Hi, very good sir. Thank you very much. Very well done and the smoothness detail at the end was the cherry on top. Although I could not get my Mortar color to go through. It ended up coming as white. I should probably try another blender version, but, that'd be ok.
Hey SYIA, I'm quite new to 3d modelling and textures and I have to say, this is so good! I'm trying to build british roads as sadly, it seems no-one in the industry has released any packs or textures for this yet haha I'm wondering, How can I add that effect that you did on the main road to the yellow lines? Roads are never perfect in the UK and the decal on the yellow lines and white lines are always faded, rugged or worn down looking. Would I just need to plug the "water" type affect into these?
Haha, I lived in the UK long enough to know that. Actually I have been trying to figure a way out to implement such seamless imperfections, however, for those type of organic shape such as curvy british roads, nothing works perfectly. I would suggest using modified photo-scanned textures rather than going fully procedural.
@@syiastudios I'm building a apocalyptic scene so the curves shouldn't matter too much, but I did find a trick to make the "paint decal" look like its torn and worn off. This tutorial really helped me set up the basics so thank you!
Instead of the white lines I want to make those yellow and two sets of white lines on the outside .. one on the very edge and one about say . 4 feet from the edge inside the line
hey syia, (almost sounds like syria xD) so i got this problem when adding the brick texture note, and i realised that the lines are facing only the x axis, and doesnt point to the y axis, so i tried to space them enough to be invisible and it worked!
I'm guessing that you didn't enable 'use nodes' im the material section. Otherwise make sure that you opened the correct node edior for general materials not environment etc
I'm using 0.683, i can't reduce anymore (my Distanc is 118.900)... maybe my problem is in musgrave texture? I'm using Scale 1.000, Detail 15.000, Dimension 0, Lacunarity 4.600@@syiastudios
@@Luca95.19 It has been a while since I made this tutorial so I can't tell what the issue is for sure.. Maybe you can play around with values in textures to find what is causing the artifacts.
Make sure the uv shells that you want to scale is selected, for example if you want to scale the entire uv, you can press ‘a’ for selecting all as you do in 3D edit mode.
Really helpful. If anyone wants to increase the length of the road just use the array modifier
This is the best of the best I've seen so far!! Well done! Thanks a lot!
You don't need the colorramp node with the noise texture. Just plug it into the factor output!
Hi, very good sir. Thank you very much. Very well done and the smoothness detail at the end was the cherry on top. Although I could not get my Mortar color to go through. It ended up coming as white. I should probably try another blender version, but, that'd be ok.
GREAT VIDEO
Well, how do you make a cross roads?
Hey SYIA, I'm quite new to 3d modelling and textures and I have to say, this is so good! I'm trying to build british roads as sadly, it seems no-one in the industry has released any packs or textures for this yet haha I'm wondering, How can I add that effect that you did on the main road to the yellow lines? Roads are never perfect in the UK and the decal on the yellow lines and white lines are always faded, rugged or worn down looking. Would I just need to plug the "water" type affect into these?
Haha, I lived in the UK long enough to know that. Actually I have been trying to figure a way out to implement such seamless imperfections, however, for those type of organic shape such as curvy british roads, nothing works perfectly. I would suggest using modified photo-scanned textures rather than going fully procedural.
@@syiastudios I'm building a apocalyptic scene so the curves shouldn't matter too much, but I did find a trick to make the "paint decal" look like its torn and worn off. This tutorial really helped me set up the basics so thank you!
Awesome !Thank you !
Helped a lot. Thanks!
Appreciate this thank you.
Instead of the white lines I want to make those yellow and two sets of white lines on the outside .. one on the very edge and one about say . 4 feet from the edge inside the line
you are great
hey syia, (almost sounds like syria xD) so i got this problem when adding the brick texture note, and i realised that the lines are facing only the x axis, and doesnt point to the y axis, so i tried to space them enough to be invisible and it worked!
nevermind, textures were alot better using it
to make the noise black and white just use faq instead of color
Hey mate, nice tutorial! Can i ask why when i go to shading it doesn't show a linked connection, like the line you have
I'm guessing that you didn't enable 'use nodes' im the material section. Otherwise make sure that you opened the correct node edior for general materials not environment etc
how would i scale the road to make it longer without stretching the texture
Array modifier is the best option
anyone know what the add blender would be in the latest version of blender?
gracias
thanks
it's impossible for me to render via Cycles, i get to much noise... if i use a denoiser i miss all road details
Try to lower down normal intensity, otherwise you might need a little more samples
@@syiastudios from Bump (misgrave texture)?
@@Luca95.19 Yes, bump intensity in this case.
I'm using 0.683, i can't reduce anymore (my Distanc is 118.900)... maybe my problem is in musgrave texture? I'm using Scale 1.000, Detail 15.000, Dimension 0, Lacunarity 4.600@@syiastudios
@@Luca95.19 It has been a while since I made this tutorial so I can't tell what the issue is for sure..
Maybe you can play around with values in textures to find what is causing the artifacts.
what happens to the texture if the road curves?
I should stay the same if the model is mapped properly.
THANK U
How do you use this on a longer object? mine just becomes stretched
Try using array modifier.
@@syiastudios it worked thank you!
very nais
which cpu better 700doller
AMD cpus are good for cost efficiency.
5:53 how to scale a texture in uv editor? i cant do that. please
You can press ‘s’ for scaling.
@@syiastudios i know s for scale in the uv editing sir, but the brick texture cant scale too. cannot connect
😅
@@syiastudios
if i scale in ev editing, in the edit mode cannot scale too sir. can you give me solution?
@@syiastudios can you help me?
Make sure the uv shells that you want to scale is selected, for example if you want to scale the entire uv, you can press ‘a’ for selecting all as you do in 3D edit mode.
why when I export to fbx format the texture disappears?
You should export your procedural texture as an image file.
@@syiastudios sorry I'm still a beginner, explain how to export it?
@@r.n.k_3065 th-cam.com/video/reCLguyStR4/w-d-xo.html This video shows how to bake and export textures in blender.
Is this shit even a tutorial??