Any ads you may get on this video are out of my control, and would be the result of my using the copyrighted kick arse music to support my penetration mastery scene. I aim to create an as ad-free environment as possible, with your support. Ads suck, they are only a necessary evil if we makes things that way and accept the status quo :-)
I know you said you don't read comments, but if you've never checked out Hellsplit: Arena, I'd love to hear your thoughts on that VR title as well. Your video and voiceover quality is exquisite by the way. :)
This was as excellent video and very high quality. I really hope to see more like it. I would say I also agree with your conclusions on the two games. I’d also be interested in getting your take on three other similar games: Tales of Glory, Hellsplit Arena, and Swordsman VR.
10:18 I actually experienced something very similar to what you described. While waiting for my friends to catch up to me I moved into the next room, 2 skeletons one strong one weak approached me. I quickly ended up in a situation where I needed to regain control of the pace of the battle. I managed to parry most of their blows, the two were attacking out of sync with each other which made it much more difficult, but it was invigorating. I continued to parry and jab or slash where I could. My friends stood at the door watching, not helping me in the situation. They were busy looting the rooms several barrels and crates. I needed to end the battle quickly, I finished off the weaker skeleton.. now with my full focus on the stronger one I can.... I died. I lost track of how much health I had in the moment. That very moment, that fight, made me want to return to the game.
Cool story bro. Remember when people used to say that? Man do I miss things. It would be nice if somebody got the joke and felt nostalgic with me. It's always been a dismissive meme but I say it when I mean it both the ironic way and unironic at the same time. Like bro you typed a damn whole story, but it was good _so cool story bro._
Wait, excuse me? You've got such a badass voice and it's recorded so well. How does this have only 350 views?! The voice alone deserves at least a few tens of thousands.
I'd go with B&S, the main reason is that it may not be as focused as it's competitor, but it's an innovative work in progress with every new version the game reinvents and advances VR as a whole (like Boneworks and Alyx did) but I understand why people don't like it (and we're in the same team on the AI, but that is a promise that the developers warpfrog are aware of and promise to fix, and with their record on keeping promises, I really think they will), excellent video by the way
Thankyou for the most amazing breakdown of both games. Keep up the great work and narration. As soon as vr really breaks into mainstream you will undoubtedly be a juggernaut in the field.
In B&S there will be a dungeon crawling rpg system at some point. And in new updates you can basically become godlike with powers so it stands to reason that the progression will be from regular fighting to jumping 20 feet in the air and hitting the floor causing every enemy in 10m area to go flying
2yo is a hefty time for improvement. B&S recently got its "full release" that from the sounds of it improved areas of its negative points shown ... but still a power fantasy would quite enjoy seeing an update on your thoughts
B&S is a fighting simulator. So, if your a fan of medieval combat, you will never get bored. While the enemies are weak after you get good, you can challenge yourself to how many you can kill and how quickly. Having time attack mode and tracking progress would be fun. Also, mastering every weapon is another challenge. Every weapon functions completely differently. I just learned to use the bow after 50+ hours playing.
I love the game for what it is, but animations are very, very choppy, and the game lags to a near unplayable amount that it's not even fun to play. I would have to play near vanilla, with low settings and quick despawns, and even still, it's iffy. My PC is very powerful in normal games, and other VR games run with minimal lag, but B&S is just too laggy.
@Vambrayse At the time I had a 6950xt, 3700x, and 16gb of ddr4 3600. I have since built a new PC with a 6950xt, 7950x, 32gb ddr5 7200 (running at 6200 for stability). B&S doesn't lag anymore unless I push it to the extreme with max spawns or something. For VR in general, I've only had minimal issues with lag on ultra settings (for example, Enter the Radius lags when loading new areas). For normal games it's less clear cut since I have a 165hz panel, but I generally do reach at least 144. My last PC I built in 2018 and it originally had a 1070ti, so it was definitely dated. I only used it for 1080 60 for 99% of its life anyway.
I'm not sure if this game would also fit into the category of this video but in addition to these two games there is hell split arena that includes a lot of physics in melee combat
Though I do very much enjoy Blade and Sorcery (I have a tendency to download and play with some of the insane weapon mods, nothing is more entertaining than crushing a persons head with the power of god) I will certainly be adding Legendary Tales to my Wishlist. What I will put forward however, not for you as you mentioned you don't read comments, but for others that may be curious. The Baron has been saying that Blade and Sorcery will be updating eventually with a proper progression system put into place, the goal is for the game to be primarily linear levels like the Dungeons update, it will take quite some time but the ultimate goal is for you to do a level, finish it, and choose to upgrade and improve the weapons and armor you have with exp earned in the levels. An overhaul of the AI would probably also be added.
Yep, roadmap says the game should be 'finished' (version 1.0) at the end of this year. The progression update wil be the update after the one from this week.
7:34 this point is great. Gorn's weapons appear to be made out of rubber and flop around, creating that delay that gives the weapon a sense of drag, weight and size. In a more realistic game you can't afford to make your weapons look like they're from looney tunes, so adding a delay really helps sell the way you use them
IMO blade and sorcery is properly played when you greatly exaggerate your movements, and I've managed to have really fun fights with the npcs when I do this. I've wanted to have a game with souls-like enemies but with the physics of B&S, if anyone reading this knows a game like that or a mod that could help, pls feel free to share :D
I tried out Legendary Tales yesterday, and I must say it really is a really cool dungeon crawler and it reminds me of Diablo 1, where you had to clear the abbey level by level (or floor by floor) and the devs are still working on a bigger variety of enemies, and also it is quite fun to actually get a really good immersion. I own a set of plate armor, so I know how that feels like when fighting and in my opinion they did a really nice job at replicating this feeling. And even the still pretty new skill and magic feature is allready a very cool idea that works quite nice so far. All in all, I can absolutely recommend Legendary Tales to those who enjoy dungeon crawlers (no matter if alone or with friends) and like to crawl their way up to be actually powerfull, as you can (and probably will) die to "standard" skeletons in the beginning. (it took me nearly 2 hours to die for the first time but still, it was a fight against standard skeletons, nothing special, no big boss who killed me, hell not even a champion-skeleton, it was just a group of 6 skeletons at the same time...
