CS2's New Anubis Analysed

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น •

  • @LeDerpLegend
    @LeDerpLegend ปีที่แล้ว +2416

    3kliksphilip sacrificing himself on a vacation so that we can get a bigger CS update. Thank you again.

    • @Randarrradara
      @Randarrradara ปีที่แล้ว +19

      Philip on a cross

    • @KingofUshankas
      @KingofUshankas ปีที่แล้ว +39

      He really did sacrifice himself the moment he booked a Ryanair ticket

    • @electricindigoball1244
      @electricindigoball1244 ปีที่แล้ว +23

      Maybe Philip should try pretending he's going on vacation in the future so that Valve releases another update. lol

    • @offspringfan89
      @offspringfan89 ปีที่แล้ว +6

      At this point it must be intentional from Valve 😂

    • @bit_ronic
      @bit_ronic ปีที่แล้ว +5

      he's gonna get himself stranded on a remote island in the middle of the pacific just to guarantee the release of cs2

  • @TheInfamousCloaker
    @TheInfamousCloaker ปีที่แล้ว +1857

    Philip goes on vacation, CS updates
    Warowl makes a video on a specific map, CS removes the map from competitive

    • @plasma5545
      @plasma5545 ปีที่แล้ว +81

      many such cases

    • @KryzysX
      @KryzysX ปีที่แล้ว +7

      lmao ikr!!

    • @Sped55
      @Sped55 ปีที่แล้ว +96

      at this rate Half-life 3 will be announced on the day he quits youtube

    • @SnareGG
      @SnareGG ปีที่แล้ว +7

      the prophecy will always be true.
      maybe we should pay philip to go on vacation more

    • @ethancampbell2762
      @ethancampbell2762 ปีที่แล้ว

      okay but did they fix the skybox being viewable thru the sand as a polygon when you jump over the fence by the east side (ct spawn)

  • @fredspipa
    @fredspipa ปีที่แล้ว +1218

    7:54 The glass breaking into bigger pieces is due to it not being tempered, which makes sense for the panes shown here. In an office, you want tempered glass that "explodes" into tiny pieces for safety or they'd be death traps if you tripped into them. Working with glass safety testing for a couple of years, I'm impressed by how they paid attention to this as so many games gets it wrong.
    The door should be tempered glass, though, but I'm willing to excuse that with a head canon that they're old panes that were installed decades ago.

    • @ASqdrnDA
      @ASqdrnDA ปีที่แล้ว +168

      Valve has actual architects working on maps.

    • @readmore8974
      @readmore8974 ปีที่แล้ว +135

      Bro is head canoning cs maps, respect

    • @ok-mx1mi
      @ok-mx1mi ปีที่แล้ว +19

      this is so cool

    • @nullvoid2560
      @nullvoid2560 ปีที่แล้ว

      ​@@readmore8974nah its just real

    • @ctyoung0271
      @ctyoung0271 ปีที่แล้ว +13

      I had the exact same thought! The other glass is safety glass, w a pane of plastic in the middle so it isn't too dangerous when it breaks. The glass on Anubis is just regular glass and it would break in larger pieces like it does in CS2.

  • @IzzyHoP_
    @IzzyHoP_ ปีที่แล้ว +744

    Thank you for allowing this new update philip

    • @KryzysX
      @KryzysX ปีที่แล้ว +2

      XD

  • @kurgerbingreal
    @kurgerbingreal ปีที่แล้ว +252

    I can imagine philip entering an *ancient* ceremonial room on his holiday and saying "How many cubemaps could this area have?"

    • @RedlineA2Y145
      @RedlineA2Y145 ปีที่แล้ว +1

      And also “There’s enough room here to fart on women”

    • @itdobelikedattho8112
      @itdobelikedattho8112 ปีที่แล้ว

      @@RedlineA2Y145 nah you crazy

    • @RedlineA2Y145
      @RedlineA2Y145 ปีที่แล้ว

      @@itdobelikedattho8112 He Is into that shit man 🤣
      He’s got a second channel on here where he does fart fetish shit 🤣🤣
      Philip is on some degenerate shit

  • @Dragonfruet
    @Dragonfruet ปีที่แล้ว +267

    Philip subtly outing his wife made me laugh so hard

    • @BobtheEvilWizzard
      @BobtheEvilWizzard ปีที่แล้ว +67

      My gf does this too - no idea why they have this compulsion. I lived in the same room for 10 years with no major changes to it. It’s been redone 3 times now in the span of 2 years.

