What is the next nation that I should do a guide about? Leave a comment here and join The Discord to chat with me: discord.gg/ksDjjUhKHd Check out more nation guides here: th-cam.com/play/PLsO8A6cTBgguX6W3b2j-9IlbSHn2nR8wO.html
A North American perhaps? I heard it is possible to own almost entire continent the moment one unifies the confederarion, due to its ridiculously easy expansion mechanics
me again with another video idea - maybe something for later when a - z or releasables is finished. how about a video series in which you make specific achievement runs / maybe even guides. all achievements that are country specific for example
Alright some tips not mentioned in the video for the Ottomans. You may not think you need extra tips, since the Ottomans are so powerful and they're so noob friendly, but trust me, you may get surprised. 1: The First thing you should ask yourself when playing as the Ottomans is very simple. How long do you plan to play? That sounds irrelevant, but it is. If you are only planning to play until around 1600ish then this isn't really that big of a deal. HOWEVER, if you plan to play the Ottomans deep into the Age of Absolutism or beyond, then you need to change the way you plan to play. If you are familiar with the End of the Cycle from Stellaris, then the Ottomans have a very similar playstyle. For those unfamiliar, the End of the Cycle gives you absolutely insane production, research and military buffs for 50 years (a very long time in that game). HOWEVER, at the end of that time period, you lose everything and your empire gets reduced to a small one planet system and everyone hates you. That's how the Decadence system for the Ottomans works. For the first 200 so odd years of the game, you are practically a god. I've faced the entirety of Europe as a coalition and they never declared on me because they didn't think they could win. But, without proper preparation, your game practically ends at the beginning of the Age of Absolutism. At 100% Decadence, you receive: +100% Idea/Tech group cost, -50% Fort Defense, -50% Siege Ability. There's a couple of others but those are the big ones. 2: The Internal Power Struggle, and the 4 disasters that will almost always fire alongside of and are enabled by it, is probably the worst disaster in the game. It is meant to mirror the events that caused the fall of the Ottoman Empire IRL (or rather it's severe decline), and it will absolutely cripple your nation. You may think that isn't a big deal, even the biggest disasters are pretty easy to deal with right? Only the Crisis of the Ming Dynasty and the Dominance of the Eunuchs disasters are really that bad right? Wrong. The Internal Power Struggle, when it fires, will open up a new branch of your Mission Tree that you have to complete in order to end the disaster. The Disaster can only end if you complete those missions (4 for each disaster or so) or if you lose the Ottoman Government type. The game will not tell you these requirements prior to you entering the disaster. 2A: The Plot of the Harem disaster requires you to have the Court Idea Group completed to take the final mission of the disaster, in addition to having a ruler who has 15 or more skill points so a minimum 5/5/5 ruler. This is perhaps the most difficult and annoying disaster to end because even with Dynastic Administration Reform and Court Ideas completed, you are still only guaranteed a 1/1/0 ruler at minimum. It is completely RNG if you can get out of this or not. 2B:The Disloyal Eyalets disaster requires you to own the entire region of Persia either directly or as an Eyalet. You can softlock yourself into not being able to complete this disaster if you don't conquer Persia before it fires, as good luck fighting a war with -50% Fort Defense or sieging anything down with -50% Siege Ability. 2C: The Janissary Coup Disaster requires you to have 2 Military Idea Groups completed and significant professionalism or very high military tradition to end. You lose 100% Army professionalism at the beginning of the disaster and you also need to have no corruption. If you choose to fight the Janissaries, you will have access to the Mansure Army reform which gives you a bunch of buffs and also switches you to Western Mil tech units. 2D: The Corrupt Pashas disaster requires you to either have no Pashas assigned OR to have 125 provinces assigned to Pashas while also having no provinces with the "Pasha Removed" modifier. 2E: All of the disasters require you to have been in the Internal Power Struggle for at least 3 years and to have been in each respective disaster 5 years. Minimum 8 Years. The Easiest way to mitigate how badly the disaster hits you is to take Court Ideas, 2 military idea groups, and to have conquered the Persia region while having no Pashas assigned prior to the disaster firing. The AI does cheese this disaster and it is pretty rare to see them get hit by the Internal Power Struggle now. 3: However, if you are not planning on playing past the Age of Reformation, then fuck it. Go as hard as you want. Diplo/Admin start, followed up by Offensive or Quality and just fight the world until you are satisfied or the Internal Power Struggle hits. 4: Early game manpower management is key and one of the reasons you want Eyalets and tons of them. Rarely will I contradict what Red Hawk says about something, but in this case, it is more beneficial to have a bunch of small Eyalets than it is to have one big one. Especially since it becomes very difficult to convert them to Core Eyalets once they get above 150 dev. The only times you should want a huge Eyalet is in the cases where the Mission Tree lets you convert them to Core Eyalets instantly, like Tunis/Egypt/Hungary. You can, of course, take Quantity, but you don't need it if you exploit the Eyalet system correctly. 5: You can convert normal vassals into Eyalets and its much better even though it does delay your ability to annex them. Eyalets function like pseudo-allies, and they CAN be separate peaced. There used to be an exploit where you could take well beyond 100% warscore via your Eyalets, but I don't know if you can do that anymore. Also, don't Divert Trade with Eyalets, especially Core Eyalets, they already give you so much income that you don't need it, all it ends up doing is giving them 30% liberty desire for nothing. 6: You get some pretty crazy buffs and reforms at the end of your Mission tree, but it can take ALOT of planning to get there. Like one of the missions requires you to have done 4 agendas for every estate, and at one diet every 10 years, that's something like 160+ years to complete. This is mitigated by Court Ideas a little, which reduces the cooldown of Estate Interactions and you should be taking them anyway if you want to play beyond the Age of Blob simulation, but it can feel like a waste to take them. Similarly, you can get a second Golden Age if you Unite Islam. 7: Don't fear the Janissaries. Use them, exploit them, do whatever with them. Janissaries get a bonus to assaulting forts, and early game, this is very key to rapid expansion. An army with Janissaries in it will be able to take down a fort they otherwise would not have been able too via assaulting but make sure you don't accidentally use an army with no Janissaries in it otherwise you are just wasting manpower and will likely fail to take the fort. 8: Eyalets do not count as a land border for coring purposes if your capital is not on the same continent as them. This is a big one as getting a massive Eyalet like Egypt can effectively wall you out of being able to conquer more land in certain directions for yourself. Since Constantinople is considered a European province, this means that when you are conquering areas like Persia, your Core Eyalets, who cannot be called into war, and cannot be given provinces in a war though their claims and cores can be used to declare war, can effectively wall you out of being able to conquer beyond them. 9: It may be tempting, but don't take Influence ideas. Yes, the modifiers to Vassal force limit and tax do affect Eyalets, yes it is very powerful. But then you get the Disloyal Eyalets disaster and suddenly you go bankrupt since that disaster causes you to no longer receive income from Eyalets even if they are loyal.