It's crazy that you can describe legendary tales to where it sounds so much more fun than bns. And don't get me wrong it has so many more features, but idk why it's just not nearly as fun for me.
Tales of glory is my current go to melee combat vr game. It's like mount and blade, but vr. Although the combat isn't as polished as others, there's something appealing about being in amongst a 100 strong battle and feeling physically exhausted as you cut down dozens of men in the field. Hope they add some extra content.
The inability to block an incoming strike with a stationary weapon, especially a zweihander, is incredibly dumb in terms of realism. It only makes sense if they wanted to increase difficulty. Blocking with the weak/strong of the blade is what matters most generally, and is something Hellish Quart does well.
Great video! Top tier narration and the music plus game play footage work hand in hand with it I've never played Le genDairy Tails but it sounds like much more than I thought it was so I think I might give it a spin!
Armor really is just uncomfortable to wear it's not particularly heavy, modern military personnel carry more in just ammunition, it's like 40-50 pounds you could still jump, sprint and of course armor wasn't just handed to any peasant you had to be trained and it was made to fit you perfectly. I do like me a dungeon crawler doe.
Blade & Sorcery really has the best potential for VR melee combat and seemingly always will because it's the only title besides Boneworks and Bonelab that have always-on physics. This is the reason it's so CPU intensive and why it's not reasonable to run any higher than 90hz with a dozen NPCs. Everything else has the same mock physics that virtually all flat games do. The issue is that Warpfrog have somewhat diffused the physics via the recoil feature the same way they've diffused their own NPCs with exploitable and predictable behaviors (by nature of B&S primarily being a power fantasy). If you disable the recoil effect, you're left with the game's quite good-though not perfect by any stretch-collisions. I demonstrate how good the weapon on weapon interactions can get in my more recent rapier videos. The potential for NPCs to provide a real fight is also there. Two mods have attempted to do so and though they improve NPCs to a point, it is a rather complex endeavor that-most likely-only Warpfrog are fit to engineer. Unfortunately, they will never do so. The mods are Bossanova's Dueling Melee Bots (for U11) and Enhanced Difficulty (for U12). I don't know if these mods could restore the immersion for you, but I can't help but see irony in how you've found Legendary Tales' gamey physics to be immersive despite having such high standards. I suspend the reality that I could easily destroy any number of B&S' NPCs if I stop playing fair for the chance to employ legitimate historical martial arts.
Thanks for sharing your knowledge. I don’t recall saying Leg Tales is more immersive specifically (admittedly I haven’t rewatched the video in a long time), only that it felt better, more impactful and enjoyable to me. I think you’ve misconstrued my having high standards with expectations of realism, which are not one and same for me. Even if something is canned or abstracted in a gamey way, if the package comes together to provide something interesting, well-functioning and entertaining that still incentivises or requires me to put in effort to replicate actions in VR akin to reality, then I’ll much prefer that to a pure simulation-based one that is massively flawed and abusable by the standards it sets for itself by being a simulation. This is ignoring the power fantasy aspect, which I appreciate others greatly enjoy but I generally do not. In practically every game we are the OP chosen one as it is. As you’ve said, there are mods to help here, but mods are something I rarely dabble in. Is that my fault or the game’s, or neither? That’s up for debate I suppose. From your writing I’d guess you are a practitioner or big fan of medieval combat, aka a HEMA nerd? (I say that warmly, no malice, also not sure if HEMA is the correct acronym) And if that’s the case then you and I will be coming at these experiences from very different directions, yours being much more niche and far less applicable to the average consumer, which is worth keeping in mind. Genuinely glad the game can at least come somewhat close to scratching an itch for you in VR, isn’t VR cool!? If I ever play again…hmm, I might do for 1.0, not sure yet, then I’ll look into disabling the recoil effect as you mentioned. Thanks for that! Regards.
> ᴵ ᵈᵒⁿ’ᵗ ʳᵉᶜᵃˡˡ ˢᵃʸᶦⁿᵍ ᴸᵉᵍ ᵀᵃˡᵉˢ ᶦˢ ᵐᵒʳᵉ ᶦᵐᵐᵉʳˢᶦᵛᵉ ˢᵖᵉᶜᶦᶠᶦᶜᵃˡˡʸ... ᵒⁿˡʸ ᵗʰᵃᵗ ᶦᵗ ᶠᵉˡᵗ ᵇᵉᵗᵗᵉʳ, ᵐᵒʳᵉ ᶦᵐᵖᵃᶜᵗᶠᵘˡ ᵃⁿᵈ ᵉⁿʲᵒʸᵃᵇˡᵉ ᵗᵒ ᵐᵉ. Aah, fair! Hellsplit is similarly palettable despite also having mock physics. > ᴬˢ ʸᵒᵘ’ᵛᵉ ˢᵃᶦᵈ, ᵗʰᵉʳᵉ ᵃʳᵉ ᵐᵒᵈˢ ᵗᵒ ʰᵉˡᵖ ʰᵉʳᵉ, ᵇᵘᵗ ᵐᵒᵈˢ ᵃʳᵉ ˢᵒᵐᵉᵗʰᶦⁿᵍ ᴵ ʳᵃʳᵉˡʸ ᵈᵃᵇᵇˡᵉ ᶦⁿ. ᴵˢ ᵗʰᵃᵗ ᵐʸ ᶠᵃᵘˡᵗ ᵒʳ ᵗʰᵉ ᵍᵃᵐᵉ’ˢ, ᵒʳ ⁿᵉᶦᵗʰᵉʳ? It's everyone else's lol! The mods wouldn't be necessary if folk didn't settle for wooden NPCs. I don't get why it's like this in B&S. The game is a sandbox about fighting NPCs, but Warpfrog refused to include better NPCs. Unlike with other games, the NPCs CAN be tweaked to be massively better! > ᶠʳᵒᵐ ʸᵒᵘʳ ʷʳᶦᵗᶦⁿᵍ ᴵ’ᵈ ᵍᵘᵉˢˢ ʸᵒᵘ ᵃʳᵉ ᵃ ᵖʳᵃᶜᵗᶦᵗᶦᵒⁿᵉʳ ᵒʳ ᵇᶦᵍ ᶠᵃⁿ ᵒᶠ ᵐᵉᵈᶦᵉᵛᵃˡ ᶜᵒᵐᵇᵃᵗ, ᵃᵏᵃ ᵃ ᴴᴱᴹᴬ ⁿᵉʳᵈ? I love HEMA, yes. I can't believe there's a VR game that lets me go wild with techniques with virtually any weapon! VR is super cool, m8. Definitely not a gimmick. I hope you enjoy 1.0 more. It won't fix the NPCs and it won't let them use two-handed weapons (sigh....), but Crystal Hunt should be pretty exciting. I really hope there will be some NPCs that can match the player's power.
