To proliferate you choose any number of permanents players or spells. For each instance of the word “counter” you add up to one additional instance of the word “counter” wherever you would like in the text.
Look at all the counters on permanents and players. (Ignore suspend, thems tricksy little shites.) Contemplate whether the counters help you and/or hurt your opponents. If they do either, get another. If they don't, forget about it. If poison counters are involved in any way, shape, or form, you are now the archenemy, regardless if you originally put them out there or not. You know what you did, of course you deserve it.
You're pro life rating so you're gaining more life then your opponents for those niche "have x life win the game" win cons. Proliferate commonly loses to commander damage so decks like scrappy survivors pose a huge threat to this play style with huge swings for lethal even with all that pro life rating your doing.
I know this was awhile ago, but for those who are scouring these comments: proliferate puts one additional counter of each type a player or permanent has, not an additional counter of each type of counter on a player. If someone has a rad, and energy, a poison, and an experience counter and proliferates themselves, they get one of each not one of each they want. 701.27a comp rules
It's an easy enough thing to miss. That change was made relatively recently, and was made to decrease the number of actions/choices made when you proliferate in Arena. The wording didn't visually change that much, so it's easy to start reading the rules text, assume it's the same, and end up wrong. I don't think it would have made a big impact on either game, though
daily reminder that proliferate only selects permanents and players then adds another of each counter already there, you cannot affect rad, poison, experience, or energy without adding to all existing counters on that player,
@@Rich2799pre war of the spark, that`s how it worked.. Since then (2019) it has been like that. As the mechanic is from 2010, we are still only 5 vs 9 years of it working like that, but considering it`s been half a decade I doubt people will get it right by 2028
I really enjoy you doing multiple rounds with the same decks out of the box. One single go is usually not enough to get a good feel for how the decks play, especially when one is stumbling a bit on mana or some such like the energy deck did here.
hey Alex - "hello from a distant past" but from high school. been watching these videos recently and its been great to feel like we're hanging out. hope all is well in Winnipeg. Miss you buddy!
Came for the content, stayed for the powerthirst references. Also i came up with a super fun and convoluted combo for Rex, that will allow you up your luck stat for the bobblehead wincon.
These decks look sweet. Great game. Also, I believe Alex should be getting energy from the proliferation, cause it adds a counter of each type already there, not the counters of your choice.
"When a player proliferates, they choose any number of players and/or permanents with counters on them, then put another of each kind of counter already there on these players or permanents." -MTG Wikipedia
Got all the precons on order. Gonna be building Caesar and Madison Li. All the flavor is amazing. Some banger cards too. Caesar is a very strong mardu aggro/aristocrats commander; and Madison Li is gonna be a great energy commander once energy gets a tad bit more support.
I preordered Caesar and got some Legion themed cards to sub in. Gonna build that one out. Also ordered Mutant, that deck seems pretty fun and worth keeping intact.
When the guy gets the powder Ganger from the graveyard, it has a finality counter so when he sacs it, it goes to exile so he doesn’t get a death trigger treasure or get to grab the powder ganger again right?
47:05 I'm sure someone else has pointed this out already, but the powder ganger would have been exiled because it gets brought back with a finality counter. Don't think it made a difference in the outcome though
When you proliferate somethign you proliferate all counters on it. You can't choose which types. That includes players. If they had experience, poison, rad, and energy counters, ALL of them get +1 if you choose the player
Do you mean if you say proliferate one players poison counters and they also have +1/+1 counters on a creature those also get proliferated? Or all players of they have poison counters get proliferated?
@toripaige7290 Let's say Player A has a rad counter and an energy counter on themselves, as well a creature with a +1+1 counter. Player B casts a spell that proliferates. Player B can choose to either proliferate Player A or Player A's creature, both, or neither. If they choose Player A's Creature, it gets another +1+1. If they choose Player A, they get a Rad counter AND an Energy counter. Tldr; they can't choose which counters they'll proliferate, only which targets with counters they will proliferate.
