@@Pejatube .. and try around with leaning *slightly back* in the heat of the moment - and maybe lean forward for the sniper shot. being conscious of the changes - but changing is important imo. but im no pro aimer like struth...^^'
As someone who has been gaming for 30 years, my advice is to prioritise what's best for your body. Sitting that close to a monitor drastically increases the chance of you causing irreversible damage to your eyesight. Poor posture can have devastating effects over time, so invest in monitor arms, a large desktop and I highly recommended a sit/stand desk. Take regular breaks and strengthen your body with stretching and targeted workouts. Your back, neck and shoulders need particular attention. Over time, quick mouse flicks put a lot of strain on the shoulders and can lead to permanent damage.
Yup kids will get it when they are 40+ when your body says "you been abusing me for years mf now deal with it" yes iam 43 and my eyes and back are fucked and my arms also took a weird pose from sitting in very bad positions for years
For anybody who enjoys being close to the screen, I highly recommend getting some sort of monitor arm that allows you to swing it out, that way you can sit in "perfect" posture while still being able to put the monitor a few cm from your eyes.
i just bought one literally last night, this a whole different lifestyle i’m always in a comfortable position. I be watching movies laid back in my chair
Boy let me tell you I tried this today in COD and holy shit I fried, but I am old so the entire time I had flashbacks to my mom screaming at me that if I sat to close to the tv I was going to go blind.
It's crazy how many people aren't aware of this. I made a reddit post on the aim trainnr subreddit today and no one knows it and dismiss it completely looked up quickly if anyone brought this up and ofc you did it. tbh atm you're the only credible aim TH-camr who actually knows what they are doing.
Thank you, I really appreciate that! Just had a look at the thread and added a summary so hopefully that helps. The idea of having a measurement for cm/360 that accounts for FOV is quite interesting and something i'll have a think about.
my personal experience in csgo/cs2 is that if i sit closer i am more accurate / have faster reaction times (probably placebo?), but for other games that are not competitive i move the monitor as far back as possible to reduce eye strain and have as much awareness. i don't think i've seen any league of legends pros sitting close to their monitors as in cs
Possibly its easier for you to focus if the monitor is the only thing in your FOV. 24in does have a very nice edge in that regard because if it is right up in your face you can see the whole screen without having to adjust your head at all. I adapted from kissing a 24 to a more relaxed 27 1440p monitor and still score 115k+ gridshot scores and do well in the FPS I play but i guess it comes down to how you perceive space and your adaptability.
Just got my clawmates in the mail this week. They’ve saved my purchase of a death adder v3. I have huge hands and still can’t put my pinky or thumb near my mouse. They are a must have. Sometimes I wish mouses just attached to a band/circlet on my ring finger. Maybe an idea for V2. Thank you for caring about gaming ergonomics Struth. Stay grinding 👍
I just got my clawmates as well, my grip feels really good now after some practice with them. I'm only using one clawmate for my ring finger at the moment on my zowie ec2-cw
Great analysis. It took me too long to realize I was hyper focusing on sensitivity. Changing mouse grip and monitor distance affected my performance drastically.
I have over 400 hrs in kovaaks and have overthought aiming to the point that it is a detriment to my progress in actual games and I have never thought about my monitor distance in terms of FOV and target size. This is the same reason you see a lot of pros play of 4:3. It feels so obvious after watching this video lmao thank you for this.
Now thats funny, ppl always judged me for gaming on a 32in monitor, but i cant see shyt on a 27’ unless i put the screen closer to my eyes. But those same ppl have the monitor 3-5cm away from their face. 🤦🏽♂️🫡
Thats what i never understood about pro players, if you need to sit so close to your screen to see well (which is bad for eye strain) just get a bigger 27 inchg or 32 inch screen and put it further away
it doesnt work like this . 27 inch sucks for an fps competitive game. as an owner of 27 2k its pretty bad monitor for competition.. If you sit close you have more awareness and thats true at leasft for fps
something that not a lot of people know is that humans have a blind spot in our eyes. The optic nerve enters the back of the eye, so there is a spot where there is no retinal tissue because that’s where the optic nerve enters. There is a specific angle of our vision where we actually can’t see because there is no retina for light to reflect off at that angle. there’s a little trick you can do to elicit the Blindspot where you put a dot on a piece of paper and bring it up to your face and move it around until the dot disappears.
This is why I push everyone I set up to get a monitor arm - I have seven of them. They permit you to push the screen back (e.g. watching video, news feeds, etc.), to mid-level (documents, coding, etc.) and right up close if you need it for gaming, immersion, fine work (I do this with photoshop sometimes), etc. Vertical and tilt are somewhat important but not as often beyond initial setup or avoiding glare; the horizontal and forward/backward movement are the most important. It also permits you to adjust for tiredness and focal length changes, whether you're wearing your glasses or not and other transient factors. Considering how cheap arms are - and that you don't need a gas lift one unless you're adjusting height all the time - I think this is an insanely cheap and worthy investment.
Love your channel, but man please get a monitor arm! 😅 I have one for 6 months now and it's rly an amazing upgrade, much better than what I expected. Why block mousepad & keyboard space with that box! Other than that, thanks for the helpful tips! :)
Don't forget that you also see what's happening on the screen faster, as the time it takes for the light from the screen to hit your eyes, has drastically been reduced.
@@theharvestfloor1 Yes, which is nearly 300 million kph. So sitting closer to the monitor will get the light to your eyes at most 0.0000000033 seconds earlier than usual.
For racing games like sim ones it’s pretty typical to try and get the monitor as close as possible because it’s common to adjust in game FOV to match what you’d see in a real car. Sitting at any given monitor distance you can calculate game FOV to match reality, further distances require lower FOV thus shrinking your overall view. So closer is great in sim racing to be able to keep a high FOV and still have it true to life
@@shadowxsm my dude I didn’t say they want a high FOV. Let me quote myself: ‘So closer is great in sim racing to be able to keep a high FOV and still have it true to life’ I’m literally agreeing with you, the only way to have a high FOV in sim racing is to have the monitor very close or else high FOVs aren’t true to life (e.g. distorted and not good for racing) And no shit the monitor goes behind the wheel, you line it up so the dash in game is where it would be in real life. The closer you can keep it to that point the better, any further and you’re sacrificing FOV because of the extra distance
You'll get a better result in vr my guy. Monitor isn't design for your eyes to get close those more damage and eye sore is likely than VR lenses. You can hace curve and triple monitors but those will hurt and mess with your visual mental than it does in vr
The advantage of moving up close is that it helps you focus at a target better especially when tracing. Focus in gaming means something a little different. Imagine you are watching a ceiling fan from a distance and notice how fast the blades are spinning. Focus is setting your eyes on a particular blade and tracking it around as it spins in a predictive manner. By zeroing in or “focusing” on 1 blade, you’ve “slowed” it down and made it easier to track.