Honestly I think some weapons feel food in Legendary tales, and some feel just like floaty trash. Like the Cinquedea for example. A one handed shortsword or dagger type weapon, which would be VERY easy to swing in real life, that just feels floaty and has so much bloody drag, you'd think it had a sail attached to it against the wind so to say... Then there's the executioners sword, which just feels right when being two handed, and haldsworded and mordhau gripped. The handling is just not consistent with how the weapon would be handled in real life.
Very enjoyable video, and deserving of more attention than it has. Regarding the parrying in B&S, though: in the new update (beta) the parry system allows the player to redirect attacks realistically. While experimental it is the best feeling combat at the moment, in my experience! I do understand that a lot of people want to play a more complete experience of a game, if they're not so much a combat fanboy as myself. In that department B&S is still lacking. These are all things coming in the future, but it's up to the people to decide whether the game is right for them at this moment.
Honestly B&S feels more like a VR-game ENGINE that could be the framework for some triple-A games. As of now, as VR slowly progresses, it's definitely one of the best games out there 10/10
In a few months blade and sorcery is getting an update that adds progression. This has been common knowledge for a LONG time and am a tad upset about the fact that he didn't at the very least mention this.
And 5 months later, this mode is still not in the game. So, I think it's worth pointing out that "trust us, we're adding the gameplay part of the game" can't just be a catch-all excuse.
How can he report/review on 'if, but, or maybe'? Furthermore, even if he did, literally nobody would know what that is like anyway until it arrives. If it even does.
Only now do I notice on Blade and Sorcery, the enemy does not have blocking, and kinda has a “timer” until their next attack. If the AI were to be better, for example, them exploiting the player when they are unguarded, blocking and deflecting the players attack, it might become a little too difficult tbh, it would make it Dark Souls VR.
@@TylerMarkRichardson By blocking, all they do is shift the weapon’s direction to block the trajectory to the incoming blade, and when you stab them, they dodge, but I assume they only dodge once or twice so that they don’t just backstep every single one of your attack. Luckily, U11 will have more animations for one handed and two handed weapon so as to destroy predictable attack patterns. I think one good way to destroy his strategy is to make it so that they evade and then attack right after the evasion if the player is in range
Nah man. Tell that to the big red shield guys. And they don’t attack if you are in a block position, which is typically with your sword out. If you let your guard down or face away they attack
I think it's important to note that the developers of blade and sorcery never intended it to be a story driven game with player progression, or at the very least it was not their primary focus. They intended it to be more of a simulation, set in this medieval fantasy setting with magic and physics based combat. Their original intent, by my interpretation of what I understand and have heard from their community manager, was more along the lines of TABS sandbox mode with a dedicated player character. You do make some fair points still, even with that being the case, and I don't want to subtract anything from your video and what you're saying. Just felt that it was an important clarification to make, because several times you mentioned how it did not have character development or any sort of story progression/sense of completion, and this was never the primary purpose of the game. That being said though, they do have plans to implement a game mode like this sometime soon (likely within the next 6 months to a year if I had to guess)
Neither one of those really interested me, after researching them a bit further upon purchase of my VR device. Tales of Glory, on the other hand, has gameplay along the same lines as these two but also offers a full campaign. Plus it's basically Mount and Blade VR, which made it an automatic purchase for me.
Noice video. Have you tried Hellsplit: Arena? Another, IMHO good take on VR melee combat. While usually limited to very small combat arenas, there's both story and equipment progression, environmental hazards, some horesback riding and fighting. And it also feels a bit more grounded than B&S. The magic is limited to weapon enhancing potions that give elemental damage properties.
I like your video, but I don't think your main concept makes sense. Legendary Tales and Blade & Sorcery are really completely different games. Sandbox physics versus an actual action rpg dungeon crawler. I mean I could compare Assetto Corsa to American Truck Simulator, but it wouldn't make much sense either. I think Blade & Sorcery is more about the moment to moment gameplay where you goof off and try silly things. Legendary Tales is working towards being an actual game RPG and it is obvious that they have taken inspiration from the VR interactions from Blade & Sorcery and maybe they improved the formula (keep in mind, B&S came out in 2018, whereas LT came out in 2021).
Dagnabbit. I was about to point out the contradiction in saying “I don’t read comments. Please leave a comment if you’d like a voice-chat server.” You beat me to it.
Amazing video and love the reviews but i just wanted to say there are mods for blade and sorcery that make the npc's stronger faster and more but either way you've earned a sub
personally i really don't like the delay in legendary tales. if its the armor amplifying the delay on the movement being able to take the armor off for a speed advantage would be nice, or being able to change the delay in settings, it makes everything feel so heavy and that makes it difficult to have a parry centered playstyle due to movement being harder to be precise with. I know some might say "that's the point" but I'd rather have the option to not have that delay, that seems to be the main gripe with it, the combat feels too clunky, and I love it when objects simulate weight, but when the game makes my entire body simulate weight, it becomes a little disorienting .
I dont really understand his 'deal breaker' thing with blade and sorcery. Maybe I truly just cant comprehend it, because I dont generally feel the incentive to just... stick my arm out
Imagine playing a new challenging video game that feels hard to master at first. Then later you find out the OP cheese (and easy to execute) strategy that makes the game a cake walk. Sure you could ignore the OP trick, but your willingness to play the game will be diminished.
