CS2's New Anubis Analysed

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  • เผยแพร่เมื่อ 6 พ.ค. 2024
  • Anubis, analysed. And there's some CS:S in there as well some how. And 2 holidays. Don't ask
    0:00 - Anubis VS Ancient
    1:19 - Bigger skybox
    2:40 - Fade between world and skybox
    4:14 - Flat sun theory
    4:48 - New map lighting and colours
    6:22 - Weird global illumination segment
    7:42 - Breakable glass
    8:08 - anal water
    9:38 - Playing the unplayable area
    10:16 - Red things
    10:39 - Music
    11:03 - Water comparisons
  • เกม

ความคิดเห็น • 730

  • @LeDerpLegend
    @LeDerpLegend 8 หลายเดือนก่อน +2368

    3kliksphilip sacrificing himself on a vacation so that we can get a bigger CS update. Thank you again.

    • @Randarrradara
      @Randarrradara 8 หลายเดือนก่อน +19

      Philip on a cross

    • @KingofUshankas
      @KingofUshankas 8 หลายเดือนก่อน +39

      He really did sacrifice himself the moment he booked a Ryanair ticket

    • @electricindigoball1244
      @electricindigoball1244 8 หลายเดือนก่อน +22

      Maybe Philip should try pretending he's going on vacation in the future so that Valve releases another update. lol

    • @offspringfan89
      @offspringfan89 8 หลายเดือนก่อน +6

      At this point it must be intentional from Valve 😂

    • @bitronic6706
      @bitronic6706 8 หลายเดือนก่อน +5

      he's gonna get himself stranded on a remote island in the middle of the pacific just to guarantee the release of cs2

  • @TheInfamousCloaker
    @TheInfamousCloaker 8 หลายเดือนก่อน +1808

    Philip goes on vacation, CS updates
    Warowl makes a video on a specific map, CS removes the map from competitive

    • @plasma5545
      @plasma5545 8 หลายเดือนก่อน +80

      many such cases

    • @KryzysX
      @KryzysX 8 หลายเดือนก่อน +7

      lmao ikr!!

    • @Sped55
      @Sped55 8 หลายเดือนก่อน +92

      at this rate Half-life 3 will be announced on the day he quits youtube

    • @beenguy5887
      @beenguy5887 8 หลายเดือนก่อน +27

      I pray warowl makes a video on mirage soon 🙏🙏

    • @SnareGG
      @SnareGG 8 หลายเดือนก่อน +5

      the prophecy will always be true.
      maybe we should pay philip to go on vacation more

  • @fredspipa
    @fredspipa 8 หลายเดือนก่อน +1200

    7:54 The glass breaking into bigger pieces is due to it not being tempered, which makes sense for the panes shown here. In an office, you want tempered glass that "explodes" into tiny pieces for safety or they'd be death traps if you tripped into them. Working with glass safety testing for a couple of years, I'm impressed by how they paid attention to this as so many games gets it wrong.
    The door should be tempered glass, though, but I'm willing to excuse that with a head canon that they're old panes that were installed decades ago.

    • @ASqdrnDA
      @ASqdrnDA 8 หลายเดือนก่อน +164

      Valve has actual architects working on maps.

    • @readmore8974
      @readmore8974 8 หลายเดือนก่อน +132

      Bro is head canoning cs maps, respect

    • @ok-mx1mi
      @ok-mx1mi 8 หลายเดือนก่อน +18

      this is so cool

    • @nullvoid2560
      @nullvoid2560 8 หลายเดือนก่อน

      ​@@readmore8974nah its just real

    • @ctyoung0271
      @ctyoung0271 8 หลายเดือนก่อน +12

      I had the exact same thought! The other glass is safety glass, w a pane of plastic in the middle so it isn't too dangerous when it breaks. The glass on Anubis is just regular glass and it would break in larger pieces like it does in CS2.

  • @IzzyHoP_
    @IzzyHoP_ 8 หลายเดือนก่อน +730

    Thank you for allowing this new update philip

    • @KryzysX
      @KryzysX 8 หลายเดือนก่อน +2

      XD

  • @triple6.mafia.hoodhouse
    @triple6.mafia.hoodhouse 8 หลายเดือนก่อน +237

    I can imagine philip entering an *ancient* ceremonial room on his holiday and saying "How many cubemaps could this area have?"

