How To Make a Procedural Road Material in Blender

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 24

  • @chanchalabdulhalim8469
    @chanchalabdulhalim8469 9 หลายเดือนก่อน +1

    very easy tutorial thanks

  • @ceonardoLastro
    @ceonardoLastro 6 หลายเดือนก่อน

    amazing content!!! amazing how quick u show how to group and use the important values outside the group!!

  • @FelixPW-127
    @FelixPW-127 5 หลายเดือนก่อน

    Genius method, thank you for the helpful video!

  • @alinerdelav
    @alinerdelav 8 หลายเดือนก่อน

    this was neat, thanks

  • @petethomson1104
    @petethomson1104 ปีที่แล้ว +6

    Nice & Easy to follow right up to the point where you delete the BSDF at 7.12 sec then it all goes to pot - cant follow from there - not sure if this is your audio out of sync with the edit - but you havent group anything yet for the second time & you dont appear to be working inside the ashphalt group so not sure why your setting it up then deleting - very confusing & it breaks my setup from this point out.... care to eleborate on what's going on here ?

    • @baeac
      @baeac  ปีที่แล้ว

      i forgot to edit out the part where i add the principled bsdf! sorry,, just duplicate the asphalt nodegroup with shift + d and use that

    • @ashtonhampson101
      @ashtonhampson101 ปีที่แล้ว

      please explain further i am very confused passed that point and the water will not go shiny or what the word is for it it just stays white unlike urs when u said after adding a hdir @@baeac

    • @baeac
      @baeac  ปีที่แล้ว

      try setting the water principled bsdf to black and see if that works@@ashtonhampson101

  • @AleGGaspar
    @AleGGaspar 8 หลายเดือนก่อน

    Dude! the best way i found on Youtubr!

  • @zacharyzhang1792
    @zacharyzhang1792 8 หลายเดือนก่อน +1

    Nice video, but at 3:11, I noticed that you cut the video and added "normal" to "Asphalt". Later in the video, you changed the duplicate's normal value to 0.2, but I can't figure out how to add "normal" and I think it is what's causing my road to appear rough. Could you tell me how you added it?

  • @akoshuszti7643
    @akoshuszti7643 หลายเดือนก่อน +1

    I am using 4.2 but I do not know how I can add the hdri reflection what I see on ur asphalt as water.

    • @Bamboo_2
      @Bamboo_2 หลายเดือนก่อน

      It has been integrated as noise texture just search as noise texture

  • @Ray-t5x
    @Ray-t5x 2 หลายเดือนก่อน

    at 7:25 I don't have the option to change the color on both my asphalt bsdf's I'm confused? I don't know if it's because I'm on 4.2 and somethings changed or if i messed up early on.

  • @CodeTest-v1c
    @CodeTest-v1c 9 หลายเดือนก่อน +2

    How do you enable the hdri, when I check the physical atmosphere add on it still does not reflect on the musgrave textures and ends up looking like clouds on the road rather than water?

    • @shrek43
      @shrek43 4 หลายเดือนก่อน

      did u fix it?

  • @AlexHutchingsOfficial
    @AlexHutchingsOfficial 7 หลายเดือนก่อน +1

    Nice tutorial. My only suggestion is to go slower on certain parts of the video. Sometimes you click off of things so fast I practically have to freeze frame the video

    • @baeac
      @baeac  7 หลายเดือนก่อน

      Thanks for the tip!

  • @kingpin4152
    @kingpin4152 10 หลายเดือนก่อน +1

    Would like to have double full line in the middle, do i just do that using the color ramp?

    • @baeac
      @baeac  10 หลายเดือนก่อน +1

      yeah you can do that with the colorramp node!

  • @CyxOryx
    @CyxOryx 9 หลายเดือนก่อน +1

    8:20 how did you get the water texture, thank you

    • @baeac
      @baeac  9 หลายเดือนก่อน

      Just a musgrave texture into the bump!

  • @TheCrazyOne924
    @TheCrazyOne924 6 หลายเดือนก่อน +3

    3:59 HOW???

  • @realeliasplays
    @realeliasplays 3 หลายเดือนก่อน

    my computer could render smoke and fire good but couldnt render a plane as fast. it just froze 💀