Thanks, this is a great video! I was on the fence about what to get, I think I'll go for Legendary tales. I didn't realize that blade and sorcery didn't really have a game attached lol
Yeah it's more just a sandbox and then waves of enemies that you can chose from. There are simple short campaigns made by the community and some larger populated maps in the base game to explore if you choose. Legendary tales is definitely the more linear experience. It's like the difference between Garry's mod and the binding of isaac. I have over a thousand hours in both those games and love the fuck out of em haha
In a few months blade and sorcery is getting an update that adds progression. This has been common knowledge for a LONG time and am a tad upset about the fact that he didn't at the very least mention this.
my main problem with legendary tales is the lack of enemy variety and the absolutely awful graphics and level design... it unironically looks like a 2008 3D flash game i used to play at my grandma's house. Or a 0,49 dollar steam game made by a student in 2 days using the same 2 assets over and over again. I haven't played more than about an hour and a half of the game but i think i can still talk about how repetitive the environment and enemies are. I think improving both those aspects could make for a spectacular game but for now i admit i was very underwhelmed
hellsplit arena has the best combat of any vr game in my opinion, its extremly tight and satisfying, the physics are on point, the graphics are great, and it just feels better than blade and sorcerer in terms of actual combat, except we need more human enemies and gore
@@MikkiZHskDK i fin8shed the campaing and mees up a bit with the mods. The lak of different IA types kind of kills the game a bit for me. I like fight the light zomboes but they aways have the same moviment patterns and the mods just rocused in gun fire and weapons
wearing a suit of armour I understand weight slowing you down. Though when it comes to just some straight sword, it really isn't as heavy as VR makes it out to be. You can actually just swing it with extreme ease.
Well I would want to get legendary tales but it's expensive for me who lives in Russia with a current situation We can buy games but to get a certain amount of money you need to spend more that is, what to get, let's say 350 rubles (Russian currency), you need to pay somewhere around 417 rubles
I feel like legendary tales would benefit from steam workshop. That what, imho got many more people into valheim. Both games will get a base crowd on it's own, but the mods are what fill in the gaps while the devs flesh out the game.
I tried this legendary thrust move and it worked in my favor. but then suddenly the AI adapted and evolved. and now every time i get on the blades of saucery, i am greeted with relentless violence and brutal action from the enemies and it is difficult
Blade and Sorcery just... couldn't do it for me. The physics on the weapons was far far too slow. To just mash through an army of enemies that can dash and do flips to attack you, vs having to slowly move your one handed short sword to cut... was very very dissatisfying.
@Benjamin Ale You have to go in and tweak the physics of the game to make it feel decently realistic. And the issue is that even big weapons can be moved quickly. If they couldn't, they wouldn't work as weapons IRL. Blade and sorcery overtunes it for the slow and clunky.
I think Blade and Sorcery is a bad game. Well, if you don't have mods. xD Though, it will still have all the downsides you've mentioned. What I found good choice for me - is anime cosplay. When I crouch - my speed increases x100 times, I have unlimited jumps that change momentum and direction of movement in air, so I imagine myself typical anime-samurai running around, jumping and slicing every human being with gore content, lol. Or a jedi/sith! The raw base game I find not that interesting at all.
seems extremely biased towards the lame legendary tales game, which is clearly worse then B&S... seems like this guy is trying to sell the shitty game as if its somehow better then blade and sorcery. (almost every game can be cheesed and if you cheese B&S, it is your own fault for not having fun)
the only similarity in the games are physics based combat. I wouldn't even try to compare these games as they are different and I can see both sides to the argument of which is better but the original poster of this comment seems unwarrantedly angry about VR Voice's preference. Like honestly if your gonna get this mad about someone's opinion then I think you should take a step back.
"this man is extremely biased toward legendary tales" -Proceed to cry while being extremely biased toward blade and sorcery. Fanbois really are the cockroaches of the gaming industry.
Any ads you may get on this video are out of my control, and would be the result of my using the copyrighted kick arse music to support my penetration mastery scene. I aim to create an as ad-free environment as possible, with your support. Ads suck, they are only a necessary evil if we makes things that way and accept the status quo :-)
Have you done audio books before? Your voice is great!
Read this comment before I started the video and liked it purely from this comment.
I know you said you don't read comments, but if you've never checked out Hellsplit: Arena, I'd love to hear your thoughts on that VR title as well. Your video and voiceover quality is exquisite by the way. :)
You would be great at Star Wars audio books.
This was as excellent video and very high quality. I really hope to see more like it. I would say I also agree with your conclusions on the two games. I’d also be interested in getting your take on three other similar games: Tales of Glory, Hellsplit Arena, and Swordsman VR.
10:18 I actually experienced something very similar to what you described. While waiting for my friends to catch up to me I moved into the next room, 2 skeletons one strong one weak approached me.
I quickly ended up in a situation where I needed to regain control of the pace of the battle. I managed to parry most of their blows, the two were attacking out of sync with each other which made it much more difficult, but it was invigorating. I continued to parry and jab or slash where I could. My friends stood at the door watching, not helping me in the situation. They were busy looting the rooms several barrels and crates.
I needed to end the battle quickly, I finished off the weaker skeleton.. now with my full focus on the stronger one I can.... I died. I lost track of how much health I had in the moment.
That very moment, that fight, made me want to return to the game.
Cool story bro. Remember when people used to say that? Man do I miss things. It would be nice if somebody got the joke and felt nostalgic with me. It's always been a dismissive meme but I say it when I mean it both the ironic way and unironic at the same time. Like bro you typed a damn whole story, but it was good _so cool story bro._
Sounds like you should return your friends instead of returning the game.
Wait, excuse me? You've got such a badass voice and it's recorded so well. How does this have only 350 views?! The voice alone deserves at least a few tens of thousands.
Wow, i came just to see legendary tales gameplay but was fascinated with your wide and rich verbal communication and loved every analysis you did
I'd go with B&S, the main reason is that it may not be as focused as it's competitor, but it's an innovative work in progress with every new version the game reinvents and advances VR as a whole (like Boneworks and Alyx did) but I understand why people don't like it (and we're in the same team on the AI, but that is a promise that the developers warpfrog are aware of and promise to fix, and with their record on keeping promises, I really think they will), excellent video by the way
I personally use Blade and Sorcery as a VR Jedi simulator.
Same
Thankyou for the most amazing breakdown of both games. Keep up the great work and narration. As soon as vr really breaks into mainstream you will undoubtedly be a juggernaut in the field.