for those who new to the game like me, here are the timestamps: 02:38 : National Decisions 02:45 : Estates 04:21 : Rivals 04:29 : Advisors 05:19 : Missions 07:00 : Army Positioning 07:42 : Naval Doctrine 08:27 : First war against Byzantine 09:10 : Curry Favor & Royal Marriage & Improve Relations w/ Crimea 10:27 : Annex & Setting Constantinople as Capital City before making core 11:09 : Next War w/ Epirus 11:37 : Trade favors for trust w/ Crimea 12:19 : East Wars w/ Karaman - Dulkadir - Ramazan - Candar 13:11 : Trade favors for trust w/ Crimea again 14:54 : Asign Pashas 15:49 : Light Ship fleet - Hagia Sophia Upgrade Event 16:13 : Balkans Mission - Prepare war 17:49 : 2nd East Wars & Construct Buildings 19:05 : Allies 19:33 : Tier 2 Goverment Reform & Decadence System 20:54 : Kosova Development for Gold mine (Don't asign Pasha for Kosova state) 21:27 : 2nd Balkan War 21:57 : Age Ability 22:34 : 1st Mamluks War Prep 23:19 : Lower Autonomy for some states 23:27 : Buff up army a bit 23:38 : Spy on Mamluks 24:01 : Technology 23:17 : 1st Mamluks War 24:53 Fate of the Patriarchate event 25:29 : First Tech 26:21 : 1st Mamluks War's Demands 27:37 : Ally France - No rush 27:51 : Unfocus Military on Court 27:57 : 3rd Balkan War (Venice) 28:34 : Crimea Event 29:03 : Tier 3 Goverment Reform 29:54 : Last balkan provinces 30:04 : 2nd Age of Discovery Skill 30:30 : Don't take the mission yet 32:03 : 2nd Tech 32:47 : Buff up Cannons 32:53 : 2nd Mamluk Wars with Ottoman Invasion 33:49: Mamluks Event 34:39 : Mamluks Event 2 35:34 : Break Alliance with Tunis If you have 35:39 : Take the mission that we skipped and prep wars on north - and don't take Egpyt quest yet 36:15 : Hungarian Wars with Ottoman Invasion 36:58 : Establish Eyalet with Hungary and take their money 37:31 : Eyalets Overview 38:48 : Take the Egypt quest and Declare war to tunis 39:05 : Jannissary Events 39:46 : Tier 4 Goverment Reform 40:06 : Make Tunis Eyalet 40:34 : Jannissary Event when ruler dies 40:44 : Higher 3 Diplo Adviser when Mamluks has +200 Relations to take quest Don't try to copy everything and do the same. While doing these, find out why you are doing them and look at the results. If you try to do something using the stamps without watching the video completely, you will fail. Thanks for the video, it was a good guide.
I always like to play with the long game in mind when I play as the Ottomans. I start by guaranteeing Granada and trying to vassalize Fezzan (need to take Crete to be lower the distance modifier), quickly conquering Byzantium and the Turkish bayliks, attacking Trebizond and Circassia (less chance of Muscovite intervention) and warning Muscovy against the Hordes, and then attacking Hungary. This way future great powers and/or small hurdle countries become less of a threat - namely Spain, Russia, Austria, the Commonwealth and Tunis. I also like to ally France and/or Bohemia at the start to also dissuade their neighbours/my rivals from trying anything.
Ive done it similar in the past but lately for every action there is an over the top counter action. Just got 1.35 and gonna hammer away at the "new" ottos but last time i played i spread my influence in a similar manner and ended up with a spain and austria super power in the west and a monster ming with a nearly equally imposing timurids in the east. That was early as well. Then i figured id go france. Went super well until 1650. Im theoretically on track for a WC but im now locked against an alliance of the most unholy combination of enemies that have an army nearly 3 million strong. i can beat them. i can play the diplo game and lessen their forces but i really cba with the insane AI stuff. I mean i realize the game is fighting you but there should be some form of sanity and reason behind it. I just start over i think i finish one in 20 games. Those games where you get that flow and you achieve a breakout of sorts. Id like to see more guides from games for the mid stuff. When the dumbass alliances the AI spawns to mess with you or in some countries when its near impossible to not have to deal with a few hundred million rebels. In fact ive played games where i counted the rebels and when the game produces more rebels than the countries had people, historically. Then you know the game needs an overhaul. Sorry for the rant.
Why delete the janissary troops when instead you can consolidate them so that the few you do keep end up with full 1000 manpower each, or as close to it as possible.
34:28 You probably knew this, but you didn't mention it. It is important that YOU siege down Cairo to get the event. So, just like you did, don't call in allies until after you get the siege. It would be really shitty if you called in some ally, you mess up a battle, and your ally sieges down Cairo. I'm not 100% sure, but I think this also is true for vassals, so if you have vassals, tell them to take a nap until after you siege down Cairo.
I like your guide cuz it doesn't try to flex what Ottoman or you as a player capable of and just do one thing at a time. I always have trouble managing two fronts or keeping up with guides that have too many parts moving at the same time. Its nice and easy to follow
I guess the buff is for making the Ottomans historically more accurate. Mehmet the Conquerer had the guns while they were sieging Constantinople and in the game u had to siege it without guns, they also balanced sieging by changing "siege ability" to "leader siege". And Sultan Selim annexed the Mamluks in a single war, so now it's possible to make the Mamluks an Eyalet in a single war, not exactly historically accurate but close😂 I think the Ottomans are a really underrated empire, the buff looks not fair but it is.