    • @nickjimbob2776
      @nickjimbob2776 ปีที่แล้ว +17

      @@BobtheEvilWizzard Just say no

    • @patigelstarberry4302
      @patigelstarberry4302 ปีที่แล้ว +4

      Cancelled

    • @kierans2827
      @kierans2827 ปีที่แล้ว

      tbf his living room looks like shit

    • @awsomebot1
      @awsomebot1 ปีที่แล้ว +4

      wtf he has a wife?

  • @KitsumiTheFox
    @KitsumiTheFox ปีที่แล้ว +308

    It's amazing just how much lighting alone will have such a drastic impact on the overall perceived quality of the image.

    •  ปีที่แล้ว +12

      Not only lighting, also textures are new too.

    • @lorenzodhernandes
      @lorenzodhernandes ปีที่แล้ว +52

      Lighting is the most important attribute of any image. It's how we perceive things

    • @VEVOPalsu
      @VEVOPalsu ปีที่แล้ว +6

      Even in real life, lighting is also the most important part of photography.

    • @ChrisBrown-ir6sf
      @ChrisBrown-ir6sf ปีที่แล้ว +6

      But its take away the Atmosphere and Realism a lot. Clean surfaces and bright sunny lighting aren't always a great thing. The old ancient were overcast and Moist. The walls were unclean mossy darkish green and it looked it was build Hundreds of years ago, The new ancient looks like its made few years ago cause its too clean. Doesn't fit well with the name " Ancient"
      Same goes to Anubis. The surface are way too clean and it looks like its waiting for opening inauguration not something which was made thousands of years ago

    • @asterlofts1565
      @asterlofts1565 ปีที่แล้ว +1

      The importance of good lighting, good shadows and good and new graphic textures. They help a lot to help the game to be better without losing its essence.

  • @existentialselkath1264
    @existentialselkath1264 ปีที่แล้ว +185

    The weird pixelated fadeout, though hard to tell through compression, looks like dithered transparency. This is actually a great way to avoid alpha sorting issues, but works best with TAA to smooth it.

    • @CasepbX
      @CasepbX ปีที่แล้ว +9

      UE4 games have this dithering and I've always hated it so much.

    • @existentialselkath1264
      @existentialselkath1264 ปีที่แล้ว +27

      @@CasepbX I know what you mean, I don't like TAA at all, but if it's already being used it's a no brainer. Alpha sorting is still a massive problem with transparencies in videogames. This is basically the perfect way to handle transparencies... If you can hide the dithering.

    • @dykam
      @dykam ปีที่แล้ว +2

      It's really good in combination with increasing pixel densities/resolutions. Tho I guess in case of CS some players use a potato as screen so it might be more noticaeble for them.

    • @existentialselkath1264
      @existentialselkath1264 ปีที่แล้ว +12

      @@dykam hey, I'll take no hate for 1080p screens around here. They're more than dense enough for decent quality photographs, so if videogame visuals don't look right on 'em, that's on them.
      (I'm a hypocrite with a 1440p monitor)

    • @stevethepocket
      @stevethepocket ปีที่แล้ว +2

      I've seen third-person games that use this type of fading (except with a more uniform pattern) for making objects gradually fade out when they approach the camera and until just now, I'd assumed it was a stylistic choice.

  • @PunishedTerry
    @PunishedTerry ปีที่แล้ว +178

    HOLY SHIT, I just realized how GOOD lookin community maps will be, I remember when they added Season to CSGO and I thought it was the best cs could look (mind you this was before the remakes like dust, nuke, train cache)

    • @veeeen
      @veeeen ปีที่แล้ว +28

      insertion 3 would be incredible

    • @QuintessentialWalrus
      @QuintessentialWalrus ปีที่แล้ว +7

      One of the main things I'm looking forward to from community maps is seeing what CS2 (and thus Source 2) can look like without having the brightness and saturation turned to the max. The official maps all seem like they've been run through an old Instagram filter.