    • @RedlineA2Y145
      @RedlineA2Y145 8 หลายเดือนก่อน +1

      And also “There’s enough room here to fart on women”

    • @itdobelikedattho8112
      @itdobelikedattho8112 8 หลายเดือนก่อน

      @@RedlineA2Y145 nah you crazy

    • @RedlineA2Y145
      @RedlineA2Y145 8 หลายเดือนก่อน

      @@itdobelikedattho8112 He Is into that shit man 🤣
      He’s got a second channel on here where he does fart fetish shit 🤣🤣
      Philip is on some degenerate shit

  • @Dragonfruet
    @Dragonfruet 8 หลายเดือนก่อน +254

    Philip subtly outing his wife made me laugh so hard

    • @BobtheEvilWizzard
      @BobtheEvilWizzard 8 หลายเดือนก่อน +65

      My gf does this too - no idea why they have this compulsion. I lived in the same room for 10 years with no major changes to it. It’s been redone 3 times now in the span of 2 years.

    • @nickjimbob2776
      @nickjimbob2776 8 หลายเดือนก่อน +16

      @@BobtheEvilWizzard Just say no

    • @patigelstarberry4302
      @patigelstarberry4302 8 หลายเดือนก่อน +4

      Cancelled

    • @kierans2827
      @kierans2827 8 หลายเดือนก่อน

      tbf his living room looks like shit

    • @awsomebot1
      @awsomebot1 8 หลายเดือนก่อน +4

      wtf he has a wife?

  • @KitsumiTheFox
    @KitsumiTheFox 8 หลายเดือนก่อน +303

    It's amazing just how much lighting alone will have such a drastic impact on the overall perceived quality of the image.

    • @NguyenHaTheHoang
      @NguyenHaTheHoang 8 หลายเดือนก่อน +12

      Not only lighting, also textures are new too.

    • @lorenzodhernandes
      @lorenzodhernandes 8 หลายเดือนก่อน +52

      Lighting is the most important attribute of any image. It's how we perceive things

    • @beenguy5887
      @beenguy5887 8 หลายเดือนก่อน +5

      Well yeah lighting is the sole reason we can see anything at all

    • @VEVOPalsu
      @VEVOPalsu 8 หลายเดือนก่อน +6

      Even in real life, lighting is also the most important part of photography.

    • @ChrisBrown-ir6sf
      @ChrisBrown-ir6sf 8 หลายเดือนก่อน +5

      But its take away the Atmosphere and Realism a lot. Clean surfaces and bright sunny lighting aren't always a great thing. The old ancient were overcast and Moist. The walls were unclean mossy darkish green and it looked it was build Hundreds of years ago, The new ancient looks like its made few years ago cause its too clean. Doesn't fit well with the name " Ancient"
      Same goes to Anubis. The surface are way too clean and it looks like its waiting for opening inauguration not something which was made thousands of years ago

  • @PunishedTerry
    @PunishedTerry 8 หลายเดือนก่อน +176

    HOLY SHIT, I just realized how GOOD lookin community maps will be, I remember when they added Season to CSGO and I thought it was the best cs could look (mind you this was before the remakes like dust, nuke, train cache)

    • @veeeen
      @veeeen 8 หลายเดือนก่อน +28

      insertion 3 would be incredible

    • @QuintessentialWalrus
      @QuintessentialWalrus 8 หลายเดือนก่อน +7

      One of the main things I'm looking forward to from community maps is seeing what CS2 (and thus Source 2) can look like without having the brightness and saturation turned to the max. The official maps all seem like they've been run through an old Instagram filter.

    • @cheesypoohalo
      @cheesypoohalo 8 หลายเดือนก่อน +5

      Man I miss Season, I hope Valve start regularly featuring community maps again, new maps are always my favourite part of playing CS

    • @CanularRadio
      @CanularRadio 8 หลายเดือนก่อน

      Me2

  • @existentialselkath1264
    @existentialselkath1264 8 หลายเดือนก่อน +183

    The weird pixelated fadeout, though hard to tell through compression, looks like dithered transparency. This is actually a great way to avoid alpha sorting issues, but works best with TAA to smooth it.

    • @CasepbX
      @CasepbX 8 หลายเดือนก่อน +9

      UE4 games have this dithering and I've always hated it so much.