In B&S there will be a dungeon crawling rpg system at some point. And in new updates you can basically become godlike with powers so it stands to reason that the progression will be from regular fighting to jumping 20 feet in the air and hitting the floor causing every enemy in 10m area to go flying
2yo is a hefty time for improvement. B&S recently got its "full release" that from the sounds of it improved areas of its negative points shown ... but still a power fantasy would quite enjoy seeing an update on your thoughts
B&S is a fighting simulator. So, if your a fan of medieval combat, you will never get bored. While the enemies are weak after you get good, you can challenge yourself to how many you can kill and how quickly. Having time attack mode and tracking progress would be fun. Also, mastering every weapon is another challenge. Every weapon functions completely differently. I just learned to use the bow after 50+ hours playing.
You're*
I love the game for what it is, but animations are very, very choppy, and the game lags to a near unplayable amount that it's not even fun to play. I would have to play near vanilla, with low settings and quick despawns, and even still, it's iffy. My PC is very powerful in normal games, and other VR games run with minimal lag, but B&S is just too laggy.
@@Trippsy05 I've never experienced any lag, what are your pc specs?
@Vambrayse At the time I had a 6950xt, 3700x, and 16gb of ddr4 3600. I have since built a new PC with a 6950xt, 7950x, 32gb ddr5 7200 (running at 6200 for stability). B&S doesn't lag anymore unless I push it to the extreme with max spawns or something. For VR in general, I've only had minimal issues with lag on ultra settings (for example, Enter the Radius lags when loading new areas). For normal games it's less clear cut since I have a 165hz panel, but I generally do reach at least 144.
My last PC I built in 2018 and it originally had a 1070ti, so it was definitely dated. I only used it for 1080 60 for 99% of its life anyway.
I'm not sure if this game would also fit into the category of this video but in addition to these two games there is hell split arena that includes a lot of physics in melee combat
Though I do very much enjoy Blade and Sorcery (I have a tendency to download and play with some of the insane weapon mods, nothing is more entertaining than crushing a persons head with the power of god) I will certainly be adding Legendary Tales to my Wishlist.
What I will put forward however, not for you as you mentioned you don't read comments, but for others that may be curious. The Baron has been saying that Blade and Sorcery will be updating eventually with a proper progression system put into place, the goal is for the game to be primarily linear levels like the Dungeons update, it will take quite some time but the ultimate goal is for you to do a level, finish it, and choose to upgrade and improve the weapons and armor you have with exp earned in the levels.
An overhaul of the AI would probably also be added.
Yep, roadmap says the game should be 'finished' (version 1.0) at the end of this year. The progression update wil be the update after the one from this week.
This man's voice..
I know right? It’s hard to describe.
yeag
7:34 this point is great. Gorn's weapons appear to be made out of rubber and flop around, creating that delay that gives the weapon a sense of drag, weight and size. In a more realistic game you can't afford to make your weapons look like they're from looney tunes, so adding a delay really helps sell the way you use them
Blades of sources, my favorite game
this has to be one of the most underrated VR TH-camrs by far. Great video!
I'm so glad I found your channel. it's like you take my thoughts and put them out as words in your amazing voice! keep on with the awesome content!
Great comparsion! Waiting for Legendary Tales to go on sale to pick it up!
All of this without even downloading mods for B&S.
Right? Mods is one of the things that makes b$s, b$s.
Great voice and great game analysis.
You must have more people than your current views and subscribers. I sincerely hope you succeed.
IMO blade and sorcery is properly played when you greatly exaggerate your movements, and I've managed to have really fun fights with the npcs when I do this.
I've wanted to have a game with souls-like enemies but with the physics of B&S, if anyone reading this knows a game like that or a mod that could help, pls feel free to share :D
Someone's making an Elden Ring VR Mod
Hellsplit arena is what you want my friend
I tried out Legendary Tales yesterday, and I must say it really is a really cool dungeon crawler and it reminds me of Diablo 1, where you had to clear the abbey level by level (or floor by floor) and the devs are still working on a bigger variety of enemies, and also it is quite fun to actually get a really good immersion. I own a set of plate armor, so I know how that feels like when fighting and in my opinion they did a really nice job at replicating this feeling. And even the still pretty new skill and magic feature is allready a very cool idea that works quite nice so far.
All in all, I can absolutely recommend Legendary Tales to those who enjoy dungeon crawlers (no matter if alone or with friends) and like to crawl their way up to be actually powerfull, as you can (and probably will) die to "standard" skeletons in the beginning. (it took me nearly 2 hours to die for the first time but still, it was a fight against standard skeletons, nothing special, no big boss who killed me, hell not even a champion-skeleton, it was just a group of 6 skeletons at the same time...
It's crazy that you can describe legendary tales to where it sounds so much more fun than bns. And don't get me wrong it has so many more features, but idk why it's just not nearly as fun for me.
ur seriously underated even tho ur voice made me zone out a lot
Tales of glory is my current go to melee combat vr game. It's like mount and blade, but vr. Although the combat isn't as polished as others, there's something appealing about being in amongst a 100 strong battle and feeling physically exhausted as you cut down dozens of men in the field. Hope they add some extra content.
The developer said he's adding 4vs4 pvp, should be released by the end of the year
The inability to block an incoming strike with a stationary weapon, especially a zweihander, is incredibly dumb in terms of realism. It only makes sense if they wanted to increase difficulty. Blocking with the weak/strong of the blade is what matters most generally, and is something Hellish Quart does well.
Love the review format here, more in future would be nice but that's just my tastes
Great video! Top tier narration and the music plus game play footage work hand in hand with it
I've never played Le genDairy Tails but it sounds like much more than I thought it was so I think I might give it a spin!
"That strange man's protruding sword looks comfy, let's jump onto it!"
Please remember me when you're famous, Mr VR Voice.
Legendary tales combat is the equivalent of trying to break down a wall with a baseball bat
Start Video - Hear Voice - Subscribed
Also brilliant comparison, been curious about getting Legendary Tales, may have to get into it soon :)
Armor really is just uncomfortable to wear it's not particularly heavy, modern military personnel carry more in just ammunition, it's like 40-50 pounds you could still jump, sprint and of course armor wasn't just handed to any peasant you had to be trained and it was made to fit you perfectly. I do like me a dungeon crawler doe.