    • @cheesypoohalo
      @cheesypoohalo ปีที่แล้ว +5

      Man I miss Season, I hope Valve start regularly featuring community maps again, new maps are always my favourite part of playing CS

    • @CanularRadio
      @CanularRadio ปีที่แล้ว

      Me2

  • @jordanmicahcook
    @jordanmicahcook 6 หลายเดือนก่อน +6

    Hey Philip! Don’t know if you remember me, but I’m Chrome from Counter-Strike: Source Academy. Years ago we were friends on Steam and I showed you the group and website and you congratulated me on everything I’d put together. You have helped me so much over the years in learning Hammer Editor and aesthetic scene theory. Some day I simply must buy you a cookie.

  • @sheridanrathbun
    @sheridanrathbun ปีที่แล้ว +84

    The "water disintegrating into pixels" thing is called dithering, and it's farrrr cheaper for your GPU to draw than real shading, which is actually hella expensive. Now think about this: for a very distant and not easily noticed problem like the transition between two water surfaces, would you rather use the super cheap and flexible option to smooth it out, or would you rather make that batch of distant water pixels slower to draw than everything else in view?

    • @Cyliandre441
      @Cyliandre441 ปีที่แล้ว +24

      It also sidesteps all the depth fuckery that comes with using actual transparency. Although that's probably not a big issue anymore, because they aren't using transparent particles for the smoke grenades anymore.

    • @Calinou
      @Calinou ปีที่แล้ว +7

      The stray pixels that extend in the skybox in the distance are likely caused by a lack of cutoff for the dithering. To prevent this, dithering shouldn't be used if alpha is below a very low value (such as 0.001). It's an issue I noticed when implementing interleaved gradient noise in Godot for 3D materials :)

    • @theRPGmaster
      @theRPGmaster ปีที่แล้ว

      @@Calinou That 3D material noise sounds interesting, care to share some more info on that? I'm developing a renderer in Vulkan, always looking for new techniques to integrate.

    • @CanularRadio
      @CanularRadio ปีที่แล้ว

      ​@@Calinoujme souviens de ton pseudo punaise

    • @Calinou
      @Calinou ปีที่แล้ว

      @@CanularRadio :)

  • @willowryk
    @willowryk 2 หลายเดือนก่อน +3

    11:29 love how much cleaner the new version looks , compared to the old one its so dead and dirty looking

  • @TheBorous
    @TheBorous ปีที่แล้ว +31

    One small detail in the water I do still miss in CS2 is how it doesn't have the rushing effect against the shore line as seen on 11:21

  • @Aelfraed26
    @Aelfraed26 ปีที่แล้ว +29

    Dear god, it looks so sunny and bright. It takes me back to how maps looked in CS:S and that makes me very happy. I understand now why I dropped CS:GO so early.

    • @sebastiangonzales46
      @sebastiangonzales46 ปีที่แล้ว +21

      CSGO looks depressing compared to CS:S

    • @Aelfraed26
      @Aelfraed26 ปีที่แล้ว +1

      indeed it does@@sebastiangonzales46

    • @jorge69696
      @jorge69696 ปีที่แล้ว +14

      CS:GO does look drab as hell and it's weird how Valve never really fixed it. Half Life 2 has better art direction despite the more outdated engine.

    • @protocetid
      @protocetid ปีที่แล้ว +2

      @@jorge69696 CS:GO used to look even more gritty and closer to military shooters on launch. I actually prefer that look but I don't play CS so my opinion doesn't really matter.

    • @protocetid
      @protocetid ปีที่แล้ว +6

      they should've called it Counter Strike: Source 2 heh

  • @TheRadioSquare
    @TheRadioSquare ปีที่แล้ว +10

    Man, your videos are always so fun to watch, from editing and delivery to sense of humor. Thank you for making me appreciate something as small as an even less playable area that I'd never even see in all likelihood.