    • @existentialselkath1264
      @existentialselkath1264 8 หลายเดือนก่อน +27

      @@CasepbX I know what you mean, I don't like TAA at all, but if it's already being used it's a no brainer. Alpha sorting is still a massive problem with transparencies in videogames. This is basically the perfect way to handle transparencies... If you can hide the dithering.

    • @dykam
      @dykam 8 หลายเดือนก่อน +2

      It's really good in combination with increasing pixel densities/resolutions. Tho I guess in case of CS some players use a potato as screen so it might be more noticaeble for them.

    • @existentialselkath1264
      @existentialselkath1264 8 หลายเดือนก่อน +12

      @@dykam hey, I'll take no hate for 1080p screens around here. They're more than dense enough for decent quality photographs, so if videogame visuals don't look right on 'em, that's on them.
      (I'm a hypocrite with a 1440p monitor)

    • @beenguy5887
      @beenguy5887 8 หลายเดือนก่อน +6

      ​​@@existentialselkath1264"potato" by cs players standards would be like 360p or 480p

  • @sheridanrathbun
    @sheridanrathbun 8 หลายเดือนก่อน +83

    The "water disintegrating into pixels" thing is called dithering, and it's farrrr cheaper for your GPU to draw than real shading, which is actually hella expensive. Now think about this: for a very distant and not easily noticed problem like the transition between two water surfaces, would you rather use the super cheap and flexible option to smooth it out, or would you rather make that batch of distant water pixels slower to draw than everything else in view?

    • @Cyliandre441
      @Cyliandre441 8 หลายเดือนก่อน +23

      It also sidesteps all the depth fuckery that comes with using actual transparency. Although that's probably not a big issue anymore, because they aren't using transparent particles for the smoke grenades anymore.

    • @Calinou
      @Calinou 8 หลายเดือนก่อน +7

      The stray pixels that extend in the skybox in the distance are likely caused by a lack of cutoff for the dithering. To prevent this, dithering shouldn't be used if alpha is below a very low value (such as 0.001). It's an issue I noticed when implementing interleaved gradient noise in Godot for 3D materials :)

    • @theRPGmaster
      @theRPGmaster 8 หลายเดือนก่อน

      @@Calinou That 3D material noise sounds interesting, care to share some more info on that? I'm developing a renderer in Vulkan, always looking for new techniques to integrate.

    • @CanularRadio
      @CanularRadio 8 หลายเดือนก่อน

      ​@@Calinoujme souviens de ton pseudo punaise

    • @Calinou
      @Calinou 8 หลายเดือนก่อน

      @@CanularRadio :)

  • @Aelfraed26
    @Aelfraed26 8 หลายเดือนก่อน +29

    Dear god, it looks so sunny and bright. It takes me back to how maps looked in CS:S and that makes me very happy. I understand now why I dropped CS:GO so early.

    • @sebastiangonzales46
      @sebastiangonzales46 8 หลายเดือนก่อน +21

      CSGO looks depressing compared to CS:S

    • @Aelfraed26
      @Aelfraed26 8 หลายเดือนก่อน +1

      indeed it does@@sebastiangonzales46

    • @jorge69696
      @jorge69696 8 หลายเดือนก่อน +14

      CS:GO does look drab as hell and it's weird how Valve never really fixed it. Half Life 2 has better art direction despite the more outdated engine.

    • @protocetid
      @protocetid 8 หลายเดือนก่อน +2

      @@jorge69696 CS:GO used to look even more gritty and closer to military shooters on launch. I actually prefer that look but I don't play CS so my opinion doesn't really matter.

    • @protocetid
      @protocetid 8 หลายเดือนก่อน +7

      they should've called it Counter Strike: Source 2 heh

  • @abloke9182
    @abloke9182 8 หลายเดือนก่อน +59

    Unsure if Philip missing the "C" in "Canal water" in the description timestamps is intentional or not XD

