Duplicator Blend | Cavalry Tutorial

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 21

  • @FiachraLennon-thetallestone
    @FiachraLennon-thetallestone วันที่ผ่านมา

    Brilliant! An excellent tutorial.

  • @TJJMotion
    @TJJMotion 2 หลายเดือนก่อน +5

    Adam, I could've never in a hundred years done this myself, thank you!

    • @TheVideoShopLondon
      @TheVideoShopLondon  2 หลายเดือนก่อน +2

      We're all waiting patiently for you to start doing tutorials Tristan!

  • @kbbk.studio
    @kbbk.studio 3 หลายเดือนก่อน +2

    Excited to see you using Cavalry, Adam! Thanks for sharing your stuff as always :D

    • @TheVideoShopLondon
      @TheVideoShopLondon  3 หลายเดือนก่อน +1

      Thank you! And I'm excited to be jumping back into Cavalry. I left it too long after the last couple of videos I did. I'm committed to getting to know it better.

  • @BrigitteJoseph-b8f
    @BrigitteJoseph-b8f 2 หลายเดือนก่อน +1

    Great tutorial. Thanks so much!

  • @peterxbuilt
    @peterxbuilt 2 หลายเดือนก่อน +1

    Thank you for this!
    I hope you can do more more more cavalry tuts.

    • @TheVideoShopLondon
      @TheVideoShopLondon  2 หลายเดือนก่อน

      Thank you. I'm keen to spend more time in Cavalry. I'm loving it

  • @scenery-io
    @scenery-io 2 หลายเดือนก่อน +1

    Thanks for the feature!

    • @TheVideoShopLondon
      @TheVideoShopLondon  2 หลายเดือนก่อน +1

      Thank YOU. It's an amazing resource : )

  • @DonaldDrennan
    @DonaldDrennan หลายเดือนก่อน +1

    I thought this would be about using Cavalry with Blender. I'm a Blender user and I'm just now learning about Cavalry. I wonder if anyone uses the two together. I think that would be interesting. Maybe using Cavalry to create moving textures for objects in Blender, or taking vector files from Cavalry to create 3D objects in Blender.

  • @DarkGT
    @DarkGT 3 หลายเดือนก่อน

    What a great inspiration! Totally gonna play with some cloud of dots myself. Btw what tips and tricks you can use to do this in AE?
    Shapes follow path is one way to go, I guess individual grid of shapes with scale animated with cycle expression. Manually change the position, on overall shape shifts maybe copy of all layers and blend that in? Idk, what else?

    • @TheVideoShopLondon
      @TheVideoShopLondon  3 หลายเดือนก่อน +2

      Hey DarkGT! I'll be honest I'm not even going to think about it. Because there are procedural things Cavalry is very good at that I think I could "hack" in After Effects if I sat down and put on my thinking cap, but that just seems like a giant waste of time. Actually (and not to pimp my own content) you'll see me wrestling with expression based stuff, and paths follow nulls scripts etc in After Effects vs using Cavalry in my ongoing Motion Branding Diaries. And that's the first time I've ever presented work created in Cavalry to a client. A small landmark there, which is interesting to exactly nobody but myself lol

  • @SJ98296
    @SJ98296 3 หลายเดือนก่อน +1

    Is there any way to control the instance indices, should you want more granular control over which object morphs to a respective target location? I tried out a trial of the full version of Cavalry a couple years back and found that while it is a very cool concept it wasn't ready to be integrated into a production pipeline just yet. I would be curious to get your take on using Cavalry in production, since you clearly know after effects as well.

    • @TheVideoShopLondon
      @TheVideoShopLondon  3 หลายเดือนก่อน

      I'm in the middle of wrestling with my next video (non Cavalry, and a total editing nightmare) so let me possibly get back to you on this. BUT if you want an answer in a hurry Cavalry has an amazing Discord server with people who PROPERLY know how to use it. Not me, who's "learning by teaching"

    • @TJJMotion
      @TJJMotion 2 หลายเดือนก่อน

      Hey there! As far as I know, for super specific control you could use an array duplicator. By doing that, you manually place every shape but get full control over it's index. More tedious and not so suitable for large shape amounts.
      Sort distribution 1: You can shift the indices, so you could have a grid to grid transition, in which row 1 morphs to row 2, 2 to 3 and so on...
      Sort distribution 2: You can us a null and use it's position to alter the indices. For example, if you were to place a null on the bottom left, the closest shape would be 1 and from there, the index number would increase with the distance getting greater.

  • @bharat5194
    @bharat5194 3 หลายเดือนก่อน +1

    So you're on the Cavalry hype train too? Cool!
    Seems like a fun tool to tinker with wdyt?

    • @TheVideoShopLondon
      @TheVideoShopLondon  3 หลายเดือนก่อน +1

      The more time I spend in Cavalry the more I love it. I would definitely encourage tinkering. The free version has so many cool features. I'm no expert (hence crediting Tristan Jung) but I want to explore it more and do my tiny part in helping get word out

  • @rohitbrr
    @rohitbrr หลายเดือนก่อน

    Hey, is this lottie compatible?

    • @TJJMotion
      @TJJMotion หลายเดือนก่อน

      Yes, It's got native lottie export