3 IMPORTANT Tips for Greybox Level Design - ArtStation Challenge | VLOG EP.002

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  • เผยแพร่เมื่อ 5 มิ.ย. 2024
  • If you missed the last episode of the VLOG: • Creating Game Art Envi...
    Follow Me on Artstation for more: www.artstation.com/pixelmasher
    In this video I give away my 3 big tips for blocking out 3d environments. I have used this process on almost every game I have worked on, from Sleeping Dogs, FarCry 4 and Watch_Dogs 2. Don't If you want to be a professional environment artist or level designer, then having a solid greybox is super important!
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    Basic building blocks built in 3D Studio Max, scene assembled in Unreal Engine 4.

ความคิดเห็น • 477

  • @TonyFlanagan69
    @TonyFlanagan69 4 ปีที่แล้ว +107

    In the time it takes to drink a coffee (10 mins) I learned more than in a year of searching TH-cam. Thanks for some great tips.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +7

      you're welcome! thanks for watching :)

  • @kyle-carpio
    @kyle-carpio 5 ปีที่แล้ว +154

    Funny how you are saying they are simple models and looks visually simple, but to me, this still looks really great for a low-poly art style game XD
    Very helpful tip though, thanks a lot! :D

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +31

      haha yea I mean simple in terms of shapes/polygons, but you are right a game in that style would look pretty good BECAUSE of the use of simple, bold shapes. that comes down to great art direction, and getting the most out of your budget/scope/team size haha.

  • @DarkconV2
    @DarkconV2 4 ปีที่แล้ว +84

    This was never taught to me at school, you have taught me more now than what I learned for the 4 years I went to school for, crazy. Never stop, always improve.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +18

      while i hate hearing schools are not teaching the basics, I am glad my tutorials helped you out, thanks for watching and commenting :)

    • @V-95K
      @V-95K 4 ปีที่แล้ว +2

      Same here 😩

  • @KrzysztofSzkodaGames
    @KrzysztofSzkodaGames 7 วันที่ผ่านมา +1

    I want to become a Level Designer, but using your Greybox Level Design surely helps me a lot :)

  • @thevfxwizard7758
    @thevfxwizard7758 4 ปีที่แล้ว +40

    This is the kind of channel I was looking for. I spent weeks trying to find high quality unreal environment art tutorials, but with no success. It is sad how long it took to find something of this quality. Great job!

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +6

      thanks so much! it really means a lot when i read comments like this :) welcome to the channel!

  • @roobeerrrtt1633
    @roobeerrrtt1633 3 ปีที่แล้ว

    The emphasis on correct priorities is probably the most helpful thing in these videos for me. I have issues of getting distracted on small things and this has helped me a lot. Thank you

  • @i_amthearteest4129
    @i_amthearteest4129 5 ปีที่แล้ว +2

    Thanks for making these videos. I'm looking to start in the industry soon so I've been watching many videos to make sure I'm not missing out on anything. I love the lighting video you've made too.

  • @WenjieHuang-ke8we
    @WenjieHuang-ke8we 2 หลายเดือนก่อน +1

    hey dude! the way you manage your kits and level your scene seems so handy and efficient, I was trying to figuring out this process by searching random tutorial onlines, and it took me so long to block out my levels. Really helps me a lot! thank U!!

  • @LazyDev27
    @LazyDev27 5 ปีที่แล้ว +21

    Man its so weird youtube knows EXACTLY what I'm trying to achieve. I mean, sure the algorithm should pick up on things like modeling and unreal, with what I've watched. But it's even nit picking THAT. I'll be thinking "I need to learn to model this" and it seems like not five minutes later it pops up in recommended.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +4

      Semi hahah thats awesome! Thanks for watching :)

  • @vazak11
    @vazak11 5 ปีที่แล้ว +3

    This was awesome, thank you, I loved the three main tips and also just seeing someone put together a Grey Box scene gives me so much context for how to lay my own out for future reference, along with the models, detailed but not too detailed with plenty of room for future adaptions and edits, amazing stuff!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      awesome, thats what I like to hear! with a bit of practice, greyboxing becomes pretty painless and a good wait to gather some quick momentum on a project

  • @kord3ddesigns
    @kord3ddesigns 4 ปีที่แล้ว

    loving this series keep it up , as far as what i learned is importing assets and setting them up for basic feel of my what im trying to build

  • @WiijonKnight369
    @WiijonKnight369 3 ปีที่แล้ว +10

    seeing how much can be done with such basic models is very inspiring, makes me more motivated to work on my projects

    • @PolygonAcademy
      @PolygonAcademy  3 ปีที่แล้ว +1

      cheers! I am glad it helped you out, thanks for watching :)

  • @wondermo0247
    @wondermo0247 3 ปีที่แล้ว +2

    great information!! i knew about doing a blockout but wasnt aware of doing greybox modular kit!! im learning how to do things properly it feels awesome!! merci encore!!

