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People say that ds2 isn't as scary as ds1 however I think while ds1 has more consistent tension through the game, some areas in ds2 are way scarier than any single moment in ds1. Also yes, the act man's video did get me back into dead space too
I would say none of them are really "scary" per se. They are very tense throughout and have maybe one or two actually scary moments. The one that I remember very well was first encounter with stalkers in DS2. They made crazy sounds that reminded me of raptors from Jurassic Park and their behavior was so wildly different from any other enemy in the game it spooked me really good.
It's even scarier when you realize that it was the Ishimura docked at Titan station together with the station's Marker influence that causes the outbreak in the second game.
I'd say the 1st is scarier, but the 2nd is more stressful. It's inherently hard to be scary with a sequel since you kind of know what to expect, but the sequel really ramped up the tension
1 is naturally scarier because the danger is unknown, it's a new experience. You know what you are getting into when you play the 2nd one. I wouldn't be surprised if some people out there played the second game first for whatever reason and found it scarier than DS1 - when they eventually played that one that is. DS2 is overall the better game imo, but I love both.
From what I remember, the creators of the series had it that dead space 1 was meant have the vibe of the first alien film. Where’s the second game is meant to be more like the second alien film aliens, DS1 = alien, DS2=aliens. I could be wrong but from memory there was an interview with the creators and that’s what they said from what I remember. I’d say though the first one is meant to be much scarier since it’s the first in the series and your first time playing it. Now comes around the second game you already know what your in for but there are still those scary moments here and there. I thoroughly enjoyed both games, I do lean more towards the second game being my favourite out of the series though.
I think issacs dialogue was just the right hit of not to much and not to little, and Issac being more of an action hero fits casue your not just an engineer anymore Issac has been through all this already and he's fed up, mans not even afraid when he sees an enemy hiss pissed and passed his frustration on them now after all hes been through.
I do agree with his critique of Isaac's suit thrusters not being designed for several areas in the game but I do agree with what you say, Isaac just seems angrier after being reunited with his Necromorphs and it shows. I do think it's important to remember that Isaac is just an engineer - hardened by the Ishimura sure, but he's still not a soldier, just an engineer.
@@SegmentW that's a fair point, he's not a soldier, but he has a the tools and the experience to get through this, I do agree how Ironman inspired some scenes and suits.
I love Isaac in all the games and I think he was great in 2. I disagree with the Mayo dude for sure, I think the “action hero” thing is a natural development and he still feels vulnerable throughout the game. First off Isaac is already kind of a badass before Dead Space 2 even starts. While Isaac is a regular guy, he is obviously a VERY capable and intelligent “regular guy” if he was able to survive the horrific events of the first game while everyone else died horribly, so there’s that. Next when he wakes up in Dead Space 2, he is an absolute mental wreck and I think that would explain his more careless or “heroic” behavior because he’s probably just out of it at this point. The dude got pretty much zero time to even process the events of the first game due to the government putting him in stasis and drugging the oodles out of him for 2 years since the first game (which I think would probably piss him off a little too). He most definitely has severe untreated PTSD/depression at the start of Dead Space 2, they basically confirm it in 3 and I mean who wouldn’t after surviving the Ishimura lmfao. Isaac’s will to live is probably hanging by a thread even when he isn’t doing risky and crazy things in 2nd game. AND to top off the extreme mental trauma, the shock of being put in yet another Necromorph outbreak, and the fever dream-like government interrogations, he has the marker actively making him insane and killing him the whole time which is furthering his already awful mental state but also adding a layer of pressure. He HAS to work faster and be more bombastic because his life is more at stake than even in the first game.
One thing that really made Dead Space 2 scarier for me was the environmental variety. I got used to the Ishimura around halfway through 1, but the different set pieces in 2 kept me on my toes all throughout. They are different types of horror as well, but the environmental variety made me enjoy 2 more
Dead space 2 all the way. The section where you go back to the ishimura made me really scared. I expected enemies to come at certain moments, but they didn't.
Going back to Ishimura is one of the greatest gaming moments any gamer could have after playing DS1. Definitely one of the best moments in gaming in my life.
@@AnnihiIator i dont understand how "member berries" can be THAT amazing for certain people, it just relies on stuff already done, alone has no value. i understand how it can be cute at the end, if done well, but not more than that...
I mean the fact he left the ishumara he became a super hero. He practically destroyed and survived. He has experience so therefore it make sense for it to be more fast pace he was cautious before but now he has the experience of the necromorphs and the markers
dead space tackles isolation and dread. while dead space 2 tackles devastation and chaos and the onslaught of the necromorph outbreak while its happening as opposed to stumbling upon the aftermath. very different tones that provide different experiences
In my own opinion, I think that what diehard Dead Space fans are forgetting is that Isaac has already gone through one nightmare event, which is why making the second Dead Space game more action driven makes more sense going forward. After basically having all the problems that the colony on Aegis 7 uncovered and unleashed thrown right into the Kellion team’s lap, they were nowhere near prepared for what happened to them, and Isaac was in the same boat. Going through all the events that Isaac went through in the first game factually toughened him up a bit more, and so him being able to pull off much more daring feats as he did and surviving much worse encounters would have had to mean making a game with more action driven scenarios that would challenge his new sense of grit in the face of struggle. Dead Space 2 might not have kept as much of as terrifying pace as Dead Space 1, but where it lacked the horror element, it made up for in action driven character development- especially considering that Isaac’s once again thrown right back into the danger den, not of his own choosing, and even right as the necromorph outbreak’s just happening.
Who knows how much better of a storyline and DS2 could've had if Visceral's budget weren't so limited by EA and forced into making a multiplayer mode that most players didn't care for. Here's hoping Motive gets the greenlight for another remake, they handled the original quite well.
I agree with all your points about Dead Space 2's increased mechanical complexity and improved game feel, but I still prefer Dead Space. While most people who say this prefer it for the atmosphere or story, I actually prefer Dead Space as an action shooter. The second game has more more fun combat and arguably more mechanical depth, but I found the level and encounter design frequently lackluster and the pacing was really off for me. There were a few moments where I could see great potential in the game's shift of focus, but overall I think the first game was just more cohesively designed. I'll go point by point: Weapons are better than ever, with more options and better balance, plus the resource distribution seemed a little more fair. In DS1 my loadout was Plasma Cutter/Line Gun/Pulse Rifle/Contact Beam, while in this game I opted for Plasma Cutter/Javelin Launcher/Pulse Rifle/Ripper. The tweaks to the weapon upgrades were all good too. The stomp is amazing, and impaling enemies is awesome. At first I thought stomping enemies for loot was just busywork (fun busywork), but I realized that it actually makes encounters more dynamic since bodies disappear and you want to rush to stomp or try to overkill to get more resources. I like many of the new enemies, particularly the Stalkers, who always made for excellent fights. Where the game disappointed was in the level and encounter design. Most of the early game was corridor fights with a single enemy type as the roster was being introduced. This was acceptable, and the game started to mix and match enemies at a decent pace towards the midgame. By the time I revisited the Ishimura, I felt the game was finally coming into its own, and hoping for more clever encounters. Towards the final third, though, encounters started to veer downward as I found myself fighting waves of the same Enhanced Slashers and Pukers in every room, where I'd be lucky to find a single Exploder to mix things up. The enemy roster itself is fantastic, but they're so underutilized. I remember the first game never running out of steam on this front, with new combinations of enemies in environments that would test my ability to form moment-to-moment strategies and sizing up every new room I found myself in. Infectors made me scared of any room with corpses, I had to leave Pregnants a wide berth (heh), and Lurkers had me checking high walls and ceilings. DS2 has more focus on twitch reactions which is a load of fun, but gets stale when I'm fighting the same predictable enemies over and over. I also prefer the first game's structure. It was still linear, but you often had more freedom to explore decks at your own pace with a lot of variety in the challenges and puzzles on offer. Hydroponics was a highlight for me, and I loved how the game was able to reroute you through the decks and set up new challenges in familiar areas. Puzzles generally required more critical thinking and were more integrated with combat in the first game. I was particularly disappointed by the spacewalks. Is it more fun to fly around like Iron Man in Zero-G than to jump to walls with clunky magnet boots? Absolutely, but the game doesn't do much with it. The first game had more Zero-G and vacuum areas overall, not always tied together, and they were more distinct and challenging. I have great memories of tense spacewalks with moving obstacles and ambushes from silent Necromorphs all on a strict oxygen limit. The vacuum sections in DS2 are a complete joke by comparison, and I pity the fool who spends a single node on upgrading their air capacity. There were some Zero-G segments I really liked, but the lack of meaningful puzzles and combat for many of them was a disappointment overall considering the freedom of movement. There were still some great moments, at least. While I was immensely disappointed with the lack of payoff in the Regenerator sequence at the end (the first game had two brilliant "you're terminated, FUCKER" moments), there were times when the game did some cool things to surpass its predecessor. A highlight for me was when the game showed me how airlocks worked, and then a while later put an Exploder next to an airlock and required me to quickly shoot the button to close the emergency shutter when I instinctively blew it up on the spot. The Stalker fights were all sublime as I said before, particularly the one with all of the Cysts and shipping containers. The whole Ishimura revisit was particularly superb. The slow build of tension as I crept through familiar hallways haunted by the past until an explosive fight suddenly broke out on the bridge was probably my favorite moment with the whole game. The Church of Unitology was also fantastic, and I liked some of the action setpieces, such as getting ambushed in the space elevator or drilling through to the Government Sector. These fresh moments were when the game was at its best, and I was most impressed by the new direction. If some of the content in between had a bit more variety and better pacing, I think I might like it better than the first game. But overall, I remember my time with Dead Space more fondly.
