Quick Tips - One click fix bad bevel modifier topology in Blender 4.0
ฝัง
- เผยแพร่เมื่อ 15 มิ.ย. 2024
- In short, go into bevel modifier tab under geometry section, change sharp to arc. You will have your smooth shading model.
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Perfeito! Adorei!
That is an awesome tricks.
I am with blender since 2009
and just discovered it with you
today.
Thanks a lot
Awesome, it's little videos like this that help a surprising amount in the end
Thank you
thanks finally i found a solution with your video
Ooo i get it now, so thats what it means to use arcs to not get tri gons while beveling. thanks for the info! Also. wouldn't this make pentagons in our mesh, I replicated this and patch and arc in both outer and inner options there end up creating pentagons in the inside of the corners
thanks