VR Dev Chat - cyubeVR

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  • เผยแพร่เมื่อ 16 ก.ค. 2024
  • cyubeVR: store.steampowered.com/app/61...
    -- Support --
    / mrvrvoice
    streamelements.com/mrvrvoice/tip
    -- Live Stream --
    www.youtube.com/@MrVRVoice/st...
    0:00 What have you been doing recently?
    0:43 What is your game in your eyes?
    3:59 The journey & process of getting the game public
    6:43 Why make a voxel game?
    10:31 Make one's own engine, rather than use Unreal?
    11:08 How do you prioritise features to add?
    12:59 The importance of Discord for keeping motivation
    14:16 Other primary motivations?
    14:57 Why VR and its physicality is more interesting
    17:17 How VR has changed over time
    18:46 Parts of the game you're particularly proud of
    21:19 Are you happy with your VR interactions so far?
    24:07 Love of high fidelity & the point of VR
    26:02 Developers' continued failure to design true VR interactions
    32:04 Why don't you make things easier for yourself?
    35:19 Difficulty adding exceptionally detailed interactions
    36:51 Multi-threading for good/maximal performance
    39:36 Knowing your strengths and weaknesses
    40:59 Why be a solo dev?
    41:53 Did you expect to be working on cyubeVR for this long?
    42:35 Do you burn out while working on the game?
    44:30 Mr V asks an asinine, ill-informed, poorly structured question about code interactions
    45:53 Bringing cyubeVR to PSVR2
    47:25 When did you start programming and why?
    48:55 Upgrading to Unreal Engine 5, thoughts & feelings, what it means for cyubeVR
    53:00 My concerns about UE5 performance issues
    55:02 Should VR have its own specialised commercial engine?
    57:24 Present feelings about VR industry
    59:15 What could the PC VR market have done better?
    59:40 VR had bad luck with the GPU market
    1:01:27 People with a lot of money usually don't have a lot of time
    1:01:58 2x to 3x resolution upgrade needs the eqivalent GPU upgrade
    1:03:32 We just have to wait for GPUs, then VR will be amazing
    1:03:51 PSVR 2 is the saviour of high-end VR
    1:05:54 Having to set up a playspace is not big concern
    1:07:40 Users often expressing dislike about having to move their body in VR
    1:08:53 Most devs don't know what the average VR gamer wants
    1:10:15 What headset do you primarily use?
    1:12:22 Why he doesn't play VR games much at all
    1:14:50 Importance of 'gamifying' all the little actions as much as possible
    1:17:34 The little details matter for common actions
    1:18:30 What excites him to work on
    1:19:34 Don't expect devs to know about better techniques in other games
    1:20:55 Content creators are useful for a dev to keep up with what's good/bad
    1:22:14 What's next for cyube?
    1:23:11 Porting UE engine versions 'shouldn't' take very long
    1:25:20 Decline of software performance & attitudes of optimising game code
    1:34:04 Generational differences in quality standards
    1:37:06 Why he prefers to be held to higher standards
    1:41:40 Do you want to make other games?
    1:44:00 All of VR needs eye tracking
    1:48:14 Past games have tried many input methods
    1:51:18 Won't eye tracking make spectator view bad when sharing footage?
    1:53:09 Foveated rendering and eye tracking cont.
    1:57:16 My thoughts on Meta/Facebook in the industry
    1:59:24 Long term vs short term progress
    2:00:17 VR is clearly a winner, inevitable for gaming and society
    2:02:31 Difficulty explaining VR to a non-VR audience
    2:06:27 Frustrations with lack of exposure for his game
    2:08:09 There are 100's of good VR games
    2:09:44 The online VR userbase's toxic positivity around mediocre games
    2:11:48 VR needs more coverage in general
    2:14:37 My feelings on a lack of inspired VR software and how it demoralises me
    2:16:29 VR discoverability on steam is a big problem
    2:17:16 My feelings of risk when choosing to buy older VR games
    2:20:41 Why do you assume modern VR titles are less janky than old ones?
    2:22:57 Reviewing a game on steam is vital for devs
    2:25:52 The consequence of not following the easy normie crowd
    2:27:39 Devs hate marketing
    2:29:38 Steam algorithms for VR are not well designed
    2:31:25 steam250 dot com
  • เกม