You deserve so many more views with your perfect narration, and good video editing.
if the enemies could dodge sideways the inpenetrable thrust of immense power would be a lot less of an issue
The outer rim mod for b&s is just a dream. First time igniting a lightsaber just got me hooked
You should review swordsman VR soon. Its more focused on realistic swordplay than what anyone else is going for.
Blade & Sorcery really has the best potential for VR melee combat and seemingly always will because it's the only title besides Boneworks and Bonelab that have always-on physics. This is the reason it's so CPU intensive and why it's not reasonable to run any higher than 90hz with a dozen NPCs. Everything else has the same mock physics that virtually all flat games do. The issue is that Warpfrog have somewhat diffused the physics via the recoil feature the same way they've diffused their own NPCs with exploitable and predictable behaviors (by nature of B&S primarily being a power fantasy). If you disable the recoil effect, you're left with the game's quite good-though not perfect by any stretch-collisions. I demonstrate how good the weapon on weapon interactions can get in my more recent rapier videos. The potential for NPCs to provide a real fight is also there. Two mods have attempted to do so and though they improve NPCs to a point, it is a rather complex endeavor that-most likely-only Warpfrog are fit to engineer. Unfortunately, they will never do so.
The mods are Bossanova's Dueling Melee Bots (for U11) and Enhanced Difficulty (for U12). I don't know if these mods could restore the immersion for you, but I can't help but see irony in how you've found Legendary Tales' gamey physics to be immersive despite having such high standards. I suspend the reality that I could easily destroy any number of B&S' NPCs if I stop playing fair for the chance to employ legitimate historical martial arts.
Thanks for sharing your knowledge. I don’t recall saying Leg Tales is more immersive specifically (admittedly I haven’t rewatched the video in a long time), only that it felt better, more impactful and enjoyable to me.
I think you’ve misconstrued my having high standards with expectations of realism, which are not one and same for me. Even if something is canned or abstracted in a gamey way, if the package comes together to provide something interesting, well-functioning and entertaining that still incentivises or requires me to put in effort to replicate actions in VR akin to reality, then I’ll much prefer that to a pure simulation-based one that is massively flawed and abusable by the standards it sets for itself by being a simulation. This is ignoring the power fantasy aspect, which I appreciate others greatly enjoy but I generally do not. In practically every game we are the OP chosen one as it is. As you’ve said, there are mods to help here, but mods are something I rarely dabble in. Is that my fault or the game’s, or neither? That’s up for debate I suppose.
From your writing I’d guess you are a practitioner or big fan of medieval combat, aka a HEMA nerd? (I say that warmly, no malice, also not sure if HEMA is the correct acronym)
And if that’s the case then you and I will be coming at these experiences from very different directions, yours being much more niche and far less applicable to the average consumer, which is worth keeping in mind. Genuinely glad the game can at least come somewhat close to scratching an itch for you in VR, isn’t VR cool!?
If I ever play again…hmm, I might do for 1.0, not sure yet, then I’ll look into disabling the recoil effect as you mentioned. Thanks for that!
Regards.
> ᴵ ᵈᵒⁿ’ᵗ ʳᵉᶜᵃˡˡ ˢᵃʸᶦⁿᵍ ᴸᵉᵍ ᵀᵃˡᵉˢ ᶦˢ ᵐᵒʳᵉ ᶦᵐᵐᵉʳˢᶦᵛᵉ ˢᵖᵉᶜᶦᶠᶦᶜᵃˡˡʸ... ᵒⁿˡʸ ᵗʰᵃᵗ ᶦᵗ ᶠᵉˡᵗ ᵇᵉᵗᵗᵉʳ, ᵐᵒʳᵉ ᶦᵐᵖᵃᶜᵗᶠᵘˡ ᵃⁿᵈ ᵉⁿʲᵒʸᵃᵇˡᵉ ᵗᵒ ᵐᵉ.
Aah, fair! Hellsplit is similarly palettable despite also having mock physics.
> ᴬˢ ʸᵒᵘ’ᵛᵉ ˢᵃᶦᵈ, ᵗʰᵉʳᵉ ᵃʳᵉ ᵐᵒᵈˢ ᵗᵒ ʰᵉˡᵖ ʰᵉʳᵉ, ᵇᵘᵗ ᵐᵒᵈˢ ᵃʳᵉ ˢᵒᵐᵉᵗʰᶦⁿᵍ ᴵ ʳᵃʳᵉˡʸ ᵈᵃᵇᵇˡᵉ ᶦⁿ. ᴵˢ ᵗʰᵃᵗ ᵐʸ ᶠᵃᵘˡᵗ ᵒʳ ᵗʰᵉ ᵍᵃᵐᵉ’ˢ, ᵒʳ ⁿᵉᶦᵗʰᵉʳ?
It's everyone else's lol! The mods wouldn't be necessary if folk didn't settle for wooden NPCs. I don't get why it's like this in B&S. The game is a sandbox about fighting NPCs, but Warpfrog refused to include better NPCs. Unlike with other games, the NPCs CAN be tweaked to be massively better!
> ᶠʳᵒᵐ ʸᵒᵘʳ ʷʳᶦᵗᶦⁿᵍ ᴵ’ᵈ ᵍᵘᵉˢˢ ʸᵒᵘ ᵃʳᵉ ᵃ ᵖʳᵃᶜᵗᶦᵗᶦᵒⁿᵉʳ ᵒʳ ᵇᶦᵍ ᶠᵃⁿ ᵒᶠ ᵐᵉᵈᶦᵉᵛᵃˡ ᶜᵒᵐᵇᵃᵗ, ᵃᵏᵃ ᵃ ᴴᴱᴹᴬ ⁿᵉʳᵈ?
I love HEMA, yes. I can't believe there's a VR game that lets me go wild with techniques with virtually any weapon!
VR is super cool, m8. Definitely not a gimmick. I hope you enjoy 1.0 more. It won't fix the NPCs and it won't let them use two-handed weapons (sigh....), but Crystal Hunt should be pretty exciting. I really hope there will be some NPCs that can match the player's power.