    • @fitmotheyap
      @fitmotheyap 8 หลายเดือนก่อน +6

      Definitely not intentional! Great mistake tho

    • @Macarite
      @Macarite 8 หลายเดือนก่อน

      i reckon it is lmfao

    • @itsfatty_3156
      @itsfatty_3156 8 หลายเดือนก่อน

      Thought i was the only one who realized that

    • @Nishaa
      @Nishaa 8 หลายเดือนก่อน

      Who doesnt like some anal water 😊

  • @Interference22
    @Interference22 8 หลายเดือนก่อน +53

    The lighting on those plants near the start of the video are of particular note: they're translucent, ie. you can see the light pass through the thin leaves, giving the lower side a warm, yellow glow. It's rather nice.
    That fixed pixel transparency thing is called "hashed transparency", at least in Blender. It's a type of transparency that bypasses the issues with proper alpha blended materials, specifically problems it has with depth sorting (rendering in front of things, or with a weird fringing around it when you see another alpha material through it). For the more technically minded, alpha transparency normally has to be done in a separate pass, whereas hashed transparency can be done in the main one, so it integrates with lighting and depth more cleanly. It's just, y'know, a bit grainy looking. TAA and / or supersampling tends to smooth it out a bit, though.

    • @Ekajje
      @Ekajje 8 หลายเดือนก่อน +1

      Reading this made me feel smart and stupid at the same time. Would read more.

    • @theRPGmaster
      @theRPGmaster 8 หลายเดือนก่อน +2

      @@epoch151 Yes, but multiple renderpasses and some depth sorting is still necessary in forward renderers.

  • @Felix-nz7lq
    @Felix-nz7lq 8 หลายเดือนก่อน +27

    While I’ve seen pretty graphics before, these new levels are some of the first rendered images to illicit the same sort of emotional response I have seeing these places in real life. Seeing the wall paintings and such just makes me imagine standing there in real life taking in the atmosphere and the whole breadth of sensory inputs. If we were to create a second Earth in VR we’re rapidly approaching the point where graphics aren’t a factor holding us back anymore. Living in the borderline arctic I wonder how long until we’re capable of convincingly simulating summertime beaches in the midst of winter lol

    • @jorge69696
      @jorge69696 8 หลายเดือนก่อน +5

      It's the baked ray traced lighting bouncing off the walls and surfaces. It's so pretty.

    • @VEVOPalsu
      @VEVOPalsu 8 หลายเดือนก่อน +7

      I think this kinda explains it for me, why Source 2 looks so natural compared to UE. Even though UE is technically a more advanced engine.

  • @TheBorous
    @TheBorous 8 หลายเดือนก่อน +31

    One small detail in the water I do still miss in CS2 is how it doesn't have the rushing effect against the shore line as seen on 11:21

  • @StiekemeHenk
    @StiekemeHenk 8 หลายเดือนก่อน +17

    The "annoying" pixel water is a sort of dithering. Its way more performant than using actual transparancy, which can be suprisingly heavy to render correctly. It might also be that it just didn't render properly as transparancy can have some funky render issues due to the depth, color mixing and all that jazz. I am no expert however, I aknowledge the holes in my explanation looking at other water and windows in the game. So feel free to correct me but this is what I've experienced in my little VR development experience.

  • @GuddyBuddy
    @GuddyBuddy 8 หลายเดือนก่อน +15

    Valve please give me that tasty inferno

    • @xju303
      @xju303 8 หลายเดือนก่อน +2

      tasty inferno 💀

    • @csongorkovacs4696
      @csongorkovacs4696 8 หลายเดือนก่อน +1

      You will get it in November

    • @beenguy5887
      @beenguy5887 8 หลายเดือนก่อน

      new phallic description dropped

  • @red-hot
    @red-hot 8 หลายเดือนก่อน +5

    11:19 Wow. This scene in particular sticks out to me instantly as being photorealistic.

  • @blank6184
    @blank6184 8 หลายเดือนก่อน +5

    I love that the trims and bricks are no longer disgustingly different color from the walls. They actually blend into the walls now and it feels like they're actually a part of them.

  • @TheRadioSquare
    @TheRadioSquare 8 หลายเดือนก่อน +10

    Man, your videos are always so fun to watch, from editing and delivery to sense of humor. Thank you for making me appreciate something as small as an even less playable area that I'd never even see in all likelihood.

  • @sirjoey3137
    @sirjoey3137 8 หลายเดือนก่อน +18

    I would love to see you remake that Island Domination map in CS2. And wow Jordan looks beautiful.

  • @PunishedTerry
    @PunishedTerry 8 หลายเดือนก่อน +9

    Hoe many times a year do you vacation Phil? always seems like ur somewhere. Valve is going to publicly drop CS2 and Phil will be in Vietnam, Mexico or something

  • @thedoomhunter6643
    @thedoomhunter6643 8 หลายเดือนก่อน +7

    Thanks Phillip for giving us this new update via your vacation schedule. Please keep us posted on your next holiday.