Disagree heavily about the story, Dead Space 2 story is much superior to the first game. The most interesting stories are about people, plot is just a way to challenge humans and create conflict hardships to be overcome. And that is the engrossing part of stories that have fascinated people since we started to share tell stories. The silent protagonist thing in games can work, but the best example of them you have outstanding characters around the player that carried the drama and conflict and make you invested in the story. The greatest example for me is Portal 1 and 2, but Bioshock 1 is also good. The characters in Dead Space are alright but they aren't really great, so the story falls flat. It's is extremely bizarre how the emotional core of the story is the relationship of Isaac and Nicole, how he is responsible for leading her to hell (and death), and he has nothing to say about it. The only saving grace that make it not forgettable is the mythology, the world building and piecing together what happened to the Ishimura and it's crew. The real story becomes a horror story detective work. Dead Space 2 on the other hand is all about character, and in my opinion has the most genius setup of all horror games that I've played and it's a so obvious thing that is baffling that no other game that I know did the same. Have the protagonist that survive hell from the first game suffer from PSTD and go insane/have a mental breakdown from the experience, suffering allucinations. Sure that is all the lore of the marker fucking up with people heads but that don't diminish the fact that he that experience was traumatic and would have make him fucked up for a long time with or without the marker. Why no other horror game did that? Leon from Resident Evil for example should have experience similar effect, but he is unfazed by the fact that he saw a entire city die in the worst possible way. This alone would make the story great, but on top of that they gave Isaac a voice and for the first time we hear in expressing his feelings about not just the experience, but his grief and guilty of sending the woman he loves to her death. The story is about the five stages of grief denial (the first game when he sees her kill her self in the message and suppress the message and goes to save her when he hear about the Ishimura problems), anger, bargaining, depression and acceptance. It's beautifully done, moving and heartbreaking. A horror action game has no right to have a story this good. And this core emotional drama, the game focusing on people and not plot like the first one make it's story vastly superior. Finally about Isaac promotion into action hero being bad I disagree too. The first game makes it's very clear that Isaac being a engineer is what makes him a effective fighter against the necromorphs by him repurposing engineering tools to kill the necromorphs. The mining and engineering crew was the one's that resisted longer before his arrival, security teams were rapidly decimated. And he is a spaceship engineering that obvious give him training to shoot precisely those tools from distance and proficiency in zero-g navigation. So he flying like Iron Man between two train wagons (he is in space, in space with no atmosphere to slow you don't there is no loss of speed so don't matter that he booster are not made to high speed navigation he is just adding speed to the speed he already has when he jumps the train, slowly he would ketch the moving wagon on front of him just like it happen's) or the halo jump (I will give you that the landing stretch the suspension of disbelief but fuck it for me there the rule of cool applies) is not unrealistic at all. He is the expert in the field of exterminating necromorphs, not a newbie anymore. But is not just ability or skillset, he's attitude, he is trained by the experience in the Ishimura. As much as it's fucked up, that is comfortable for him, something he knows, he is desensitized by all of it. So he has the skill, he is angry wanting to lash out at the source of his trauma and crazy, all things that would justify his daredevil and devil may care persona during the game (also is common for a lot of people to use this type of carefree and joking behavior as a coping mechanism in extreme situations). I bet if you take a war veteran with PSTD and drop in into a active warzone he immediately would fall back into the old patterns but act a little bit (or a lot) unhinged, with both the comfort of the situation and the trauma coexisting and fighting for space into his mind. For me Dead Space 2 is a close to perfection as a horror game can get.
Replaying Dead Space 2 myself, but after the Remake, and I gotta say, it's nothing short of amazing how well this game has aged and holds up. It's not just something you can stand or you play because you like the series, it's a phenomenal experience as a whole, my jaw is still dropping and I'm in the same awe as I was back in my early teenage years as I played it, and not many games can hold up THAT well. As for Issac and the action set pieces, what can I say, I LOVE them, it's just enough in my opinion that it's not cringe or anything.
@@Particle_Ghost the remake is arguably better than the original in every single way except for the writing. Literally everything else is an improvement. It didn't sell bad at all it sold millions of copies, the problem is EA is greedy and selling millions of copies isn't enough they want 10's of millions of copies sold which just isn't feasible with the horror genre.
@@samuelgeaney7556 Not true at all. It only sold 2 million copies but needed to sell 5 million just to break even. It wasn't just the writing that was worse, the character models and animation was also worse.
One more variety indicator in DS2 is the suits. In DS1 all suits are upgrade of the same suit. In DS2 every suit is different and unique. I like both approaches, but DS2 vintage suit is badass.
To fix the free weapon and suit dlc problem download the Dead Space 2 1.0 exe and move it into the Dead Space 2 steam folder to override it, when you boot up the game there will be a problem with the mouse acting weird as when you move it you will switch weapons as well. Make sure to go to your control settings and select default.
I loved the loney, claustrophobic tension of the first one, where everything looking the same helps the player feel apart of the situation, of Isaac's mental starting to break more and more. But DS2, while opening up on the pace and environment, gives alot of peaks and allows more for an apocalypse style of horror. The child in the washing machine and the carer in the babysitters trying to comfort the suicider are some hope breaking moments I've never seen anywhere else in horror games. And of course the gameplay just feels alot better and allows for more struggle. I also loved Isaac being Voice acted, because while I can see the points of it being a bit too quipy or MCU ish, Gunner's preformence is amazing, and is able to voice distress and frustration in such a raw form. And I liked some of his funny jokes, cause it seems alot more like a coping system to help make light of what is a eldritch terror. There's already enough of dread within the world of DS2, so having some lighthearted quips helps the player get behind Issac even more. Plus he's already defeated one eldritch event near alone at this point, so it's not too out of character for him to get some confidence.
Same for me. Prefer DS2 to DS1. I personally found DS2 to be significantly scarier as well. After the first couple hours of DS1, the scare factor really drops. Same with the remake. Where as DS2 got me through out. Probably due to the diverse environments, but also feels less predictable. Maybe thats just me.
I preferred 2, as well. For me the highlight was the first few times you met Stalkers. Amazing sound, super creepy hunting and attacking style. That and the woman singing to what she thinks is a "normal" baby and the Necromorph runs to her and explodes, shattering the window and spraying blood everywhere. There were many others of course, but as soon as I think of DS2, those come to mind.
@@dragoncat5767 I didn't say it was, but you are correct it's a little more action oriented - all I said was I preferred it and those were the highlights. :)
I preferred 2 as well - obv the Remake took DS1 up to a higher level. But there's just more in DS2, the lore, the level variety and the combat. All better EDIT: also returning to the ishimura is an absolutely heart pounding level!
I thought the remake just gave DS1 better graphics and that was it. Everything else to me seemed to have suffered. Necromorphs sound like drunk zombies from Portland, Isaac moves way too fluidly without that gritty rough movement of his armor, Hammond takes a back seat in the leadership position in favor of Kendra, and bunch of gay shit added in for zero reason other than that ESG score. Couldn’t take it seriously
@@Devin7Eleven”Added to much gay shit” Okay let’s count 1. Tiny ass signs that say “Gender Neutral bathrooms” 2. Kendra at the start of the game saying “I’d listen to my girlfriend over Hammond” That is only 2 things and apparently the whole game is gay?
Definitely the 1st is more horror focused due to your limitations, but that doesn't take away the intense dread the 2nd provides for the exhilarating, fast-paced combat. I think that in the 1st one, the fear came from the sound: since Isaac is so slow, loud noises indicating that an enemy is approaching from behind were frightening; while in the 2nd one the fear comes from the sight: there are so many combat configurations that one could get overwhelmed by trying to process and respond to them, making it stressful as well. So both are unforgettable, unique experiences. I like to think that the scenes of Isaac hallucinating with Nicole, hearing whispers etc. are just a narrative instrument for us to see how Isaac was feeling and seeing a distorted reality, and that, lore-wise, it's safe to assume that Isaac was seeing and hearing things ALL THE TIME. Now imagine not only surviving (even thriving!) the brutal physical warfare posed by the necromorphs, he was also dealing with the constant psychic onslaught by the Marker, making him one of the most badass character in gaming. Btw I also don't like the quirky, flying, iron man Issac tbh, I think it's detracting to his character...
It's funny, in both film and games, I have often lamented the shift that horror media takes toward action, but despite doing this, Dead Space 2 is just a significantly better gameplay experience over its predecessor.
Dead Space 2 was the first ever horror game i ever played. It still remains on my top 3 fav games of all time! And It introduced me to the horror genre aswell! Still the best in the franchise imo.
I use the excuse that his suit isn't made for moving around as quickly as you'd want if you were being attacked by mutated corpses. A game that did make me get annoyed in that way was Condemned Bloodshot.....even if I do think it is a great horror game....albeit flawed.
Good on you for mentioning and linking the mod to remove DLC items from the shop! I'll have to remember that if I ever get around to playing Dead Space 2!
Been playing these games since launch. To this day I didn't know you could catch the Vomit projectile the puker launched at you. Absolutely incredible game design. I'd say there's merit to both games for different reasons. I love the subtlety of the first game, but the second game is just a nonstop thrill ride from start to finish. Think Alien compared to Aliens. Both great for different reasons. Loved the remake even if it wasn't perfect. Looking forward to Motive's work in the future with Dead Space.