  • @abloke9182
    @abloke9182 ปีที่แล้ว +59

    Unsure if Philip missing the "C" in "Canal water" in the description timestamps is intentional or not XD

    • @fitmotheyap
      @fitmotheyap ปีที่แล้ว +6

      Definitely not intentional! Great mistake tho

    • @Macarite
      @Macarite ปีที่แล้ว

      i reckon it is lmfao

    • @itsfatty_3156
      @itsfatty_3156 ปีที่แล้ว

      Thought i was the only one who realized that

    • @Nishaa
      @Nishaa ปีที่แล้ว

      Who doesnt like some anal water 😊

  • @aeronautisch
    @aeronautisch ปีที่แล้ว +2

    I always find myself rewinding sections of your videos because they're so fun, like 10:39 . Thank you for the hard work!

  • @thedoomhunter6643
    @thedoomhunter6643 ปีที่แล้ว +7

    Thanks Phillip for giving us this new update via your vacation schedule. Please keep us posted on your next holiday.

  • @Killbayne
    @Killbayne ปีที่แล้ว +2

    4:04 i like how philip just inserts a link into the subtitles lol

  • @Felix-nz7lq
    @Felix-nz7lq ปีที่แล้ว +27

    While I’ve seen pretty graphics before, these new levels are some of the first rendered images to illicit the same sort of emotional response I have seeing these places in real life. Seeing the wall paintings and such just makes me imagine standing there in real life taking in the atmosphere and the whole breadth of sensory inputs. If we were to create a second Earth in VR we’re rapidly approaching the point where graphics aren’t a factor holding us back anymore. Living in the borderline arctic I wonder how long until we’re capable of convincingly simulating summertime beaches in the midst of winter lol

    • @jorge69696
      @jorge69696 ปีที่แล้ว +5

      It's the baked ray traced lighting bouncing off the walls and surfaces. It's so pretty.

    • @VEVOPalsu
      @VEVOPalsu ปีที่แล้ว +7

      I think this kinda explains it for me, why Source 2 looks so natural compared to UE. Even though UE is technically a more advanced engine.

  • @red-hot
    @red-hot ปีที่แล้ว +5

    11:19 Wow. This scene in particular sticks out to me instantly as being photorealistic.

  • @TheScarnak
    @TheScarnak ปีที่แล้ว +1

    Ooh the Scirocco jokes are getting very subtle! Glad I didn't miss that one, love it! 2:52

  • @XanderNiles
    @XanderNiles ปีที่แล้ว +3

    Philip taking a trip and making comparisons of actual irl places to the game's one still amaze me. That's what I call dedication and appreciation of details.

  • @ShonkV
    @ShonkV ปีที่แล้ว +1

    switch between game and then your real life vacation videos is always refreshing and always look good

  • @sirjoey3137
    @sirjoey3137 ปีที่แล้ว +18

    I would love to see you remake that Island Domination map in CS2. And wow Jordan looks beautiful.

  • @AtPlume
    @AtPlume ปีที่แล้ว +5

    So, just a random thing that I want to point out: 2:30 - That AWP model is gorgeous. I don't know what it is, but there's something about it. I especially love the little details of paint on the black parts. Oh and also, that "scoping" sound is great.

  • @Interference22
    @Interference22 ปีที่แล้ว +53

    The lighting on those plants near the start of the video are of particular note: they're translucent, ie. you can see the light pass through the thin leaves, giving the lower side a warm, yellow glow. It's rather nice.
    That fixed pixel transparency thing is called "hashed transparency", at least in Blender. It's a type of transparency that bypasses the issues with proper alpha blended materials, specifically problems it has with depth sorting (rendering in front of things, or with a weird fringing around it when you see another alpha material through it). For the more technically minded, alpha transparency normally has to be done in a separate pass, whereas hashed transparency can be done in the main one, so it integrates with lighting and depth more cleanly. It's just, y'know, a bit grainy looking. TAA and / or supersampling tends to smooth it out a bit, though.

    • @Ekajje
      @Ekajje ปีที่แล้ว +1

      Reading this made me feel smart and stupid at the same time. Would read more.

    • @theRPGmaster
      @theRPGmaster ปีที่แล้ว +2

      @@epoch151 Yes, but multiple renderpasses and some depth sorting is still necessary in forward renderers.

  • @StiekemeHenk
    @StiekemeHenk ปีที่แล้ว +18

    The "annoying" pixel water is a sort of dithering. Its way more performant than using actual transparancy, which can be suprisingly heavy to render correctly. It might also be that it just didn't render properly as transparancy can have some funky render issues due to the depth, color mixing and all that jazz. I am no expert however, I aknowledge the holes in my explanation looking at other water and windows in the game. So feel free to correct me but this is what I've experienced in my little VR development experience.