ความคิดเห็น • 62

  • @StonebrickStudios
    @StonebrickStudios 7 หลายเดือนก่อน +30

    Really enjoyed our conversation about cyubeVR and VR as a whole! I hope many people find it interesting to listen to :)

    • @64Papiculo
      @64Papiculo 6 หลายเดือนก่อน +1

      Dudes, I listened to the whole podcast while at the gym, and as a VR enthusiast it's the most interesting interview I listened/watched in a very long time! Also the game looks gorgeous on PC and as a PSVR2 user I hope that it performs well on it too! The whole UE4 and eye-tracked FR thing as well as the whole interview makes me confident that it won't be a half baked port! I subscribed to both of your channels and shared the video on PSVR subreddit, hoping that it gives the game even just a little more visibility. Really hope that PSVR2 community helps your game growing up and that it will be a positive experience for you as a developer as well as for players. The sword combat and ennemies could help it reach a larger audience for sure, but you guys got me hyped just for the creative part and artistical achievement 😁 Will be here on day one! 💪 Kudos to both of you!

    • @avaron_VR_Gamecat
      @avaron_VR_Gamecat 5 หลายเดือนก่อน +1

      Keep up the Good fight you are one of the most well informed VR Devs i've heard, MasterStone of StoneBrickStudios. :)
      p.s. Also MrVR-Voice you need to put "Mr voice" in your descriptions sometimes since searching for you dosnt bring up your channel as easily as it could be, if you just put Mr Voice in your descriptions to help find you easier. Search engines dont show you as much as they could if you did that little trick to get noticed more. Because you ARE thee "Mr Voice" of MrVrVoice. 😂❤ (subbed)

    • @kidcloud9643
      @kidcloud9643 4 หลายเดือนก่อน +2

      After hearing this conversation and how passionate he is about cyube VR it’s a day one buy for me on PSVR2 I can’t wait!

    • @avaron_VR_Gamecat
      @avaron_VR_Gamecat 4 หลายเดือนก่อน +2

      Why dosnt your youtube page have your new CyubeVR trailer yet?? Or a teaser version of.. Cant wait to play it on PSVR2, with it's super cool Eyetracked-Foveated-Rendering!

  • @myrhraivideo390
    @myrhraivideo390 7 หลายเดือนก่อน +9

    For an early access, single dev game. Holy god is it beautiful. I jump in and play every now and again to explore the world.

  • @WikiPeoples
    @WikiPeoples 8 หลายเดือนก่อน +10

    I really appreciated the time around ~42:00 where you asked about burnout and such. Its always interesting to me to hear about how people stay motivated to work on something over months, and years. I wish we talked about this more as a culture, because it seems like some people are better able to do this than others. I would love to be better at this, but I tend to get bored easily, and then the task becomes a chore. I can slog through it, but slogging through is no way to do creative work. We should feel excited and inspired, and I often don't!

  • @jiantjingerjohn
    @jiantjingerjohn 7 หลายเดือนก่อน +7

    Only 36 minutes in at the moment, but I love the gameplay clips that relate to the topic of discussion. It helps keep my attention and bring context as someone who hasn't actually played Cyube VR.

  • @golongself
    @golongself 7 หลายเดือนก่อน +8

    Love these real developer interviews, very interesting. Disheartening that I never saw this game mentioned outside of this channel. What would a big marketing budget help? Where would you spend it? If it would have a guaranteed return it would be an easy investment. It seems like marketing is just another job a studio would hire a few people for full time.