  • @XanderNiles
    @XanderNiles 8 หลายเดือนก่อน +3

    Philip taking a trip and making comparisons of actual irl places to the game's one still amaze me. That's what I call dedication and appreciation of details.

  • @AtPlume
    @AtPlume 8 หลายเดือนก่อน +5

    So, just a random thing that I want to point out: 2:30 - That AWP model is gorgeous. I don't know what it is, but there's something about it. I especially love the little details of paint on the black parts. Oh and also, that "scoping" sound is great.

  • @aeronautisch
    @aeronautisch 8 หลายเดือนก่อน +2

    I always find myself rewinding sections of your videos because they're so fun, like 10:39 . Thank you for the hard work!

  • @slurrygeyser8133
    @slurrygeyser8133 8 หลายเดือนก่อน +1

    these videos are consistantly wonderful. i love the passion for detailed graphics and the weird humour and how thorough they are. i will drop everything to watch these videos when they come out. i've never played cs and probably never will

  • @TheScarnak
    @TheScarnak 8 หลายเดือนก่อน

    Fantastic video, love the topics you chose to focus on, the visuals were very satisfying and your delivery of the lines is just perfect. Keep it up 3klik!

  • @Knorrkator
    @Knorrkator 8 หลายเดือนก่อน +2

    The reason why even your 4090 chokes looking at the waterfall is because of overdraw. All these splashes are alpha textures so semitransparent. Overlaying these causes the gpu to need to shade each pixel multiple times which hammers performance.

  • @4UDIOTAPE
    @4UDIOTAPE 8 หลายเดือนก่อน

    Absolutely gorgeous. Getting so hyped to try mapping for CS again :O

  • @bozyel8851
    @bozyel8851 8 หลายเดือนก่อน +61

    It will be inferno for sure.

    • @Spookoffi
      @Spookoffi 8 หลายเดือนก่อน

      "Yet." You blind and illiterate fuck

    • @Matikz007
      @Matikz007 8 หลายเดือนก่อน

      Oh, the irony.@@Spookoffi

    • @ruzgar1372
      @ruzgar1372 8 หลายเดือนก่อน +1

      crazy that it's been almost 7 years since the first Inferno remake tbh. The new one looks immaculate compared to the "old" one and even the first inferno remake looked mindblowing compared to other non-remade maps.

    • @NguyenHaTheHoang
      @NguyenHaTheHoang 8 หลายเดือนก่อน +8

      Nah, it will be community maps for sure. Valve maps still priority optimization, they are downgraded many aspects in term of graphics to make it runs better on low-end PCs.

    • @ventu7907
      @ventu7907 8 หลายเดือนก่อน +1

      I am not sure. The new inferno doesn’t look like an actual real place unlike the CSGO version

  • @dominikborowski
    @dominikborowski 8 หลายเดือนก่อน

    It was fun seeing you in Cologne. I was looking forward to this video

  • @DrQuestern
    @DrQuestern 8 หลายเดือนก่อน +4

    I'm utterly impressed how valve can make this much from so little. The art direction is absolutely genius.

  • @ShonkV
    @ShonkV 8 หลายเดือนก่อน +1

    switch between game and then your real life vacation videos is always refreshing and always look good

  • @kachelstacktus
    @kachelstacktus 8 หลายเดือนก่อน +9

    6:47 :O
    6:57 "Here bullet decal fade-out length is measured in centuries" Banger line
    7:41 Genius transition
    9:27 Love it

  • @InHUM44n
    @InHUM44n 8 หลายเดือนก่อน

    Great Video!
    Loved the Sirocco easter egg, almost missed it

  • @TheScarnak
    @TheScarnak 8 หลายเดือนก่อน +1

    Ooh the Scirocco jokes are getting very subtle! Glad I didn't miss that one, love it! 2:52

  • @hazzardgaming405
    @hazzardgaming405 8 หลายเดือนก่อน +3

    Only you Phillip could compare the mountains of Petra to the jagged source 1 engine, I love how you exist for this purpose

  • @Deffinnition
    @Deffinnition 8 หลายเดือนก่อน

    I love these videos, thank you mr phillip!