  • @landosmusic
    @landosmusic ปีที่แล้ว

    8:18 my first thought is that valve should make the puddles slowly evaporate and fade away throughout the match but im dreaming

  • @blank6184
    @blank6184 ปีที่แล้ว +5

    I love that the trims and bricks are no longer disgustingly different color from the walls. They actually blend into the walls now and it feels like they're actually a part of them.

  • @slurrygeyser8133
    @slurrygeyser8133 ปีที่แล้ว +1

    these videos are consistantly wonderful. i love the passion for detailed graphics and the weird humour and how thorough they are. i will drop everything to watch these videos when they come out. i've never played cs and probably never will

  • @igeeitglob3741
    @igeeitglob3741 ปีที่แล้ว +1

    I don't know why it's so nice to watch these videos. There's something almost soothing about them.

  • @FlyingAce1016
    @FlyingAce1016 ปีที่แล้ว +1

    Cant wait to see your thoughts on italy!

  • @kachelstacktus
    @kachelstacktus ปีที่แล้ว +9

    6:47 :O
    6:57 "Here bullet decal fade-out length is measured in centuries" Banger line
    7:41 Genius transition
    9:27 Love it

  • @hazzardgaming405
    @hazzardgaming405 ปีที่แล้ว +3

    Only you Phillip could compare the mountains of Petra to the jagged source 1 engine, I love how you exist for this purpose

  • @KauanTheBread
    @KauanTheBread ปีที่แล้ว +6

    phillip's videos are just so entertaining for some reason

  • @DrQuestern
    @DrQuestern ปีที่แล้ว +4

    I'm utterly impressed how valve can make this much from so little. The art direction is absolutely genius.

  • @paulonapa
    @paulonapa ปีที่แล้ว

    I listened to this episode on my home theater and maxed out the subwoofer level, your voice is so bassy that my bed is vibrating, love u Phillip

  • @BRoRN.
    @BRoRN. ปีที่แล้ว +3

    7:32 most 3kliksphillip dialogue ever

  • @CS2_Guru
    @CS2_Guru ปีที่แล้ว +1

    I like the skybox on the new Anubis. Nice video 3kliksphilip :D

  • @veteran_dino
    @veteran_dino ปีที่แล้ว +2

    Hi 3kliks, this is one of your best videos in my opinion! It has a perfect mix of counter-strike news, game mechanics, other games and real life traveling.

  • @kkanden
    @kkanden ปีที่แล้ว

    i don't know what i like more in these update videos - seeing the big graphics improvements and wonderful lighting or philip's pure awe, wonder and excitment when describing it (it's the latter)

  • @GuddyBuddy
    @GuddyBuddy ปีที่แล้ว +15

    Valve please give me that tasty inferno

    • @xju303
      @xju303 ปีที่แล้ว +2

      tasty inferno 💀

    • @csongorkovacs4696
      @csongorkovacs4696 ปีที่แล้ว +1

      You will get it in November

  • @thesteambreaker9449
    @thesteambreaker9449 ปีที่แล้ว

    My guy
    Your uploads make me excited
    Your videos make me laugh
    The nostalgia is basically forced in every video
    I love it
    Thank you

  • @geronimo5515
    @geronimo5515 ปีที่แล้ว +7

    9:34 @3kliksphilip I've noticed this "bug" in almost every game, no matter the engine.
    I wonder why this software issue has not been resolved across all these years. (in any engine for that matter)
    Particles close the camera cause incredible lag for some reason. It's a very noticable lag issue in some games

    • @chocolate_maned_wolf
      @chocolate_maned_wolf ปีที่แล้ว +3

      I wonder if it’s because the transparent particle texture is making the entire scene be shaded by it (like glass) behind it, AND is changing every frame

    • @edwardevans1498
      @edwardevans1498 ปีที่แล้ว

      Isn't it because there is suddenly a lot of objects that cover a big part of the screen each? If they would appear further it wouldn't be that much of a problem because they would be smaller which means, there would be less to calculate.