  • @jhunt32004
    @jhunt32004 3 หลายเดือนก่อน +5

    This game is amazing on psvr

  • @fatyj85
    @fatyj85 7 หลายเดือนก่อน +6

    Can't wait for psvr2 release date

  • @kroysteamvr
    @kroysteamvr 6 หลายเดือนก่อน +6

    Great interview - got in to a podcast format at the end. Which makes me think. I'd listen to something more regular than every two years from you two!

  • @barackdrinksWD40
    @barackdrinksWD40 3 หลายเดือนก่อน +3

    This game is already incredible, I'm so excited to see where it goes in the next few years. I genuinely feel that, especially with the current plans for the future, that this game could very well become a vr staple similar to how minecraft is a staple for screen gaming.

  • @exon576
    @exon576 6 หลายเดือนก่อน +4

    Awesome interview, thanks. Can't wait to try the game on PS VR2

  • @deadringer28
    @deadringer28 6 หลายเดือนก่อน +4

    Really looking forward to this game

  • @whezzywee
    @whezzywee 5 หลายเดือนก่อน +4

    tbh i thought this video would be boring but surprisingly i didnt skip a second of this interview and its actually interesting keep the hard work up!!!!

  • @agentshillbot
    @agentshillbot 4 หลายเดือนก่อน +3

    I thought this wasn't my type of game but after learning more through videos like this it's become one of my most anticipated games for psvr2. Looking forward to playing it this weekend!

  • @jiantjingerjohn
    @jiantjingerjohn 7 หลายเดือนก่อน +4

    Juat watched the full 2 and a half hours. Couple of things; I'm kind of disappointed the dev doesn't want to make another game after Cyube VR, though I understand his reasons, maybe if he gets a team he will change his mind! Second thing is I think you should make a top 10 or whatever list of "The best VR games that you didn't know existed" as there are plenty of cool games that fly under the radar, maybe even a list of games that add or approach something in a different way to the norm.

    • @SOULDEZIGNER
      @SOULDEZIGNER 7 หลายเดือนก่อน +1

      We never know this for sure.
      All that is needed, is a tempting idea of a good concept, then he is sold again.
      For now, his mind is occupied with CYUBE VR and are not "open minded" for other ideas at the same magnitude he would be, if CYUBE were close to be done.

  • @CactusVRstudios
    @CactusVRstudios 6 หลายเดือนก่อน +3

    Great interview and interesting to listen to.

  • @SOULDEZIGNER
    @SOULDEZIGNER 7 หลายเดือนก่อน +3

    HO HO HOOOO. BEAUTIFUL 👏
    I could have listened to you two for many more hours.
    SO AWESOME 💕🥰

  • @chrisbent5734
    @chrisbent5734 หลายเดือนก่อน +1

    What a great interview. This was, unironically, a meeting of the minds.
    Only the assumption that PSVR2 will be making VR more affordable and main stream as well as every game being ported there has aged poorly - sadly.
    One can only hope that eye-tracking for PSVR2 on PC will somehow be added and used by developers...

  • @georgecochran4091
    @georgecochran4091 6 หลายเดือนก่อน +3

    Hey I just got a vr2. I thought there was more on marketplace. Mc doesn't have vr2 support. This game looks amazing. I'm excited for it coming to ps5

    • @fabriziofrancato9029
      @fabriziofrancato9029 5 หลายเดือนก่อน

      Me too. Ive taken no mans sky, redmatter 2, beat saber and paper beast

  • @kalfaxplays7899
    @kalfaxplays7899 หลายเดือนก่อน

    i tried the game a while back, had some fps issues and not a fan of the inventory, but i might give it a try again in the future.

  • @carpetfluff35
    @carpetfluff35 4 หลายเดือนก่อน +1

    The issue of people viewing eye-tracked foveated footage is a concern, but it should still be more about what the players see than the audience. To be honest, a lot of VR games don't look that great on a flatscreen in general and a lot of creators don't think about how what looks smooth to them in the headset is just a twitchy headache inducing mess to watch when it's not in a 360 degree space. It's why a lot of people who've never tried a headset write it off easily, because stuff they see just does nothing to convince them it's worthwhile.