@@izzet2037wdym underrated. The turks have been a close contender for most obnoxiously overpowered country in the game. The french being the top even still
I thought he did, but I checked, and it seems he hasn't for 1.35 yet. England really should have 2 guides now, one for the Angevin route and another for the UK route.
@@BoundedPine5614 Actually it did. The Acts of Union of 1707 merged England and Scotland into Great Britain. Then the Acts of Union of 1800 created the United Kingdom of Great Britain and Ireland. That is within the EU4 timeline. In 1927 it was renamed the United Kingdom of Great Britain and Northern Ireland.
super video, i love your guides and i also like to watch the other formats very often an idea for a slightly different guide would be a kind of "basics", in which you explain basic mechanics that are not self-evident. so not a guide for beginners but for advanced players. for example, in which situation does which army composition make sense? or a few impressions of how you think in situations that occur frequently and which modifiers you then look for in order to make decisions. management of admin/diplo and mil points for example. a bit hard to formulate and probably even harder to summarize in a video, but getting something like that would be worth its weight in gold :)
For the ones playing after 1.36, it is not stated in the mission reward description, but you *get* claims on Mamluks when you complete the mission that requires conquering Anatolian provinces.
I watched the whole video. The gameplay was a little different than other gameplays i saw on TH-cam and the way i play it, it was nice tho. And it's really interesting that Poland or Hungary didn't attack Wallachia, because in my games everytime one of them(mostly Poland) immediately attack Wallachia right after I take Constantinople. 🤔
*This guide transformed me from the first day I played Ottomans to being absolute dogwater, to becoming the guy everyone hates in our multiplayer campaigns because of how powerful I have become*
Something to note: You can not declare on the Hungarians using the invasion CB if they have been Junior Partnered. It's good to get this as fast as possible, as in about 60% of my games they do end up getting PU'd right after they integrate Croatia.
Following this guide, I only have around 3.39 favors with Crimea and with monthly increase of 0.15 favors in May 1447. Also declaring war on most of the Anatolian Beyliks results in Crimea joining the war with them because they are allied.
I didn’t give the jannisaries any privileges but later on the game forced me to pick between four that I felt all had bad side effects. So give them something so you can decide which ones.
Later on the game it forces you to grant them a privilege between four in every game, doesn't matter if you already granted them any privileges. Still you should grant them some privileges before the game starts.
not that hard. Dont be over gov cap. You can lower it also nicely, if you use your king as leader in battles. When you get about 50 absolutism, you dont need to care about decadence anymore
Actually bro they are really hard to do world conquest. First you do have the subjesct bonuses, pashas and so on. But the decandence is kinda hard. You need 3 mil and 2 admin idea groups to win it. Then youfight half a mil of jannisary troups . And that is not the only thing . With decadence high ideas are 100 percent more . So its 800 per idea. Than you need ti have a ruller with more than 15 stats to pass the reforms.. so early to mid game otto-easy mid to late game otto-hard
So I tried following this guide and I ended up with -10 ducats a month even after I took the gold source, and felt I was way too locked up in debt and losing money to be able to keep going, any ideas on what I did wrong and how to avoid it in the future?
depends on what you want to do with them, burgundy is not that hard but for switz you might wanna go for diplo ideas first to acquire strong allies such as france, burgundy, austria and maybe electors such as brandenburg and bohemia. You could also go for emperorship since expanding into empire is very costly and expanding into france is also costly and hard. for burgundy though you could pick a military idea such as quality to dominate france early on you could skip the military idea and pick diplo again to befriend strong hre boys such as electors to secure emperorship or austria and they will help you with france war. once you crush your main enemy which is gonna be france most likely you can go into a more diplo focus gameplay where you try to get emperorship, in the meanwhile you could raid england and that quality ideas will help you greatly with navy.
Why don’t you grant autonomy to the eyalets and call them into your wars? What is the bonuses of annexing them actually? I don’t annex them but if it’s more efficient to annex, pls enlighten me.
In this case, I recommend you wait for Hungary to be attacked by a PU cb. Actually this case is a LOT better than only invading Hungary. You click the mission "while" they are being invaded. But if the war is over and Hungary is already under PU, its doesn't work. After you do such thing, when Hungary is PU'ed by Austria but you have cb, you can declare war on "Hungary" with that unique cb. After the war, actually you will make Austria an eyalet, not Hungary. But the casus belli of invasion of Hungary still do exists, so you can make Hungary eyalet again with another war. So, you can both make Austria and Hungary eyalet in this case
I somehow got an heir before the harem event fired who is absolutely terrible, a 0/3/3 so I have been gaining only around 4 admin power the whole time. It's 1480 and I still don't have ideas yet. I haven't gone to war with the Mamluks and they are just snowballing, they've conquered most of Arabia and are now pushing into Iraq/Iran with 63k troops. I am going to try to war them now since I have tech 7 and they're still on tech 6, but if I can't cripple them enough I think my run is over.
I always have issues with coalitions when following this guide. Someone like Venice or Mamluks get JUST over the tipping point and coalition me. Does anyone have an idea why, and how to stop it.?
Just finished a run recently with the Mamluks in extended timeline and restored the caliphate and conquered pretty much all of Europe and the east up to india, i thought mamluks were powerful but it seems the ottomans and stupidly overpowered
The comments say the decedece system is a trouble, but I'm not sure if humanity ideas would help, they basically ended any chance of rebellions in my mamluks run
you need to be taking only stuff that you have claims and cores on. and dont take provinces from nations that you did not select as cobelligerents. that is usually what skyrockets your ae. big tip for AE managing is to improve relations with nations that oyu have high AE with. if they have atleast +50 opinion of you they wont join coalition.
Hey Red Hawk, you said you would explain later why not taking more from the Mammluks in the first war than just the 6 Provinces, i waited for that explenation but nothing came :-) in my run i took zyprus and money + the 6 Provinces mentioned. does your version simply make the truce shorter ?