I started playing cod again for the first time in almost 2 years and found that I play my best when I'm sitting much closer than any other game that I would play. I only have a 28in so when I'm close enough that it fills up all of my vision I feel much more connected. That's what led me here to see if this was the best way to play and it turns out that it is, kill confirmed.
I feel you left a very important thing out of this analysis, resolution and aspect ratio. In counterstrike especially, and in WoW, they were games that were made and designed to be played on 4:3 aspect ratio monitors. In WoW when you play on 4:3 the hud looks completely different with how it stretches to fit the screen, all the information gets bigger, letting your peripheral vision see things way better in comparison to how it looks on 16:9. Which is why Pro WoW PVP players, have moved their addons closer and closer to the center of the screen over the years because as monitors and aspect ratios have gotten bigger , the hud keeps getting "farther" away from the users peripheral vision as the information becomes smaller and smaller in the corners of the screen. Which in counterstrike whether your on 16:9, 4:3 blackbars, or 4:3 stretched; they all change how big you perceive the enemy, your hud, and how fast your mouse moves horizontally across the screen as well as vertically. On 4:3 stretched in CS your X axis is a faster sensitivity at all times by just a touch, then the Y axis sensitivity. Depending on your monitor, resolution, settings, and aspect ratio, how the game "feels" to you varies drastically between each player, some CS pros may sit that close because its just built in muscle memory from playing on old monitors in the early 2000s. Also tournaments in general back then were super small as the esports scene was non existent, the space players had as a team to set up on a desk was very limited, they barely had room to have their M&KB set up so in turn the monitor would be super close.
The only problem with such a large tv imo is looking at the corners and outside edge. Cant tell you how many times i got shot from people just on the fringes because i was focused on the middle of the screen
My favorite "very close to the screen" thing was from the Overwatch meme community way back. About a McCree player who had a magnifying glass taped to his screen to "zoom" in on the center. And about the whole "high fov for peripheral vision" vs "low fov for big targets", I ended up sticking to flat 100° in Apex. Sure it takes a bit away from the sides, but not so much that it becomes a problem. And the tiny bit further in does enough for my aim compared to the 106 or 120 maximum. And yes, I noticed the fov-flick ratio as well. If your fov is 120, then the edge is 60° away and you have to do a 60° flick to bring a target from the edge to the center. If your FOV is 80°, you need to do a 40° flick for the same edge-to-center flick. So changing fov can and will cause you to over or undershoot.
Conclusions about “how impactful some changes can be” followed up by “why” and “when” would be great to see in future vids. I personally look for things that are worth prioritising because it can be enough to give 20% of work for 80% of result and stop there. For me its better than get overwhelmed by trying to implement all the tricks at the same time as some of them might be simply not worth the effort
This video helped me so much more than you can imagine. I realized I was leaning forward a lot, so I took a moment and got how I usually play and the relaxed my shoulders because they were tense from the posture. Sat back and relaxed everything and got comfortable, it kinda restricted my aim so I moved closer and started aiming with my arm instead of my wrist and played a game of swift play on Valorant after warming up in the range. Got 9 kills which is decent but the thing is, they were all headshots and 1 taps at that. I had a 100% headshot rate that game. That means every time I shot, it only hit the head and nothing else. That’s insane!!!
There's also one more contributing factor that is the "virgin point", as in focusing intensely shrinks the perceived fov while also leading to higher cortisol and acetylocholine secretion increasing alertness and focus. It may be why some players observe better results while sitting hilariously far from the screen.
If you lean in real close to a small monitor, you're a lot more focused than if you reproduce the same FOV with a much bigger screen, especially if you can take a more relaxed position with the large monitor. Certainly there's a tradeoff between focus and peripheral awareness.
This is the correct amount of time I would expect it to take to describe absolutely everything about this topic….and I’m in. Too short…nope. Too long.., what could there possibly be to say for 45 min? 😂 Good work with the video length
Great video, and super interesting concept. Not sure if anyone else feels like this, but I actually feel much more confident when the monitor is further away (Its a similar effect to when I have a higher FOV). It must be the ability for my paraphernal vision to more easily see what is changing around me, and gives me better reference. Recently I moved my monitor away, and it feels much better to me. EliGE was onto something... Love your content!
There are a few reasons pro CS players sit closer to their screens. The vast majority of pro players play on 4:3 instead of native 16:9 resolution. Probably the original reason for this was that the original monitors were 4:3, but now even young players who have never seen a CRT monitor use it to get as many frames as possible. Most pros will have the GPU artificially stretch the resolution to fit their 16:9 monitor, creating a mild "fisheye" effect, where the edges of the screen seem to be warping, like mentioned in the video. So sitting super close works really well for this. It gives the player better frames, but more importantly a larger target, both literally stretched horizontally AND perceived because they sit so much closer to their monitor. This does also make horizontal aiming and movement seem faster, so horizontal sensitivity will be perceived as higher than vertical. Also, because of the nature of the Tac FPS genre and specifically CS, you generally know where you could be threatened from and it isn't 360 degrees like arena shooters/battle royales/etc. There are some pros in Valorant who are probably former CS players who play 4:3, but to a much lesser extent, probably because stretching does not stretch player models, so the only reason to do this is to match the sensitivity ratio from CS in 4:3 and get better frames.
Thanks for the video, I like the "information dump", you can never have too much knowledge. I look forward to learning more from your videos. I'm looking forward to learning about this mouse you designed!
MOBA all have massive QOL issues with the in game camera height because they are all rooted in low resolution CRT monitors but they refuse to let people change it.
This is why I've been running triple head 40+ inch monitors since battlefield 3. Takes a mean pc to do it but when you have triple 4k 144hz 160 degree fov is a serious advantage.
