Basically I have crafted many playable interiors, but never an interior inside the structure. I do like your approach to this and I’m excited to put it into practice!
I usually don't use building interiors as I find it way more difficult to craft just for using it once in a while. I love how you created this interiors, so it will be way easier to play with.
well done. this method of building model is much better than the traditional "floor with obscuring walls" type. It makes for much better play with minis
To answer your question at about 1:10, I've been experimenting with what I want with my buildings and I don't know that I've really settled on a singular method. I'm past the point of wanting to craft interiors as it's much simpler to just use a nearby mat (or lift the building entirely) to simulate being inside the structure. I tend to default to a Chessex battlemat with wet-erase markers. This gives me the utmost freedom in presentation, and I can always dress it up with little terrain bits, or crafted interior walls or some such.
No. I create, my houses/ taverns/ etc. In tiles. Walls come a extra 3/4 inch (1cm). For me it is important that any building is accessable( childhood crpg trauma). Nice planning, love your channel, will utilize:)
Love the way you chose to do this. Other playable interiors I've seen usually are surrounded by the walls of their level, so player sight lines are obstructed. Kudos to your DM Scotty half walls! So far, I've only ever crafted a few buildings and I've yet to use them in play, as I don't game at my house. My thought about them is that I'd use them as backdrops or to delineate space in a street scene. My gaming group plays mostly Pathfinder, which is highly tactical. I could see using the playable interior of a manor house or some such for something very specific, but generally houses and even taverns have too tight of spaces to be really desirable for such tactical combat. The fact that a PC takes up an entire 5 foot square means that interior dimensions have to be ludicrous to make a space in which their feats, class features, etc. can be put to good use.
Great crafting!! Well done. As a GM with decades of gaming, playable interitors are not essential, except for dungeon crawls, or intense combat. The boss fight might have a specific location for example, but that it would be in a small building is unlikely. Also as soon as you create that interior, you're locked in, and the players know in advance what's inside if they've already gamed it. The one place interiors do shine is war games, but most wargames are not designed for indoor combat.
I made a set of modular interior tiles. They have different angles, corners and features. With those I can make just about any interior I might need. I appreciate your dedication to making in a playable interior
These all look fantastic! Great job! I would much rather play these interiors than to have to try and imagine what everything looks like and how it is arranged and furnished. Now I need to make some! Thank you so much for sharing your awesome work! ...*also, since there isn't head space, the little dead spaces could be used as closets or storage/pantry/shelved areas.
Another awesome video. I think the interiors with the little scaled furniture is great. What still makes playability a challenging is that minis have bases, and bases may get in the way of placement. A very minor detail; still a 10/10 production. Well done, good Sir!
Great project. One thing that I personally would change is not fixing the stairs to the floor, mainly for ease of storage. Otherwise, it seems like a great build and great fun.
Another fantastic video. Can't wait to give this a try. Question about scale. What size mini's do you play with? Perhaps its just the angle but the furniture looks rather large for your standard figure.
i always use tiles. for the base I will create the floorplan on 1" grid paper, cut it out, glue it to chipboard, and use that as my hot wire cut template.
This is an interesting and nice approuch, I supose you put some kind of sign to indicate which interior is of this or that building. I guess I missed something: Do you explanned why you don't put the exterior walls of the interior models?
I don't really do the playable interiors - some scatter terrain and a battle mat is usually good enough - but this project turned out great. Well done. I'm surprised you didn't use the wood stain pens that you discovered a while back.
This is a fantastic idea. The concept of trying to peel apart a piece of terrain on the table to get people to move their miniatures around inside has always sounded horrifying to me, but this works for me.
Here's a crazy idea: For coffee stir stirrers, to make them look more like aged, dark, stained wood use wood stain. Ordinary, available everywhere wood stain. It is a ton cheaper and, unlike watery acrylic, it will not warp your stirrers.
So for halloween we built a full interior of one of the mansions from the ravenloft campaign for a custome one-shot. Whole thing was made out of cardboard and painted up in spooky colors. Probably not a lot of other reusability though…
They look great, but I'm curious why you didn't build the stairs down as other planks of wood, and then paint on deeper shadows as in the print outs. That would have made them feel more seamless.