Dead Space 2 ditches exploration. It is a long corridor that looks the same from the start of the section you're in to the finish of the section you're in. Exploration is key in a horror game. It goes hand in hand with ammo management. Is back tracking worth the ammo cost and risk? Getting lost has real consequences, etc... Valuing DS 2 more than DS comes down to what genre you prefer to play most. As a survival horror game fan I was really disappointed with DS 2. I don't really like action games. I felt no tension at all. I didn't feel like I was making meaningful gameplay choices. I didn't feel like I was exploring. Things DS 1 did great, but were abandoned by DS 2. I can imagine if you're going in to DS 2 with no expectations about the genre you'll be playing, and you like action horror themed games, then you'll really like it.
Exploration isn't key in a horror game. It's key in a SURVIVAL horror game, and neither DS1 nor DS2 are survival horror. DS1 was still very linear. The "exploration" was typically just "oh, I wonder if there are some resources at the end of this hallway away from the obvious path." Very simple. It also has a waypoint system that tells you exactly where to go at anytime. And to say DS2 "is a long corridor that looks the same" in each section is hilarious considering DS1 is almost entirely on one single ship.
Horror sequels are in a tight spot. On the one hand, the mystery/novelty from the original is gone. On the other hand, they ratchet up the action to keep people interested at the expense of a pure horror experience. I enjoyed them both on different terms. I'm looking forward to DS2R.
5:12 I don’t like this item drop system at all. All it does is slow down the game, as after every fight you need to go around shooting corpses to see if they have loot. There’s no reason why loot shouldn’t drop automatically
There's a couple of reasons. First of all, it allows fake out deaths to actually be effective to some degree. Second of all, it is an incentive for effective play. The more efficiently you can dismember a damage a morph, the faster it spews out goodies. That effective and competent play is also just fun. Running around stomping necros after the fact isn't effective, and it's slow. What's fun and effective is blowing them to pieces. Slicing their limbs and lighting them on fire. Using the acid spewing corpse of puker to overdamage and destroy slashers. Sending a javelin into a pack and letting it go off. Etc. Etc. Also. Weirdly, the console limitations of the game add unintentional depth in a kinda way. Corpses despawn, but items don't. This means if you can blast a part a necromorph in a way that over damages it, so it drops its items, you have earned something you could have otherwise lost when the corpse loaded out. Also, the improved kenesis means that it's easier to kill and then damage necromorphs without expending any ammo, rewarding players who can use it effectively with a direct net gain in resources. I really like this games drop system and the knock-on effect it has in gameplay. It reminds me of nu-doom's resource management aspects.
I haven't played 3, but between 1, 2 and the remake, Dead Space has maintained a consistently high 8.5~ rating for me. I like the DS1 for introducing a unique setting and interesting mechanics of limb targeting. I like DS2 for more fluid combat, thought it went on maybe too long with a few frustrating difficulty spikes (first playthrough was on Zealot ), and the Remake was just inoffensively good through and through.
I liked both a lot but the gameplay was better in 2 + greater enemy variety. I also liked 3, but it was hurt by the new weapon modification system. It took too long to get all the different modifications which meant for nearly half of the game you have such limited options.
I'll forever stand on the side of voiced Issac. Gunner Wright honestly performs miracles to make the character work. I've always liked the little whimpers after nicole freak outs, or the fact that even at the peak of his quip-age (the infamous pre ishimura line), he sounds like a nerd trying to psyche himself up (which is essentially what's happening.) It keeps him grounded while still giving the confidence and capability he rightfully deserves. The dude spent all of last game externinating Morphs with extreme prejudice, he's earned the right to kick just a little bit of ass. When its starts to get out of scale is when he fights a moon.
Bold claim! I'm a fan of both, but I lean DS2. edit: I'd forgotten about the Stalker. They are the best enemy in the game, even more animal than the rest. Really terrifying.
DS2 is an insanely polished game, that's why it's so fun to play. But I'd still say that I prefer DS1, because there is almost nothing like it. There are many games with good gameplay, but very few that can match the atmosphere, audio, story etc. of DS1. DS1 to me is art, while DS2 is peak entertainment.
Interesting point of view. I thought the controls were clunky, I died like 20 times during that part crashing and splattering into obstacles throughout the way. I loathed that sequence.
Oh my god, the part about the dlc weapons. I literally had no clue what I was looking at. I took some and it kinda ruined my experience because I didn’t know if I was supposed to have them.
I agree, DS2 is the better "game" of the two, when better means you want to spend more time playing it. However, I much prefer high-quality stories that will stay with you as memories. As such, these games usually don't focus on high replayability. My two favourite games, DS1 and SOMA, both fall into that category. I have played through SOMA once and DS2 probably around 30 times, but still I prefer SOMA....
I completely disagree about the story in dead space 2 being worse, i think it is a much more personal journey about Issac torturing himself with his own grief, i think him having a voice doesnt exist to make annoying quips or be relatable but to allow him to be far more active instead of reactionary, he makes plans, he tells people what to do, the line "Stick around, I'm full of bad ideas" and "I'll be there!" are still some of my favorite lines of dialogue in context in all of videogames.
Don't forget, 'FUCK YOU, AND FUCK YOUR MARKER!' The boss fight after that line was trash for me so I heard it many times over, but it's still an amazing fucking line. There is so much malicious intent and just, 'I'm fucking done with this' energy in it. The, 'Stick around, I'm full of bad ideas.' line is when I was completely sold on Isaac talking. I audibly laughed.
If we get a ds2 remake i dont want them to change anytning really. it would be strange not to do ds3 either. I like the third game but that could definitely use a remake.
I never beat dead space 2 on zealot. Every time i get to the final boss I have wrong guns that dont work well against ghost kids. And i have no saves near the last store in the game, and no way i can go back to it through the horde of enemies But since you made that video, i might try again
Happened to me the first time I got to the end. Basically, had to start over, knowing that I would need to go with a different weapon set-up. I found the line gun very handy in crowd controlling the kids and anything super amped up and focused for shooting at Nicole.
I really liked hearing your perspective on Dead Space 1 and 2. Gameplay and story wise. The Iron Man scene was mostly flash and spectacle, but it can be fun in the moment. Played Dead Space 1 a while back, need to get around to finishing the second game as it's on my bucket list. Though, I don't hear kids saying uber cringe or cringe pilled. It's mostly 'lmao' and 'lol' and 'hits different' and 'banger' and 'slaps.'
Dead Space 2 has some "reward rooms" that are also DLC. They were only unlocked on consoles. But the content is on PC. And you need a mod to unlock them. They're basically free resoueces and some 3 written or audio logs in the early game.
Just finished my dead space 1 remake game. Have to say very impressed. Didn’t really care for the huge boss fights leading to multiple deaths. Wish it stayed more focused on the creatures on board but it’s what it’s. Would have liked to have seen secret rooms, and would have been nice to finally meet up with a NPC that accompanied you for a brief time. All in all I have it an 8 mainly because I play these games to try not to die and the boss fights were just too much action based. Good game though.
Never played ds1 until the remake came out. Absolutely loved it. I haven’t heard anything on a ds2 remake but really really hoping they do that as well. Seemed like the first remake did well enough to warrant a second
I played all 3 games. I started playing DS1 again as soon I will start with the remake and wanted to compare the two. I’m one of the people who thinks both 1 and 2 are very good but still likes 1 slightly more due to atmosphere. While the weight and slow movement might not suit everyone I believe game was balanced for it, and it feels like you are wearing a heavy armored suit. There are some things I will for sure criticize in DS1 like the cannon shooting level. But overall atmosphere was something I liked. I also like some of the changes DS2 introduced free float in space, more options for telekinesis. As the game if I remember correctly threw more enemies at you it make sense to increase Issac mobility. I’m looking forward to play the remake.
the only weapon i get to use and survive in Hard core mode is Plasma cutter and a spear gun. the best addition for the combat is using their limbs against them. saving ammo. and makes issac look badass
I share the same sentiment for Bioshock where the sequel felt more fleshed out in gameplay mechanics. Very well-said, dude. The only part where I respectfully disagree with you on is how you didn't like Isaac being a fully-voiced character in Dead Space 2. Don't get me wrong, I hate it when Nathan Drake or Aloy constantly talk to themselves while also spoon-feeding the player clues on how to solve environmental puzzles and so forth, but I think that the amount of dialogue that Isaac has in DS2 is actually not that bad. In a way, it was nice seeing and hearing him banter with Ellie. After years of being drugged and interrogated for information, it's nice to see that he hasn't lost his human side when he talks to her or with Stross. A little comment like "crap" or whatever is rather tame whenever he's faced with another hindrance. Surely that line is miles better than something like "Well...I guess I'm taking the long way then" or "I guess I'm taking the stairs".
The "manmade" marker in DS1 is arguable, since you learn in the novel, Dead Space: Martyr, that there was already an ancient marker on Earth, in the Gulf Of Mexico, that quite possibly killed the dinosaurs and is manipulating the humans to build the red marker that eventually ends up buried on Aegis VII. I highly recommend this book to fans, at it is disturbing, filled with a sense of hopelessness and dread, and exciting as hell. It also tells the story of Michael Altman, who players will recognize as the "founder" of Unitology. His story is tragic and existentially horrific.
Good video. I agree with most of your points. Especially your P2W items part. Though I actually prefer the aesthetic of DS1, as I felt the areas felt super superficial in DS2. Idk how to describe it
Maybe I'm biased because I started with Dead Space 2 in 2011 but I always loved it. The first game is great, but I never found it as good for its controls and dull environments. I really enjoyed the Dead Space remake because it borrowed from the better mechanics of the second game, and it's my preferred way to play it, but Dead Space 2 will always be my favorite. I even like Dead Space 3 to a much lesser extent.