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 ปีที่แล้ว +1

    I benefitted most from seeing how you reuse a small number of simple items to block out your first phase. Thank you!

  • @monicabenya6071
    @monicabenya6071 5 ปีที่แล้ว +1

    Just started this vlog series after seeing your work on Artstation! Already incredibly helpful and eye-opening, can't wait to continue!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Monica Benya thanks monica! Enjoy :)

  • @cyberspace7668
    @cyberspace7668 5 ปีที่แล้ว +3

    Absolute like for this one mate, removed all the poor looking design failures, made eyes less strained, so much easier and cleaner to carry on the creative work.. Clutter and mess kills eyes and spirit, keep it clean lads.

  • @notsure1969
    @notsure1969 3 ปีที่แล้ว

    I love this tutorial series. I always want to do too much right off the bat and I often overlook this integral step.

  • @davidharmon2615
    @davidharmon2615 5 ปีที่แล้ว +1

    never thought of the Greybox being so important, but yes I do see how it can help out alot. like always thank you for your time showing us

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      David Harmon awesome, thanks for watching, im glad it helped you :)

  • @DBGajzen
    @DBGajzen 5 ปีที่แล้ว +1

    One of the most helpfull video's I've seen on greyboxing so far! Been stuck on this process for my latest project so for my next I will make sure to make the process a lot more logical and solid!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      DBGajzen awesome! Glad it helped you out!!

  • @p0rt3r
    @p0rt3r 5 ปีที่แล้ว +46

    I like to make Blueprint Actors for some objects, just so I can add features and randomization later.
    Like, putting a light source into the lanterns and having a checkbox to turn it on or off. Then choose which lanterns should be on and which should be off.
    Or maybe I will later have two or three different lantern designs. I might have the BP to load one at random. Maybe some dynamic materials will look more weathered than others... and so on.
    And if I use a BP from the start, I can just add those things later and the whole level will update. I don't have to replace them by hand.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +2

      yea exactly! that is a great example of using a blueprint to save time :)

    • @Dzarafata
      @Dzarafata 5 ปีที่แล้ว +4

      Remember that if You have some bp selected in the content browser and select some actors on the scene, You can use "Replace actors with [Your BP]" to do it quickly.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +3

      Paweł Szutkowski yea thats a good one, i totally forgot to mention it! Nice catch :)

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Lukas Rustemeyer yea you can really start to do some complex and quick things with blueprints, thats a great example of working smart :)

  • @Krenerk
    @Krenerk 5 ปีที่แล้ว +2

    I'm also doing the challenge and it comforted me in my idea of the greyboxing phase. I thought at first that my blockout meshes were too rough to get an idea of the final scene ! I didn't play my greybox level yet but i'll definitly do it tonight ! Thanks for the video keep it up ! :)

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Georges-Alexandre AGAPE yea play it in game! Helps you really get a feel for the space and layout.

  • @arash926
    @arash926 3 ปีที่แล้ว

    You are an angle, I mean it. Every time I am struggling with a problem you are there! right on the first page of my TH-cam seeing you answering my problem WITHOUT EVEN SEARCHING for it!

  • @Akaikami
    @Akaikami 5 ปีที่แล้ว +1

    Awesome video man. As a vet of Character Art these videos really gave me a good ideology to greyboxing and level design from an artist perspective. Keep up the vids, your quality is top notch so far.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Akaikami awesome, thanks for the feedback, it really helps throw some more fuel on the fire for the next videos 🔥🔥🔥

  • @andrewchang6662
    @andrewchang6662 5 ปีที่แล้ว +1

    Super helpful to see you went through the greybox stage and pointing out what to look out for. Thanks a wild bunch!!!