    • @maxgrieve
      @maxgrieve 4 หลายเดือนก่อน

      Yes, this is such a good point - that was probably the biggest thing that struck me when finally taking the plunge and trying VR (after watching a fair bit of social-screen footage beforehand). The sense of scale and depth perception I was kinda anticipating, but the fact of how nailed into the environment you feel came as a surprise; looking around is the turn of *your* head, rather than watching the turn of someone else's head via one degree of separation. That feels like such a stupid and obvious thing to say, but it's such a major part of the immersion that can't really be imagined if you've never tried it.

  • @jc-nq8og
    @jc-nq8og 4 หลายเดือนก่อน

    is it multiplayer? any story mode or challenges? how about survival mode?

    • @barackdrinksWD40
      @barackdrinksWD40 3 หลายเดือนก่อน

      There are challenges and invincibility is something you have to enable, although the only source of damage currently is fall damage. No storyline as it's a sandbox but multiplayer is planned for the future.

    • @jc-nq8og
      @jc-nq8og 3 หลายเดือนก่อน

      @@barackdrinksWD40 hope multiplayer will be added soon to the list. Hows the game update?

  • @alexwesley6829
    @alexwesley6829 5 หลายเดือนก่อน +1

    When is this actually being released on psvr2?

    • @fabriziofrancato9029
      @fabriziofrancato9029 5 หลายเดือนก่อน +1

      They re waiting approval from sono. Ive asked to them directly

    • @alexwesley6829
      @alexwesley6829 5 หลายเดือนก่อน

      @@fabriziofrancato9029 ahhh, okay, thank you!!! On the store it says "2/2024"....so my guess is February

    • @agentshillbot
      @agentshillbot 4 หลายเดือนก่อน +2

      16th March, in 2 days!

    • @alexwesley6829
      @alexwesley6829 4 หลายเดือนก่อน +2

      @@agentshillbot brilliant!!!!! Looking forward to it! I can't wait to try out the whole forge process as it looks really good

    • @agentshillbot
      @agentshillbot 4 หลายเดือนก่อน +1

      @@alexwesley6829 hearing how passionate the dev is about his game, the graphics and the PSVR2's foveated rendering this will be a day one purchase, can't wait!

  • @beanieteamie7435
    @beanieteamie7435 6 หลายเดือนก่อน

    Do you have a discord server? I would love to join it!

    • @MrVRVoice
      @MrVRVoice  6 หลายเดือนก่อน

      I do not. I’m not a fan of the Discord ecosystem and the kinds of ‘communities’ it tends to foster in gaming. I express myself more on the topic in this video: th-cam.com/video/oE30OCNdCrQ/w-d-xo.html

    • @beanieteamie7435
      @beanieteamie7435 6 หลายเดือนก่อน

      @@MrVRVoice I see. Do you exist on an alternative platform? Skype perhaps?
      I'm curious to hear what platforms you consider usable, if any.

    • @SkeleTonHammer
      @SkeleTonHammer 6 หลายเดือนก่อน +1

      Discord servers for TH-camrs usually end up as a "personality cult" where everything revolves around the creator, yet the creators themselves act as a sort of invisible god who refuses to interact with the community because they're too big of a rock star. I hate it. You join the Discord to interact with the creator, and then you end up just talking to everyone but the creator.

    • @MrVRVoice
      @MrVRVoice  6 หลายเดือนก่อน

      @@beanieteamie7435 Nope, none others beyond here and Patreon.

    • @MrVRVoice
      @MrVRVoice  6 หลายเดือนก่อน

      @@SkeleTonHammer Ah! Good to see you reply here, I responded to you on Sadlyitsbadly’s comments but from my end they were blocked or deleted.
      Your website didn’t work for me. Regarding your project, please email me with more information. You can find the address in the About tab of my youtube page.

