

      Hey there - I think I have 2 examples in here. One version was to just extrude the shape and the other more accurate way was to use the revolve node on the 2d shape. Or do you mean something different?

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 6 ปีที่แล้ว

    David, is striking, obviously in 2D loses a bit but these formulas are fascinating and beautiful, in Geometry > Point Size 6, are good : )

    • @DavidKahlVFX
      @DavidKahlVFX  6 ปีที่แล้ว

      Look at this for 3d ;-) twitter.com/DavidKahlVFX/status/1059165383830192128?s=19

  • @bastiensottero3727
    @bastiensottero3727 6 ปีที่แล้ว

    Hi David, thanks for this tutorial. Can you explain how to promote variable in vex to parameter interface. For exemple pts = 100 in vex => Segments parameter = 100. Thanks

    • @DavidKahlVFX
      @DavidKahlVFX  6 ปีที่แล้ว

      When you are in a wrangle you can write "int points = chi("points");" Then after pressing the icon on the side of the wrangle it generates the slider to control the value. If you change that to "int points = chi("../points");" it will try to find that parameter outside of the wrangle. And the more "/../" you add the further you jump up in the layer hierarchy. But you don't need to do that manually - you just go to the slider you created somewhere and rightclick copy parameter - go back to your VEX code right click paste relative reference. It creates the right path for you. You may already know that copy reference path since it is a very common technique but not everyone knows that you can use that directly in the wrangle itself.

    • @bastiensottero3727
      @bastiensottero3727 6 ปีที่แล้ว

      That's good ! Many thanks David for your clear answer

  • @dj_multiple_one
    @dj_multiple_one 4 ปีที่แล้ว

    Thfnks

  • @siddheshsawant799
    @siddheshsawant799 5 ปีที่แล้ว

    Sir Can you make tutorial on how to make superformula asset

    • @DavidKahlVFX
      @DavidKahlVFX  5 ปีที่แล้ว

      Hey there - what do you mean? You can take this wrangle and basicly turn it into an asset.

    • @siddheshsawant799
      @siddheshsawant799 5 ปีที่แล้ว

      @@DavidKahlVFX yeah sir I know that this is basic but you are added various option in that node like radius I am asking about that

    • @DavidKahlVFX
      @DavidKahlVFX  5 ปีที่แล้ว

      @@siddheshsawant799 well you could just hop on my patreon - be a patreon for 1 month and get the asset. It is open for editing so you can dissect it.

    • @siddheshsawant799
      @siddheshsawant799 5 ปีที่แล้ว

      @@DavidKahlVFX okay

  • @LizaStricka
    @LizaStricka 4 ปีที่แล้ว

    supercool

  • @vdzengo
    @vdzengo 5 ปีที่แล้ว

    So many talks and no link to download dk_tools? :)

  • @affectreflect
    @affectreflect 6 ปีที่แล้ว

    Thanks maestro.Can you please implement 3D superformulas?The 2D one is easy 3D with spherical coordinates is tricky.

    • @DavidKahlVFX
      @DavidKahlVFX  6 ปีที่แล้ว +1

      I think there is a very easy and quick solution for that. I give that a try and let you know

    • @affectreflect
      @affectreflect 6 ปีที่แล้ว

      David Kahl VFX Notifications are on..

    • @DavidKahlVFX
      @DavidKahlVFX  6 ปีที่แล้ว +1

      @@affectreflect appreciated ;-)

    • @DavidKahlVFX
      @DavidKahlVFX  6 ปีที่แล้ว +1

      I know you probably meant do a 3D version in VEX - which is possible - but I would do it this way twitter.com/DavidKahlVFX/status/1059165383830192128