Nice & Easy to follow right up to the point where you delete the BSDF at 7.12 sec then it all goes to pot - cant follow from there - not sure if this is your audio out of sync with the edit - but you havent group anything yet for the second time & you dont appear to be working inside the ashphalt group so not sure why your setting it up then deleting - very confusing & it breaks my setup from this point out.... care to eleborate on what's going on here ?
please explain further i am very confused passed that point and the water will not go shiny or what the word is for it it just stays white unlike urs when u said after adding a hdir @@baeac
Nice video, but at 3:11, I noticed that you cut the video and added "normal" to "Asphalt". Later in the video, you changed the duplicate's normal value to 0.2, but I can't figure out how to add "normal" and I think it is what's causing my road to appear rough. Could you tell me how you added it?
at 7:25 I don't have the option to change the color on both my asphalt bsdf's I'm confused? I don't know if it's because I'm on 4.2 and somethings changed or if i messed up early on.
How do you enable the hdri, when I check the physical atmosphere add on it still does not reflect on the musgrave textures and ends up looking like clouds on the road rather than water?
Nice tutorial. My only suggestion is to go slower on certain parts of the video. Sometimes you click off of things so fast I practically have to freeze frame the video
very easy tutorial thanks
amazing content!!! amazing how quick u show how to group and use the important values outside the group!!
Genius method, thank you for the helpful video!
this was neat, thanks
Nice & Easy to follow right up to the point where you delete the BSDF at 7.12 sec then it all goes to pot - cant follow from there - not sure if this is your audio out of sync with the edit - but you havent group anything yet for the second time & you dont appear to be working inside the ashphalt group so not sure why your setting it up then deleting - very confusing & it breaks my setup from this point out.... care to eleborate on what's going on here ?
i forgot to edit out the part where i add the principled bsdf! sorry,, just duplicate the asphalt nodegroup with shift + d and use that
please explain further i am very confused passed that point and the water will not go shiny or what the word is for it it just stays white unlike urs when u said after adding a hdir @@baeac
try setting the water principled bsdf to black and see if that works@@ashtonhampson101
Dude! the best way i found on Youtubr!
Nice video, but at 3:11, I noticed that you cut the video and added "normal" to "Asphalt". Later in the video, you changed the duplicate's normal value to 0.2, but I can't figure out how to add "normal" and I think it is what's causing my road to appear rough. Could you tell me how you added it?
I am using 4.2 but I do not know how I can add the hdri reflection what I see on ur asphalt as water.
It has been integrated as noise texture just search as noise texture
at 7:25 I don't have the option to change the color on both my asphalt bsdf's I'm confused? I don't know if it's because I'm on 4.2 and somethings changed or if i messed up early on.
How do you enable the hdri, when I check the physical atmosphere add on it still does not reflect on the musgrave textures and ends up looking like clouds on the road rather than water?
did u fix it?
Nice tutorial. My only suggestion is to go slower on certain parts of the video. Sometimes you click off of things so fast I practically have to freeze frame the video
Thanks for the tip!
Would like to have double full line in the middle, do i just do that using the color ramp?
yeah you can do that with the colorramp node!
8:20 how did you get the water texture, thank you
Just a musgrave texture into the bump!
3:59 HOW???
You can duplicate by hitting Shift + D
my computer could render smoke and fire good but couldnt render a plane as fast. it just froze 💀