I never did get around to playing DS2 but after watching this I'm reminded of Dino Crisis 2, only my favorite game. It also took the faster paced actiony and more diverse environments and enemies route, and as a result I think it's without a doubt the better game.
I always leaned more towards the first game and now after the Remake has come out the Remake of dead space 1 is my preferred dead space experience now I love what they did to the game they kept everything that was great and expanded upon it
I also prefer the second game, mainly because of the much better controls. I have no idea how they manage to fuck up the controls for the first game so badly.
Dead Space 2 was always the better game to me. I will admit, when I played the game for the very first time, I found DS2's faster pace to be offputting and I found the game to be "cheap" as a result. The stalker enemies would piss me off a lot and the constant things exploding like the babies and the spurts would annoy me. I didn't play a lot of fast paced games where the name of the game is to kill lots of enemies like Serious Sam, Painkiller and New Doom or even 90s fps games, so DS2 was like getting into a new genre for me. But now, after playing all those games, I LOVE DS2, it's a fucking 7th gen game with consoles in mind that has the design of those games and I love the game more for it. DS2 just throws so much more at you and since it's an action horror game, upping the ante just makes so much sense here. DS2 is more thrilling and fun where DS1 can feel slow and sluggish by comparison. DS1 is RE4 while DS2 is Serious Sam, which is why I prefer DS2. Making Issac into a "superhero" is an argument I never really understood either, DS2's story and writing isn't that great but I argue video game characters especially those in action games are basically that to begin with. They can already take a superhuman amount of damage and can kill hordes of enemies with ease. Issac was an "engineer" in the first game yet you wipe out a small army by the end of DS1 and kill a giant monster. I do think your vid is great otherwise, you perfectly sum up why I think 2 is the better game, plus I just don't get scared by games, the gameplay is going to have to engage me rather than the "horror" it's why I have a feeling Silent Hill won't appeal to me anymore, the gameplay in those games might not appeal to me now.
despite everything you said about isaac's drastic change in personality being perfectly valid, i can't help but still completely prefer this iteration of the character compared over any other game in the series. his corniness, group banter and "god, i'm so fucking done with this shit" attitude added some levity to the story that i very much appreciated and fit the frankly insanely over-the-top approach DS2 took with its set-pieces and whatnot like a glove, if you ask me. the dialogue genuinely feels like a modern, western-made OG RE4 at places that takes itself just a *slight* bit more seriously hell, if anything; i would've found it weirder for a silent & reserved isaac to do & witness all the crazy shit that happens in this game. like playing hot potato with all those exploding crack-baby basketball necromorph children that you throw around via kinesis during gameplay but that's really just me!
Dead Space 2 definitely had great set pieces, and the variety as you mentioned does help, but Dead Space 1 is the king. I do believe they did their job well with the second, but there's no beating the first. The texture quality is better, the lighting is done a lot more nicely and intentionally, and the amount of voice acting is just right, and the atmosphere and soundtrack are killer. They could have left the game there, but I do believe it would have been tough to create Dead Space 2 if they hadn't done it the way they did in the end. Glen Schofield was the key ingredient, and without him being involved in the second, I think it suffered a bit.
I´m agreeing with almost everything. Dead Space 2 definetley is better than 1 and 3. But I also gotta say I kinda like all of em. The first one has that fear in it, the second has that action horror vibe which I just loved in and also that he finaly started to speak like a normal person except that he spoke like a dude that really loved how much his life sucked. Dead Space 3 is different. It still had that horror factor but since they added the crafting/ modifying system... idk, it just didn´t felt like dead space anymore but for some reason I still loved it, especially because of the suits which severly lacked in the first one. All in all, all three games have their own audience and I enjoyed all of em. I really whish that there´d be a fourth one.
yeah u can feel the marvel influence, first game felt like a weighted suit, less on fun action and more on slow and precise actions, lost the silence cause quipping was popular and spelled a death kneel by its broad appeal (cause casual audience don't want slow pace horror but action tps game), all of it gets in the way of the survival horror game design really Dead Space needed small contained one off stories in different horror places using the necromorph with good puzzle horror design using the stasis for puzzles and boss battles that are puzzles (like the big re-generator)
Not even a minute in and you're already laying down my major issue with Dead Space Remake - it didn't really bother to make Ishimura more varied and the overt, constant darkness and fog make it even more one note, than the original I'm on the 8th chapter now and have to force myself to finish it, including the sidequests
You cannot deny that the iron man scene wasn't one of the best moments we had of isaac in this series! Uber cringe maybe now but that shit went hard with the voice acting, music, and sound design its the purest form of spectacle and style but by god they nailed a high tense moment. Plus like you said it's action horror, leon can have wacky QTE's maybe they were inspired a bit more with the sequel. (Your videos are great, I just really wanted to tell you that lol. Wanted to geek debate that point).
I never liked the whole Nicole situatuon in og DS 1. Excuse (he always knew) felt undercooked. Plus, I didn't find game all that scary. Sequel is a better game and experience with it's own problems.
DS2 is in my back log right now because I got it while it was on sale, but DS Remake is one of my favorite games ever. I haven’t watched the video too much and I probably won’t for spoilers, but this does make me excited to get to DS2 soon. It’s spooky season anyways, no more perfect timing than now!
I agree with everything but the complaint about money and ammo abundance. Having so much more money to keep stock with was something I welcomed in DS2 but I am more of an action player over survival. Same deal with Isaac's new personality.
They are equal for me. DS1 had the perfect atmosphere. It was so perfectly made I was literally afraid to move forward when playing it the first time ( obviously I still pushed onwards ). DS2 had better graphics, more weapons and rigs, improved gameplay and equally great. I even enjoyed DS3 just as much as the other, I never really bothered with any micro transactions bullshit, all the resources you need, you can find in game. Remake I never bothered with first, because my current PC can't handle it, second, I really don't think DS1 needs one.
Nah I think Isaac in DS2 works, all of that is earned. It makes sense and I prefer how active he is opposed to the original. He also has some really solid dialogue and dramatic moments. I prefer Isaac in 2.
Dead Space is my favorite action horror game, and I agree, while the first is a better horror experience, the second gives us a better action experiences and doesn't do bad with horror either. And the third... well, we don't talk about that. the remake of the first one was also pretty ok, but in my opinion did not do as great as the originals did way back when.
In my opinion Dead Space 2 is one of the most "perfect" games ever made. It is perfectly paced, it's systems are perfectly integrated into gameplay, it naturally ramps up, the story and characters are solid, it's environments and maps are diverse and interesting, keeping combat fresh. I usually don't play games on the hardest difficulty but I practiced for a week to attempt and earn the "Hard to the Core" achievement. I've replayed it regularly through the years. I did and do love the first one, it's sound design for one is outstanding, it's oppressive atmosphere terrifying, but DS 2 is the superior "game" in my opinion. If I had your gift of gab I could articulate myself more clearly but I'm pretty sure you get me.
I like it more because it has the better balanc3 between exploration and combat. I do like Dead Space 3 as a shooter, not as a horror game. Dead Space Remake on the other hand is a phenomenal game in all categories.
I just beat Dead Space 2 today man I am late but what an amazing sequel to DS so far this is my favorite in the franchise, now I am onto DS3. Man DS2 really nailed it what a perfect game.
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People say that ds2 isn't as scary as ds1 however I think while ds1 has more consistent tension through the game, some areas in ds2 are way scarier than any single moment in ds1. Also yes, the act man's video did get me back into dead space too
I would say none of them are really "scary" per se. They are very tense throughout and have maybe one or two actually scary moments. The one that I remember very well was first encounter with stalkers in DS2. They made crazy sounds that reminded me of raptors from Jurassic Park and their behavior was so wildly different from any other enemy in the game it spooked me really good.
It's even scarier when you realize that it was the Ishimura docked at Titan station together with the station's Marker influence that causes the outbreak in the second game.
I'd say the 1st is scarier, but the 2nd is more stressful. It's inherently hard to be scary with a sequel since you kind of know what to expect, but the sequel really ramped up the tension
1 is naturally scarier because the danger is unknown, it's a new experience. You know what you are getting into when you play the 2nd one. I wouldn't be surprised if some people out there played the second game first for whatever reason and found it scarier than DS1 - when they eventually played that one that is.
DS2 is overall the better game imo, but I love both.
From what I remember, the creators of the series had it that dead space 1 was meant have the vibe of the first alien film. Where’s the second game is meant to be more like the second alien film aliens, DS1 = alien, DS2=aliens. I could be wrong but from memory there was an interview with the creators and that’s what they said from what I remember. I’d say though the first one is meant to be much scarier since it’s the first in the series and your first time playing it. Now comes around the second game you already know what your in for but there are still those scary moments here and there. I thoroughly enjoyed both games, I do lean more towards the second game being my favourite out of the series though.
I think issacs dialogue was just the right hit of not to much and not to little, and Issac being more of an action hero fits casue your not just an engineer anymore Issac has been through all this already and he's fed up, mans not even afraid when he sees an enemy hiss pissed and passed his frustration on them now after all hes been through.
I do agree with his critique of Isaac's suit thrusters not being designed for several areas in the game but I do agree with what you say, Isaac just seems angrier after being reunited with his Necromorphs and it shows. I do think it's important to remember that Isaac is just an engineer - hardened by the Ishimura sure, but he's still not a soldier, just an engineer.
@@SegmentW that's a fair point, he's not a soldier, but he has a the tools and the experience to get through this, I do agree how Ironman inspired some scenes and suits.