@@toripaige7290 Selecting to proliferate a player will not proliferate their permanents. as well, only the counters on the actual player (experience, rad, energy)
Great meeting some of you at magiccon chicago.. hope we could jam commander in the near future. Def would want some input. Did Elliott make that purchase he was telling me about? Great content always
If you only stick 1 of each bobblehead in then yeah, rolling 7/7 sixes would be hard. But you can increase your chances by rolling more dice, say, by creating copies of the bobbleheads with something like Doppelgang. 4 days ago, someone asked reddit what the optimal number of dice is to roll exactly seven 6s (i wonder why 🤣) and the answer to that question IIISSSSSS... 42. WE FOUND THE QUESTION EVERYBODY!!!
I haven't been this excited for precons since the 40k set, but where those fell on their face in the regard that Chaos was woefully underpowered compared to the other 3, every last one of these decks looks like they slap.
The bobble heads are meant for Mr. House CEO. In the game a side mission is to find all the bobble heads through the world of new Vegas for Mr. House as he’s a collector.
Can't wait for an artifact named "Cold French Fries" that can be sacrifed to either gain life or impulse-draw and that has the type line "Artifact -- Junk Food".
14:36 When you proliferate you get to choose the permanent / player and NOT choose what type of counters to increase so if you choose a player you must increase the Rad and Energy counters
[Battle of hoover Dam] put a "finality counter" on the reanimated creature... at 47:21 you can't reanimate the [Powder Ganger] because it was exiled...
The blue ones were from our kickstarter, we have a large order of new dice colors coming soon though! If you join our discord, I'll have restock notifications for when I add them to the shop. - Maddy
So Eliot shouldn't have been able to equip grim reapers sprint to Dogmeat because of the silver shroud costume giving Dogmeat shroud until end of turn right?
Love these decks, felt similar to warhammer but i dont really know that ip. But now its an ip that I love and I feel like they made a great set of precons! might have to pick all of them up.
So the bear says that it destroys any number of artifacts or enchantments equal to x, and Jim made x=2.... ...so why didnt he just destroy the Overencumbered? He'd get to keep the artifacts it gave him and have none of the downside, on top of removing everyone else's stuff. Idk, i guess hinsight is 20/20, it just seems like a weird play to keep it on the field
It's not a number of artifacts up to or equal to x. It's a number of artifacts with mana value less than or equal to x. So destroying the Overencumbered would have used up the whole ability, while destroying the clue and food was free and he could still destroy the two Bloodforged Battle-axes Wait a second.... 2 mana destroy all of your opponents treasures, Mana Vaults, etc. while not touching your own?!? I don't know much about the cEDH meta, but this sounds really good
@@joedoe7572 OK, I reread it and realized my error. It makes me big sad that it doesn't work how I thought, but you're right about it being very effective against the artifact token decks.
At the end of the game, powder ganger should have had a finality counter on him. when sacrificed he should have been exiled and not been able to be recured. great game nonetheless.
Because of the wording on chapters 2 and 3 of the Vault 12 saga, shouldn't the zombie mutant creatures get four +1/+1 counters instead of two since they are considered Zombie and Mutants?
No, if it is a Zombie or if it is a Mutant do X. It would have to read put 2 counters on your zombies and then on a separate line 2 counter on your mutants to do what you're describing.
I guess that given how voltrony at least two of these are, they should have included more creature spot removal, because last time the dog got really scary and this time the moth was out of control.
Proliferate is a keyword action introduced in Scars of Mirrodin. When a player proliferates, they choose any number of players and/or permanents with counters on them, then put another of each kind of counter already there on these players or permanents.[2][3
Is it just me or does The Wise Mothman suffer from the same problem that the Tyranid deck from 40k did... gets out fast, super terrifying and makes everyone find a can of bug spray... and just to make sure that it is effective they add a lighter and just torch the poor bug person to ash.
Awesome game! I ordered all tne decks and can't wait to crack some collectors packs! Also this game was amazing better then the first lets get a third!
Hey peeps, maybe you guys can help me decide. You think the precons are worth it? Ive been a fan of fallout since fallout 3 and new vegas but im unsure about getting all 4. Especially since we got some stuff revealed for later this year. (modern horizons 3, outlaws, etc) Appreciate it peeps! ^_^
After playing them in these videos (spoiler: there are more videos coming) AND being a fallout fan about as long as you have with my first game being Fallout 3 and playing all of them multiple times. I would absolutely order them all.