Its all about the 1 on 1 feel of the sens, same as with players having their arm/mouse, behind the monitor, mimicking the arms of their char on screen. Playing further from the screen introduces some weird "detach" feel from the game and sens, almost like input lag/latency, its perception but its there. Most top cs players, at least the better aimers, play very close to the monitor, they aren't all blind or trying to see the models better. Get a monitor arm btw :P Love your videos, there aren't many channels discussing these topics, love it. :)
I used to use my mousepad longways forward and that made me put my screen at the other side of my desk. the other day, i finally got a smaller keyboard so i was able to put my mousepad long ways left/right, and so i was able to move my screen 6~ inches closer, and its a 27" 1440p panel and every since i moved it closer, my ability to track targets in overwatch and spot enemies in treelines and shit in tarkov is at LEAST 50% more consistent and 25%~ easier
A criticism of your peripheral vision test is that it doesn't account for motion. You may not be able to read letters far off the center but you can see motion across the whole screen. I sit a bit back from the monitor and at times even unfocus my eyes to better take in the entire screen at once. The benefit from being able to react to anything on screen near instantly far outweighs marginally better detail. We've seen this in tournaments when pros used stretched-res and literally could not see people because it was cut off (or too close to the screen in this case).
Back in 2009, I had 40" monitor with 75hz...close to my face the same way in video. If you got into a firefight close quarter, the enemy would be large 5 inches tall...if long range, across the map, enemies would be at around 2-3 inches tall which make it easy not to miss any shots. Also, I could see enemies through cracks across the map due to color pixel being changed. Easy to catch. So many one shot kill sniping with desert eagle, this thing was overkill for cod4.
Or simply blackout everything but your monitor, mouse, and keyboard with blackout curtains or enough black sheets layers. And take a handful of shroomies. You'll see the individual pixel changes frame by frame.
Using this logic, couldnt it be beneficial to choose screen distance based on your arm/wrist mechanics? If you like using your wrist as much as possible, but you're terrible at high sens; move your monitor further back? Because the higher sens could be precieved lower? And vice verca.
I have Near-sightedness, also known as myopia and short-sightedness. Taking off my glasses makes things bigger, if/when I can focus and see clearly. I wouldn't call this abusing, but it clearly is a benefit if/when things on the screen are small and 'hard to see' On the other hand, it is annoying having to wear glasses to see 'everything' clearly normally and getting older affects ones focus abilities - fortunately there's 'PC' glasses for short-sightedness too (Not as strong as regular glasses, to bring focus area closer, while extending vision distance)
The reason why being further away from the screen u aim better it's because that position allows a better control of the mouse for some reason, your arm stays in a different way, not sure why but this happens to me too.
Im using an LG C1 OLED 4k 120hz 55inch as my monitor; when playing my posture puts my eyes 47.75 inches away from the screen. i feel more relaxed now, than when i sat closer to the Dell IPS 27inch 1440p 144hz which sat just above my kb on a monitor arm. i can certainly feel the difference with that 24hz loss, but the gain of all that extra screen while not needing to turn my head at all is nice. the "improved" perception of my fov is pleasant. but honestly i just wanted a 4k monitor for the higher reso and the upgrade to OLED from IPS, the rest is just comfort.
Gunfire Reborn uses a cm/360 conversion for scopes, and you have to set a different sensitivity for scoped shots (expressed as a percentage of your normal sens). I've tried it at 100%, and holy smokes it felt touchy. Not at all difficult to get used to, especially since I was using rawaccel at the time with a very low base sens and high ranp (bonus points because my main game is Overwatch, where scopes are a rarity), but very strange to feel nonetheless.
5:30 i actually find this quite interesting since if u look at rainbow six siege quite alot of pros actually do the opposite where the zoom is 1:1 360 distance. ive also adapted this in just about every game its possible in including apex and the best way i can describe it is i let my arm do the aiming and my eyes have basically no part in it. the idea was to keep muscle memory consistant which so far has worked for me. so its kinda shocking to hear thats not what other games fps pros do
Wonder if this changes anything. 1.) Sit how you normally sit from your monitor 2.) Cross your eyes until you see two monitors 3.) Move your head closer while keeping your eyes crossed until you form one monitor 4.) Uncross your eyes and play a match 5.) ?????? 6.) Profit
personally i play best when im sitting a little back, but this video resparked a thought about having the edge of your monitor touching your peripheral vision (so you cannot see anything like background or objects on your desk. Sitting too close could have a negative impact (unless you're adjusted too it) however that might not necessarily mean its better, you've just adjusted to something dumb. It's like my friend who played video games with his headphones on backwards, after years playing like this it was made mention to him and he said he's adjusted so much he can't play normally. Mathematically speaking, this would incur extra processing time (sound queue in > brain compensates > sends signal to react)
Same reason why people started using 27” monitors over the standard 24”. Enemy bigger. I wonder if any gaming screen manufacturers make 30” or larger screens?
I remember commenting this topic as a video idea around a year ago, i was waiting since when since i was curious to see your intake on the topic, im gadly its out (even tho i already tried it all possibly distances) great content as always struth :p
Can somebody talk about how aim training and controlling recoil in a given game are two different functions? It seems that nowadays it’s hand in hand. If you can aim well then you can control recoil well. However, recoil is subject to the game designers input. It changes unbeknownst to the player unless read into the dev notes. We can all agree that Controlling recoil hinders aim performance making it undesirable. For example, if you were aim training a module and there’s a slight hitch in performance you’d adjust settings to maximize results. Therefore, most people have anti-recoil macros, scripts or some advanced way to counter the game developers recoil patterns. I personally don’t believe the amount of aim training can subside the pull down mechanics of recoil control
glad to hear i dont need to optimize my setup more 😤 am sitting at around arms lenght away (motinor reaches my wrists) and wont try bothering with monitor distance anymore.. long ago changed my gaming posture from the fortnite era mongraal to yours that you showcased in this or kovaaks channel and its been a big help also if im not feeling lazy i might try stacking my mouse pads... but the problem is that my artisan hien is rough unlike my favorite pad artisan zero 😭 whenever i test it ill see if its too rough for my hand
@@evaone4286big monitors suck for competitive fps play tho. For casual gaming I'd agree but 24.5 is the standard for comp play in most if not all comp fps titles
Bigger monitor helps to have a ''safe'' distance from the screen, as it will increase target size, lower brightness is also safer, I play Apex on a 32'' curved monitor I don't need to be too close to have good performance...
I don't think they're doing this with 1080p which is what the vast majority of people are using. It's not so much that they are abusing the monitor distance, but more likely 4K.
