Big thanks to @BorisFXco for this video! Here are the affiliate links to the products I used in the video if you are interested in checking them out!!! Sapphire (15% Off): borisfx.com/store/affiliate/?collection=sapphire&product=sapphire&host=adobe-and-ofx&purchase-options=annual-subscription&a_aid=657336f4467ad&a_bid=ae67367d SynthEyes (15% Off): borisfx.com/store/affiliate/?collection=syntheyes&product=syntheyes&purchase-options=annual-subscription&a_aid=657336f4467ad&a_bid=73c98989 BorisFX Site: borisfx.com/?a_aid=657336f4467ad
The problem is not the curvature of the road. The camera is offset by one frame. You have to go to the camera Constraints >Time > set the Frame Offset to 1.
thanks for the video. I was really looking forward how to set the scale of the scene in syntheyes, sadly you skipped that part. hopefully there are more syntheyes to blender workflow tutorials, which will get into that
hello Jacob! i have a problem i cant find lock mode in syntheyes,please help! thank you for this great tutorial! and we want to see track with pftrack!
I didn’t see you click redistorted after you got the camera distortion. So wasn’t the footage you sent to blender still distorted? From the tutorials I’ve seen your suppose to undistort the footage then export to blender add 3d objects then redistort it back in syntheses
I'm making ads for my blender market page what would you recommend which video would you recommend of your set would help me make better interface videos I'll have full screen 3D models in there or do you have an idea of one year tutorials that might help me that might be cool because it takes me awhile to make a video anyways so if I took your tutorials and I could gain from one and start learning to make awesome professional advertisements that would be more efficient
I skipped around the Syntheyes portion so maybe you mentioned this - why don't you just track in Blender? You're moving to Blender anyways. Just do the tracking there.
What a flawed Blender is compared to Cinema 4D. Firstly, Blender has a very, very, very slow calculation of camera tracking, and also requires creating a cache for smoother animation, which also takes quite a long time. Secondly, projecting textures or videos onto surfaces is done only with the help of these stupid nodes, which is very inconvenient and takes up a lot of space in the viewport. Thirdly, the “shadow catcher” in Blender is made terribly inconveniently. What's in Cinema 4D? Very, very, very fast camera tracking without any stupid cache, which works many times faster than Blender even on the weakest computers. Projecting textures and video is done very easily using the projection camera in one settings window. Same thing with the "shadow catcher". The conclusion is that in this case Blender is terribly inconvenient, and all this can be done much easier and faster in Cinema 4D or another program. Personal opinion.
While I do agree that C4D can be faster and easier in many cases, the fact that blender is free and still can do all of these amazing things is pretty impressive. Honestly in my experience, once you’re used to how blender works and how to best utilize it, it’s really good at specific things. The only things I feel like blender falls short in for what I use it for is, compositing, huge scenes, simulations, and render speed. Everything else is surprising passable given its price and can be used to make amazing artwork. Really at the end of the day the tools aren’t what make an artist, it’s the skill and creativity which means use whatever program you want and don’t gatekeep digital art.
Big thanks to @BorisFXco for this video! Here are the affiliate links to the products I used in the video if you are interested in checking them out!!!
Sapphire (15% Off): borisfx.com/store/affiliate/?collection=sapphire&product=sapphire&host=adobe-and-ofx&purchase-options=annual-subscription&a_aid=657336f4467ad&a_bid=ae67367d
SynthEyes (15% Off): borisfx.com/store/affiliate/?collection=syntheyes&product=syntheyes&purchase-options=annual-subscription&a_aid=657336f4467ad&a_bid=73c98989
BorisFX Site: borisfx.com/?a_aid=657336f4467ad
Love it! You're on a helluva roll, man! More Boris stuff would be awesome (especially SynthEyes)! 🙏
Keep pumping out this content! Appreciate the effort
Simple and outstanding and realy thanx to borisfx
oh yeah! another one like this ! thanks !!!