Best incorrect explanation of how proliferate works as a reply to this comment gets a heart.
Proliferate: roll 5 d6 3 times. If you roll 3 "yahtzee's", you win the game.
To proliferate you choose any number of permanents players or spells. For each instance of the word “counter” you add up to one additional instance of the word “counter” wherever you would like in the text.
I make my counters do a thing and I can make yours do the thing too
Look at all the counters on permanents and players. (Ignore suspend, thems tricksy little shites.) Contemplate whether the counters help you and/or hurt your opponents. If they do either, get another. If they don't, forget about it. If poison counters are involved in any way, shape, or form, you are now the archenemy, regardless if you originally put them out there or not. You know what you did, of course you deserve it.
You're pro life rating so you're gaining more life then your opponents for those niche "have x life win the game" win cons. Proliferate commonly loses to commander damage so decks like scrappy survivors pose a huge threat to this play style with huge swings for lethal even with all that pro life rating your doing.
The big mistake that even editor missed is that Battle of Hoover Dam puts a finality counter on the creature returned if you pick NCR.
Yeah but never really mattered
The most forgotten counter of 2023-24.
was about to say that even if it did not matter on the game ending
The big mistake.. OMG it was HUGE. Someone needs to be fired 🙃
@@maxbodifee3263
Nah.
Maybe a written warning?
I know this was awhile ago, but for those who are scouring these comments: proliferate puts one additional counter of each type a player or permanent has, not an additional counter of each type of counter on a player. If someone has a rad, and energy, a poison, and an experience counter and proliferates themselves, they get one of each not one of each they want. 701.27a comp rules
I was looking for this lol, so if he chooses to proliferate Alex, he must give him the energy counter and a rad counter
701.26a *
true dat
@@dudestroyer1276 Yeah, this came up during their last game as well, I believe some players were given rad and not energy counters
It's an easy enough thing to miss. That change was made relatively recently, and was made to decrease the number of actions/choices made when you proliferate in Arena.
The wording didn't visually change that much, so it's easy to start reading the rules text, assume it's the same, and end up wrong.
I don't think it would have made a big impact on either game, though
Also just general Spike Feeder appreciation - the solid color spike dice are so easy to read. Thank you for that
Some might say they're solid...as a rock. :D
@@TheSpikeFeedersdo you guys mumble that in your sleep?
I also love seeing those on many other content creator's video's
You can't mumble it, you have to shout it and do air guitar.
@@TheSpikeFeeders Oh of course, my mistake!
Thanks Spikes for doing multiple games of same decks
One note on Hoover Dam the creature comes back with a finality counter so when the powder keger died it should have been exiled
Pretty nice the decks got full art basics. A trend they should keep!
Yeah too bad the took out the solid reprints to compensate that..
daily reminder that proliferate only selects permanents and players then adds another of each counter already there, you cannot affect rad, poison, experience, or energy without adding to all existing counters on that player,
I think there was a time when you could choose specific counters. Maybe they aren’t aware of the rule change.
@@Rich2799 no the old ruling made you only able to choose 1 counter, instead of all, but that was a mistake in the writing
@@Rich2799pre war of the spark, that`s how it worked.. Since then (2019) it has been like that. As the mechanic is from 2010, we are still only 5 vs 9 years of it working like that, but considering it`s been half a decade I doubt people will get it right by 2028
I really enjoy you doing multiple rounds with the same decks out of the box. One single go is usually not enough to get a good feel for how the decks play, especially when one is stumbling a bit on mana or some such like the energy deck did here.
Yes I appreciate this too!
What a goated game! We saw each deck do exactly what they're made to do!!❤
I can't believe that Jan would use V.A.T.S. to shoot a dog. He is a real monster
hey Alex - "hello from a distant past" but from high school. been watching these videos recently and its been great to feel like we're hanging out. hope all is well in Winnipeg. Miss you buddy!
Hi! Hope you're doing well! It's definitely been a strange journey from The Core on Main Street.
Came for the content, stayed for the powerthirst references. Also i came up with a super fun and convoluted combo for Rex, that will allow you up your luck stat for the bobblehead wincon.