I find that whatever reduces the surprise effect and tunnel vision is the best for me I sit at my arms length minus my hand. Mostly play cs at 2.5 x 400 or 41 cm/360 and 4:3. Have you experimented with monitor saturation and its effect on eye strain? I found that I used to prefer really saturated monitors but recently it tried turning it much lower and this resulted in a lot less stress.
So something I noticed is that the 16:9 and 107 fov valorant uses makes the player you are shooting at and your crosshair very tiny and all of the walls and roofs and ground around your cross hair way too big and take up a way too high portion of the screen space. Everything that is just a wall or ground is effectively useless when the game is tapping heads. I really dont enjoy playing on the default settings, I feel way better playing on 4:3 even though on paper it gives you no advantage in valorant unlike cs. But the advantage is that it zooms in on my crosshair and cuts out some of the BS walls on the left and right side effectively letting me sit further back since my crosshair is big enough to see cleary in great detail. When you see 4:3 players like Nats they tend to be able to sit further back than most of the 16:9 players who are literally a few centimeters from their screen. Im always shocked when i see how close people like Boaster plays. His nose is basically touching the screen
how do you think monitor resolution and size interacts with mouse DPI, when I got a bigger monitor that went from 1080p to 1440p I went form 400dpi to 1600dpi and just waited till it felt comfortable
@@vincentvandeperre1670 yes I understand that, but due to the change in the size of the monitor your field of view is altered no? this then makes the lower DPI feel even slower, not technically but it FEELS slower
Why does sitting super close to monitor make me feel sick but sitting further back while wearing reading glasses doesn't?... the objects appear about the same size...
I was undecided between buying a 24.5" 540hz and your 32" 480hz oled, when I do aim training with my current monitor (27" 1440p 270hz) in some exercises my scores go up exponentially especially in tracking scenarios the closer I am to the monitor, but I noticed that by setting a slightly lower fov... I can still keep the screen further away having the same benefits as the monitor attached to my eyes.
The crazy thing is they also play on 1080p, pro players need to move to 1440p it's so much better, especially if sitting close, and it's not that big of an fps hit if at all since they play on low anyway and have decent gpus so they'll still be CPU bottlenecked.
One effect that sitting up close creates is that the relative difference in focal length between center and edges of the screen is bigger. When compared to an infinitely large monitor at infinite distance, the focal length stays the same regardless of where you are looking at. I'm not sure what advantage this might bring though. Maybe it makes it somehow easier to physically sense a target's distance to the center due to the focal length change. In terms of purely FOV, you should in theory use highest possible in-game FOV while viewing it at highest possible physical FOV (looking close-up / large monitor). By doing this, the center of the image stays equivalent but you just get more FOV in the peripheral vision. However, by doing this, you'll lose the edge of the monitor, which might be useful as a quick measurement to help determining the distance to an enemy. And this I believe, is what BenQ's Smart Focus is for (highlights a smaller rectangle in the middle of the screen while darkening the periphery)
These guy who want to stick close to flatscreen monitor are like they wish they play it in vr but refused because they are too used to flatscreen gaming
but there are benefits, I use an arm, only when i play CS2 I pull my monitor very closed to me, besides, its just muscle memory and practice, your brain gets used to it, also it block unnecesary stuff from your POV, helps me concentrate more and makes enemies bigger easier to hit... so it really depends on what you play and like, regardless of how you play, practice like a maniac and you will do fine
🎯 Check out the ClawMate mouse mod here - struthgaminggear.com/
bro if i sat that close id fucking coat the screen in spit
this is so true
lmaoo
say it don't spray it
@@peacemaker6996 what ith i thaid i canth
Aftermarked usb wipers for the screen 👍
In summary, they sit closer to make the enemy bigger.
My friend, I thank you for saving my time.
sacrificing their peripheral vision information. It might be beneficial in tac shooters, but not really worth its drawbacks.. @@Pejatube
@@Pejatube .. and try around with leaning *slightly back* in the heat of the moment - and maybe lean forward for the sniper shot.
being conscious of the changes - but changing is important imo. but im no pro aimer like struth...^^'
@@user-dm4on1zz2b100% worth it imo. I’ve been doing this for years now
makes sense, but shrinking your fov also means you need a higher sensitivity to turn around fully so maybe its not for everyone.
As someone who has been gaming for 30 years, my advice is to prioritise what's best for your body. Sitting that close to a monitor drastically increases the chance of you causing irreversible damage to your eyesight. Poor posture can have devastating effects over time, so invest in monitor arms, a large desktop and I highly recommended a sit/stand desk. Take regular breaks and strengthen your body with stretching and targeted workouts. Your back, neck and shoulders need particular attention. Over time, quick mouse flicks put a lot of strain on the shoulders and can lead to permanent damage.
Ok boomer
@@tylersmith9868shut up jit
Man of culture you've tried to say
Yup kids will get it when they are 40+ when your body says "you been abusing me for years mf now deal with it" yes iam 43 and my eyes and back are fucked and my arms also took a weird pose from sitting in very bad positions for years
I wish i knew this 10+ years ago, take care guys❤
And mother always told me I was sitting too close to the television
For anybody who enjoys being close to the screen, I highly recommend getting some sort of monitor arm that allows you to swing it out, that way you can sit in "perfect" posture while still being able to put the monitor a few cm from your eyes.
LISTEN TO THIS! It feels like a hack to get your screen near you and still having space for your mousepad + keyboard under your monitor.
i just bought one literally last night, this a whole different lifestyle i’m always in a comfortable position. I be watching movies laid back in my chair
I was gonna say that, too. Struth is using a monitor stand on top of his tower. 😞
dont harm your eyes
I recommend not doing this at all, if you have to just get a bigger screen but that's horrible for your eyes
Boy let me tell you I tried this today in COD and holy shit I fried, but I am old so the entire time I had flashbacks to my mom screaming at me that if I sat to close to the tv I was going to go blind.
Putting your head closer to monitor to increase the FOV sounds great but I'd be more concerned about it affects our eye health.
Faster myopia
Those Esports guys were actually just intimidating their monitors 8:55
You NEED to get a monitor arm im begging you
It's crazy how many people aren't aware of this. I made a reddit post on the aim trainnr subreddit today and no one knows it and dismiss it completely
looked up quickly if anyone brought this up and ofc you did it. tbh atm you're the only credible aim TH-camr who actually knows what they are doing.
Thank you, I really appreciate that! Just had a look at the thread and added a summary so hopefully that helps.