Blade and sorcery reminds of being a kid and playing pretend it’s so fun
In u12 in B&S they are going to add a progression system
cant wait, with the new additions of mods i downloaded, this game is on a whole new level
@@luke3542 yeah
Honestly I think some weapons feel food in Legendary tales, and some feel just like floaty trash. Like the Cinquedea for example. A one handed shortsword or dagger type weapon, which would be VERY easy to swing in real life, that just feels floaty and has so much bloody drag, you'd think it had a sail attached to it against the wind so to say... Then there's the executioners sword, which just feels right when being two handed, and haldsworded and mordhau gripped. The handling is just not consistent with how the weapon would be handled in real life.
9:42 I LOOOOVE this detail!
superb review my friend, thank you
I don't know why but his voice remind me Christopher Lee XD
For anyone watching this, be sure to visit his twitch streams as he is a very interactive and nice fellow!
Very enjoyable video, and deserving of more attention than it has. Regarding the parrying in B&S, though: in the new update (beta) the parry system allows the player to redirect attacks realistically. While experimental it is the best feeling combat at the moment, in my experience!
I do understand that a lot of people want to play a more complete experience of a game, if they're not so much a combat fanboy as myself. In that department B&S is still lacking. These are all things coming in the future, but it's up to the people to decide whether the game is right for them at this moment.
Honestly B&S feels more like a VR-game ENGINE that could be the framework for some triple-A games.
As of now, as VR slowly progresses, it's definitely one of the best games out there
10/10
@@vrabb9030 If they´ll use it I´m all for it!
Has the problem of stabs being overpowered been fixed?
the point and walk thrust is funny coz its true : )
In a few months blade and sorcery is getting an update that adds progression. This has been common knowledge for a LONG time and am a tad upset about the fact that he didn't at the very least mention this.
And 5 months later, this mode is still not in the game. So, I think it's worth pointing out that "trust us, we're adding the gameplay part of the game" can't just be a catch-all excuse.
How can he report/review on 'if, but, or maybe'? Furthermore, even if he did, literally nobody would know what that is like anyway until it arrives. If it even does.
@@SkeleTonHammer Being added 2 days from now lol, it was never a blind trust thing and you'd have seen that if you bothered to look at all
Crystal hunt is a thing that has been said that the dev team for b&s. Which is a leveling up system thing
Only now do I notice on Blade and Sorcery, the enemy does not have blocking, and kinda has a “timer” until their next attack.
If the AI were to be better, for example, them exploiting the player when they are unguarded, blocking and deflecting the players attack, it might become a little too difficult tbh, it would make it Dark Souls VR.
I would kill for dark souls vr
They do block but only certain attacks so if you do something strange like what he did the have no defence
@@TylerMarkRichardson By blocking, all they do is shift the weapon’s direction to block the trajectory to the incoming blade, and when you stab them, they dodge, but I assume they only dodge once or twice so that they don’t just backstep every single one of your attack.
Luckily, U11 will have more animations for one handed and two handed weapon so as to destroy predictable attack patterns.
I think one good way to destroy his strategy is to make it so that they evade and then attack right after the evasion if the player is in range
Nah man. Tell that to the big red shield guys. And they don’t attack if you are in a block position, which is typically with your sword out. If you let your guard down or face away they attack
I LOVE THIS
I think it's important to note that the developers of blade and sorcery never intended it to be a story driven game with player progression, or at the very least it was not their primary focus. They intended it to be more of a simulation, set in this medieval fantasy setting with magic and physics based combat. Their original intent, by my interpretation of what I understand and have heard from their community manager, was more along the lines of TABS sandbox mode with a dedicated player character.
You do make some fair points still, even with that being the case, and I don't want to subtract anything from your video and what you're saying. Just felt that it was an important clarification to make, because several times you mentioned how it did not have character development or any sort of story progression/sense of completion, and this was never the primary purpose of the game.
That being said though, they do have plans to implement a game mode like this sometime soon (likely within the next 6 months to a year if I had to guess)
Neither one of those really interested me, after researching them a bit further upon purchase of my VR device. Tales of Glory, on the other hand, has gameplay along the same lines as these two but also offers a full campaign. Plus it's basically Mount and Blade VR, which made it an automatic purchase for me.
Noice video. Have you tried Hellsplit: Arena? Another, IMHO good take on VR melee combat. While usually limited to very small combat arenas, there's both story and equipment progression, environmental hazards, some horesback riding and fighting. And it also feels a bit more grounded than B&S. The magic is limited to weapon enhancing potions that give elemental damage properties.
your voice is so soothing
This is so well done, and I agree with you take blade and sorcery does not feel challenging
The ai in blade and sorcery is like fords ai in bone works, left punch right punch over and over again
Skyrim VR for the win!
Bro
If you think that walking stab is op wait until you pick up a chair the most powerful weapon in the game
I like your video, but I don't think your main concept makes sense. Legendary Tales and Blade & Sorcery are really completely different games. Sandbox physics versus an actual action rpg dungeon crawler. I mean I could compare Assetto Corsa to American Truck Simulator, but it wouldn't make much sense either. I think Blade & Sorcery is more about the moment to moment gameplay where you goof off and try silly things. Legendary Tales is working towards being an actual game RPG and it is obvious that they have taken inspiration from the VR interactions from Blade & Sorcery and maybe they improved the formula (keep in mind, B&S came out in 2018, whereas LT came out in 2021).
Dagnabbit. I was about to point out the contradiction in saying “I don’t read comments. Please leave a comment if you’d like a voice-chat server.” You beat me to it.
Amazing video and love the reviews but i just wanted to say there are mods for blade and sorcery that make the npc's stronger faster and more but either way you've earned a sub
and legendary tales seems pretty cool might have to get it
personally i really don't like the delay in legendary tales. if its the armor amplifying the delay on the movement being able to take the armor off for a speed advantage would be nice, or being able to change the delay in settings, it makes everything feel so heavy and that makes it difficult to have a parry centered playstyle due to movement being harder to be precise with. I know some might say "that's the point" but I'd rather have the option to not have that delay, that seems to be the main gripe with it, the combat feels too clunky, and I love it when objects simulate weight, but when the game makes my entire body simulate weight, it becomes a little disorienting .