I love Isaac in all the games and I think he was great in 2. I disagree with the Mayo dude for sure, I think the “action hero” thing is a natural development and he still feels vulnerable throughout the game.
First off Isaac is already kind of a badass before Dead Space 2 even starts. While Isaac is a regular guy, he is obviously a VERY capable and intelligent “regular guy” if he was able to survive the horrific events of the first game while everyone else died horribly, so there’s that.
Next when he wakes up in Dead Space 2, he is an absolute mental wreck and I think that would explain his more careless or “heroic” behavior because he’s probably just out of it at this point. The dude got pretty much zero time to even process the events of the first game due to the government putting him in stasis and drugging the oodles out of him for 2 years since the first game (which I think would probably piss him off a little too).
He most definitely has severe untreated PTSD/depression at the start of Dead Space 2, they basically confirm it in 3 and I mean who wouldn’t after surviving the Ishimura lmfao. Isaac’s will to live is probably hanging by a thread even when he isn’t doing risky and crazy things in 2nd game.
AND to top off the extreme mental trauma, the shock of being put in yet another Necromorph outbreak, and the fever dream-like government interrogations, he has the marker actively making him insane and killing him the whole time which is furthering his already awful mental state but also adding a layer of pressure. He HAS to work faster and be more bombastic because his life is more at stake than even in the first game.
One thing that really made Dead Space 2 scarier for me was the environmental variety. I got used to the Ishimura around halfway through 1, but the different set pieces in 2 kept me on my toes all throughout. They are different types of horror as well, but the environmental variety made me enjoy 2 more
We need robocop dlc. Asap!
it's the opposite for me, most of titan station blurred together for me, while different decks on Ishimura had different vibes
i didn't even know you could catch the spit with telekinesis, what the hell that's awesome
You can even slow it down with the stasis.
You can also catch the explosive pods that come out of the boob like monsters on the walls/floor.
@@ResidentRevelerI tried to do that it didn’t work
Dead space 2 all the way. The section where you go back to the ishimura made me really scared. I expected enemies to come at certain moments, but they didn't.
Going back into the Ishimura gave me ptsd.
fr
Dude that really long hallway in the tram area was super suspenseful
Going back to Ishimura is one of the greatest gaming moments any gamer could have after playing DS1. Definitely one of the best moments in gaming in my life.
@@AnnihiIator i dont understand how "member berries" can be THAT amazing for certain people, it just relies on stuff already done, alone has no value.
i understand how it can be cute at the end, if done well, but not more than that...
I mean the fact he left the ishumara he became a super hero. He practically destroyed and survived. He has experience so therefore it make sense for it to be more fast pace he was cautious before but now he has the experience of the necromorphs and the markers
dead space tackles isolation and dread. while dead space 2 tackles devastation and chaos and the onslaught of the necromorph outbreak while its happening as opposed to stumbling upon the aftermath. very different tones that provide different experiences
💯💯💯
In my own opinion, I think that what diehard Dead Space fans are forgetting is that Isaac has already gone through one nightmare event, which is why making the second Dead Space game more action driven makes more sense going forward. After basically having all the problems that the colony on Aegis 7 uncovered and unleashed thrown right into the Kellion team’s lap, they were nowhere near prepared for what happened to them, and Isaac was in the same boat. Going through all the events that Isaac went through in the first game factually toughened him up a bit more, and so him being able to pull off much more daring feats as he did and surviving much worse encounters would have had to mean making a game with more action driven scenarios that would challenge his new sense of grit in the face of struggle. Dead Space 2 might not have kept as much of as terrifying pace as Dead Space 1, but where it lacked the horror element, it made up for in action driven character development- especially considering that Isaac’s once again thrown right back into the danger den, not of his own choosing, and even right as the necromorph outbreak’s just happening.
Who knows how much better of a storyline and DS2 could've had if Visceral's budget weren't so limited by EA and forced into making a multiplayer mode that most players didn't care for. Here's hoping Motive gets the greenlight for another remake, they handled the original quite well.
Upon playing DS1 then DS2, I immediately noticed the smoother controls. In DS1, looking around feels like you have something weighing down your mouse.
DS1 is quite a horrible console port. If only the controls were as smooth as in DS2, then DS1 would have basically no flaws I think.
@@johannestafelmaier616I don't mind the controls at all personally
I agree with all your points about Dead Space 2's increased mechanical complexity and improved game feel, but I still prefer Dead Space. While most people who say this prefer it for the atmosphere or story, I actually prefer Dead Space as an action shooter. The second game has more more fun combat and arguably more mechanical depth, but I found the level and encounter design frequently lackluster and the pacing was really off for me. There were a few moments where I could see great potential in the game's shift of focus, but overall I think the first game was just more cohesively designed. I'll go point by point:
Weapons are better than ever, with more options and better balance, plus the resource distribution seemed a little more fair. In DS1 my loadout was Plasma Cutter/Line Gun/Pulse Rifle/Contact Beam, while in this game I opted for Plasma Cutter/Javelin Launcher/Pulse Rifle/Ripper. The tweaks to the weapon upgrades were all good too. The stomp is amazing, and impaling enemies is awesome. At first I thought stomping enemies for loot was just busywork (fun busywork), but I realized that it actually makes encounters more dynamic since bodies disappear and you want to rush to stomp or try to overkill to get more resources. I like many of the new enemies, particularly the Stalkers, who always made for excellent fights.
Where the game disappointed was in the level and encounter design. Most of the early game was corridor fights with a single enemy type as the roster was being introduced. This was acceptable, and the game started to mix and match enemies at a decent pace towards the midgame. By the time I revisited the Ishimura, I felt the game was finally coming into its own, and hoping for more clever encounters. Towards the final third, though, encounters started to veer downward as I found myself fighting waves of the same Enhanced Slashers and Pukers in every room, where I'd be lucky to find a single Exploder to mix things up. The enemy roster itself is fantastic, but they're so underutilized. I remember the first game never running out of steam on this front, with new combinations of enemies in environments that would test my ability to form moment-to-moment strategies and sizing up every new room I found myself in. Infectors made me scared of any room with corpses, I had to leave Pregnants a wide berth (heh), and Lurkers had me checking high walls and ceilings. DS2 has more focus on twitch reactions which is a load of fun, but gets stale when I'm fighting the same predictable enemies over and over.
I also prefer the first game's structure. It was still linear, but you often had more freedom to explore decks at your own pace with a lot of variety in the challenges and puzzles on offer. Hydroponics was a highlight for me, and I loved how the game was able to reroute you through the decks and set up new challenges in familiar areas. Puzzles generally required more critical thinking and were more integrated with combat in the first game. I was particularly disappointed by the spacewalks. Is it more fun to fly around like Iron Man in Zero-G than to jump to walls with clunky magnet boots? Absolutely, but the game doesn't do much with it. The first game had more Zero-G and vacuum areas overall, not always tied together, and they were more distinct and challenging. I have great memories of tense spacewalks with moving obstacles and ambushes from silent Necromorphs all on a strict oxygen limit. The vacuum sections in DS2 are a complete joke by comparison, and I pity the fool who spends a single node on upgrading their air capacity. There were some Zero-G segments I really liked, but the lack of meaningful puzzles and combat for many of them was a disappointment overall considering the freedom of movement.
There were still some great moments, at least. While I was immensely disappointed with the lack of payoff in the Regenerator sequence at the end (the first game had two brilliant "you're terminated, FUCKER" moments), there were times when the game did some cool things to surpass its predecessor. A highlight for me was when the game showed me how airlocks worked, and then a while later put an Exploder next to an airlock and required me to quickly shoot the button to close the emergency shutter when I instinctively blew it up on the spot. The Stalker fights were all sublime as I said before, particularly the one with all of the Cysts and shipping containers. The whole Ishimura revisit was particularly superb. The slow build of tension as I crept through familiar hallways haunted by the past until an explosive fight suddenly broke out on the bridge was probably my favorite moment with the whole game. The Church of Unitology was also fantastic, and I liked some of the action setpieces, such as getting ambushed in the space elevator or drilling through to the Government Sector. These fresh moments were when the game was at its best, and I was most impressed by the new direction. If some of the content in between had a bit more variety and better pacing, I think I might like it better than the first game. But overall, I remember my time with Dead Space more fondly.
Disagree heavily about the story, Dead Space 2 story is much superior to the first game. The most interesting stories are about people, plot is just a way to challenge humans and create conflict hardships to be overcome. And that is the engrossing part of stories that have fascinated people since we started to share tell stories. The silent protagonist thing in games can work, but the best example of them you have outstanding characters around the player that carried the drama and conflict and make you invested in the story. The greatest example for me is Portal 1 and 2, but Bioshock 1 is also good. The characters in Dead Space are alright but they aren't really great, so the story falls flat. It's is extremely bizarre how the emotional core of the story is the relationship of Isaac and Nicole, how he is responsible for leading her to hell (and death), and he has nothing to say about it. The only saving grace that make it not forgettable is the mythology, the world building and piecing together what happened to the Ishimura and it's crew. The real story becomes a horror story detective work.
Dead Space 2 on the other hand is all about character, and in my opinion has the most genius setup of all horror games that I've played and it's a so obvious thing that is baffling that no other game that I know did the same. Have the protagonist that survive hell from the first game suffer from PSTD and go insane/have a mental breakdown from the experience, suffering allucinations. Sure that is all the lore of the marker fucking up with people heads but that don't diminish the fact that he that experience was traumatic and would have make him fucked up for a long time with or without the marker. Why no other horror game did that? Leon from Resident Evil for example should have experience similar effect, but he is unfazed by the fact that he saw a entire city die in the worst possible way. This alone would make the story great, but on top of that they gave Isaac a voice and for the first time we hear in expressing his feelings about not just the experience, but his grief and guilty of sending the woman he loves to her death. The story is about the five stages of grief denial (the first game when he sees her kill her self in the message and suppress the message and goes to save her when he hear about the Ishimura problems), anger, bargaining, depression and acceptance. It's beautifully done, moving and heartbreaking. A horror action game has no right to have a story this good. And this core emotional drama, the game focusing on people and not plot like the first one make it's story vastly superior.