37:00 Your distinction between the two types of eyalets is incorrect. Non-core eyalets can be called into wars and generally have _less_ liberty desire than core eyalets, since they compare your military power only to themselves, rather than to themselves and other subjects. Core eyalets can't be called into wars and generally have more liberty desire, since they compare your military power to themselves and other non-eyalet subjects, but they can be annexed for 6 diplo points per dev, rather than the usual 8 diplo/dev for regular vassals.
Last time I played the Ottomans, decadence reset after getting the estates to spawn rebels, is that still happening? What's the best way to deal with it?
I miss out on egypt eliyat thing and now i have problem with my governing capacity wich cause me headache because it increase decadance and i need to put my padisha comanding army and always be at war to keep decadance at bay
Looks like it got harder in EU4 King of Kings. First of all the money is non existent and is not profit, you die because of loans even with conquest. Second, your admin efficiency is trash, i mean, is all rebellions or being 5 levels behind the other normal powers in admin tech trying to have all in order and "normal". Agressive expansion even with a few provinces is a problem, not like in the video. Third military is not used to be strong as it used to be, you easily have a lot of casualties which was not like that before, and sometimes it leads to even hiring mercenaries that at the same time economically kills ur nation. Mamluks also are a lot harder to take. I'm quite of new, yes. But i remember this being so much easier before. If you have any idea of how could i improve i would appreciate it.
I feel like ottomans were always the easiest anyways. They always seemed to expand without issue until literally every Catholic nation declares on them most of thr time 200 years after the game starts and by that point the ottomans own all the mamluks, iran, thr balkans, around the whole black sea and much of the time even most of eastern europe which makes it really difficult to stop the snowball
Decadence is pestersome from 1600 to 1630 or so (depending on how long it takes you to get Absolutism up to 50). Make your leader a general and have him win a few easy fights to cause massive decadence declines until your absolutism is above the decadence threshold.
Yeah, I just got how to do it now, I was trying to do it the way hawk showed at the start of the video, but it seems now you have to go to the production interface to be able to create janissaries@BobbiusRossius
What is the next nation that I should do a guide about? Leave a comment here and join The Discord to chat with me: discord.gg/ksDjjUhKHd
Check out more nation guides here: th-cam.com/play/PLsO8A6cTBgguX6W3b2j-9IlbSHn2nR8wO.html
Butua / Zimbabwe?
A North American perhaps? I heard it is possible to own almost entire continent the moment one unifies the confederarion, due to its ridiculously easy expansion mechanics
me again with another video idea - maybe something for later when a - z or releasables is finished.
how about a video series in which you make specific achievement runs / maybe even guides.
all achievements that are country specific for example
I would be very interested in a Genoa guide
Offaly in Ireland. Maybe conquer Italy? :D
You get Urban as a military advisor with level 2 with 25% costs. Don’t hire a military advisor at the start of a game😉😉😉
You can get a former pope as Ottoman advisor 😮
I know you meant Orban but Urban ii being advisor is funny as he is the one who started the crusades.
I think the point was that if you don’t want to wait, the bonus of it being Urban isn’t worth it.
@@keanuoliveira4494It is worth it though, you only miss about 3 mil mana and he pays for himself fast.
In some of my saves, urban came after some months so theoretically he did the right thing.
It’s funny because orban was famously too expensive for everyone else apart from the ottomans
Alright some tips not mentioned in the video for the Ottomans. You may not think you need extra tips, since the Ottomans are so powerful and they're so noob friendly, but trust me, you may get surprised.
1: The First thing you should ask yourself when playing as the Ottomans is very simple. How long do you plan to play? That sounds irrelevant, but it is. If you are only planning to play until around 1600ish then this isn't really that big of a deal. HOWEVER, if you plan to play the Ottomans deep into the Age of Absolutism or beyond, then you need to change the way you plan to play. If you are familiar with the End of the Cycle from Stellaris, then the Ottomans have a very similar playstyle. For those unfamiliar, the End of the Cycle gives you absolutely insane production, research and military buffs for 50 years (a very long time in that game). HOWEVER, at the end of that time period, you lose everything and your empire gets reduced to a small one planet system and everyone hates you. That's how the Decadence system for the Ottomans works. For the first 200 so odd years of the game, you are practically a god. I've faced the entirety of Europe as a coalition and they never declared on me because they didn't think they could win. But, without proper preparation, your game practically ends at the beginning of the Age of Absolutism. At 100% Decadence, you receive: +100% Idea/Tech group cost, -50% Fort Defense, -50% Siege Ability. There's a couple of others but those are the big ones.
2: The Internal Power Struggle, and the 4 disasters that will almost always fire alongside of and are enabled by it, is probably the worst disaster in the game. It is meant to mirror the events that caused the fall of the Ottoman Empire IRL (or rather it's severe decline), and it will absolutely cripple your nation. You may think that isn't a big deal, even the biggest disasters are pretty easy to deal with right? Only the Crisis of the Ming Dynasty and the Dominance of the Eunuchs disasters are really that bad right? Wrong. The Internal Power Struggle, when it fires, will open up a new branch of your Mission Tree that you have to complete in order to end the disaster. The Disaster can only end if you complete those missions (4 for each disaster or so) or if you lose the Ottoman Government type. The game will not tell you these requirements prior to you entering the disaster.
2A: The Plot of the Harem disaster requires you to have the Court Idea Group completed to take the final mission of the disaster, in addition to having a ruler who has 15 or more skill points so a minimum 5/5/5 ruler. This is perhaps the most difficult and annoying disaster to end because even with Dynastic Administration Reform and Court Ideas completed, you are still only guaranteed a 1/1/0 ruler at minimum. It is completely RNG if you can get out of this or not.
2B:The Disloyal Eyalets disaster requires you to own the entire region of Persia either directly or as an Eyalet. You can softlock yourself into not being able to complete this disaster if you don't conquer Persia before it fires, as good luck fighting a war with -50% Fort Defense or sieging anything down with -50% Siege Ability.