The idea of having a measurement for cm/360 that accounts for FOV is quite interesting and something i'll have a think about.
my personal experience in csgo/cs2 is that if i sit closer i am more accurate / have faster reaction times (probably placebo?), but for other games that are not competitive i move the monitor as far back as possible to reduce eye strain and have as much awareness. i don't think i've seen any league of legends pros sitting close to their monitors as in cs
Possibly its easier for you to focus if the monitor is the only thing in your FOV. 24in does have a very nice edge in that regard because if it is right up in your face you can see the whole screen without having to adjust your head at all. I adapted from kissing a 24 to a more relaxed 27 1440p monitor and still score 115k+ gridshot scores and do well in the FPS I play but i guess it comes down to how you perceive space and your adaptability.
Lots crucial information are at the edge of the screen in Mobas so sitting closer is actually really bad.
@@diwanthegreat i agree
Just got my clawmates in the mail this week. They’ve saved my purchase of a death adder v3. I have huge hands and still can’t put my pinky or thumb near my mouse. They are a must have. Sometimes I wish mouses just attached to a band/circlet on my ring finger. Maybe an idea for V2. Thank you for caring about gaming ergonomics Struth. Stay grinding 👍
I just got my clawmates as well, my grip feels really good now after some practice with them. I'm only using one clawmate for my ring finger at the moment on my zowie ec2-cw
Great analysis. It took me too long to realize I was hyper focusing on sensitivity.
Changing mouse grip and monitor distance affected my performance drastically.
I have over 400 hrs in kovaaks and have overthought aiming to the point that it is a detriment to my progress in actual games and I have never thought about my monitor distance in terms of FOV and target size. This is the same reason you see a lot of pros play of 4:3.
It feels so obvious after watching this video lmao thank you for this.
Now thats funny, ppl always judged me for gaming on a 32in monitor, but i cant see shyt on a 27’ unless i put the screen closer to my eyes. But those same ppl have the monitor 3-5cm away from their face. 🤦🏽♂️🫡
People are sheep and lack critical thinking skills
32 way better if you sit at a reasonable distance yes
Maybe it's even better for your eyes than sitting closer with smaller monitor
You can't just imply it's the same people doing both of those things for the sake of feeling self righteous bruh, nuance exists
Thats what i never understood about pro players, if you need to sit so close to your screen to see well (which is bad for eye strain) just get a bigger 27 inchg or 32 inch screen and put it further away
it doesnt work like this . 27 inch sucks for an fps competitive game. as an owner of 27 2k its pretty bad monitor for competition.. If you sit close you have more awareness and thats true at leasft for fps
@@SaluteMalute great non argument you got there. well done
@@rainingman338 get down of your high horse because you're pathetic my guy, you have a ''non argument'' what he said is 100% correct
10:01 Damn that Zenyatta got absolutely FOLDED! LMAO
😂😂
something that not a lot of people know is that humans have a blind spot in our eyes. The optic nerve enters the back of the eye, so there is a spot where there is no retinal tissue because that’s where the optic nerve enters. There is a specific angle of our vision where we actually can’t see because there is no retina for light to reflect off at that angle. there’s a little trick you can do to elicit the Blindspot where you put a dot on a piece of paper and bring it up to your face and move it around until the dot disappears.
This is why I push everyone I set up to get a monitor arm - I have seven of them. They permit you to push the screen back (e.g. watching video, news feeds, etc.), to mid-level (documents, coding, etc.) and right up close if you need it for gaming, immersion, fine work (I do this with photoshop sometimes), etc. Vertical and tilt are somewhat important but not as often beyond initial setup or avoiding glare; the horizontal and forward/backward movement are the most important.
It also permits you to adjust for tiredness and focal length changes, whether you're wearing your glasses or not and other transient factors. Considering how cheap arms are - and that you don't need a gas lift one unless you're adjusting height all the time - I think this is an insanely cheap and worthy investment.
Love your channel, but man please get a monitor arm! 😅
I have one for 6 months now and it's rly an amazing upgrade, much better than what I expected. Why block mousepad & keyboard space with that box!
Other than that, thanks for the helpful tips! :)
Monitor arms are great. However, I suspect he prioritises a consistent setup rather than using an arm.
Don't forget that you also see what's happening on the screen faster, as the time it takes for the light from the screen to hit your eyes, has drastically been reduced.
I truly hope you're joking
@@SilentSputnik Are you saying I'm wrong?
@@theharvestfloor1 what is the speed of light?
@@SilentSputnik The speed of light is how much time it takes for light to travel from one place to another.
@@theharvestfloor1 Yes, which is nearly 300 million kph. So sitting closer to the monitor will get the light to your eyes at most 0.0000000033 seconds earlier than usual.
For racing games like sim ones it’s pretty typical to try and get the monitor as close as possible because it’s common to adjust in game FOV to match what you’d see in a real car. Sitting at any given monitor distance you can calculate game FOV to match reality, further distances require lower FOV thus shrinking your overall view.
So closer is great in sim racing to be able to keep a high FOV and still have it true to life
wrong, sim racers you don't want high fov due to perspective distortion, monitors should sit behind the wheel, and the wheel at arms distance
@@shadowxsm my dude I didn’t say they want a high FOV. Let me quote myself: ‘So closer is great in sim racing to be able to keep a high FOV and still have it true to life’
I’m literally agreeing with you, the only way to have a high FOV in sim racing is to have the monitor very close or else high FOVs aren’t true to life (e.g. distorted and not good for racing)
And no shit the monitor goes behind the wheel, you line it up so the dash in game is where it would be in real life. The closer you can keep it to that point the better, any further and you’re sacrificing FOV because of the extra distance
@@kyleistrying ah, my bad g, i misread your comment.
@@shadowxsm no worries 🤙
I came in a little hot replying myself, it’s all good
You'll get a better result in vr my guy. Monitor isn't design for your eyes to get close those more damage and eye sore is likely than VR lenses. You can hace curve and triple monitors but those will hurt and mess with your visual mental than it does in vr
The advantage of moving up close is that it helps you focus at a target better especially when tracing. Focus in gaming means something a little different. Imagine you are watching a ceiling fan from a distance and notice how fast the blades are spinning. Focus is setting your eyes on a particular blade and tracking it around as it spins in a predictive manner. By zeroing in or “focusing” on 1 blade, you’ve “slowed” it down and made it easier to track.
godly video. Godly gameplay, godly educational/informational advice.. Thanks for that fov lesson
6:55 cought me off guard lmao that was great
he was just standing there for a whole lmg mag ads 😭 when you put ALL skill points in aim...
edit: oh nvm i see what you meant.. my fault^^'
So easy answer: So you can lick the pixels off your monitor
Bro spends 500$+ for his screen but has to place a printer below 💀
Btw video was great
I have a subwoofer below my screen 😂😂😂
It helps with desync 😂
And his monitor is too low
It’s written $500 💀
i got a crap ton of textbooks under my monitor 😅
I started playing cod again for the first time in almost 2 years and found that I play my best when I'm sitting much closer than any other game that I would play.