  • @ilanshoshan3717
    @ilanshoshan3717 5 ปีที่แล้ว +1

    Hey Tim ! Great content again ! This is incredibly inspiring and gives me the motivation to do the next challenge. I wanted to say that I've been reading your articles too and now I've subscribed to all your stuff... And I really notice that you manage to stand by your words regarding your web presence, your involvment in the community, your will to share your art and knowledge to help everyone that can benefit from these. The fact that you take the time to answer every single comment on every single platform you've posted on.. And all of that despite having a challenge to work on, an 8h job every week and obviously a social life outside of all of this dear 3D world we love. This is the kind of artist I want to be. You are an inspiration Tim. Thank you for that and please go on with that wonderful content, videos and articles !

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Ilan Shoshan wow thanks for the kind words :) it really means a lot. Haha you can thank Gary V for the fact i go outta my way to get back to every comment, im trying to use his “ultimate business strategy”: actually care 😂 but seriously, the community helped me on the come up, i dont mind giving back when i can

  • @Barneschild
    @Barneschild 3 ปีที่แล้ว +2

    Hey there, cheers for the vids, really useful for someone trying to learn this hugely complex stuff. I know i'm a year or so late watching this, but as per your request, for me the most useful tip was learning why the 'greybox' stage is so important and has completely turned my workflow on its head, but in good way. I was trying to build stuff to put into environments first then going for a blockout stage, and reversing that has helped me save a bunch of time and prioritize the stuff that needs doing into a far more manageable pile of work. Thanks, keep making more vids for us!!

    • @PolygonAcademy
      @PolygonAcademy  3 ปีที่แล้ว

      so glad to hear this helped out, more content to come soon i hope!

  • @JM_3D
    @JM_3D 4 ปีที่แล้ว +1

    I'm going to echo The VFX Wizard below - I've been struggling to find some footing learning UE4 without feeling totally overwhelmed. Before finding your videos I spent a fair amount of time watching other tutorials but the whole process still felt very daunting. Thank you SO MUCH for sharing your process with the community in these easily digestible videos - I feel more confident now that I can actually create my first environment in UE4!

  • @NinoMesarina
    @NinoMesarina 8 หลายเดือนก่อน

    0:25 Dude just read our minds XD, im a concept artist just found this channel and also starting to use 3D for environments but im finding it really hard, this channel is amazing. love these videos, so much great knowledge and explained in a very intuitive way towards artists. thank you!

  • @machinist1051
    @machinist1051 5 ปีที่แล้ว +1

    Thanks for the video! I'm doing Artstation Challenge as well, but as it is my first time, I'm a bit lost in the pipeline and your videos are really helping me to put all the information in my head in order. Can't wait for the next episode.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      hell yea! good luck on the challenge, have fun and learn as much as you can. glad my vids can help :)

  • @forestpump3
    @forestpump3 5 ปีที่แล้ว +2

    Great video Tim! Great tip to really focus on mood and composition. I can already get a feel for the scene only in your blockout stage.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Pall Smenis cheers, yea composition is key for level art :)

  • @night.watcher
    @night.watcher 5 ปีที่แล้ว +2

    I loved this video, and I consider myself an intermediate. Straight to the point, and didn't feel long at all.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      thanks so much dude! I appreciate the feedback, especially since this was my second video and I was nervous AF and still learning how to edit/make videos haha. cheers!

  • @nadimkazi87
    @nadimkazi87 4 ปีที่แล้ว +7

    Literally u r the best TH-camr for Game Creation guides!
    I am falling in love with these topics u choose to make guides, I definitely want to see more like this if u r interested in making!

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      you're welcome dude! lots more to come this year, gonna step up my output :D

    • @nadimkazi87
      @nadimkazi87 4 ปีที่แล้ว

      @@PolygonAcademy Waiting eagerly, also I followed u on Insta as well, just in case I miss anything 😅

  • @adambell4547
    @adambell4547 5 ปีที่แล้ว +1

    My man I can't thank you enough for this playlist ! props big time

  • @pixelb0i255
    @pixelb0i255 3 ปีที่แล้ว

    Thank you 🙏🏾. Coming gameplay programming this has really helped understand better the production phase.

  • @ChaosCain4
    @ChaosCain4 5 ปีที่แล้ว +1

    This was really helpful, thanks a lot for sharing it. Never really went through this step before, but it's probably an important one now that I see it a bit more in action. Thanks again!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      chaoscain4 you’re welcome :) its so underestimated but so important! Thanks for watching 👍

  • @ddeibler1826
    @ddeibler1826 5 ปีที่แล้ว +2

    Holy shit! You are actually doing the same work at home. I can tell you really enjoy it. You have been a huge help already! I like your enthusiasm and style. Amazing work.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      haha thanks! yea it takes some extra effort but I am trying to practice what I preach and build an audience like I have been constantly telling other artists they need to be doing if they want to create opportunity for themselves! thanks for watching, appreciate the love!