2C: The Janissary Coup Disaster requires you to have 2 Military Idea Groups completed and significant professionalism or very high military tradition to end. You lose 100% Army professionalism at the beginning of the disaster and you also need to have no corruption. If you choose to fight the Janissaries, you will have access to the Mansure Army reform which gives you a bunch of buffs and also switches you to Western Mil tech units.
2D: The Corrupt Pashas disaster requires you to either have no Pashas assigned OR to have 125 provinces assigned to Pashas while also having no provinces with the "Pasha Removed" modifier.
2E: All of the disasters require you to have been in the Internal Power Struggle for at least 3 years and to have been in each respective disaster 5 years. Minimum 8 Years. The Easiest way to mitigate how badly the disaster hits you is to take Court Ideas, 2 military idea groups, and to have conquered the Persia region while having no Pashas assigned prior to the disaster firing. The AI does cheese this disaster and it is pretty rare to see them get hit by the Internal Power Struggle now.
3: However, if you are not planning on playing past the Age of Reformation, then fuck it. Go as hard as you want. Diplo/Admin start, followed up by Offensive or Quality and just fight the world until you are satisfied or the Internal Power Struggle hits.
4: Early game manpower management is key and one of the reasons you want Eyalets and tons of them. Rarely will I contradict what Red Hawk says about something, but in this case, it is more beneficial to have a bunch of small Eyalets than it is to have one big one. Especially since it becomes very difficult to convert them to Core Eyalets once they get above 150 dev. The only times you should want a huge Eyalet is in the cases where the Mission Tree lets you convert them to Core Eyalets instantly, like Tunis/Egypt/Hungary. You can, of course, take Quantity, but you don't need it if you exploit the Eyalet system correctly.
5: You can convert normal vassals into Eyalets and its much better even though it does delay your ability to annex them. Eyalets function like pseudo-allies, and they CAN be separate peaced. There used to be an exploit where you could take well beyond 100% warscore via your Eyalets, but I don't know if you can do that anymore. Also, don't Divert Trade with Eyalets, especially Core Eyalets, they already give you so much income that you don't need it, all it ends up doing is giving them 30% liberty desire for nothing.
6: You get some pretty crazy buffs and reforms at the end of your Mission tree, but it can take ALOT of planning to get there. Like one of the missions requires you to have done 4 agendas for every estate, and at one diet every 10 years, that's something like 160+ years to complete. This is mitigated by Court Ideas a little, which reduces the cooldown of Estate Interactions and you should be taking them anyway if you want to play beyond the Age of Blob simulation, but it can feel like a waste to take them. Similarly, you can get a second Golden Age if you Unite Islam.
7: Don't fear the Janissaries. Use them, exploit them, do whatever with them. Janissaries get a bonus to assaulting forts, and early game, this is very key to rapid expansion. An army with Janissaries in it will be able to take down a fort they otherwise would not have been able too via assaulting but make sure you don't accidentally use an army with no Janissaries in it otherwise you are just wasting manpower and will likely fail to take the fort.
8: Eyalets do not count as a land border for coring purposes if your capital is not on the same continent as them. This is a big one as getting a massive Eyalet like Egypt can effectively wall you out of being able to conquer more land in certain directions for yourself. Since Constantinople is considered a European province, this means that when you are conquering areas like Persia, your Core Eyalets, who cannot be called into war, and cannot be given provinces in a war though their claims and cores can be used to declare war, can effectively wall you out of being able to conquer beyond them.
9: It may be tempting, but don't take Influence ideas. Yes, the modifiers to Vassal force limit and tax do affect Eyalets, yes it is very powerful. But then you get the Disloyal Eyalets disaster and suddenly you go bankrupt since that disaster causes you to no longer receive income from Eyalets even if they are loyal.
chad textwall
@amphitheremajesticon4928 the most Chad of text walls, and I read it all. Great advice in here
chad textwall
Is it worth it to swap gov reform
How I increase my income at the game start? Is so unstable .
for those who new to the game like me, here are the timestamps:
02:38 : National Decisions
02:45 : Estates
04:21 : Rivals
04:29 : Advisors
05:19 : Missions
07:00 : Army Positioning
07:42 : Naval Doctrine
08:27 : First war against Byzantine
09:10 : Curry Favor & Royal Marriage & Improve Relations w/ Crimea
10:27 : Annex & Setting Constantinople as Capital City before making core
11:09 : Next War w/ Epirus
11:37 : Trade favors for trust w/ Crimea
12:19 : East Wars w/ Karaman - Dulkadir - Ramazan - Candar
13:11 : Trade favors for trust w/ Crimea again
14:54 : Asign Pashas
15:49 : Light Ship fleet - Hagia Sophia Upgrade Event
16:13 : Balkans Mission - Prepare war
17:49 : 2nd East Wars & Construct Buildings
19:05 : Allies
19:33 : Tier 2 Goverment Reform & Decadence System
20:54 : Kosova Development for Gold mine (Don't asign Pasha for Kosova state)
21:27 : 2nd Balkan War
21:57 : Age Ability
22:34 : 1st Mamluks War Prep
23:19 : Lower Autonomy for some states
23:27 : Buff up army a bit
23:38 : Spy on Mamluks
24:01 : Technology
23:17 : 1st Mamluks War
24:53 Fate of the Patriarchate event
25:29 : First Tech
26:21 : 1st Mamluks War's Demands
27:37 : Ally France - No rush
27:51 : Unfocus Military on Court
27:57 : 3rd Balkan War (Venice)
28:34 : Crimea Event
29:03 : Tier 3 Goverment Reform
29:54 : Last balkan provinces
30:04 : 2nd Age of Discovery Skill
30:30 : Don't take the mission yet
32:03 : 2nd Tech
32:47 : Buff up Cannons
32:53 : 2nd Mamluk Wars with Ottoman Invasion
33:49: Mamluks Event
34:39 : Mamluks Event 2
35:34 : Break Alliance with Tunis If you have
35:39 : Take the mission that we skipped and prep wars on north - and don't take Egpyt quest yet
36:15 : Hungarian Wars with Ottoman Invasion
36:58 : Establish Eyalet with Hungary and take their money
37:31 : Eyalets Overview
38:48 : Take the Egypt quest and Declare war to tunis
39:05 : Jannissary Events
39:46 : Tier 4 Goverment Reform
40:06 : Make Tunis Eyalet
40:34 : Jannissary Event when ruler dies
40:44 : Higher 3 Diplo Adviser when Mamluks has +200 Relations to take quest
Don't try to copy everything and do the same. While doing these, find out why you are doing them and look at the results. If you try to do something using the stamps without watching the video completely, you will fail. Thanks for the video, it was a good guide.