  • @kkanden
    @kkanden 8 หลายเดือนก่อน

    i don't know what i like more in these update videos - seeing the big graphics improvements and wonderful lighting or philip's pure awe, wonder and excitment when describing it (it's the latter)

  • @igeeitglob3741
    @igeeitglob3741 8 หลายเดือนก่อน +1

    I don't know why it's so nice to watch these videos. There's something almost soothing about them.

  • @FlyingAce1016
    @FlyingAce1016 8 หลายเดือนก่อน +1

    Cant wait to see your thoughts on italy!

  • @thesteambreaker9449
    @thesteambreaker9449 8 หลายเดือนก่อน

    My guy
    Your uploads make me excited
    Your videos make me laugh
    The nostalgia is basically forced in every video
    I love it
    Thank you

  • @AidanIsEvil
    @AidanIsEvil 8 หลายเดือนก่อน

    I love your content so much!

  • @Killbayne
    @Killbayne 8 หลายเดือนก่อน +2

    4:04 i like how philip just inserts a link into the subtitles lol

  • @KauanTheBread
    @KauanTheBread 8 หลายเดือนก่อน +6

    phillip's videos are just so entertaining for some reason

  • @freeman9586
    @freeman9586 8 หลายเดือนก่อน

    Such a good video, astonishing

  • @paulonapa
    @paulonapa 8 หลายเดือนก่อน

    I listened to this episode on my home theater and maxed out the subwoofer level, your voice is so bassy that my bed is vibrating, love u Phillip

  • @formerlymax
    @formerlymax 8 หลายเดือนก่อน

    absolutely beautiful map, skybox and water especially.

  • @Fixaah
    @Fixaah 8 หลายเดือนก่อน

    Loved every second of this video

  • @veteran_dino
    @veteran_dino 8 หลายเดือนก่อน +2

    Hi 3kliks, this is one of your best videos in my opinion! It has a perfect mix of counter-strike news, game mechanics, other games and real life traveling.

  • @SnareGG
    @SnareGG 8 หลายเดือนก่อน +1

    on that first cs-cs2 comparison wipe i out loud said "gawd dayum"
    i havent even played cs in a few years and im genuinely excited to play cs2 once its fully ready, i already have access to the beta but im holding off until they say its done

  • @Sarsour_
    @Sarsour_ 8 หลายเดือนก่อน +1

    Your reactions are hilarious xD

  • @Fiirow1
    @Fiirow1 8 หลายเดือนก่อน +11

    That glass breaking is really good looking, and I'm talking from experience. (all legal dw^^)
    Would be really cool if they made it settle below and make cracking noises as you walk over it, making it a mechanic to prevent being snuck up on.
    Kinda like the water on cobble used to do, but something players could control the state of... They could even make it disappear if a grenade went off near it, since that pulverizes glass quite a bit. (trust me)

    • @uwunora
      @uwunora 8 หลายเดือนก่อน +6

      what is this man up to

  • @bane9951
    @bane9951 8 หลายเดือนก่อน +1

    I wonder if we can find more correlations with 3kliksphilip going on vacation and Valve releasing more updates.
    Such as:
    -distance traveled
    -time spent on vacation
    -time spent traveled
    -money spent
    And if all of those variables are, more = bigger update, we could in theory force 3kliksphilip to go on a long expensive vacation on the other side of the globe, and in theory Valve would release cs2 on the same day

  • @m3morizes
    @m3morizes 8 หลายเดือนก่อน +1

    Man, the phrase "what a time to be alive!" encapsulates so perfectly the gratitude and joy I feel for having the opportunity to witness such amazing things. Hold on to your papers, indeed.

  • @StefanH
    @StefanH 8 หลายเดือนก่อน

    We're forever grateful for your vacation services!

  • @whatsappgaming920
    @whatsappgaming920 8 หลายเดือนก่อน

    I always look forward to your videos they're so good but they can be better I'm a little biased towards your brother kliksphilip lol... Thanks for making a video on my birthday:D

  • @robinrai4973
    @robinrai4973 8 หลายเดือนก่อน +1

    man that is a seriously pretty map
    honestly might make wallpapers from screenshots when CS2 comes out publicly

  • @CS2_Guru
    @CS2_Guru 8 หลายเดือนก่อน +1

    I like the skybox on the new Anubis. Nice video 3kliksphilip :D

  • @son12509
    @son12509 8 หลายเดือนก่อน

    I love all the new lighting and materials in cs2. You scrubs just aren't used to looking at true pbr things in the context of cs. It's amazing. I can't get enough