I only have a 28in so when I'm close enough that it fills up all of my vision I feel much more connected.
That's what led me here to see if this was the best way to play and it turns out that it is, kill confirmed.
I truly appreciate these longer a more detailed videos, I get a lot more out of it. I also feel like I can more easily improve myself
me too 🤘🤘
I feel you left a very important thing out of this analysis, resolution and aspect ratio. In counterstrike especially, and in WoW, they were games that were made and designed to be played on 4:3 aspect ratio monitors. In WoW when you play on 4:3 the hud looks completely different with how it stretches to fit the screen, all the information gets bigger, letting your peripheral vision see things way better in comparison to how it looks on 16:9. Which is why Pro WoW PVP players, have moved their addons closer and closer to the center of the screen over the years because as monitors and aspect ratios have gotten bigger , the hud keeps getting "farther" away from the users peripheral vision as the information becomes smaller and smaller in the corners of the screen.
Which in counterstrike whether your on 16:9, 4:3 blackbars, or 4:3 stretched; they all change how big you perceive the enemy, your hud, and how fast your mouse moves horizontally across the screen as well as vertically.
On 4:3 stretched in CS your X axis is a faster sensitivity at all times by just a touch, then the Y axis sensitivity. Depending on your monitor, resolution, settings, and aspect ratio, how the game "feels" to you varies drastically between each player, some CS pros may sit that close because its just built in muscle memory from playing on old monitors in the early 2000s.
Also tournaments in general back then were super small as the esports scene was non existent, the space players had as a team to set up on a desk was very limited, they barely had room to have their M&KB set up so in turn the monitor would be super close.
Not me gaming on a 55 inch tv at arms length and noticing how it made me better without knowing why. More information taking up more of my FOV.
The only problem with such a large tv imo is looking at the corners and outside edge. Cant tell you how many times i got shot from people just on the fringes because i was focused on the middle of the screen
You mean any particular game?
My favorite "very close to the screen" thing was from the Overwatch meme community way back. About a McCree player who had a magnifying glass taped to his screen to "zoom" in on the center.
And about the whole "high fov for peripheral vision" vs "low fov for big targets", I ended up sticking to flat 100° in Apex. Sure it takes a bit away from the sides, but not so much that it becomes a problem. And the tiny bit further in does enough for my aim compared to the 106 or 120 maximum.
And yes, I noticed the fov-flick ratio as well. If your fov is 120, then the edge is 60° away and you have to do a 60° flick to bring a target from the edge to the center. If your FOV is 80°, you need to do a 40° flick for the same edge-to-center flick. So changing fov can and will cause you to over or undershoot.
I can hear every adult from my childhood saying "Dont sit so close to the screen, youll hurt your eyes" 😂
Conclusions about “how impactful some changes can be” followed up by “why” and “when” would be great to see in future vids. I personally look for things that are worth prioritising because it can be enough to give 20% of work for 80% of result and stop there. For me its better than get overwhelmed by trying to implement all the tricks at the same time as some of them might be simply not worth the effort
love the more in depth vids. would like to see a vid about eye strain if possible :D
This video helped me so much more than you can imagine. I realized I was leaning forward a lot, so I took a moment and got how I usually play and the relaxed my shoulders because they were tense from the posture. Sat back and relaxed everything and got comfortable, it kinda restricted my aim so I moved closer and started aiming with my arm instead of my wrist and played a game of swift play on Valorant after warming up in the range. Got 9 kills which is decent but the thing is, they were all headshots and 1 taps at that. I had a 100% headshot rate that game. That means every time I shot, it only hit the head and nothing else. That’s insane!!!
i have experienced that when ever i sit close to screen, my accuracy on small targets increases
There's also one more contributing factor that is the "virgin point", as in focusing intensely shrinks the perceived fov while also leading to higher cortisol and acetylocholine secretion increasing alertness and focus. It may be why some players observe better results while sitting hilariously far from the screen.
If you lean in real close to a small monitor, you're a lot more focused than if you reproduce the same FOV with a much bigger screen, especially if you can take a more relaxed position with the large monitor. Certainly there's a tradeoff between focus and peripheral awareness.
This is the correct amount of time I would expect it to take to describe absolutely everything about this topic….and I’m in.
Too short…nope. Too long.., what could there possibly be to say for 45 min? 😂
Good work with the video length
Too long
Great video, and super interesting concept. Not sure if anyone else feels like this, but I actually feel much more confident when the monitor is further away (Its a similar effect to when I have a higher FOV). It must be the ability for my paraphernal vision to more easily see what is changing around me, and gives me better reference. Recently I moved my monitor away, and it feels much better to me. EliGE was onto something...
Love your content!
There are a few reasons pro CS players sit closer to their screens. The vast majority of pro players play on 4:3 instead of native 16:9 resolution. Probably the original reason for this was that the original monitors were 4:3, but now even young players who have never seen a CRT monitor use it to get as many frames as possible. Most pros will have the GPU artificially stretch the resolution to fit their 16:9 monitor, creating a mild "fisheye" effect, where the edges of the screen seem to be warping, like mentioned in the video. So sitting super close works really well for this. It gives the player better frames, but more importantly a larger target, both literally stretched horizontally AND perceived because they sit so much closer to their monitor. This does also make horizontal aiming and movement seem faster, so horizontal sensitivity will be perceived as higher than vertical. Also, because of the nature of the Tac FPS genre and specifically CS, you generally know where you could be threatened from and it isn't 360 degrees like arena shooters/battle royales/etc. There are some pros in Valorant who are probably former CS players who play 4:3, but to a much lesser extent, probably because stretching does not stretch player models, so the only reason to do this is to match the sensitivity ratio from CS in 4:3 and get better frames.
Thanks for the video, I like the "information dump", you can never have too much knowledge. I look forward to learning more from your videos.
I'm looking forward to learning about this mouse you designed!