Eu4 youtubers can even play bruh
I always like to play with the long game in mind when I play as the Ottomans. I start by guaranteeing Granada and trying to vassalize Fezzan (need to take Crete to be lower the distance modifier), quickly conquering Byzantium and the Turkish bayliks, attacking Trebizond and Circassia (less chance of Muscovite intervention) and warning Muscovy against the Hordes, and then attacking Hungary. This way future great powers and/or small hurdle countries become less of a threat - namely Spain, Russia, Austria, the Commonwealth and Tunis. I also like to ally France and/or Bohemia at the start to also dissuade their neighbours/my rivals from trying anything.
I like the strategies, Imma try it out
Damn that’s a good strategy but only works if you’re as powerful as the ottomans it’s pretty good though might try it some time
Ive done it similar in the past but lately for every action there is an over the top counter action. Just got 1.35 and gonna hammer away at the "new" ottos but last time i played i spread my influence in a similar manner and ended up with a spain and austria super power in the west and a monster ming with a nearly equally imposing timurids in the east. That was early as well. Then i figured id go france. Went super well until 1650. Im theoretically on track for a WC but im now locked against an alliance of the most unholy combination of enemies that have an army nearly 3 million strong. i can beat them. i can play the diplo game and lessen their forces but i really cba with the insane AI stuff. I mean i realize the game is fighting you but there should be some form of sanity and reason behind it. I just start over i think i finish one in 20 games. Those games where you get that flow and you achieve a breakout of sorts. Id like to see more guides from games for the mid stuff. When the dumbass alliances the AI spawns to mess with you or in some countries when its near impossible to not have to deal with a few hundred million rebels. In fact ive played games where i counted the rebels and when the game produces more rebels than the countries had people, historically. Then you know the game needs an overhaul.
Sorry for the rant.
I'm actually glad you've kept the guides with no facecam. They feel more professional/formal this way.
It would be nice if you would continue to play this campaign. We need to see how to deal with the decadence in the late game.
Same. I had an easy time with the first century or so, but right now I'm getting my ass kicked by Spain and the disasters.
Make your ruler a general and win easy battles with him. Also, increase your absolutism
Why delete the janissary troops when instead you can consolidate them so that the few you do keep end up with full 1000 manpower each, or as close to it as possible.
yea, he did several misplays
its a newbie friendly guide things like this happen😊
Why EU4 channels are making a video on the easiest part of the Ottoman gameplay and not on the 1650-1700 with the struggle of power
34:28 You probably knew this, but you didn't mention it. It is important that YOU siege down Cairo to get the event. So, just like you did, don't call in allies until after you get the siege. It would be really shitty if you called in some ally, you mess up a battle, and your ally sieges down Cairo. I'm not 100% sure, but I think this also is true for vassals, so if you have vassals, tell them to take a nap until after you siege down Cairo.
If your vassel sieges Cairo you can transfer it to you. Should also Trigger the event
@@pauljanen1558you HAVE to be the one sieging, the occupation doesn't matter, same goes for the Vienna event
I like your guide cuz it doesn't try to flex what Ottoman or you as a player capable of and just do one thing at a time. I always have trouble managing two fronts or keeping up with guides that have too many parts moving at the same time. Its nice and easy to follow
EU4 1.35 Ottomans Guide - The NEW EASIEST WORLD CONQUEST in EU4
We need Oirat buff in 1.36 then
Would love an Oirat buff!
Based Oirat💪
I guess the buff is for making the Ottomans historically more accurate. Mehmet the Conquerer had the guns while they were sieging Constantinople and in the game u had to siege it without guns, they also balanced sieging by changing "siege ability" to "leader siege". And Sultan Selim annexed the Mamluks in a single war, so now it's possible to make the Mamluks an Eyalet in a single war, not exactly historically accurate but close😂 I think the Ottomans are a really underrated empire, the buff looks not fair but it is.
@@izzet2037wdym underrated. The turks have been a close contender for most obnoxiously overpowered country in the game. The french being the top even still
@@VoxinVivo I think it's obvious that i meant that it's underrated in "real life". And ur message actually proves my point😂
An England guide would be awesome
I thought he did, but I checked, and it seems he hasn't for 1.35 yet. England really should have 2 guides now, one for the Angevin route and another for the UK route.
@@BoundedPine5614 Actually it did. The Acts of Union of 1707 merged England and Scotland into Great Britain. Then the Acts of Union of 1800 created the United Kingdom of Great Britain and Ireland. That is within the EU4 timeline. In 1927 it was renamed the United Kingdom of Great Britain and Northern Ireland.
Thank you so much for this, I've been waiting for an ottomans guide
43:00 you could also have diplomatically vassalised Morocco and promoted them to an Eyalet
super video, i love your guides and i also like to watch the other formats very often
an idea for a slightly different guide would be a kind of "basics", in which you explain basic mechanics that are not self-evident. so not a guide for beginners but for advanced players.
for example, in which situation does which army composition make sense?
or a few impressions of how you think in situations that occur frequently and which modifiers you then look for in order to make decisions.
management of admin/diplo and mil points for example.
a bit hard to formulate and probably even harder to summarize in a video, but getting something like that would be worth its weight in gold :)
For the ones playing after 1.36, it is not stated in the mission reward description, but you *get* claims on Mamluks when you complete the mission that requires conquering Anatolian provinces.