  • @zax-mitchell
    @zax-mitchell 10 หลายเดือนก่อน

    In school, they taught us to use BSPs for the blockout and I've always found them to be more trouble than they're worth. I tend to get overwhelmed with this part of the process and I need more than just a cube to get into the flow of things. I'm going to give it a go with simple static meshes with my next project and see if things go a bit more smoothly. Thanks for the tips!

  • @andrewlundiii1387
    @andrewlundiii1387 5 ปีที่แล้ว +2

    Great and simple approach to greyboxing. Really could've used this about 6 months ago, but that's on me for not time traveling ;) Thanks for sharing!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      pfffff gotta get that time travel on point!

  • @BurakkuHishou
    @BurakkuHishou 5 ปีที่แล้ว +4

    I really appreciate these! As a game artist that is just starting out, you've opened up my eyes to just how much i need to learn. I want to join an artstation challenge to really have a reason to push myself (working on your own projects doesn't give as much umph as i need). Unfortunately i joined at the tail end of the futuristic challenge, so i missed that. However, i want to binge watch all your videos so i have a better understanding of everything.
    I work with Zbrush and Blender (and have started with Unreal), while sculpting/modeling and in some ways texturing is something i am pretty comfortable with, actual level design is something i had yet to delve into. Again, thank you for this, and i'll see if i can't get better at this myself.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      You’re welcome :) thanks for watching and the awesome feedback, good luck on the next challenge when it pops up!

  • @Authersinemascop
    @Authersinemascop 4 ปีที่แล้ว +1

    Breaking down the key steps with a few word for better understanding and catchy is super helpful.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      AutherCinemaScope cheers! Glad it helped :)

  • @zacharystout6060
    @zacharystout6060 3 ปีที่แล้ว

    Loving this kind of stuff and learning a lot! I'm not terribly familiar with Unreal and usually block out entire scenes in Maya. I'll need to buckle down and learn Unreal, got some ideas I'd love to try.

  • @ronaldolamont
    @ronaldolamont 3 ปีที่แล้ว

    Great video man, thanks for spreading the knowledge!!

  • @ghitapaints91
    @ghitapaints91 5 ปีที่แล้ว +2

    Thank you, this really helped me wrap my head around level design sketching.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว

      glad to hear that, thanks for watching :D

  • @fpatrocinio
    @fpatrocinio 3 ปีที่แล้ว +1

    Great tips, this is a great video to show my students. I've telling them the importance of the Greybox/Blockin.

  • @SanthoshKumarfojoheartthrobe
    @SanthoshKumarfojoheartthrobe 4 ปีที่แล้ว

    your videos provides more insights that are useful and improves my skills in level design. Need more videos frequently.

  • @ddeibler1826
    @ddeibler1826 5 ปีที่แล้ว +1

    Very good info! Thanks for sharing what you have learned! Amazing that you are willing to do that. I appreciate your efficiency, and goal oriented approach. Please keep doing these!!

  • @Uproar3323
    @Uproar3323 3 ปีที่แล้ว

    It always awesome and very insightful watching your tutorials and tips and tricks. Always teaches me something very valuable and new. Please keep doing this awesome stuff and thanks a lot :)

  • @bodmonting
    @bodmonting ปีที่แล้ว

    im pretty sure this video just changed my life. thank you for your insight

  • @dimifisher7942
    @dimifisher7942 2 ปีที่แล้ว +1

    What i was looking out for years, its weird, right at the time that i m getting better at blender i found this, thank you!

    • @PolygonAcademy
      @PolygonAcademy  2 ปีที่แล้ว +1

      You’re welcome :) thanks for watching!

  • @dimitardimitrov7950
    @dimitardimitrov7950 5 ปีที่แล้ว +2

    Thank you really helped me and in part was the stuff i already thought of, helped me to understand why blockout is important and which assets to prioritize first thank you grate tutorial.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      you're welcome, thanks for watching :)

  • @ashtonhealan
    @ashtonhealan ปีที่แล้ว

    Extremely useful, thank you!