  • @ADreamingTraveler
    @ADreamingTraveler 8 หลายเดือนก่อน +1

    Anubis is actually gorgeous in Source 2. Especially the water effects

  • @Ocer.
    @Ocer. 8 หลายเดือนก่อน +4

    I love 3kliksphilips videos. Not to be parasocial but he seems like a great guy, from all of which I've gathered from over the years. And the music, the editing, all of the effort put into things most would never notice, I appreciate all of it a lot

  • @simonnordon8421
    @simonnordon8421 7 หลายเดือนก่อน +1

    blue noise dithering was used for the fade out effect, extremely common technique used for 30+ years because it's fairly cheap for GPUs to do.

  • @Bie2013
    @Bie2013 8 หลายเดือนก่อน

    Thanks for the new upload philip-san haha

  • @ethanbear360
    @ethanbear360 8 หลายเดือนก่อน +1

    "Hey boss, the CS2 update is ready!"
    "When is 3kliksphilip next going on a trip?"

  • @bronwaith
    @bronwaith 8 หลายเดือนก่อน

    That Operation flash point music in the beginning!! Memories of my childhood 💖💖💖

  • @Srage006
    @Srage006 8 หลายเดือนก่อน +1

    Anubis already looks beautiful to me and more vibrant than most maps in CS:GO, so I'm quite surprised at how much CS2 improves on it.

  • @ok-mx1mi
    @ok-mx1mi 8 หลายเดือนก่อน +1

    For some reason that thing at 4:05 really annoys me lol. Also the water doesnt have any waves hitting the shore which makes it look little odd to me. I really hope valve devs watch your videos and see how we appreciate all these nice little details. Great video!

  • @MADZBEATS
    @MADZBEATS 8 หลายเดือนก่อน +1

    I love this guy.
    PS.: He works for Valve

  • @Tri2p
    @Tri2p 8 หลายเดือนก่อน +1

    idk what it is with this video but it feels a little better than the other ones.

  • @IbisOffgridLiving
    @IbisOffgridLiving 8 หลายเดือนก่อน

    I barely play csgo anymore but I love watching your random breakdowns 😂

  • @memelord1337
    @memelord1337 8 หลายเดือนก่อน

    I see you have finally dared to change it. Maybe you've been using it for a while and I've never noticed, but I love the new rendition. I look forward to a full upload.

  • @keppycs
    @keppycs 8 หลายเดือนก่อน

    I'm absolutely loving the humour in this one

  • @gamerfreakUK
    @gamerfreakUK 8 หลายเดือนก่อน +3

    Mr Lip, I hope you look into what the hieroglyphics on the best looking CS2 map translate to. Could be another interesting video.

  • @blenderalien
    @blenderalien 8 หลายเดือนก่อน

    I like how these videos are perfect for people only interested in CS2 Graphics because they want to play it, and those interested in Source 2 and what Valve does with it

  • @UrielJager
    @UrielJager 8 หลายเดือนก่อน +1

    I don't think you should worry about getting sidetracked, It's why I watch you and what makes your content interesting. (=

  • @AtomicSpeedFT
    @AtomicSpeedFT 8 หลายเดือนก่อน

    Love how the vines look. I never found it possible to make long ones that wouldn’t obnoxiously clip AND be noticeable.

  • @bytezero3818
    @bytezero3818 8 หลายเดือนก่อน

    The water pools look weird to me, because the walls next to it aren't wet. In Canals i didn't notice, because the stone in the fountain does not look quite as different as sandstone should. The map looks awesome overall tho. Also awesome video.

  • @friendofp.24
    @friendofp.24 8 หลายเดือนก่อน

    Lol, 15 minutes after your tweet CS drops an update! The timing is fucking impeccable

  • @rory2365
    @rory2365 8 หลายเดือนก่อน

    I can't believe you managed to make a fourth video about your trip to Jordan

  • @Oalofa
    @Oalofa 8 หลายเดือนก่อน +1

    I cant wait for CS2

  • @san6788
    @san6788 8 หลายเดือนก่อน

    thank you for video I really like them

  • @kykeso
    @kykeso 8 หลายเดือนก่อน +1

    11:19 Wow that CS2 water, just mind blown.