This did found the cheat code for the first game lmao
I dont really understand his 'deal breaker' thing with blade and sorcery. Maybe I truly just cant comprehend it, because I dont generally feel the incentive to just... stick my arm out
was that his gameplay at the start?
if it was, that dude sucks at the game ngl, it even has a slow-motion that turns the game into a cakewalk
Imagine playing a new challenging video game that feels hard to master at first. Then later you find out the OP cheese (and easy to execute) strategy that makes the game a cake walk. Sure you could ignore the OP trick, but your willingness to play the game will be diminished.
@@ShakaTechie I mean, I literally play both games.
Liam Nieson?
clever wordsmith emmer effer !!
Smashing voice reminds me of a freind I haven't seen in some time in vrchat.
Thanks, this is a great video! I was on the fence about what to get, I think I'll go for Legendary tales. I didn't realize that blade and sorcery didn't really have a game attached lol
Yeah it's more just a sandbox and then waves of enemies that you can chose from. There are simple short campaigns made by the community and some larger populated maps in the base game to explore if you choose. Legendary tales is definitely the more linear experience. It's like the difference between Garry's mod and the binding of isaac. I have over a thousand hours in both those games and love the fuck out of em haha
In a few months blade and sorcery is getting an update that adds progression. This has been common knowledge for a LONG time and am a tad upset about the fact that he didn't at the very least mention this.
bring us DARK AND DARKER VR
This sincerely helped me decide to get Leg-on dairy tails
my main problem with legendary tales is the lack of enemy variety and the absolutely awful graphics and level design... it unironically looks like a 2008 3D flash game i used to play at my grandma's house. Or a 0,49 dollar steam game made by a student in 2 days using the same 2 assets over and over again. I haven't played more than about an hour and a half of the game but i think i can still talk about how repetitive the environment and enemies are. I think improving both those aspects could make for a spectacular game but for now i admit i was very underwhelmed
1.0 releases next week and adds a few new enemies
Anybody has a opinion about how legendary tales compares with Hellsplit Arena?
hellsplit arena has the best combat of any vr game in my opinion, its extremly tight and satisfying, the physics are on point, the graphics are great, and it just feels better than blade and sorcerer in terms of actual combat, except we need more human enemies and gore
@@MikkiZHskDK i fin8shed the campaing and mees up a bit with the mods. The lak of different IA types kind of kills the game a bit for me. I like fight the light zomboes but they aways have the same moviment patterns and the mods just rocused in gun fire and weapons
I just got legendary tales and would have b&s but the problem is I have a psvr2
wearing a suit of armour I understand weight slowing you down. Though when it comes to just some straight sword, it really isn't as heavy as VR makes it out to be. You can actually just swing it with extreme ease.
Magical voice
I don't like anime weapons but them lightsabers very much so! B&S has tons of mods. Not sure if LT can be modded?
B&s is the better in terms of fighting.
You should check out deep rock galactic
How do you not have more subs?
Well I would want to get legendary tales but it's expensive for me who lives in Russia with a current situation
We can buy games but to get a certain amount of money you need to spend more that is, what to get, let's say 350 rubles (Russian currency), you need to pay somewhere around 417 rubles
Taxes do indeed suck
baba jakkie baba vieze smooth turn geeft mij hoofdpijn
I agree with almost everything you said especially about legtales final boss
Can you teleport in tales?
No
While inside a dungeon instance, you can teleport to the town. A return portal remains in town until the original caster returns through it.
Bro you tall is hell my boy im like eye level with the characters in B&S and i like 5'6 (average for a 13 year old)
Hate to break it to you but 5'6" is really short
@@diet0 not for a 13 year old. I grew like 8 inches between middle school and highschool.
@@diet0 average internet dick:
I feel like legendary tales would benefit from steam workshop. That what, imho got many more people into valheim. Both games will get a base crowd on it's own, but the mods are what fill in the gaps while the devs flesh out the game.
Woot
I tried this legendary thrust move and it worked in my favor. but then suddenly the AI adapted and evolved. and now every time i get on the blades of saucery, i am greeted with relentless violence and brutal action from the enemies and it is difficult
I'm pretty late
i like blade and sorcery more the reason is cuse ive never played legendary tales and im to broke for it it cost over 30€ here expensive asf
Blade and Sorcery just... couldn't do it for me. The physics on the weapons was far far too slow. To just mash through an army of enemies that can dash and do flips to attack you, vs having to slowly move your one handed short sword to cut... was very very dissatisfying.
@Benjamin Ale You have to go in and tweak the physics of the game to make it feel decently realistic. And the issue is that even big weapons can be moved quickly. If they couldn't, they wouldn't work as weapons IRL. Blade and sorcery overtunes it for the slow and clunky.
Oh lord, your voice, it's like you're a snobbish and likeable Englishman. I feel lectured in history in the best way.
I wouldn't be surprised if he was a university history professor.
?
I think Blade and Sorcery is a bad game. Well, if you don't have mods. xD
Though, it will still have all the downsides you've mentioned.
What I found good choice for me - is anime cosplay. When I crouch - my speed increases x100 times, I have unlimited jumps that change momentum and direction of movement in air, so I imagine myself typical anime-samurai running around, jumping and slicing every human being with gore content, lol. Or a jedi/sith!
The raw base game I find not that interesting at all.
I refunded legendary tales almost immediately, it isnt polished at all
blade and sorcery has more of a polished but cartoonish feel
seems extremely biased towards the lame legendary tales game, which is clearly worse then B&S... seems like this guy is trying to sell the shitty game as if its somehow better then blade and sorcery. (almost every game can be cheesed and if you cheese B&S, it is your own fault for not having fun)
The systems in LT are so much better than Blade and Sorcery, only thing B&S has going for it, is mods and physics..
the only similarity in the games are physics based combat. I wouldn't even try to compare these games as they are different and I can see both sides to the argument of which is better but the original poster of this comment seems unwarrantedly angry about VR Voice's preference. Like honestly if your gonna get this mad about someone's opinion then I think you should take a step back.
Bruh people have opinions, he is not saying that blade and sorcery is a bad game, both of them have pros and cons. Don't take it as a personal attack
"this man is extremely biased toward legendary tales"
-Proceed to cry while being extremely biased toward blade and sorcery.
Fanbois really are the cockroaches of the gaming industry.