  • @GamingOnTheRaidar
    @GamingOnTheRaidar 5 ปีที่แล้ว +1

    Really great video! Found your channel on a few Facebook 3D Modeling pages i follow, i'm really happy to see comprehensive advice and discussion about 3D Modeling and Environment Art on youtube. Subscribed!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      sweet :) what page was it? 80.LV? I love that people are digging these and sharing them. keeps me motivated to make more!

  • @maria_remedios
    @maria_remedios 3 ปีที่แล้ว +1

    This video is of such high quality! very useful for anyone getting into 3D level design, it's a fascinating world.

    • @PolygonAcademy
      @PolygonAcademy  3 ปีที่แล้ว

      Awesome, so happy to hear that :) thanks for watching!

  • @AndrewWeirArt
    @AndrewWeirArt 5 ปีที่แล้ว +1

    Very high quality and great to see! I will be keeping a very close eye on my sub box!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Thanks Andrew, busting out some new art for the challenge and will be back with another vlog in a few days :)

  • @davidfernandez4851
    @davidfernandez4851 3 ปีที่แล้ว

    This knowledge is pure gold.

  • @Gwootan83
    @Gwootan83 5 ปีที่แล้ว +1

    Excellent, sir. Very pumped to watch this unfold.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      thanks Garrett! im stoked to see how it turns out too haha. should be a fun challenge

  • @nizarelfennani7477
    @nizarelfennani7477 3 ปีที่แล้ว +1

    I just found this channel yesterday, and I've learned a lot from your videos, thank you so much.

    • @PolygonAcademy
      @PolygonAcademy  3 ปีที่แล้ว +1

      You’re welcome! Thanks for watching :)

  • @ArtemM3D
    @ArtemM3D 5 ปีที่แล้ว +1

    Super quality content, Tim! Very enjoyable to watch

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Artem Mykhailov thanks artem :) appreciate the feedback

  • @SuperDeano1000
    @SuperDeano1000 5 ปีที่แล้ว +2

    Incredible suff, man! Detailed and simple explanation. I've just discovered grey boxing or "white" boxing as I was told. This helps so much. Look forward to seeing more of your videos!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      awesome, welcome to the channel bud! yea some places call it greybox others whitebox, blockout, etc haha its super important for both gameplay and art!

    • @SuperDeano1000
      @SuperDeano1000 5 ปีที่แล้ว

      @@PolygonAcademy Thanks! Binge watching your videos now. Can't wait for your next one!

  • @nodesofnature603
    @nodesofnature603 5 ปีที่แล้ว +1

    This channel is gonna grow crazy fast! Keep up the good work!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Mohamad Salame thanks dude thats a really inspiring comment :) I hope so 👍

  • @qiushitian
    @qiushitian 3 ปีที่แล้ว

    Very great work. Thank you for sharing, I am learning from your experience. It helped me a lot. Thanks again!

  • @kirashexenwerkstatt8289
    @kirashexenwerkstatt8289 8 หลายเดือนก่อน +1

    Everything helpt me in the video ! Thank you so mutch

  • @vos7218
    @vos7218 5 ปีที่แล้ว +1

    I love your videos! I always have some trouble with greyboxing, so this gave me good idea on how it can be done. Call it obsessive or not, but I wrote your three tips down so I can put them up and take a look at it when it's needed. :)

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Demi Vos awesome! Thanks so much for watching and commenting. Writing down the tips is a great idea, i still forget them from time to time hahaah 😂

  • @phazed11
    @phazed11 3 ปีที่แล้ว

    "Very basic layout" looks so cool that I could probably use it in production lol. Great job!

  • @jhtakalo
    @jhtakalo 4 ปีที่แล้ว

    Top quality! Thank you.

  • @jacobras
    @jacobras 4 ปีที่แล้ว +1

    This helps me a lot. I've been struggling to create my game's first level because I jumped into the landscape editor without a plan. Thanks for sharing this series!

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      awesome, glad it helps! enjoy :)

    • @jacobras
      @jacobras 4 ปีที่แล้ว

      @@PolygonAcademy yeah, it's very helpful to see a professional workflow being laid out! There's still a lot to learn for me. I'm a developer so coding mechanics or interactions is easy. I also have some Blender experience and I know my way around a DAW so I can create assets, but there's way more to it than this. There's level design, gameplay, texturing, lighting, sound design... An overwhelming but very enjoyable journey. So far it has led me to one major conclusion: there's no greater art form than making games. All kinds of different art (from drawing concepts to animating cutscenes to compositing music) comes together in a game. I don't think people understand that well enough!