I watched the whole video. The gameplay was a little different than other gameplays i saw on TH-cam and the way i play it, it was nice tho. And it's really interesting that Poland or Hungary didn't attack Wallachia, because in my games everytime one of them(mostly Poland) immediately attack Wallachia right after I take Constantinople. 🤔
Fantastic, tried to follow this as much as I could and at 1550 was starting to become unstoppable, very clear explanation thanks
when red hawk plays the Ottomans its like a magic but when i do play them its like a horror
You can ally Poland just before your initial wars. Allies get less AI and big ally helps you with coalitions
Also, build galleys...
*This guide transformed me from the first day I played Ottomans to being absolute dogwater, to becoming the guy everyone hates in our multiplayer campaigns because of how powerful I have become*
You had the perfect opportunity to seize the Ragusa and gain another trade city when attacking Epirus
Something to note: You can not declare on the Hungarians using the invasion CB if they have been Junior Partnered. It's good to get this as fast as possible, as in about 60% of my games they do end up getting PU'd right after they integrate Croatia.
Following this guide, I only have around 3.39 favors with Crimea and with monthly increase of 0.15 favors in May 1447. Also declaring war on most of the Anatolian Beyliks results in Crimea joining the war with them because they are allied.
He finally did it. JIHAD
Would like to see England guide about both path in seperate videos.
Why did you totally ignore how to deal with the Decadence?
Tried out the Ottomans for first time in a while. Spent an hour setting up estates and catching up on the missions and such before unpausing lmao
I didn’t give the jannisaries any privileges but later on the game forced me to pick between four that I felt all had bad side effects. So give them something so you can decide which ones.
Later on the game it forces you to grant them a privilege between four in every game, doesn't matter if you already granted them any privileges. Still you should grant them some privileges before the game starts.
Me when Red Hawk upload ottoman guide: FINALLY!
Do England next
he reached %90 of ottoman borders in just 60 years
Tutorial how the handle the decadence in the late game pls
not that hard. Dont be over gov cap. You can lower it also nicely, if you use your king as leader in battles. When you get about 50 absolutism, you dont need to care about decadence anymore
Actually bro they are really hard to do world conquest. First you do have the subjesct bonuses, pashas and so on. But the decandence is kinda hard. You need 3 mil and 2 admin idea groups to win it.
Then youfight half a mil of jannisary troups .
And that is not the only thing . With decadence high ideas are 100 percent more . So its 800 per idea. Than you need ti have a ruller with more than 15 stats to pass the reforms.. so early to mid game otto-easy mid to late game otto-hard
So I tried following this guide and I ended up with -10 ducats a month even after I took the gold source, and felt I was way too locked up in debt and losing money to be able to keep going, any ideas on what I did wrong and how to avoid it in the future?
Every single eu4 youtuber cheats.
Never follow their guides blindly.
@@anate9Wait what?
Same problem. Conquering seems to not be the solution since it only brings administrative points dead sense, shitty rebellions and not money at all.
@BobbiusRossiushow is he wrong ? Every guide I’ve followed from him I’ve gone bankrupt. While everything goes super smooth for this guy.
Next Guide: Venice or Aragon
Burgundy or Switzerland guide would be awesome! I’m always really bad at knowing what ideas to pick when
depends on what you want to do with them, burgundy is not that hard but for switz you might wanna go for diplo ideas first to acquire strong allies such as france, burgundy, austria and maybe electors such as brandenburg and bohemia. You could also go for emperorship since expanding into empire is very costly and expanding into france is also costly and hard.
for burgundy though you could pick a military idea such as quality to dominate france early on you could skip the military idea and pick diplo again to befriend strong hre boys such as electors to secure emperorship or austria and they will help you with france war. once you crush your main enemy which is gonna be france most likely you can go into a more diplo focus gameplay where you try to get emperorship, in the meanwhile you could raid england and that quality ideas will help you greatly with navy.
Why don’t you grant autonomy to the eyalets and call them into your wars? What is the bonuses of annexing them actually? I don’t annex them but if it’s more efficient to annex, pls enlighten me.
Cries in internal power struggle
35:56 what do you do if Hungary is in a personal union under another nation you cant get the CB from the mission
In this case, I recommend you wait for Hungary to be attacked by a PU cb. Actually this case is a LOT better than only invading Hungary. You click the mission "while" they are being invaded. But if the war is over and Hungary is already under PU, its doesn't work.
After you do such thing, when Hungary is PU'ed by Austria but you have cb, you can declare war on "Hungary" with that unique cb.
After the war, actually you will make Austria an eyalet, not Hungary. But the casus belli of invasion of Hungary still do exists, so you can make Hungary eyalet again with another war. So, you can both make Austria and Hungary eyalet in this case
One thing I like to do as the Ottomans is to warn Hungary once I get big enough to do so. This will stop them from invading Wallachia and Serbia.
Fact: Yavuz Sultan Selim took whole middle east and Egypt in 8 years.
Which explains the insane event the Ottos have
Strongest first age ability is definitely transfer subject
I am new to this game I guess I don't have the same version as i cannot get the Janissaries? So should I just recruit the normal infantry?
yes.
or use mercenaries.
regardless of the version you play, ottomans have always been main protagonist or antagonist of eu4
Diplo - vassalizing small nations, then turn them into eyalets and don't take up a diplo-slot? Is that a valid strategy?
I somehow got an heir before the harem event fired who is absolutely terrible, a 0/3/3 so I have been gaining only around 4 admin power the whole time. It's 1480 and I still don't have ideas yet. I haven't gone to war with the Mamluks and they are just snowballing, they've conquered most of Arabia and are now pushing into Iraq/Iran with 63k troops. I am going to try to war them now since I have tech 7 and they're still on tech 6, but if I can't cripple them enough I think my run is over.
I always have issues with coalitions when following this guide. Someone like Venice or Mamluks get JUST over the tipping point and coalition me. Does anyone have an idea why, and how to stop it.?
Dang it…just started trying a Forever Golden run…now maybe I need to try the Otto-bros…I haven’t since 1.35 was launched.
Castile get so many nasty events it's better to get forever golden as Aragon I think
It was pretty normal until i realised he conquered half of the map in 60 years?! Just 60!!! What ?!!!