These decks look sweet. Great game.
Also, I believe Alex should be getting energy from the proliferation, cause it adds a counter of each type already there, not the counters of your choice.
"When a player proliferates, they choose any number of players and/or permanents with counters on them, then put another of each kind of counter already there on these players or permanents." -MTG Wikipedia
You're correct.
Alex also forgot to get energy from his Automated Assembly Line after dealing damage with an artifact creature.
I feel like Jim saw Elliot “nice guy proliferating” last game then lose, and was like “not gonna make that mistake” lmao I respect it
Thanks for additional games with the decks! I preordered two of them and love seeing the differences in the decks each game 😄
Radiation seems like a cool mechanic. Great game. Nice to see Mardu do something XD
I love that it mills you on pre-combat main phase so you can still stack the top of your deck and not worry about milling that card before you draw it
The Coheed and cambria callout by the editor on the Science! Deck made me comment for the algorithm
really loved the powerthirst references at the start!
Oof battle for Hoover damn brings back the creatures with a finality counter on them.
Got all the precons on order. Gonna be building Caesar and Madison Li.
All the flavor is amazing. Some banger cards too. Caesar is a very strong mardu aggro/aristocrats commander; and Madison Li is gonna be a great energy commander once energy gets a tad bit more support.
More energy support is on the 'horizon' 🙃
I also just ordered the precons but I only preordered the mothman one because I like to play very aggressive.
I preordered Caesar and got some Legion themed cards to sub in. Gonna build that one out. Also ordered Mutant, that deck seems pretty fun and worth keeping intact.
When the guy gets the powder Ganger from the graveyard, it has a finality counter so when he sacs it, it goes to exile so he doesn’t get a death trigger treasure or get to grab the powder ganger again right?
47:05 I'm sure someone else has pointed this out already, but the powder ganger would have been exiled because it gets brought back with a finality counter. Don't think it made a difference in the outcome though
Fun fact: the highest chance to win with the Luck Bubblehead is when you have exactly 42 bubbleheads and then it's ~16%, so good luck.
Thanks! 😁
When you proliferate somethign you proliferate all counters on it. You can't choose which types.
That includes players. If they had experience, poison, rad, and energy counters, ALL of them get +1 if you choose the player
Do you mean if you say proliferate one players poison counters and they also have +1/+1 counters on a creature those also get proliferated? Or all players of they have poison counters get proliferated?
@toripaige7290 Let's say Player A has a rad counter and an energy counter on themselves, as well a creature with a +1+1 counter. Player B casts a spell that proliferates. Player B can choose to either proliferate Player A or Player A's creature, both, or neither. If they choose Player A's Creature, it gets another +1+1. If they choose Player A, they get a Rad counter AND an Energy counter.
Tldr; they can't choose which counters they'll proliferate, only which targets with counters they will proliferate.
@@toripaige7290 Selecting to proliferate a player will not proliferate their permanents. as well, only the counters on the actual player (experience, rad, energy)
@spikefeeders Please tell Gamegenic to make more clear bastion xls. I can’t find them anywhere! 😭
"Like the video; you know it's gonna be good."
...Damn it, Jim, you're right.
T-Wise sounds like Mr. Mothman's Rapper name.
These decks look like a lot of fun, I'm pretty excited to get my hands on these and try them out!
Great meeting some of you at magiccon chicago.. hope we could jam commander in the near future. Def would want some input. Did Elliott make that purchase he was telling me about? Great content always
Cool to see more games with these precons!
I really like the mothman and dogmeat decks. That vats card was a killer.
Holy shit, was that a Powerthirst reference?
Just found out you guys are in winnipeg! haha dont know why but you are so much cooler now. -cheers from steinbach
VATS is damn cool. That split second is a bonker.
i love the fallout lore tidbits as they are playing
@46:46 - Powder Gangers should be exiled due to having a Finality Counter on it.
If you only stick 1 of each bobblehead in then yeah, rolling 7/7 sixes would be hard. But you can increase your chances by rolling more dice, say, by creating copies of the bobbleheads with something like Doppelgang.