  • @zarakikenpachi1400
    @zarakikenpachi1400 5 ปีที่แล้ว +2

    Really awesome!! thx for all that information, really appreciated

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Irensay no problem, glad you enjoyed the content 👌

  • @danielmcmurray4717
    @danielmcmurray4717 5 ปีที่แล้ว +2

    Thanks dude this was sooooo helpful!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      happy to hear it helped you out :D thanks for watching!

  • @justanameonyourscreen5954
    @justanameonyourscreen5954 3 ปีที่แล้ว

    The first minute...nothing but truth!! At first I didn't see how it works...but now I do!!

  • @nickroginich8364
    @nickroginich8364 3 ปีที่แล้ว

    The most useful tips are usually the most simple ones. The one that helped me the most is that I should always focus on creating bigger assets first and then focus on smaller ones, since the big assets set the tone for the majority of the scene.

  • @VH9911
    @VH9911 4 ปีที่แล้ว

    Really found the order you block out assets to be informative! Thanks

  • @bagr565
    @bagr565 5 ปีที่แล้ว +1

    Thanks again... I am in the beginning of the process to become an environmental artist, so this videos help me a lot.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      BA. Gamero no problem! Thats the goal, help people on their journey!

  • @dariaignateva8846
    @dariaignateva8846 5 ปีที่แล้ว +1

    yeah, I needed a tutorial like that. Thanks, Tim, great video as usual!
    can't call it a basic blockout though

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      hahah its pretty basic! but thanks for watching and dropping a comment :)

  • @edd542
    @edd542 5 ปีที่แล้ว +1

    This was super helpful, thanks!

  • @timothevanhollebeke6858
    @timothevanhollebeke6858 5 ปีที่แล้ว +1

    Great man, appreciate that blockout phase , make me wanna do an environment !!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Olingova Crabhunter go do it! 👍

  • @dimeolas777
    @dimeolas777 5 ปีที่แล้ว +2

    These are awesome for us beginners, I dont see alot of this type of help out there, often it skips to the more advanced stuff. Good to see the steady and creative planning needed and not to just jump in and start slinging assets. What I REALLY would love to see is something on creating sky and atmosphere, going on to part 3, thanks.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      dimeolas777 yea part 6 of the series i go into lighting and fog ;) the sky was just the default unreal sky blueprint! Thanks for watching 🤛

  • @ghua
    @ghua 5 ปีที่แล้ว +3

    amazing video, the greybox level itself looks like something that I am trying to achieve (as a programmer) - now instead of trying to make beautiful assets from the start I know I can just bash things together quickly :D

    • @daonlyowner6631
      @daonlyowner6631 4 ปีที่แล้ว +2

      Exactly what I was thinking, as a programmer I always thought, scenes like that require days of work, but seeing how you can just quickly construct a beautiful scene from just a few assets has changed my mind.

  • @pedroanto_
    @pedroanto_ 5 ปีที่แล้ว +2

    Awesome video Tim!!

  • @fernwehmind
    @fernwehmind 4 ปีที่แล้ว +1

    Great video series Tim! This got me to thinking to study and learn environment art. Composition and Lighting are my weakness. And literally your lighting and composition on this are fantastic. Thanks for the tips!
    By the way if you would think about to do environment art course i will be certainly your student ! :)

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว

      cheers! thanks so much for the support, it means a lot to me :)

  • @ag1443
    @ag1443 5 ปีที่แล้ว +1

    really excellent video for a budding level designer/environment artist! subscribed for sure.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      A G thats what i like to hear 💪 hope it helps you with your next project

  • @nicolaizafra9705
    @nicolaizafra9705 11 หลายเดือนก่อน

    Very nice tutorial sir thank you!

  • @lewisthompson933
    @lewisthompson933 5 ปีที่แล้ว +1

    Superb video, keep em coming!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Lewis Thompson thanks bud, will do, more content inbound for Wednesday 🔥🔥

  • @daonlyowner6631
    @daonlyowner6631 4 ปีที่แล้ว +1

    Wow that looks really good already, impressive

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว

      thanks for watching :D hope it helped you

  • @JocelynDaPrato
    @JocelynDaPrato 5 ปีที่แล้ว +1

    Really nice and helpful videos Tim!!! Good continuation 🥇

  • @alexandruiuras5145
    @alexandruiuras5145 4 ปีที่แล้ว

    Thanks. Great work

  • @PepiMepi
    @PepiMepi 5 ปีที่แล้ว +1

    Great video! This is gonna be really useful for my upcoming projects :)

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Pepi glad to hear, thanks for watching!

