Blender Tutorial: Procedural Road Texture

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 52

  • @bindum7178
    @bindum7178 9 หลายเดือนก่อน

    Really helpful. If anyone wants to increase the length of the road just use the array modifier

  • @danielrotnemer2564
    @danielrotnemer2564 2 ปีที่แล้ว +3

    This is the best of the best I've seen so far!! Well done! Thanks a lot!

  • @FluffyPuppyKasey
    @FluffyPuppyKasey 4 ปีที่แล้ว +2

    You don't need the colorramp node with the noise texture. Just plug it into the factor output!

  • @joelsoncastro8286
    @joelsoncastro8286 ปีที่แล้ว

    Hi, very good sir. Thank you very much. Very well done and the smoothness detail at the end was the cherry on top. Although I could not get my Mortar color to go through. It ended up coming as white. I should probably try another blender version, but, that'd be ok.

  • @BenTrain187
    @BenTrain187 4 ปีที่แล้ว +1

    GREAT VIDEO

  • @jmaiatrader2925
    @jmaiatrader2925 3 ปีที่แล้ว +3

    Well, how do you make a cross roads?

  • @itsjxomusic
    @itsjxomusic 2 ปีที่แล้ว +1

    Hey SYIA, I'm quite new to 3d modelling and textures and I have to say, this is so good! I'm trying to build british roads as sadly, it seems no-one in the industry has released any packs or textures for this yet haha I'm wondering, How can I add that effect that you did on the main road to the yellow lines? Roads are never perfect in the UK and the decal on the yellow lines and white lines are always faded, rugged or worn down looking. Would I just need to plug the "water" type affect into these?

    • @syiastudios
      @syiastudios  2 ปีที่แล้ว +1

      Haha, I lived in the UK long enough to know that. Actually I have been trying to figure a way out to implement such seamless imperfections, however, for those type of organic shape such as curvy british roads, nothing works perfectly. I would suggest using modified photo-scanned textures rather than going fully procedural.

    • @itsjxomusic
      @itsjxomusic 2 ปีที่แล้ว

      @@syiastudios I'm building a apocalyptic scene so the curves shouldn't matter too much, but I did find a trick to make the "paint decal" look like its torn and worn off. This tutorial really helped me set up the basics so thank you!

  • @3d_hive295
    @3d_hive295 2 ปีที่แล้ว

    Awesome !Thank you !

  • @MrSlapeS
    @MrSlapeS 3 ปีที่แล้ว

    Helped a lot. Thanks!

  • @supremebeme
    @supremebeme 4 ปีที่แล้ว

    Appreciate this thank you.

  • @Instant_Nerf
    @Instant_Nerf ปีที่แล้ว

    Instead of the white lines I want to make those yellow and two sets of white lines on the outside .. one on the very edge and one about say . 4 feet from the edge inside the line

  • @احمداحمد-ر3ظ1ي
    @احمداحمد-ر3ظ1ي ปีที่แล้ว

    you are great

  • @dantba786
    @dantba786 4 ปีที่แล้ว +1

    hey syia, (almost sounds like syria xD) so i got this problem when adding the brick texture note, and i realised that the lines are facing only the x axis, and doesnt point to the y axis, so i tried to space them enough to be invisible and it worked!

    • @dantba786
      @dantba786 3 ปีที่แล้ว

      nevermind, textures were alot better using it

  • @Losjo4093
    @Losjo4093 ปีที่แล้ว

    to make the noise black and white just use faq instead of color

  • @regalfx6702
    @regalfx6702 4 ปีที่แล้ว +2

    Hey mate, nice tutorial! Can i ask why when i go to shading it doesn't show a linked connection, like the line you have

    • @syiastudios
      @syiastudios  4 ปีที่แล้ว

      I'm guessing that you didn't enable 'use nodes' im the material section. Otherwise make sure that you opened the correct node edior for general materials not environment etc

  • @forksaber8950
    @forksaber8950 4 ปีที่แล้ว +2

    how would i scale the road to make it longer without stretching the texture

    • @syiastudios
      @syiastudios  4 ปีที่แล้ว +8

      Array modifier is the best option

  • @flxflz8736
    @flxflz8736 7 หลายเดือนก่อน

    anyone know what the add blender would be in the latest version of blender?