    • @vibaj16
      @vibaj16 ปีที่แล้ว +1

      In this case, I wonder if it's due to the water maybe using some sort of parallax occlusion effect for the 3D looking ripples, which is slowing things down when it's happening with most of the pixels of the entire screen

    • @sjb8178
      @sjb8178 ปีที่แล้ว +2

      it's not a bug

  • @TheScarnak
    @TheScarnak ปีที่แล้ว

    Fantastic video, love the topics you chose to focus on, the visuals were very satisfying and your delivery of the lines is just perfect. Keep it up 3klik!

  • @JackYaeger
    @JackYaeger ปีที่แล้ว +1

    I don't think you should worry about getting sidetracked, It's why I watch you and what makes your content interesting. (=

  • @dominikborowski
    @dominikborowski ปีที่แล้ว

    It was fun seeing you in Cologne. I was looking forward to this video

  • @son12509
    @son12509 ปีที่แล้ว

    I love all the new lighting and materials in cs2. You scrubs just aren't used to looking at true pbr things in the context of cs. It's amazing. I can't get enough

  • @4UDIOTAPE
    @4UDIOTAPE ปีที่แล้ว

    Absolutely gorgeous. Getting so hyped to try mapping for CS again :O

  • @m3morizes
    @m3morizes ปีที่แล้ว +1

    Man, the phrase "what a time to be alive!" encapsulates so perfectly the gratitude and joy I feel for having the opportunity to witness such amazing things. Hold on to your papers, indeed.

  • @Ocer.
    @Ocer. ปีที่แล้ว +4

    I love 3kliksphilips videos. Not to be parasocial but he seems like a great guy, from all of which I've gathered from over the years. And the music, the editing, all of the effort put into things most would never notice, I appreciate all of it a lot

  • @kykeso
    @kykeso ปีที่แล้ว +1

    11:19 Wow that CS2 water, just mind blown.

  • @InHUM44n
    @InHUM44n ปีที่แล้ว

    Great Video!
    Loved the Sirocco easter egg, almost missed it

  • @ok-mx1mi
    @ok-mx1mi ปีที่แล้ว +1

    For some reason that thing at 4:05 really annoys me lol. Also the water doesnt have any waves hitting the shore which makes it look little odd to me. I really hope valve devs watch your videos and see how we appreciate all these nice little details. Great video!

  • @SnareGG
    @SnareGG ปีที่แล้ว +1

    on that first cs-cs2 comparison wipe i out loud said "gawd dayum"
    i havent even played cs in a few years and im genuinely excited to play cs2 once its fully ready, i already have access to the beta but im holding off until they say its done

  • @PunishedTerry
    @PunishedTerry ปีที่แล้ว +9

    Hoe many times a year do you vacation Phil? always seems like ur somewhere. Valve is going to publicly drop CS2 and Phil will be in Vietnam, Mexico or something

  • @Tri2p
    @Tri2p ปีที่แล้ว +1

    idk what it is with this video but it feels a little better than the other ones.

  • @robinrai4973
    @robinrai4973 ปีที่แล้ว +1

    man that is a seriously pretty map
    honestly might make wallpapers from screenshots when CS2 comes out publicly

  • @ethanbear360
    @ethanbear360 ปีที่แล้ว +1

    "Hey boss, the CS2 update is ready!"
    "When is 3kliksphilip next going on a trip?"

  • @esparttt
    @esparttt ปีที่แล้ว

    2:53 the sirocco vs scirocco joke always gets me to laugh irl, this time around moreso just because of how quiet his frustration was lmfao

  • @Deffinnition
    @Deffinnition ปีที่แล้ว

    I love these videos, thank you mr phillip!

  • @friendofp.24
    @friendofp.24 ปีที่แล้ว

    Lol, 15 minutes after your tweet CS drops an update! The timing is fucking impeccable

  • @willtn
    @willtn ปีที่แล้ว

    0:59 LMAO i didn't know this was a universally experienced frustration

  • @simpson6700
    @simpson6700 ปีที่แล้ว +2

    This lighting is so beautiful, i almost want to go back to mapping.