  • @davood1370
    @davood1370 5 ปีที่แล้ว +1

    hi, your videos are great and full of tips. its about an a week i follow you and all of your content are usefull.thank you

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      ِDavid Majdi awesome, that makes me so happy to hear :) thanks for following

  • @Hadrhune0
    @Hadrhune0 5 ปีที่แล้ว +1

    Visited this channel twice in few days and the contents are good even though I work with Unity and Blender. Subscribed. Keep up all the good work.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Hadrhune0 thanks! I try and make the lessons more high level so it works in most engines and software :) usually you should be able to adapt it to your own workflows ;)

    • @Hadrhune0
      @Hadrhune0 5 ปีที่แล้ว

      @@PolygonAcademy yes, this approach definitely works, youtube is full of speed level design alone but they don't make too much of a sense if no criteria and no preparation is presented beforehand. Good work, once again

  • @mostafasamir9472
    @mostafasamir9472 5 ปีที่แล้ว +1

    Great Video .It helped me alot to avoid time consuming during the production .I'm waiting for other videos ,Keep it up

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Mostafa Samir awesome thats what i like to hear!

  • @centrihd
    @centrihd 5 ปีที่แล้ว +1

    amazing man, so glad i found ur channel.!

  • @whiteblade.artist
    @whiteblade.artist 5 ปีที่แล้ว +1

    Awesome, thanks for sharing useful information!

  • @PaburoVIII
    @PaburoVIII ปีที่แล้ว

    I like you orfganize the first model you are going to make :) thanks again for sharing big fan of your work

  • @CEllhunt009
    @CEllhunt009 4 ปีที่แล้ว +1

    Dude you are an inspiration.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว

      hahah thanks :) glad you enjoyed the video!

  • @ambre6892
    @ambre6892 4 ปีที่แล้ว +1

    thx so much this is exactly what i need to focus on, i'll try to apply your tips today :).
    btw i'm very impressed that you had time to share your experience, work on triple A and do sports.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว

      ambre you’re welcome! Glad the vid is useful :)

  • @knoop7102
    @knoop7102 5 ปีที่แล้ว +1

    Amazing video. Gets me inspired!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      thanks! happy to hear it helped you out, go use that inspiration to make something badass :)

  • @ProjectShinkai
    @ProjectShinkai 2 ปีที่แล้ว

    extremely good advice

  • @riaayo5321
    @riaayo5321 2 ปีที่แล้ว +1

    While the mindset of starting big and "broad" and then refining down is sort of a staple of all art, I will say that I think tying in how this can help you prioritize your productivity on assets was a super helpful thing to point out. Maybe obvious to some, but it absolutely helped click in my head how to try and better understand a potential project and how to prioritize the assets within it.

    • @PolygonAcademy
      @PolygonAcademy  2 ปีที่แล้ว

      Awesome, glad to hear it helped you out :) thanks for watching!

  • @mqmadrid
    @mqmadrid 5 ปีที่แล้ว +2

    as always nice videos, does you have some video about skybox creation? textures res, tiles , uv techniques, sizes, parallax effects... etc

  • @madhatter5361
    @madhatter5361 5 ปีที่แล้ว +5

    Awesome vid, can't wait for the foliage and roof parts.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      The 1llus1on1st 1 hahah im dreading the foliage a bit, havent made any in a loooong time! But always good to be outside your comfort zone 💪

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      The 1llus1on1st 1 i go over the roof in the latest vlog 😉

    • @madhatter5361
      @madhatter5361 5 ปีที่แล้ว +1

      @@PolygonAcademy yeah i watched it, I'm subbed, I commented on it too about the awesome lighting on the rooftiles and asked for some info about the shader you used to add moss that a friend of yours gave you, is it available somewhere for free/sale? Or is there some info about the way it works? Thx for the heads up, again awesome vids. :)

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Thanks for being subbed :) Yea my buddy is working on a shader pack he is gonna sell, they are gonna be awesome and save so much time for people. I found a video that shows some moss techniques, its this basic idea: th-cam.com/video/HDluA1f5gzw/w-d-xo.html

  • @jaradfraser8005
    @jaradfraser8005 4 ปีที่แล้ว +1

    This was amazing!

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว

      thanks! appreciate you watching!