4 days ago, someone asked reddit what the optimal number of dice is to roll exactly seven 6s (i wonder why 🤣) and the answer to that question IIISSSSSS... 42. WE FOUND THE QUESTION EVERYBODY!!!
😂 someone tell the mice!
41 is also a valid answer. They’re both equally likely.
I haven't been this excited for precons since the 40k set, but where those fell on their face in the regard that Chaos was woefully underpowered compared to the other 3, every last one of these decks looks like they slap.
The bobble heads are meant for Mr. House CEO. In the game a side mission is to find all the bobble heads through the world of new Vegas for Mr. House as he’s a collector.
In New Vegas, you find him snowglobes and he buys them from you for 2,000 caps.
Snow globes.
@@rko218932 shoot that's right!! I still think adding these into house would be fun as I don't believe there are any globes in this set.
Looked like a lot of fun. Can't wait to play with that set myself. #WotCStaff
Jan's timewalk joke "Underrated"
47:10, don't powder ganger got finality counter on it?
At 21:00 was it a miss play to not also destroy the Over Encumbered or did I miss something? Since it says any number of artifacts and/or enchantments
Kinda bummed I didn't hear, "SOLID AS A ROCK!!!" (sick guitar riffs)
Upon watching the video further, I'm now satisfied
Powder Ganger had a finality counter. I don't think it matters, but it wouldn't come back the second time. It would be in exile
....you had me at "BIG IRON".
My brother is a big fallout fan but not mtg fan.
I gotta convert him with these commanders like some phyrexian oil lol.
He'll call it F.E.V. corruption, though they're not that different.
@@stratavosstuff7575 I don't know what that means. Maybe my brother and I could learn from each other lol
God I feel old.
I'm going to take a midday nap and have some tapioca.
Should have written the comment in PT-BR haha Way to go for WOTC not printing to us Brazilians anymore
Power thirst reference = like for video
One that may not of changed outcome but powder gang was finality 😊
Bruh I can’t wait to play magic. I’m exited to see more Lara Croft game play
40:50 should have doubled Dogmeat's power again for another 17 lifelink damage
Just here to throw some love to a Coheed & Cambria reference.
Havent't heard a Powerthirst reference for years :D
Gotts build Dr Li like youre playing Jhoira, it feels like. Lots of cheerios and cantrip artifacts, bounces, etc
Jim was being VERY nice with mothman when it was out. He could’ve easily got rid of Eliot earlier in the game but chose to spread the love to Alex.
Can't wait for an artifact named "Cold French Fries" that can be sacrifed to either gain life or impulse-draw and that has the type line "Artifact -- Junk Food".
I just built Jund dinosaurs, I guess I also need that temple Eliot
I'm disappointed that they didn't print McCready as a flip card into his older self in Fallout 4.
Mothman is a fucking beast, whew
Did you swap out all the basic lands with full arts or do they come with full art lands?
Liked immediately for the powerthirst reference 🙌
14:36
When you proliferate you get to choose the permanent / player and NOT choose what type of counters to increase so if you choose a player you must increase the Rad and Energy counters
[Battle of hoover Dam] put a "finality counter" on the reanimated creature... at 47:21 you can't reanimate the [Powder Ganger] because it was exiled...
At 40:08, why not casting anguish at the behemoth before damage is done?
Powder Ganger cannot return to the battlefield as it should have had a finality counter on it (and thus exiled)
Is there a list somewhere about that Ruhan dice rolling deck that Elliot mentioned? 👀
are the blue oversized dice still available for purchase or where they a limited run thing
The blue ones were from our kickstarter, we have a large order of new dice colors coming soon though! If you join our discord, I'll have restock notifications for when I add them to the shop. - Maddy
So Eliot shouldn't have been able to equip grim reapers sprint to Dogmeat because of the silver shroud costume giving Dogmeat shroud until end of turn right?
38:06 "at the end of Jan's Turn" - Eliot
Nice come back from the caezar player!
Love these decks, felt similar to warhammer but i dont really know that ip. But now its an ip that I love and I feel like they made a great set of precons! might have to pick all of them up.
1k likes! Second time ever I made a major change
🫡🫡🫡
So the bear says that it destroys any number of artifacts or enchantments equal to x, and Jim made x=2....