    • @stevethepocket
      @stevethepocket ปีที่แล้ว

      "Almost" indeed, since we're well into the era where in order to make something that looks as nice as the stock maps, you need an army of texture and model artists at your disposal as well. And unlike TF2, there is no repository of ready-made custom assets to pull from. Or like, any mapping community of any sort. Just insanely talented people who conveniently already know each other from somewhere else.

    • @olzhas1one755
      @olzhas1one755 ปีที่แล้ว

      ​@@stevethepocketI'm not gonna claim I am an expert, but out of curiosity I watched a few Source 2 Hammer tutorials, and the mapping process is completely different from Source 1 Hammer. Someone even showed that you can make a "good looking map" using dev textures (they made a like a sci-fi arena with them). I assume that with it's more "modelling" like approach you'd need less unique models. At least I would hope.

  • @blenderalien
    @blenderalien ปีที่แล้ว

    I like how these videos are perfect for people only interested in CS2 Graphics because they want to play it, and those interested in Source 2 and what Valve does with it

  • @NoztrozeR
    @NoztrozeR ปีที่แล้ว

    As great as this video is, I struggled for a minute or two, deciding whether or not I should like it. You did a fantastic job with the comparison, with your usual nonchalant British humor. But.
    You also blasted that chicken to oblivion. You heartless monster.

  • @TheScarnak
    @TheScarnak ปีที่แล้ว

    The painted on sun in an otherwise fairly photorealistic game is hilarious! 4:14

  • @bozyel8851
    @bozyel8851 ปีที่แล้ว +63

    It will be inferno for sure.

    • @Spookoffi
      @Spookoffi ปีที่แล้ว

      "Yet." You blind and illiterate fuck

    • @Matikz007
      @Matikz007 ปีที่แล้ว

      Oh, the irony.@@Spookoffi

    • @ruzgar1372
      @ruzgar1372 ปีที่แล้ว +1

      crazy that it's been almost 7 years since the first Inferno remake tbh. The new one looks immaculate compared to the "old" one and even the first inferno remake looked mindblowing compared to other non-remade maps.

    •  ปีที่แล้ว +9

      Nah, it will be community maps for sure. Valve maps still priority optimization, they are downgraded many aspects in term of graphics to make it runs better on low-end PCs.

    • @ventu7907
      @ventu7907 ปีที่แล้ว +1

      I am not sure. The new inferno doesn’t look like an actual real place unlike the CSGO version

  • @simonnordon8421
    @simonnordon8421 ปีที่แล้ว +1

    blue noise dithering was used for the fade out effect, extremely common technique used for 30+ years because it's fairly cheap for GPUs to do.

  • @toffeechoccy
    @toffeechoccy ปีที่แล้ว

    I have never played a single game of Counter Strike, and yet I can't stop watching these videos.

  • @ADreamingTraveler
    @ADreamingTraveler ปีที่แล้ว +1

    Anubis is actually gorgeous in Source 2. Especially the water effects

  • @Helperbot-2000
    @Helperbot-2000 ปีที่แล้ว

    6:56 "here, bullet decal fade-out length is measured in centuries"

  • @DR20005
    @DR20005 ปีที่แล้ว +2

    I love the Two Minute Papers reference :D

  • @StefanH
    @StefanH ปีที่แล้ว

    We're forever grateful for your vacation services!

  • @bane9951
    @bane9951 ปีที่แล้ว +1

    I wonder if we can find more correlations with 3kliksphilip going on vacation and Valve releasing more updates.
    Such as:
    -distance traveled
    -time spent on vacation
    -time spent traveled
    -money spent
    And if all of those variables are, more = bigger update, we could in theory force 3kliksphilip to go on a long expensive vacation on the other side of the globe, and in theory Valve would release cs2 on the same day

  • @AtomicSpeedFT
    @AtomicSpeedFT ปีที่แล้ว

    Love how the vines look. I never found it possible to make long ones that wouldn’t obnoxiously clip AND be noticeable.

  • @SoyNeh
    @SoyNeh ปีที่แล้ว +1

    6:54 Ah, Vegas Pro. Never change.

  • @formerlymax
    @formerlymax ปีที่แล้ว

    absolutely beautiful map, skybox and water especially.

  • @AidanIsEvil
    @AidanIsEvil ปีที่แล้ว

    I love your content so much!