  • @stevebobowski3507
    @stevebobowski3507 5 หลายเดือนก่อน

    Index audio is horrible. I used to think it was the best until I tried different. It is the best off ears imo....but
    A good quality pair of in ears or open back on ears is the way.

  • @SkylerLinux
    @SkylerLinux 7 หลายเดือนก่อน +1

    Linux is an OS as big and so much better than Windows

    • @Tommy-sx9kg
      @Tommy-sx9kg 7 หลายเดือนก่อน +1

      As big is very debatable, its market share is 2.92% compare to windows 68.88%. Better for sure though

  • @SkeleTonHammer
    @SkeleTonHammer 6 หลายเดือนก่อน +1

    I'm a developer so this might be a unique experience, but when I tried cyubeVR I was immediately put off by the fact that the hand models are the default developer SteamVR hands that are included with the OpenVR package for demonstration purposes, just retextured. I took it as a red flag of laziness and decided I wouldn't continue playing.
    I think this is something the developer should consider. Though perhaps non-developers don't notice or know about these kinds of things. For a game that prides itself on its beauty, it should really try to implement a unique hand model that fits the visual aesthetic of the rest of the game.
    It's good to see the game is deeper and the developer is more thoughtful than that, so I may give it another go, but it can be a bad look to use internal developer assets as the final assets.
    I also disagree with the developer here; again, as a developer myself who also plays a lot of VR games, I also assume (rightly) that VR games that released, say, pre-2019 or 2020 would likely not utilize my Index controllers properly, would do old "VR infancy" type things like make your hands disappear when you pick up objects, no smooth movement, and so forth.

  • @MrAtomikgohu
    @MrAtomikgohu 7 หลายเดือนก่อน

    The Map is very small no?

    • @StonebrickStudios
      @StonebrickStudios 7 หลายเดือนก่อน +9

      the map he shows in the video is infinite in size, just the view distance is limited to the areas he actually walked to and explored already

  • @JBBost
    @JBBost 6 หลายเดือนก่อน

    How is it this dude just remakes Minecraft creative mode and y'all think it's the best thing ever. He should be sued, not awarded

    • @Someone-vi8ds
      @Someone-vi8ds 4 หลายเดือนก่อน +1

      Bro shut up it’s not like minecraft creative, when I was playing minecraft creative I was always getting bored after a few days playing it, but this game is more than a creative copy of minecraft. Also I was building a lot in minecraft creative but it’s really not the same so shut up man this guy made an awesome game alone

    • @barackdrinksWD40
      @barackdrinksWD40 3 หลายเดือนก่อน

      Dude, what? This man single-handedly made an entire voxel game SPECIFICALLY made for vr. Minecraft wasn't made for vr and honestly minecraft's vr mode bored me way more than this has so far. I feel like you literally just saw that it was a voxel game and said to yourself "yeah that's minecraft"

  • @JBBost
    @JBBost 7 หลายเดือนก่อน

    hey dev, lets have a chat for how you're able to sell a game that is clearly a ripoff, or indeed how the entire VR space is nothing but games that are something else

    • @juu226
      @juu226 7 หลายเดือนก่อน +10

      Most of flat screen games are rip off of some other titles.

    • @alexwesley6829
      @alexwesley6829 5 หลายเดือนก่อน

      ​@@juu226 I concur....look at all the copy and paste WWII FPS games, copy and paste anime games, copy and paste RPG games, copy and paste battle royale games, etc etc etc etc.....its all the same shit different name....

    • @barackdrinksWD40
      @barackdrinksWD40 3 หลายเดือนก่อน

      Bro istg these people saw blocks and said "that has to be a ripoff of minecraft!"
      grow up dude, voxel games are a thing

  • @bigbonedaddy6
    @bigbonedaddy6 4 หลายเดือนก่อน +3

    In just 3 days for me I'll be checking it out