The problem is not the curvature of the road. The camera is offset by one frame. You have to go to the camera Constraints >Time > set the Frame Offset to 1.
Yess another one ! thanks a lot
you are amazing brother. :) Thank you so much :)
Amazing tutorial!!!
Finally syntheyes, i was waiting for this please do more boris stuff, mocha pro as well
thanks for the video. I was really looking forward how to set the scale of the scene in syntheyes, sadly you skipped that part. hopefully there are more syntheyes to blender workflow tutorials, which will get into that
Sorry I wanted to keep this video as simple as possible, but don't worry, I'll probably go more into depth in a later tutorial!
we wait!!!!@@Jacob_Zirkle
Wow! thanks man!
Bro..need more syntheyes camera tracking tutorials❤
Great💥🔥🔥
Please make an animated tutorial on building a house using 3ds max
Love your tutorial plz track camera in after effect and export in blender teach us plz
Hey Jacob nice video bro, wanted to know if you needed a video editor/thumbnail designer for the channel?
hello Jacob! i have a problem i cant find lock mode in syntheyes,please help! thank you for this great tutorial! and we want to see track with pftrack!
Bro please make video on tracking shaking video in blender
Thank you for the tut. Man, this is so cool that u used syntheyes for tracking. Does borisFX sapphire supported in NukeX also?
Yeah Sapphire is supported in nuke and works amazingly!
thx Jacob. I'm excited to see your next nuke compositing course.@@Jacob_Zirkle
us there any reason why you didnt go with the after effect 3d tracking?
How can I do this as vertical format without reformatting by cropping clip.
I have a problem :( When I import to Blender, it seems that the camera isn't matching and it doesn't look like in Syntheyes .. any idea why?
Keep it up man, I learned how to track in Blender watching your videos back in 2020 😀
I didn’t see you click redistorted after you got the camera distortion. So wasn’t the footage you sent to blender still distorted? From the tutorials I’ve seen your suppose to undistort the footage then export to blender add 3d objects then redistort it back in syntheses
how to catch reflections
Tutorial for nuke please
I'm making ads for my blender market page what would you recommend which video would you recommend of your set would help me make better interface videos I'll have full screen 3D models in there or do you have an idea of one year tutorials that might help me that might be cool because it takes me awhile to make a video anyways so if I took your tutorials and I could gain from one and start learning to make awesome professional advertisements that would be more efficient
When i create a plane in blender, i can't see it because of the clip :[
Nooo i have to payyyy
I skipped around the Syntheyes portion so maybe you mentioned this - why don't you just track in Blender? You're moving to Blender anyways. Just do the tracking there.
SynthEyes will give you a better track most of the times and it’s easy to switch between the two
What a flawed Blender is compared to Cinema 4D. Firstly, Blender has a very, very, very slow calculation of camera tracking, and also requires creating a cache for smoother animation, which also takes quite a long time. Secondly, projecting textures or videos onto surfaces is done only with the help of these stupid nodes, which is very inconvenient and takes up a lot of space in the viewport. Thirdly, the “shadow catcher” in Blender is made terribly inconveniently.
What's in Cinema 4D? Very, very, very fast camera tracking without any stupid cache, which works many times faster than Blender even on the weakest computers. Projecting textures and video is done very easily using the projection camera in one settings window. Same thing with the "shadow catcher".
The conclusion is that in this case Blender is terribly inconvenient, and all this can be done much easier and faster in Cinema 4D or another program.
Personal opinion.
While I do agree that C4D can be faster and easier in many cases, the fact that blender is free and still can do all of these amazing things is pretty impressive. Honestly in my experience, once you’re used to how blender works and how to best utilize it, it’s really good at specific things. The only things I feel like blender falls short in for what I use it for is, compositing, huge scenes, simulations, and render speed. Everything else is surprising passable given its price and can be used to make amazing artwork. Really at the end of the day the tools aren’t what make an artist, it’s the skill and creativity which means use whatever program you want and don’t gatekeep digital art.