  • @elantanus
    @elantanus 3 ปีที่แล้ว

    gracias

  • @alikayseri2270
    @alikayseri2270 3 ปีที่แล้ว

    thanks

  • @Luca95.19
    @Luca95.19 ปีที่แล้ว

    it's impossible for me to render via Cycles, i get to much noise... if i use a denoiser i miss all road details

    • @syiastudios
      @syiastudios  ปีที่แล้ว

      Try to lower down normal intensity, otherwise you might need a little more samples

    • @Luca95.19
      @Luca95.19 ปีที่แล้ว

      @@syiastudios from Bump (misgrave texture)?

    • @syiastudios
      @syiastudios  ปีที่แล้ว

      @@Luca95.19 Yes, bump intensity in this case.

    • @Luca95.19
      @Luca95.19 ปีที่แล้ว

      I'm using 0.683, i can't reduce anymore (my Distanc is 118.900)... maybe my problem is in musgrave texture? I'm using Scale 1.000, Detail 15.000, Dimension 0, Lacunarity 4.600@@syiastudios

    • @syiastudios
      @syiastudios  ปีที่แล้ว

      @@Luca95.19 It has been a while since I made this tutorial so I can't tell what the issue is for sure..
      Maybe you can play around with values in textures to find what is causing the artifacts.

  • @Mehulsuresh7
    @Mehulsuresh7 ปีที่แล้ว

    what happens to the texture if the road curves?

    • @syiastudios
      @syiastudios  ปีที่แล้ว

      I should stay the same if the model is mapped properly.

  • @Sketchfool
    @Sketchfool 4 ปีที่แล้ว

    THANK U

  • @uasas
    @uasas 3 ปีที่แล้ว

    How do you use this on a longer object? mine just becomes stretched

    • @syiastudios
      @syiastudios  3 ปีที่แล้ว +1

      Try using array modifier.

    • @uasas
      @uasas 3 ปีที่แล้ว

      @@syiastudios it worked thank you!

  • @StasS-c4q
    @StasS-c4q 3 ปีที่แล้ว

    very nais

  • @StatusWorld18
    @StatusWorld18 2 ปีที่แล้ว

    which cpu better 700doller

    • @syiastudios
      @syiastudios  2 ปีที่แล้ว

      AMD cpus are good for cost efficiency.

  • @ryanadhitya435
    @ryanadhitya435 3 ปีที่แล้ว +1

    5:53 how to scale a texture in uv editor? i cant do that. please

    • @syiastudios
      @syiastudios  3 ปีที่แล้ว

      You can press ‘s’ for scaling.

    • @ryanadhitya435
      @ryanadhitya435 3 ปีที่แล้ว

      @@syiastudios i know s for scale in the uv editing sir, but the brick texture cant scale too. cannot connect
      😅

    • @ryanadhitya435
      @ryanadhitya435 3 ปีที่แล้ว

      ​@@syiastudios
      if i scale in ev editing, in the edit mode cannot scale too sir. can you give me solution?

    • @ryanadhitya435
      @ryanadhitya435 3 ปีที่แล้ว

      @@syiastudios can you help me?

    • @syiastudios
      @syiastudios  3 ปีที่แล้ว

      Make sure the uv shells that you want to scale is selected, for example if you want to scale the entire uv, you can press ‘a’ for selecting all as you do in 3D edit mode.

  • @r.n.k_3065
    @r.n.k_3065 2 ปีที่แล้ว

    why when I export to fbx format the texture disappears?

    • @syiastudios
      @syiastudios  2 ปีที่แล้ว

      You should export your procedural texture as an image file.

    • @r.n.k_3065
      @r.n.k_3065 2 ปีที่แล้ว

      @@syiastudios sorry I'm still a beginner, explain how to export it?

    • @syiastudios
      @syiastudios  2 ปีที่แล้ว +1

      @@r.n.k_3065 th-cam.com/video/reCLguyStR4/w-d-xo.html This video shows how to bake and export textures in blender.

  • @AKProductionsTelugu
    @AKProductionsTelugu 3 หลายเดือนก่อน

    Is this shit even a tutorial??