I think its a great idea, and looks fantastic! However, its a bit too cramped for my liking. It feels like it'd be a realistic scale, but I can't imagine much beyond a 1 v 1 in most of these areas. Too many chokepoints, too small overall. It could work for a larger building, but I think that bigger on the inside works better for both storage solutions and for gameplay purposes. A building thats large enough for a playable interior might feel over sized for the world, and the opposite holds true too.
I started crafting 2d interiors to save space and make travel easier. Now, my buildings are playable interiors, with walls attached to the floor above to allow access
Can you really make a building the right size for description and the play? We’re doing a game and the building would be huge if built to scale! We do the same with our floors. I’ve done the same thing. And they are a bit modular as well.
Ive been building terrain for over thirty years, playable interiors are a snare and a racket. Don't even bother. Buildings aren't really to scale anyhow, if you need interior scenes, fade to the battlemat and scatter terrain (furnishings) as necessary.
Basically I have crafted many playable interiors, but never an interior inside the structure. I do like your approach to this and I’m excited to put it into practice!
Very cool. I like the separate interior tiles instead of having them inside the building.
I usually don't use building interiors as I find it way more difficult to craft just for using it once in a while. I love how you created this interiors, so it will be way easier to play with.
well done. this method of building model is much better than the traditional "floor with obscuring walls" type. It makes for much better play with minis
I really appreciate you show the two builds next to one another. Its more work but it helps some of us see how it will turn out.
Love it all! Hopefully 2024 will give me the crafting again.
Great idea to have the interiors separate. This is really handy for filmed games where you can cut easily between interior and exterior shots.
To answer your question at about 1:10, I've been experimenting with what I want with my buildings and I don't know that I've really settled on a singular method. I'm past the point of wanting to craft interiors as it's much simpler to just use a nearby mat (or lift the building entirely) to simulate being inside the structure. I tend to default to a Chessex battlemat with wet-erase markers. This gives me the utmost freedom in presentation, and I can always dress it up with little terrain bits, or crafted interior walls or some such.
These look fucking phenomenal. I'm saving this video forever. 😅
That’s a great idea, especially for bbg encounters
No. I create, my houses/ taverns/ etc. In tiles. Walls come a extra 3/4 inch (1cm). For me it is important that any building is accessable( childhood crpg trauma). Nice planning, love your channel, will utilize:)
I already spent a billion dollars on warlock tiles & accessories Works really good however I like the crafting and always looking for inspiration.
Very cool. Looks like you hit a sweetspot between playability and "modeling". Nicely done!
Love the way you chose to do this. Other playable interiors I've seen usually are surrounded by the walls of their level, so player sight lines are obstructed. Kudos to your DM Scotty half walls!
So far, I've only ever crafted a few buildings and I've yet to use them in play, as I don't game at my house. My thought about them is that I'd use them as backdrops or to delineate space in a street scene. My gaming group plays mostly Pathfinder, which is highly tactical. I could see using the playable interior of a manor house or some such for something very specific, but generally houses and even taverns have too tight of spaces to be really desirable for such tactical combat. The fact that a PC takes up an entire 5 foot square means that interior dimensions have to be ludicrous to make a space in which their feats, class features, etc. can be put to good use.
Absolutely beautiful!
Great crafting!! Well done. As a GM with decades of gaming, playable interitors are not essential, except for dungeon crawls, or intense combat. The boss fight might have a specific location for example, but that it would be in a small building is unlikely. Also as soon as you create that interior, you're locked in, and the players know in advance what's inside if they've already gamed it. The one place interiors do shine is war games, but most wargames are not designed for indoor combat.
Great project, great video tutorial.
I made a set of modular interior tiles. They have different angles, corners and features. With those I can make just about any interior I might need.
I appreciate your dedication to making in a playable interior
If you put on a mini exterior wall (like the interior ones) you can use Wyloc’s clip-on method for the furniture so they don’t fall over
That looks incredible!!!
Looks really good. Great idea, thanks!!!