Finally about Isaac promotion into action hero being bad I disagree too. The first game makes it's very clear that Isaac being a engineer is what makes him a effective fighter against the necromorphs by him repurposing engineering tools to kill the necromorphs. The mining and engineering crew was the one's that resisted longer before his arrival, security teams were rapidly decimated. And he is a spaceship engineering that obvious give him training to shoot precisely those tools from distance and proficiency in zero-g navigation. So he flying like Iron Man between two train wagons (he is in space, in space with no atmosphere to slow you don't there is no loss of speed so don't matter that he booster are not made to high speed navigation he is just adding speed to the speed he already has when he jumps the train, slowly he would ketch the moving wagon on front of him just like it happen's) or the halo jump (I will give you that the landing stretch the suspension of disbelief but fuck it for me there the rule of cool applies) is not unrealistic at all. He is the expert in the field of exterminating necromorphs, not a newbie anymore. But is not just ability or skillset, he's attitude, he is trained by the experience in the Ishimura. As much as it's fucked up, that is comfortable for him, something he knows, he is desensitized by all of it. So he has the skill, he is angry wanting to lash out at the source of his trauma and crazy, all things that would justify his daredevil and devil may care persona during the game (also is common for a lot of people to use this type of carefree and joking behavior as a coping mechanism in extreme situations). I bet if you take a war veteran with PSTD and drop in into a active warzone he immediately would fall back into the old patterns but act a little bit (or a lot) unhinged, with both the comfort of the situation and the trauma coexisting and fighting for space into his mind.
For me Dead Space 2 is a close to perfection as a horror game can get.
Replaying Dead Space 2 myself, but after the Remake, and I gotta say, it's nothing short of amazing how well this game has aged and holds up.
It's not just something you can stand or you play because you like the series, it's a phenomenal experience as a whole, my jaw is still dropping and I'm in the same awe as I was back in my early teenage years as I played it, and not many games can hold up THAT well.
As for Issac and the action set pieces, what can I say, I LOVE them, it's just enough in my opinion that it's not cringe or anything.
The remake is trash, it sold so bad they even cancelled the Dead Space 2 remake.
@@Particle_Ghost the remake is arguably better than the original in every single way except for the writing. Literally everything else is an improvement. It didn't sell bad at all it sold millions of copies, the problem is EA is greedy and selling millions of copies isn't enough they want 10's of millions of copies sold which just isn't feasible with the horror genre.
@@samuelgeaney7556 Not true at all. It only sold 2 million copies but needed to sell 5 million just to break even. It wasn't just the writing that was worse, the character models and animation was also worse.
One more variety indicator in DS2 is the suits. In DS1 all suits are upgrade of the same suit. In DS2 every suit is different and unique. I like both approaches, but DS2 vintage suit is badass.
i finished this game like 50 times at least, there was not a single playthrough that I wasn't scared of going back to the Ishimura,love this game
To fix the free weapon and suit dlc problem download the Dead Space 2 1.0 exe and move it into the Dead Space 2 steam folder to override it, when you boot up the game there will be a problem with the mouse acting weird as when you move it you will switch weapons as well. Make sure to go to your control settings and select default.
I loved the loney, claustrophobic tension of the first one, where everything looking the same helps the player feel apart of the situation, of Isaac's mental starting to break more and more. But DS2, while opening up on the pace and environment, gives alot of peaks and allows more for an apocalypse style of horror. The child in the washing machine and the carer in the babysitters trying to comfort the suicider are some hope breaking moments I've never seen anywhere else in horror games. And of course the gameplay just feels alot better and allows for more struggle.
I also loved Isaac being Voice acted, because while I can see the points of it being a bit too quipy or MCU ish, Gunner's preformence is amazing, and is able to voice distress and frustration in such a raw form. And I liked some of his funny jokes, cause it seems alot more like a coping system to help make light of what is a eldritch terror. There's already enough of dread within the world of DS2, so having some lighthearted quips helps the player get behind Issac even more. Plus he's already defeated one eldritch event near alone at this point, so it's not too out of character for him to get some confidence.
dead space 1 gives lonely unknown horror,dead space 2 gives resident evil vibes where you know many of the things
Same for me. Prefer DS2 to DS1. I personally found DS2 to be significantly scarier as well. After the first couple hours of DS1, the scare factor really drops. Same with the remake. Where as DS2 got me through out. Probably due to the diverse environments, but also feels less predictable. Maybe thats just me.
I preferred 2, as well. For me the highlight was the first few times you met Stalkers.
Amazing sound, super creepy hunting and attacking style.
That and the woman singing to what she thinks is a "normal" baby and the Necromorph runs to her and explodes, shattering the window and spraying blood everywhere.
There were many others of course, but as soon as I think of DS2, those come to mind.
well its not as scary kind of horror as in 1
@@dragoncat5767 I didn't say it was, but you are correct it's a little more action oriented - all I said was I preferred it and those were the highlights. :)
I preferred 2 as well - obv the Remake took DS1 up to a higher level.
But there's just more in DS2, the lore, the level variety and the combat. All better
EDIT: also returning to the ishimura is an absolutely heart pounding level!
I thought the remake just gave DS1 better graphics and that was it. Everything else to me seemed to have suffered. Necromorphs sound like drunk zombies from Portland, Isaac moves way too fluidly without that gritty rough movement of his armor, Hammond takes a back seat in the leadership position in favor of Kendra, and bunch of gay shit added in for zero reason other than that ESG score. Couldn’t take it seriously
@@Devin7Eleven”Added to much gay shit”
Okay let’s count
1. Tiny ass signs that say “Gender Neutral bathrooms”
2. Kendra at the start of the game saying “I’d listen to my girlfriend over Hammond”
That is only 2 things and apparently the whole game is gay?
Stick around I’m full of bad ideas - one of the best lines ever, dead space 2 is goated
Definitely the 1st is more horror focused due to your limitations, but that doesn't take away the intense dread the 2nd provides for the exhilarating, fast-paced combat. I think that in the 1st one, the fear came from the sound: since Isaac is so slow, loud noises indicating that an enemy is approaching from behind were frightening; while in the 2nd one the fear comes from the sight: there are so many combat configurations that one could get overwhelmed by trying to process and respond to them, making it stressful as well. So both are unforgettable, unique experiences.
I like to think that the scenes of Isaac hallucinating with Nicole, hearing whispers etc. are just a narrative instrument for us to see how Isaac was feeling and seeing a distorted reality, and that, lore-wise, it's safe to assume that Isaac was seeing and hearing things ALL THE TIME. Now imagine not only surviving (even thriving!) the brutal physical warfare posed by the necromorphs, he was also dealing with the constant psychic onslaught by the Marker, making him one of the most badass character in gaming.
Btw I also don't like the quirky, flying, iron man Issac tbh, I think it's detracting to his character...
It's funny, in both film and games, I have often lamented the shift that horror media takes toward action, but despite doing this, Dead Space 2 is just a significantly better gameplay experience over its predecessor.
Dead space 1 is just too easy after playing zealot difficulty
Dead Space 2 was the first ever horror game i ever played. It still remains on my top 3 fav games of all time! And It introduced me to the horror genre aswell!
Still the best in the franchise imo.
Dead Space 2 was incredible. My wife and I loved this game.
Here's hoping for a Dead Space 2 remake, and then a REAL Dead Space 3.
13:58 its called cool, one of the most rememberable moments of the game.
I use the excuse that his suit isn't made for moving around as quickly as you'd want if you were being attacked by mutated corpses. A game that did make me get annoyed in that way was Condemned Bloodshot.....even if I do think it is a great horror game....albeit flawed.
Good on you for mentioning and linking the mod to remove DLC items from the shop! I'll have to remember that if I ever get around to playing Dead Space 2!
Been playing these games since launch. To this day I didn't know you could catch the Vomit projectile the puker launched at you. Absolutely incredible game design. I'd say there's merit to both games for different reasons. I love the subtlety of the first game, but the second game is just a nonstop thrill ride from start to finish. Think Alien compared to Aliens. Both great for different reasons. Loved the remake even if it wasn't perfect. Looking forward to Motive's work in the future with Dead Space.
Dead Space 2 ditches exploration. It is a long corridor that looks the same from the start of the section you're in to the finish of the section you're in. Exploration is key in a horror game. It goes hand in hand with ammo management. Is back tracking worth the ammo cost and risk? Getting lost has real consequences, etc...
Valuing DS 2 more than DS comes down to what genre you prefer to play most. As a survival horror game fan I was really disappointed with DS 2. I don't really like action games. I felt no tension at all. I didn't feel like I was making meaningful gameplay choices. I didn't feel like I was exploring. Things DS 1 did great, but were abandoned by DS 2. I can imagine if you're going in to DS 2 with no expectations about the genre you'll be playing, and you like action horror themed games, then you'll really like it.
Exploration isn't key in a horror game. It's key in a SURVIVAL horror game, and neither DS1 nor DS2 are survival horror.
DS1 was still very linear. The "exploration" was typically just "oh, I wonder if there are some resources at the end of this hallway away from the obvious path." Very simple. It also has a waypoint system that tells you exactly where to go at anytime.