Just finished a run recently with the Mamluks in extended timeline and restored the caliphate and conquered pretty much all of Europe and the east up to india, i thought mamluks were powerful but it seems the ottomans and stupidly overpowered
The comments say the decedece system is a trouble, but I'm not sure if humanity ideas would help, they basically ended any chance of rebellions in my mamluks run
I’m following this guide but by 1456 I got coalitions from each the west and the east already. Any tips?
If they dont exist, they cant coalition you
if you take Constantinople as an outside power, does that still lock ottomans out of their mission tree?
My aggressive expansion seems to be way higher than in this video.
you need to be taking only stuff that you have claims and cores on.
and dont take provinces from nations that you did not select as cobelligerents.
that is usually what skyrockets your ae.
big tip for AE managing is to improve relations with nations that oyu have high AE with.
if they have atleast +50 opinion of you they wont join coalition.
It's much better to wait for Urban he's a 50% morale advisor super worthy
Please do an England guide
Do you have a beginner guide anywhere?
Hey Red Hawk, you said you would explain later why not taking more from the Mammluks in the first war than just the 6 Provinces, i waited for that explenation but nothing came :-) in my run i took zyprus and money + the 6 Provinces mentioned. does your version simply make the truce shorter ?
I only played Mamluks into Rûm because I'm scared of decadence
Why are Hungary and Tunis not changing color like Mamluks? Is it bug or is it supossed to be like this?
they should since they did in my run yesterday but i realized pope doesn't change colour weirdly
I guess because the Mamluks are an "Eyalet" and Hungary and Tunis are an "Core Eyalet", or it's the opposite.
37:00 Your distinction between the two types of eyalets is incorrect. Non-core eyalets can be called into wars and generally have _less_ liberty desire than core eyalets, since they compare your military power only to themselves, rather than to themselves and other subjects. Core eyalets can't be called into wars and generally have more liberty desire, since they compare your military power to themselves and other non-eyalet subjects, but they can be annexed for 6 diplo points per dev, rather than the usual 8 diplo/dev for regular vassals.
Last time I played the Ottomans, decadence reset after getting the estates to spawn rebels, is that still happening? What's the best way to deal with it?
Is it normal that the CB on Hungary doesn't work when they are the junior partner of Austria (or another country)
Why do you annex your eyelets instead of just leaving them there as a vassal swarm?
Bro, how do you make that money? I always go bancrupt
Same.
What graphics mod is this? Looks very good
Graphical map improvements
I miss out on egypt eliyat thing and now i have problem with my governing capacity wich cause me headache because it increase decadance and i need to put my padisha comanding army and always be at war to keep decadance at bay
Jannisery: hello there
what dlc adds the new mission tree?
Hello i want to ask about how he keep his unrest controllable?
"We need manpower"
>Deletes regiments💀
Instead of deleting the Jannisaries why not spawn them all in the same province and merge them later on
Why is it that people who create these types of videos feel the need to speed read through it as if they are in a hurry? It's a tutorial correct? 🤯
Finally !
Hungary got partitioned by bohemia, poland, and wallachia after i defeat them for some bosnian and serbian provinces. 😔
Make a guide for Mamluks or Aragon plz
Why take Admin ideas and never core land yourself?
Austria didnt PU Hungary in your game if they do you cant make eyalet on hungary or conquer balkans so easy becouse of AE
How many times have you rolled for such start? and you really bought that Leviatan DLC just to curry favour? :)
Outdated guide
Dont take jannisary missions in the start, you will need jannisary loyalyt in age of abso
What can be worse than starting with a diplo...
Mamluk AI is awful. I’ve played the ottoman sultanate a few times over various patches and they will just let you besiege them uncontested
Can you feed eyelets cores like to would would for a vasal?
Core Elliot
to be honest, this was a quite bad guide. too many wrongs and mistakes, specifically at the start of the game.
more Anbennar please!
Looks like it got harder in EU4 King of Kings. First of all the money is non existent and is not profit, you die because of loans even with conquest. Second, your admin efficiency is trash, i mean, is all rebellions or being 5 levels behind the other normal powers in admin tech trying to have all in order and "normal". Agressive expansion even with a few provinces is a problem, not like in the video. Third military is not used to be strong as it used to be, you easily have a lot of casualties which was not like that before, and sometimes it leads to even hiring mercenaries that at the same time economically kills ur nation. Mamluks also are a lot harder to take. I'm quite of new, yes. But i remember this being so much easier before. If you have any idea of how could i improve i would appreciate it.
they did make ottomans harder to snowball in more recent updates.
i found that playing mamluks is now a lot easier.
Uhhh I never got the ottoman invasion CB on Hungary for some reason
you dont get invasion cb if they are pu'd
epirus was allied with hungary
next guide England plss
Lol Hawk big mistake deleting the Jannissaries. You should just have consoidated them. It would cost you less money/manpower to reinforce that way.
finallyyyy
Byzantium guide pls
I need a Brittany guide.
Why pop out Morocco?
Pls granada guide.
I feel like ottomans were always the easiest anyways. They always seemed to expand without issue until literally every Catholic nation declares on them most of thr time 200 years after the game starts and by that point the ottomans own all the mamluks, iran, thr balkans, around the whole black sea and much of the time even most of eastern europe which makes it really difficult to stop the snowball
As a turk, I appreciate paradox devs😅
It is hard for me. At least for me.
as ottomans the campaign starts after 1700. decadence will cripple you.
Decadence is pestersome from 1600 to 1630 or so (depending on how long it takes you to get Absolutism up to 50). Make your leader a general and have him win a few easy fights to cause massive decadence declines until your absolutism is above the decadence threshold.
I am in the 1.36.2 and for some reason i can't recruit the janissanies at the start of the game. Someone know why is happening?
se supone que tengo todos los dlc pero aún así sigue sin funcionar@BobbiusRossius
Omg I just noticed that I texted in spanish, sorry. I said that I do have the dlcs but still I can't make it work
Yeah, I just got how to do it now, I was trying to do it the way hawk showed at the start of the video, but it seems now you have to go to the production interface to be able to create janissaries@BobbiusRossius