  • @invalid_user_handle
    @invalid_user_handle 8 หลายเดือนก่อน

    I think it uses the pixellated dithering fadeout instead of proper transparency because with actual transparency, you've gotta figure out how to reshade anything behind it to a different color and also factor in the other transparency effects behind or in front of it and you could have overlap issues and etcetera. Meanwhile, for the dithering it just has to check if the pattern says it should render one thing of the other, and it picks that option. No overlap!

  • @simpson6700
    @simpson6700 8 หลายเดือนก่อน +2

    This lighting is so beautiful, i almost want to go back to mapping.

    • @stevethepocket
      @stevethepocket 8 หลายเดือนก่อน

      "Almost" indeed, since we're well into the era where in order to make something that looks as nice as the stock maps, you need an army of texture and model artists at your disposal as well. And unlike TF2, there is no repository of ready-made custom assets to pull from. Or like, any mapping community of any sort. Just insanely talented people who conveniently already know each other from somewhere else.

    • @olzhas1one755
      @olzhas1one755 8 หลายเดือนก่อน

      ​@@stevethepocketI'm not gonna claim I am an expert, but out of curiosity I watched a few Source 2 Hammer tutorials, and the mapping process is completely different from Source 1 Hammer. Someone even showed that you can make a "good looking map" using dev textures (they made a like a sci-fi arena with them). I assume that with it's more "modelling" like approach you'd need less unique models. At least I would hope.

  • @DR20005
    @DR20005 8 หลายเดือนก่อน +2

    I love the Two Minute Papers reference :D

    • @anxstxsia9184
      @anxstxsia9184 8 หลายเดือนก่อน

      what a time to be alive!

  • @richardsubtil
    @richardsubtil 8 หลายเดือนก่อน

    about the bangers in cs 1.6 maps like Italy; in Brazil we had the cs_rio custom map, wich had within some walls a RAP song about police and thieves, and the name of the song is Rap dos Terceiro; and in the same map, at another location, in a bar, a radio playing a Samba classic called A Semente... That was THE golden age for my childhood 🥲🥲🥲

  • @djvidual8288
    @djvidual8288 8 หลายเดือนก่อน

    Looks great

  • @toffeechoccy
    @toffeechoccy 8 หลายเดือนก่อน

    I have never played a single game of Counter Strike, and yet I can't stop watching these videos.

  • @CharlieKell
    @CharlieKell 8 หลายเดือนก่อน

    the flashpoint theme at the start made me physically pog

  • @landoishisname
    @landoishisname 8 หลายเดือนก่อน

    that "have fun" at the end sounded more like a command

  • @Dipsxi
    @Dipsxi 8 หลายเดือนก่อน +1

    Im really surprised philip didnt talk about the new water physics (and speed boost? Maybe glitch) in the water by ct spawn. If you crouch and hug the fence you push water around alot more than normal and uou move slightly faster.

  • @edwardown
    @edwardown 8 หลายเดือนก่อน +1

    Your videos are really cool!!!!!11!!

  • @Vetaa
    @Vetaa 8 หลายเดือนก่อน

    The best cs youtuber of all time

  • @kotofyt
    @kotofyt 8 หลายเดือนก่อน

    That band from overpass moves to Anubis with its new song 🔥🔥🔥

  • @user-fe2oh8oj2u
    @user-fe2oh8oj2u 8 หลายเดือนก่อน +1

    I would love if broken glass stays on the floor. And when someone walks through, they make a sound. Would be another great sound cue to play around.

  • @_Devil
    @_Devil 8 หลายเดือนก่อน

    Its astonishing just how much that upgraded lighting can make a game look a million times better

  • @CharlesVanNoland
    @CharlesVanNoland 8 หลายเดือนก่อน

    The main shortcoming of HL2/Source1 lighting and materials is that there's no real accurate lighting. Light can only shine onto a surface as a combination of 3 directions. They saved 3 lightmaps per surface, each one representing light (and its color) that was shining from each of the 3 directions. This was like a super duper coarse version of storing light probes at each lightmap texel that represents all of the light hitting that point on each surface, where instead of having something like spherical harmonics it's literally just storing light from 3 directions. This was OK if there was only one light source shining onto a surface, but once you had 2 or more the normalmapping starts to fall apart.

  • @rodnizzle
    @rodnizzle 8 หลายเดือนก่อน

    CC going crazy on the first couple seconds