And to say DS2 "is a long corridor that looks the same" in each section is hilarious considering DS1 is almost entirely on one single ship.
Horror sequels are in a tight spot. On the one hand, the mystery/novelty from the original is gone. On the other hand, they ratchet up the action to keep people interested at the expense of a pure horror experience. I enjoyed them both on different terms. I'm looking forward to DS2R.
5:12 I don’t like this item drop system at all. All it does is slow down the game, as after every fight you need to go around shooting corpses to see if they have loot. There’s no reason why loot shouldn’t drop automatically
There's a couple of reasons. First of all, it allows fake out deaths to actually be effective to some degree. Second of all, it is an incentive for effective play. The more efficiently you can dismember a damage a morph, the faster it spews out goodies. That effective and competent play is also just fun. Running around stomping necros after the fact isn't effective, and it's slow. What's fun and effective is blowing them to pieces. Slicing their limbs and lighting them on fire. Using the acid spewing corpse of puker to overdamage and destroy slashers. Sending a javelin into a pack and letting it go off. Etc. Etc.
Also. Weirdly, the console limitations of the game add unintentional depth in a kinda way. Corpses despawn, but items don't. This means if you can blast a part a necromorph in a way that over damages it, so it drops its items, you have earned something you could have otherwise lost when the corpse loaded out.
Also, the improved kenesis means that it's easier to kill and then damage necromorphs without expending any ammo, rewarding players who can use it effectively with a direct net gain in resources.
I really like this games drop system and the knock-on effect it has in gameplay. It reminds me of nu-doom's resource management aspects.
I should replay both of them as well. I remember 1 more fondly and 2 to be more forgettable and cringe in the story department.
the story has that "sequel staight to dvd" feel to it
I haven't played 3, but between 1, 2 and the remake, Dead Space has maintained a consistently high 8.5~ rating for me. I like the DS1 for introducing a unique setting and interesting mechanics of limb targeting. I like DS2 for more fluid combat, thought it went on maybe too long with a few frustrating difficulty spikes (first playthrough was on Zealot ), and the Remake was just inoffensively good through and through.
I liked both a lot but the gameplay was better in 2 + greater enemy variety. I also liked 3, but it was hurt by the new weapon modification system. It took too long to get all the different modifications which meant for nearly half of the game you have such limited options.
You know what under the mayo sounds like? “🤓” lmaooo
7:26 wtf I didn't even know you could catch and throw the babys as bombs or the acid spitball.
I'll forever stand on the side of voiced Issac. Gunner Wright honestly performs miracles to make the character work. I've always liked the little whimpers after nicole freak outs, or the fact that even at the peak of his quip-age (the infamous pre ishimura line), he sounds like a nerd trying to psyche himself up (which is essentially what's happening.) It keeps him grounded while still giving the confidence and capability he rightfully deserves. The dude spent all of last game externinating Morphs with extreme prejudice, he's earned the right to kick just a little bit of ass. When its starts to get out of scale is when he fights a moon.
Bold claim! I'm a fan of both, but I lean DS2.
edit: I'd forgotten about the Stalker. They are the best enemy in the game, even more animal than the rest. Really terrifying.
DS2 is an insanely polished game, that's why it's so fun to play.
But I'd still say that I prefer DS1, because there is almost nothing like it.
There are many games with good gameplay, but very few that can match the atmosphere, audio, story etc. of DS1.
DS1 to me is art, while DS2 is peak entertainment.
Dead space 2 is easily the best game in the series and it isn't even close
You just want every game be like Resident Evil 4... Wait what?
Sup, so do you have a favorite suit in Dead Space 2, mine is the EarthGov Security suit from the Martial Law DLC pack.
I think I like the security suit the best.
The halo jump in dead space 2 is genuinley one of my favourite gaming moments ever
Same. Every time I replay it, I look forward to that part the whole time
Interesting point of view. I thought the controls were clunky, I died like 20 times during that part crashing and splattering into obstacles throughout the way. I loathed that sequence.
Oh my god, the part about the dlc weapons. I literally had no clue what I was looking at. I took some and it kinda ruined my experience because I didn’t know if I was supposed to have them.
RE2, SH2 and DS2. The ultimate sequel surpass the first game trilogy.
I agree, DS2 is the better "game" of the two, when better means you want to spend more time playing it.
However, I much prefer high-quality stories that will stay with you as memories.
As such, these games usually don't focus on high replayability.
My two favourite games, DS1 and SOMA, both fall into that category.
I have played through SOMA once and DS2 probably around 30 times, but still I prefer SOMA....
If they do remake the second dead space, do you think they add back multiplayer mode like the original?
Don't really care
I completely disagree about the story in dead space 2 being worse, i think it is a much more personal journey about Issac torturing himself with his own grief, i think him having a voice doesnt exist to make annoying quips or be relatable but to allow him to be far more active instead of reactionary, he makes plans, he tells people what to do, the line "Stick around, I'm full of bad ideas" and "I'll be there!" are still some of my favorite lines of dialogue in context in all of videogames.
Don't forget, 'FUCK YOU, AND FUCK YOUR MARKER!' The boss fight after that line was trash for me so I heard it many times over, but it's still an amazing fucking line. There is so much malicious intent and just, 'I'm fucking done with this' energy in it. The, 'Stick around, I'm full of bad ideas.' line is when I was completely sold on Isaac talking. I audibly laughed.
If we get a ds2 remake i dont want them to change anytning really. it would be strange not to do ds3 either. I like the third game but that could definitely use a remake.
dead space 2 is my favorite horror game of all time next to silent hill 3/2 and its a masterpiece that needs a remake right now
I never beat dead space 2 on zealot. Every time i get to the final boss I have wrong guns that dont work well against ghost kids. And i have no saves near the last store in the game, and no way i can go back to it through the horde of enemies
But since you made that video, i might try again
Happened to me the first time I got to the end. Basically, had to start over, knowing that I would need to go with a different weapon set-up. I found the line gun very handy in crowd controlling the kids and anything super amped up and focused for shooting at Nicole.
Dead Space remake was certainly what the Original should have been with much less Iron Man and and less Iron Man MCU jokes.
I completely agree with everything you said, except for the "super hero landing" .. I just love it :)
I really liked hearing your perspective on Dead Space 1 and 2. Gameplay and story wise.
The Iron Man scene was mostly flash and spectacle, but it can be fun in the moment.
Played Dead Space 1 a while back, need to get around to finishing the second game as it's on my bucket list.
Though, I don't hear kids saying uber cringe or cringe pilled. It's mostly 'lmao' and 'lol' and 'hits different' and 'banger' and 'slaps.'
Dead Space 2 has some "reward rooms" that are also DLC. They were only unlocked on consoles. But the content is on PC. And you need a mod to unlock them. They're basically free resoueces and some 3 written or audio logs in the early game.
Just finished my dead space 1 remake game. Have to say very impressed. Didn’t really care for the huge boss fights leading to multiple deaths. Wish it stayed more focused on the creatures on board but it’s what it’s. Would have liked to have seen secret rooms, and would have been nice to finally meet up with a NPC that accompanied you for a brief time. All in all I have it an 8 mainly because I play these games to try not to die and the boss fights were just too much action based. Good game though.
I agree. Dead space 2 is a delight.
Never played ds1 until the remake came out. Absolutely loved it. I haven’t heard anything on a ds2 remake but really really hoping they do that as well. Seemed like the first remake did well enough to warrant a second
I played all 3 games. I started playing DS1 again as soon I will start with the remake and wanted to compare the two.
I’m one of the people who thinks both 1 and 2 are very good but still likes 1 slightly more due to atmosphere.
While the weight and slow movement might not suit everyone I believe game was balanced for it, and it feels like you are wearing a heavy armored suit. There are some things I will for sure criticize in DS1 like the cannon shooting level. But overall atmosphere was something I liked. I also like some of the changes DS2 introduced free float in space, more options for telekinesis. As the game if I remember correctly threw more enemies at you it make sense to increase Issac mobility.
I’m looking forward to play the remake.
totally agree with you. It's a tour de force of action horror. I would consider it a masterpiece in space horror action game
The one thing I remember about after I haven’t played in 10 years is the needle in eye sequence. It’s so visceral if you will
the only weapon i get to use and survive in Hard core mode is Plasma cutter and a spear gun. the best addition for the combat is using their limbs against them. saving ammo. and makes issac look badass
I share the same sentiment for Bioshock where the sequel felt more fleshed out in gameplay mechanics. Very well-said, dude. The only part where I respectfully disagree with you on is how you didn't like Isaac being a fully-voiced character in Dead Space 2.
Don't get me wrong, I hate it when Nathan Drake or Aloy constantly talk to themselves while also spoon-feeding the player clues on how to solve environmental puzzles and so forth, but I think that the amount of dialogue that Isaac has in DS2 is actually not that bad. In a way, it was nice seeing and hearing him banter with Ellie.
After years of being drugged and interrogated for information, it's nice to see that he hasn't lost his human side when he talks to her or with Stross. A little comment like "crap" or whatever is rather tame whenever he's faced with another hindrance. Surely that line is miles better than something like "Well...I guess I'm taking the long way then" or "I guess I'm taking the stairs".
The "manmade" marker in DS1 is arguable, since you learn in the novel, Dead Space: Martyr, that there was already an ancient marker on Earth, in the Gulf Of Mexico, that quite possibly killed the dinosaurs and is manipulating the humans to build the red marker that eventually ends up buried on Aegis VII. I highly recommend this book to fans, at it is disturbing, filled with a sense of hopelessness and dread, and exciting as hell. It also tells the story of Michael Altman, who players will recognize as the "founder" of Unitology. His story is tragic and existentially horrific.