These all look fantastic! Great job! I would much rather play these interiors than to have to try and imagine what everything looks like and how it is arranged and furnished. Now I need to make some! Thank you so much for sharing your awesome work!
...*also, since there isn't head space, the little dead spaces could be used as closets or storage/pantry/shelved areas.
Oh those are gorgeous. Absolute bangers.
WOW! So much detail!
I play a lot of bolt action and interior was a must for urban warfare gameplay.
happy holiday to you and yours
Those look great!
Great idea and implementation of the interior of the building!
Another awesome video. I think the interiors with the little scaled furniture is great. What still makes playability a challenging is that minis have bases, and bases may get in the way of placement. A very minor detail; still a 10/10 production. Well done, good Sir!
Great project. One thing that I personally would change is not fixing the stairs to the floor, mainly for ease of storage. Otherwise, it seems like a great build and great fun.
Man, this is so cool!
Excellent work, sir!!! Thank you!
Great idea
This is brilliant!
Great build!
Amazing work
That is fantastic!
nice scatter
Nice work!
Another fantastic video. Can't wait to give this a try. Question about scale. What size mini's do you play with? Perhaps its just the angle but the furniture looks rather large for your standard figure.
Awesome job! Love the setup outside/inside and the scatter for flavour.
i always use tiles. for the base I will create the floorplan on 1" grid paper, cut it out, glue it to chipboard, and use that as my hot wire cut template.
Love the idea and results!!! ❤😊❤
This is an interesting and nice approuch, I supose you put some kind of sign to indicate which interior is of this or that building. I guess I missed something: Do you explanned why you don't put the exterior walls of the interior models?
I don't really do the playable interiors - some scatter terrain and a battle mat is usually good enough - but this project turned out great. Well done. I'm surprised you didn't use the wood stain pens that you discovered a while back.
This is a fantastic idea. The concept of trying to peel apart a piece of terrain on the table to get people to move their miniatures around inside has always sounded horrifying to me, but this works for me.
Here's a crazy idea:
For coffee stir stirrers, to make them look more like aged, dark, stained wood use wood stain. Ordinary, available everywhere wood stain. It is a ton cheaper and, unlike watery acrylic, it will not warp your stirrers.
👍
So for halloween we built a full interior of one of the mansions from the ravenloft campaign for a custome one-shot. Whole thing was made out of cardboard and painted up in spooky colors. Probably not a lot of other reusability though…
They look great, but I'm curious why you didn't build the stairs down as other planks of wood, and then paint on deeper shadows as in the print outs. That would have made them feel more seamless.
Is there anyway to buy your troll skull manor from you if I finish it 🤔 :)
What did you say at the beginning of the video? What language was that?
I think its a great idea, and looks fantastic! However, its a bit too cramped for my liking. It feels like it'd be a realistic scale, but I can't imagine much beyond a 1 v 1 in most of these areas. Too many chokepoints, too small overall. It could work for a larger building, but I think that bigger on the inside works better for both storage solutions and for gameplay purposes. A building thats large enough for a playable interior might feel over sized for the world, and the opposite holds true too.
I started crafting 2d interiors to save space and make travel easier. Now, my buildings are playable interiors, with walls attached to the floor above to allow access
ONE word: Mordheim
I tried but to hard for all to see or to move minis around a finished room so ended up using flat floors plans with props.
Can you really make a building the right size for description and the play? We’re doing a game and the building would be huge if built to scale! We do the same with our floors. I’ve done the same thing. And they are a bit modular as well.
Video of the town house getting painted:
th-cam.com/video/xgSvvK_zO-w/w-d-xo.htmlsi=qBynE61X2I-BeUbF
I NEVER make 3d buildings; I make fronts or facades and then use battle maps for interiors. I hardly ever use dungeon tiles, either.
Ive been building terrain for over thirty years, playable interiors are a snare and a racket. Don't even bother. Buildings aren't really to scale anyhow, if you need interior scenes, fade to the battlemat and scatter terrain (furnishings) as necessary.
This is how I built the manor we got in the dragon heist campaign