MOBA all have massive QOL issues with the in game camera height because they are all rooted in low resolution CRT monitors but they refuse to let people change it.
This is why I've been running triple head 40+ inch monitors since battlefield 3. Takes a mean pc to do it but when you have triple 4k 144hz 160 degree fov is a serious advantage.
Its all about the 1 on 1 feel of the sens, same as with players having their arm/mouse, behind the monitor, mimicking the arms of their char on screen. Playing further from the screen introduces some weird "detach" feel from the game and sens, almost like input lag/latency, its perception but its there. Most top cs players, at least the better aimers, play very close to the monitor, they aren't all blind or trying to see the models better. Get a monitor arm btw :P Love your videos, there aren't many channels discussing these topics, love it. :)
I used to use my mousepad longways forward and that made me put my screen at the other side of my desk. the other day, i finally got a smaller keyboard so i was able to put my mousepad long ways left/right, and so i was able to move my screen 6~ inches closer, and its a 27" 1440p panel and every since i moved it closer, my ability to track targets in overwatch and spot enemies in treelines and shit in tarkov is at LEAST 50% more consistent and 25%~ easier
A criticism of your peripheral vision test is that it doesn't account for motion. You may not be able to read letters far off the center but you can see motion across the whole screen. I sit a bit back from the monitor and at times even unfocus my eyes to better take in the entire screen at once. The benefit from being able to react to anything on screen near instantly far outweighs marginally better detail. We've seen this in tournaments when pros used stretched-res and literally could not see people because it was cut off (or too close to the screen in this case).
The perceived sensitivity with different monitor distances was a really neat observation!
Back in 2009, I had 40" monitor with 75hz...close to my face the same way in video. If you got into a firefight close quarter, the enemy would be large 5 inches tall...if long range, across the map, enemies would be at around 2-3 inches tall which make it easy not to miss any shots. Also, I could see enemies through cracks across the map due to color pixel being changed. Easy to catch.
So many one shot kill sniping with desert eagle,
this thing was overkill for cod4.
At 0:48 he pinch zoomed in real life
bro i just found your channel and i lovveeee it. some of the topics you cover just blow my mind and the way you illustrate your points is top tier
Or simply blackout everything but your monitor, mouse, and keyboard with blackout curtains or enough black sheets layers. And take a handful of shroomies. You'll see the individual pixel changes frame by frame.
You'll also need sunglasses and lowered brightness because it will be bright.😂
Using this logic, couldnt it be beneficial to choose screen distance based on your arm/wrist mechanics? If you like using your wrist as much as possible, but you're terrible at high sens; move your monitor further back? Because the higher sens could be precieved lower? And vice verca.
if you have ips panel keep a good distance since the panel is colour accurate less effort for aiming, less eye strain
I have Near-sightedness, also known as myopia and short-sightedness. Taking off my glasses makes things bigger, if/when I can focus and see clearly.
I wouldn't call this abusing, but it clearly is a benefit if/when things on the screen are small and 'hard to see'
On the other hand, it is annoying having to wear glasses to see 'everything' clearly normally and getting older affects ones focus abilities - fortunately there's 'PC' glasses for short-sightedness too (Not as strong as regular glasses, to bring focus area closer, while extending vision distance)
The reason why being further away from the screen u aim better it's because that position allows a better control of the mouse for some reason, your arm stays in a different way, not sure why but this happens to me too.
Im using an LG C1 OLED 4k 120hz 55inch as my monitor; when playing my posture puts my eyes 47.75 inches away from the screen.
i feel more relaxed now, than when i sat closer to the Dell IPS 27inch 1440p 144hz which sat just above my kb on a monitor arm.
i can certainly feel the difference with that 24hz loss, but the gain of all that extra screen while not needing to turn my head at all is nice.
the "improved" perception of my fov is pleasant. but honestly i just wanted a 4k monitor for the higher reso and the upgrade to OLED from IPS, the rest is just comfort.
I play with a Aourus 48 inch OLED monitor. Can confirm the huge field of view and the fact my targets are over a foot tall helps.
Gunfire Reborn uses a cm/360 conversion for scopes, and you have to set a different sensitivity for scoped shots (expressed as a percentage of your normal sens). I've tried it at 100%, and holy smokes it felt touchy. Not at all difficult to get used to, especially since I was using rawaccel at the time with a very low base sens and high ranp (bonus points because my main game is Overwatch, where scopes are a rarity), but very strange to feel nonetheless.
5:30 i actually find this quite interesting since if u look at rainbow six siege quite alot of pros actually do the opposite where the zoom is 1:1 360 distance.
ive also adapted this in just about every game its possible in including apex and the best way i can describe it is i let my arm do the aiming and my eyes have basically no part in it. the idea was to keep muscle memory consistant which so far has worked for me. so its kinda shocking to hear thats not what other games fps pros do
Wonder if this changes anything.
1.) Sit how you normally sit from your monitor
2.) Cross your eyes until you see two monitors
3.) Move your head closer while keeping your eyes crossed until you form one monitor
4.) Uncross your eyes and play a match
5.) ??????
6.) Profit
personally i play best when im sitting a little back, but this video resparked a thought about having the edge of your monitor touching your peripheral vision (so you cannot see anything like background or objects on your desk. Sitting too close could have a negative impact (unless you're adjusted too it) however that might not necessarily mean its better, you've just adjusted to something dumb. It's like my friend who played video games with his headphones on backwards, after years playing like this it was made mention to him and he said he's adjusted so much he can't play normally. Mathematically speaking, this would incur extra processing time (sound queue in > brain compensates > sends signal to react)
As a person that uses 2 monitors with one of them being at 32' sitting very close to it like when I used to use a 24' is crazy on the eyes
6:57 What tha 😂
The cilary muscle wants a display to be >1m distance. We need much larger monitors to avoid eye strain due to cilary muscle contraction.
you my friend, get a like and a comment for providing actual value instead of just a click bait title and some useless fluff like 90% of youtubers.
Same reason why people started using 27” monitors over the standard 24”. Enemy bigger. I wonder if any gaming screen manufacturers make 30” or larger screens?
I remember commenting this topic as a video idea around a year ago, i was waiting since when since i was curious to see your intake on the topic, im gadly its out (even tho i already tried it all possibly distances) great content as always struth :p
Can somebody talk about how aim training and controlling recoil in a given game are two different functions?