Cool. I never looked into the side material.
I was wondering when we'd see a video after I saw you asking about this on Twitter. Nice!
Good video.
I agree with most of your points. Especially your P2W items part.
Though I actually prefer the aesthetic of DS1, as I felt the areas felt super superficial in DS2. Idk how to describe it
Yeah in DS2 a lot of the areas look like a night club
@@Artesian_mirage i agree. But what I more-so had on mind was like a toy playset of some kind.
The visually unique rooms just do not feel fluent
Maybe I'm biased because I started with Dead Space 2 in 2011 but I always loved it. The first game is great, but I never found it as good for its controls and dull environments. I really enjoyed the Dead Space remake because it borrowed from the better mechanics of the second game, and it's my preferred way to play it, but Dead Space 2 will always be my favorite. I even like Dead Space 3 to a much lesser extent.
I never did get around to playing DS2 but after watching this I'm reminded of Dino Crisis 2, only my favorite game. It also took the faster paced actiony and more diverse environments and enemies route, and as a result I think it's without a doubt the better game.
I always leaned more towards the first game and now after the Remake has come out the Remake of dead space 1 is my preferred dead space experience now I love what they did to the game they kept everything that was great and expanded upon it
I also prefer the second game, mainly because of the much better controls. I have no idea how they manage to fuck up the controls for the first game so badly.
Dead Space 2 was always the better game to me. I will admit, when I played the game for the very first time, I found DS2's faster pace to be offputting and I found the game to be "cheap" as a result. The stalker enemies would piss me off a lot and the constant things exploding like the babies and the spurts would annoy me. I didn't play a lot of fast paced games where the name of the game is to kill lots of enemies like Serious Sam, Painkiller and New Doom or even 90s fps games, so DS2 was like getting into a new genre for me.
But now, after playing all those games, I LOVE DS2, it's a fucking 7th gen game with consoles in mind that has the design of those games and I love the game more for it. DS2 just throws so much more at you and since it's an action horror game, upping the ante just makes so much sense here. DS2 is more thrilling and fun where DS1 can feel slow and sluggish by comparison. DS1 is RE4 while DS2 is Serious Sam, which is why I prefer DS2.
Making Issac into a "superhero" is an argument I never really understood either, DS2's story and writing isn't that great but I argue video game characters especially those in action games are basically that to begin with. They can already take a superhuman amount of damage and can kill hordes of enemies with ease. Issac was an "engineer" in the first game yet you wipe out a small army by the end of DS1 and kill a giant monster.
I do think your vid is great otherwise, you perfectly sum up why I think 2 is the better game, plus I just don't get scared by games, the gameplay is going to have to engage me rather than the "horror" it's why I have a feeling Silent Hill won't appeal to me anymore, the gameplay in those games might not appeal to me now.
despite everything you said about isaac's drastic change in personality being perfectly valid, i can't help but still completely prefer this iteration of the character compared over any other game in the series. his corniness, group banter and "god, i'm so fucking done with this shit" attitude added some levity to the story that i very much appreciated and fit the frankly insanely over-the-top approach DS2 took with its set-pieces and whatnot like a glove, if you ask me. the dialogue genuinely feels like a modern, western-made OG RE4 at places that takes itself just a *slight* bit more seriously
hell, if anything; i would've found it weirder for a silent & reserved isaac to do & witness all the crazy shit that happens in this game. like playing hot potato with all those exploding crack-baby basketball necromorph children that you throw around via kinesis during gameplay but that's really just me!
I feel like the difference between dead space 1 and 2 is like the difference between alien and aliens
Good reference
Dead Space 1 (original) will be the scariest personally. The remake made the monsters goofy and added in gay stuff for absolutely zero reason
Gay stuff?
@@kaiserwave5977 They're just an idiot, ignore them.
@@kaiserwave5977they still mad about the bathroom lmao
@@darthmisogyny3828 imagine being mad about something so trivial. 😂 people are their own worst enemies
Dead Space 2 definitely had great set pieces, and the variety as you mentioned does help, but Dead Space 1 is the king. I do believe they did their job well with the second, but there's no beating the first. The texture quality is better, the lighting is done a lot more nicely and intentionally, and the amount of voice acting is just right, and the atmosphere and soundtrack are killer. They could have left the game there, but I do believe it would have been tough to create Dead Space 2 if they hadn't done it the way they did in the end. Glen Schofield was the key ingredient, and without him being involved in the second, I think it suffered a bit.
dead space 2 is the peak of action horror and what re6, re village and the evil within should have been
I´m agreeing with almost everything. Dead Space 2 definetley is better than 1 and 3. But I also gotta say I kinda like all of em. The first one has that fear in it, the second has that action horror vibe which I just loved in and also that he finaly started to speak like a normal person except that he spoke like a dude that really loved how much his life sucked. Dead Space 3 is different. It still had that horror factor but since they added the crafting/ modifying system... idk, it just didn´t felt like dead space anymore but for some reason I still loved it, especially because of the suits which severly lacked in the first one.
All in all, all three games have their own audience and I enjoyed all of em. I really whish that there´d be a fourth one.
yeah u can feel the marvel influence, first game felt like a weighted suit, less on fun action and more on slow and precise actions, lost the silence cause quipping was popular and spelled a death kneel by its broad appeal (cause casual audience don't want slow pace horror but action tps game), all of it gets in the way of the survival horror game design
really Dead Space needed small contained one off stories in different horror places using the necromorph with good puzzle horror design using the stasis for puzzles and boss battles that are puzzles (like the big re-generator)
Not even a minute in and you're already laying down my major issue with Dead Space Remake - it didn't really bother to make Ishimura more varied and the overt, constant darkness and fog make it even more one note, than the original
I'm on the 8th chapter now and have to force myself to finish it, including the sidequests
"Stick around, I'm full of bad ideas" is a great line. Acquire taste.
If it were an uncharted game, I'd agree.
@@underthemayoDead Space 3 exists
Cringe asf Marvel tier dialogue. Acquire taste.
i disagree with the comments about isaacs character and the story in ds2. i remeber people loving it when it came out
You cannot deny that the iron man scene wasn't one of the best moments we had of isaac in this series! Uber cringe maybe now but that shit went hard with the voice acting, music, and sound design its the purest form of spectacle and style but by god they nailed a high tense moment. Plus like you said it's action horror, leon can have wacky QTE's maybe they were inspired a bit more with the sequel. (Your videos are great, I just really wanted to tell you that lol. Wanted to geek debate that point).
It is a matter of taste. I thought the same then I replayed both and I abandoned DS2, is too linear for my taste and is not as scary.
I never liked the whole Nicole situatuon in og DS 1. Excuse (he always knew) felt undercooked. Plus, I didn't find game all that scary. Sequel is a better game and experience with it's own problems.
DS2 is in my back log right now because I got it while it was on sale, but DS Remake is one of my favorite games ever. I haven’t watched the video too much and I probably won’t for spoilers, but this does make me excited to get to DS2 soon. It’s spooky season anyways, no more perfect timing than now!
I agree with everything but the complaint about money and ammo abundance. Having so much more money to keep stock with was something I welcomed in DS2 but I am more of an action player over survival. Same deal with Isaac's new personality.
DS1 remake takes this game to another level. You are using Resident Evil save room music on this game and that's cool
Always been a fan of Dead space 2, but Jacob Geller's video is what made me replay it a 12th time 😂
They are equal for me. DS1 had the perfect atmosphere. It was so perfectly made I was literally afraid to move forward when playing it the first time ( obviously I still pushed onwards ). DS2 had better graphics, more weapons and rigs, improved gameplay and equally great.
I even enjoyed DS3 just as much as the other, I never really bothered with any micro transactions bullshit, all the resources you need, you can find in game.
Remake I never bothered with first, because my current PC can't handle it, second, I really don't think DS1 needs one.
Nah I think Isaac in DS2 works, all of that is earned. It makes sense and I prefer how active he is opposed to the original. He also has some really solid dialogue and dramatic moments. I prefer Isaac in 2.
Respect. I think the dead space remake version of Isaac is a good compromise.
This game is a master piece.
Dead Space is my favorite action horror game, and I agree, while the first is a better horror experience, the second gives us a better action experiences and doesn't do bad with horror either. And the third... well, we don't talk about that. the remake of the first one was also pretty ok, but in my opinion did not do as great as the originals did way back when.
I prefer DS1 for the story and ambiance and DS2 for all the gameplay,level and control improvement.
In my opinion Dead Space 2 is one of the most "perfect" games ever made. It is perfectly paced, it's systems are perfectly integrated into gameplay, it naturally ramps up, the story and characters are solid, it's environments and maps are diverse and interesting, keeping combat fresh. I usually don't play games on the hardest difficulty but I practiced for a week to attempt and earn the "Hard to the Core" achievement. I've replayed it regularly through the years. I did and do love the first one, it's sound design for one is outstanding, it's oppressive atmosphere terrifying, but DS 2 is the superior "game" in my opinion. If I had your gift of gab I could articulate myself more clearly but I'm pretty sure you get me.
I like it more because it has the better balanc3 between exploration and combat. I do like Dead Space 3 as a shooter, not as a horror game. Dead Space Remake on the other hand is a phenomenal game in all categories.
I just beat Dead Space 2 today man I am late but what an amazing sequel to DS so far this is my favorite in the franchise, now I am onto DS3. Man DS2 really nailed it what a perfect game.