...so why didnt he just destroy the Overencumbered? He'd get to keep the artifacts it gave him and have none of the downside, on top of removing everyone else's stuff.
Idk, i guess hinsight is 20/20, it just seems like a weird play to keep it on the field
It's not a number of artifacts up to or equal to x. It's a number of artifacts with mana value less than or equal to x. So destroying the Overencumbered would have used up the whole ability, while destroying the clue and food was free and he could still destroy the two Bloodforged Battle-axes
Wait a second.... 2 mana destroy all of your opponents treasures, Mana Vaults, etc. while not touching your own?!? I don't know much about the cEDH meta, but this sounds really good
@@joedoe7572 OK, I reread it and realized my error. It makes me big sad that it doesn't work how I thought, but you're right about it being very effective against the artifact token decks.
At the end of the game, powder ganger should have had a finality counter on him. when sacrificed he should have been exiled and not been able to be recured. great game nonetheless.
7:26 Med kit as a cheap colourless draw engine!?😳😮
7:34 realization 🥲 me too, my disappointment was immesurable
And because of the second good performance, I finally decided to buy Dogmeat precon over Dr Madison Lee
Yes you did it love you guys.
Because of the wording on chapters 2 and 3 of the Vault 12 saga, shouldn't the zombie mutant creatures get four +1/+1 counters instead of two since they are considered Zombie and Mutants?
No, if it is a Zombie or if it is a Mutant do X. It would have to read put 2 counters on your zombies and then on a separate line 2 counter on your mutants to do what you're describing.
Lol Powder Ganger shouldn't have returned since it had a finality counter on it. Likely would never have mattered, good game haha.
I guess that given how voltrony at least two of these are, they should have included more creature spot removal, because last time the dog got really scary and this time the moth was out of control.
Proliferate doesn't let you be choosey about what counters a person gets, Jim proliferating Alex would have to increase his energy too.
Proliferate is a keyword action introduced in Scars of Mirrodin. When a player proliferates, they choose any number of players and/or permanents with counters on them, then put another of each kind of counter already there on these players or permanents.[2][3
PSA: Do not feed the Yao Guai that is all.
turn 11 misplay, the enchantment reanimates with finality counters, the ganger would be exiled
28:24 could Jim have proliferated vault 12 to immediately get a bunch of zombies?
Put that baublehead in the zyndersplit deck easy win
Around 20:12 , I swear that by playing Rampaging Yao Guai, with X=2, couldn't he have also destroyed the enchantment aura, overencumbered?
9:20 In the video...... Doesn't the "Artifact" Land trigger the energy ability on Madison Li?
Unfortunately no. You have to cast the artifact to get energy from Dr. Li, and playing a land doesn't count as casting a spell.
Is it just me or does The Wise Mothman suffer from the same problem that the Tyranid deck from 40k did... gets out fast, super terrifying and makes everyone find a can of bug spray... and just to make sure that it is effective they add a lighter and just torch the poor bug person to ash.
Awesome game! I ordered all tne decks and can't wait to crack some collectors packs! Also this game was amazing better then the first lets get a third!
MacCready seems perfect for Queen Marchesa. Definitely looking forward to that card.
I love these decks!
For each permanent in play, choose a counter they do not have and make one counter of a counter they wanted to have.
"crack a junk" "sack a junk" what has the world come to
But the extra combat couldn’t have worked bc dog meat had shroud?
Silver Shroud Costume only gives shroud until End of Turn when it enters.
The mothman prophecies was 2002 but yall were close.
But the mothman doesn't put rad counters on yourself too? it says each player. .
Loved the video, great game guys.
Awesome video
Hey peeps, maybe you guys can help me decide. You think the precons are worth it? Ive been a fan of fallout since fallout 3 and new vegas but im unsure about getting all 4. Especially since we got some stuff revealed for later this year. (modern horizons 3, outlaws, etc) Appreciate it peeps! ^_^
As someone who got all 4 of dr who, because they like it, go all in.
After playing them in these videos (spoiler: there are more videos coming) AND being a fallout fan about as long as you have with my first game being Fallout 3 and playing all of them multiple times. I would absolutely order them all.