It seems that nowadays it’s hand in hand. If you can aim well then you can control recoil well. However, recoil is subject to the game designers input. It changes unbeknownst to the player unless read into the dev notes.
We can all agree that Controlling recoil hinders aim performance making it undesirable. For example, if you were aim training a module and there’s a slight hitch in performance you’d adjust settings to maximize results.
Therefore, most people have anti-recoil macros, scripts or some advanced way to counter the game developers recoil patterns. I personally don’t believe the amount of aim training can subside the pull down mechanics of recoil control
glad to hear i dont need to optimize my setup more 😤 am sitting at around arms lenght away (motinor reaches my wrists) and wont try bothering with monitor distance anymore..
long ago changed my gaming posture from the fortnite era mongraal to yours that you showcased in this or kovaaks channel and its been a big help
also if im not feeling lazy i might try stacking my mouse pads... but the problem is that my artisan hien is rough unlike my favorite pad artisan zero 😭 whenever i test it ill see if its too rough for my hand
more in depth vids, please. these are great.
Id be doing that too if i bought a small monitor. Thats why its at least 32in or bust. Its time to upgrade guys
32 inch means you're using a VA panel, which is never an upgrade.
@@TransoceanicOutreach not all 32 inch are VA. Mine is an IPS. VA is garbage I agree
@@evaone4286big monitors suck for competitive fps play tho. For casual gaming I'd agree but 24.5 is the standard for comp play in most if not all comp fps titles
Bigger monitor helps to have a ''safe'' distance from the screen, as it will increase target size, lower brightness is also safer, I play Apex on a 32'' curved monitor I don't need to be too close to have good performance...
i actually really enjoyed this thank you !!
I don't think they're doing this with 1080p which is what the vast majority of people are using. It's not so much that they are abusing the monitor distance, but more likely 4K.
Amazing video! Such in-depth geekery. Struth!
I find that whatever reduces the surprise effect and tunnel vision is the best for me I sit at my arms length minus my hand. Mostly play cs at 2.5 x 400 or 41 cm/360 and 4:3. Have you experimented with monitor saturation and its effect on eye strain? I found that I used to prefer really saturated monitors but recently it tried turning it much lower and this resulted in a lot less stress.
So something I noticed is that the 16:9 and 107 fov valorant uses makes the player you are shooting at and your crosshair very tiny and all of the walls and roofs and ground around your cross hair way too big and take up a way too high portion of the screen space. Everything that is just a wall or ground is effectively useless when the game is tapping heads. I really dont enjoy playing on the default settings, I feel way better playing on 4:3 even though on paper it gives you no advantage in valorant unlike cs. But the advantage is that it zooms in on my crosshair and cuts out some of the BS walls on the left and right side effectively letting me sit further back since my crosshair is big enough to see cleary in great detail. When you see 4:3 players like Nats they tend to be able to sit further back than most of the 16:9 players who are literally a few centimeters from their screen. Im always shocked when i see how close people like Boaster plays. His nose is basically touching the screen
I understand far away and large screens being trash to play well on. But super close? I see issues there, too. Makes no sense to me.
how do you think monitor resolution and size interacts with mouse DPI, when I got a bigger monitor that went from 1080p to 1440p I went form 400dpi to 1600dpi and just waited till it felt comfortable
has no coralation dpi is dots per inch not pixels per inch
@@vincentvandeperre1670 yes I understand that, but due to the change in the size of the monitor your field of view is altered no?
this then makes the lower DPI feel even slower, not technically but it FEELS slower
@@kichu9887your edpi may feel faster with bigger monitor straight in our face. but resolution has nothing to do with monitor size.
I am not a pro, but your monitor seems way too low. It is "below" you eye line.
Why does sitting super close to monitor make me feel sick but sitting further back while wearing reading glasses doesn't?... the objects appear about the same size...
Excellent information, I just apply this in my gameplay, and just hit more shots to target.
I was undecided between buying a 24.5" 540hz and your 32" 480hz oled, when I do aim training with my current monitor (27" 1440p 270hz) in some exercises my scores go up exponentially especially in tracking scenarios the closer I am to the monitor, but I noticed that by setting a slightly lower fov... I can still keep the screen further away having the same benefits as the monitor attached to my eyes.
540? wtf I'm stuck in the past
Dude that perfect aim is aimbot, has nothing to do with being that close.
The crazy thing is they also play on 1080p, pro players need to move to 1440p it's so much better, especially if sitting close, and it's not that big of an fps hit if at all since they play on low anyway and have decent gpus so they'll still be CPU bottlenecked.
thank you so much for this video! I've always wondered about this topic and if I should be implementing it.
bro you always make the best vids, def one of my favorite youtubers! this was really EYE opening!
One effect that sitting up close creates is that the relative difference in focal length between center and edges of the screen is bigger. When compared to an infinitely large monitor at infinite distance, the focal length stays the same regardless of where you are looking at. I'm not sure what advantage this might bring though. Maybe it makes it somehow easier to physically sense a target's distance to the center due to the focal length change.
In terms of purely FOV, you should in theory use highest possible in-game FOV while viewing it at highest possible physical FOV (looking close-up / large monitor). By doing this, the center of the image stays equivalent but you just get more FOV in the peripheral vision. However, by doing this, you'll lose the edge of the monitor, which might be useful as a quick measurement to help determining the distance to an enemy. And this I believe, is what BenQ's Smart Focus is for (highlights a smaller rectangle in the middle of the screen while darkening the periphery)
I am trying to play with my eye touching the monitor the results are shocking
Great video. It's there an answer in your math here about optimal size of screen?
That’s why I play on a 75” Hisense U7K with my couch about 5 feet away. It’s basically a 75” gaming monitor
Your FOV wouldn't Fish Bowl as bad with a curved monitor (not finished with video yet, no idea if you mention this)
These guy who want to stick close to flatscreen monitor are like they wish they play it in vr but refused because they are too used to flatscreen gaming
but there are benefits, I use an arm, only when i play CS2 I pull my monitor very closed to me, besides, its just muscle memory and practice, your brain gets used to it, also it block unnecesary stuff from your POV, helps me concentrate more and makes enemies bigger easier to hit... so it really depends on what you play and like, regardless of how you play, practice like a maniac and you will do fine
The most insane information for me was the fact that Hots still exists
when im doing bad at battlebit i scoot the laptop up to my chest i always thought it was just a personal quirk
When you accidentally tell this man to "Focus Up" in game.
6:56 has me dying 😂😂😂