  • @freeman9586
    @freeman9586 ปีที่แล้ว

    Such a good video, astonishing

  • @keppycs
    @keppycs ปีที่แล้ว

    I'm absolutely loving the humour in this one

  • @whatsappgaming920
    @whatsappgaming920 ปีที่แล้ว

    I always look forward to your videos they're so good but they can be better I'm a little biased towards your brother kliksphilip lol... Thanks for making a video on my birthday:D

  • @Tommo_
    @Tommo_ ปีที่แล้ว

    phillip looking at a green shrub on a trip to the middle east and saying it looks like the new cache sent me lmao

  • @memelord1337
    @memelord1337 ปีที่แล้ว

    I see you have finally dared to change it. Maybe you've been using it for a while and I've never noticed, but I love the new rendition. I look forward to a full upload.

  • @ЭльмарИдрисов-г5э
    @ЭльмарИдрисов-г5э ปีที่แล้ว +1

    I would love if broken glass stays on the floor. And when someone walks through, they make a sound. Would be another great sound cue to play around.

  • @islatoz7171
    @islatoz7171 ปีที่แล้ว

    7:50 that chicken got sacrificed for the sake of the video 😢😂

  • @ryadramirez4948
    @ryadramirez4948 ปีที่แล้ว +1

    Patiently waiting for Philip's next vacation so that we can get another cs2 update

  • @Bie2013
    @Bie2013 ปีที่แล้ว

    Thanks for the new upload philip-san haha

  • @rhandycs
    @rhandycs ปีที่แล้ว +2

    we need to start crowdfunding a trip around the world for philip, imagine all the content we'd get.

    • @jorge69696
      @jorge69696 ปีที่แล้ว

      I wouldn't mind if he made travel videos. I guess it would turn a vacation into work so that's why he doesn't do it.

    • @eX1st4132
      @eX1st4132 ปีที่แล้ว

      @@jorge69696 He does make travel videos though. He made three for his trip to Jordan (unless he just took another one or something)

  • @tissuewater
    @tissuewater ปีที่แล้ว +1

    Imagine if you could destroy those glass and glass bits remained on the floor giving people information whenever someone walks through them, I wish map makers would add interactive stuff like that to change how you play the map, however it's probably not gonna be liked by the general playerbase for it to be added to competitive.

  • @YoSuey
    @YoSuey ปีที่แล้ว

    I've played almost exclusively office, dust and workshop maps for years, so i tried Anubis on CS2 and was blown away by the graphics. Felt like a tech demo map.

  • @IbisOffgridLiving
    @IbisOffgridLiving ปีที่แล้ว

    I barely play csgo anymore but I love watching your random breakdowns 😂

  • @MitchRSA
    @MitchRSA ปีที่แล้ว

    3kliksphilip - the myth, the man, the cs legend. you sir, are epic. Unashamedly I state for all to hear, 3kliklsphilip is the best cs commentator we have in this world.

  • @imminicheddars
    @imminicheddars ปีที่แล้ว +3

    Mr Lip, I hope you look into what the hieroglyphics on the best looking CS2 map translate to. Could be another interesting video.

  • @9ve
    @9ve ปีที่แล้ว

    3:20 This dithering pattern is most likely blue noise and it looks a hell of a lot better than the cross hatch pattern games normally use!

  • @justin-creation
    @justin-creation ปีที่แล้ว +1

    Anubis already looks beautiful to me and more vibrant than most maps in CS:GO, so I'm quite surprised at how much CS2 improves on it.

  • @Fiirow1
    @Fiirow1 ปีที่แล้ว +11

    That glass breaking is really good looking, and I'm talking from experience. (all legal dw^^)
    Would be really cool if they made it settle below and make cracking noises as you walk over it, making it a mechanic to prevent being snuck up on.
    Kinda like the water on cobble used to do, but something players could control the state of... They could even make it disappear if a grenade went off near it, since that pulverizes glass quite a bit. (trust me)

    • @nogussy
      @nogussy ปีที่แล้ว +6

      what is this man up to

  • @djbe916
    @djbe916 ปีที่แล้ว

    Is that a new version of crossing those islands at the last 30 seconds??

  • @Fixaah
    @Fixaah ปีที่แล้ว

    Loved every second of this video